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Kensho Ono - ZERO [Osu|Taiko]

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Gear
Hi, from modding queue.

The Mods
[General]
i think 黒子のバスケ should be source and kuroko no basuke should be in tags (or other way around idk i'm not good with metadata)

[Easy]
00:34:933 (1) - maybe make this a slider and end it on 00:35:549 since it feels empty imo
01:04:164 - maybe a circle here for the vocals
01:08:164 (3,4,1) - maybe change slider shape and move the circle for a better flow, just a small idea http://puu.sh/iVt5w/2e2f5f50dd.jpg

[Nacchan's Normal]
01:08:164 (4,5,6,1) - i'd move 5 and 6 to the left like this, while moving 1 as well, feels good http://puu.sh/iVs7m/bca00c5849.jpg
01:14:010 (5,1,2) - i'm not a fan of that 2 touching the 5, i'd recommend moving it maybe as it could confuse some players
also wait, why is that circle (2) on that blue tick?? Accident maybe?

Also, I'd recommend making this OD4, since the bpm is pretty high anyways and Hard uses 6 and easy uses 2, which will make for a 2 > 4 > 6 spread

[-Yuzuriha's Hard]
00:52:933 (4,5,6) - http://puu.sh/iVsyd/6eb3cd1b70.jpg just an idea~
01:02:472 (2,3) - 3's slider end being under the 2's slider end might be confusing, maybe you can have it going like this http://puu.sh/iVsMu/cdb6a5e177.jpg
01:24:164 - maybe add a circle here and start the spinner so it can be the same as the other difficulties? it's a pretty strong beat so I would, but it's up to you

it's a really nice hard.

[Veyron's Insane]
maybe use OD7.5-8? 7 feels low for this

00:31:087 (6,7) - you used sliders that end on blue tick here (for the vocals i'm assuming) but not 00:33:703 (6,7) - they essentially are the same
00:40:318 (2) - maybe make this two circles so the whole pattern 00:39:857 (1,2,3,4,5) - will play like z, zz, z, zz -
00:49:703 - 00:51:549 - i'd map the empty red ticks in this section, they sound pretty loud
00:53:087 (3) - maybe make this slider two circles instead
01:13:933 (10) - NC this since the stream spacing changed?

all just suggestions~
sorry if it seems a little short, the whole set is neat ^^ and i'm really bad ;o;

Good luck~
Topic Starter
Meow2

Rokkea wrote:

yoo

[Easy]
  1. 00:10:318 (1) - move it up by 1 grid for better spacing. Okay
  2. 00:30:010 (1,2) - i recommend these sliders to be curved equally, it looks cleaner that way Fixed
  3. 00:32:472 (1,2) - same as ^ Fixed
  4. 00:32:164 (4) - is 1.15/1.13 too far? It's now 1.14
  5. 01:22:933 (2,3) - same issues with the things i mentioned earlier Fixed

Good luck!
Thanks for the mod!

Flying Pan wrote:

hi, from my queue. here's your order~

[Muzukashii]00:20:164 ~ 00:26:626 it's a bit long of repetitive. my suggestion:
00:21:857 - add d here
00:24:318 - and here so it will not become too boring
Added


01:16:780 () - i think big K will be more appropriate and make good accent rather than all d No change. It doesn't fit imo
01:18:010 () - big K No change. same reason as above
01:18:626 () - k Changed

rest is good
Thanks for the mod!

Gear wrote:

Hi, from modding queue.

The Mods
[General]
i think 黒子のバスケ should be source and kuroko no basuke should be in tags (or other way around idk i'm not good with metadata) Changed

[Easy]
00:34:933 (1) - maybe make this a slider and end it on 00:35:549 since it feels empty imo No change
01:04:164 - maybe a circle here for the vocals No change.
01:08:164 (3,4,1) - maybe change slider shape and move the circle for a better flow, just a small idea http://puu.sh/iVt5w/2e2f5f50dd.jpg
I'll keep it for now...

all just suggestions~
sorry if it seems a little short, the whole set is neat ^^ and i'm really bad ;o;

Good luck~
Thanks for the mod!

Updated Easy, Muzukashii, and -Yuzuriha's Hard
Edit: Decided to change the source title after discussing with a BN.
Cerulean Veyron

DahplA wrote:

Veyron's Insane
  1. 00:44:780 (1,2,3,4) - How come these are stacked under each other, yet in the previous part of 00:39:857 (1,2,3) - these are all spaced out in a pattern (sort of). I would space out the second set just for more enjoyable gameplay. Also, I recommend on 00:39:857 (1,3) - to make these parallel. This is a back-and-forth flow, I'd like to use this for a notice to players that a new track is coming up. And ofc, an Anti-jump. So keeping this.
  2. 01:04:472 (1,2,3,4) - While yes, this part is slow, I think the dramatic change in spacing to something quite low is like grinding it to a halt. Since the BPM is high, the flow of the map is quite fast, so this part may confuse players as it goes really slow really quick. I think you should consider spacing them out further I've spaced out just a pinch of it. Because of a slow part, and also being used on another part, then I kept the flow for consistency.
  3. 01:06:933 (1,2,3,4) - ^ ^

Rokkea wrote:

[Veyron's Insane]
  1. 00:12:472 (8) - move it in such a way that it is not at (6), it lets players see the slider better. Yes, but the spacing would be unbalanced, but I've managed to move it a little.
  2. 00:21:857 (6) - ctrl+g for a nice curve flow. The distance spacing would be too short, and inconsistent. Keeping this.
  3. 00:50:626 to 00:51:549 - you should map according to drums here to follow rhythm. Since it's a calm part, I almost didn't want to map those drums. I kinda didn't like following some background instruments on calm parts.
  4. 01:18:780 (6,7,8,9) - i suggest removing (9) and moving the triplets there instead as there is no sound at (9). You don't follow vocals? Well, you need to. So this circle can explain everything.

Gear wrote:

The Mods
[Veyron's Insane]
maybe use OD7.5-8? 7 feels low for this I think OD7 is fine for Insane diffs, It'd make a gap for the sr if it's higher. So I'd like to keep this.

00:31:087 (6,7) - you used sliders that end on blue tick here (for the vocals i'm assuming) but not 00:33:703 (6,7) - they essentially are the same Okay, made sth here, I guess.
00:40:318 (2) - maybe make this two circles so the whole pattern 00:39:857 (1,2,3,4,5) - will play like z, zz, z, zz - I don't think this part fits slider > circle > slider. As for following the song track, maybe I'm going to keep this for consistency.
00:49:703 - 00:51:549 - i'd map the empty red ticks in this section, they sound pretty loud Calm part, I don't like mapping background music on calm parts.
00:53:087 (3) - maybe make this slider two circles instead Okay
01:13:933 (10) - NC this since the stream spacing changed? The spacing change is kinda minor, so I guess adding a NC here is not necessary ;p
Thanks for the mods, three of you! :3

Updated Insane http://puu.sh/iWe8C/6ce12a64cd.rar
Prophecy
SPOILER

Gray Veyron wrote:

DahplA wrote:

