That is exactly how I find these things out actually
A Mystery wrote:00:46:857 (11) - The drum pattern doesn't continue here, so technically this is overmapped And I'm guessing you didn't hear the drums properly, alike hearing it on 75% or 50% or playback rate at least.
I can definitely hear a short pause after the red tick, (@25/50%)
Not sure what was going through my head when I typed this. wasn't really my intention to post this LOL it was just something I thought. But yeah drums are very weird in this songs (or actually not, they just don't seem to be edited all the way so they perfectly play on every tick, like most anime related songs)
A Mystery wrote:01:09:395 (1,2,3,4) - really overused, but the song doesn't seem to have the bass-kicks snapped correctly onto the red ticks here So... What's the use of following the "unsnapped" basskicks here? Another offbeat slider? I won't do it here :'(
About the last suggestion, 25% may distort some things, but you can still count the amount of drum notes you hear, and then combine that with the amount of beats you have. It will be more accurate than just to assume it's 1/4.
Anyway it's your choice what you do with these suggestions, but I don't like to see DQs because of wrongly snapped streams or objects, just because people assume that they hear things (which you don't, because you take the effort to listen to it)
And last but no least
This is kinda what I thought about. Using the drum sample (and I'm only talking about the hitnormal) sounds good, but it doesn't give a nice feedback when playing. If you were to use the exact same sample as a custom skin, and let it replace the soft-hitnormal, people will be able to ignore the skin sounds if they'd like to and then they don't have to play with it (in most skins). Again, your choice, just wanted to say this.
You may want to abandon the idea of hitsounding your maps using drum sampleset only in the future, because it's fairly vague and gives one a worse feedback than that of other samplesets. I believe it partially explains the amount of downvotes — even so small — that your map has received.
I personally, although refusing to vote at all, had to force change drum sampleset to a normal one just to play your map, and it only resulted in it getting better, both audio and playwise.