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project-ALCA- - echoes vocal. yanaginagi

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Topic Starter
Gaia
This beatmap was submitted using in-game submission on June 10, 2017 at 9:54:23 PM

Artist: project-ALCA-
Title: echoes vocal. yanaginagi
Tags: Kibbleru Betastar Sidetail Gazelle
BPM: 149
Filesize: 17080kb
Play Time: 05:20
Difficulties Available:
  1. whisper (3.93 stars, 976 notes)
Download: project-ALCA- - echoes vocal. yanaginagi
Information: Scores/Beatmap Listing
---------------
.

echoes, I want you to arrive




old diff
zyoi
yayayayayaaa
VINXIS
.



echoes, I want you inside
Kuey
from #modreq

00:12:350 (3,1) - suggest straighten and overlap like this
http://puu.sh/iCX3f/227c919ada.jpg
00:14:162 (3) - suggest straighten
01:20:001 (3,4,5,6,7) - suggest move out each time going back and forth
http://puu.sh/iCXmZ/f245899e50.jpg
03:02:283 (5) - ^ suggest same concept for that note
03:19:193 (6) - ^
Cloudchaser
Hello, hello.
a casual mod from my casual queue~

General
  1. Everything seems ok!
whisper
  1. 00:12:350 (3,1) - Well, this look odd if you see from the editor. My idea is simple but I think it can improve, so, move (1) some grids left (as much as possible) and also moving (3)'s tail for better blanket with (1). Obviously, fix the distance from the next notes.
  2. 00:23:021 (1,2) - Can you improve the blanket here?
  3. 00:28:860 (3,4,1) - Honestly, the flow from the patterns doesn't convince me at all because, in my personal opinion, I would ctrl+g (3) to make it more coherent.
  4. 01:06:309 (4,1) - at (4) starts the vocal saying "kuruuuuu" so, it makes no sense that (1) begins at 01:06:511 -. Swap (1) where is (4) (red line) and let that note in the white line. I hope this make sense since you've made this pattern before like at 01:12:954 (1,2) - . Also check this as well: 01:04:699 (7,1) -
  5. 01:22:215 (3,1) - This rhythm doesn't fit too much, it's just forcing it when you could extend the slider's tail add a finish on it and done. Please, consider this.
  6. 01:30:672 - Remove NC and add NC here 01:30:672 - to emphasize the same hitsounds.
  7. 01:33:491 (3,4,1) - Bad rhythm again, try with this
  8. 02:18:189 - NC here
  9. 02:30:470 (2) - This is senseless, it doesn't fit with any instrument in the song. Replace or just remove.
  10. 02:59:262 - Remove NC because the rhythm doesn't end there. Seems good for me at least
  11. 03:51:609 (1,2) - hmm, here's a different compass, if you hear carefully with 1/4, it sounds a bit... out. So I was trying to seach for a solution and I found that notes were on 1/3.
  12. 04:31:475 (6,1) - Same: This rhythm doesn't fit too much, it's just forcing it when you could extend the slider's tail add a finish on it and done. Please, consider this. 3/4 is kill
  13. 05:09:528 - NC here after the long 1/8 note I think it's necessary.

    My view: It's very well made in general, nevertheless there is a only thing that bothers me is the rhythm. Personally, I don't like unnecessary 3/4 notes, it's hard to me to understand why people keeps using that kind of things since it has no sense. Maybe, there are parts that are necessary but the mostly aren't (example the ones what I've pointed before). Ending with this, I want to point out the great playability that has this map in particular, I liked a lot to play this, it has a pretty sb and the song relaxes me a lot, then modding wasn't a headache at all :D
I hope this was useful. Call me for anything :)
Good luck on ranking
Topic Starter
Gaia
Kuey

Kuey wrote:

from #modreq

00:12:350 (3,1) - suggest straighten and overlap like this hmm looks a bit too close that way
http://puu.sh/iCX3f/227c919ada.jpg
00:14:162 (3) - suggest straighten same thing imo =w=
01:20:001 (3,4,5,6,7) - suggest move out each time going back and forth did something here
http://puu.sh/iCXmZ/f245899e50.jpg
03:02:283 (5) - ^ suggest same concept for that note ^
03:19:193 (6) - ^
^

Cloudchaser

Cloudchaser wrote:

Hello, hello.
a casual mod from my casual queue~

General
  1. Everything seems ok!
whisper
  1. 00:12:350 (3,1) - Well, this look odd if you see from the editor. My idea is simple but I think it can improve, so, move (1) some grids left (as much as possible) and also moving (3)'s tail for better blanket with (1). Obviously, fix the distance from the next notes. hmm i didnt do a proper sliderbow on purpose... if it looks that weird i might change it up haha
  2. 00:23:021 (1,2) - Can you improve the blanket here?
  3. 00:28:860 (3,4,1) - Honestly, the flow from the patterns doesn't convince me at all because, in my personal opinion, I would ctrl+g (3) to make it more coherent. flow break to 1 for emphasis i guess?
  4. 01:06:309 (4,1) - at (4) starts the vocal saying "kuruuuuu" so, it makes no sense that (1) begins at 01:06:511 -. Swap (1) where is (4) (red line) and let that note in the white line. I hope this make sense since you've made this pattern before like at 01:12:954 (1,2) - . Also check this as well: 01:04:699 (7,1) - the reason i put it 1/2 later is cuz there's a drum beat there, and it feels really awkward for me to skip that :s
  5. 01:22:215 (3,1) - This rhythm doesn't fit too much, it's just forcing it when you could extend the slider's tail add a finish on it and done. Please, consider this. extended sliders...... I use them when i want emphasis on the upcoming note and i'm not skipping anything on the red tick, imo its fine ><
  6. 01:30:672 - Remove NC and add NC here 01:30:672 - to emphasize the same hitsounds. I NC according to the measures, so yeah if i did that it'd ruin my consistency :<
  7. 01:33:491 (3,4,1) - Bad rhythm again, try with this i think it's fine,, i have the long notes on the bell-ish sounds and the 1/4 notes isnt overmapped
  8. 02:18:189 - NC here
  9. 02:30:470 (2) - This is senseless, it doesn't fit with any instrument in the song. Replace or just remove. it's following the background vocals!
  10. 02:59:262 - Remove NC because the rhythm doesn't end there. Seems good for me at least same as about i wanna keep my NCing as it is
  11. 03:51:609 (1,2) - hmm, here's a different compass, if you hear carefully with 1/4, it sounds a bit... out. So I was trying to seach for a solution and I found that notes were on 1/3. hmmmmmmm i have no idea haha, i'll get more opinions on this
  12. 04:31:475 (6,1) - Same: This rhythm doesn't fit too much, it's just forcing it when you could extend the slider's tail add a finish on it and done. Please, consider this. 3/4 is kill same for me too ;w;
  13. 05:09:528 - NC here after the long 1/8 note I think it's necessary. I will consider it !

    My view: It's very well made in general, nevertheless there is a only thing that bothers me is the rhythm. Personally, I don't like unnecessary 3/4 notes, it's hard to me to understand why people keeps using that kind of things since it has no sense. Maybe, there are parts that are necessary but the mostly aren't (example the ones what I've pointed before). Ending with this, I want to point out the great playability that has this map in particular, I liked a lot to play this, it has a pretty sb and the song relaxes me a lot, then modding wasn't a headache at all :D

the sb is wip /me runs =3=/

I hope this was useful. Call me for anything :)
Good luck on ranking

Thanks for modding! no reply is fixed~
MirinH
m4m

whisper

  1. 00:39:732 (4) - i think use 3 1/2 sliders here can perform the music better, just to show the vocal, the vocal here is unlike 00:42:954 (4) - which is consistent and soft, vocal here is very solid and separated.
  2. 00:41:142 (2) - whistle to the head?
  3. 01:33:793 (4) - i didnt hear any 1/4 here though, and i dont think music here fits a 1/4 jump
  4. 03:54:830 (1) - better change this to a circle here, rhythm fits the music more
  5. 03:55:434 - the rhythm spacing here is kinda big, i broke the combo here when i was test playing, add some thing here or show the spacing by anti jump or something?
  6. 05:08:522 (3) - whistle?
  7. 04:54:428 - 05:20:200 actually i felt that you need some whistle here
nice map and sb, i cant see problems
tell me if you need a bubble or anything
Topic Starter
Gaia
Mackenzie