Veyron's Insane
  1. 00:44:780 (1,2,3,4) - How come these are stacked under each other, yet in the previous part of 00:39:857 (1,2,3) - these are all spaced out in a pattern (sort of). I would space out the second set just for more enjoyable gameplay. Also, I recommend on 00:39:857 (1,3) - to make these parallel. This is a back-and-forth flow, I'd like to use this for a notice to players that a new track is coming up. And ofc, an Anti-jump. So keeping this.
  2. 01:04:472 (1,2,3,4) - While yes, this part is slow, I think the dramatic change in spacing to something quite low is like grinding it to a halt. Since the BPM is high, the flow of the map is quite fast, so this part may confuse players as it goes really slow really quick. I think you should consider spacing them out further I've spaced out just a pinch of it. Because of a slow part, and also being used on another part, then I kept the flow for consistency.
  3. 01:06:933 (1,2,3,4) - ^ ^

Rokkea wrote:

[Veyron's Insane]
  1. 00:12:472 (8) - move it in such a way that it is not at (6), it lets players see the slider better. Yes, but the spacing would be unbalanced, but I've managed to move it a little.
  2. 00:21:857 (6) - ctrl+g for a nice curve flow. The distance spacing would be too short, and inconsistent. Keeping this.
  3. 00:50:626 to 00:51:549 - you should map according to drums here to follow rhythm. Since it's a calm part, I almost didn't want to map those drums. I kinda didn't like following some background instruments on calm parts.
  4. 01:18:780 (6,7,8,9) - i suggest removing (9) and moving the triplets there instead as there is no sound at (9). You don't follow vocals? Well, you need to. So this circle can explain everything.

Gear wrote:

The Mods
[Veyron's Insane]
maybe use OD7.5-8? 7 feels low for this I think OD7 is fine for Insane diffs, It'd make a gap for the sr if it's higher. So I'd like to keep this.

00:31:087 (6,7) - you used sliders that end on blue tick here (for the vocals i'm assuming) but not 00:33:703 (6,7) - they essentially are the same Okay, made sth here, I guess.
00:40:318 (2) - maybe make this two circles so the whole pattern 00:39:857 (1,2,3,4,5) - will play like z, zz, z, zz - I don't think this part fits slider > circle > slider. As for following the song track, maybe I'm going to keep this for consistency.
00:49:703 - 00:51:549 - i'd map the empty red ticks in this section, they sound pretty loud Calm part, I don't like mapping background music on calm parts.
00:53:087 (3) - maybe make this slider two circles instead Okay
01:13:933 (10) - NC this since the stream spacing changed? The spacing change is kinda minor, so I guess adding a NC here is not necessary ;p
Thanks for the mods, three of you! :3

Updated Insane http://puu.sh/iWe8C/6ce12a64cd.rar

okay... you pro

Prophecy's Oni


Update
osu file format v14

[General]
AudioFilename: ZERO.mp3
AudioLeadIn: 0
PreviewTime: 54010
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.6

[Metadata]
Title:ZERO
TitleUnicode:ZERO
Artist:Kensho Ono
ArtistUnicode:小野賢章
Creator:Meow2
Version:Prophecy's Oni
Source:黒子のバスケ
Tags:Kuroko no Basuke Anime Opening 3rd Season Teiko Arc R・O・N Prophecy nadapan -Yuzuriha Gray Veyron
BeatmapID:705676
BeatmapSetID:311234

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Teiko.jpg",0,100
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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54626,-100,4,1,0,90,0,1
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Topic Starter
Meow2
Alright...
Updated
Starfall9908
Rokkea

Rokkea wrote:

[Nacchan's Normal]
  1. 00:22:626 (1,2) - is there a good reason why this isn't like 00:20:164 (1,2) - ? i prefer them being standardised. Fixed
  2. 00:27:549 (1) - imo the 1/2 spacing here don't provide some breathing room for normal players, i suggest shortening it to the nearest red tick. Fixed
  3. 00:25:087 (1) - distance! is! wrong! Fixed... I think
  4. 00:34:626 (5) - distance! is! wrong! pt.2 Fixed
  5. 00:35:549 (2) - distance! is! wrong! pt.3 Fixed
  6. 00:34:933 (1,2,3) - triangular formation for the sliderend of (1), start of (2) and (3). it'll look and feel better. It was supposed to be a triangle from the start
  7. 00:40:010 (2) - move it to the left by 1 grid for a regular dist. snap. Fixed
  8. 00:50:318 (2,3,4) - listen to the drums here, i think this rhythm suits this moment better. Fixed
  9. 01:05:703 (4,5,6) - what is wrong with these distances, it won't matter at all but still, keep them as close to 1.1 please! Fixed
  10. 01:14:549 (2) - random note? Ehehe I think I accidently put it there :P

Gear

Gear wrote:

[Nacchan's Normal]
01:08:164 (4,5,6,1) - i'd move 5 and 6 to the left like this, while moving 1 as well, feels good http://puu.sh/iVs7m/bca00c5849.jpg Fixed
01:14:010 (5,1,2) - i'm not a fan of that 2 touching the 5, i'd recommend moving it maybe as it could confuse some players
also wait, why is that circle (2) on that blue tick?? Accident maybe? Yep it was an accident I fixed it though (I was surprised when I saw it because I don't remember putting it there Xd)

Also, I'd recommend making this OD4, since the bpm is pretty high anyways and Hard uses 6 and easy uses 2, which will make for a 2 > 4 > 6 spread Fixed
Nacchan's Normal
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bananannian

I am pretty thorough, so don't be annoyed if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3

d = don
k = katsu
D = big don
K = big katsu


[General]
This is maybe going to be a short mod, since the two difficulties (especially the Oni) are already pretty polished, so I apologize in advance. :3
Nothing of note for general stuff. :3

[Muzukashii]
00:05:395 to 00:15:241 - I have two small gripes with these ten seconds:

1. 1st and 2nd beats are in general d, while 3rd and 4th beats are in general k for this section; however, for the rest of the song, in general 1st and 3rd beats are d and 2nd and 4th beats are k. You've essentially made this section half-time, which is not consistent with the rest of the map, AND it brings about another issue;

2. Intensity: note density is quite low here, in contrast with the sections before and after this one (especially when compared to the very beginning). Considering that this marks the entry of drums as well as the guitar lead, the lack of intensity and the fact that you've made this half-time for these ten seconds make it sound kinda awkward. (If I were the one mapping this, I would even put a kiai here for this section, just to show how intense I feel this should be.)

00:33:241 - how about like this?

Since you're mapping vocals for this phrase after all, so 00:33:549 (13) matching the high-pitched vocals rather than the bass guitar entry would be more consistent. And 00:34:780 (17) to d to sorta break the six k's in a row.

