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Tomato n' Pine - Nanairo*Namida -TV Edit-

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Total Posts
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Topic Starter
- Castaway -
This beatmap was submitted using in-game submission on Tuesday, 30 June 2015 at 10:01:47 AM

Artist: Tomato n' Pine
Title: Nanairo*Namida -TV Edit-
Source: べるぜバブ
Tags: skytrias beelzebub ending
BPM: 127
Filesize: 2524kb
Play Time: 01:26
Difficulties Available:
  1. Hard (2.74 stars, 188 notes)
  2. Normal (1.56 stars, 90 notes)
  3. Trias' Insane (3.14 stars, 210 notes)
Download: Tomato n' Pine - Nanairo*Namida -TV Edit-
Information: Scores/Beatmap Listing
---------------
First Rank???? y not..


Stuff
Normal~Me re-done
Hard~Me - done
Trias's Hard~Sky Trias - done

READY FOR MODS Wew...

:D :D
PixelAngel
General:
I suggest that you use distance snap when you are mapping easy/normal. The distance changes gets quite confusing for new players. They like consitent distances to realete to, so they know when to click the circle.
Also try to avoid overlapping in easy/normal, it confuses new players.

Normal:
Like i said, distance snap.
Alot of things here is confushing for new players.

Edit: I suggest changing snap distance to 0.9x and increase circle size a bit.

00:43:499 (1,2,3) - This forexample. Instead make more of this 00:24:837 (1,2,3,4) - And less of this 00:36:648 (5,6,1) -

00:01:688 (1,2,3) - Fix blankets on these
00:07:357 (5,6) - Also try to avoid overlapping

00:05:467 (1,2,3) - Re map all of these with distance snap on, You can change the distance by holding "alt" and slide the slider over the "insert break time"

00:08:538 (1) - I also reccomend remapping some of these, but if you think they really fit well, you can keep some. 00:15:861 (4) - Like this one, it fits well.

00:24:837 (1,2) - Fix positioning so it looks more pretty :3
00:31:924 (6,1) - Fix blanket
00:32:869 (1) - Move this so it overlaps 00:30:979 (4) -
00:50:821 (1,2,3) - Fix blankets
01:01:451 (5) - Move so it overlaps 01:00:034 (3) - (this is also to hard for new players)

Ill stop here, its gonna change anyways :3

Hard:

00:04:522 (4,5) - Fix so they line up nicley
00:08:538 (1,2) - Same^
00:10:428 (1,2) - same ^
00:12:554 (5) - Make (5) overlap 00:10:428 (1) - (this makes it more clean)
00:14:443 (2) - Make (2) overlap 00:15:860 (4) -
00:14:680 (3) - Fix so this blankets 00:15:624 (3) - Or 00:15:860 (4) - Blankets 00:15:624 (3) -
00:25:782 (3) - Move so it overlaps 00:26:727 (5) -
00:30:506 (1) - Move so it overlaps 00:28:853 (3) -
00:32:396 (1) - Move so it overlaps 00:30:506 (1) -
00:51:766 (3,1) - Move so they line up nicely
00:56:254 (6) - Curve this so it blankets (5)
00:59:562 (6,7) - Improve blanket
01:04:522 (5,6) - ^
01:05:231 (7) - Move so it overlaps 01:05:231 (7) -
00:56:727 (1,2,3) - This might get to confusing to read, i suggest changing it to a jump pattern
00:57:436 (4,5) - Make these 2 paralell, "ctrl+c" "ctrl+v"
01:01:688 (6,1) - Blanket here?
01:03:814 (3,4) - Improve blanket
01:04:522 (5,6) - ^
01:05:939 (3,4) - ^
01:09:719 (4,1,2,3) - make a more curved nice movement
01:13:499 (9) - Move so it overlaps 01:13:499 (9) -
You should use snap distance on hard to. It helps alot to keep it smooth and nice
Topic Starter
- Castaway -
SPOILER

PixelAngel wrote:

General:
I suggest that you use distance snap when you are mapping easy/normal. The distance changes gets quite confusing for new players. They like consitent distances to realete to, so they know when to click the circle. i did... -_-
Also try to avoid overlapping in easy/normal, it confuses new players.

Normal:
Like i said, distance snap.
Alot of things here is confushing for new players.

Edit: I suggest changing snap distance to 0.9x and increase circle size a bit.

00:43:499 (1,2,3) - This forexample. Instead make more of this 00:24:837 (1,2,3,4) - And less of this 00:36:648 (5,6,1) -

00:01:688 (1,2,3) - Fix blankets on these
00:07:357 (5,6) - Also try to avoid overlapping

00:05:467 (1,2,3) - Re map all of these with distance snap on, You can change the distance by holding "alt" and slide the slider over the "insert break time"

00:08:538 (1) - I also reccomend remapping some of these, but if you think they really fit well, you can keep some. 00:15:861 (4) - Like this one, it fits well.