Mackenzie wrote:

m4m

whisper

  1. 00:39:732 (4) - i think use 3 1/2 sliders here can perform the music better, just to show the vocal, the vocal here is unlike 00:42:954 (4) - which is consistent and soft, vocal here is very solid and separated. i think its fine, this kind of reverse slider emphasizes the vocals more imo
  2. 00:41:142 (2) - whistle to the head?
  3. 01:33:793 (4) - i didnt hear any 1/4 here though, and i dont think music here fits a 1/4 jump yeah it looks like i was pretty drunk when i made this 1/4 lmao, ill fix it later tho
  4. 03:54:830 (1) - better change this to a circle here, rhythm fits the music more
  5. 03:55:434 - the rhythm spacing here is kinda big, i broke the combo here when i was test playing, add some thing here or show the spacing by anti jump or something? i have no idea why u would break tho its spaced out pretty far away for a 1/2 jump lol
  6. 05:08:522 (3) - whistle?
  7. 04:54:428 - 05:20:200 actually i felt that you need some whistle here
nice map and sb, i cant see problems
tell me if you need a bubble or anything
ok ill call u once sb is finished =w=/

no comment is fixed, thanks!
blissfulyoshi
Sorry, super lazy and delayed this mod for so long

Sb stuff:
Why are both blank.png and black.png both 1366 x 768? Why not just make them a lot smaller and scale them, will save a lot of sb load?
Also, any need for all the characters to be so large? I don't think 70x 71 is needed. (Just trying to keep your sb load under 5 since it looks like there is room for optimization)
Also, you can make the dot size smaller and just scale as needed....

whisper:
As I said through pms, I think the overlaps are really ugly, but I won't comment more than that.
00:24:229 (3,1) - this stack didn't fit the music for me
01:25:236 (5,6,7) - found it a bit weird that you were increasing the jump sizes right after the chorus was over
01:40:336 - why is there no note here? You snapped to similar sounds in 01:40:538 (1,2,3,4) - , and a pause doesn't fit at all imo
02:01:880 (4,1) - can you make this jump harder? Since this is a slider jump, it is way easier than 02:01:276 (1,2,3) - despite following similar drums
02:09:934 (3,4) - I would increase spacing here as well for the emphasized vocals
02:46:779 (3,4) - with the huge increase in vocal volume, I felt stacks like this don't fit at all anymore
02:50:001 (3,4) - ^
02:56:444 (3,4) - ^ (you get the idea, not posting more)
04:30:669 (4) - why are all the slider jumps from here on out so easy feeling. Please increase the spaces of the sliders because sliders do not play like circles!
04:40:938 (1,2) - do these really need new combo colors?
05:08:622 (3) - why doesn't this start on the white tick 05:08:522 - ?
05:08:622 (3) - new combo to follow your pattern of putting new combo on the note that contains the tall white tick

=================

This map is cruel.... the part before the last chorus is way harder than most of the map (small exception for the ending) because teh repeats are always there to break your combo. Besides that, your slider jumps are pretty awkward to play most of the time because they are so easy compared to most of the map (excluding the repeat sliders) And to top it off we have hard to read overlaps... Oh well, assuming all of that is your mapping style, the map is okay, but I would really want it changed xD.
Topic Starter
Gaia
blissy

blissfulyoshi wrote:

Sorry, super lazy and delayed this mod for so long

Sb stuff:
Why are both blank.png and black.png both 1366 x 768? Why not just make them a lot smaller and scale them, will save a lot of sb load?
Also, any need for all the characters to be so large? I don't think 70x 71 is needed. (Just trying to keep your sb load under 5 since it looks like there is room for optimization)
Also, you can make the dot size smaller and just scale as needed.... hmm ya those probably could be fixed, i just made the lyrics sizes based off of another ranked sb sooo yaa o.o