00:40:780 (32,33,34,35) - switch places for the two duplets and change to dk kd? Since the vocals here are all "low --> high" pitched, with the very last note being higher than the rest, intensity mapping would maybe work better than pitch mapping (d has a higher intensity, so put on 00:41:395 (35))
00:45:703 (48,49,50,51) - ^

00:54:626 - kiai time has sorta the same problem as 00:05:395 to 00:15:241, but less obvious this time around. Up to you if you want to modify it a bit or not, just like the previous section

[Prophecy's Oni]
PRETTY MUCH PERFECT! :D :D :D
What's up with the kiai flashes though? They aren't rankable, are they? 01:04:395 and 01:19:087

Some very small suggestions:
00:12:395 - add d, match guitar glissandoes upwards and emphasizes its high note on 00:12:472 (66)
00:20:010 (101,102) - how about removing 101 and add finish on 102? I would like the equal gap between 00:19:087 (98,99) and 00:19:703 (100,102), and I feel that 102 deserves a D
00:24:164 (126) - change to k since you've have had a k every 2nd and 4th beat so far
00:39:549 (209) - change to K to match cymbal splash and lead in to 00:39:857 (210) better imo
00:42:010 (219) - ^
00:45:703 (236,238) - change to K to be consistent with 00:44:780 (232,234)
01:02:703 (337) - move to 01:02:549 to match vocals?
[]

There you go! Not as short as I expected (although a lot of this stuff is nit-picking on my part frankly). Hope you find this mod helpful, and good luck beatmapping! :3
Topic Starter
Meow2

bananannian wrote:


I am pretty thorough, so don't be annoyed if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3

d = don
k = katsu
D = big don
K = big katsu


[General]
This is maybe going to be a short mod, since the two difficulties (especially the Oni) are already pretty polished, so I apologize in advance. :3
Nothing of note for general stuff. :3

[Muzukashii]
00:05:395 to 00:15:241 - I have two small gripes with these ten seconds:

1. 1st and 2nd beats are in general d, while 3rd and 4th beats are in general k for this section; however, for the rest of the song, in general 1st and 3rd beats are d and 2nd and 4th beats are k. You've essentially made this section half-time, which is not consistent with the rest of the map, AND it brings about another issue;

2. Intensity: note density is quite low here, in contrast with the sections before and after this one (especially when compared to the very beginning). Considering that this marks the entry of drums as well as the guitar lead, the lack of intensity and the fact that you've made this half-time for these ten seconds make it sound kinda awkward. (If I were the one mapping this, I would even put a kiai here for this section, just to show how intense I feel this should be.)

Okay, I remapped this part

00:33:241 - how about like this?

Since you're mapping vocals for this phrase after all, so 00:33:549 (13) matching the high-pitched vocals rather than the bass guitar entry would be more consistent. And 00:34:780 (17) to d to sorta break the six k's in a row. Fixed

00:40:780 (32,33,34,35) - switch places for the two duplets and change to dk kd? Since the vocals here are all "low --> high" pitched, with the very last note being higher than the rest, intensity mapping would maybe work better than pitch mapping (d has a higher intensity, so put on 00:41:395 (35)) Fixed
00:45:703 (48,49,50,51) - ^ ^

00:54:626 - kiai time has sorta the same problem as 00:05:395 to 00:15:241, but less obvious this time around. Up to you if you want to modify it a bit or not, just like the previous section Added some notes

There you go! Not as short as I expected (although a lot of this stuff is nit-picking on my part frankly). Hope you find this mod helpful, and good luck beatmapping! :3
Thanks for the mod!
Neku Okazaki
Hey o/, in game request

[Easy]
00:26:318 (3,1) - Fix the blanket
00:29:703 (3) - Line to 00:28:626 (2) -
01:00:780 (3) - Move a little up, to follow the flow, or make a line in 01:00:164 (2) - , after it, move this: 01:01:395 (4) -
01:03:857 (2) - Move to x:200 y:248 (Flow things)

[Nacchan's Normal]
00:06:626 (4,5) - Fix the blanket
00:12:780 (1) - Its stuck to 00:10:933 (2) - , move down
01:11:857 (1) - Move to x:376 y:140, like 01:11:857 (1) -

[Muzukashii]
00:16:010 (60) - DELETE!!! THIS DONT PLAY GOOD D:!
00:17:241 (63) - ^

[Oni]
00:17:087 (89) - Change to [color=#0000FF]k[/color?

Sorry for the bad mod, I dont like the song lol
Shohei Ohtani
MAN EVERYONE'S LIKE "have you watched the basketball anime" but there's so many

Insane:
00:05:395 - ok listen to the background and try this again. I appreciate the effort but not yet.
00:16:472 (3,4,5,6) - For simple words like this while the background is holding a chord, this is awfully out of place
00:18:626 (3,4,5) - movement pls
00:39:857 (1) - Ok so the pattern is cool but man this overlap is killing me
00:42:318 (1,2,3,4) - fix spacing pls for this pattern
00:44:780 (1,2,3) - Consistency pls. Either make it jumps evrey time the words come up or make it anti-jumps. And when I mean make it anti-jumps I mean make it jumps because the anti-jumps are no good

ok so long story short I really don't like the artificial difficulty in this map. The jumps really don't make a whole lot of sense, and the ideas are not consistent. Also, a lot of time jumps seem to be put in there just to break flow and artificially increase difficulty, which is never a good thing.

Hard:
00:05:395 - Listen to the rhythm in the drums. tl;dr more claps to match the snare drum. Also, something heaviry like a normalclap or a hitnormal would work more.

It's okay like nothing technically wrong but just listen to the song to get the hitsounding. It's not your standard stuff.

Normal:
00:05:395 - Better hitsounds but also listen to what the drums are doing
00:54:626 - DING DING DING CORRECT HITSOUNDING EVERYONE DO WHAT THIS GUY IS DOING

The biggest issue I have besides the hitsounding is the insane diff. If you're going to map an insane, it's not just "oh yeah more jumps yeah" but rather the jumps need purpose. Otherwise, it's no fun to play.
Starfall9908

Neku okazaki wrote:

[Nacchan's Normal]
00:06:626 (4,5) - Fix the blanket Fixed
00:12:780 (1) - Its stuck to 00:10:933 (2) - , move down The time space between the notes is so big that I doubt a player would notice it. . I'll have it in my head though.
01:11:857 (1) - Move to x:376 y:140, like 01:11:857 (1) - Fixed

Reditum wrote:

Normal:
00:05:395 - Better hitsounds but also listen to what the drums are doing Following the drum so do I need to put a clap on every 1/1 beat. But if I do that so do I think that the hitsounding in the kiai mode will lose it's taste because there's a part with the same hitsounding. So I'll keep it like it is. I'll remember it though (In case I get a mod mentioning this)
00:54:626 - DING DING DING CORRECT HITSOUNDING EVERYONE DO WHAT THIS GUY IS DOING Ehehe :3
Nacchan's Normal
osu file format v14

[General]
AudioFilename: ZERO.mp3
AudioLeadIn: 0
PreviewTime: 54010
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:ZERO
TitleUnicode:ZERO
Artist:Kensho Ono
ArtistUnicode:小野賢章
Creator:Meow2
Version:Nacchan's Normal
Source:黒子のバスケ
Tags:Kuroko no Basuke Anime Opening 3rd Season Teiko Arc R・O・N Prophecy nadapan -Yuzuriha Gray Veyron
BeatmapID:706186
BeatmapSetID:311234

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Teiko.jpg",0,0
Video,-472,"ZERO.avi"
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//Storyboard Sound Samples

