forum

Kajiura Yuki - Sis puella magica!

posted
Total Posts
35
Topic Starter
FlobuFlobs
This beatmap was submitted using in-game submission on Mittwoch, 10. Juni 2015 at 20:55:04

Artist: Kajiura Yuki
Title: Sis puella magica!
Source: Puella Magi Madoka Magica
Tags: Desperate-kun Taeyang cut ver 魔法少女まどか☆マギカ mahou shoujo
BPM: 148
Filesize: 1666kb
Play Time: 00:44
Difficulties Available:
  1. Desperate's Easy (1,35 stars, 45 notes)
  2. Hard (3,05 stars, 102 notes)
  3. Normal (1,98 stars, 70 notes)
  4. Taeyang's Insane (3,72 stars, 101 notes)
Download: Kajiura Yuki - Sis puella magica!
Information: Scores/Beatmap Listing
---------------



Please check cmn_891127's Map out !
Myxo
osu file format v14

[General]
AudioFilename: ddd.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Sis puella magica! (Short Ver.)
TitleUnicode:Sis puella magica! (Short Ver.)
Artist:Yuki Kajiura
ArtistUnicode:Yuki Kajiura
Creator:FlobuFlobs
Version:Desperate's Easy
Source:Puella Magi Madoka Magica
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Konachan.com - 95292 sample.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
858,405.405405405405,3,2,1,35,1,0
22749,-100,3,2,1,40,0,1
40182,-100,3,2,1,5,0,0
44641,-100,3,2,1,35,0,0


[Colours]
Combo1 : 247,221,145
Combo2 : 201,201,201
Combo3 : 255,170,213

[HitObjects]
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Add Previewpoint in N + E
Snaggletooth
Mod. v.v .. ~

  1. Letterboxes & Countdown Settings conflict with Normal
  2. Der Spinner zum Ende jeder Diff wirkt recht laut und störend. Ich würde ihn silencen x.x

[Normal]
  1. Cosmetical Issues
    1. 00:04:506 (1) - Remove NC? And jeder anderen ähnlichen stelle hast du immer Combos von 4. Consistency! \o3o/
    2. 00:23:966 (1) - Remove NC. Irgendwie ist es sogar contra-produktiv immer NC zu setzten, es wirkt dadurch fast
      verwirrender. But don't listen to me.
    3. 00:28:830 (1) - ^
    4. 00:33:695 (1) - ^
    5. 00:36:128 (1) - ^
    6. 00:39:371 (1) - ^ ? D:

Easy & Hard no Issues found. owo"

Nice Mapset!~
Myxo

Snaggletooth wrote:

Mod. v.v .. ~

  1. Der Spinner zum Ende jeder Diff wirkt recht laut und störend. Ich würde ihn silencen x.x Ist schon so bei mir :b

Easy & Hard no Issues found. owo"

Nice Mapset!~
mimimimimimi
(Thanks :b)
Topic Starter
FlobuFlobs
Fixxed everthing except the last one, i like it

Thanks!
Taeyang
  • General
  1. Tag add Desperate
  2. use same Kiai time

  • Desperate's Easy
  1. 00:06:533 - here is exist vocal so i recommend this

    I can find it more XD

  • Normal
  1. 00:13:020 (1) - slide
  2. 00:17:885 (1) - ^
  3. 00:36:128 (3) - NC

  • Hard
  1. 00:12:209 (4) - NC
  2. 00:30:857 (1,2) - NC and like this
Topic Starter
FlobuFlobs
Fixxed kiai and addet tags, fixxed everything on normal except the first one

No Changes on hard

Thanks for the mod
Taeyang
Insane GD
osu file format v14

[General]
AudioFilename: ddd.mp3
AudioLeadIn: 0
PreviewTime: 3290
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 29236,41803
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Sis puella magica! (Short Ver.)
TitleUnicode:Sis puella magica! (Short Ver.)
Artist:Yuki Kajiura
ArtistUnicode:Yuki Kajiura
Creator:FlobuFlobs
Version:Taeyang's Insane
Source:Puella Magi Madoka Magica
Tags:
BeatmapID:0
BeatmapSetID:311737

[Difficulty]
HPDrainRate:7
CircleSize:4.2
OverallDifficulty:7
ApproachRate:8.3
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Konachan.com - 95292 sample.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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4101,-125,3,2,1,35,0,0
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40182,-125,3,2,1,60,0,1
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Combo3 : 240,185,213

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salinqi
Hi~from #modreqs :)

[General]
add "Taeyang" in tags?

