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smileY inc. - Hanayuki (TV Size) [CatchTheBeat]

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Hanten_old_1
yo o/
maap nub mod hue
salad
00:03:586 (2) - dipindah ke x:384 mungkin? soalnya kejauhan itu xD
00:15:093 (1,2,3) - ini dibuat slider aja sampai tick putih yang kedua itu
00:19:202 (2,3) - coba dibuat gini
00:38:517 (1,2) - ini kayaknya kejauhan deh geser dikit biar lebih deket pas ngedashnya
00:47:969 (1) - coba jadiin x:144

sisanya aku bingung modnya gimana lol tapi menurutku ini saladnya terlalu patah patah gitu(?), coba beberapa slider yang horizontalnya dibikin vertikal aja.

the rest looks good to me /o/ gommy pro mapper/hides

have a star good luck! :)
Topic Starter
Gommy

Hanten wrote:

yo o/
maap nub mod hue
salad
00:03:586 (2) - dipindah ke x:384 mungkin? soalnya kejauhan itu xD done
00:15:093 (1,2,3) - ini dibuat slider aja sampai tick putih yang kedua itu itu kayanya makin off-beat gimana deh, tapi makasih jadi ada ide buat ngeganti ke yang lain o/
00:19:202 (2,3) - coba dibuat gini kegampangan jadinya www gaada dashnya, tapi aku udah agak geser yang 00:19:202 (3) - nya biar agak gampangan
00:38:517 (1,2) - ini kayaknya kejauhan deh geser dikit biar lebih deket pas ngedashnya done, walaupun cuma geser satu kotak doang, kalo ngga effect dash ke circle selanjutnya bakal ngilang XD
00:47:969 (1) - coba jadiin x:144 done

sisanya aku bingung modnya gimana lol tapi menurutku ini saladnya terlalu patah patah gitu(?), coba beberapa slider yang horizontalnya dibikin vertikal aja.

the rest looks good to me /o/ gommy pro mapper/hides

have a star good luck! :)
thanks for the mod ^w^
Tyrell
Mod requested in my queue but I am also modding as part of the Ctb Modding Group :)

salad
This salad is amazing to me. :D
00:25:367 (1,2,3) - Only thing I can recommend is making this more interesting.

Platter
00:41:908 (3) - I feel like the distance on this should be reduced a bit. maybe move to x:16?
00:46:325 (1) - move to x:272?
00:53:414 (2) - move to x:296? and 00:53:723 (3) - to x:72?
00:54:750 (1) - move to x:256?
00:55:058 (2) - move to x:264?
01:03:277 (4) - move to x:80?

Great platter :D I need this ranked so I can FC it haha

Hopefully my mod was helpful. Drop by my queue anytime. :D
Topic Starter
Gommy

spartancog95 wrote:

Mod requested in my queue but I am also modding as part of the Ctb Modding Group :)

salad
This salad is amazing to me. :D
00:25:367 (1,2,3) - Only thing I can recommend is making this more interesting. changed 00:25:367 (1,2) - . but i don't know what to do for 00:26:188 (3) - :/

Platter
00:41:908 (3) - I feel like the distance on this should be reduced a bit. maybe move to x:16? you mean x: 216 right? done.
00:46:325 (1) - move to x:272? done
00:53:414 (2) - move to x:296? and 00:53:723 (3) - to x:72? done
00:54:750 (1) - move to x:256? done
00:55:058 (2) - move to x:264? i move it to x: 272 instead
01:03:277 (4) - move to x:80? done

Great platter :D I need this ranked so I can FC it haha

Hopefully my mod was helpful. Drop by my queue anytime. :D
thanks for the mod! ^w^
Seijiro
Here I am as requested from my queue :3

SPOILER
~ Legend ~

  1. Black = Just a suggestion, feel free to refuse
  2. Blue = Highly recommended suggestion. You need a strong reason to refuse this
  3. Red = Unrankable. You MUST fix this
Please reply with:
  1. Green = Fixed
  2. Red = Didn't fix
  3. Orange = Fixed part of the suggestion

[General]
  1. The difficulty gap between Salad and Rain is worrysome (1.39 of star rating difference). Consider increasing your Salad's difficulty a bit or reducing your Rain's difficulty a bit

[Overdose]
  1. 00:23:723 (1,2,3) - This pattern is a bit awkward imo, because of the flow after (1). What about 2 stacked circles instead of 00:23:723 (1) - and a Ctrl + G on 00:24:134 (2,3) - ? It gives a good flow imo. You could also leave 00:23:723 (1) - as a slider, but make it vertically straight... (just throwing options)
  2. 00:29:476 (3) - I feel like the jump 2 -> 3 and 3 -> 1 should be the same, or at least the first one shouldn't be so tiny compared to the second one, so maybe move 3 at x:320?
  3. 00:46:325 (1) - Maybe move this slider more to the left?
  4. 00:50:640 (3,1) - I'd stack 1 under 3's tale. There isn't much spacing to do a proper jump anyway, so...
  5. 00:52:079 (1,2) - I feel like they would fit better if they both were vertically straight. By doing so you can follow both piano (reason of the slider) and drum (which is the one more hearable here)
  6. 00:58:654 (3) - This slider is strange. It sounds like there should be a jump instead of it, since there is the strong beat at 00:58:860 - .What about 00:58:654 - circle at x:256 and 00:58:860 - circle at x:432?
  7. 01:15:914 (5) - Again ^ What about 01:15:914 - circle at x:416 and 01:16:120 - circle at x:256?
  8. 01:17:353 (2,3,1,2,3,1,2,3) - I can't quite follow the rhythm here :/ Maybe is because I map also standard, but again, those sliders look misplaced. Let's take in consideration 01:17:147 (1,2,3) - : Move 2 at x:304, instead of the slider put a circle at x:208 (01:17:558 - ) and another circle at x:432 (01:17:764 - ). For the other pattern just copy this one and mirror it and it should be fine I guess...

[Mili's Rain]
  1. This diff is the only one having the default combo colors. Is this intentional?
  2. 00:37:696 (4,5,6) - I feel like these two jumps are in the wrong order, because the final one should be the longest, while it isn't, so what about this:
  3. 00:39:750 (1,2,3,4,5) - Again, I feel strange about these jumps being in the opposite order:
  4. 00:40:572 (1,2,3,4,5) - Same ^ (it's a copy/paste anyways, right? :P)
  5. 00:43:038 (1,2,3,4,5,1,2,3,4,5,6) - Same ^
  6. 00:46:325 (1,2,3,1,2,3) - Here you change the triplet into a slider, but the jumps should be the same ^ (obviously adjust the spacing since you use sliders this time)
  7. 00:49:613 (1,2,3,4,5,6) - I have a good pattern for this :3
    SPOILER
    Maybe the spacing isn't the best one because I'm used to it for CtB yet, but that should be the general movement
  8. 00:54:750 (1,2) - Why not merging them into a 3/4 slider? It will feel good to make that jump after holding the slider imo
  9. 01:07:900 (1,2) - Same ^
  10. 01:15:914 (5,6,7) - I agree with putting a jump between 01:16:017 (6,7) - , but between 01:15:914 (5,6) - is too much. Move both 6 & 7 to the left by 5 grid snaps (6 should be at x:176)
  11. 01:17:764 (4) - Hm... what about moving this circle at x:42 or even at x:32? If you do so you'll have to move around the next patterns because it screws up the spacing :/ (same goes for the other two copy/pasted patterns which follows this)

[Platter]
  1. 00:39:956 (2,4) - While playing I felt like these should be 3/4 sliders

[Salad]
  1. I couldn't find anything

Alright, that's all.
Consider the fact that this is one of my first CtB mods and I'm still trying to understand some aspects of its mapping, so forgive me if I suggested something really stupid or just useless.
Good luck ~
Topic Starter
Gommy

[-MrSergio-] wrote:

Here I am as requested from my queue :3

SPOILER
~ Legend ~

  1. Black = Just a suggestion, feel free to refuse
  2. Blue = Highly recommended suggestion. You need a strong reason to refuse this
  3. Red = Unrankable. You MUST fix this
Please reply with:
  1. Green = Fixed
  2. Red = Didn't fix
  3. Orange = Fixed part of the suggestion

[General]
  1. The difficulty gap between Salad and Rain is worrysome (1.39 of star rating difference). Consider increasing your Salad's difficulty a bit or reducing your Rain's difficulty a bit you mean from platter to rain right? i dunno, it's up to Mili if he want to reduce the rain difficulty or not. i'm not going to increase the platter difficulty, it'll get overmapped if i do that.

[Overdose]
  1. 00:23:723 (1,2,3) - This pattern is a bit awkward imo, because of the flow after (1). What about 2 stacked circles instead of 00:23:723 (1) - and a Ctrl + G on 00:24:134 (2,3) - ? It gives a good flow imo. You could also leave 00:23:723 (1) - as a slider, but make it vertically straight... (just throwing options) changed
  2. 00:29:476 (3) - I feel like the jump 2 -> 3 and 3 -> 1 should be the same, or at least the first one shouldn't be so tiny compared to the second one, so maybe move 3 at x:320? 2 -> 3 isn't a jump www. and i liked it this way
  3. 00:46:325 (1) - Maybe move this slider more to the left? changed
  4. 00:50:640 (3,1) - I'd stack 1 under 3's tale. There isn't much spacing to do a proper jump anyway, so... if i do so there won't be a jump from 00:51:257 (1) - to 00:51:873 (2) -
  5. 00:52:079 (1,2) - I feel like they would fit better if they both were vertically straight. By doing so you can follow both piano (reason of the slider) and drum (which is the one more hearable here) i don't think making it vertically straight will be good, but anyway, thanks to you i realized that 00:52:079 (1) - to 00:52:490 (2) - isn't far enough to use dash. so i'll make it more faraway instead
  6. 00:58:654 (3) - This slider is strange. It sounds like there should be a jump instead of it, since there is the strong beat at 00:58:860 - .What about 00:58:654 - circle at x:256 and 00:58:860 - circle at x:432? i don't hear any strong beat at 00:58:860 - and making a circle at x:256 and 00:58:860 - circle at x:432 will make no difference than the slider, it just like moving it to right a bit and clear up the small droplets
  7. 01:15:914 (5) - Again ^ What about 01:15:914 - circle at x:416 and 01:16:120 - circle at x:256? i agree about the strong beat at this one, but changing this slider to what you suggest won't change anything, instead it remove the hyperdash from 01:15:914 (5) - to 01:16:325 (1) -
  8. 01:17:353 (2,3,1,2,3,1,2,3) - I can't quite follow the rhythm here :/ Maybe is because I map also standard, but again, those sliders look misplaced. Let's take in consideration 01:17:147 (1,2,3) - : Move 2 at x:304, instead of the slider put a circle at x:208 (01:17:558 - ) and another circle at x:432 (01:17:764 - ). For the other pattern just copy this one and mirror it and it should be fine I guess... tbh, the first pattern does suck, so i use this suggest to change the first pattern, the other pattern seems fine to me :3

[Mili's Rain]
  1. This diff is the only one having the default combo colors. Is this intentional?
  2. 00:37:696 (4,5,6) - I feel like these two jumps are in the wrong order, because the final one should be the longest, while it isn't, so what about this:
  3. 00:39:750 (1,2,3,4,5) - Again, I feel strange about these jumps being in the opposite order:
  4. 00:40:572 (1,2,3,4,5) - Same ^ (it's a copy/paste anyways, right? :P)
  5. 00:43:038 (1,2,3,4,5,1,2,3,4,5,6) - Same ^
  6. 00:46:325 (1,2,3,1,2,3) - Here you change the triplet into a slider, but the jumps should be the same ^ (obviously adjust the spacing since you use sliders this time)
  7. 00:49:613 (1,2,3,4,5,6) - I have a good pattern for this :3
    SPOILER
    Maybe the spacing isn't the best one because I'm used to it for CtB yet, but that should be the general movement
  8. 00:54:750 (1,2) - Why not merging them into a 3/4 slider? It will feel good to make that jump after holding the slider imo
  9. 01:07:900 (1,2) - Same ^
  10. 01:15:914 (5,6,7) - I agree with putting a jump between 01:16:017 (6,7) - , but between 01:15:914 (5,6) - is too much. Move both 6 & 7 to the left by 5 grid snaps (6 should be at x:176)
  11. 01:17:764 (4) - Hm... what about moving this circle at x:42 or even at x:32? If you do so you'll have to move around the next patterns because it screws up the spacing :/ (same goes for the other two copy/pasted patterns which follows this)

[Platter]
  1. 00:39:956 (2,4) - While playing I felt like these should be 3/4 sliders No, feels weird to me

[Salad]
  1. I couldn't find anything

Alright, that's all.
Consider the fact that this is one of my first CtB mods and I'm still trying to understand some aspects of its mapping, so forgive me if I suggested something really stupid or just useless.
Good luck ~
thanks for the mod! ^w^
Mili's Rain reply and kudos incoming later, he's currently afk.
Zoe
-MrSergio- ~ Mod (Mili's Rain)

[-MrSergio-] wrote:

[General]
  1. The difficulty gap between Salad and Rain is worrysome (1.39 of star rating difference). Consider increasing your Salad's difficulty a bit or reducing your Rain's difficulty a bit I'm not sure on specifics, but I feel that the platter is really nice and I also like my rain and wouldn't want to nerf parts of it just to match a broken star rating. imo, it's more about if it is a certain diff, not just by the stars :/.

    If we get numerous hints to change this, then we might have to take it on board, but I'll leave it for now.

[Mili's Rain]
  1. This diff is the only one having the default combo colors. Is this intentional? This was not intentional, have fixed this, thanks.
  2. 00:37:696 (4,5,6) - I feel like these two jumps are in the wrong order, because the final one should be the longest, while it isn't, so what about this: This fits in nicely with the song, have changed it to match the big jump for the last note.
  3. 00:39:750 (1,2,3,4,5) - Again, I feel strange about these jumps being in the opposite order: Fixed same as above.
  4. 00:40:572 (1,2,3,4,5) - Same ^ (it's a copy/paste anyways, right? :P) ^
  5. 00:43:038 (1,2,3,4,5,1,2,3,4,5,6) - Same ^ ^
  6. 00:46:325 (1,2,3,1,2,3) - Here you change the triplet into a slider, but the jumps should be the same ^ (obviously adjust the spacing since you use sliders this time) Fixed the spacing to match the section prior to this.
  7. 00:49:613 (1,2,3,4,5,6) - I have a good pattern for this :3 Thank you!! Was needing something like this :D
  8. 00:54:750 (1,2) - Why not merging them into a 3/4 slider? It will feel good to make that jump after holding the slider imo It's the same distance and sliders are always nice.
  9. 01:07:900 (1,2) - Same ^ ^
  10. 01:15:914 (5,6,7) - I agree with putting a jump between 01:16:017 (6,7) - , but between 01:15:914 (5,6) - is too much. Move both 6 & 7 to the left by 5 grid snaps (6 should be at x:176) Have fixed this, I thought the jump might have been a bit too much for a rain.
  11. 01:17:764 (4) - Hm... what about moving this circle at x:42 or even at x:32? If you do so you'll have to move around the next patterns because it screws up the spacing :/ (same goes for the other two copy/pasted patterns which follows this) Have re-mapped that section to hopefully match the song a bit better.
Thanks for the mod.

Updated: Mili's Rain
osu file format v14

[General]
AudioFilename: Hanayuki.mp3
AudioLeadIn: 0
PreviewTime: 53928
Countdown: 0
SampleSet: Soft
StackLeniency: 1
Mode: 2
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 504,54750,74476,87627
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.700001

[Metadata]
Title:Hanayuki (TV Size)
TitleUnicode:花雪 (TV Size)
Artist:smileY inc.
ArtistUnicode:smileY inc.
Creator:Gommy
Version:Mili's Rain
Source:ハナヤマタ
Tags:hanayamata ending 大坪由佳 ootsubo yuka ゆうゆ yuuyu
BeatmapID:695581
BeatmapSetID:311412

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:2.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"HanayukiBG.jpg",0,0
Video,0,"Hanayuki.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
504,410.958904109589,4,2,1,60,1,0
11599,-100,4,2,1,5,0,0
11805,-100,4,2,1,60,0,0
12010,-100,4,2,1,40,0,0
13038,-100,4,2,1,60,0,0
19716,-100,4,2,1,5,0,0
19819,-100,4,2,1,60,0,0
32867,-100,4,2,1,5,0,0
32969,-100,4,2,1,60,0,0
39545,-100,4,2,1,5,0,0
39750,-100,4,2,1,60,0,0
41805,-100,4,2,1,5,0,0
41908,-100,4,2,1,75,0,0
42113,-100,4,2,1,5,0,0
42216,-100,4,2,1,75,0,0
45195,-100,4,2,1,5,0,0
45298,-100,4,2,1,75,0,0
45606,-100,4,2,1,5,0,0
45709,-100,4,2,1,75,0,0
45914,-100,4,2,1,5,0,0
46017,-100,4,2,1,75,0,0
54750,-100,4,2,1,85,0,1
74476,-100,4,2,1,75,0,0
87627,-100,4,2,1,75,0,0