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284,92,17395,1,0,0:0:0:0:
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100,176,18164,2,0,P|76:236|76:268,1,80,8|0,0:0|0:0,0:0:0:0:
104,284,18626,1,8,0:0:0:0:
148,288,18780,2,0,L|240:272,1,80,0|8,0:0|0:0,0:0:0:0:
292,216,19395,2,0,L|272:164,2,40,0|8|8,0:0|0:0|0:0,0:0:0:0:
340,340,20164,6,0,P|280:352|244:352,1,80,4|2,0:0|0:0,0:0:0:0:
176,332,20780,2,0,P|132:308|124:264,1,80,0|2,0:0|0:0,0:0:0:0:
184,216,21395,2,0,P|188:160|172:128,1,80,0|2,0:0|0:0,0:0:0:0:
200,108,21857,2,0,P|244:96|292:108,1,80
312,128,22318,1,2,0:0:0:0:
384,80,22626,6,0,P|396:136|388:168,1,80,0|2,0:0|0:0,0:0:0:0:
376,200,23087,2,0,P|340:244|304:256,1,80
236,280,23703,2,0,P|172:280|152:264,1,80
132,240,24164,2,0,P|132:216|228:112,1,160,2|2,0:0|0:0,0:0:0:0:
296,84,25087,5,4,0:0:0:0:
364,28,25395,2,0,P|384:88|332:164,1,160,2|2,0:0|0:0,0:0:0:0:
256,204,26318,2,0,L|176:236,1,80,0|2,0:0|0:0,0:0:0:0:
232,304,26933,2,0,L|308:272,1,80,0|2,0:0|0:0,0:0:0:0:
392,280,27549,6,0,B|384:216|460:156|460:156|408:116|408:116,1,200
336,100,28626,2,0,L|324:4,2,80,8|8|8,0:0|0:0|0:0,0:0:0:0:
260,212,29703,1,4,0:0:0:0:
184,256,30010,6,0,L|96:300,1,80,4|8,0:0|0:0,0:0:0:0:
108,204,30626,2,0,L|192:164,1,80,0|8,0:0|0:0,0:0:0:0:
252,120,31241,1,0,0:0:0:0:
312,56,31549,1,8,0:0:0:0:
388,104,31857,2,0,P|420:136|436:184,1,80,0|8,0:0|0:0,0:0:0:0:
404,248,32472,6,0,P|356:244|320:264,1,80,0|8,0:0|0:0,0:0:0:0:
376,332,33087,2,0,P|424:336|460:316,1,80,0|8,0:0|0:0,0:0:0:0:
488,244,33703,2,0,P|480:208|440:172,1,80,0|8,0:0|0:0,0:0:0:0:
416,88,34317,1,0,0:0:0:0:
340,40,34626,2,0,L|292:56,1,40,8|0,0:0|0:0,0:0:0:0:
260,72,34933,6,0,P|200:92|168:84,1,80,0|8,0:0|0:0,0:0:0:0:
96,92,35549,2,0,L|60:48,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
144,164,36164,2,0,L|196:228,1,80,0|8,0:0|0:0,0:0:0:0:
264,292,36780,2,0,L|252:336,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
292,204,37395,6,0,P|344:176|376:176,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
356,264,38318,1,8,0:0:0:0:
280,304,38626,2,0,L|304:340,2,40,0|8|0,0:0|0:0|0:0,0:0:0:0:
188,288,39241,2,0,L|156:324,2,40,0|0|4,0:0|0:0|0:0,0:0:0:0:
244,220,39857,5,8,0:0:0:0:
276,192,40010,2,0,L|332:116,1,80,8|8,0:0|0:0,0:0:0:0:
332,84,40472,2,0,P|292:56|248:44,1,80,8|8,0:0|0:0,0:0:0:0:
220,48,40933,2,0,P|182:61|150:85,1,80,8|8,0:0|0:0,0:0:0:0:
148,128,41395,1,8,0:0:0:0:
216,184,41703,2,0,L|292:224,1,80,0|8,0:0|0:0,0:0:0:0:
224,284,42318,6,0,L|144:244|144:244,1,80,4|8,0:0|0:0,0:0:0:0:
108,228,42780,1,0,0:0:0:0:
84,192,42933,2,0,P|72:136|80:104,1,80,0|8,0:0|0:0,0:0:0:0:
160,144,43549,1,0,0:0:0:0:
248,128,43857,2,0,L|292:112,2,40
216,208,44472,1,8,0:0:0:0:
296,248,44780,5,8,0:0:0:0:
320,212,44933,2,0,L|372:128,1,80,8|8,0:0|0:0,0:0:0:0:
380,104,45395,1,0,0:0:0:0:
296,80,45703,2,0,L|268:128,1,40
236,192,46164,1,0,0:0:0:0:
236,192,46318,1,8,0:0:0:0:
284,264,46626,2,0,P|240:280|192:268,1,80,0|8,0:0|0:0,0:0:0:0:
128,244,47241,6,0,P|108:212|104:164,1,80,4|8,0:0|0:0,0:0:0:0:
156,108,47857,2,0,P|192:84|212:48,1,80,0|8,0:0|0:0,0:0:0:0:
296,40,48472,2,0,P|336:52|376:80,1,80,0|8,0:0|0:0,0:0:0:0:
408,152,49087,1,0,0:0:0:0:
364,228,49395,1,8,0:0:0:0:
296,176,49703,6,0,L|224:136,1,80,4|0,0:0|0:0,0:0:0:0:
180,212,50318,2,0,L|260:256,1,80,8|8,0:0|0:0,0:0:0:0:
256,296,50780,2,0,L|332:336,1,80,0|8,0:0|0:0,0:0:0:0:
372,328,51241,1,0,0:0:0:0:
400,244,51549,2,0,L|420:192,2,40,8|0|8,0:0|0:0|0:0,0:0:0:0:
256,192,52164,12,8,53241,0:0:0:0:
364,92,54626,6,0,L|400:172,1,80,4|8,0:0|0:0,0:0:0:0:
308,164,55241,2,0,L|288:248,1,80,8|8,0:0|0:0,0:0:0:0:
248,320,55857,1,8,0:0:0:0:
164,292,56164,1,8,0:0:0:0:
104,228,56472,2,0,P|84:180|84:144,1,80,8|8,0:0|0:0,0:0:0:0:
144,88,57087,6,0,P|156:44|148:8,2,80,8|8|8,0:0|0:0|0:0,0:0:0:0:
192,164,58010,1,8,0:0:0:0:
276,144,58318,2,0,P|320:136|360:144,1,80,8|8,0:0|0:0,0:0:0:0:
428,188,58933,2,0,L|480:168,2,40,8|0|8,0:0|0:0|0:0,0:0:0:0:
408,276,59549,5,4,0:0:0:0:
328,316,59857,1,8,0:0:0:0:
240,300,60164,2,0,L|212:344,2,40,8|0|8,0:0|0:0|0:0,0:0:0:0:
292,228,60780,2,0,P|312:172|304:136,2,80,8|8|8,0:0|0:0|0:0,0:0:0:0:
224,172,61703,1,8,0:0:0:0:
136,188,62010,6,0,P|96:200|24:176,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
192,120,63241,2,0,L|272:136,1,80,8|8,0:0|0:0,0:0:0:0:
264,224,63857,2,0,L|356:240,1,80,8|8,0:0|0:0,0:0:0:0:
412,184,64472,5,4,0:0:0:0:
420,272,64780,2,0,P|396:328|368:344,1,80,8|8,0:0|0:0,0:0:0:0:
296,312,65395,1,8,0:0:0:0:
208,304,65703,2,0,P|168:316|116:300,1,80,8|8,0:0|0:0,0:0:0:0:
92,288,66164,1,0,0:0:0:0:
56,260,66318,2,0,P|28:204|32:176,1,80,8|8,0:0|0:0,0:0:0:0:
64,104,66933,6,0,P|108:100|148:68,1,80,8|8,0:0|0:0,0:0:0:0:
216,40,67549,1,8,0:0:0:0:
296,76,67857,1,8,0:0:0:0:
252,152,68164,2,0,P|224:184|216:220,1,80,8|8,0:0|0:0,0:0:0:0:
216,264,68626,1,0,0:0:0:0:
228,304,68780,2,0,P|272:336|312:340,1,80,8|8,0:0|0:0,0:0:0:0:
380,312,69395,6,0,L|420:348,2,40,8|0|8,0:0|0:0|0:0,0:0:0:0:
356,228,70010,1,8,0:0:0:0:
376,140,70318,1,8,0:0:0:0:
308,84,70626,2,0,L|220:100,1,80,8|8,0:0|0:0,0:0:0:0:
208,184,71241,2,0,L|300:168,1,80,8|8,0:0|0:0,0:0:0:0:
376,140,71857,6,0,P|408:172|412:208,1,80,8|8,0:0|0:0,0:0:0:0:
360,276,72472,1,8,0:0:0:0:
272,280,72780,1,8,0:0:0:0:
192,244,73087,2,0,P|136:268|104:264,2,80,8|8|0,0:0|0:0|0:0,0:0:0:0:
260,188,74010,1,0,0:0:0:0:
348,176,74318,5,4,0:0:0:0:
408,340,74933,1,0,0:0:0:0:
260,244,75549,1,4,0:0:0:0:
436,236,76164,1,0,0:0:0:0:
292,340,76780,1,4,0:0:0:0:
348,176,77395,1,0,0:0:0:0:
284,112,77703,1,0,0:0:0:0:
204,76,78010,6,0,P|136:76|116:88,1,80,4|0,0:0|0:0,0:0:0:0:
52,124,78626,1,0,0:0:0:0:
32,208,78933,1,8,0:0:0:0:
100,264,79241,6,0,L|188:304,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
136,184,80164,1,8,0:0:0:0:
164,100,80472,2,0,L|80:60,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
248,132,81395,1,8,0:0:0:0:
332,104,81703,6,0,P|332:160|320:184,1,80
292,212,82164,2,0,P|244:232|228:260,1,80,8|0,0:0|0:0,0:0:0:0:
164,316,82780,1,0,0:0:0:0:
164,316,82933,2,0,P|116:324|80:304,1,80,8|8,0:0|0:0,0:0:0:0:
40,236,83549,1,8,0:0:0:0:
88,164,83857,1,0,0:0:0:0:
168,196,84164,1,4,2:0:0:0:
256,192,84241,12,0,88933,0:0:0:0:
Topic Starter
Meow2