[Desperate's Easy]
00:12:209 - I would suggest add something here

[Normal]
00:21:939 (1,2,3,4) - too hard for normal,try to replace some of them with 1/2 sliders
00:26:803 (1,2,3,4) - ^
00:36:128 (1) - remove NC?

[Hard]
00:05:114 (4,5,6) - ds inconsistency
00:11:398 (1,2,3) - ^

[Taeyang's Insane]
00:39:776 (1,2,3) - why volume increasing :? music isn't fade-in here


My mod is quite short because your map is good :) Best wishes~
Topic Starter
FlobuFlobs
Thanks for the mod salinqi! Fixxen everything except the things in normal

I've asked a qat and let a normal player playtest it and both said its fine
Taeyang

salinqi wrote:

[Taeyang's Insane]
00:39:776 (1,2,3) - why volume increasing :? music isn't fade-in here
thanks mod but it's make more fine ending
Krimek
sup Flobsi

[General]
  1. Turn off Widescreen Support in Taeyang's Insane
[Desperate's Easy]
  • Seems fine to me.
[Normal]
  1. 00:39:371 (1) - Remove NC to be consistent with the NCs before.
[Hard]
  1. 00:30:452 (3) - NC since 00:11:803 (1) - is NC too and has the same effect.
  2. 00:39:371 (1) - Remove NC to be consistent with the NCs before.
  3. 00:39:776 (2) - NC ^
[Taeyang's Insane]
  1. I would silence following sliderendings:
    00:04:101 (1) -
    00:09:371 (1,1,1) -
    00:13:830 (1) -
    00:22:749 (1) -
    00:26:803 (1,1) -
    00:32:479 (1) -
    Why? Because there is no sound on the ending on each of these sliders (because they end on the blue ticks).
  2. 00:06:128 (2) - I would space that one. Other ways why would you space 00:15:452 (1) - ?
  3. 00:26:803 (1,1,1) - This does not work out imo. There is a note on 00:27:006 - and 00:27:412 - which you shouldn't ignore.
  4. 00:29:236 (3) - It kinda flows weird to me. The slider should flow with the jump. How about this?
Is there anything else to say? xD Good Luck~
Zetera
Here, have a quick mod!

[Desp's Easy]

|00:20:317 (4,5) - Suggestion for slightly improved visualisation and flow. Don't forget rearranging the following objects.

Otherwise: Solid.

[Normal]
|00:25:993 (2,3,4,1) - I believe this is not exactly parallel, but this is nothing important.
|00:38:560 (1,2,3,1,1,2,3) - NCs might be a bit frequent. You might want to orientate on Desp's diff.

Also solid, I kinda had to think about those patterns: 00:21:939 (1,2,3,4,1) - ; 00:25:993 (2,3,4,1,2,3,4) - ; etc.
Just wasn't quite sure if this amount of taps was alright, but considering the speed of this song, I'd say this is just fine and I therefore have nothing more to say.

[Hard]

There are a couple of objects that don't emphathise any rhythmical cues. This is where the biggest problem of the difficulty lies.
|Following objects are pronouncing void: 00:05:520 (6) - , 00:07:749 (6) - , 00:14:844 (6) - , 00:17:479 (6) - , 00:22:749 (1,2) - , 00:27:614 (1,2) - . For the issues that involve sliders, you can simply silence the ends. For circle-related issues, I recommend full flow stops on the the last pronouncable audio cue, stacked with the next object. If you have questions, ask me ingame.
|00:36:128 (1,2,3) - Flowbreaking pattern in relation to the others. All other patterns can be played together in one fluent movement while this one needs to be reaimed. I suggest copying the first pattern (00:34:912 (1,2,3) - ) and rotating it by around 80° each time.
|00:38:560 (1,2,3) - Also flowbreaking. I recommend using Ctrl+H and using Ctrl+G on both circles 1 and 2. Then rearrange the pattern accordingly to DS.