00:24:837 (1,2) - Fix positioning so it looks more pretty :3
00:31:924 (6,1) - Fix blanket
00:32:869 (1) - Move this so it overlaps 00:30:979 (4) -
00:50:821 (1,2,3) - Fix blankets
01:01:451 (5) - Move so it overlaps 01:00:034 (3) - (this is also to hard for new players)

Ill stop here, its gonna change anyways :3
Re-mapped :DDD

Hard:

00:04:522 (4,5) - Fix so they line up nicley
00:08:538 (1,2) - Same^
00:10:428 (1,2) - same ^
00:12:554 (5) - Make (5) overlap 00:10:428 (1) - (this makes it more clean)
00:14:443 (2) - Make (2) overlap 00:15:860 (4) -
00:14:680 (3) - Fix so this blankets 00:15:624 (3) - Or 00:15:860 (4) - Blankets 00:15:624 (3) -
00:25:782 (3) - Move so it overlaps 00:26:727 (5) -
00:30:506 (1) - Move so it overlaps 00:28:853 (3) -
00:32:396 (1) - Move so it overlaps 00:30:506 (1) -
00:51:766 (3,1) - Move so they line up nicely
00:56:254 (6) - Curve this so it blankets (5)
00:59:562 (6,7) - Improve blanket
01:04:522 (5,6) - ^
01:05:231 (7) - Move so it overlaps 01:05:231 (7) -
00:56:727 (1,2,3) - This might get to confusing to read, i suggest changing it to a jump pattern
00:57:436 (4,5) - Make these 2 paralell, "ctrl+c" "ctrl+v"
01:01:688 (6,1) - Blanket here?
01:03:814 (3,4) - Improve blanket
01:04:522 (5,6) - ^
01:05:939 (3,4) - ^
01:09:719 (4,1,2,3) - make a more curved nice movement
01:13:499 (9) - Move so it overlaps 01:13:499 (9) -
You should use snap distance on hard to. It helps alot to keep it smooth and nice Donezz with distance snap
Sky Trias
Hey .. Change something on my difficult.
Code
osu file format v14

[General]
AudioFilename: nanaironamida.mp3
AudioLeadIn: 0
PreviewTime: 53656
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 18695,22475
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Nanairo*Namida -TV Edit-
TitleUnicode:Nanairo*Namida -TV Edit-
Artist:Tomato n' Pine
ArtistUnicode:Tomato n' Pine
Creator:- Castaway -
Version:Trias' Insane
Source:
Tags:
BeatmapID:703509
BeatmapSetID:311779

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,18895,21800
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1688,472.44094488189,4,2,1,40,1,0
24837,-100,4,2,1,80,0,0
53892,-100,4,2,1,80,0,1
69010,-100,4,2,1,80,0,0
69719,-100,4,2,1,80,0,1
84719,-100,4,2,1,80,0,0
84837,-100,4,2,1,80,0,0


[Colours]
Combo1 : 255,128,0
Combo2 : 0,255,64
Combo3 : 0,128,255

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Gonna mod this. Just wait
Sky Trias
#Request

[General]
  1. consider to looking this song tag. add 'Sky Trias' and 'Ending' also you can add the character name on BG too.
  2. change the title name : Nanairo*Namida -TV Edit- to Nanairo*Namida (TV size) - If you want check the ranked one. https://osu.ppy.sh/s/34196
  3. better to add hitsounds.
  4. change BG size from 1280x720 to 1024x768 / 1366x768.
  5. Audio Lead-In +1021 ms on all difficult. (minimum is 2000 ms.)
  6. Uncheck Countdown on Normal & Hard.
  7. Consider to Uncheck Letterbox during break too.
[Normal]
  1. 00:02:632 (2) - longer this slider till 00:03:577 -
  2. 00:09:719 (2) - better change to slider till 00:10:191 -
  3. 00:15:388 (1) - remove NC
  4. 00:33:813 (5) - -45 degree ? and put on 384|280 maybe?
  5. 00:39:483 (4,1) - swap NC
  6. 00:30:506 (1) - remove NC maybe . NC on 00:31:924 (3) - better.
  7. 00:35:703 (7) - NC
  8. 00:28:617 (2,3) - better to blanket this.
  9. 00:35:231 (6) - check DS. move to 424|188 better.
  10. 00:41:373 (4) - NC
  11. 00:55:546 (2) - 160|120 better *i think*
  12. 00:56:018 (3,4) - blanket
  13. 01:00:270 (4) - got better slider than before here - http://puu.sh/ifEIg/1c3bf88b3a.jpg also move 100|296
  14. 01:01:688 (5) - stack with 00:59:798 (3)
  15. 01:05:939 (4,5) - more blanket?
  16. 01:14:443 (3) - got better slider than before here - http://puu.sh/ifENG/812f462b0b.jpg it's blanketing with 01:15:861 (4)
  17. 01:18:695 (3) - make same slider like 01:16:806 (1) - maybe ?
  18. 01:22:947 - 01:24:365 - feel empty over here. maybe you can make 01:22:947 (3) - to slider instead?
  19. 00:04:522 (2,3) - blanket
  20. 00:11:609 (2,1) - more blanket?
  21. 00:24:837 (1) - got better slider than before here - http://puu.sh/ifEWe/fa80639583.jpg it's blanketing with 00:26:254 (3)
  22. 00:26:727 (4,5) - more blanket?
  23. 00:39:955 (2) - same slider shape like 00:42:317 (3) - will better.
  24. 00:47:514 (1,2) - 00:49:876 (4,1) - more blanket maybe? more curved on that slider.
  25. 00:52:239 (3,4) - blanket?
  26. 01:04:050 (2) - -15 degree better. also put on same place like before.
  27. 01:13:971 (2) - 112|248 better.
[Hard]