[Colours]
Combo1 : 128,128,255
Combo2 : 0,128,255
Combo3 : 0,0,255

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192,256,25983,2,0,L|80:256,1,110,8|8,0:0|0:0,0:0:0:0:
368,288,26394,1,8,0:0:0:0:
208,320,26599,1,8,0:0:0:0:
384,352,26805,5,8,0:0:0:0:
256,352,27010,2,0,L|192:352,2,55
432,320,27422,1,0,0:0:0:0:
144,288,27627,2,0,L|80:288,2,55
320,256,28038,1,0,0:0:0:0:
464,32,28243,5,0,0:0:0:0:
408,32,28345,1,0,0:0:0:0:
352,32,28449,1,8,0:0:0:0:
184,32,28654,1,0,0:0:0:0:
240,32,28756,1,0,0:0:0:0:
296,32,28859,1,0,0:0:0:0:
464,192,29065,1,0,0:0:0:0:
352,192,29271,1,0,0:0:0:0:
240,272,29476,6,0,L|352:272,1,110,0|0,0:0|0:0,0:0:0:0:
192,272,29887,2,0,L|82:272,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
304,272,30504,1,0,0:0:0:0:
464,352,30709,5,0,0:0:0:0:
416,352,30812,1,0,0:0:0:0:
368,352,30915,1,0,0:0:0:0:
208,352,31120,1,0,0:0:0:0:
256,352,31223,1,0,0:0:0:0:
304,352,31326,1,0,0:0:0:0:
464,272,31531,1,0,0:0:0:0:
416,272,31634,1,0,0:0:0:0:
368,272,31737,1,8,0:0:0:0:
48,272,31942,5,0,0:0:0:0:
160,272,32148,1,0,0:0:0:0:
272,272,32353,1,0,0:0:0:0:
160,192,32559,2,0,L|-16:192,1,165
208,192,32970,2,0,L|352:192,1,110,2|0,0:0|0:0,0:0:0:0:
480,192,33380,6,0,L|352:192,2,110,8|0|0,0:0|0:0|0:0,0:0:0:0:
320,112,33997,2,0,L|192:112,1,110
48,112,34408,1,0,0:0:0:0:
96,112,34511,1,0,0:0:0:0:
144,112,34613,1,0,0:0:0:0:
304,112,34819,2,0,L|176:112,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
464,112,35435,1,0,0:0:0:0:
160,112,35641,2,0,L|384:112,1,220
48,32,36257,5,0,0:0:0:0:
160,32,36463,1,0,0:0:0:0:
320,32,36668,1,8,0:0:0:0:
272,32,36771,1,0,0:0:0:0:
224,32,36874,1,0,0:0:0:0:
384,32,37079,1,0,0:0:0:0:
224,112,37285,5,0,0:0:0:0:
272,112,37388,1,0,0:0:0:0:
320,112,37491,1,0,0:0:0:0:
144,192,37696,1,8,0:0:0:0:
368,192,37901,1,4,0:0:0:0:
32,192,38106,1,8,0:0:0:0:
256,192,38312,12,0,39545,0:0:0:0:
208,192,39750,5,8,0:0:0:0:
32,192,39956,1,8,0:0:0:0:
192,224,40161,1,4,0:0:0:0:
248,224,40264,1,0,0:0:0:0:
304,224,40366,1,2,0:0:0:0:
144,256,40572,5,8,0:0:0:0:
320,288,40777,1,8,0:0:0:0:
160,288,40983,1,4,0:0:0:0:
104,288,41086,1,0,0:0:0:0:
48,288,41188,1,2,0:0:0:0:
200,352,41394,5,0,0:0:0:0:
472,352,41599,2,0,L|352:352,1,110,8|0,0:0|0:0,0:0:0:0:
168,272,41908,2,0,L|288:272,1,110,8|0,0:0|0:0,0:0:0:0:
472,272,42216,2,0,L|352:272,1,110,8|4,0:0|0:0,0:0:0:0:
200,272,42627,1,0,0:0:0:0:
256,272,42730,1,0,0:0:0:0:
312,272,42832,1,0,0:0:0:0:
480,192,43038,5,8,0:0:0:0:
368,192,43244,1,8,0:0:0:0:
200,192,43449,1,4,0:0:0:0:
256,192,43551,1,0,0:0:0:0:
312,192,43654,1,2,0:0:0:0:
144,112,43860,5,8,0:0:0:0:
256,112,44065,1,8,0:0:0:0:
424,112,44271,1,4,0:0:0:0:
368,112,44374,1,0,0:0:0:0:
312,112,44476,1,2,0:0:0:0:
480,32,44682,1,0,0:0:0:0:
35,32,44887,6,2,L|200:32,1,165,8|0,0:0|0:0,0:0:0:0:
373,112,45298,2,0,L|208:112,1,165,8|0,0:0|0:0,0:0:0:0:
34,192,45709,2,0,L|144:192,1,110,8|0,0:0|0:0,0:0:0:0:
312,192,46017,2,0,L|256:192,1,55,0|4,0:0|0:0,0:0:0:0:
56,272,46325,5,8,0:0:0:0:
240,288,46531,1,8,0:0:0:0:
400,304,46736,2,0,L|288:304,1,110,2|0,0:0|0:0,0:0:0:0:
448,352,47147,5,8,0:0:0:0:
272,352,47353,1,8,0:0:0:0:
112,352,47558,2,0,L|224:352,1,110,2|0,0:0|0:0,0:0:0:0:
384,272,47969,6,0,L|248:272,1,110,8|0,0:0|0:0,0:0:0:0:
112,272,48380,1,4,0:0:0:0:
168,272,48483,1,0,0:0:0:0:
224,272,48586,1,2,0:0:0:0:
392,272,48791,1,0,0:0:0:0:
224,192,48997,2,0,L|448:192,1,220,4|0,0:0|0:0,0:0:0:0:
32,192,49613,5,8,0:0:0:0:
224,160,49819,1,8,0:0:0:0:
96,128,50024,1,8,0:0:0:0:
288,96,50230,1,8,0:0:0:0:
64,64,50435,1,8,0:0:0:0:
256,32,50640,1,8,0:0:0:0:
32,32,50846,1,8,0:0:0:0:
32,32,51257,5,2,0:0:0:0:
88,32,51360,1,0,0:0:0:0:
144,32,51462,1,2,0:0:0:0:
312,32,51668,1,8,0:0:0:0:
480,32,51873,1,2,0:0:0:0:
424,32,51976,1,0,0:0:0:0:
368,32,52079,1,2,0:0:0:0:
200,32,52284,5,0,0:0:0:0:
312,112,52490,1,0,0:0:0:0:
144,112,52695,1,0,0:0:0:0:
368,112,52901,1,0,0:0:0:0:
96,192,53106,6,0,L|256:192,1,110,8|0,0:0|0:0,0:0:0:0:
416,192,53414,2,0,L|256:192,1,110,8|0,0:0|0:0,0:0:0:0:
96,192,53723,2,0,L|256:192,1,110,8|4,0:0|0:0,0:0:0:0:
368,192,54134,5,0,0:0:0:0:
256,192,54339,1,0,0:0:0:0:
144,192,54545,1,0,0:0:0:0:
464,352,54750,6,0,L|288:352,1,165,8|0,0:0|0:0,0:0:0:0:
56,352,55161,2,0,L|168:352,1,110,8|0,0:0|0:0,0:0:0:0:
464,272,55572,2,0,L|240:272,1,220,8|0,0:0|0:0,0:0:0:0:
352,272,56188,1,0,0:0:0:0:
40,192,56394,6,0,L|208:192,1,165,10|0,0:0|0:0,0:0:0:0:
472,192,56805,2,0,L|304:192,1,165,10|0,0:0|0:0,0:0:0:0:
88,192,57216,2,0,L|256:192,1,165,10|0,0:0|0:0,0:0:0:0:
424,192,57627,2,0,L|256:192,1,165,10|0,0:0|0:0,0:0:0:0:
480,112,58038,5,4,0:0:0:0:
368,112,58243,1,0,0:0:0:0:
480,112,58449,1,0,0:0:0:0:
312,32,58654,1,2,0:0:0:0:
368,32,58757,1,8,0:0:0:0:
424,32,58860,1,2,0:0:0:0:
256,32,59065,1,0,0:0:0:0:
368,112,59271,1,0,0:0:0:0:
200,112,59476,5,2,0:0:0:0:
144,112,59579,1,8,0:0:0:0:
88,112,59682,1,2,0:0:0:0:
256,112,59887,1,2,0:0:0:0:
312,112,59990,1,8,0:0:0:0:
368,112,60093,1,2,0:0:0:0:
200,192,60298,1,8,0:0:0:0:
480,192,60503,1,4,0:0:0:0:
136,192,60709,5,8,0:0:0:0:
432,192,60914,1,8,0:0:0:0:
88,192,61120,1,8,0:0:0:0:
256,272,61325,6,0,L|432:272,1,165,2|0,0:0|0:0,0:0:0:0:
32,272,61736,1,8,0:0:0:0:
144,272,61942,1,0,0:0:0:0:
256,352,62147,2,0,L|80:352,1,165,2|0,0:0|0:0,0:0:0:0:
480,352,62558,1,8,0:0:0:0:
368,352,62764,1,0,0:0:0:0:
200,272,62969,6,2,L|368:272,1,165,10|8,0:0|0:0,0:0:0:0:
192,192,63380,2,0,L|24:192,1,165,10|8,0:0|0:0,0:0:0:0:
256,112,63791,2,0,L|366:112,1,110,10|8,0:0|0:0,0:0:0:0:
32,32,64202,5,0,0:0:0:0:
144,32,64408,1,8,0:0:0:0:
256,32,64613,2,0,L|88:32,1,165,2|0,0:0|0:0,0:0:0:0:
480,112,65024,1,0,0:0:0:0:
368,112,65230,1,8,0:0:0:0:
256,112,65435,6,0,L|424:112,1,165,2|0,0:0|0:0,0:0:0:0:
32,192,65846,1,0,0:0:0:0:
144,192,66052,1,8,0:0:0:0:
256,192,66257,2,0,L|88:192,1,165,2|0,0:0|0:0,0:0:0:0:
400,288,66668,5,0,0:0:0:0:
449,266,66770,1,0,0:0:0:0:
480,222,66873,1,0,0:0:0:0:
482,167,66976,1,0,0:0:0:0:
454,121,67078,1,0,0:0:0:0:
406,96,67181,1,0,0:0:0:0:
144,192,67284,5,4,0:0:0:0:
256,192,67489,1,0,0:0:0:0:
368,192,67695,1,0,0:0:0:0:
48,32,67901,6,0,L|224:32,1,165,8|0,0:0|0:0,0:0:0:0:
456,32,68311,2,0,L|344:32,1,110,2|0,0:0|0:0,0:0:0:0:
48,112,68723,2,0,L|272:112,1,220,8|0,0:0|0:0,0:0:0:0:
160,112,69338,1,0,0:0:0:0:
472,192,69544,6,0,L|304:192,1,165,10|0,0:0|0:0,0:0:0:0:
40,192,69955,2,0,L|208:192,1,165,10|0,0:0|0:0,0:0:0:0:
424,192,70366,2,0,L|256:192,1,165,10|0,0:0|0:0,0:0:0:0:
88,192,70777,2,0,L|256:192,1,165,10|0,0:0|0:0,0:0:0:0:
32,272,71188,5,4,0:0:0:0:
144,272,71393,1,0,0:0:0:0:
32,272,71599,1,0,0:0:0:0:
200,352,71804,1,2,0:0:0:0:
144,352,71907,1,8,0:0:0:0:
88,352,72010,1,2,0:0:0:0:
256,352,72215,1,0,0:0:0:0:
144,272,72421,1,0,0:0:0:0:
312,272,72626,5,2,0:0:0:0:
368,272,72729,1,8,0:0:0:0:
424,272,72832,1,2,0:0:0:0:
256,272,73037,1,2,0:0:0:0:
200,272,73140,1,8,0:0:0:0:
144,272,73243,1,2,0:0:0:0:
312,192,73448,1,8,0:0:0:0:
32,192,73653,1,4,0:0:0:0:
376,192,73860,5,8,0:0:0:0:
80,192,74065,1,8,0:0:0:0:
424,192,74271,1,8,0:0:0:0:
64,32,74476,6,0,L|296:32,1,220,8|0,0:0|0:0,0:0:0:0:
448,112,75093,2,0,L|336:112,1,110,8|0,0:0|0:0,0:0:0:0:
176,112,75504,1,8,0:0:0:0:
336,144,75709,1,8,0:0:0:0:
32,160,75914,1,0,0:0:0:0:
176,176,76017,1,0,0:0:0:0:
352,192,76120,1,8,0:0:0:0:
256,192,76325,12,0,77147,0:0:0:0:
432,192,77353,5,0,0:0:0:0:
256,224,77558,2,0,L|176:224,2,55,8|0|4,0:0|0:0|0:0,0:0:0:0:
416,256,77969,1,0,0:0:0:0:
128,288,78175,5,0,0:0:0:0:
304,320,78380,2,0,L|368:320,2,55,8|0|4,0:0|0:0|0:0,0:0:0:0:
144,352,78791,1,0,0:0:0:0:
464,352,78997,5,2,0:0:0:0:
288,320,79202,1,8,0:0:0:0:
232,320,79305,1,0,0:0:0:0:
176,320,79408,1,4,0:0:0:0:
256,192,79613,12,0,80846,0:0:0:0:
256,192,81051,5,8,0:0:0:0:
80,224,81291,1,0,0:0:0:0:
320,256,81565,1,0,0:0:0:0:
112,288,81839,1,0,0:0:0:0:
432,320,82079,2,0,L|464:320,1,18.3333333333333,8|2,0:0|0:0,0:0:0:0:
48,192,82730,5,0,0:0:0:0:
336,160,83072,1,0,0:0:0:0:
96,128,83346,2,0,L|64:128,1,18.3333333333333,10|0,0:0|0:0,0:0:0:0:
493,96,84339,6,0,L|512:96,2,18.3333333333333,4|2|2,0:0|0:0|0:0,0:0:0:0:
Krah
Hi
Forgot to post it before so the log itself is some days old.

Log with Mili for the rain
18:47 *Mili is listening to [http://osu.ppy.sh/b/695581 smileY inc. - Hanayuki (TV Size)]
18:47 Mili: I need to re-map half that rain :/
18:47 Mili: But that's the best hitsounds I can do .
18:47 Mili: Removed from start since it's all gunna get re-mapped
18:48 Krah: duet at the end still weird ._.
18:48 Mili: I like it.
18:48 Krah: (played it with lowered music volume to hear something)
18:48 Mili: It's not an overdose, so it doesn't have to meet any requirements.
18:48 Krah: "doesn't have to meet any requirements"
18:49 Krah: So don't ask me to play it ._.
18:49 Mili: I was showing you :)
18:50 Krah: dat easy repeated sliders
18:51 Krah: totally not the most overused position :^)
18:51 Mili: Oh well
18:51 Mili: People still complain it's too hard, I don't even understand the criteria for rains.
18:51 Krah: series of 6hdahs have nothing to do in a rain
18:51 Krah: the 4 one can be ok
18:51 Krah: rest is fine
18:52 Mili: Apparently it's too many stars, but who the f goes by star rating?
18:52 Krah: series of 6hdahs = he hdash spam at the end
18:52 Mili: Doesn't mean jack tbh.
18:52 Mili: Yeah
18:52 Krah: change it and it will probably drop
18:52 Mili: I am re-mapping the end and the whole start.
18:52 Mili: Because the triplets are annoying
18:52 Krah: 1/4 hdash boost it also
18:52 Krah: the 3/4sliders (I suppose they are)
18:52 Mili: 1/4 hdash is so fun though.
18:52 Krah: totally ok for me in a rain
18:52 Krah: but the series of hdash lol now
18:52 Krah: no*
18:53 Mili: Just the ones at the end?
18:53 Krah: there is another spam like that
18:53 Krah: can't remind where
18:53 Krah: not the best idea in a rain but I think this was 3 or 4 so can still be ok
18:55 Mili: Yeah there is a 5hdash in the kai time, two of them
18:55 Mili: But the end is horrible.
18:55 Mili: And should I remap the start?
18:55 Mili: I find the triplets way too repetetive :/
18:55 Krah: before the spinner = ok
18:56 Krah: the increasing jump just after (with a hdash at the end) = a bit tricky
18:56 Krah: look again for the jump just before the hdash maybe to limit
18:57 Krah: triplets are fine for me, can change some if you find something else will not be bad
18:57 Krah: but sitll ok like that
18:57 Krah: the other hdash spam is at 75% +/-
18:58 Krah: the pattern just at the end with the double hdash is totally ok
18:59 Krah: (actually it's 2times the same pattern I think)
18:59 Mili: Yeah it is
18:59 Krah: the 1st triplet is mapped on something ?
19:00 Krah: or it's like with a dance number ?
19:00 Mili: Idk what with a dance number is like
19:00 Mili: I don't copy patterns from editor, I just map whatever.
19:00 Mili: So idk what patterns it has.
19:01 *Krah is listening to [http://osu.ppy.sh/b/98415 Hatsune Miku - With a Dance Number]
19:01 Krah: 4 1st notes ar emapped on nothing
19:01 Krah: was just a shitty reference
19:01 Mili: Oh, where is that on mine
19:01 Mili: ?
19:01 Mili: At the start?
19:01 Krah: yap
19:01 Krah: 2 1st notes
19:02 Krah: couldn't hear anything while testing
19:02 Mili: If you remove the notes
19:02 Mili: There is a slight kinda vibration or something
19:02 Mili: But it's pretty much being remapped so.
19:02 Krah: if you keep those notes it will be shitty cuz hs too loud
19:03 Mili: Yeah, I'm remapping up until about half way anyway
19:03 Krah: "vibrations" seems to be in 1/6
19:03 Krah: not sure
19:03 Krah: 00:00:230 - with 1st here
19:03 Krah: just a weird begining actually
19:04 Mili: Yep
19:04 Mili: Most likely going to be removed
19:04 Krah: yap better
19:04 Mili: And the first slider is the start point
19:04 Krah: 1st slider is ok
19:04 Mili: Removing the (1, 2)
19:05 Krah: 00:12:627 (4,5) - tricky
19:06 Krah: really close to a hdash and because of that can be easily missed
19:06 Krah: it's at the begining so can still be accepted
19:06 Krah: (if you want to see how it's close just move 5 one grid to the left and bim 4,5 is a hdash)
19:06 Mili: Is that the uhhh
19:06 Mili: Single notes that get bigger and last 1 is h-dash?
19:06 Mili: Onto slider?
19:06 Mili: Because that's cool
19:08 Krah: move both (4) & (5) some grids to the middle (even 2 can be sufficient)
19:08 Krah: still cool
19:08 Krah: less tricky
19:10 Krah: it's a cool pattern but the jump just before the hdash is usually the hardest
19:10 Mili: Yeah, if you want, can you post this to forums?
19:10 Mili: It's 3:10 am lol
19:11 Krah: (oh australian)
19:11 Mili: And I need to sleep, but I'll get the uploader to kudosu you
19:11 Mili: Yah <3

Basically testplayed and talked about the diff itself (difficulty, some patterns, repetitive parts)

Quick recheck of the rain itself.
  1. 00:19:408 (7,1) - Not even sure if a 3/4 here is really justified for (7), 1/2 should fit.
  2. 00:32:559 (4,5) - Same as 00:19:408
  3. 01:00:298 (7,8,1,2,3) - Really really limit for a rain for me. I would prefer to avoid more than 3hdash like that in a row ...
  4. 01:13:448 (7,8,1,2,3,1) - I still doesn't think this series of hdash fit in a rain. It's just too much.
  5. 01:15:709 (4,5,6,7) - (5,6) should be reduced, currently a timed jump after a hdash which is just too hard. (you can also remove the (4,5) hdash but not the best idea for me)

Dropping some words on others diffs.
  • General :
  1. It's me or the end is always the same (timeline) in your diffs ? It's not really an issue but it's weird (specially the 1/8 in the salad)
  2. 9,2 is probably too fast for a 146bpm song like that. 9 could fit better and 8,8 for the rain (this part is up to you, more personal here)

    For the overdose :
  3. 00:24:339 (4,5) - Troll jump. Either reduce it or make it a hdash but don't keep it like that.

    For the platter :
  4. Platter hp should be 5. 6 is really high for a platter
  5. 00:45:298 (4,5) - 1/4 hdash in platter. This one should be ok with this kind of slider shape and the "1/1" break after it. Be just really cautious if you change anything here
  6. 01:14:373 (6,1) - This one on the other hand isn't the best idea, it's really easy to miss (1) tail here. This part is already slightly hard for a platter without this hdash so ... Should be removed or remapped

Hope it will help.
Continue like that. I didn't expected something like that from two "beginners" ;)

My pm are always open if you have any question.
Zoe

Krah wrote:

Hi
Forgot to post it before so the log itself is some days old.