[Taeyang's Insane]

|00:04:101 (1) - This slider's length was pretty much unreadable for me. A normal 1/2 slider does the job. Also, consider making this a less sharp SV-decrease.
|00:26:803 (1,1) - Vocals are more dominant here, which is why I would rather like to see some normal 1/2 sliders here as well.

Interesting concept.

Good Luck!
Topic Starter
FlobuFlobs
Fixxed everything on Krimeks Mod, Thanks!

Sala's mod later :P

Fixxed everything i guess
Taeyang

Krimek wrote:

sup Flobsi

[Taeyang's Insane]
  1. I would silence following sliderendings:
    00:04:101 (1) -
    00:09:371 (1,1,1) -
    00:13:830 (1) -
    00:22:749 (1) -
    00:26:803 (1,1) -
    00:32:479 (1) -
    Why? Because there is no sound on the ending on each of these sliders (because they end on the blue ticks).
    ok i add vol 5% the blue tick
  2. 00:06:128 (2) - I would space that one. Other ways why would you space 00:15:452 (1) - ?
    there is startline i cant use big SV,jump 00:15:452 (1) - but here is soon KIAI time
  3. 00:26:803 (1,1,1) - This does not work out imo. There is a note on 00:27:006 - and 00:27:412 - which you shouldn't ignore.
    here is my style i catched vocal sound to use increase SV but i will consider
  4. 00:29:236 (3) - It kinda flows weird to me. The slider should flow with the jump. How about this?
    thanks suggest but here is already blanket pattern
    00:28:830 (1,2,3) - and like this triangle after 00:30:249 (1,2) - here make good flow so i dont know why this make flows weird

Sala- wrote:

Here, have a quick mod!

[Taeyang's Insane]

|00:04:101 (1) - This slider's length was pretty much unreadable for me. A normal 1/2 slider does the job. Also, consider making this a less sharp SV-decrease.
i will added vol 5%
to bluetick it's 44sec short insane mapset so i tried SV spam ,surely that's make hardly but i think fine
|00:26:803 (1,1) - Vocals are more dominant here, which is why I would rather like to see some normal 1/2 sliders here as well.
here is my style i catched vocal sound to use increase SV but i will consider
Interesting concept.

Good Luck!
Thanks mod!!

00:26:803 (1,1) - here is i will consider more

Fixed
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Version:Taeyang's Insane
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Pereira006
[Taeyang's Insane]

Gameplay:

  1. 00:05:722 (1,2) - as skin default, the (1) is complety hidden the slider repeat, the slider need change place
  2. 00:09:371 (1,1,1) - I'm sorry, is fit song, but i can't let pass this over 5.00x jump also this is "insane" not extra, would be cool if you make <2.50x like other parts you did but over 5.00x no
  3. 00:31:871 (2,3) - if you did CTRL+G would be really good flow, try play
the play look good but bigger problem is this 00:09:371 (1,1,1,1) , this is "insane" not "extra"

[]
other diff's I did talk with him in irc, only remove clap in Normal, other look good
Myxo
Quick mod, not checking Technical Stuff because I'm sick of that

[Taeyang's Insane]

  1. 00:09:371 (1,1,1,1) - This is amazing!
  2. 00:25:182 (1,2,3,4,1,2,3) - While I get your intention here, the pattern currently plays rather forced for this calm song due to the transition between the straight flow 00:25:385 (2,3,4) - and the triangle 00:25:993 (1,2,3) - . I would suggest you to move (4) somehow like this so the flow is smoother: http://puu.sh/igb9E/5852c029e6.jpg
  3. 00:26:803 (1,1) - 1/2 would work better here, as you wouldn't be ignoring the beautiful vocals at the red ticks (you have nowhere ingored vocals in the rest of your map). Just shorten the sliders by 1/4 and the rhythm will improve a lot.
  4. 00:38:560 (1,2,3,1,1,2,3) - I love this ♥
  5. Really good map, I love the variation you have implemented here!
[Hard]

  1. 00:11:803 (1) - Remove NC? It's unneeded and destory this beautiful triple 00:11:398 (1,2,1) while you tried to seperate 00:10:587 (1,2,3) which is kinda contradicting :b
  2. 00:30:452 (1) - Same as above.
  3. 00:34:912 (1,2,3,1,2,3,1,2,3) - Cute pattern ♥
Got nothing to mod in the Normal. Gogo Flobsi >w<
Taeyang