Neku okazaki wrote:

Hey o/, in game request

[Easy]
00:26:318 (3,1) - Fix the blanket fixed,i think..
00:29:703 (3) - Line to 00:28:626 (2) Keep this
01:00:780 (3) - Move a little up, to follow the flow, or make a line in 01:00:164 (2) - , after it, move this: 01:01:395 (4) DFixed by making line
01:03:857 (2) - Move to x:200 y:248 (Flow things) Moved to different way

[Muzukashii]
00:16:010 (60) - DELETE!!! THIS DONT PLAY GOOD D:! Oh okay then
00:17:241 (63) - ^ ^

Sorry for the bad mod, I dont like the song lol
Thanks for the mod...
Sc4v4ng3r


Hello~ NM as requested :D

[General]
  1. Disable widescreen support on Easy and Veryon's Insane.
  2. Assuming that you don't exactly know how to fix blankets, here is a picture :

    (BEFORE)


    (AFTER)

    You just need to align the approach circle with the slider border.
[Easy]
  1. 00:06:626 (2,3) - (2) is pointing diagonally towards the right, so you should follow the flow and place (3) somewhere farther to the right.
  2. 00:12:472 (3,1,2) - I have a better idea for this pattern :


    So (2) won't overlap with the previous circle. EDIT : CTRL + G (1), I ACCIDENTLY LEFT IT LIKE THAT :/
  3. 00:17:703 (1,2) - These are supposed to be blankets? If so, ctrl + g (1), move it a bit closer to (2) in the timeline temporarily, then align the approach circle of (1) to the slider border of (2). Once you are done, be sure to place everything back in the right position.
  4. 00:20:164 (1,2,3,1,2,3,1,2,3) - You are somewhat traveling in circle, then at the last slider you used a repeat, which broke the flow. Use some other patterns to avoid this.
  5. 00:27:857 (1,2) - Too quick of a directional change , you could curve (2) to improve the flow. It is okay if you keep this though, but if you are doing that, make (2)'s second anchor point be at x=296 y=344 and make (3) be at x=440 y=176.
  6. 00:31:241 (3,4,1) - (1) should be further to the right to follow the flow.
  7. 00:37:395 (1,2) - ^^ Do the similar thing like above for (2). But you will need to curve 00:39:857 (1) - this lesser to match the flow.
  8. 00:50:318 (2,3,4) - For Easy, don't use consecutive circles, it should be better to use a long slider with a repeat for this.
  9. 00:55:241 (2,3,4) - Hmmm... Transition of these notes are too straight... Feels really boring to play since all the similar parts in kiai uses that. I suggest you could go for this : (Just suggestion, couldn't really think of a better one :/

  10. 00:57:703 (2,3,4,2,3,4) - And all these. Do the similar thing like I did above.
  11. 01:03:857 (2) - You should use a 1/1 slider for this to emphasize the vocals like you did on 00:58:933 (4).
  12. 01:13:703 - If you used my suggestion above, place another 1/1 slider here for consistency in pattern.
  13. 01:14:318 (1,2,3,4,1,2,3,4) - These are not recommended for Easy. I mean, beginners can't really get used to consecutives circles, the song is pretty fast after all. I would rather do this :
[Nacchan's Normal]
  1. The SV for this difficulty is the same as Easy, I feel that 1/2 sliders are too short. 1/2 sliders which has repeats can possibly confuse beginners, consider increasing this to 1.0x.
  2. You should try to increase the star rating for this difficulty, up to 2.1. This will make the difficulty fit into the spread.
  3. 00:01:703 (4) - You could curve this for smoother transition towards (5).
  4. 00:02:318 (5) - The rhythm here is actually supposed to be :

  5. 00:14:780 (5) - The SV really effects this 1/2 slider, it is really short :/
  6. 00:15:241 (1,2) - Make this a 1/1 slider. Beginners will get confused by the different spacing of (1) to (2) and (2) to (3).
  7. 00:23:703 (3,4) - I feel that these are not fitting into the rhythm, you can try this :

  8. 00:42:780 (2) - I suggest you to remove this, to keep the 1/1 rhythm for this part.
  9. 00:42:780 (2) - I think this spinner should end at 00:53:395 to match the e.guitar's sound.
  10. 01:19:241 (1) - Maybe remove NC here for consistency?
[Veyron's Insane]
  1. Nothing much to say :D
  2. 01:04:472 (1,2,3,4) - I think this could be some jumps maybe. If not, maybe just use 1/2 sliders like the previous rhythms.
  3. 01:06:933 (1,2,3,4) - ^^
Hard seems completely fine, I like it :D
GL!
A Mystery
Hello! From my queue