Log with Mili for the rain
18:47 *Mili is listening to [http://osu.ppy.sh/b/695581 smileY inc. - Hanayuki (TV Size)]
18:47 Mili: I need to re-map half that rain :/
18:47 Mili: But that's the best hitsounds I can do .
18:47 Mili: Removed from start since it's all gunna get re-mapped
18:48 Krah: duet at the end still weird ._.
18:48 Mili: I like it.
18:48 Krah: (played it with lowered music volume to hear something)
18:48 Mili: It's not an overdose, so it doesn't have to meet any requirements.
18:48 Krah: "doesn't have to meet any requirements"
18:49 Krah: So don't ask me to play it ._.
18:49 Mili: I was showing you :)
18:50 Krah: dat easy repeated sliders
18:51 Krah: totally not the most overused position :^)
18:51 Mili: Oh well
18:51 Mili: People still complain it's too hard, I don't even understand the criteria for rains.
18:51 Krah: series of 6hdahs have nothing to do in a rain
18:51 Krah: the 4 one can be ok
18:51 Krah: rest is fine
18:52 Mili: Apparently it's too many stars, but who the f goes by star rating?
18:52 Krah: series of 6hdahs = he hdash spam at the end
18:52 Mili: Doesn't mean jack tbh.
18:52 Mili: Yeah
18:52 Krah: change it and it will probably drop
18:52 Mili: I am re-mapping the end and the whole start.
18:52 Mili: Because the triplets are annoying
18:52 Krah: 1/4 hdash boost it also
18:52 Krah: the 3/4sliders (I suppose they are)
18:52 Mili: 1/4 hdash is so fun though.
18:52 Krah: totally ok for me in a rain
18:52 Krah: but the series of hdash lol now
18:52 Krah: no*
18:53 Mili: Just the ones at the end?
18:53 Krah: there is another spam like that
18:53 Krah: can't remind where
18:53 Krah: not the best idea in a rain but I think this was 3 or 4 so can still be ok
18:55 Mili: Yeah there is a 5hdash in the kai time, two of them
18:55 Mili: But the end is horrible.
18:55 Mili: And should I remap the start?
18:55 Mili: I find the triplets way too repetetive :/
18:55 Krah: before the spinner = ok
18:56 Krah: the increasing jump just after (with a hdash at the end) = a bit tricky
18:56 Krah: look again for the jump just before the hdash maybe to limit
18:57 Krah: triplets are fine for me, can change some if you find something else will not be bad
18:57 Krah: but sitll ok like that
18:57 Krah: the other hdash spam is at 75% +/-
18:58 Krah: the pattern just at the end with the double hdash is totally ok
18:59 Krah: (actually it's 2times the same pattern I think)
18:59 Mili: Yeah it is
18:59 Krah: the 1st triplet is mapped on something ?
19:00 Krah: or it's like with a dance number ?
19:00 Mili: Idk what with a dance number is like
19:00 Mili: I don't copy patterns from editor, I just map whatever.
19:00 Mili: So idk what patterns it has.
19:01 *Krah is listening to [http://osu.ppy.sh/b/98415 Hatsune Miku - With a Dance Number]
19:01 Krah: 4 1st notes ar emapped on nothing
19:01 Krah: was just a shitty reference
19:01 Mili: Oh, where is that on mine
19:01 Mili: ?
19:01 Mili: At the start?
19:01 Krah: yap
19:01 Krah: 2 1st notes
19:02 Krah: couldn't hear anything while testing
19:02 Mili: If you remove the notes
19:02 Mili: There is a slight kinda vibration or something
19:02 Mili: But it's pretty much being remapped so.
19:02 Krah: if you keep those notes it will be shitty cuz hs too loud
19:03 Mili: Yeah, I'm remapping up until about half way anyway
19:03 Krah: "vibrations" seems to be in 1/6
19:03 Krah: not sure
19:03 Krah: 00:00:230 - with 1st here
19:03 Krah: just a weird begining actually
19:04 Mili: Yep
19:04 Mili: Most likely going to be removed
19:04 Krah: yap better
19:04 Mili: And the first slider is the start point
19:04 Krah: 1st slider is ok
19:04 Mili: Removing the (1, 2)
19:05 Krah: 00:12:627 (4,5) - tricky
19:06 Krah: really close to a hdash and because of that can be easily missed
19:06 Krah: it's at the begining so can still be accepted
19:06 Krah: (if you want to see how it's close just move 5 one grid to the left and bim 4,5 is a hdash)
19:06 Mili: Is that the uhhh
19:06 Mili: Single notes that get bigger and last 1 is h-dash?
19:06 Mili: Onto slider?
19:06 Mili: Because that's cool
19:08 Krah: move both (4) & (5) some grids to the middle (even 2 can be sufficient)
19:08 Krah: still cool
19:08 Krah: less tricky
19:10 Krah: it's a cool pattern but the jump just before the hdash is usually the hardest
19:10 Mili: Yeah, if you want, can you post this to forums?
19:10 Mili: It's 3:10 am lol
19:11 Krah: (oh australian)
19:11 Mili: And I need to sleep, but I'll get the uploader to kudosu you
19:11 Mili: Yah <3

Basically testplayed and talked about the diff itself (difficulty, some patterns, repetitive parts)

Quick recheck of the rain itself.
  1. 00:19:408 (7,1) - Not even sure if a 3/4 here is really justified for (7), 1/2 should fit. Thanks, 1/2 fits nicely here.
  2. 00:32:559 (4,5) - Same as 00:19:408 ^
  3. 01:00:298 (7,8,1,2,3) - Really really limit for a rain for me. I would prefer to avoid more than 3hdash like that in a row ... Thanks again, have changed the pattern and split the massive jumps up with your help <3
  4. 01:13:448 (7,8,1,2,3,1) - I still doesn't think this series of hdash fit in a rain. It's just too much. ^
  5. 01:15:709 (4,5,6,7) - (5,6) should be reduced, currently a timed jump after a hdash which is just too hard. (you can also remove the (4,5) hdash but not the best idea for me)
Hopefully have fixed this.

Hope it will help.
Continue like that. I didn't expected something like that from two "beginners" ;)

My pm are always open if you have any question.
Mili's Rain
osu file format v14

[General]
AudioFilename: Hanayuki.mp3
AudioLeadIn: 0
PreviewTime: 53928
Countdown: 0
SampleSet: Soft
StackLeniency: 1
Mode: 2
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 504,54750,74476,87627
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.700001

[Metadata]
Title:Hanayuki (TV Size)
TitleUnicode:花雪 (TV Size)
Artist:smileY inc.
ArtistUnicode:smileY inc.
Creator:Gommy
Version:Mili's Rain
Source:ハナヤマタ
Tags:hanayamata ending 大坪由佳 ootsubo yuka ゆうゆ yuuyu
BeatmapID:695581
BeatmapSetID:311412

[Difficulty]
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CircleSize:4
OverallDifficulty:9
ApproachRate:9
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96,192,53723,2,0,L|256:192,1,110,8|4,0:0|0:0,0:0:0:0:
368,192,54134,5,0,0:0:0:0:
256,192,54339,1,0,0:0:0:0:
144,192,54545,1,0,0:0:0:0:
464,352,54750,6,0,L|288:352,1,165,8|0,0:0|0:0,0:0:0:0:
56,352,55161,2,0,L|168:352,1,110,8|0,0:0|0:0,0:0:0:0:
464,272,55572,2,0,L|240:272,1,220,8|0,0:0|0:0,0:0:0:0:
352,272,56188,1,0,0:0:0:0:
40,192,56394,6,0,L|208:192,1,165,10|0,0:0|0:0,0:0:0:0:
472,192,56805,2,0,L|304:192,1,165,10|0,0:0|0:0,0:0:0:0:
88,192,57216,2,0,L|256:192,1,165,10|0,0:0|0:0,0:0:0:0:
424,192,57627,2,0,L|256:192,1,165,10|0,0:0|0:0,0:0:0:0:
480,112,58038,5,4,0:0:0:0:
368,112,58243,1,0,0:0:0:0:
480,112,58449,1,0,0:0:0:0:
312,32,58654,1,2,0:0:0:0:
368,32,58757,1,8,0:0:0:0:
424,32,58860,1,2,0:0:0:0:
256,32,59065,1,0,0:0:0:0:
368,112,59271,1,0,0:0:0:0:
200,112,59476,5,2,0:0:0:0:
144,112,59579,1,8,0:0:0:0:
88,112,59682,1,2,0:0:0:0:
256,112,59887,1,2,0:0:0:0:
312,112,59990,1,8,0:0:0:0:
368,112,60093,1,2,0:0:0:0:
200,192,60298,1,8,0:0:0:0:
480,192,60503,1,4,0:0:0:0:
384,192,60709,5,8,0:0:0:0:
96,144,60914,1,8,0:0:0:0:
416,144,61120,1,8,0:0:0:0:
256,272,61325,6,0,L|432:272,1,165,2|0,0:0|0:0,0:0:0:0:
32,272,61736,1,8,0:0:0:0:
144,272,61942,1,0,0:0:0:0:
256,352,62147,2,0,L|80:352,1,165,2|0,0:0|0:0,0:0:0:0:
480,352,62558,1,8,0:0:0:0:
368,352,62764,1,0,0:0:0:0:
200,272,62969,6,2,L|368:272,1,165,10|8,0:0|0:0,0:0:0:0:
192,192,63380,2,0,L|24:192,1,165,10|8,0:0|0:0,0:0:0:0:
256,112,63791,2,0,L|366:112,1,110,10|8,0:0|0:0,0:0:0:0:
32,32,64202,5,0,0:0:0:0:
144,32,64408,1,8,0:0:0:0:
256,32,64613,2,0,L|88:32,1,165,2|0,0:0|0:0,0:0:0:0:
480,112,65024,1,0,0:0:0:0:
368,112,65230,1,8,0:0:0:0:
256,112,65435,6,0,L|424:112,1,165,2|0,0:0|0:0,0:0:0:0:
32,192,65846,1,0,0:0:0:0:
144,192,66052,1,8,0:0:0:0:
256,192,66257,2,0,L|88:192,1,165,2|0,0:0|0:0,0:0:0:0:
400,288,66668,5,0,0:0:0:0:
449,266,66770,1,0,0:0:0:0:
480,222,66873,1,0,0:0:0:0:
482,167,66976,1,0,0:0:0:0:
454,121,67078,1,0,0:0:0:0:
406,96,67181,1,0,0:0:0:0:
144,192,67284,5,4,0:0:0:0:
256,192,67489,1,0,0:0:0:0:
368,192,67695,1,0,0:0:0:0:
48,32,67901,6,0,L|224:32,1,165,8|0,0:0|0:0,0:0:0:0:
456,32,68311,2,0,L|344:32,1,110,2|0,0:0|0:0,0:0:0:0:
48,112,68723,2,0,L|272:112,1,220,8|0,0:0|0:0,0:0:0:0:
160,112,69338,1,0,0:0:0:0:
472,192,69544,6,0,L|304:192,1,165,10|0,0:0|0:0,0:0:0:0:
40,192,69955,2,0,L|208:192,1,165,10|0,0:0|0:0,0:0:0:0:
424,192,70366,2,0,L|256:192,1,165,10|0,0:0|0:0,0:0:0:0:
88,192,70777,2,0,L|256:192,1,165,10|0,0:0|0:0,0:0:0:0:
32,272,71188,5,4,0:0:0:0:
144,272,71393,1,0,0:0:0:0:
32,272,71599,1,0,0:0:0:0:
200,352,71804,1,2,0:0:0:0:
144,352,71907,1,8,0:0:0:0:
88,352,72010,1,2,0:0:0:0:
256,352,72215,1,0,0:0:0:0:
144,272,72421,1,0,0:0:0:0:
312,272,72626,5,2,0:0:0:0:
368,272,72729,1,8,0:0:0:0:
424,272,72832,1,2,0:0:0:0:
256,272,73037,1,2,0:0:0:0:
200,272,73140,1,8,0:0:0:0:
144,272,73243,1,2,0:0:0:0:
312,192,73449,1,8,0:0:0:0:
32,192,73653,1,4,0:0:0:0:
128,192,73860,5,8,0:0:0:0:
416,144,74065,1,8,0:0:0:0:
240,96,74271,1,8,0:0:0:0:
64,32,74476,6,0,L|296:32,1,220,8|0,0:0|0:0,0:0:0:0:
448,112,75093,2,0,L|336:112,1,110,8|0,0:0|0:0,0:0:0:0:
176,112,75504,1,8,0:0:0:0:
336,144,75709,1,8,0:0:0:0:
32,160,75914,1,0,0:0:0:0:
128,176,76017,1,0,0:0:0:0:
224,192,76120,1,8,0:0:0:0:
256,192,76325,12,0,77147,0:0:0:0:
432,192,77353,5,0,0:0:0:0:
256,224,77558,2,0,L|176:224,2,55,8|0|4,0:0|0:0|0:0,0:0:0:0:
416,256,77969,1,0,0:0:0:0:
128,288,78175,5,0,0:0:0:0:
304,320,78380,2,0,L|368:320,2,55,8|0|4,0:0|0:0|0:0,0:0:0:0:
144,352,78791,1,0,0:0:0:0:
464,352,78997,5,2,0:0:0:0:
288,320,79202,1,8,0:0:0:0:
232,320,79305,1,0,0:0:0:0:
176,320,79408,1,4,0:0:0:0:
256,192,79613,12,0,80846,0:0:0:0:
256,192,81051,12,4,84339,0:0:0:0:

Thanks for the Mod Krah <3
Topic Starter
Gommy

Krah wrote:

Hi
Forgot to post it before so the log itself is some days old.

Log with Mili for the rain
18:47 *Mili is listening to [http://osu.ppy.sh/b/695581 smileY inc. - Hanayuki (TV Size)]
18:47 Mili: I need to re-map half that rain :/
18:47 Mili: But that's the best hitsounds I can do .
18:47 Mili: Removed from start since it's all gunna get re-mapped
18:48 Krah: duet at the end still weird ._.
18:48 Mili: I like it.
18:48 Krah: (played it with lowered music volume to hear something)
18:48 Mili: It's not an overdose, so it doesn't have to meet any requirements.
18:48 Krah: "doesn't have to meet any requirements"
18:49 Krah: So don't ask me to play it ._.
18:49 Mili: I was showing you :)
18:50 Krah: dat easy repeated sliders
18:51 Krah: totally not the most overused position :^)
18:51 Mili: Oh well
18:51 Mili: People still complain it's too hard, I don't even understand the criteria for rains.
18:51 Krah: series of 6hdahs have nothing to do in a rain
18:51 Krah: the 4 one can be ok
18:51 Krah: rest is fine
18:52 Mili: Apparently it's too many stars, but who the f goes by star rating?
18:52 Krah: series of 6hdahs = he hdash spam at the end
18:52 Mili: Doesn't mean jack tbh.
18:52 Mili: Yeah
18:52 Krah: change it and it will probably drop
18:52 Mili: I am re-mapping the end and the whole start.
18:52 Mili: Because the triplets are annoying
18:52 Krah: 1/4 hdash boost it also
18:52 Krah: the 3/4sliders (I suppose they are)
18:52 Mili: 1/4 hdash is so fun though.
18:52 Krah: totally ok for me in a rain
18:52 Krah: but the series of hdash lol now
18:52 Krah: no*
18:53 Mili: Just the ones at the end?
18:53 Krah: there is another spam like that
18:53 Krah: can't remind where
18:53 Krah: not the best idea in a rain but I think this was 3 or 4 so can still be ok
18:55 Mili: Yeah there is a 5hdash in the kai time, two of them
18:55 Mili: But the end is horrible.
18:55 Mili: And should I remap the start?
18:55 Mili: I find the triplets way too repetetive :/
18:55 Krah: before the spinner = ok
18:56 Krah: the increasing jump just after (with a hdash at the end) = a bit tricky
18:56 Krah: look again for the jump just before the hdash maybe to limit
18:57 Krah: triplets are fine for me, can change some if you find something else will not be bad
18:57 Krah: but sitll ok like that
18:57 Krah: the other hdash spam is at 75% +/-
18:58 Krah: the pattern just at the end with the double hdash is totally ok
18:59 Krah: (actually it's 2times the same pattern I think)
18:59 Mili: Yeah it is
18:59 Krah: the 1st triplet is mapped on something ?
19:00 Krah: or it's like with a dance number ?
19:00 Mili: Idk what with a dance number is like
19:00 Mili: I don't copy patterns from editor, I just map whatever.
19:00 Mili: So idk what patterns it has.
19:01 *Krah is listening to [http://osu.ppy.sh/b/98415 Hatsune Miku - With a Dance Number]
19:01 Krah: 4 1st notes ar emapped on nothing
19:01 Krah: was just a shitty reference
19:01 Mili: Oh, where is that on mine
19:01 Mili: ?
19:01 Mili: At the start?
19:01 Krah: yap
19:01 Krah: 2 1st notes
19:02 Krah: couldn't hear anything while testing
19:02 Mili: If you remove the notes
19:02 Mili: There is a slight kinda vibration or something
19:02 Mili: But it's pretty much being remapped so.
19:02 Krah: if you keep those notes it will be shitty cuz hs too loud
19:03 Mili: Yeah, I'm remapping up until about half way anyway
19:03 Krah: "vibrations" seems to be in 1/6
19:03 Krah: not sure
19:03 Krah: 00:00:230 - with 1st here
19:03 Krah: just a weird begining actually
19:04 Mili: Yep
19:04 Mili: Most likely going to be removed
19:04 Krah: yap better
19:04 Mili: And the first slider is the start point
19:04 Krah: 1st slider is ok
19:04 Mili: Removing the (1, 2)
19:05 Krah: 00:12:627 (4,5) - tricky
19:06 Krah: really close to a hdash and because of that can be easily missed
19:06 Krah: it's at the begining so can still be accepted
19:06 Krah: (if you want to see how it's close just move 5 one grid to the left and bim 4,5 is a hdash)
19:06 Mili: Is that the uhhh
19:06 Mili: Single notes that get bigger and last 1 is h-dash?
19:06 Mili: Onto slider?
19:06 Mili: Because that's cool
19:08 Krah: move both (4) & (5) some grids to the middle (even 2 can be sufficient)
19:08 Krah: still cool
19:08 Krah: less tricky
19:10 Krah: it's a cool pattern but the jump just before the hdash is usually the hardest
19:10 Mili: Yeah, if you want, can you post this to forums?
19:10 Mili: It's 3:10 am lol
19:11 Krah: (oh australian)
19:11 Mili: And I need to sleep, but I'll get the uploader to kudosu you
19:11 Mili: Yah <3

Basically testplayed and talked about the diff itself (difficulty, some patterns, repetitive parts)

Quick recheck of the rain itself.
  1. 00:19:408 (7,1) - Not even sure if a 3/4 here is really justified for (7), 1/2 should fit.
  2. 00:32:559 (4,5) - Same as 00:19:408
  3. 01:00:298 (7,8,1,2,3) - Really really limit for a rain for me. I would prefer to avoid more than 3hdash like that in a row ...
  4. 01:13:448 (7,8,1,2,3,1) - I still doesn't think this series of hdash fit in a rain. It's just too much.
  5. 01:15:709 (4,5,6,7) - (5,6) should be reduced, currently a timed jump after a hdash which is just too hard. (you can also remove the (4,5) hdash but not the best idea for me)

Dropping some words on others diffs.
  • General :
  1. It's me or the end is always the same (timeline) in your diffs ? It's not really an issue but it's weird (specially the 1/8 in the salad) i liked it ^w^ but after i think about it i'll change the 1/8 sliders at salad anyway XD
  2. 9,2 is probably too fast for a 146bpm song like that. 9 could fit better and 8,8 for the rain (this part is up to you, more personal here) hmm, not gonna change this too. i liked it this way.