Desperate-kun wrote:

Quick mod, not checking Technical Stuff because I'm sick of that

[Taeyang's Insane]

  1. 00:09:371 (1,1,1,1) - This is amazing!:D
  2. 00:25:182 (1,2,3,4,1,2,3) - While I get your intention here, the pattern currently plays rather forced for this calm song due to the transition between the straight flow 00:25:385 (2,3,4) - and the triangle 00:25:993 (1,2,3) - . I would suggest you to move (4) somehow like this so the flow is smoother: http://puu.sh/igb9E/5852c029e6.jpg
    ok fixed
  3. 00:26:803 (1,1) - 1/2 would work better here, as you wouldn't be ignoring the beautiful vocals at the red ticks (you have nowhere ingored vocals in the rest of your map). Just shorten the sliders by 1/4 and the rhythm will improve a lot.
    ok fixed
  4. 00:38:560 (1,2,3,1,1,2,3) - I love this ♥:D
  5. Really good map, I love the variation you have implemented here!
    Thank you for your praiseXD
Fixed ver
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TitleUnicode:Sis puella magica! (Short Ver.)
Artist:Yuki Kajiura
ArtistUnicode:Yuki Kajiura
Creator:FlobuFlobs
Version:Taeyang's Insane
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Taeyang

Pereira006 wrote:

[Taeyang's Insane]

Gameplay:

  1. 00:05:722 (1,2) - as skin default, the (1) is complety hidden the slider repeat, the slider need change place
    ok fixed
  2. 00:09:371 (1,1,1) - I'm sorry, is fit song, but i can't let pass this over 5.00x jump also this is "insane" not extra, would be cool if you make <2.50x like other parts you did but over 5.00x no
    there SV make like that 00:09:371 (1,1,1,1) - here almost same DS
  3. 00:31:871 (2,3) - if you did CTRL+G would be really good flow, try play
    i already tried star jump pattern but here vacal sound increase and flow better
the play look good but bigger problem is this 00:09:371 (1,1,1,1) , this is "insane" not "extra"

[]
other diff's I did talk with him in irc, only remove clap in Normal, other look good
Thanks mod!

fixed ver
osu file format v14

[General]
AudioFilename: ddd.mp3
AudioLeadIn: 0
PreviewTime: 3290
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 29236,41803
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Sis puella magica! (Short Ver.)
TitleUnicode:Sis puella magica! (Short Ver.)
Artist:Yuki Kajiura
ArtistUnicode:Yuki Kajiura
Creator:FlobuFlobs
Version:Taeyang's Insane
Source:Puella Magi Madoka Magica
Tags:Desperate-kun Taeyang
BeatmapID:697276
BeatmapSetID:311737

[Difficulty]
HPDrainRate:7
CircleSize:4.2
OverallDifficulty:7
ApproachRate:8.3
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Konachan.com - 95292 sample.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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39776,-125,3,2,1,40,0,1
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40182,-125,3,2,1,60,0,1
40283,-100,3,2,1,5,0,0
44641,-100,3,2,1,35,0,0


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Combo1 : 150,150,233
Combo2 : 181,181,181
Combo3 : 240,185,213

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Topic Starter
FlobuFlobs
Fixxed both things from desperate, Update
Pereira006
alright, metadata fix thank by Lanturn

bubble

good luck
Satellite
as your request
quick unrankable check

*Metadata must be consistent across all difficulties. please check hard diff.


*artist name must be changed "Kajiura Yuki" (thank you advice Guy )

Satellite
k
Mint
Map itself looks good to me. Just changed a few general issues over IRC (changed tags, KIAI inconsistency, small BG issue).
Qualified!
Myxo
Yay! :3
Mint
/me cries in advance
Myxo
Disqualified on mapper's request (who just agreed on my own request).

I want to remove the kiai from my GD, I have no idea how it got there. I didn't intend to add kiai in this map, neither did FlobuFlobs (I remember us talking about it), so he will probably remove his kiais too. We both have no idea why the kiai was added or when, and why we didn't notice it before the qualification. Sorry for the inconvenience, BNs.

Also, I would recommend to add a silent spinnerspin.wav to the mapset's folder, as I noticed the first spinner in Insane gets really noisy with the default spinnerspin.
Satellite
FlobuFlobs request
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