General

  1. 00:53:241 (4,1) - Is this part of the song or was the mp3 cut lol
  2. normal-slidertick3.wav doesn't seem to be used. If that's true, delete it.
Veyron's Insane

  1. I see a lot of extended sliders, and there are quite a few I do not think fit the song very well
  2. Maybe a custom clap fits better than the whistle
  3. I don't know how it sounds in your skin, but in the default skin there isn't a huge difference between the soft-hitnormal and drum-hitnormal, and in most skins the soft sampleset is replaced and the drum is not (and tbh, it does not give the best feedback when playing). This is your choice though, but you don't have to use the drum sample throughout the map, as the soft/normal set will do fine as well
00:04:780 (3,4) - I don't think this is the right spot to use an extended slider, might as well just use a 1/1 slider, since there isn't really a clear sound on that white tick
00:13:241 (4) - Same here, you are ignoring the snare, so the extended slider feels rather forced
00:19:549 (5,6,1) - This stack might look good in the editor (depending on whether you turned stacking off or on) but it doesn't look so great when playing, because the auto stack ruins it. This can easily be solved by moving it 3 pixels down and right
00:22:472 (8,9,1) - Same thing here, 6 pixels down and 7 right for the best stack you can get
00:27:857 (2,3,4,5) - Move this whole pattern to the right? I don't really like the movement between 00:27:549 (1,2) - , as the slider is not directing the way the next slider-head will start.
00:29:703 (10) - I'm not sure what this extended slider is mapped to, the only clear sound you can here are 2 1/2 notes, not 1 lasting sound
00:32:472 (1,2,3,4,5) - You could stay consistent with 00:30:010 (1,2,3,4,5,6) - (and still use the extended slider). The previous patter represented the voice better.
00:36:164 (5,6,7,8) - I really don't like this. In the background there is a constant 1/4 hi-hat pattern going on, so why not keep the slider 1/2? Also you are ignoring the red tick 00:36:780 (7) - which clearly has a bass-kick in the song :(
00:39:241 (10,11,12,13,14) - Drum is going slightly off in the song, I hope this patter won't get you into problems
00:42:318 (1,2,3,4) - Why not use this rhythm pattern to represent the voice?
00:46:857 (11) - The drum pattern doesn't continue here, so technically this is overmapped
00:51:087 - Please don't ignore this snare :(
00:56:780 (8) - Also this extended slider is very meh, as it ignores the basskick
00:57:549 (3) - I don't see a reason to use an offbeat slider here, so why not switch these objects 00:57:395 (2,3) - on the timeline? It won't even be necessary to re-position them
00:58:010 (5) - Same as 00:56:780 (8) -
00:58:780 (8) - There isn't really something in the song that would make this jump fit, so the stack feels rather forced. Try something like this so the spacing will be consistent, and the downbeat will be emphasized because of slider that breaks the flow
00:58:933 (9,10) - On both red ticks is a bass-kick, so why the extended sliders? D:
01:02:780 (4,5) - Switch the rhythms. The long lasting vocal not now falls on the slider-end, which isn't the best way to represent this (basically this offbeat slider isn't necessary)
01:04:472 (1,2,3,4) - Either map how you've been mapping all the time, or increase spacing. This change is way too sudden and it will confuse players because there is nothing that indicates the spacing change
01:06:626 (8) - Same as 00:56:780 (8) -
01:06:933 (1,2,3,4) - Same thing as 01:04:472 (1,2,3,4) - . Of course here I noticed the spacing difference because you did it earlier, but it still doesn't really make sense. If you were to change that first pattern, change this as well
01:09:395 (1,2,3,4) - really overused, but the song doesn't seem to have the bass-kicks snapped correctly onto the red ticks here
01:10:626 (5,6) - I don't really see a reason for the higher spacing here and the anti-flow slider, because there is nothing to be emphasized on that read tick
01:13:703 (7,8,9,10,11,12,13,14) - This sounds more like 1/3, not 1/4 (listen closely @25-50% playback rate)
01:24:241 (1) - I've heard that in mania it's kinda frustrating when a spinner is 1/4 after the previous object (as for them it is just another key they have to press, but sometimes it can be fast and kinda random since a spinner doesn't start on a clear beat). I suggest moving to the red tick

-Yuzuriha's Hard

  1. Very nice
  2. Same about hitsounds, the folder contains a nice custom clap so why not use it? The default clap is meh and does not fit with the default skin
00:12:780 (1) - Might sound really nitpicky, but moving the middle slider-anchor down will give you a slightly improved flow and blanket
00:13:857 (1) - I understand that you're trying to map the guitar (and I like that), but maybe ignoring the strong snare and crash in the song isn't the best idea. I suggest changing this into a circle+slider so you are able to represent that strong beat
00:21:087 (3) - If anything, the little jump would fit better if it was towards 00:21:241 (1) - (because it's part of the downbeat, and there is a long vocal note), so I suggest moving the circle closer to the previous slider instead of the next one
00:27:241 (6) - Maybe use a Ctrl+h version of 00:26:626 (3) - here, it will look better (but current slider is fine as well)
00:39:241 (4) - I'm not sure what the drum-whistle is doing here, a drum-clap would fit better
00:42:010 (4) - Add a finish
00:51:549 (3) - I don't hear a reason to use the whistles on the slider-ends here, there isn't a sound in the song that would be represented with this
00:54:626 (1) - From here on: if you want to use the clap correctly, use it every beat as the song does the same thing with the snare
01:13:703 (3,4) - Same as the insane
01:18:626 (2) - 1/2 slider instead? There is still a bass-kick on that red tick
01:24:164 (1) - Since that downbeat is a very strong beat, why not map a circle first, and then let the spinner start? That will you will be able to "tap" the last beat of the song

Nacchan's Normal

00:00:472 (1,2,3,4,5) - I recommend using the same pattern as you did here, 00:02:933 (1,2) - . For an intro this is pretty intense in a normal
00:07:857 (1,2) - Keep spacing consistent
00:17:395 (5,1) - Same here
00:43:857 (5) - add a clap on the slider-head
01:13:087 (4) - hitsounds the slider-end of this and 01:14:010 (5) - , maybe snares or drum-clap would work out
01:24:318 (1) - Same as insane

Easy

  1. I do not recommend you to place snares on slider-returns for example, where there is not snare in the music just because you didn't map the beat where the actual snare is (e.g. 00:12:780 (1) - ). Hitsounds should represent something of the song. To solve this, use the green lines to hitsound the slider ticks.
00:33:703 (3) - This slider is going off-screen, which is not rankable. You'll have to move it up
00:34:933 (1,2) - I suggest filling up this gap, it really feels empty
00:35:857 (2,3) - Swap the rhythms to have the slider-head on the stronger beat. Also, remove the snare from the current slider-end
00:42:318 (4,5) - Fill this gap as well :(
00:47:241 (4,1) - And once again
00:54:626 (1) - From here on - Why not use a snare on every white tick? Because that is how the snare is used in the song
01:02:010 (1,2) - Gap
01:05:703 (3) - This hits the HP bar, you might want to lower it
01:11:857 (1,1) - It's really empty between here
01:14:318 (1,2,3,4,1,2,3,4,1) - uhm
01:24:241 (1) - Same as insane.