    For the overdose :
  3. 00:24:339 (4,5) - Troll jump. Either reduce it or make it a hdash but don't keep it like that. thanks for noticing that

    For the platter :
  4. Platter hp should be 5. 6 is really high for a platter i think i accidentally do this...
  5. 00:45:298 (4,5) - 1/4 hdash in platter. This one should be ok with this kind of slider shape and the "1/1" break after it. Be just really cautious if you change anything here
  6. 01:14:373 (6,1) - This one on the other hand isn't the best idea, it's really easy to miss (1) tail here. This part is already slightly hard for a platter without this hdash so ... Should be removed or remapped it's not that hard for me to catch the (1) tail, but i agree that that part is already hard, so i make that part rather easy instead :)

Hope it will help.
Continue like that. I didn't expected something like that from two "beginners" ;)

My pm are always open if you have any question.
thanks for the mod! ^w^ really helpful!
Ciyus Miapah
we did some irc chat, translated to indonesian on conversation
open
18:27 Gommy: fort nerima mod ctb ngga? 'w'
18:27 Fort: mod ctb?
18:27 Fort: wkakakakak
18:27 Gommy: yeah
18:27 Gommy: cuma tv size www
18:28 Fort: mod std juga masih belum selesai selesai ini
18:28 Fort: tapi mana ane liat mapnya
18:28 *Gommy is listening to [http://osu.ppy.sh/b/695582 smileY inc. - Hanayuki (TV Size)]
18:28 Gommy: 12 star priority so.. no kidding, going for rank
18:29 Fort: buat apa ada star priority?
18:29 Fort: :v
18:29 Gommy: buat, hmm. nunjukin keseriusan ? :v
18:29 Fort: wew hanayuki
18:29 Fort: mapnya genocide ini
18:29 Gommy: hanayuki need ctb diff
18:29 Gommy: :'3
18:29 Gommy: yang taiko yak?
18:29 Fort: iyo
18:29 Gommy: tapi ane ngambil dari yang std ;w;
18:29 Fort: lol
18:29 Fort: std ada
18:30 Fort: taiko ada
18:30 Fort: mania sama ctb belum ada yg rank
18:30 Fort: irc mod aja ya
18:31 Gommy: well, okay
18:31 Gommy: ntar copy code irc nya aja terus post di forum, biar ane kasih kudos ^w^
18:33 Fort: dah lama ane gk main ctb jadinya kurang bisa ngehandle pattern jump disini
18:33 *Fort is editing [http://osu.ppy.sh/b/695582 smileY inc. - Hanayuki (TV Size) [Overdose]]
18:33 Fort: ane rasa ini masih rain
18:33 Fort: tapi ane liat ada pattern 1/6
18:34 Fort: wew ternyata 1/8
18:34 Gommy: wkwk 1/8
18:34 Gommy: ane gapernah pake 1/3 atau 1/6
18:34 Gommy: dan menurut ane hanayuki itu lagu relax, jadi gausah terlalu susah
18:34 Fort: 00:54:134 (1,2,3,4,5,1,2,3,4,5,1) - ane rasa ini terlalu berlebihan deh
18:35 Fort: 00:44:168 (1) - coba hapus circle ini
18:36 Gommy: kenapa? ^
18:36 Gommy: ntar jadi ga ngepas sama beat yang dibelakangnya
18:37 Fort: tapi itu jumpnya gak konsisten sama pattern sebelumnya
18:37 Fort: jadinya readability berkurang
18:38 Gommy: oh itu jangan diapus, remap aja XD
18:38 Gommy: kalo itu masalahnya*
18:38 Fort: atau jgn dikasih jump disini 00:43:860 (3,1) -
18:38 Fort: 00:44:476 (4,5,6,7) - soalnya pattern ini rada ngebingungin dikit sih
18:39 Gommy: itu kalo bisa ane samain semacam pattern di genryuu kaiko, kalo udah terbiasa itu nggasusah. dan kalo ane ilangin pattern pattern kaya gitu ini overdose beneran jadi rain
18:40 *Gommy jadi gaenak hati kayanya ane ngenolak semua ;w;
18:40 Fort: eh bukan itu lol
18:40 Fort: oh gpp kok
18:40 Fort: ane dh lama gak liat gimana perkembangan mapping di ctb
18:41 Fort: jadi ane masih percaya sama modding style nya ursa
18:41 Gommy: bukan yang itu? terus yang mana
18:41 Fort: lupakan lah
18:41 Gommy: ngga, tadi fort bilang "eh bukan itu lol"
18:41 Fort: 00:43:860 (3,1) - yang ini udah di remap kah?
18:42 Gommy: bingung ngeremapnya gimana
18:42 Gommy: kayanya gitu udah bagus www XD
18:42 Fort: yeh
18:42 Gommy: advice dong
18:42 Gommy: diremapnya kemana
18:42 Fort: ane saranin kaya gini
18:43 Fort: http://puu.sh/hQrWB/b95c938e5b.jpg
18:43 Gommy: ctrl + g?
18:43 Fort: ya mungkin
18:44 Fort: biar jarak slider end sama circle deket
18:44 Fort: jadi konsisten sama pattern kau sebelumnya
18:44 Gommy: kalo diganti kaya gitu dari 00:43:551 (2) - ke 00:43:860 (3) - jadi susah
18:45 Fort: 00:58:346 - tambah circle disini
18:45 Fort: ya deketin lagi lah
18:45 Gommy: yang nambah circle done
18:46 Gommy: maybe yang ctrl + g ane pass
18:46 Fort: ya lah
18:47 Fort: sama yang pattern 1/8 itu di nerf aja
18:47 Fort: jadiin 1/4
18:47 Gommy: 00:59:168 - tambah circle juga ngga?
18:47 Gommy: biar pas sama yang tadi
18:47 Fort: ya deh bagus
18:48 Fort: tapi enggak juga gpp soalnya kedengerannya itu follow vocal
18:48 Gommy: itu ada bunyi drumnya dibelakang juga
18:48 Gommy: ane itu kadang ngikutin vocal kadang ngikutin background sound
18:49 Fort: iya bebas
18:49 Fort: kan ini map mu bukan map ane
18:49 Fort: haha
18:49 Gommy: ;w; setiap modding harus ngasih penjelasan yang jelas www
18:49 Fort: 01:13:449 (4,1) - note 1 itu strong notes
18:49 Gommy: maksudnya harus ngereply moddernya *
18:50 Gommy: jadi? ^
18:50 Fort: jadi jarak antara 4 dan 1 ditambah lagi biar sense
18:50 Fort: ini first map?
18:50 Fort: btw
18:50 Gommy: x: 413?
18:51 Gommy: first map going ranked, yeah
18:51 Gommy: kalo pending udah lumayan banyak
18:51 Fort: lol k
18:51 Gommy: x
18:51 Gommy: x: 413 segitu?
18:52 Gommy: atau 440
18:52 Fort: yang jelas ini jump 01:13:038 (2,3) - lumayan gede sih
18:52 Gommy: itu jumpnya kecil, coba di geser 1 kotak aja. jumpnya ilang
18:53 Gommy: kecil tapi beruntun
18:54 Fort: 01:12:832 (1,2,3,4,1) - http://puu.sh/hQspO/501304db03.jpg
18:54 Fort: pindahin ke x40
18:55 Fort: 01:17:969 (1) - pindahin ke x40
18:55 Fort: 01:18:072 - add circle
18:56 Gommy: slidernya vertikal aja yang 01:13:654 (1) - ?
18:57 Fort: ya
18:58 Fort: 01:21:308 - harus ada notes disini
18:59 Fort: 01:23:106 (2) - geser ke 01:23:055 -
18:59 Gommy: 01:17:969 (1) - x: 472? soalnya sebenernya disitu dia gaada strong beat jadi mendingan diem aja kayanya
19:00 Fort: 01:23:363 (1) - geser ke 01:23:414 -
19:00 Fort: lel
19:01 Gommy: 01:23:363 (1) - yang ini udah bener
19:01 Fort: susah ngejelasinnya
19:01 Gommy: dan 01:21:308 - beatnya lemah, jadi biarin kosong aja
19:01 Fort: itu jelas bgt
19:02 Fort: lemah darimana coba
19:02 Gommy: samar menurut ane
19:02 Fort: gedein volume nya
19:03 Fort: buat yang 01:17:764 (4,1) -
19:03 Fort: itu combo paling kuat itu di 01:17:764 (4) - bukan di 01:17:969 (1) -
19:03 Fort: soalnya itu downbeat
19:05 Gommy: iya
19:05 Gommy: emang disitu
19:05 Gommy: makanya ane bilang di 01:17:969 (1) - itu diem aja jangan kasih jump soalnya downbeat
19:06 Fort: oh i see
19:07 Fort: ini buat pengingat aja
19:07 Fort: 01:21:051 (1,1,2,1,1,2,1,1) - ane masih ragu sama ini snapping
19:08 Fort: ya kalau menurutmu ngepas, menurut ane kaya ada sedikit notes yang gk ngepas
19:08 Fort: coba tanyain lagi ke modder lain
19:09 Gommy: well, krah ngga ngomong apa apa soal yang part itu, dia cuma bilang ilangin 1/8 slidernya buat salad
19:11 Fort: 00:38:928 (1,2,3,4,1) - well... ini pattern stream lemah sih
19:12 Fort: mungkin bisa diganti jadi triplet pattern
19:12 Gommy: triplet pattern? .w.
19:13 Gommy: oh yeah i know
19:13 Gommy: well, kalo dibiarin kaya gitu bakalan nambah star diff kan? ane mau bikin jadi 5 star sebenernya, jadi mungkin ngga ane ganti jadi triplet pattern
19:14 Fort: ya variasikan lah
19:14 Fort: bukan triplet 1/2 jump
19:14 Gommy: 1/4 kan?
19:15 Gommy: kalo mau divariasikan, ane milih kaya di
19:15 *Gommy is playing [http://osu.ppy.sh/b/390883 senya - Tsuki ni Murakumo Hana ni Kaze (PV ver.) [Xinely's Overdose]] <CatchTheBeat>
19:15 Gommy: kan ada semacam jump kaya gitu, tapi dia ada yang beda gitu lah
19:15 Fort: lol itu map
19:15 Fort: itu kena dq ursa
19:15 Gommy: dq?
19:16 Fort: ya gara" overmapping sih
19:16 Fort: disqualify
19:16 Gommy: tapi akhirnya kerank juga
19:16 Gommy: emang 5.26 itu overmap?
19:16 Fort: yaiyalah dia change lagi patten jumpnya
19:16 Fort: itu dikurangin
19:16 Fort: aslinya mah 5.40 klo gk salah
19:17 Fort: tapi ane lupa
19:17 Fort: well ane gk bisa bilang apa" lagi
19:17 Fort: bingung combo patternnya
19:18 Fort: tapi in gameplay lumayan kok ini
19:19 Gommy: thanks :3/, btw fort kirim code ircnya aja ke forum lel, mau ane kasih kudos
19:20 Fort: bentar ini satu lagi
19:20 Fort: 01:07:695 (1,1) - hyperdash pls
19:20 Fort: ini pixelnya greget
19:21 Gommy: oh troll dash
19:21 Gommy: sorry ane gasadar XD
19:23 Fort: oke deh
Topic Starter
Gommy

Fort wrote:

we did some irc chat, translated to indonesian on conversation
open
18:27 Gommy: fort nerima mod ctb ngga? 'w'
18:27 Fort: mod ctb?
18:27 Fort: wkakakakak
18:27 Gommy: yeah
18:27 Gommy: cuma tv size www
18:28 Fort: mod std juga masih belum selesai selesai ini
18:28 Fort: tapi mana ane liat mapnya
18:28 *Gommy is listening to [http://osu.ppy.sh/b/695582 smileY inc. - Hanayuki (TV Size)]
18:28 Gommy: 12 star priority so.. no kidding, going for rank
18:29 Fort: buat apa ada star priority?
18:29 Fort: :v
18:29 Gommy: buat, hmm. nunjukin keseriusan ? :v
18:29 Fort: wew hanayuki
18:29 Fort: mapnya genocide ini
18:29 Gommy: hanayuki need ctb diff
18:29 Gommy: :'3
18:29 Gommy: yang taiko yak?
18:29 Fort: iyo
18:29 Gommy: tapi ane ngambil dari yang std ;w;
18:29 Fort: lol
18:29 Fort: std ada
18:30 Fort: taiko ada
18:30 Fort: mania sama ctb belum ada yg rank
18:30 Fort: irc mod aja ya
18:31 Gommy: well, okay
18:31 Gommy: ntar copy code irc nya aja terus post di forum, biar ane kasih kudos ^w^
18:33 Fort: dah lama ane gk main ctb jadinya kurang bisa ngehandle pattern jump disini
18:33 *Fort is editing [http://osu.ppy.sh/b/695582 smileY inc. - Hanayuki (TV Size) [Overdose]]
18:33 Fort: ane rasa ini masih rain
18:33 Fort: tapi ane liat ada pattern 1/6
18:34 Fort: wew ternyata 1/8
18:34 Gommy: wkwk 1/8
18:34 Gommy: ane gapernah pake 1/3 atau 1/6
18:34 Gommy: dan menurut ane hanayuki itu lagu relax, jadi gausah terlalu susah
18:34 Fort: 00:54:134 (1,2,3,4,5,1,2,3,4,5,1) - ane rasa ini terlalu berlebihan deh
18:35 Fort: 00:44:168 (1) - coba hapus circle ini
18:36 Gommy: kenapa? ^
18:36 Gommy: ntar jadi ga ngepas sama beat yang dibelakangnya
18:37 Fort: tapi itu jumpnya gak konsisten sama pattern sebelumnya
18:37 Fort: jadinya readability berkurang
18:38 Gommy: oh itu jangan diapus, remap aja XD
18:38 Gommy: kalo itu masalahnya*
18:38 Fort: atau jgn dikasih jump disini 00:43:860 (3,1) -
18:38 Fort: 00:44:476 (4,5,6,7) - soalnya pattern ini rada ngebingungin dikit sih
18:39 Gommy: itu kalo bisa ane samain semacam pattern di genryuu kaiko, kalo udah terbiasa itu nggasusah. dan kalo ane ilangin pattern pattern kaya gitu ini overdose beneran jadi rain
18:40 *Gommy jadi gaenak hati kayanya ane ngenolak semua ;w;
18:40 Fort: eh bukan itu lol
18:40 Fort: oh gpp kok
18:40 Fort: ane dh lama gak liat gimana perkembangan mapping di ctb
18:41 Fort: jadi ane masih percaya sama modding style nya ursa
18:41 Gommy: bukan yang itu? terus yang mana
18:41 Fort: lupakan lah
18:41 Gommy: ngga, tadi fort bilang "eh bukan itu lol"
18:41 Fort: 00:43:860 (3,1) - yang ini udah di remap kah?
18:42 Gommy: bingung ngeremapnya gimana
18:42 Gommy: kayanya gitu udah bagus www XD
18:42 Fort: yeh
18:42 Gommy: advice dong
18:42 Gommy: diremapnya kemana
18:42 Fort: ane saranin kaya gini
18:43 Fort: http://puu.sh/hQrWB/b95c938e5b.jpg
18:43 Gommy: ctrl + g?
18:43 Fort: ya mungkin
18:44 Fort: biar jarak slider end sama circle deket
18:44 Fort: jadi konsisten sama pattern kau sebelumnya
18:44 Gommy: kalo diganti kaya gitu dari 00:43:551 (2) - ke 00:43:860 (3) - jadi susah
18:45 Fort: 00:58:346 - tambah circle disini
18:45 Fort: ya deketin lagi lah
18:45 Gommy: yang nambah circle done
18:46 Gommy: maybe yang ctrl + g ane pass
18:46 Fort: ya lah
18:47 Fort: sama yang pattern 1/8 itu di nerf aja
18:47 Fort: jadiin 1/4
18:47 Gommy: 00:59:168 - tambah circle juga ngga?
18:47 Gommy: biar pas sama yang tadi
18:47 Fort: ya deh bagus
18:48 Fort: tapi enggak juga gpp soalnya kedengerannya itu follow vocal
18:48 Gommy: itu ada bunyi drumnya dibelakang juga
18:48 Gommy: ane itu kadang ngikutin vocal kadang ngikutin background sound
18:49 Fort: iya bebas
18:49 Fort: kan ini map mu bukan map ane
18:49 Fort: haha
18:49 Gommy: ;w; setiap modding harus ngasih penjelasan yang jelas www
18:49 Fort: 01:13:449 (4,1) - note 1 itu strong notes
18:49 Gommy: maksudnya harus ngereply moddernya *
18:50 Gommy: jadi? ^
18:50 Fort: jadi jarak antara 4 dan 1 ditambah lagi biar sense
18:50 Fort: ini first map?
18:50 Fort: btw
18:50 Gommy: x: 413?
18:51 Gommy: first map going ranked, yeah
18:51 Gommy: kalo pending udah lumayan banyak
18:51 Fort: lol k
18:51 Gommy: x
18:51 Gommy: x: 413 segitu?
18:52 Gommy: atau 440
18:52 Fort: yang jelas ini jump 01:13:038 (2,3) - lumayan gede sih
18:52 Gommy: itu jumpnya kecil, coba di geser 1 kotak aja. jumpnya ilang
18:53 Gommy: kecil tapi beruntun
18:54 Fort: 01:12:832 (1,2,3,4,1) - http://puu.sh/hQspO/501304db03.jpg
18:54 Fort: pindahin ke x40
18:55 Fort: 01:17:969 (1) - pindahin ke x40
18:55 Fort: 01:18:072 - add circle
18:56 Gommy: slidernya vertikal aja yang 01:13:654 (1) - ?
18:57 Fort: ya
18:58 Fort: 01:21:308 - harus ada notes disini
18:59 Fort: 01:23:106 (2) - geser ke 01:23:055 -
18:59 Gommy: 01:17:969 (1) - x: 472? soalnya sebenernya disitu dia gaada strong beat jadi mendingan diem aja kayanya
19:00 Fort: 01:23:363 (1) - geser ke 01:23:414 -
19:00 Fort: lel
19:01 Gommy: 01:23:363 (1) - yang ini udah bener
19:01 Fort: susah ngejelasinnya
19:01 Gommy: dan 01:21:308 - beatnya lemah, jadi biarin kosong aja
19:01 Fort: itu jelas bgt
19:02 Fort: lemah darimana coba
19:02 Gommy: samar menurut ane
19:02 Fort: gedein volume nya
19:03 Fort: buat yang 01:17:764 (4,1) -
19:03 Fort: itu combo paling kuat itu di 01:17:764 (4) - bukan di 01:17:969 (1) -
19:03 Fort: soalnya itu downbeat
19:05 Gommy: iya
19:05 Gommy: emang disitu
19:05 Gommy: makanya ane bilang di 01:17:969 (1) - itu diem aja jangan kasih jump soalnya downbeat
19:06 Fort: oh i see
19:07 Fort: ini buat pengingat aja
19:07 Fort: 01:21:051 (1,1,2,1,1,2,1,1) - ane masih ragu sama ini snapping
19:08 Fort: ya kalau menurutmu ngepas, menurut ane kaya ada sedikit notes yang gk ngepas
19:08 Fort: coba tanyain lagi ke modder lain
19:09 Gommy: well, krah ngga ngomong apa apa soal yang part itu, dia cuma bilang ilangin 1/8 slidernya buat salad
19:11 Fort: 00:38:928 (1,2,3,4,1) - well... ini pattern stream lemah sih
19:12 Fort: mungkin bisa diganti jadi triplet pattern
19:12 Gommy: triplet pattern? .w.
19:13 Gommy: oh yeah i know
19:13 Gommy: well, kalo dibiarin kaya gitu bakalan nambah star diff kan? ane mau bikin jadi 5 star sebenernya, jadi mungkin ngga ane ganti jadi triplet pattern
19:14 Fort: ya variasikan lah
19:14 Fort: bukan triplet 1/2 jump
19:14 Gommy: 1/4 kan?
19:15 Gommy: kalo mau divariasikan, ane milih kaya di
19:15 *Gommy is playing [http://osu.ppy.sh/b/390883 senya - Tsuki ni Murakumo Hana ni Kaze (PV ver.) [Xinely's Overdose]] <CatchTheBeat>
19:15 Gommy: kan ada semacam jump kaya gitu, tapi dia ada yang beda gitu lah
19:15 Fort: lol itu map
19:15 Fort: itu kena dq ursa
19:15 Gommy: dq?
19:16 Fort: ya gara" overmapping sih
19:16 Fort: disqualify
19:16 Gommy: tapi akhirnya kerank juga
19:16 Gommy: emang 5.26 itu overmap?
19:16 Fort: yaiyalah dia change lagi patten jumpnya
19:16 Fort: itu dikurangin
19:16 Fort: aslinya mah 5.40 klo gk salah
19:17 Fort: tapi ane lupa
19:17 Fort: well ane gk bisa bilang apa" lagi
19:17 Fort: bingung combo patternnya
19:18 Fort: tapi in gameplay lumayan kok ini
19:19 Gommy: thanks :3/, btw fort kirim code ircnya aja ke forum lel, mau ane kasih kudos
19:20 Fort: bentar ini satu lagi
19:20 Fort: 01:07:695 (1,1) - hyperdash pls
19:20 Fort: ini pixelnya greget
19:21 Gommy: oh troll dash
19:21 Gommy: sorry ane gasadar XD
19:23 Fort: oke deh
thanks for the irc mod Fort ^w^
Vincs
I'll try my best :>


