Heyo. Modding from my queue. o/
[Overview]
[Easy]
[Nacchan's Normal]
[-Yuzuriha's Hard]
[Veyron's Insane]
Harder diffs have a diff gap as Hard doesn't really has some triplets to prepare players for the streams on Insane.
Easier diffs have some little issues that can be easily fixed by the mappers.
Overall, I think the map is almost ready to go, but it just needs a little bit more of polishment. And more mods never hurt anyone, anyway.
Good luck, guys! o/
[Overview]
- Offset 475 seems to sync the beats better with this song here. If you all agree (though it's a minor adjustment), you can move every timing section by 3ms on the timing setup panel.
- Please add around 1500 audio lead-in on every diff, since the map starts so quickly and players aren't given any time to prepare themselves.
[Easy]
- I think you could place some hitsounds on the area at the very beginning of the set, like placing whistles on the start of 00:00:472 (1) - and 00:02:933 (1) - , and on the end of 00:04:164 (2) - . Kinda emphatizes the sounds of the song if you do.
- 00:00:472 (1,2,1) - You could make a triangle with the end of the first slider and the heads of the other two. You only have to move the third one to x:211|y:172. You'll have to adjust the sliders to keep a nice flow, but it can make your map look a bit prettier.
- 00:23:857 (3,1) - You need to fix the wrong spacing here like really soon. Distance Snap needs to be constant along the diff. Yeah, you'll have to reshape some of the sliders, but you need to do it.
- 00:27:857 (1) - Swap the NC here to 00:27:549 (5) - . Makes more sense musically, and it continues with your pattern to NC every two measures (or downbeats/big white ticks, w/e you call them).
- 00:43:857 - Your rhythm is a bit ankward if you skip this beat here. Yeah, I know you've been focusing on vocals, but it just sounds ankward and beginners will think it's weird. Maybe adding a 2/1 slider on this beat would do the trick.
- 00:45:703 (2) - The wave slider isn't symmetrical (the white anchors aren't at the same distance of the red anchor, and the red anchor isn't even at the center of the slider. You might want to fix the shape (and the blanket with 00:46:933 (3) - on the way). :p
- 00:47:241 (4) - The curve isn't really identical to that of the wave slider anyway. You might want to make it identical for mere aesthetics.
- 00:52:164 (1,1) - Considering that this is like high BPM, a measure isn't enough for recovery time here. You should end the spinner on 00:53:241 - to allow enough recovery time. And for a minor suggestion, you might want to erase 00:51:857 (5) - and start the spinner on 00:52:010 - to give players enough time to realize there's a spinner coming, and to make sure they start spinning on time.
- 01:13:087 - You might want to place a 1/1 slider here and add a reverse to it on here. Your rhythm is a bit weird if you leave those beats empty.
- Design of the diff is passable, but rhythm seems to need just a little bit of polishment. You're doing a good job, but you might need more mods on here.
[Nacchan's Normal]
- You should check AiMod since it's saying something about some objects with irregular spacing (not placed accordingly to the DS).
- 00:09:703 (3,2) - You might want to fix/make a blanket here. Would be a cool idea.
- 00:19:395 (5,1) - Spacing on here's really wrong. Fix it using the Distance Snap.
- 00:23:087 (2,3) - Idk, it would be cool if those two were symmetric. With this kind of arrangement, I think people is expecting a symmetrical pattern, but it isn't. (it dissapointed me sightly while playing ;w;)
- 00:23:703 (3,4,1) - And uh... you should make this pattern a bit easier to play. With such a low AR, the circle (1) overlaps with the slider (3), making pattern crumpled and hard to read and play properly. This would work as a solution, unless you can think of something better. (I actually believe you can think something better than me, though. c: )
- 00:25:395 (2,3) - Fix the blanket, please. c:
- 00:32:472 (1,2) - ^
- 00:43:857 (4,5) - I think the pattern would be more intuitive to play if the reverse of this slider aimed to where the circle (5) is.
- 00:49:703 (1,2) - Those two sliders aren't parallel by a small margin and I'm sure it's not my imagination. You should check 'em.
- 01:04:780 (2,4) - I still think it would be cool if those were symmetrical. ;w;
- 01:24:318 (1) - Spinner would sound more cool IMO if you ended it on the same place as Easy, since that's when the guitar plays the last note. :p
- Rhythm is quite great, but some parts of the design seem to need just a bit of polishment IMO. You might want to check more blankets on this diff, as I didn't mentioned every little miss I found to avoid making this a big mod (and maybe some of those "parallel" sliders too, just to be safe). c:
[-Yuzuriha's Hard]
- AR 7.5 works okay on this diff. AR8 is just too fast in my opinion.
- 00:34:626 (5,1) - Make the curve of those two identical (they aren't right now, by just a small margin). It looks better.
- 01:24:164 (1) - End this spinner on 01:29:010 like the Easy. Guitar plays a note there, so it fits.
- You should add some few triplets on this diff. Since Insane uses long streams, the fact this diff lacks of triplets makes a diff gap between this and Insane. Hopefully you'll consider it.
- Even if it lacks streams, it's a nice diff, regardless. =w=)b
[Veyron's Insane]
- 00:04:780 (3) - I don't think a extended slider works here. You should end it on 00:05:087 - (removing the circle there), as that works to follow the guitar hold better IMO.
- 00:51:549 (6) - I think you should NC this to indicate a change in the SV. I don't think it's that intuitive to predict if you don't use a NC, as those sliders look like they have the same lenght as 00:49:703 (1,2) -
- 00:53:241 (4) - You should use a soft-finish here, as there's a strong cymbal on there and I think it's better to emphatize that with the hitsounding.
- Nice diff. Good job. =w=)b
Harder diffs have a diff gap as Hard doesn't really has some triplets to prepare players for the streams on Insane.
Easier diffs have some little issues that can be easily fixed by the mappers.
Overall, I think the map is almost ready to go, but it just needs a little bit more of polishment. And more mods never hurt anyone, anyway.
Good luck, guys! o/