whisper:
As I said through pms, I think the overlaps are really ugly, but I won't comment more than that.
00:24:229 (3,1) - this stack didn't fit the music for me ok moved
01:25:236 (5,6,7) - found it a bit weird that you were increasing the jump sizes right after the chorus was over nerfed
01:40:336 - why is there no note here? You snapped to similar sounds in 01:40:538 (1,2,3,4) - , and a pause doesn't fit at all imo to emphasize the note on (4), i think it's fine
02:01:880 (4,1) - can you make this jump harder? Since this is a slider jump, it is way easier than 02:01:276 (1,2,3) - despite following similar drums moved slightly but i dont want the jump from (1) to (2) to be too big either
02:09:934 (3,4) - I would increase spacing here as well for the emphasized vocals ok
02:46:779 (3,4) - with the huge increase in vocal volume, I felt stacks like this don't fit at all anymore imo the drums are really prominent here (just introduced in this section) and ive been following them quite consistently so i left the break out for emphasis
02:50:001 (3,4) - ^
02:56:444 (3,4) - ^ (you get the idea, not posting more)
04:30:669 (4) - why are all the slider jumps from here on out so easy feeling. Please increase the spaces of the sliders because sliders do not play like circles! okay!
04:40:938 (1,2) - do these really need new combo colors? im not sure, lol i thought it would be confusing to play w/o these NCs
05:08:622 (3) - why doesn't this start on the white tick 05:08:522 - ? but it already does..? o3o
05:08:622 (3) - new combo to follow your pattern of putting new combo on the note that contains the tall white tick nice catch

=================

This map is cruel.... the part before the last chorus is way harder than most of the map (small exception for the ending) because teh repeats are always there to break your combo. Besides that, your slider jumps are pretty awkward to play most of the time because they are so easy compared to most of the map (excluding the repeat sliders) And to top it off we have hard to read overlaps... Oh well, assuming all of that is your mapping style, the map is okay, but I would really want it changed xD.

;w;w; thanks for modding !!!! ill do the sb stuff once it's completed :p
lit120
well hi

[whisper]
  1. 00:41:343 - nice try. kinda like this part for SB even though the vocal stop there
  2. 02:03:491 - about the SB, try to make it similar from above. it will be good idea if you do this
  3. 02:18:893 (8,1) - i think you need to use DS for this to make it more easier to play
  4. 02:30:470 (2) - do you want this one to stack with 02:30:068 (4) - ?
  5. 03:49:998 (1) - maybe it will be better to add whistle here (head)
  6. 03:54:830 (1,2) - nope. not even fit for me. try something like this
  7. 04:54:428 (1) - at least you need to make this one straight with 04:54:025 (6,7,8,9) -
  8. 05:06:508 (4) - and 05:07:314 (1) - ^
pretty awesome SB and pretty fun map, seriously :D. take my 4 stars for this

GL!
Topic Starter
Gaia
-Hakurei-

-Hakurei- wrote:

well hi

[whisper]
  1. 00:41:343 - nice try. kinda like this part for SB even though the vocal stop there thx! kudos to the pro sber who did that hue
  2. 02:03:491 - about the SB, try to make it similar from above. it will be good idea if you do this yeah, the SB is wip so that'll happen eventually xD
  3. 02:18:893 (8,1) - i think you need to use DS for this to make it more easier to play jump into the chorus, it's fine
  4. 02:30:470 (2) - do you want this one to stack with 02:30:068 (4) - ? sure
  5. 03:49:998 (1) - maybe it will be better to add whistle here (head) left all whitles out of that area on purpose o3o
  6. 03:54:830 (1,2) - nope. not even fit for me. try something like this wew k
  7. 04:54:428 (1) - at least you need to make this one straight with 04:54:025 (6,7,8,9) - slight emphasis, isnt it cool? ;w;
  8. 05:06:508 (4) - and 05:07:314 (1) - ^ ^
pretty awesome SB and pretty fun map, seriously :D. take my 4 stars for this

GL!
Thanks for the mod and stars!!
lit120
here's a replay of mine as a test play http://puu.sh/j9SeK/7b193a3c8b.osr
Topic Starter
Gaia
oh ww nice fc :3
SoGa
Hi Gaia Senpai

[whisper]
  1. 00:13:356 (1) - This one position 好丑, pls put it to other side
  2. 00:46:175 (4,1) - well , actually i prefer copy one and paste the other one for more aesthetic view.
  3. 01:47:987 (4,5,1) - Maybe make this group similar as this one ? 突然跳有点吓人 01:35:101 (3,4,1) -
  4. 02:03:793 (1) - StoryBoard,Since 00:41:544 (1) - Here u made it black , why is 02:03:793 (1) - not ? and they sound the same thing tho , hope u can think of it .
  5. 03:09:330 (3,4) - Rather spread this one or 03:08:927 (1,2) - stack this one
  6. 00:56:846 (1) - 02:44:766 (1) - I hope u can increase the sounds of Kiai to 60-70% more prettier !
  7. 04:02:884 (1) - The first 2 kiai (maybe 3) had effect of StoryBoard,why the third one got nothing and i think it is the one which most should has it .-.
ok finish watering :) :) :)