General
  1. The difficulty gap between the Salad and the Mili's Rain is a bit too high, try to lower the difficulty of the Mili's rain a bit.
  2. The AR feels a bit too high on the Overdose.
Salad
  1. Nothing to worry about.
Platter
  1. 00:56:394 (1,2,3) - In my opinion these kind of patterns feel a bit weird for players at a platter, not a big problem tho.
Mili's Rain
  1. 00:02:147 (1) - Not really justified in my opinion, not in the rythm.
  2. 00:54:750 (1,2,3,4,1,2,3,4) - A bit too much for a rain, try to make it easier to ss atleast.
  3. 01:07:901 (1,2,3,4,1,2,3,4) - Same as above.
Overdose
  1. 00:02:147 (1,1) - You could add 2 notes between these two to make it follow the rythm a bit more, and thus avoiding the "boring" feeling of the start. (couldn't think of another word than boring, sorry for my bad english :( ).
  2. 00:07:079 (1,1) - You could change these two for a slider, would fit the song much better in my opinion.
There you go, good luck Gommy!
Topic Starter
Gommy

Vincs wrote:

I'll try my best :>


General
  1. The difficulty gap between the Salad and the Mili's Rain is a bit too high, try to lower the difficulty of the Mili's rain a bit. i'll reply the same for this again, it's up to mili to lower the star diff or not. i'm not going to force him.
  2. The AR feels a bit too high on the Overdose. if i'm gonna change this to 9, i'll gonna have to decrease the rain ar too, i doubt mili will want that. so i'll keep it for the moment.
Salad
  1. Nothing to worry about.
Platter
  1. 00:56:394 (1,2,3) - In my opinion these kind of patterns feel a bit weird for players at a platter, not a big problem tho. actually this one is more weird 00:44:887 (3,4,5) - . but thanks for the warning, i'll change it if there's more mod saying to change it
Mili's Rain
  1. 00:02:147 (1) - Not really justified in my opinion, not in the rythm.
  2. 00:54:750 (1,2,3,4,1,2,3,4) - A bit too much for a rain, try to make it easier to ss atleast.
  3. 01:07:901 (1,2,3,4,1,2,3,4) - Same as above.
Overdose
  1. 00:02:147 (1,1) - You could add 2 notes between these two to make it follow the rythm a bit more, and thus avoiding the "boring" feeling of the start. (couldn't think of another word than boring, sorry for my bad english :( ). added
  2. 00:07:079 (1,1) - You could change these two for a slider, would fit the song much better in my opinion.i thinks it's too long if i make it a slider XD so, no thanks.
There you go, good luck Gommy!
thanks for the mod Vincs <3 ^w^
Zoe

Vincs wrote:

I'll try my best :>


General
  1. The difficulty gap between the Salad and the Mili's Rain is a bit too high, try to lower the difficulty of the Mili's rain a bit. I think your suggestions on my diff will lower the stars a bit more :)
Mili's Rain
  1. 00:02:147 (1) - Not really justified in my opinion, not in the rythm. Will change the slider to a single note.
  2. 00:54:750 (1,2,3,4,1,2,3,4) - A bit too much for a rain, try to make it easier to ss atleast. Will have a look at the patterns, I found it easy to SS with HD, but that's just me. I'll see what I can change here.
  3. 01:07:901 (1,2,3,4,1,2,3,4) - Same as above. ^
Thanks Vincs <3
Topic Starter
Gommy

Mili wrote:

Vincs wrote:

I'll try my best :>


General
  1. The difficulty gap between the Salad and the Mili's Rain is a bit too high, try to lower the difficulty of the Mili's rain a bit. I think your suggestions on my diff will lower the stars a bit more :)
Mili's Rain
  1. 00:02:147 (1) - Not really justified in my opinion, not in the rythm. Will change the slider to a single note.
  2. 00:54:750 (1,2,3,4,1,2,3,4) - A bit too much for a rain, try to make it easier to ss atleast. Will have a look at the patterns, I found it easy to SS with HD, but that's just me. I'll see what I can change here.
  3. 01:07:901 (1,2,3,4,1,2,3,4) - Same as above. ^
Thanks Vincs <3
no update? www
autofanboy
Mod Requested by Gommy (M4M)

[ General]

  • Title / Romanised Title
  1. Change it to 花雪(TVsize) / Hanayuki(TVsize) since *this map is with that title so I assume that it is more correct.

    Tags
  2. Maybe you want to add some more? *Some of them can be put here.

    Design
  3. Remove Widescreen Support and Letterbox during Breaks in all diffs.

    Combo Colors
  4. All 3 combo colors are blue in color, I suggest changing 2 of them to another color to diversify the colors, so that the players can notice the fruits more easily.

[ Salad]

  • Gameplay
  1. 00:13:038 (3,1) - I suggest adding a minor dash here to stress the stanza change.
  2. 00:48:997 (3,4,5) - I think it is unnecessary to have a stream here as it changes the overall rhythm, I recommend having 1/2 patterns in the whole diff instead.
  3. 01:01:120 (2,3) - Better chop down the stream by remove (3), because I think the stream here don't suit the diff as the whole diff do not contain much streams and it is a Salad only.
  4. 01:06:257 (1) - End this spinner earlier to provide more preparation time for the players (since they are mostly beginner and they need more time). I do suggest ending the spinner at 01:07:079 or 01:07:284
  5. 01:19:408 (1,1) - End this spinner earlier with the same reason above. I suggest removing 01:21:051 (1) and lengthen the spinner till 01:21:051 as it suits well.
  6. In general I think the jumps are nice but some sliders are way too hard to catch and the players have to dash in order to get the head and tail. I think the main cause is the Slider Velocity, I recommend lowering the SV from 2.00 (because it is really high) to maybe 1.7 or 1.8 to solve it, or just change the angle of the slider to make it slanted.

    Hitsounds
  7. 00:26:805 and 01:14:476 are with drum as the main hitsound. I think the change between S:C1 to D is quite strange. You should find a hitsound sample changing the hitnormal to suit the difference, or just simply change it back to S:C1 but with louder volume.

[ Platter]

  • Difficulty
  1. Lower the Circle Size to 3.5 so that there are obvious differences between Salad and Rain.

    Gameplay
  2. 00:06:462 (1) - This slider is way too weird, change it to a curved slider instead.
  3. 00:13:038 (1,1) - Maybe this is a bit hard for the beginner players who want to try Platter as they have to turn the direction of movement after dashing. I recommend using such pattern: *click.
  4. 00:41:599 (2,3,4) - Distances are too high, and they are uneven with the distance of 00:41:394 (1,2) and 00:42:216 (4,1) etc. Lower the distance a bit or the players have to dash in middle.
  5. 00:43:243 (1,2,3) - This pattern doesn't suit the background music. Change it to 1/2 pattern.
  6. 00:44:887 (3,4,5) - This pattern is weird and doesn't suit the background music either, I suggest changing it to 1/2 pattern instead.
  7. 00:53:106 (1,2,3) - Same as 00:41:599 (2,3,4)
  8. 00:54:647 (11,1) - Add a HDash and change the direction of (1) from pointing right to left for better flow and stress of stanza.
  9. 01:07:901 (1,2) - The pattern suddenly changed, which is inconsistent to previous patterns, change it to *this.
  10. 01:09:545 (1,2,3,4) - This pattern is way too hard for Platter! Reduce the distance between the sliders and remove the minor dash effects in each sliders.

    Hitsounds
  11. 00:26:805 and 01:14:476 are with drum as the main hitsound. I think the change between S:C1 to D is quite strange. You should find a hitsound sample changing the hitnormal to suit the difference, or just simply change it back to S:C1 but with louder volume.

[ Mili's Rain]

  • Gameplay
  1. This rain is too hard and it seems not fitting the difficulty spread of N-H-I. Salad contains a bit dashes, Platter with a few HDashes but Rain with a lot of HDashes. Some of the HDashes in the Rain are not that necessary and not fitting the rhythm. I will point out some below.
  2. 00:01:942 (4,1,2) - Too hard! Reduce the HDash between (1,2).
  3. 00:06:462 (1,2,3,4,5,6) - Too hard to catch after HDashing from previous-(7) to (1). Change the curve to this: *Click.
  4. 00:13:038 (7,1) - Missing HDash here.
  5. 00:26:599 (9,1) - ^
  6. 00:41:599 (2,3,4) - Unnecessary HDashes, which make this pattern kind of Overdose. I recommend reducing the distances and remove the HDashes.
  7. 00:44:887 (1,2,3,4) - ^, the patterns are similar to the one here: ginkiha - Oriens
  8. 00:49:613 (1,2,3,4,5,6,7) - Distances are way too far. Reduce the distance, or at least reduce the distance between (1,2).
  9. 00:53:106 (1,2,3) - I think this pattern is fine but you may change this like 00:41:599 (2,3,4) or add a HDash between 00:53:723 (3,1)
  10. 00:53:928 - 00:54:750 - Here contains a stream in Platter, but in the Rain, this part is with simple circle patterns, which is different from the spread. I think you can change this part to a stream or just ask if Platter can replace with the circle patterns here.
  11. 00:54:750 (1,2,3) - Yea.
  12. 00:56:394 (1,2,3,4) - Oriens.
  13. 01:02:969 (1,2,3) - Not fitting the background music. They are in 1/2 patterns with 1/4 gaps.
  14. 01:04:613 (3,4,5) - Too hard to catch (5) after HDashing in (3,4).
  15. 01:05:435 (1,2,3) - ^
  16. 01:07:901 (1,2,3) - Same as 00:54:750 (1,2,3)
  17. 01:09:544 (1,2,3,4) - Definitely a no no!
  18. 01:15:709 (4,5,6,7) - I find this a bit hard to catch (6,7) after HDashing in (4,5). Maybe you want to reduce the distance or change the direction of stream (5,6,7)?

[ Overdose]

  • Gameplay
  1. 00:06:565 - Missing a circle.
  2. 00:38:928 (1,2,3,4) - This stream needs some polishes. I think Ctrl+G'ing (3,4) separately will be better here. It is awkward that the player have to change the direction of dashing after (1,2).
  3. 00:44:784 (7,1) - Too hard to catch (1) after HDashing in the previous patterns.
  4. 00:46:325 (1) - You kind of missed the white ticks. Change this to 1/2 slider with a circle.
  5. 00:57:627 (4,1) - Need a HDash or it will confuse the player.
  6. 01:23:055 (2,1) - Add HDash to keep consistency with previous pattern.
  7. In general, too many HDashes in this diff. You should remove some of them as they are not really necessary in the background music, unless you really want to stress the rhythm there.

    Hitsounds
  8. 00:26:805 and 01:14:476 are with drum as the main hitsound. I think the change between S:C1 to D is quite strange. You should find a hitsound sample changing the hitnormal to suit the difference, or just simply change it back to S:C1 but with louder volume.

Good luck ranking the mapset!
-AFB
Zoe

alienflybot wrote:

[ Mili's Rain]

  • Gameplay
  1. This rain is too hard and it seems not fitting the difficulty spread of N-H-I. Salad contains a bit dashes, Platter with a few HDashes but Rain with a lot of HDashes. Some of the HDashes in the Rain are not that necessary and not fitting the rhythm. I will point out some below.
  2. 00:01:942 (4,1,2) - Too hard! Reduce the HDash between (1,2). ~ Was fixed with Vinc's mod, the map just wasn't updated.
  3. 00:06:462 (1,2,3,4,5,6) - Too hard to catch after HDashing from previous-(7) to (1). Change the curve to this: *Click. ~ Changed, thank you.
  4. 00:13:038 (7,1) - Missing HDash here. ~ Yeah, HDash matches the strong sound for that beat.
  5. 00:26:599 (9,1) - ^ ~ ^
  6. 00:41:599 (2,3,4) - Unnecessary HDashes, which make this pattern kind of Overdose. I recommend reducing the distances and remove the HDashes. ~ Removed hypers.
  7. 00:44:887 (1,2,3,4) - ^, the patterns are similar to the one here: ginkiha - Oriens ~ Removed HDash from (1,2,3).
  8. 00:49:613 (1,2,3,4,5,6,7) - Distances are way too far. Reduce the distance, or at least reduce the distance between (1,2). ~ Reduced distance between (1,2)
  9. 00:53:106 (1,2,3) - I think this pattern is fine but you may change this like 00:41:599 (2,3,4) or add a HDash between 00:53:723 (3,1) ~ I really like the feel of these sliders and don't want to change them to non-hypers with a hyper on (3,1) but will if I have to.
  10. 00:53:928 - 00:54:750 - Here contains a stream in Platter, but in the Rain, this part is with simple circle patterns, which is different from the spread. I think you can change this part to a stream or just ask if Platter can replace with the circle patterns here. ~ I don't understand why the GD has to match the other diff's, will look into this. Leaving it for now but thank you for the heads up.
  11. 00:54:750 (1,2,3) - Yea. ~ Noted by Vincs and fixed without re-updating. Have changed the patterns again.
  12. 00:56:394 (1,2,3,4) - Oriens. ~ ^
  13. 01:02:969 (1,2,3) - Not fitting the background music. They are in 1/2 patterns with 1/4 gaps. ~ Thank you, have fixed this.
  14. 01:04:613 (3,4,5) - Too hard to catch (5) after HDashing in (3,4). ~ Changed the slider patterns a bit.
  15. 01:05:435 (1,2,3) - ^ ~ ^
  16. 01:07:901 (1,2,3) - Same as 00:54:750 (1,2,3) ~ Fixed as above. (Mentioned by Vincs)
  17. 01:09:544 (1,2,3,4) - Definitely a no no! ~ ^
  18. 01:15:709 (4,5,6,7) - I find this a bit hard to catch (6,7) after HDashing in (4,5). Maybe you want to reduce the distance or change the direction of stream (5,6,7)? ~ Can almost stand still and catch the (6), the (7) is a tap away as well. Will be keeping this for now.

Good luck ranking the mapset!
-AFB
Thank you very much for the mod AFB <3

Mili's Rain
osu file format v14

[General]
AudioFilename: Hanayuki.mp3
AudioLeadIn: 0
PreviewTime: 53928
Countdown: 0
SampleSet: Soft
StackLeniency: 1
Mode: 2
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 504,54750,69545,74476,87627
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.700001

[Metadata]
Title:Hanayuki (TV Size)
TitleUnicode:花雪 (TV Size)
Artist:smileY inc.
ArtistUnicode:smileY inc.
Creator:Gommy
Version:Mili's Rain
Source:ハナヤマタ
Tags:hanayamata ending 大坪由佳 ootsubo yuka ゆうゆ yuuyu
BeatmapID:695581
BeatmapSetID:311412

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:2.2
SliderTickRate:2

[Events]
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Video,0,"Hanayuki.avi"
//Break Periods
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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312,272,72626,5,2,0:0:0:0:
368,272,72729,1,8,0:0:0:0:
424,272,72832,1,2,0:0:0:0:
256,272,73037,1,2,0:0:0:0:
200,272,73140,1,8,0:0:0:0:
144,272,73243,1,2,0:0:0:0:
312,192,73449,1,8,0:0:0:0:
32,192,73653,1,4,0:0:0:0:
128,192,73860,5,8,0:0:0:0:
416,144,74065,1,8,0:0:0:0:
240,96,74271,1,8,0:0:0:0:
64,32,74476,6,0,L|296:32,1,220,8|0,0:0|0:0,0:0:0:0:
448,112,75093,2,0,L|336:112,1,110,8|0,0:0|0:0,0:0:0:0:
176,112,75504,1,8,0:0:0:0:
336,144,75709,1,8,0:0:0:0:
32,160,75914,1,0,0:0:0:0:
128,176,76017,1,0,0:0:0:0:
224,192,76120,1,8,0:0:0:0:
256,192,76325,12,0,77147,0:0:0:0:
432,192,77353,5,0,0:0:0:0:
256,224,77558,2,0,L|176:224,2,55,8|0|4,0:0|0:0|0:0,0:0:0:0:
416,256,77969,1,0,0:0:0:0:
128,288,78175,5,0,0:0:0:0:
304,320,78380,2,0,L|368:320,2,55,8|0|4,0:0|0:0|0:0,0:0:0:0:
144,352,78791,1,0,0:0:0:0:
464,352,78997,5,2,0:0:0:0:
288,320,79202,1,8,0:0:0:0:
232,320,79305,1,0,0:0:0:0:
176,320,79408,1,4,0:0:0:0:
256,192,79613,12,0,80846,0:0:0:0:
256,192,81051,12,4,84339,0:0:0:0:
Topic Starter
Gommy

alienflybot wrote:

Mod Requested by Gommy (M4M)

[ General]

  • Title / Romanised Title
  1. Change it to 花雪(TVsize) / Hanayuki(TVsize) since *this map is with that title so I assume that it is more correct. i kinda want to make it different, if there's any mod telling that i'll change it.