  • That DS keep changing .. why ? :?
  1. 00:04:286 (3) - 348|116 better.
  2. 00:08:065 (7) - spacing. please.
  3. 00:09:955 (4) - 384|92?
  4. 00:26:018 (4) - Ctrl+G
  5. 00:31:924 (4) - spacing. on 00:32:160 (5,1) - have spacing , please check that
  6. 00:39:483 (5,1) - swap NC
  7. 00:47:042 (6,1) - again.
  8. 00:48:932 (5,1) - again.
  9. 01:05:467 (1) - remove NC. NC on 01:05:939 (3)
  10. 01:07:121 (1) - again. remove NC. NC on 01:07:829 (3)
  11. 01:17:042 (3,4) - spacing . please.
  12. 01:21:294 (2,3) - again.
  13. 00:01:688 (2) - got better slider than before here - http://puu.sh/ifFBk/f28a923c05.jpg I copied slider 00:00:979 (1) - Ctrl+H - Ctrl+> - 35 degree - place on 288|220

    Here the code if you want
    292,228,1688,2,0,P|248:236|204:236,1,70
  14. 00:14:798 - more blanket?
  15. 00:39:719 (2,3) - again.
  16. 00:43:499 (2,3) - again.
  17. 00:49:876 (2,3) - stack
  18. 00:53:892 (1) - 10 degree better.
  19. 00:59:798 (7) - got better slider than before here - http://puu.sh/ifG5H/75663cc6e1.jpg
  20. 01:06:884 (5,1) - more blanket
  21. 01:10:428 (2,3) - check DS over here.
  22. 01:23:656 (3,4) - better to blanket this.
Well then , that's all I can mod :D
Topic Starter
- Castaway -
SPOILER

Sky Trias wrote:

#Request

[General]
  1. consider to looking this song tag. add 'Sky Trias' and 'Ending' also you can add the character name on BG too.Done
  2. change the title name : Nanairo*Namida -TV Edit- to Nanairo*Namida (TV size) - If you want check the ranked one. https://osu.ppy.sh/s/34196Not a big deal ._. Done anyways
  3. better to add hitsounds.okey
  4. change BG size from 1280x720 to 1024x768 / 1366x768.okey
  5. Audio Lead-In +1021 ms on all difficult. (minimum is 2000 ms.)okey
  6. Uncheck Countdown on Normal & Hard.okey
  7. Consider to Uncheck Letterbox during break too.
okey

[Normal]
  1. 00:02:632 (2) - longer this slider till 00:03:577 - Done
  2. 00:09:719 (2) - better change to slider till 00:10:191 - sounds a bit wrong to me ._.
  3. 00:15:388 (1) - remove NCDone
  4. 00:33:813 (5) - -45 degree ? and put on 384|280 maybe?Done
  5. 00:39:483 (4,1) - swap NCDone
  6. 00:30:506 (1) - remove NC maybe . NC on 00:31:924 (3) - better.Done
  7. 00:35:703 (7) - NCDone
  8. 00:28:617 (2,3) - better to blanket this.Done
  9. 00:35:231 (6) - check DS. move to 424|188 better.Done
  10. 00:41:373 (4) - NCDone
  11. 00:55:546 (2) - 160|120 better *i think*Done
  12. 00:56:018 (3,4) - blanketDone
  13. 01:00:270 (4) - got better slider than before here - http://puu.sh/ifEIg/1c3bf88b3a.jpg also move 100|296Done
  14. 01:01:688 (5) - stack with 00:59:798 (3)Done
  15. 01:05:939 (4,5) - more blanket?Done
  16. 01:14:443 (3) - got better slider than before here - http://puu.sh/ifENG/812f462b0b.jpg it's blanketing with 01:15:861 (4)Done
  17. 01:18:695 (3) - make same slider like 01:16:806 (1) - maybe ?Done
  18. 01:22:947 - 01:24:365 - feel empty over here. maybe you can make 01:22:947 (3) - to slider instead?Done
  19. 00:04:522 (2,3) - blanketDone
  20. 00:11:609 (2,1) - more blanket?Done
  21. 00:24:837 (1) - got better slider than before here - http://puu.sh/ifEWe/fa80639583.jpg it's blanketing with 00:26:254 (3)Done
  22. 00:26:727 (4,5) - more blanket?Done
  23. 00:39:955 (2) - same slider shape like 00:42:317 (3) - will better.Done
  24. 00:47:514 (1,2) - 00:49:876 (4,1) - more blanket maybe? more curved on that slider.Done
  25. 00:52:239 (3,4) - blanket?Done
  26. 01:04:050 (2) - -15 degree better. also put on same place like before.Done
  27. 01:13:971 (2) - 112|248 better.
Done

[Hard]

  • That DS keep changing .. why ? :? It does???
  1. 00:04:286 (3) - 348|116 better.Done
  2. 00:08:065 (7) - spacing. please. Done
  3. 00:09:955 (4) - 384|92?Done
  4. 00:26:018 (4) - Ctrl+GDone
  5. 00:31:924 (4) - spacing. on 00:32:160 (5,1) - have spacing , please check thatDone
  6. 00:39:483 (5,1) - swap NCDone
  7. 00:47:042 (6,1) - again.Done
  8. 00:48:932 (5,1) - again.Done
  9. 01:05:467 (1) - remove NC. NC on 01:05:939 (3)Done
  10. 01:07:121 (1) - again. remove NC. NC on 01:07:829 (3)Done
  11. 01:17:042 (3,4) - spacing . please.Done
  12. 01:21:294 (2,3) - again.Done
  13. 00:01:688 (2) - got better slider than before here - http://puu.sh/ifFBk/f28a923c05.jpg I copied slider 00:00:979 (1) - Ctrl+H - Ctrl+> - 35 degree - place on 288|220Done