I recommend getting more feedback on the easy and the hitsounds
Good luck with the mapset!
Starfall9908

[Sc4v4ng3r] wrote:

[Nacchan's Normal]
  1. The SV for this difficulty is the same as Easy, I feel that 1/2 sliders are too short. 1/2 sliders which has repeats can possibly confuse beginners, consider increasing this to 1.0x. Fixed
  2. You should try to increase the star rating for this difficulty, up to 2.1. This will make the difficulty fit into the spread. Fixed it's 2.17 now
  3. 00:01:703 (4) - You could curve this for smoother transition towards (5). Fixed
  4. 00:02:318 (5) - The rhythm here is actually supposed to be : Fixed

  5. 00:14:780 (5) - The SV really effects this 1/2 slider, it is really short :/ Fixed
  6. 00:15:241 (1,2) - Make this a 1/1 slider. Beginners will get confused by the different spacing of (1) to (2) and (2) to (3). Fixed
  7. 00:23:703 (3,4) - I feel that these are not fitting into the rhythm, you can try this :Fixed

  8. 00:42:780 (2) - I suggest you to remove this, to keep the 1/1 rhythm for this part. Fixed
  9. 00:42:780 (2) - I think this spinner should end at 00:53:395 to match the e.guitar's sound. Fixed
  10. 01:19:241 (1) - Maybe remove NC here for consistency? Fixed

A Mystery wrote:

Nacchan's Normal

00:00:472 (1,2,3,4,5) - I recommend using the same pattern as you did here, 00:02:933 (1,2) - . For an intro this is pretty intense in a normal Fixed
00:07:857 (1,2) - Keep spacing consistent Fixed
00:17:395 (5,1) - Same here Fixed
00:43:857 (5) - add a clap on the slider-head Fixed
01:13:087 (4) - hitsounds the slider-end of this and 01:14:010 (5) - , maybe snares or drum-clap would work out Fixed
01:24:318 (1) - Same as insane Fixed

Thank you for the mod :3

Nacchan's Normal
osu file format v14

[General]
AudioFilename: ZERO.mp3
AudioLeadIn: 0
PreviewTime: 54010
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:ZERO
TitleUnicode:ZERO
Artist:Kensho Ono
ArtistUnicode:小野賢章
Creator:Meow2
Version:Nacchan's Normal
Source:黒子のバスケ
Tags:Kuroko no Basuke Anime Opening 3rd Season Teiko Arc R・O・N Prophecy nadapan -Yuzuriha Gray Veyron
BeatmapID:706186
BeatmapSetID:311234

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Teiko.jpg",0,0
Video,-472,"ZERO.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
472.453578138534,307.692307692308,4,2,0,80,1,0
5395,-100,4,1,1,80,0,0
15549,-100,4,2,1,55,0,0
17703,-100,4,1,1,80,0,0
20164,-100,4,2,1,80,0,0
28626,-100,4,1,1,80,0,0
52164,-100,4,2,1,30,0,0
54626,-100,4,1,1,70,0,1
74318,-100,4,1,1,80,0,0
84241,-100,4,2,1,30,0,0


[Colours]
Combo1 : 128,0,255
Combo2 : 0,202,0
Combo3 : 0,255,255
Combo4 : 242,24,57
Combo5 : 255,192,0
Combo6 : 0,0,128

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- Milhofo -
Hi, from my queue ^^

[Insane]
  1. 00:06:010 (3) - this slider should be curved to improve flow, that or rotate it while making 00:06:318 (4) - a straight slider as well
  2. 00:17:703 (1) - the drums and guitar do a double stroke here, so you're missing a note / beat in the middle of this slider
  3. 00:30:010 (1) - this shouldn't stack and instead be like 00:28:318 (4,5) - to keep consistency
  4. 00:38:626 (6) - maybe put a NC here? so it doesn't get so long on 00:39:241 (10,11,12,13,14) -
  5. 00:50:318 (2,3,4,5) - this part is really undermapped
  6. 00:52:164 (1,2) - ^ you're missing 2 beats
  7. 01:07:857 (4,5) - missing a triple in between
  8. The chorus feels like the weakest part of the map because it barely only consists of sliders and doesn't have any difficulty increase
  9. Overall imo there's an overuse of sliders in this diff, which makes it kind of hard to focus on, due to repetition
[-Yuzuriha's Hard]
  1. 00:29:241 (3,4) - maybe you could go for a triple here? maybe you don't want triples in this diff, so just an opinion
  2. 00:30:010 (1,2) - why is this jump the only one with this DS?
  3. 00:31:395 (2,3) - ^ ok this one is different too
  4. 00:36:780 (3,4) - I would make these parallel, just because that pattern kind of asks for it on this part
  5. 00:43:549 (1,2) - try to curve 1 a bit more? you can still mantain both blankets
  6. 01:24:164 (1) - maybe add a note instead of the spinner and start the spinner on the red tick right after?
[Nacchan's Normal]
  1. 00:12:164 (4,1,2,3,4) - imo it would be better to follow the guitar here, just an opinion
I'm really bad at modding anything other than extras >.< That's all, good luck :D
Ploenar
I'm really sorry. i had forgot to mod DX

[Muzukashii]
  1. 00:27:857 - Empty feeling as compared to other rhythm on this part. how about adding notes as follows:
  2. 00:35:241 - Same as above. how about adding notes as follows:
  3. 00:42:164 (38) - How about removing this for emphasizing vocals?
  4. 00:47:087 (54) - Same as above.
  5. 00:53:241 - Why is there no note?
  6. 01:14:010 (81) - It would be easier to play that changing to k in my opinion.
  7. 01:20:933 (100) - I think it would be not bad feeling that moving to 01:20:933.
[Prophecy's Oni]
  1. 00:28:318 (151,152) - Swap these. it would be fit more the music.
  2. 00:37:087 (195) - k to follow vocal.
  3. 00:42:780 (224,225) - Swap these if you follow vocal sound.
  4. 00:45:241 (234) - Remove finish for consistency.
  5. 00:51:087 - It feels empty. how about adding k?
  6. 01:21:703 (447) - k to follow vocal?
Starfall9908

- Milhofo - wrote:

[Nacchan's Normal]
  1. 00:12:164 (4,1,2,3,4) - imo it would be better to follow the guitar here, just an opinion I think it'll be harder for me to map that part while thinking of not making it too hard. Above that so do i prefer to follow the drums in this part
No changes after the mod so no update of the diff
Prophecy
bananannian's Mod

bananannian wrote:


I am pretty thorough, so don't be annoyed if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3

d = don
k = katsu
D = big don
K = big katsu


[General]
This is maybe going to be a short mod, since the two difficulties (especially the Oni) are already pretty polished, so I apologize in advance. :3
Nothing of note for general stuff. :3

[Prophecy's Oni]
PRETTY MUCH PERFECT! :D :D :D :arrow: Thanks >w<
What's up with the kiai flashes though? They aren't rankable, are they? 01:04:395 and 01:19:087 I will inform BN later.

