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Tatsh feat. Ayane - Yoiyami no Tsuki ni Dakarete

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Total Posts
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Topic Starter
Keada
This beatmap was submitted using in-game submission on 25. mai 2015 at 17:55:40

Artist: Tatsh feat. Ayane
Title: Yoiyami no Tsuki ni Dakarete
Source: 東方Project
Tags: Touhou Yukari Yakumo
BPM: 176
Filesize: 9319kb
Play Time: 05:22
Difficulties Available:
  1. Fantasia (5,62 stars, 1537 notes)
Download: Tatsh feat. Ayane - Yoiyami no Tsuki ni Dakarete
Information: Scores/Beatmap Listing
---------------


For Approval
Asfand
Hei!
Fra #modreqs

[General]
  1. You need to be more consistent with your slider shapes, put some more thought into when to curve a slider and when to not curve a slider it seems quite random at times. 03:10:484 (5) - this has the same sound as 03:12:188 (4,1,2) - but shaped differently, lots more examples in the map.
  2. Du burde ta en titt på streamsa dine, de kurver litt rart generelt de lagger ikke fine nok rundinger most of the time
[Fantasia]
  1. 00:00:257 (1,2,3,4) - blanket fix
  2. 00:01:279 (5,1) - these should be the same shape but reveresed liksom http://puu.sh/hLAld/263aa8e264.jpg
  3. 00:01:961 (2,3) - rigid movement like this is ugh http://puu.sh/hLAnI/69c0832143.jpg maybe like this and have slight increasing triangles until you get to the slider 00:03:325 (4) -
  4. 00:03:325 (4,5,6) - pair up! http://puu.sh/hLArn/a31697fb3d.jpg random example
  5. 00:27:529 (5) - not sure what I think of this flow break, maybe have it curve the other way
  6. 00:32:984 (1) - make parallel careful with the slider points http://puu.sh/hLAxF/f23258d4ac.jpg
  7. 00:33:495 (2) - ^
  8. 00:34:347 (1) - sounds like it should curve the other way http://puu.sh/hLAzg/60702502c4.jpg
  9. if you go with above suggestion then this is a suggestion for 00:34:859 (2) - make it blanket http://puu.sh/hLAAF/1b0366ea42.jpg
  10. 00:35:370 (3,4,5,6,1,2,3) - curve this part makes it a lot more interesting http://puu.sh/hLADi/45d7cf4adc.jpg ikke perfekt bare konsept
  11. 00:42:529 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - sudden diff spike lol
  12. 01:17:132 (1,2,3,4,5,6) - increase distance so that you don't get the stop moved all the way to the corner http://puu.sh/hLAJl/39b28b0593.jpg
  13. 01:38:097 (1,2) - straight jumps dsjfhgdslfju
  14. 02:50:882 (2,3) - ^
  15. 02:51:393 (1,2) - this isn't the same as 02:51:734 (3,4) - one goes up 12 and the other 10
  16. 02:56:847 (3,4) - straight jump alter a bit
  17. 04:10:995 (1,2) - blanket
  18. 04:33:666 (3,4) - straight jump
  19. 04:40:143 (5,6,7,8,9,10) - blir ikke rettere enn dette lag noe zig zag eller no
  20. 04:40:654 (1,2,3,4,5,6,1) - ^
  21. 04:57:188 (1,2,3,4) - her er det greit med rett
Topic Starter
Keada

Asfano wrote:

Hei!
Fra #modreqs

[General]
  1. You need to be more consistent with your slider shapes, put some more thought into when to curve a slider and when to not curve a slider it seems quite random at times. 03:10:484 (5) - this has the same sound as 03:12:188 (4,1,2) - but shaped differently, lots more examples in the map. Some of them are intentional but Ill see what I can do with some of em
  2. Du burde ta en titt på streamsa dine, de kurver litt rart generelt de lagger ikke fine nok rundinger most of the time Fiiiiiine xD noen av de er intentional og men jaja
[Fantasia]
  1. 00:00:257 (1,2,3,4) - blanket fix Can barely see it but fixed
  2. 00:01:279 (5,1) - these should be the same shape but reveresed liksom http://puu.sh/hLAld/263aa8e264.jpg Done
  3. 00:01:961 (2,3) - rigid movement like this is ugh http://puu.sh/hLAnI/69c0832143.jpg maybe like this and have slight increasing triangles until you get to the slider 00:03:325 (4) - ugh
  4. 00:03:325 (4,5,6) - pair up! http://puu.sh/hLArn/a31697fb3d.jpg random example I like that, did it somewhat my way but
  5. 00:27:529 (5) - not sure what I think of this flow break, maybe have it curve the other way Fixed
  6. 00:32:984 (1) - make parallel careful with the slider points http://puu.sh/hLAxF/f23258d4ac.jpg done
  7. 00:33:495 (2) - ^ ^
  8. 00:34:347 (1) - sounds like it should curve the other way http://puu.sh/hLAzg/60702502c4.jpg
  9. if you go with above suggestion then this is a suggestion for 00:34:859 (2) - make it blanket http://puu.sh/hLAAF/1b0366ea42.jpg Im fine with the way it is now
  10. 00:35:370 (3,4,5,6,1,2,3) - curve this part makes it a lot more interesting http://puu.sh/hLADi/45d7cf4adc.jpg ikke perfekt bare konsept hmm liker min mer begrunn av pattern i neste, but if more people complain about this then Ill change it
  11. 00:42:529 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - sudden diff spike lol Kek
  12. 01:17:132 (1,2,3,4,5,6) - increase distance so that you don't get the stop moved all the way to the corner http://puu.sh/hLAJl/39b28b0593.jpg Fixiii
  13. 01:38:097 (1,2) - straight jumps dsjfhgdslfju Mah .-. fixed
  14. 02:50:882 (2,3) - ^ Keeping this tho
  15. 02:51:393 (1,2) - this isn't the same as 02:51:734 (3,4) - one goes up 12 and the other 10 Ooooops didnt see that before now, thanks!
  16. 02:56:847 (3,4) - straight jump alter a bit Did something different here
  17. 04:10:995 (1,2) - blanket ^
  18. 04:33:666 (3,4) - straight jump Keeping
  19. 04:40:143 (5,6,7,8,9,10) - blir ikke rettere enn dette lag noe zig zag eller no fixeuuuu
  20. 04:40:654 (1,2,3,4,5,6,1) - ^ ^
  21. 04:57:188 (1,2,3,4) - her er det greit med rett Den er rett :S
Takker for modden ;D
LGV894
Ehh.... Usual "first 5 star marathon map for ranking" osu!cliche. I'm getting tired of it. What's with the crappy "crash" hitsound? It's annoying my ears.

Fantasia

Open
- 00:01:961 (2,3,4,1,2,3) - Change to equilateral triangle or hexagon.
- 00:42:188 (3,4) - Don't stack.
- 03:32:813 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - Add some new combos to this stream.
- 03:58:211 (4,5,6) - Too small, scale up, maybe 1.5x. And Ctrl+H too.
- That's it? I guess?
Topic Starter
Keada

LGV894 wrote:

Ehh.... Usual "first 5 star marathon map for ranking" osu!cliche. I'm getting tired of it. What's with the crappy "crash" hitsound? It's annoying my ears. lol, its there because the song has like a crash sound in it, dont have to be rood about it :P

Fantasia

Open
- 00:01:961 (2,3,4,1,2,3) - Change to equilateral triangle or hexagon. Changed pattern slightly here
- 00:42:188 (3,4) - Don't stack.oh, yeah fixed
- 03:32:813 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - Add some new combos to this stream. Not necessary, but changed something anyways
- 03:58:211 (4,5,6) - Too small, scale up, maybe 1.5x. And Ctrl+H too. oh, nice
- That's it? I guess?
Thank you for the mod :)
dqs01733
pls fix metadata, it should be

Artist: Tatsh feat. 彩音
Romanised Artist: Tatsh feat. Ayane
Title: 宵闇の月に抱かれて
Romanised Title: Yoiyami no Tsuki ni Dakarete

GOOD LUCK
Topic Starter
Keada

Kotonoha wrote:

pls fix metadata, it should be

Artist: Tatsh feat. 彩音
Romanised Artist: Tatsh feat. Ayane
Title: 宵闇の月に抱かれて
Romanised Title: Yoiyami no Tsuki ni Dakarete

GOOD LUCK
Oh, Thank you! :D I had some trouble finding metadata >.< for this
Snaggletooth
Mod from my Q.