    Here the code if you want
    292,228,1688,2,0,P|248:236|204:236,1,70
  14. 00:14:798 - more blanket?Done
  15. 00:39:719 (2,3) - again.Done
  16. 00:43:499 (2,3) - again.Done
  17. 00:49:876 (2,3) - stackDone
  18. 00:53:892 (1) - 10 degree better.Done
  19. 00:59:798 (7) - got better slider than before here - http://puu.sh/ifG5H/75663cc6e1.jpgDone
  20. 01:06:884 (5,1) - more blanketDone
  21. 01:10:428 (2,3) - check DS over here.???
  22. 01:23:656 (3,4) - better to blanket this.
Done

Well then , that's all I can mod :D
THANK YOU
D e s
General

" I think you should also follow the melody and not only just vocal ~ pauses between them feel weird at least for me

Normal

" 00:06:884 (3) - move to x=280 y=224

" 00:08:774 (1) - ctrl+g then reverse slider , 00:09:719 (2) - move to 00:10:191 , 00:10:428 (1) - head of slider start at 00:10:428 then end at 00:10:428 sounds better imo

" 00:28:617 (2) - move to x=268 y= 156

" 00:29:089 (3) - slider end at white tick is better i think

00:35:703 (1) - ^

Hard

" 00:06:884 (5,6) - the positioning a bit awkward or myb is it just me w

" 00:11:845 (4) - move to x=408 y=92

" 00:13:026 (6) x=208 y=216 - add hitcircle here, 00:12:554 (5) to 00:13:499 (1) - with slience in the middle feel a bit weird because of the piano

" 00:41:373 (1) - move to x=332 y=300

" 01:22:711 (6) - move to x=364 y=172

Goodluck ~! Beelzebub baby demon 8-)
Topic Starter
- Castaway -

D e s wrote:

General

" I think you should also follow the melody and not only just vocal ~ pauses between them feel weird at least for mei think some of the melody is followed but ty for the comment

Normal

" 00:06:884 (3) - move to x=280 y=224nahh...

" 00:08:774 (1) - ctrl+g then reverse slidernahh..too hard for normal , 00:09:719 (2) - move to 00:10:191 , 00:10:428 (1) - head of slider start at 00:10:428 then end at 00:10:428 sounds better imojust made a short slider

" 00:28:617 (2) - move to x=268 y= 156 the blanket will be off then ._.

" 00:29:089 (3) - slider end at white tick is better i think done

00:35:703 (1) - ^done

Hard

" 00:06:884 (5,6) - the positioning a bit awkward or myb is it just me w maybe...no change yet

" 00:11:845 (4) - move to x=408 y=92done

" 00:13:026 (6) x=208 y=216 - add hitcircle here, i like it b4..will change if suggested again00:12:554 (5) to 00:13:499 (1) - with slience in the middle feel a bit weird because of the pianoadd circles

" 00:41:373 (1) - move to x=332 y=300done

" 01:22:711 (6) - move to x=364 y=172done

Goodluck ~! Beelzebub baby demon 8-) HUE~
lit120
hi

[General]
  1. Check your AiMod. Fix them (Disable Letterbox during breaks)
  2. Try to look the ranked maps for the source and the tags (don't take the user that doesn't belong to this map)
[Normal]
  1. unfinished hitsounds
  2. 00:00:979 (1) - move it to 00:01:688 and the slider end should be at 00:02:160
  3. 00:39:955 (1,1) - remove NC
  4. 00:54:601 - kiai starts here
  5. 01:02:160 - add note
  6. 01:06:412 (5) - DS, please
  7. 01:08:774 - end kiai
  8. 01:20:113 (4) - DS, please
[Hard]
  1. unfinished hitsounds
  2. 00:54:601 - kiai starts here
  3. 00:53:892 (1,2) - (1) remove NC, (2) NC
  4. 01:03:341 (1) - remove NC
  5. 01:04:050 (4) - NC
  6. 01:09:719 (4) - remove NC
  7. 01:10:192 (1) - ^
[Trias' Insane]
  1. unfinished hitsounds
  2. 00:02:632 (3) - remove clap
  3. 00:04:286 (2) - ^ for tail
  4. 00:08:302 (3) - ^
  5. 00:09:955 (2) - ^ for tail
  6. 00:11:845 (2) - ^ for tail
  7. 00:14:443 (4) - add whistle
  8. 00:24:837 till the end- white tick for clap
  9. 00:44:443 - add note
  10. 00:48:223 - ^
that's all from me. GL!
Exa
Modding done:


[Normal]


00:04:522 (2,3) - Blanket.
00:06:412 (2,3) - Blanket.
00:08:302 (4,1) - Blanket.
00:09:719 (2,1) - Blanket.
00:10:428 (1,2) - I could just keep saying that, I think you can see they are not perfect by yourself.
00:16:333 (5,1) - There should be a cap of 750ms between spinners and other hitobjects, ask a BN about keeping it or fix it.
- Being your normal diff, I can not really see anything else wrong other than too curvy sliders and some minor flow issues.

[Hard]


00:02:396 (4,5) - Blanket.
00:02:632 (5,1) - Blanket.
00:11:609 (3,4) - Why u no blanket.
00:25:782 (3,4) - Again, I could do this for everything, but just paying attention to the approach circle should be enough for you to see what it wrong.
00:25:782 (3,5,6) - Stack.
00:28:144 (2,3,4) - Make sure your transitions from and to sliders are smooth and not straight if there is not a straight slider involved. That works most of the time.
00:29:562 - Don't skip beats! Especially major ones like this.
00:36:648 - Again, don't skip beats. I will stop pointing them out since you can easily hear them.
00:46:569 (4) - This is the first time the player actually plays (taps) on this audio sample, it feels weird.
00:55:310 (4,5) - Mind your flow and where you break it. This is bad.
01:21:294 (2,3) - Make sure your transitions are pretty, look where the start if this slider is facing and look when your hitcircle is.