    Tags
  2. Maybe you want to add some more? *Some of them can be put here. nah, thanks i followed the tags from here, i think that's enough/

    Design
  3. Remove Widescreen Support and Letterbox during Breaks in all diffs. i removed the letterbox, but why the widescreen? it had a video in it.

    Combo Colors
  4. All 3 combo colors are blue in color, I suggest changing 2 of them to another color to diversify the colors, so that the players can notice the fruits more easily. i kinda liked it this way, i'll change it if there's another mod saying to change it

[ Salad]

  • Gameplay
  1. 00:13:038 (3,1) - I suggest adding a minor dash here to stress the stanza change. added
  2. 00:48:997 (3,4,5) - I think it is unnecessary to have a stream here as it changes the overall rhythm, I recommend having 1/2 patterns in the whole diff instead. changed
  3. 01:01:120 (2,3) - Better chop down the stream by remove (3), because I think the stream here don't suit the diff as the whole diff do not contain much streams and it is a Salad only. removed
  4. 01:06:257 (1) - End this spinner earlier to provide more preparation time for the players (since they are mostly beginner and they need more time). I do suggest ending the spinner at 01:07:079 or 01:07:284 changed to 01:07:490 -
  5. 01:19:408 (1,1) - End this spinner earlier with the same reason above. I suggest removing 01:21:051 (1) and lengthen the spinner till 01:21:051 as it suits well. changed
  6. In general I think the jumps are nice but some sliders are way too hard to catch and the players have to dash in order to get the head and tail. I think the main cause is the Slider Velocity, I recommend lowering the SV from 2.00 (because it is really high) to maybe 1.7 or 1.8 to solve it, or just change the angle of the slider to make it slanted. actually i kinda interested in this one, please point the slider that was hard and i'll change it c:

    Hitsounds
  7. 00:26:805 and 01:14:476 are with drum as the main hitsound. I think the change between S:C1 to D is quite strange. You should find a hitsound sample changing the hitnormal to suit the difference, or just simply change it back to S:C1 but with louder volume. changed

[ Platter]

  • Difficulty
  1. Lower the Circle Size to 3.5 so that there are obvious differences between Salad and Rain.

    Gameplay
  2. 00:06:462 (1) - This slider is way too weird, change it to a curved slider instead. if it is rankable i won't change it
  3. 00:13:038 (1,1) - Maybe this is a bit hard for the beginner players who want to try Platter as they have to turn the direction of movement after dashing. I recommend using such pattern: *click. it'll help them improve lol, i don't hate the pattern you made tho, if there's another mod told me to change this i'll use your pattern c:
  4. 00:41:599 (2,3,4) - Distances are too high, and they are uneven with the distance of 00:41:394 (1,2) and 00:42:216 (4,1) etc. Lower the distance a bit or the players have to dash in middle. changed
  5. 00:43:243 (1,2,3) - This pattern doesn't suit the background music. Change it to 1/2 pattern. wut? no, it suit perfectly
  6. 00:44:887 (3,4,5) - This pattern is weird and doesn't suit the background music either, I suggest changing it to 1/2 pattern instead. changed
  7. 00:53:106 (1,2,3) - Same as 00:41:599 (2,3,4) changed
  8. 00:54:647 (11,1) - Add a HDash and change the direction of (1) from pointing right to left for better flow and stress of stanza. changed
  9. 01:07:901 (1,2) - The pattern suddenly changed, which is inconsistent to previous patterns, change it to *this. this is intentional c: somehow i liked it
  10. 01:09:545 (1,2,3,4) - This pattern is way too hard for Platter! Reduce the distance between the sliders and remove the minor dash effects in each sliders. reduced a bit

    Hitsounds
  11. 00:26:805 and 01:14:476 are with drum as the main hitsound. I think the change between S:C1 to D is quite strange. You should find a hitsound sample changing the hitnormal to suit the difference, or just simply change it back to S:C1 but with louder volume. changed

[ Overdose]

  • Gameplay
  1. 00:06:565 - Missing a circle. ... no?
  2. 00:38:928 (1,2,3,4) - This stream needs some polishes. I think Ctrl+G'ing (3,4) separately will be better here. It is awkward that the player have to change the direction of dashing after (1,2). it's good already i think? there's another ranked overdose having this pattern so i think it's fine
  3. 00:44:784 (7,1) - Too hard to catch (1) after HDashing in the previous patterns. not too hard, at least for me. and overdose should be hard lol :3
  4. 00:46:325 (1) - You kind of missed the white ticks. Change this to 1/2 slider with a circle. i didn't miss anything owo and if i change it it'll not be consistent with the next pattern
  5. 00:57:627 (4,1) - Need a HDash or it will confuse the player. i'll break the next pattern if i make a hdash there, and i think it's not too hard to catch
  6. 01:23:055 (2,1) - Add HDash to keep consistency with previous pattern.
  7. In general, too many HDashes in this diff. You should remove some of them as they are not really necessary in the background music, unless you really want to stress the rhythm there. i never changed a mod that say "in general". which mean they want me to remap the whole beatmap.

    Hitsounds
  8. 00:26:805 and 01:14:476 are with drum as the main hitsound. I think the change between S:C1 to D is quite strange. You should find a hitsound sample changing the hitnormal to suit the difference, or just simply change it back to S:C1 but with louder volume. for this one, no. it somehow fit for me, but i kinda change the 01:14:476 - part though

Good luck ranking the mapset!
-AFB
thanks for the mod! ^w^ really helpful
WildOne94
Hey Gommy and Mili ovo/
Here for the NM requested from the Wild and Hyper's NM/M4M Queue [STD|CTB]

General
Slider velocity in Salad is too high. 1.5 fit so much better.
01:01:274 and 01:07:849 timing points are not snapped and are a bit close to the next kiai (suggest putting thjem back to the last white tick on the timeline).
Kiai's collide with Mili's diff and should stay the same for consistency even for a GD.
Don't need Letterbox or widescreen support like AFB said.

Salad
00:13:654 (1) - bit of a hard jump to get to. Ctrl + G this and move a bit closer to somewhere like x:384 y:248 (also should this not have a finish at the start) ?

00:26:599 (4) - remove this note for more emphasis on the next note (1)

00:26:805 (1) - This should have a finish on it since it has a clash sound in the music

00:28:243 (1,2,3) - Since you follow the lyrics in the music it would be nice if there was a long slider here because it does not fit as it is atm (specially (1) and (2)) Also it has a lot of 1/4 sliders so adding variety is nice too

00:31:531 (4,1) - Removing (1) and extending (4) into a reverse makes it sway nicer and it can be easier (after adjusting the snapping of course)

00:33:175 (4,1) - This sounds a lot better here


00:39:339 (5) - Remove this because you don't necessarily need this as the vocals stop here and plus it would give a nice short emphasis

00:39:956 (2) - Be nice for a finish at the start of this slider too

00:40:777 (3,4,5,6) - instead of a straight line it would be nice for some variety patterns as quite a number of the ones used are just straight lines. try something like this.


00:49:819 (1) - Little clash noise here for a finish at the start of it

00:51:873 (1,2,3,4,5,6) - For better flow try this. Move (2) to x:272 (3) to x:144 (4) to x:248 (5) to x:344 and (6) to x:216

00:54:750 (1) - This needs a finish again at the start

01:01:942 (2,3) - Swapping these over sound better with the vocals (adjust claps then)

01:16:120 (5) - Imo remove (6) and extend this to a reverse and it glides nicely with that ding noise then :D

01:21:873 (2,3) - if you listen to it back in 25% playback rate these notes are off time (some others ahead are a little bit off too)

Platter
Cool platter :D (SS'ed this huehue)

00:00:298 - Like you sort of did at the end of this diff with the quick notes on the sounds maybe put 2 notes here? one being on the time selected right now and one being here 00:00:401 - goes well with that start noise too

00:07:695 - Instead of that slider being there it would be nice if there was just one note here instead. quite nice emphasis too :D

00:09:750 - Drum noise here that could be used with a circle note on it

00:13:654 (1) - Finish sound at the start (won't mention the finishes again. They are all in Salad mod if you need them :3)

00:39:750 (1,2) - This Jump is a bit hard. Either make (1) into a hyper (which would also give an emphasis on the chorus too) or reduce the distance.

00:40:572 (4) - Imo this would suite the section better (or the pattern you did before this as she says the same lyrics)


00:42:627 (1) - There is not really any sound here. Not too essential but I would remove it

00:59:887 (2) - Instead of this slider it feels better to use circle notes to hit with the vocals

01:13:038 (2) - move this to x:80 for smoother flow

01:17:353 (1) - Be nice if this was moved to x:480 for a hyper near the end. better climax to :D

01:24:339 (1) - it's kind of a soft ending and not sure if this small reverse slider works. I would just use a single circle note

Mili's Rain
00:08:312 (1,2) - quite a strong beat between the 2 here so I would make the end of (1) into a hyper to (2). (move (1) to x:336 and (2) to x:160 or maybe even further out so (7) before has a hyper too. would run smooth)

00:20:230 (2) - move right a bit to x:352 as it is quite a powerful vocal sound and flows nice too

00:29:887 (2) - move to x:160 for better flow

00:40:161 (3,4,5) - another powerful start up here. Try move all these together to x:320

00:46:017 (4) - quite a hard turn around to get. Just ctrl+g on the spot which also give a nice hyper too

00:58:654 (4,5,6) - the claps here sound a bit weird. I would just put them on the white ticks instead. Same goes for 00:59:476 (1,2,3) - and 00:59:887 (4,5,6) - (and ones further along)

01:13:037 (4,5,6) - You should mirror these a bit better on the grid and move them all to x:192. Better flow too. = profit :3

01:15:914 (5,6,7) - bit of a hard turn again. At least move the notes closer together (I see what you try to do here though for the finale :3)

Cool Rain :D/

Overdose
00:01:120 (1) - move this to x:352 as where it is atm is too easy and needs to be spread out more.

00:06:257 (2) - Imo this would fit the music SO much better with this pattern too. (Go crazy with overdose :3)




00:59:887 (2) - instead of this slider have 2 circle instead and make (2,3,4) hypers cause it goes nicely with the vocals from side to side

01:17:764 (4,1) - Sound like a slider would go here instead making it better with the vocals

01:18:586 (4,1) - ^

Really good overdose :3 I loved it

Well I hope this helped :D
Any questions feel free to pm me or leave a message in my inbox
Good luck :3/ (good beatmap)
Topic Starter
Gommy

WildOne94 wrote:

Hey Gommy and Mili ovo/
Here for the NM requested from the Wild and Hyper's NM/M4M Queue [STD|CTB]

General
Slider velocity in Salad is too high. 1.5 fit so much better. changed to 1.8
01:01:274 and 01:07:849 timing points are not snapped and are a bit close to the next kiai (suggest putting thjem back to the last white tick on the timeline). no, it's something for like fountain thing when kiai comes lol
Kiai's collide with Mili's diff and should stay the same for consistency even for a GD.
Don't need Letterbox or widescreen support like AFB said. changed

Salad
00:13:654 (1) - bit of a hard jump to get to. Ctrl + G this and move a bit closer to somewhere like x:384 y:248 (also should this not have a finish at the start) ? moved to x:440 without ctrl+g. and added the finish

00:26:599 (4) - remove this note for more emphasis on the next note (1) for the hitsound sake, no

00:26:805 (1) - This should have a finish on it since it has a clash sound in the music added

00:28:243 (1,2,3) - Since you follow the lyrics in the music it would be nice if there was a long slider here because it does not fit as it is atm (specially (1) and (2)) Also it has a lot of 1/4 sliders so adding variety is nice too for this part i follow the bg sound

00:31:531 (4,1) - Removing (1) and extending (4) into a reverse makes it sway nicer and it can be easier (after adjusting the snapping of course) liked it this way

00:33:175 (4,1) - This sounds a lot better here i follow the lyrics at that part, not seems to be fit for me


00:39:339 (5) - Remove this because you don't necessarily need this as the vocals stop here and plus it would give a nice short emphasis no m8, it's im following the rythm

00:39:956 (2) - Be nice for a finish at the start of this slider too added

00:40:777 (3,4,5,6) - instead of a straight line it would be nice for some variety patterns as quite a number of the ones used are just straight lines. try something like this. changed


00:49:819 (1) - Little clash noise here for a finish at the start of it changed

00:51:873 (1,2,3,4,5,6) - For better flow try this. Move (2) to x:272 (3) to x:144 (4) to x:248 (5) to x:344 and (6) to x:216 changed

00:54:750 (1) - This needs a finish again at the start changed

01:01:942 (2,3) - Swapping these over sound better with the vocals (adjust claps then) no, but i make it easier

01:16:120 (5) - Imo remove (6) and extend this to a reverse and it glides nicely with that ding noise then :D changed

01:21:873 (2,3) - if you listen to it back in 25% playback rate these notes are off time (some others ahead are a little bit off too) fixed

Platter
Cool platter :D (SS'ed this huehue)

00:00:298 - Like you sort of did at the end of this diff with the quick notes on the sounds maybe put 2 notes here? one being on the time selected right now and one being here 00:00:401 - goes well with that start noise too ah.. no. the beat is too weak. good point tho

00:07:695 - Instead of that slider being there it would be nice if there was just one note here instead. quite nice emphasis too :D followed the guitar sound lol. hear it

00:09:750 - Drum noise here that could be used with a circle note on it not following the drum sound here, there's more strong beat

00:13:654 (1) - Finish sound at the start (won't mention the finishes again. They are all in Salad mod if you need them :3) yeah m8, i changed all diff

00:39:750 (1,2) - This Jump is a bit hard. Either make (1) into a hyper (which would also give an emphasis on the chorus too) or reduce the distance. lol thanks this is not intentional. added hyper

00:40:572 (4) - Imo this would suite the section better (or the pattern you did before this as she says the same lyrics) changed


00:42:627 (1) - There is not really any sound here. Not too essential but I would remove it there is...

00:59:887 (2) - Instead of this slider it feels better to use circle notes to hit with the vocals no, i liked it this way

01:13:038 (2) - move this to x:80 for smoother flow moved

01:17:353 (1) - Be nice if this was moved to x:480 for a hyper near the end. better climax to :D the distance will be too hard from 4 -> 1. but i make this part easier

01:24:339 (1) - it's kind of a soft ending and not sure if this small reverse slider works. I would just use a single circle note works for me

Overdose
00:01:120 (1) - move this to x:352 as where it is atm is too easy and needs to be spread out more. it's intentional

00:06:257 (2) - Imo this would fit the music SO much better with this pattern too. (Go crazy with overdose :3) i want the intro to be rather relaxing




00:59:887 (2) - instead of this slider have 2 circle instead and make (2,3,4) hypers cause it goes nicely with the vocals from side to side too hard m8

01:17:764 (4,1) - Sound like a slider would go here instead making it better with the vocals changed

01:18:586 (4,1) - ^ ^

Really good overdose :3 I loved it

Well I hope this helped :D
Any questions feel free to pm me or leave a message in my inbox
Good luck :3/ (good beatmap)
thanks for the mod! really helpful ^w^
NVAN
Hi ^w^

[Salad]
  1. 00:03:586 (2) - Make sure to never use 1/4 sliders on Salad and Cup
  2. 00:27:421 (4,5) - Control the Spacing so player don't need to dash a lot here
  3. 00:28:654 (3,4) - ^
  4. 00:50:230 (2,3) - Check spacing
  5. 01:21:565 (1,2,3,1,2,3,1) - Please remove this part since this part will make the notes feels like nowhere.
[Platter]

  • 00:06:462 (1) - Don't try to give a wiggle like this in platter, You used it at the wrong time and moment And *music* Wiggle, Wiggle, Wiggle *music*
    00:20:846 (4) - Try to use the same slider as 00:20:846 (4)
    01:16:428 (2,3) - Make these two touching to the tail of 1
  1. 01:21:257 - Try to add a fruit (circle) here
  2. 01:24:339 (1) - Remove the reverse. I didn't hear a 3/8 beats here, There's only even 2/8 o.O

[Mili's Rain]
  1. 00:07:079 (7) - (Just a Comment) LOL
  2. Nothing to say. It works really well except that comment :D
[Overdose]
  1. 00:18:586 (1,2,3) - Do another "Ooo" (Exactly 00:16:942 (3) ) Sounds more awesome
  2. 00:26:188 (4,5) - Use the same spacing as 00:25:777 (2,3)
  3. 00:44:682 (6,7) - Reverse (Ctrl+G) them. It'll be more sensible to play, ya know
  4. 01:07:387 (7,8,9,1) - Try to make this like a symmetrical square to make it more sensible
  5. 01:21:257 - Try to add a fruit (circle) here
  6. 01:24:339 (1) - Remove the reverse. I didn't hear a 3/8 beats here, There's only even 2/8 o.O
Hey, my modding skill is still Low so, Bye~!
Topic Starter
Gommy

XeroiZi HD wrote:

Hi ^w^

[Salad]
  1. 00:03:586 (2) - Make sure to never use 1/4 sliders on Salad and Cup i never heard that at ranking criteria
  2. 00:27:421 (4,5) - Control the Spacing so player don't need to dash a lot here the spacing is from the bg sound, you can hear it yourself
  3. 00:28:654 (3,4) - ^ ^
  4. 00:50:230 (2,3) - Check spacing i didn't see anything wrong
  5. 01:21:565 (1,2,3,1,2,3,1) - Please remove this part since this part will make the notes feels like nowhere. are you deif deaf? you can absolutely hear there's the rythm according to the notes
[Platter]

  • 00:06:462 (1) - Don't try to give a wiggle like this in platter, You used it at the wrong time and moment And *music* Wiggle, Wiggle, Wiggle *music* this is not unrankable, so i'll keep it
    00:20:846 (4) - Try to use the same slider as 00:20:846 (4) ???
    01:16:428 (2,3) - Make these two touching to the tail of 1 too easy
  1. 01:21:257 - Try to add a fruit (circle) here the beat is too weak. but gonna change it if other mod tell me to do so
  2. 01:24:339 (1) - Remove the reverse. I didn't hear a 3/8 beats here, There's only even 2/8 o.O there is, hear with 25% speed

[Overdose]
  1. 00:18:586 (1,2,3) - Do another "Ooo" (Exactly 00:16:942 (3) ) Sounds more awesome too repetitive and too easy
  2. 00:26:188 (4,5) - Use the same spacing as 00:25:777 (2,3) i don't want to remove the hyper
  3. 00:44:682 (6,7) - Reverse (Ctrl+G) them. It'll be more sensible to play, ya know that's my own style, but gonna change if other mods really say this is bad
  4. 01:07:387 (7,8,9,1) - Try to make this like a symmetrical square to make it more sensible terlalu datar (i dunno the english, you're indo anyway r8? lol
  5. 01:21:257 - Try to add a fruit (circle) here like above, no
  6. 01:24:339 (1) - Remove the reverse. I didn't hear a 3/8 beats here, There's only even 2/8 o.O no again
Hey, my modding skill is still Low so, Bye~!
thanks for the mod! ^w^ (even though no change)
Zoe

WildOne94 wrote:

Hey Gommy and Mili ovo/
Here for the NM requested from the Wild and Hyper's NM/M4M Queue [STD|CTB]

General
Slider velocity in Salad is too high. 1.5 fit so much better.
01:01:274 and 01:07:849 timing points are not snapped and are a bit close to the next kiai (suggest putting thjem back to the last white tick on the timeline).
Kiai's collide with Mili's diff and should stay the same for consistency even for a GD. Will talk with Gommy to fix this up.
Don't need Letterbox or widescreen support like AFB said. ^

Mili's Rain
00:08:312 (1,2) - quite a strong beat between the 2 here so I would make the end of (1) into a hyper to (2). (move (1) to x:336 and (2) to x:160 or maybe even further out so (7) before has a hyper too. would run smooth) Thanks, will fix this up. Fits nicely

00:20:230 (2) - move right a bit to x:352 as it is quite a powerful vocal sound and flows nice too Yeah, another missed hyper, fixed.