No PP No Game

Sidetail
butchered osb even more from yesterday's >10mb osb to ~5mb osb

https://puu.sh/v74sA/ee50d19dde.zip
Aeril
Heyo Gaia~ :)
  1. 00:17:786 (3,1) - The way you portray the small stops in music are inconsistent because sometimes you stop movement entirely like here but others you don't like at 00:06:913 (1) - . Unless you were going for the idea of the continuance in vocals during those times in the latter then it is fine. However this 00:12:350 (3,4) - one doesn't seem to follow either of those ideas.
  2. 00:24:229 (3,1) - I believe this would play nicely and be more fitting as a stack because of the stop in sound of the bass.
  3. 00:39:128 (1,2,3) - This would feel better to match the vocals if it was a single then triple hit circle because of being able to click all 3 vocal notes. If you decide to change this, please address it throughout the map.
  4. 00:41:142 (2) - I can see where you're going with the following of the vocals but it sounds very odd to have the slider end be a strong beat because all the previous strong beats have been clickable. If you decide to change this, remember to also change the second one.
  5. 02:54:430 (1,2,3) - You seem to skip out on vocal notes on both this pattern and 03:07:316 (1,2,3) - even though you were following the vocals for that entire section of the music. Maybe change a few of the hit circles into 1/2 sliders to hit the vocals?
  6. 03:13:958 (4,5,6) - Maybe have this be a 1/4 repeat instead of a triple because it doesn't sound as intense as this 03:14:361 (7,8,1) - triple even though they're mapped the same way. This also applies to 03:26:844 (4,5,6) - here and 03:39:730 (4,5,6) - here.
  7. 03:20:200 (5) - Likewise maybe have this be a triple because of the triple snare hit. This also applies to 03:45:971 (5) - here.
I really love the way you mapped this, especially the ending! Good luck with this and beautiful song choice Gaia.
-Mo-
Yo

Storyboard
00:41:142 - I would suggest starting the background fade on this beat and make it last for the duration of the slider. The same would apply to the other fade outs too.
01:25:437 - Maybe fade the title.png either earlier or faster so that it's clearer to read when timed with when the music actually says "echoes".

whisper
- 00:08:927 (2,3) - Stacking these feels inconsistent with the first half of this section and doesn't really give as much emphasis to slider 3 in my opinion.
- 00:47:383 (2,3) - I think pairing these to be the same shape would look better.
- 00:50:806 (2,3,4) - Similar thing, arranging these to be all the same shape if you wanted.
- 00:56:041 (1,2) - With this sort of spacing I expected the first slider to just be a single reverse (the SV change probably has something to do with this). I would reduce the spacing so that the 1/4 jump is easier to read and manage. Same would apply to the other patterns of this sort in the map.
- 02:18:189 (5) - Missing NC?
- 03:15:770 (4,1) - 03:41:542 (4,1) etc - I feel that making these point towards the next object after the final reverse would make it easier to read it as a double-reverse slider.

Pretty clean overall.
Sidetail

-Mo- wrote:

Yo

Storyboard
00:41:142 - I would suggest starting the background fade on this beat and make it last for the duration of the slider. The same would apply to the other fade outs too. There was two places, and I fixed for both. thanks.
01:25:437 - Maybe fade the title.png either earlier or faster so that it's clearer to read when timed with when the music actually says "echoes". It was fully faded in but background is just too green and too bright so it obstructed the text. I darkened the bg, so now it should be clear!
https://puu.sh/vaMVV/c8739503a2.zip
Topic Starter
Gaia
Aeril

Aeril wrote:

Heyo Gaia~ :)
  1. 00:17:786 (3,1) - The way you portray the small stops in music are inconsistent because sometimes you stop movement entirely like here but others you don't like at 00:06:913 (1) - . Unless you were going for the idea of the continuance in vocals during those times in the latter then it is fine. However this 00:12:350 (3,4) - one doesn't seem to follow either of those ideas. imo they're two very distinct sounds, the first is a clear halt to the music whereas the other one follows the piano (?) more
  2. 00:24:229 (3,1) - I believe this would play nicely and be more fitting as a stack because of the stop in sound of the bass. i like how this flows atm tho ;w;
  3. 00:39:128 (1,2,3) - This would feel better to match the vocals if it was a single then triple hit circle because of being able to click all 3 vocal notes. If you decide to change this, please address it throughout the map. hm i think it's fine, i prefer how this plays too
  4. 00:41:142 (2) - I can see where you're going with the following of the vocals but it sounds very odd to have the slider end be a strong beat because all the previous strong beats have been clickable. If you decide to change this, remember to also change the second one. blame kibbleru e
  5. 02:54:430 (1,2,3) - You seem to skip out on vocal notes on both this pattern and 03:07:316 (1,2,3) - even though you were following the vocals for that entire section of the music. Maybe change a few of the hit circles into 1/2 sliders to hit the vocals?
  6. 03:13:958 (4,5,6) - Maybe have this be a 1/4 repeat instead of a triple because it doesn't sound as intense as this 03:14:361 (7,8,1) - triple even though they're mapped the same way. This also applies to 03:26:844 (4,5,6) - here and 03:39:730 (4,5,6) - here.
  7. 03:20:200 (5) - Likewise maybe have this be a triple because of the triple snare hit. This also applies to 03:45:971 (5) - here.
I really love the way you mapped this, especially the ending! Good luck with this and beautiful song choice Gaia. thx! <3
-Mo-

-Mo- wrote:

Yo

whisper
- 00:08:927 (2,3) - Stacking these feels inconsistent with the first half of this section and doesn't really give as much emphasis to slider 3 in my opinion. i was stuck here so just went for the stack lul, if u hav suggestions im all ears
- 00:47:383 (2,3) - I think pairing these to be the same shape would look better.
- 00:50:806 (2,3,4) - Similar thing, arranging these to be all the same shape if you wanted. this one on purpose
- 00:56:041 (1,2) - With this sort of spacing I expected the first slider to just be a single reverse (the SV change probably has something to do with this). I would reduce the spacing so that the 1/4 jump is easier to read and manage. Same would apply to the other patterns of this sort in the map.
- 02:18:189 (5) - Missing NC?
- 03:15:770 (4,1) - 03:41:542 (4,1) etc - I feel that making these point towards the next object after the final reverse would make it easier to read it as a double-reverse slider. doesnt really matter since these play like u just hold it there so flow wise its fine

Pretty clean overall.

thx for mods! no reply are fixed :3
-Mo-

Gaia wrote:

i was stuck here so just went for the stack lul, if u hav suggestions im all ears
Tried some stuff:


First three would probably need to to change the entry into 00:10:135 (1) so do what you want.
Topic Starter
Gaia
oh cool i took the combination of 2 and 3 ^-^ thx for the suggestions~
Affirmation
Random moe

[whisper]
00:22:014 (3,4) - flow looks little bit hard. suggestion
00:24:229 (3,1) - How about make bigger DS than 00:23:625 (2,3) - ? 00:24:430 - should be emphasized for piano
00:55:538 (2) - looks unnecessary beat?
00:56:041 (1,2) - Just my suggestion, how about 4 kicksliders? Can be emphasize this part and fit with Hitsounds.
01:08:726 (3,4) - looks weird overlap since I didn't see this slider overlap in this map.
01:23:222 (2,3) - blanket?
01:53:927 - I think you can add a beat since you followed vocal,
02:32:484 (2,3) - No Antijump. you didn't use this well in this part.
02:43:558 (2) - How about 224,268 for 02:42:350 (3,6) - ?
02:54:430 (1,2,3) - can be hard to read, looks similar DS
03:45:770 (4,8) - looks too near, could you avoid little bit?
04:21:005 (3) - I think this rhythm should be consistant with 04:16:173 (2,3,4) -
04:55:233 (3,4) - why you made low DS in this beat? you avoided overlap at other parts, I think you should avoid overlap here, too. like 04:56:038 (1,2) -
05:02:079 (5) - how about two kickslider like 05:02:884 (2,3) - ?

Moe mapper
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