[Tria's Insane]


00:04:522 - This is a strong beat, not making the player tap there is not nice.
00:06:176 (5,6,7,8,9,10) - What are you mapping here? The vocals? Why use triples?
00:12:790 - There is a beat here, don't skip it.
00:24:837 (1,2) - Be symmetrical.
00:30:034 - Don't skip.
00:32:396 (2,3,4,5) - You are not using red ticks and it feels weird to play, since there are actual beats there.
00:34:286 to 00:34:522 - Should be mapped with a slider.
00:37:121 (5,6,7,8,9) - Stop using pointless streams, you are not mapping anything.
00:39:247 (12,13,1) - Not straight.
00:44:207 (5,6,7,8) - You do that for a reason I can not understand. You also skip 00:44:443 - in the possess. Don't try to make fancy stuff and focus on the rhythm more.
00:48:223 - Same.
00:49:404 - The player plays this but not 00:50:349 - ?
00:59:089 (5,6,7,8,9,10) - Same as 00:06:176 (5,6,7,8,9,10) -.
01:07:357 (4,5,6,7) - Don't use pointless streams.
01:14:207 (4,5,6,7,8,9) - .
- Focus on the rhythm. There are also some flow issues.

[General]


00:54:601 - Start kiai time.
01:09:010 - Stopping the kiai time here is pointless.
- Change the name of Tria's map. It's more like a Hyper than an Insane.

The mapset could be a lot better, I pointed out the most important stuff.
It has potential. So keep developing it.
Make sure to talk to me in-game for any advice you might need!
Topic Starter
- Castaway -
Done all, and will do trias' insane

-Hakurei- wrote:

hi

[General]
  1. Check your AiMod. Fix them (Disable Letterbox during breaks)
  2. Try to look the ranked maps for the source and the tags (don't take the user that doesn't belong to this map) but.....??
[Normal]
  1. unfinished hitsounds
  2. 00:00:979 (1) - move it to 00:01:688 and the slider end should be at 00:02:160
  3. 00:39:955 (1,1) - remove NC
  4. 00:54:601 - kiai starts here
  5. 01:02:160 - add note
  6. 01:06:412 (5) - DS, please
  7. 01:08:774 - end kiai
  8. 01:20:113 (4) - DS, please
[Hard]
  1. unfinished hitsounds
  2. 00:54:601 - kiai starts here
  3. 00:53:892 (1,2) - (1) remove NC, (2) NC
  4. 01:03:341 (1) - remove NC
  5. 01:04:050 (4) - NC
  6. 01:09:719 (4) - remove NC
  7. 01:10:192 (1) - ^
[Trias' Insane]
  1. unfinished hitsounds
  2. 00:02:632 (3) - remove clap
  3. 00:04:286 (2) - ^ for tail
  4. 00:08:302 (3) - ^
  5. 00:09:955 (2) - ^ for tail
  6. 00:11:845 (2) - ^ for tail
  7. 00:14:443 (4) - add whistle
  8. 00:24:837 till the end- white tick for clap
  9. 00:44:443 - add note
  10. 00:48:223 - ^
that's all from me. GL!
Topic Starter
- Castaway -
YAY

Exa wrote:

Modding done:


[Normal]


00:04:522 (2,3) - Blanket.done
00:06:412 (2,3) - Blanket.done
00:08:302 (4,1) - Blanket.done
00:09:719 (2,1) - Blanket.done
00:10:428 (1,2) - I could just keep saying that, I think you can see they are not perfect by yourself.ok :c
00:16:333 (5,1) - There should be a cap of 750ms between spinners and other hitobjects, ask a BN about keeping it or fix it.
- Being your normal diff, I can not really see anything else wrong other than too curvy sliders and some minor flow issues.meh..

[Hard]


00:02:396 (4,5) - Blanket.done
00:02:632 (5,1) - Blanket.done
00:11:609 (3,4) - Why u no blanket.done
00:25:782 (3,4) - Again, I could do this for everything, but just paying attention to the approach circle should be enough for you to see what it wrong.done
00:25:782 (3,5,6) - Stack.done
00:28:144 (2,3,4) - Make sure your transitions from and to sliders are smooth and not straight if there is not a straight slider involved. That works most of the time.done
00:29:562 - Don't skip beats! Especially major ones like this. done
00:36:648 - Again, don't skip beats. I will stop pointing them out since you can easily hear them.done
00:46:569 (4) - This is the first time the player actually plays (taps) on this audio sample, it feels weird.i dont think this is a problem
00:55:310 (4,5) - Mind your flow and where you break it. This is bad.i dont think its bad but i fixed it anyways
01:21:294 (2,3) - Make sure your transitions are pretty, look where the start if this slider is facing and look when your hitcircle is.done

[Tria's Insane]