A few words prior.

You will see in my mod I will be suggesting a lot according to vocals. I am aware of the
fact that this beatmap was originally mapped to the beat, I am merely suggesting that some parts
should be mapped according to vocals since those would be the only source of 'rhythm' that is loud
and very prevelant. I hope you don't dismiss my suggestions based on 'But its mapped on drums'
and try them out. I would really appreciate it.

Also when I put something in boxes, those are examples of what you could do, no need to copy if
it dosnt fit your preferences.

[Fantasia]
  1. Rhythmical Issues:
    1. 00:12:359 (5,1) - I'm really conflicted with this one. The way you mapped this is rhythmically
      correct, no question. The thing that strikes me is that it just seems so natural to have a 1/1 slider
      following the vocals instead of the guitar. Please try this rhythm, play it and then come to your
      desision if you're gonna change this or not because I think this would work much better and nicer.

    2. 00:15:086 (3,1) - ^
    3. 00:15:938 (4) - Consider removing the repeat and adding a circle instead. Reason for this is
      that the build-up starts on 00:16:279 which should therefor be tappable to really get some
      energy into that build-up.
    4. From 00:16:620 to 00:17:984 - The sudden rhythmical change is quite unnerving. The steady
      beat starts here but other than that the song didnt change which imo dosnt require a seperate rhythm
      or mapping-style. I suggest you continue mapping this like you did before.

    5. 00:35:711 (1,2,3) - Similar to the one above, there is no beat in the background that would need
      support in form of a stream I suggest you remove it and replace it with a 1/1 slider instead as you did
      prior.
    6. 00:39:802 (1,2,3,4,5,6,7,8,9) - The Voice here is very 'draggy' in this part which would be a great
      oppertunity to use 1/2 slider-jumps. Right now this section seems very overmapped, at least to me.
      Ontop of that it would break your rhythmical 'consistency' a bit and give your map more variety instead
      of simply spamming one key.
    7. 00:50:711 (1,2,3,4,5,6,7,8,9) - ^
    8. 05:04:347 (1,2,3,4,5) - ^ // 1/2 slider-rhythm would fit much better here imo
    9. 02:33:666 (5) - Try using a 1/2 slider instead of a 1/1 break/anti-jump. This is very much flow-breaking and
      as much as I hate to use this word but its downright 'awkward'. It just dosnt make sense to pause here.
    10. 02:37:416 (2) - I'm not sure if this is intentional or not; Anyhow I suggest you reduce this slider to a 1/2 or
      narrow the spacing between 02:37:416 (2,3) - just for reading-purposes. Or not. I personally would do it.

      I just realized that I'm modding a japanese song. Fuck me. I just broke my own Q rules. No wait
      YOU broke tha rules! \o3o/