00:29:887 (2) - move to x:160 for better flow Fits nicely :3

00:40:161 (3,4,5) - another powerful start up here. Try move all these together to x:320 Changed this up a bit as suggested.

00:46:017 (4) - quite a hard turn around to get. Just ctrl+g on the spot which also give a nice hyper too Yeah, I think that kind of pattern is too hard for rain, although it is fun :D. Have fixed this.

00:58:654 (4,5,6) - the claps here sound a bit weird. I would just put them on the white ticks instead. Same goes for 00:59:476 (1,2,3) - and 00:59:887 (4,5,6) - (and ones further along) Will check with Gommy for hitsounding.

01:13:037 (4,5,6) - You should mirror these a bit better on the grid and move them all to x:192. Better flow too. = profit :3 Much profit.

01:15:914 (5,6,7) - bit of a hard turn again. At least move the notes closer together (I see what you try to do here though for the finale :3) Moved the notes closer, should be a lot easier / fit rain diff now.

Cool Rain :D/ Thanks :3, was one of my first rains from last year.

Well I hope this helped :D
Any questions feel free to pm me or leave a message in my inbox
Good luck :3/ (good beatmap)
Thanks for the mod WildOne94!

XeroiZi HD wrote:

Hi ^w^

[Mili's Rain]
  1. 00:07:079 (7) - (Just a Comment) LOL
  2. Nothing to say. It works really well except that comment :D I think that slider fits nicely, :D
Hey, my modding skill is still Low so, Bye~!
Thanks for the mod also.

Mili's Rain
osu file format v14

[General]
AudioFilename: Hanayuki.mp3
AudioLeadIn: 0
PreviewTime: 53928
Countdown: 0
SampleSet: Soft
StackLeniency: 1
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 504,54750,69545,74476,87627
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.700001

[Metadata]
Title:Hanayuki (TV Size)
TitleUnicode:花雪 (TV Size)
Artist:smileY inc.
ArtistUnicode:smileY inc.
Creator:Gommy
Version:Mili's Rain
Source:ハナヤマタ
Tags:hanayamata ending 大坪由佳 ootsubo yuka ゆうゆ yuuyu
BeatmapID:695581
BeatmapSetID:311412

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:2.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"HanayukiBG.jpg",0,0
Video,0,"Hanayuki.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Absolute Zero
K mod request

Salad
00:03:586 (2) - Not sure if you want to make this its own combo also.
00:08:723 (4) - Make the movement here a little more clear as a dash, because players may not be able to tell whether they can dash or just move to it?
00:33:175 (4) - NC here, because it goes with the next voice phrase?
00:44:065 (2,3,4,5) - Why not follow the pattern on 00:42:421 (2,3,4,5)? It seems to flow better.
(Me being weirdly obsessed: evenly spacing them- 00:44:065 (2) move to x=216, 00:44:271 (3) move to x=144).
01:06:257 (1) - I feel like a hitcircle should go here to hit the voice note, but put the spinner at 01:06:462 and have it end at the same time, like such:

01:24:339 (1) - To hit this right on the note (nitpicky), put it the 1/16 tick right after the beat that it is on.

Platter
I like how you don't overuse the hypers :) makes it more flowy
00:40:367 (3,4) - Repeat the pattern on 00:39:750 (1,2) here because the rhythm is the same, and the same phrase.
00:57:216 (3) - Make this a longer dash, to accent the first beat?
01:06:257 (1) - Similar comment to the Cup, but add a dash here?
01:21:051 - Hitsound volume down even more?

Mili's Rain
00:49:613 (1,2,3,4,5,6,7) - Make the spacing between Left to Right of the zig-zag (NOT Right to Left) uniform?

01:07:284 (1,2,3) - The piano continues the 1/8 notes. Maybe make these 1/8 sliders instead leading to each other?
01:21:051 (1) - Same thing I said for the cup, nitpicky, end the spinner on the 1/16 tick right after the beat it ends.

Overdose
Sorry not great at modding overdoses.
00:09:545 (1) - Don't think this should be a NC?
00:54:390 (1) - No NC?
01:07:695 (1) - No NC here.
Zoe

afk98 wrote:

K mod request

Mili's Rain
00:49:613 (1,2,3,4,5,6,7) - Make the spacing between Left to Right of the zig-zag (NOT Right to Left) uniform? Fixed, more uniform now.
01:07:284 (1,2,3) - The piano continues the 1/8 notes. Maybe make these 1/8 sliders instead leading to each other? Continues the 1/8 notes.
01:21:051 (1) - Same thing I said for the cup, nitpicky, end the spinner on the 1/16 tick right after the beat it ends. Changed slider end.
Thanks for the mod afk98 <3

Mili's Rain
osu file format v14

[General]
AudioFilename: Hanayuki.mp3
AudioLeadIn: 0
PreviewTime: 53928
Countdown: 0
SampleSet: Soft
StackLeniency: 1
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 504,54750,69545,74476,87627
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.000001

[Metadata]
Title:Hanayuki (TV Size)
TitleUnicode:花雪 (TV Size)
Artist:smileY inc.
ArtistUnicode:smileY inc.
Creator:Gommy
Version:Mili's Rain
Source:ハナヤマタ
Tags:hanayamata ending 大坪由佳 ootsubo yuka ゆうゆ yuuyu
BeatmapID:695581
BeatmapSetID:311412

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:2.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"HanayukiBG.jpg",0,0
Video,0,"Hanayuki.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo2 : 0,128,255
Combo3 : 0,0,255

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Topic Starter
Gommy

afk98 wrote:

K mod request

Salad
00:03:586 (2) - Not sure if you want to make this its own combo also. added nc
00:08:723 (4) - Make the movement here a little more clear as a dash, because players may not be able to tell whether they can dash or just move to it? changed
00:33:175 (4) - NC here, because it goes with the next voice phrase? uh, no
00:44:065 (2,3,4,5) - Why not follow the pattern on 00:42:421 (2,3,4,5)? It seems to flow better.
(Me being weirdly obsessed: evenly spacing them- 00:44:065 (2) move to x=216, 00:44:271 (3) move to x=144). i want to add variety, so no
01:06:257 (1) - I feel like a hitcircle should go here to hit the voice note, but put the spinner at 01:06:462 and have it end at the same time, like such: changed

01:24:339 (1) - To hit this right on the note (nitpicky), put it the 1/16 tick right after the beat that it is on. lol i'm not gonna use 1/16 ever. thanks for the advice though, gonna consider this if there's another mod saying so

Platter
I like how you don't overuse the hypers :) makes it more flowy
00:40:367 (3,4) - Repeat the pattern on 00:39:750 (1,2) here because the rhythm is the same, and the same phrase. i'm sure i do this at the first time i make it... there's a mod saying it's too hard if i'm not mistaken.
00:57:216 (3) - Make this a longer dash, to accent the first beat? no, too hard
01:06:257 (1) - Similar comment to the Cup, but add a dash here? add a circle you mean? added. and i don't have cup at my mapset :3
01:21:051 - Hitsound volume down even more?

Overdose
Sorry not great at modding overdoses.
00:09:545 (1) - Don't think this should be a NC? changed
00:54:390 (1) - No NC? changed
01:07:695 (1) - No NC here.added NC at 01:07:387 (1) - instead
thanks for the mod! ^w^
Badis
Yo !! As a yuri lover its my duty to make this rank :D

- Overdose

I think the volume on the kiai must be over 85 % , the difference between kiai and non kiai isn't enough flagrant here
between 00:09:956 - and 00:38:723 - I feel a certain repetitivness on the pattern structure ,
pattern left ---> pattern right-->pattern left ---> pattern right and so on
I think its better if the player moves side on side on his own without needed a hyperdash and on this map its so flagrant
00:42:730 (3) - same X as (1) no ?
00:44:887 (1,2,3) - they should be curved or else its too tough
00:45:298 - 70 % volume
00:45:195 - 5 % volume
You have to do that for each 1/4 transition sliders or else we hear the tail of 1st slider
00:46:736 (2) - closer to 00:47:147 (1) - please , a pain this spacing ;_;
here : 01:21:051 (1) - use 1/6 , it finish here : 01:21:120 -
01:22:147 (1) - : begins here : 01:22:147 - finish here : 01:22:216 -
01:24:339 (1) - begins here : 01:24:339 - finish here : 01:24:476 -

I feel the kiai isn't that hard compare to the rest , I think you should nerf the begining to make a better transition for the kiai which is supposed to be harder
Good map overall !! the flow is here the distances are good
Good luck :D

- Mili's Rain

00:16:736 (4) - I don't think a slider is a good idea its quite akward to fc this part because of these dropplets
00:20:230 (2) - same thing here , I think its better when its a reverse triangle
00:51:257 (1,2,3) - what about this ? for the flow , after a spacing I usually continue to move thats why

00:56:805 (2) - curve it , especially for you a rain doesn't need such heavy antiflow
00:56:805 - 85 % volume
00:56:702 - 5 % volume
You should do that for each 1/4 transition sliders , same reflexion as gommy ;_;
01:21:051 - feels akward a double spinner but I understand you want less combo than overdose one
In my opinion try to decrease timeline density and then add circle there , its a lot of work I know... ;_;

Overall I loved your map really fluid and all

Thats a good mappset we got there (I can't mod the rest I'm so noob sorry ;_; )
Good luck to minna we need more yuri in ctb <3
Roxy Migurdia

Mili's Rain

01:21:051 (1) - Need not long Spinner I think.
01:19:202 (2,3,4,1) - Need some Timing Fix I think.

(Sorry that I couldn't be many helps. because Already completely!)
Topic Starter
Gommy

Badis wrote:

Yo !! As a yuri lover its my duty to make this rank :D

- Overdose

I think the volume on the kiai must be over 85 % , the difference between kiai and non kiai isn't enough flagrant here
between 00:09:956 - and 00:38:723 - I feel a certain repetitivness on the pattern structure ,
pattern left ---> pattern right-->pattern left ---> pattern right and so on
I think its better if the player moves side on side on his own without needed a hyperdash and on this map its so flagrant i understand the kiai volume, and changed it. but the rest i don't understand what are you saying ;w; sorry my bad english. but i think repetitiveness isn't that bad
00:42:730 (3) - same X as (1) no ? no i intentionally do this c:
00:44:887 (1,2,3) - they should be curved or else its too tough changed (1,2) . i'll keep the (3) c:
00:45:298 - 70 % volume wait, what? why?
00:45:195 - 5 % volume
You have to do that for each 1/4 transition sliders or else we hear the tail of 1st slider changed. goddamnit this one took one hour to fix
00:46:736 (2) - closer to 00:47:147 (1) - please , a pain this spacing ;_; changed
here : 01:21:051 (1) - use 1/6 , it finish here : 01:21:120 - changed
01:22:147 (1) - : begins here : 01:22:147 - finish here : 01:22:216 - ^
01:24:339 (1) - begins here : 01:24:339 - finish here : 01:24:476 - ^

I feel the kiai isn't that hard compare to the rest , I think you should nerf the begining to make a better transition for the kiai which is supposed to be harder
Good map overall !! the flow is here the distances are good
Good luck :D

Overall I loved your map really fluid and all

Thats a good mappset we got there (I can't mod the rest I'm so noob sorry ;_; )
Good luck to minna we need more yuri in ctb <3
thanks for the mod badis <3 ^w^ really helpful!
yuri is love yuri is live
Zoe

Badis wrote:

- Mili's Rain

00:16:736 (4) - I don't think a slider is a good idea its quite akward to fc this part because of these dropplets Changed to triangles
00:20:230 (2) - same thing here , I think its better when its a reverse triangle ^ Same as above
00:51:257 (1,2,3) - what about this ? for the flow , after a spacing I usually continue to move thats why Yeah, makes it a bit smoother now without that dull bit with no movement.
00:56:805 (2) - curve it , especially for you a rain doesn't need such heavy antiflow "7/10, Needs more curves" -IGN (Added curves)
00:56:805 - 85 % volume Done
00:56:702 - 5 % volume Changed to 45%, I still feel the need for somewhat of a sound on the tail of the slider, it's where the end of the word being sung is, and it sounds weird on 5%
You should do that for each 1/4 transition sliders , same reflexion as gommy ;_; Changed to 45% for the others like this, and will check my other 1/4 transition sliders to see what should be 5%.
01:21:051 - feels akward a double spinner but I understand you want less combo than overdose one
In my opinion try to decrease timeline density and then add circle there , its a lot of work I know... ;_; Changed it up a bit, not sure how this will work D:

Overall I loved your map really fluid and all

Thats a good mappset we got there (I can't mod the rest I'm so noob sorry ;_; )
Good luck to minna we need more yuri in ctb <3
Thank you for the mod Badis <3
Let's get this ranked :3

_CoW wrote:

Mili's Rain

01:21:051 (1) - Need not long Spinner I think. Thanks, have fixed that up now.
01:19:202 (2,3,4,1) - Need some Timing Fix I think. Sounds good to me on 25% speed. :o

(Sorry that I couldn't be many helps. because Already completely!)
Thank you for mod _CoW <33

Mili's Rain
osu file format v14

[General]
AudioFilename: Hanayuki.mp3
AudioLeadIn: 0
PreviewTime: 53928
Countdown: 0
SampleSet: Soft
StackLeniency: 1
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 504,54750,69545,74476,87627
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.000001

[Metadata]
Title:Hanayuki (TV Size)
TitleUnicode:花雪 (TV Size)
Artist:smileY inc.
ArtistUnicode:smileY inc.
Creator:Gommy
Version:Mili's Rain
Source:ハナヤマタ
Tags:hanayamata ending 大坪由佳 ootsubo yuka ゆうゆ yuuyu
BeatmapID:695581
BeatmapSetID:311412

[Difficulty]
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OverallDifficulty:9
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Razor Sharp
Heyyy, you asked for mod :D

GENERAL

Tags: Add "Mili" in the tags on all diffs, since he did a GD on this mapset.
Object Spread: There are more objects in Rain, than Overdose. Maybe look for some places you could have mapped more on overdose?
Timing Points: Im not sure about the end, i dont think the bpm is the same there..

Everything else seems fine!

OVERDOSE

Would suggest to remove all hypers at the start, as the song doesent really fit it..
Would also recommend you to go trough your map, and search for Timing Jumps after hypers, wich is unrankable. Not sure what i mean? Visit CLSW's userpage.

00:00:709 (2) - This is placed at wrong place.. place it at 00:00:812 instead..
00:00:709 (2,1) - Why not make this into slider?
00:01:736 (2,1) - ^
00:02:456 (2,3) - ^
00:03:586 (2,3) - Place (2) at x168, and then place (3) at x128 for better flow.
00:16:942 (3) - Try to have this more curved, as its very ugly in playmode..
00:39:134 (2,3) - This transition is a little annoying, would suggest to ctrl+g (3) to make it flow better.
01:00:503 (1,1) - You can have a stream between these.
01:06:976 (3,4) - Maybe move this to x336?
01:10:367 (3,4) - Curve these more, as it wont be as repetive.
01:24:365 (1) - This should be 2, not 3 points. remove the repeat.

Nice diff :D

Mili's RAIN

Would suggest to remove all hypers at the start, as the song doesent really fit it..
Would also recommend you to go trough your map, and search for Timing Jumps after hypers, wich is unrankable. Not sure what i mean? Visit CLSW's userpage.

00:07:079 (7) - This does not fit a Rain. Change it please.
00:53:106 (1,2,3) - Make these more straight.
01:24:365 (1,2,3) - Remove the last note.

Good diff!

Hope this helped :3
Call me back later, if there is something else i can do for ya! :D
Good luck on ranking!
Topic Starter
Gommy

Razor Sharp wrote:

Heyyy, you asked for mod :D

GENERAL

Tags: Add "Mili" in the tags on all diffs, since he did a GD on this mapset. added!
Object Spread: There are more objects in Rain, than Overdose. Maybe look for some places you could have mapped more on overdose? will somehow do something about this
Timing Points: Im not sure about the end, i dont think the bpm is the same there. changed

Everything else seems fine!

OVERDOSE

Would suggest to remove all hypers at the start, as the song doesent really fit it.. i think it's allright
Would also recommend you to go trough your map, and search for Timing Jumps after hypers, wich is unrankable. Not sure what i mean? Visit CLSW's userpage. i don't see which one you're refering

00:00:709 (2) - This is placed at wrong place.. place it at 00:00:812 instead.. changed
00:00:709 (2,1) - Why not make this into slider? changed
00:01:736 (2,1) - ^ ^
00:02:456 (2,3) - ^ i want to keep this one
00:03:586 (2,3) - Place (2) at x168, and then place (3) at x128 for better flow. i like it this way
00:16:942 (3) - Try to have this more curved, as its very ugly in playmode.. made it prettier curved
00:39:134 (2,3) - This transition is a little annoying, would suggest to ctrl+g (3) to make it flow better.no, i like this. but i make this easier.
01:00:503 (1,1) - You can have a stream between these. added a single circle instead
01:06:976 (3,4) - Maybe move this to x336? no.
01:10:367 (3,4) - Curve these more, as it wont be as repetive. changed
01:24:365 (1) - This should be 2, not 3 points. remove the repeat. changed

Nice diff :D

Hope this helped :3
Call me back later, if there is something else i can do for ya! :D
Good luck on ranking!
thanks for the mod razor sharp <3<3<3
Zoe

Razor Sharp wrote:

Mili's RAIN

Would suggest to remove all hypers at the start, as the song doesent really fit it.. Thanks for the suggestion, will leave it for now and change if I get more hints that it doesn't fit. (would also make the rain a platter)
Would also recommend you to go trough your map, and search for Timing Jumps after hypers, wich is unrankable. Not sure what i mean? Visit CLSW's userpage. Will take a look, not sure on any specific parts though.