00:04:522 - This is a strong beat, not making the player tap there is not nice. nahh
00:06:176 (5,6,7,8,9,10) - What are you mapping here? The vocals? Why use triples? i like it...
00:12:790 - There is a beat here, don't skip it.done
00:24:837 (1,2) - Be symmetrical.done
00:30:034 - Don't skip.???
00:32:396 (2,3,4,5) - You are not using red ticks and it feels weird to play, since there are actual beats there.using blue ticks ._.
00:34:286 to 00:34:522 - Should be mapped with a slider. nahh
00:37:121 (5,6,7,8,9) - Stop using pointless streams, you are not mapping anything.i like it...
00:39:247 (12,13,1) - Not straight.done
00:44:207 (5,6,7,8) - You do that for a reason I can not understand. You also skip 00:44:443 - in the possess. Don't try to make fancy stuff and focus on the rhythm more.i like it...
00:48:223 - Same.i like it...
00:49:404 - The player plays this but not 00:50:349 - ? soo.
00:59:089 (5,6,7,8,9,10) - Same as 00:06:176 (5,6,7,8,9,10) -..
01:07:357 (4,5,6,7) - Don't use pointless streams.i like it...
01:14:207 (4,5,6,7,8,9) - .i like it...
- Focus on the rhythm. There are also some flow issues.ill do these suggestions for him :D

[General]


00:54:601 - Start kiai time.done
01:09:010 - Stopping the kiai time here is pointless.done
- Change the name of Tria's map. It's more like a Hyper than an Insane.nahh..

The mapset could be a lot better, I pointed out the most important stuff.
It has potential. So keep developing it. THANK YOU
Make sure to talk to me in-game for any advice you might need!
Zerss
'lil IRC Mod
14:10 Z e r s s: Okay, now for your hitsounds xD
14:10 Z e r s s: It's on this beatmap ? https://osu.ppy.sh/s/311779
14:10 - Castaway -: yep
14:10 Z e r s s: I'll check it
14:11 - Castaway -: k..
14:11 - Castaway -: ty
14:11 - Castaway -: ill brb in a sec
14:11 Z e r s s: Okay
14:11 Z e r s s: I've found the probleù
14:12 Z e r s s: *problem
14:12 Z e r s s: Basically, the hitsounds volume is too low
14:13 Z e r s s: If you put the volume of the hitsounds at 100%, it's perfect, I think
14:13 Z e r s s: (in the timing setup panel)
14:14 - Castaway -: ehh??
14:14 Z e r s s: here: http://i.t.zz.mu/165141418
14:15 - Castaway -: ahh...
14:16 Z e r s s: basically, put everything at 100% ^^
14:17 - Castaway -: i just put it at 70%
14:17 - Castaway -: but i have no idea where to put the hitsounds erkk...
14:19 Z e r s s: Basically, from here
14:19 Z e r s s: 00:50:821
14:19 Z e r s s: you can put a clap every 2 & 4 tick
14:19 Z e r s s: like that http://puu.sh/iopKu/9a198973e4.png
14:20 Z e r s s: (everytime there's a black square)
14:20 - Castaway -: like..the kiai part
14:21 - Castaway -: r u modding??
14:22 Z e r s s: I'm just checking where you can put hitsounds
14:22 - Castaway -: ok
14:22 - Castaway -: so just in the kiai section i can put hitsounds in
14:23 Z e r s s: Even from 00:24:365
14:23 - Castaway -: wat about at the start
14:24 Z e r s s: Nope
14:24 Z e r s s: Cause there's no percussions
14:24 - Castaway -: ok
14:24 - Castaway -: ty..i can give kudosu for this right
14:25 Z e r s s: And
14:25 Z e r s s: For the beginning, you can put whistle to make a little rythm
14:25 - Castaway -: And...
14:25 - Castaway -: ok
14:25 - Castaway -: i just deleted the whistle one D:
14:26 Z e r s s: The actual whistle from osu! is pretty cool, I'm always keeping this one
My internet connexion actually crashed, we can continue this later if you want ^.^
Topic Starter
- Castaway -

Z e r s s wrote:

'lil IRC Mod
14:10 Z e r s s: Okay, now for your hitsounds xD
14:10 Z e r s s: It's on this beatmap ? https://osu.ppy.sh/s/311779
14:10 - Castaway -: yep
14:10 Z e r s s: I'll check it
14:11 - Castaway -: k..
14:11 - Castaway -: ty
14:11 - Castaway -: ill brb in a sec
14:11 Z e r s s: Okay
14:11 Z e r s s: I've found the probleù
14:12 Z e r s s: *problem
14:12 Z e r s s: Basically, the hitsounds volume is too low
14:13 Z e r s s: If you put the volume of the hitsounds at 100%, it's perfect, I think
14:13 Z e r s s: (in the timing setup panel)
14:14 - Castaway -: ehh??
14:14 Z e r s s: here: http://i.t.zz.mu/165141418
14:15 - Castaway -: ahh...
14:16 Z e r s s: basically, put everything at 100% ^^
14:17 - Castaway -: i just put it at 70%
14:17 - Castaway -: but i have no idea where to put the hitsounds erkk...
14:19 Z e r s s: Basically, from here
14:19 Z e r s s: 00:50:821
14:19 Z e r s s: you can put a clap every 2 & 4 tick
14:19 Z e r s s: like that http://puu.sh/iopKu/9a198973e4.png
14:20 Z e r s s: (everytime there's a black square)
14:20 - Castaway -: like..the kiai part
14:21 - Castaway -: r u modding??
14:22 Z e r s s: I'm just checking where you can put hitsounds
14:22 - Castaway -: ok
14:22 - Castaway -: so just in the kiai section i can put hitsounds in
14:23 Z e r s s: Even from 00:24:365
14:23 - Castaway -: wat about at the start
14:24 Z e r s s: Nope
14:24 Z e r s s: Cause there's no percussions
14:24 - Castaway -: ok
14:24 - Castaway -: ty..i can give kudosu for this right
14:25 Z e r s s: And
14:25 Z e r s s: For the beginning, you can put whistle to make a little rythm
14:25 - Castaway -: And...
14:25 - Castaway -: ok
14:25 - Castaway -: i just deleted the whistle one D:
14:26 Z e r s s: The actual whistle from osu! is pretty cool, I'm always keeping this one
My internet connexion actually crashed, we can continue this later if you want ^.^
SOWRY.. >.<
Vertify
#friends =)
[General]
I hardly have any problems with the circle-slider sequence you have (good job!) so all my suggestions will mostly be towards re-arranging notes/sliders for better play. Since it's my first time modding one of your maps just remember, these are my opinions xD
Touching the Hard as requested =)