  2. Placement Issues:
    1. 01:04:688 (3) - Personally, I'd set this to x:272 y:160 just to make it a bit more readable
      and play with the flow. Right now you are forced to stop a bit in a way and I personally was surprised
      while playing this. Ofc, more or less personal preference which is why I wont point out the others
      since you do this rhythm that way all the time. Take it as a comment. c:
    2. 01:08:779 (2) - Similar story here as you are forced to stop. On top of that the circle
      is being hidden under the slider which just makes reading a bit tedious. I set it to x:304 y:360
      just so it would like up with the flow.
    3. 01:49:688 (2) - ^ // Flow-enhancement. \o3o/ set to x:360 y:76
    4. 02:27:188 (5) - ^ // x:115 y:364
    5. 01:52:416 (2) - I'm gonna go ahead and guess that this stack dosnt really emphasize anything
      but because of space issues it's stacked. I'm not going to tell you to remap the whole pattern but
      to merely stack 01:52:416 (2) - with sliderbeginning of 01:52:586 (3) to make it more comfortable.
    6. 01:55:825 (3) - ^
  3. Cosmetical Issues:
    1. 00:01:620 (1,2) - I suggest you swap the NC here. The Jump-Pattern starting on (2) has it's
      own rhythm with the guitar, which makes it seem like thats the major downbeat while playing, esspecially
      since there hasnt been a steady beat yet. It would also make the previous pattern 00:01:279 (5,1) - simply
      look nicer and perhaps it will also be more readable for some.
    2. 00:47:302 (1) - I personally don't think NC is necessary here.
    3. 02:06:734 (1) - ^
    4. 02:07:416 (1) - ^ // The NC here indicates that a new rhythm has started and naturally leads
      players to pause 1/2 beat. Removing it would be a very good Idea.
    5. 03:39:120 (1) - ^
    6. 00:58:892 (1,2,1,2,3) - The NCs here make the Rhythm very hard to read, which obviously
      wasn't your intention. I suggest you NC 00:58:552 (8) - 00:59:234 (6) - 00:59:745 (2) - and remove
      00:58:892 (1) - 00:59:404 (1) - this makes it much more comfortable to read.
    7. 02:52:757 (7) - ^ NC
    8. 02:57:359 (1,3) - ^ Swap NC
    9. 03:48:325 (2,1) - Swap NC and NC on 03:48:836 (3) -
    10. 04:42:529 (1) - I suggest you remove NC here to me that 1/1 break more readable. Personally I'd
      NC 04:42:188 (2) - and remove NC on 04:41:677 (1) - // add NC on 04:43:041 (4) - and 04:43:552 (2) -
    11. 05:09:632 (1) - remove NC


Good luck with this map~
Topic Starter
Keada

Snaggletooth wrote:

Mod from my Q.

A few words prior.

You will see in my mod I will be suggesting a lot according to vocals. I am aware of the
fact that this beatmap was originally mapped to the beat, I am merely suggesting that some parts
should be mapped according to vocals since those would be the only source of 'rhythm' that is loud
and very prevelant. I hope you don't dismiss my suggestions based on 'But its mapped on drums'
and try them out. I would really appreciate it.

Also when I put something in boxes, those are examples of what you could do, no need to copy if
it dosnt fit your preferences.

[Fantasia]
  1. Rhythmical Issues:
    1. 00:12:359 (5,1) - I'm really conflicted with this one. The way you mapped this is rhythmically
      correct, no question. The thing that strikes me is that it just seems so natural to have a 1/1 slider
      following the vocals instead of the guitar. Please try this rhythm, play it and then come to your
      desision if you're gonna change this or not because I think this would work much better and nicer. I see your point, but I changed to something else that I saw when you said this

    2. 00:15:086 (3,1) - ^ Here I want it to be like this tho
    3. 00:15:938 (4) - Consider removing the repeat and adding a circle instead. Reason for this is
      that the build-up starts on 00:16:279 which should therefor be tappable to really get some
      energy into that build-up. Ait seems nice
    4. From 00:16:620 to 00:17:984 - The sudden rhythmical change is quite unnerving. The steady
      beat starts here but other than that the song didnt change which imo dosnt require a seperate rhythm
      or mapping-style. I suggest you continue mapping this like you did before. I didnt actually understand what you meant here, the part seems fine for me but

    5. 00:35:711 (1,2,3) - Similar to the one above, there is no beat in the background that would need
      support in form of a stream I suggest you remove it and replace it with a 1/1 slider instead as you did
      prior. I was mapping to the bass here, but yeah 1/4 sliders didnt fit anyways >< replace with singletaps instead, I dont want the map to be boring either, if the same thing is over and over
    6. 00:39:802 (1,2,3,4,5,6,7,8,9) - The Voice here is very 'draggy' in this part which would be a great
      oppertunity to use 1/2 slider-jumps. Right now this section seems very overmapped, at least to me.
      Ontop of that it would break your rhythmical 'consistency' a bit and give your map more variety instead
      of simply spamming one key.
    7. 00:50:711 (1,2,3,4,5,6,7,8,9) - ^ Keeping this because drums are kind of the main point here
    8. 05:04:347 (1,2,3,4,5) - ^ // 1/2 slider-rhythm would fit much better here imo Added one 1/2 slider (personal preference)
    9. 02:33:666 (5) - Try using a 1/2 slider instead of a 1/1 break/anti-jump. This is very much flow-breaking and
      as much as I hate to use this word but its downright 'awkward'. It just dosnt make sense to pause here. ait fixed
    10. 02:37:416 (2) - I'm not sure if this is intentional or not; Anyhow I suggest you reduce this slider to a 1/2 or
      narrow the spacing between 02:37:416 (2,3) - just for reading-purposes. Or not. I personally would do it. OH. Oops D:

      I just realized that I'm modding a japanese song. Fuck me. I just broke my own Q rules. No wait
      YOU broke tha rules! \o3o/
      :D sorry ;-; I forgot that this wasnt Instrumental >.<
  2. Placement Issues:
    1. 01:04:688 (3) - Personally, I'd set this to x:272 y:160 just to make it a bit more readable
      and play with the flow. Right now you are forced to stop a bit in a way and I personally was surprised
      while playing this. Ofc, more or less personal preference which is why I wont point out the others
      since you do this rhythm that way all the time. Take it as a comment. c: actually this one was nice, added c:
    2. 01:08:779 (2) - Similar story here as you are forced to stop. On top of that the circle
      is being hidden under the slider which just makes reading a bit tedious. I set it to x:304 y:360
      just so it would like up with the flow. seems nice, fixed :>
    3. 01:49:688 (2) - ^ // Flow-enhancement. \o3o/ set to x:360 y:76 ^
    4. 02:27:188 (5) - ^ // x:115 y:364 ^
    5. 01:52:416 (2) - I'm gonna go ahead and guess that this stack dosnt really emphasize anything
      but because of space issues it's stacked. I'm not going to tell you to remap the whole pattern but
      to merely stack 01:52:416 (2) - with sliderbeginning of 01:52:586 (3) to make it more comfortable. yep was better :>
    6. 01:55:825 (3) - ^ ^
  3. Cosmetical Issues:
    1. 00:01:620 (1,2) - I suggest you swap the NC here. The Jump-Pattern starting on (2) has it's
      own rhythm with the guitar, which makes it seem like thats the major downbeat while playing, esspecially
      since there hasnt been a steady beat yet. It would also make the previous pattern 00:01:279 (5,1) - simply
      look nicer and perhaps it will also be more readable for some. Ait fixed
    2. 00:47:302 (1) - I personally don't think NC is necessary here. Fixeeed
    3. 02:06:734 (1) - ^ ^
    4. 02:07:416 (1) - ^ // The NC here indicates that a new rhythm has started and naturally leads
      players to pause 1/2 beat. Removing it would be a very good Idea. oh oops, I forgot to remove NC when I copied the triple thing
    5. 03:39:120 (1) - ^
    6. 00:58:892 (1,2,1,2,3) - The NCs here make the Rhythm very hard to read, which obviously
      wasn't your intention. I suggest you NC 00:58:552 (8) - 00:59:234 (6) - 00:59:745 (2) - and remove
      00:58:892 (1) - 00:59:404 (1) - this makes it much more comfortable to read. Aiit
    7. 02:52:757 (7) - ^ NC Fixed
    8. 02:57:359 (1,3) - ^ Swap NC Fixed
    9. 03:48:325 (2,1) - Swap NC and NC on 03:48:836 (3) - Fixed
    10. 04:42:529 (1) - I suggest you remove NC here to me that 1/1 break more readable. Personally I'd
      NC 04:42:188 (2) - and remove NC on 04:41:677 (1) - // add NC on 04:43:041 (4) - and 04:43:552 (2) - Fixed
    11. 05:09:632 (1) - remove NC Fixed


Good luck with this map~ Thank you~
Thank you for the mod :> , and sorry for the breaking of your rules D: I forgot a little bit, that this wasnt instrumental
Snaggletooth
No worries about my rules. Was a nice song \o3o/ And nice map <3
Topic Starter
Keada

Snaggletooth wrote:

No worries about my rules. Was a nice song \o3o/ And nice map <3
Thank you <3 :3 hype for Touhou ~\o3o\
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