00:07:079 (7) - This does not fit a Rain. Change it please. Fixed (no weird droplet pattern)
00:53:106 (1,2,3) - Make these more straight. Straightened up these sliders.
01:24:365 (1,2,3) - Remove the last note. Fixed

Good diff!

Hope this helped :3
Call me back later, if there is something else i can do for ya! :D
Good luck on ranking!
Thanks for the mod Razor! <3

Niflheim's Rain
osu file format v14

[General]
AudioFilename: Hanayuki.mp3
AudioLeadIn: 0
PreviewTime: 53928
Countdown: 0
SampleSet: Soft
StackLeniency: 1
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 504,7079,7901,54750,69545,74476,87627
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.000001

[Metadata]
Title:Hanayuki (TV Size)
TitleUnicode:花雪 (TV Size)
Artist:smileY inc.
ArtistUnicode:smileY inc.
Creator:Gommy
Version:Niflheim's Rain
Source:ハナヤマタ
Tags:hanayamata ending 大坪由佳 ootsubo yuka ゆうゆ yuuyu Niflheim
BeatmapID:695581
BeatmapSetID:311412

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:2.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"HanayukiBG.jpg",0,0
Video,0,"Hanayuki.avi"
//Break Periods
2,81251,83723
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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11599,-100,4,2,1,5,0,0
11805,-100,4,2,1,60,0,0
12010,-100,4,2,1,40,0,0
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42113,-100,4,2,1,5,0,0
42216,-100,4,2,1,75,0,0
54750,-100,4,2,1,85,0,1
56702,-100,4,2,1,45,0,1
56805,-100,4,2,1,85,0,1
57113,-100,4,2,1,45,0,1
57216,-100,4,2,1,85,0,1
57524,-100,4,2,1,45,0,1
57627,-100,4,2,1,85,0,1
69853,-100,4,2,1,45,0,1
69956,-100,4,2,1,85,0,1
70264,-100,4,2,1,45,0,1
70367,-100,4,2,1,85,0,1
70675,-100,4,2,1,45,0,1
70777,-100,4,2,1,85,0,1
74476,-100,4,2,1,75,0,0
81051,-100,4,2,1,85,0,0
84339,-100,4,2,1,25,0,0
87627,-100,4,2,1,75,0,0


[Colours]
Combo1 : 255,128,255
Combo2 : 0,0,255
Combo3 : 255,0,255
Combo4 : 0,128,255
Combo5 : 255,128,192
Combo6 : 128,128,255

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320,160,12627,1,8,0:0:0:0:
160,32,12832,1,8,0:0:0:0:
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48,32,13654,5,12,0:0:0:0:
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160,80,13962,1,0,0:0:0:0:
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272,288,15504,1,0,0:0:0:0:
224,304,15606,1,0,0:0:0:0:
176,320,15709,1,0,0:0:0:0:
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288,352,16120,1,0,0:0:0:0:
112,320,16325,2,0,L|0:320,1,110
352,288,16736,1,0,0:0:0:0:
480,288,16942,1,8,0:0:0:0:
352,288,17147,1,0,0:0:0:0:
176,256,17353,1,0,0:0:0:0:
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192,64,19202,1,0,0:0:0:0:
368,32,19408,2,0,L|256:32,1,110,2|0,0:0|0:0,0:0:0:0:
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352,64,20230,1,8,0:0:0:0:
480,64,20435,1,0,0:0:0:0:
352,64,20640,1,0,0:0:0:0:
160,96,20846,2,0,L|32:96,1,110
224,128,21257,1,0,0:0:0:0:
272,144,21360,1,0,0:0:0:0:
320,160,21462,1,0,0:0:0:0:
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288,320,23312,1,0,0:0:0:0:
112,352,23517,1,8,0:0:0:0:
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256,352,31223,1,0,0:0:0:0:
304,352,31326,1,0,0:0:0:0:
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368,272,31737,1,8,0:0:0:0:
48,272,31942,5,0,0:0:0:0:
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272,272,32353,1,0,0:0:0:0:
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272,32,36771,1,0,0:0:0:0:
224,32,36874,1,0,0:0:0:0:
384,32,37079,1,0,0:0:0:0:
224,112,37285,5,0,0:0:0:0:
272,112,37388,1,0,0:0:0:0:
320,112,37491,1,0,0:0:0:0:
144,192,37696,1,8,0:0:0:0:
368,192,37901,1,8,0:0:0:0:
32,192,38106,1,12,0:0:0:0:
256,192,38312,12,0,39545,0:0:0:0:
208,192,39750,5,8,0:0:0:0:
32,192,39956,1,8,0:0:0:0:
320,224,40161,1,4,0:0:0:0:
376,224,40264,1,0,0:0:0:0:
432,224,40366,1,2,0:0:0:0:
144,256,40572,5,8,0:0:0:0:
320,288,40777,1,8,0:0:0:0:
160,288,40983,1,4,0:0:0:0:
104,288,41086,1,0,0:0:0:0:
48,288,41188,1,2,0:0:0:0:
200,352,41394,5,0,0:0:0:0:
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200,272,42627,1,0,0:0:0:0:
256,272,42730,1,0,0:0:0:0:
312,272,42832,1,0,0:0:0:0:
480,192,43038,5,8,0:0:0:0:
368,192,43244,1,8,0:0:0:0:
200,192,43449,1,4,0:0:0:0:
256,192,43551,1,0,0:0:0:0:
312,192,43654,1,2,0:0:0:0:
144,112,43860,5,8,0:0:0:0:
256,112,44065,1,8,0:0:0:0:
424,112,44271,1,4,0:0:0:0:
368,112,44374,1,0,0:0:0:0:
312,112,44476,1,2,0:0:0:0:
480,32,44682,1,0,0:0:0:0:
48,32,44887,6,2,P|0:96|48:176,1,165,8|0,0:0|0:0,0:0:0:0:
160,64,45298,2,0,P|208:144|160:208,1,165,8|0,0:0|0:0,0:0:0:0:
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168,272,48483,1,0,0:0:0:0:
224,272,48586,1,2,0:0:0:0:
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64,192,49613,5,8,0:0:0:0:
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112,128,50024,1,8,0:0:0:0:
272,96,50230,1,8,0:0:0:0:
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32,32,50846,1,8,0:0:0:0:
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248,32,51360,1,0,0:0:0:0:
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312,112,52490,1,0,0:0:0:0:
144,112,52695,1,0,0:0:0:0:
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192,272,53106,6,0,L|115:195,1,110,8|0,0:0|0:0,0:0:0:0:
320,272,53414,2,0,L|398:195,1,110,8|0,0:0|0:0,0:0:0:0:
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368,192,54134,5,0,0:0:0:0:
256,192,54339,1,0,0:0:0:0:
144,192,54545,1,0,0:0:0:0:
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352,272,56188,1,0,0:0:0:0:
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256,112,58038,5,4,0:0:0:0:
368,112,58243,1,0,0:0:0:0:
480,112,58449,1,0,0:0:0:0:
312,32,58654,1,2,0:0:0:0:
368,32,58757,1,0,0:0:0:0:
424,32,58860,1,10,0:0:0:0:
256,32,59065,1,0,0:0:0:0:
368,112,59271,1,0,0:0:0:0:
200,112,59476,5,2,0:0:0:0:
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384,192,60709,5,8,0:0:0:0:
96,144,60914,1,8,0:0:0:0:
416,144,61120,1,8,0:0:0:0:
256,272,61325,6,0,P|304:208|256:144,1,165,2|0,0:0|0:0,0:0:0:0:
32,272,61736,1,8,0:0:0:0:
144,272,61942,1,0,0:0:0:0:
256,352,62147,2,0,P|208:288|256:224,1,165,2|0,0:0|0:0,0:0:0:0:
480,352,62558,1,8,0:0:0:0:
368,352,62764,1,0,0:0:0:0:
200,272,62969,6,2,L|320:272,1,110,10|0,0:0|0:0,0:0:0:0:
192,192,63277,2,0,L|80:192,1,110,2|0,0:0|0:0,0:0:0:0:
256,112,63586,2,0,L|366:112,2,110,10|2|2,0:0|0:0|0:0,0:0:0:0:
32,32,64202,5,8,0:0:0:0:
144,32,64408,1,8,0:0:0:0:
256,32,64613,2,0,P|208:96|256:160,1,165,2|0,0:0|0:0,0:0:0:0:
480,112,65024,1,0,0:0:0:0:
368,112,65230,1,8,0:0:0:0:
256,112,65435,6,0,P|304:176|256:240,1,165,2|0,0:0|0:0,0:0:0:0:
32,192,65846,1,0,0:0:0:0:
144,192,66052,1,8,0:0:0:0:
256,192,66257,2,0,L|80:192,1,165,2|0,0:0|0:0,0:0:0:0:
400,288,66668,5,0,0:0:0:0:
449,266,66770,1,0,0:0:0:0:
480,222,66873,1,0,0:0:0:0:
482,167,66976,1,0,0:0:0:0:
454,121,67078,1,0,0:0:0:0:
406,96,67181,1,0,0:0:0:0:
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320,96,67695,2,0,L|256:96,1,55
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320,80,68312,2,0,L|208:80,1,110,2|0,0:0|0:0,0:0:0:0:
48,112,68723,2,0,L|272:112,1,220,8|0,0:0|0:0,0:0:0:0:
160,112,69338,1,0,0:0:0:0:
448,144,69545,6,0,P|496:208|448:272,1,165,10|0,0:0|0:0,0:0:0:0:
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304,112,70367,2,0,P|352:176|304:240,1,165,10|0,0:0|0:0,0:0:0:0:
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144,272,71393,1,0,0:0:0:0:
32,272,71599,1,0,0:0:0:0:
200,352,71804,1,2,0:0:0:0:
144,352,71907,1,8,0:0:0:0:
88,352,72010,1,2,0:0:0:0:
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144,272,72421,1,0,0:0:0:0:
312,272,72626,5,2,0:0:0:0:
368,272,72729,1,8,0:0:0:0:
424,272,72832,1,2,0:0:0:0:
192,272,73037,1,2,0:0:0:0:
136,272,73140,1,8,0:0:0:0:
80,272,73243,1,2,0:0:0:0:
312,192,73449,1,8,0:0:0:0:
32,192,73653,1,4,0:0:0:0:
128,192,73860,5,8,0:0:0:0:
416,144,74065,1,8,0:0:0:0:
240,96,74271,1,8,0:0:0:0:
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176,112,75504,1,8,0:0:0:0:
336,144,75709,1,8,0:0:0:0:
32,160,75914,1,0,0:0:0:0:
96,192,76017,1,0,0:0:0:0:
160,224,76120,1,8,0:0:0:0:
256,192,76325,12,0,77147,0:0:0:0:
432,192,77353,5,0,0:0:0:0:
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416,256,77969,1,0,0:0:0:0:
128,288,78175,5,0,0:0:0:0:
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144,352,78791,1,0,0:0:0:0:
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232,320,79305,1,0,0:0:0:0:
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Topic Starter
Gommy
updated diffname. mili's rain to niflheim's rain
Narcissu
love the song and map ~
Topic Starter
Gommy

Narcissu wrote:

love the song and map ~
thanks! i'll appreciate it if you mod it though :')
GAMI
mod req using PM

Salad
tbh , sebenernya , lu naruh notes agak kebanyakan untuk diff salad tapi terserah lu aja sih
and for the SV, terlalu tinggi buat salad , at least , SVnya 1,30 - 1,60 ( semenjak bpmnya lumayan cepat)

00:06:873 - aneh juga kalo lu ga add note disini ...
00:22:079 (3,4,5) - (optional) gimana kalo note2 ini diubah kek gini
00:32:969 (3,4) - lu bisa ubah pattern ini seperti ini semenjak pattern yg lu taro kurang cocok dengan suara cewek itu
00:49:613 - (optional) mungkin lu bisa taro note dsini semenjak cocok dengan suaranya
00:54:134 (1) - tambahin lil distance disini , taro di x:152
00:55:161 (2) - (optional) pattern ini juga bisa dirubah kek gini
01:05:230 (2) - notenya kejauhan , taro di x:40 jha
01:13:449 (4) - hampir mirip lack of jump ( karna SVnya terlalu tinggi ) usahain kurangin distance dengan note sebelumnya

Platter
00:04:613 (1) - lack jump , usahain slider ini jadi HDash
00:06:873 - tbh seharusnya ada note disini untuk mengisi drum lagunya
00:08:723 (1) - sebenernya note ini bagus buat HDash , kalo mau , taro note ini di x:40
00:38:106 - bagusnya , lu menaruh aja notes daripada menaruh ninja spinner ( agak risih juga sih )
00:32:969 (5) - mending lu ctrl+g ini note terus taro di x:472 untuk buat HDash slider selanjutnya (semenjak cocok)
00:42:216 (4) - ctrl+h terus majin ke x:232
00:42:627 (1,2,3) - jika lu ngikutin saran w diatas , buat notes ini seperti ini
00:46:325 - sampai 00:47:558 - , buat pattern notesnya menjadi kek gini supaya lebih unique dikit
00:54:134 - sampe 00:54:647 - , w ga tau kalo 1/8 notes bisa di platter , mending lu komfirmasi ke modder lain buat ini
01:21:298 - seharusnya ada note buat nada piano lagunya disini...

Rain
so many slider & notes for 1/4 place .w. try to not use 1/4 place all time

00:02:250 (2) - try move this note to blie tick and note 00:02:558 (3) - try to move to white thick
00:11:805 (1) - tbh , you should put end spinner on here and remove that note on red tick
00:50:024 (3,4,5,6,7) - THIS IS SO HARD TO CATCH , try to reduce the distance

the rain have a good flows but try make more NC since it's become stacked on ryuuta with 1-11 combo or something like that

sorry kalo overdose w belum mod , masih banyak kerjaan soalnya... w usahain mod 2 hari kedepan

anyway GL <3
Narcissu
in fact i don't know how to mod CTB map :(

while you ask for me to mod …… i fear mod it because i fear my mod foolish ……

[Overdose]

  1. 00:06:051 (1) - i think here need't red fruit follow the piano
  2. 00:06:462 (3,4) - i will add 1/4 stream here follow music
  3. 00:24:956 (7) - NC should here …… i think NC should follow form , when downbeat or voice
  4. 00:26:805 - same as above , red fruit should when downbeat in my opinion
  5. 00:42:524 (1,2,3,4,5,6,7) - drum should 2/4/8 to group , maybe CTB don't mind it = =
  6. 00:46:325 (1,1) - i see you use 5% mute it , but i prefer use 1/2 . 00:44:887 (1,2) - no beat so i think it's well
  7. 01:06:257 (5,1,2,3,4,5,6,1,2,3,4) - same as above , the rhythm and group should be ↓↓↓

  8. 01:16:120 - 01:17:353 (2) - same as above , NC here
in a word , i don't know how to mod CTB map . you map's logic ( NC and rhythm )need more work according to my STD experience , reference this you will understand my mean → https://osu.ppy.sh/s/232575

good luck >_<
Topic Starter
Gommy

GAMI wrote:

mod req using PM

Salad
tbh , sebenernya , lu naruh notes agak kebanyakan untuk diff salad tapi terserah lu aja sih it's ok
and for the SV, terlalu tinggi buat salad , at least , SVnya 1,30 - 1,60 ( semenjak bpmnya lumayan cepat) will change this

00:06:873 - aneh juga kalo lu ga add note disini ... added
00:22:079 (3,4,5) - (optional) gimana kalo note2 ini diubah kek gini ngga, gue pengen ngegampangin ini salad, ini malah bikin nambah susah hue
00:32:969 (3,4) - lu bisa ubah pattern ini seperti ini semenjak pattern yg lu taro kurang cocok dengan suara cewek itu nggak jelas screenshotnya jadi kurang ngerti @@ anyway kalo diganti gitu notes nya tambah banyak jadi, no
00:49:613 - (optional) mungkin lu bisa taro note dsini semenjak cocok dengan suaranya too much notes too? ;_;
00:54:134 (1) - tambahin lil distance disini , taro di x:152 changed
00:55:161 (2) - (optional) pattern ini juga bisa dirubah kek gini distancenya terlalu susah
01:05:230 (2) - notenya kejauhan , taro di x:40 jha changed
01:13:449 (4) - hampir mirip lack of jump ( karna SVnya terlalu tinggi ) usahain kurangin distance dengan note sebelumnya dikurangin dikit

Platter
00:04:613 (1) - lack jump , usahain slider ini jadi HDash thanks for noticing that, changed
00:06:873 - tbh seharusnya ada note disini untuk mengisi drum lagunya plis disitu ada slider xD
00:08:723 (1) - sebenernya note ini bagus buat HDash , kalo mau , taro note ini di x:40 changed
00:38:106 - bagusnya , lu menaruh aja notes daripada menaruh ninja spinner ( agak risih juga sih ) i like it this way
00:32:969 (5) - mending lu ctrl+g ini note terus taro di x:472 untuk buat HDash slider selanjutnya (semenjak cocok) changed
00:42:216 (4) - ctrl+h terus majin ke x:232 terlalu susah
00:42:627 (1,2,3) - jika lu ngikutin saran w diatas , buat notes ini seperti ini gue gangikutin saran diatas so...
00:46:325 - sampai 00:47:558 - , buat pattern notesnya menjadi kek gini supaya lebih unique dikit changed
00:54:134 - sampe 00:54:647 - , w ga tau kalo 1/8 notes bisa di platter , mending lu komfirmasi ke modder lain buat ini i think as long as it's not too hard it's not a problem
01:21:298 - seharusnya ada note buat nada piano lagunya disini...changed both platter and overdose

sorry kalo overdose w belum mod , masih banyak kerjaan soalnya... w usahain mod 2 hari kedepan

anyway GL <3
thanks a lot GAMI ^w^

Narcissu wrote:

in fact i don't know how to mod CTB map :(

while you ask for me to mod …… i fear mod it because i fear my mod foolish ……

[Overdose]

  1. 00:06:051 (1) - i think here need't red fruit follow the piano it's fine. this is overdose afterall
  2. 00:06:462 (3,4) - i will add 1/4 stream here follow music i don't hear anything to be streamed here
  3. 00:24:956 (7) - NC should here …… i think NC should follow form , when downbeat or voice added
  4. 00:26:805 - same as above , red fruit should when downbeat in my opinion it's already NC and hyperdash, what should i do?
  5. 00:42:524 (1,2,3,4,5,6,7) - drum should 2/4/8 to group , maybe CTB don't mind it = = i don't understand... hitsound? and i don't see 8 there
  6. 00:46:325 (1,1) - i see you use 5% mute it , but i prefer use 1/2 . 00:44:887 (1,2) - no beat so i think it's well i think this is fine, it's for the hyperdash sake too
  7. 01:06:257 (5,1,2,3,4,5,6,1,2,3,4) - same as above , the rhythm and group should be ↓↓↓ this is fine as it should

  8. 01:16:120 - 01:17:353 (2) - same as above , NC here NC added
in a word , i don't know how to mod CTB map . you map's logic ( NC and rhythm )need more work according to my STD experience , reference this you will understand my mean → https://osu.ppy.sh/s/232575

good luck >_<
thanks Narcissu for the mod ^w^ i think your ctb mod is ok, it's good that you don't force std logic to ctb :D
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