[Hard]
My biggest thing here would be adding a few small jumps (where they make sense of course).
  1. 00:00:979 (1) - 00:02:632 (5) // I think this could be re-arranged better in terms of pattern and play. Maybe something like this?
  2. If following above, place the next slider on top of 00:02:160 (3) for neatness.
  3. 00:04:050 (2,3) - I dislike the straight singles-flow in this type of map. This is also the other place you can place a little jump.
    Now I don't want to seem I'm changing your whole map (though I have to admit, I am atm) so again~ follow what you will.
  4. 00:05:703 (1,6) - I found this a little boring in terms of cursor flow - suggestion B
  5. 00:14:443 (2,4) - This can be a lot 'prettier' (lol). I'll leave this to you.

    I'll lay off my image suggestions now =)
  6. 00:26:727 (5,6) - put this on top of 00:25:782 (3).
  7. 00:28:144 (2,5) - this can be neater
  8. 00:31:451 (3,1) - same as B
  9. 00:32:396 (1,2) - This was odd, the repeater go towards the right then suddenly your moving the cursor to the left. Ctrl-G (2).
  10. 00:38:065 (4) - Blanket previous note
  11. 00:46:569 (4,2) - B
  12. 00:56:254 (5) - On top of 00:55:310 (3) for neatness
  13. 01:13:262 (9,10) - as above

Gj! KIU!
Topic Starter
- Castaway -
TY Vertify...ive done everything u've suggested except for 00:46:569 (4,2) - this one... :DD
AxE Galaxy
#Request
General
Source and Tags is not the same in all diffs.
Delete the .osb file. It is only used for SB purposes.
If you have an imported sound that is silent like your soft-sliderslide, it may not be bigger than 0kb. I'm sorry that I can't give you a link to the correct sample. Search in the other beatmaps for a 0kb .wav

Normal

  • 00:08:774 This slider is to sharp
    00:09:719 Why does this slider has an elbow?
    00:11:609 Too sharp imo.
    00:46:569 Tip the tail about 4 blocks south.
    00:57:439 (4) every slider from this one forward bounce back. Don't you think you overused it a bit?
    01:09:010 Whats up with this timing section? Set the previous timing's volume to 50 and remove this one.
    01:18:695 (3,4) Fix distance snap.

Hard

  • 00:09:010 - 00:30:034 The flow is almost continuously anti-clickwise.
    00:27:908 this circle feels awkwardly placed. Place it on top of the next slider instead
    00:34:758 ctrl+G 4 and 5, then ctrl+G new 5 and 6
    00:49:168 (2) ctrl+G and move the next 2 objects slightly up
    00:59:798 (7) Too sharp

Insane

  • 00:41:373 This looks ugly imo. Try this: (don't mind the combo)


    00:56:491 (1) copy this one, turn it 180 and move it to the bottom. Ctrl+G (3).


    01:00:270 (1,2,3,4) bend it like this for a more natural feeling:


    01:03:813 (4) Ctrl+G
Topic Starter
- Castaway -

AxE Galaxy wrote:

#Request
General
Source and Tags is not the same in all diffs. ok
Delete the .osb file. It is only used for SB purposes.ok
If you have an imported sound that is silent like your soft-sliderslide, it may not be bigger than 0kb. I'm sorry that I can't give you a link to the correct sample. Search in the other beatmaps for a 0kb .wavok

Normal

  • 00:08:774 This slider is to sharpless curve
    00:09:719 Why does this slider has an elbow???
    00:11:609 Too sharp imo.less curve
    00:46:569 Tip the tail about 4 blocks south.i think i get wat u mean...
    00:57:439 (4) every slider from this one forward bounce back. Don't you think you overused it a bit?no
    01:09:010 Whats up with this timing section? Set the previous timing's volume to 50 and remove this one.really...whoops
    01:18:695 (3,4) Fix distance snap.???

Hard

  • 00:09:010 - 00:30:034 The flow is almost continuously anti-clickwise.soo..
    00:27:908 this circle feels awkwardly placed. Place it on top of the next slider insteaddone
    00:34:758 ctrl+G 4 and 5, then ctrl+G new 5 and 6did 4 and 5, theres no 6
    00:49:168 (2) ctrl+G and move the next 2 objects slightly upnope
    00:59:798 (7) Too sharpdone

Insane

  • 00:41:373 This looks ugly imo. Try this:made my own (don't mind the combo)


    00:56:491 (1) copy this one, turn it 180 and move it to the bottom. Ctrl+G (3)nah.


    01:00:270 (1,2,3,4) bend it like this for a more natural feelingi dont want to change trias' too much:


    01:03:813 (4) Ctrl+G^
will reply soon
Topic Starter
- Castaway -
TY for the star Galaxy :DDD
Beomsan
hi !! m4m reply
please remeber. this modding is only my suggestion. you can ignore.
and my english skill is terrible!!!!!!!!!!!!!

[General]

https://osu.ppy.sh/b/556040 it's umi's ranked map.

title : なないろ☆ナミダ -TV Edit-
source : べるぜバブ
tags : Beelzebub ending


[Normal]

00:13:499 (1) - why no blanket


00:35:703 (1,1) - How about this?


00:56:491 (3) - little more Bend this slider and blanket

01:26:373 - spin end

[Hard]

00:02:160 (2) - wat kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk delete

00:02:632 (4,1) - more beautiful blanket


00:32:160 (5,1) - far jump!! warning

00:38:538 (1,2,3,4,5,1) - How about this


00:49:168 (2) - blanket check

01:26:373 - spin end

[Insane]

WANT OD 7~8


00:06:648 (8,9,10) - X60 Y256
00:07:121 (11,12,1) - X240 Y168

00:13:499 (2) - little Unfold

00:13:971 (3) - ^

00:26:254 (4,5,6) - change 1/2 slider

00:45:152 (1) - blanket

00:45:625 (2) ->>>>>>>00:44:916 (9) - blanket

00:46:806 (4) - x196 y76 and blanket

00:50:821 (1) - x408 y68

01:18:695 (4,1) - 01:16:806 (4,5,1) - Equally




so sorry my English skill is really terrible

good luck!!
Topic Starter
- Castaway -

Beomsan wrote:

hi !! m4m reply
please remeber. this modding is only my suggestion. you can ignore.
and my english skill is terrible!!!!!!!!!!!!!

[General]

https://osu.ppy.sh/b/556040 it's umi's ranked map.

title : なないろ☆ナミダ -TV Edit-
source : べるぜバブ
tags : Beelzebub endingokkeyy


[Normal]

00:13:499 (1) - why no blanket ;c done


00:35:703 (1,1) - How about this?nahh


00:56:491 (3) - little more Bend this slider and blanketdone

01:26:373 - spin endthx, done

[Hard]

00:02:160 (2) - wat kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk deletei think you havent updated the map

00:02:632 (4,1) - more beautiful blanketyummyy


00:32:160 (5,1) - far jump!! warning???

00:38:538 (1,2,3,4,5,1) - How about thisdunt understand


00:49:168 (2) - blanket checkdone

01:26:373 - spin enddone

[Insane]

WANT OD 7~8put to 7 :DD


00:06:648 (8,9,10) - X60 Y256done
00:07:121 (11,12,1) - X240 Y168done

00:13:499 (2) - little Unfolddone

00:13:971 (3) - ^done

00:26:254 (4,5,6) - change 1/2 sliderdone

00:45:152 (1) - blanketdone

00:45:625 (2) ->>>>>>>00:44:916 (9) - blanketdone

00:46:806 (4) - x196 y76 and blanketdone

00:50:821 (1) - x408 y68done

01:18:695 (4,1) - 01:16:806 (4,5,1) - Equallydone




so sorry my English skill is really terrible dw, thx for the mod

good luck!!:DD
Beomsan



really good map :3
Topic Starter
- Castaway -
woah.....so pro
ihewmatt
M4M


Sorry for late post.. i was very busy studying and need to memorize some of my reports. Furthermore. "ur map is nice"

Normal

00:09:719 (2,1,2,1) - i dont like the rythm here
00:13:499 (1) - not on rythm, better to reduce this on the white tick 00:14:443
Uncheck Widescreen support
00:39:483 (1) - Blanket properly x:188 y:136
00:52:711 (4) - x:348 y:316

Hard

00:06:412 (4) - more blanket
00:27:672 - better to add note here
01:06:884 (3) - more blanket

That's all.. And also, blanket more those notes i didn't mentioned.
Good Luck :!:
HappyRocket88
—————————————————————————————————————————————————————



General

  1. The background is 1280x720, which differs from the recommended size of 1024x768 or 1366x768. So here I provide two sized that are allowed for the Ranking Criteria
  2. Fix the AiMod suggestions in the easier diffs. please.
  3. Trias' Insane has different combo colours. o.o Please, use the same combo colors for each diffs

Normal

  1. 00:02:632 (2,3) Please, avoid this overlap in easier difficulties.
  2. 00:04:995 (3,3) Same applies here.
  3. 00:04:995 (3,4) Stack this circle 00:08:302 (4) at this slider 00:04:995 (3) 's tail.
  4. 00:42:317 (6,3) Stack tis circle 00:45:625 (3) at the silder 00:42:317 (6) 's reverse.
  5. 01:02:632 (1,3) Stack this circle 01:05:939 (3) at this slider 01:02:632 (1) 's head
  6. 01:02:632 (1,5) Stack this slider 01:07:829 (5) at this slider 01:02:632 (1) 's head.
  7. 00:11:609 (2,1) This is not perfectly blanket. Please. o.o
  8. 00:13:499 (1) This slider perfectly fits by 1/1 measure. Like this
  9. 00:31:451 (5,4) Stack them to make a cleaner flow.
  10. 00:57:436 (4,1) Fix this distance snap. o3o
  11. 00:59:798 (3,5) Stack them properly, please.
  12. 00:37:121 (1) Remove this NC.
  13. 00:54:601 (5) ^
  14. 01:02:632 (1) ^
  15. 01:01:688 (5) Add NC.
  16. 01:09:719 (6) ^
  17. 01:24:601 (1) This spinner should finish here 01:26:845
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