Some very small suggestions:
00:12:395 - add d, match guitar glissandoes upwards and emphasizes its high note on 00:12:472 (66) Sure
00:20:010 (101,102) - how about removing 101 and add finish on 102? I would like the equal gap between 00:19:087 (98,99) and 00:19:703 (100,102), and I feel that 102 deserves a D ok :3
00:24:164 (126) - change to k since you've have had a k every 2nd and 4th beat so far Sure
00:39:549 (209) - change to K to match cymbal splash and lead in to 00:39:857 (210) better imo Sure
00:42:010 (219) - ^ Sure
00:45:703 (236,238) - change to K to be consistent with 00:44:780 (232,234) Fixed
01:02:703 (337) - move to 01:02:549 to match vocals? Good idea.
[]

There you go! Not as short as I expected (although a lot of this stuff is nit-picking on my part frankly). Hope you find this mod helpful, and good luck beatmapping! :3

Prophecy: Thanks for your awesome mod!


Neku okazaki's Mod

Neku okazaki wrote:

Hey o/, in game request :arrow: hi~

[Oni]
00:17:087 (89) - Change to k? Fixed

Sorry for the bad mod, I dont like the song lol

Prophecy: Thanks for your mod


Ploenar's Mod

Ploenar wrote:

I'm really sorry. i had forgot to mod DX

[Prophecy's Oni]
  1. 00:28:318 (151,152) - Swap these. it would be fit more the music. No. because I follow the vocal and now is good.
  2. 00:37:087 (195) - k to follow vocal. Fixed
  3. 00:42:780 (224,225) - Swap these if you follow vocal sound.Fixed
  4. 00:45:241 (234) - Remove finish for consistency. No. because previous is finish.
  5. 00:51:087 - It feels empty. how about adding k? No for consistency
  6. 01:21:703 (447) - k to follow vocal? Sure.
Prophecy: Thanks >w<

[Prophecy's Oni]


Quite good effect at NC+HR ;D
Update
osu file format v14

[General]
AudioFilename: ZERO.mp3
AudioLeadIn: 0
PreviewTime: 54010
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:ZERO
TitleUnicode:ZERO
Artist:Kensho Ono
ArtistUnicode:小野賢章
Creator:Meow2
Version:Prophecy's Oni
Source:黒子のバスケ
Tags:Kuroko no Basuke Anime Opening 3rd Season Teiko Arc R・O・N Prophecy nadapan -Yuzuriha Gray Veyron
BeatmapID:705676
BeatmapSetID:311234

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Teiko.jpg",0,100
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
472.453578138534,307.692307692308,4,1,0,80,1,0
15241,-100,4,1,0,90,0,0
54626,-100,4,1,0,90,0,1
64395,-100,4,1,0,90,0,0
64472,-100,4,1,0,90,0,1
74318,-100,4,1,0,80,0,0
79087,-100,4,1,0,80,0,1
79164,-100,4,1,0,80,0,0


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256,192,61703,1,8,0:0:0:0:
256,192,61857,1,0,0:0:0:0:
256,192,61933,1,0,0:0:0:0:
256,192,62010,1,8,0:0:0:0:
256,192,62164,1,0,0:0:0:0:
256,192,62318,1,8,0:0:0:0:
256,192,62472,1,0,0:0:0:0:
256,192,62549,1,0,0:0:0:0:
256,192,62626,1,8,0:0:0:0:
256,192,62780,1,0,0:0:0:0:
256,192,62933,1,8,0:0:0:0:
256,192,63087,1,8,0:0:0:0:
256,192,63241,1,0,0:0:0:0:
256,192,63318,1,0,0:0:0:0:
256,192,63395,1,0,0:0:0:0:
256,192,63472,1,0,0:0:0:0:
256,192,63549,1,8,0:0:0:0:
256,192,63857,1,0,0:0:0:0:
256,192,64164,1,8,0:0:0:0:
256,192,64472,1,4,0:0:0:0:
256,192,64626,1,0,0:0:0:0:
256,192,64703,1,0,0:0:0:0:
256,192,64780,1,8,0:0:0:0:
256,192,64933,1,0,0:0:0:0:
256,192,65087,1,8,0:0:0:0:
256,192,65241,1,0,0:0:0:0:
256,192,65318,1,0,0:0:0:0:
256,192,65395,1,8,0:0:0:0:
256,192,65549,1,0,0:0:0:0:
256,192,65703,1,8,0:0:0:0:
256,192,66010,1,0,0:0:0:0:
256,192,66318,1,8,0:0:0:0:
256,192,66395,1,0,0:0:0:0:
256,192,66472,1,0,0:0:0:0:
256,192,66625,1,8,0:0:0:0:
256,192,66779,1,0,0:0:0:0:
256,192,66856,1,0,0:0:0:0:
256,192,66933,1,8,0:0:0:0:
256,192,67087,1,0,0:0:0:0:
256,192,67241,1,8,0:0:0:0:
256,192,67549,1,8,0:0:0:0:
256,192,67626,1,8,0:0:0:0:
256,192,67703,1,0,0:0:0:0:
256,192,67857,1,8,0:0:0:0:
256,192,68010,1,0,0:0:0:0:
256,192,68164,1,8,0:0:0:0:
256,192,68472,1,0,0:0:0:0:
256,192,68780,1,8,0:0:0:0:
256,192,68933,1,8,0:0:0:0:
256,192,69010,1,0,0:0:0:0:
256,192,69087,1,0,0:0:0:0:
256,192,69241,1,8,0:0:0:0:
256,192,69395,1,4,0:0:0:0:
256,192,69549,1,0,0:0:0:0:
256,192,69626,1,0,0:0:0:0:
256,192,69703,1,8,0:0:0:0:
256,192,69857,1,0,0:0:0:0:
256,192,70010,1,8,0:0:0:0:
256,192,70164,1,0,0:0:0:0:
256,192,70241,1,0,0:0:0:0:
256,192,70318,1,8,0:0:0:0:
256,192,70472,1,0,0:0:0:0:
256,192,70626,1,8,0:0:0:0:
256,192,70933,1,0,0:0:0:0:
256,192,71241,1,8,0:0:0:0:
256,192,71395,1,0,0:0:0:0:
256,192,71549,1,0,0:0:0:0:
256,192,71626,1,0,0:0:0:0:
256,192,71703,1,0,0:0:0:0:
256,192,71780,1,0,0:0:0:0:
256,192,71857,1,8,0:0:0:0:
256,192,72010,1,0,0:0:0:0:
256,192,72164,1,0,0:0:0:0:
256,192,72318,1,8,0:0:0:0:
256,192,72626,1,0,0:0:0:0:
256,192,72780,1,8,0:0:0:0:
256,192,72933,1,0,0:0:0:0:
256,192,73087,1,8,0:0:0:0:
256,192,73241,1,0,0:0:0:0:
256,192,73395,1,8,0:0:0:0:
256,192,73549,1,0,0:0:0:0:
256,192,73703,1,8,0:0:0:0:
257,193,73780,1,8,0:0:0:0:
257,193,73857,1,8,0:0:0:0:
257,193,74010,1,0,0:0:0:0:
257,193,74318,1,4,0:0:0:0:
257,193,74933,1,8,0:0:0:0:
257,193,75241,1,8,0:0:0:0:
257,193,75549,1,4,0:0:0:0:
257,193,76164,1,8,0:0:0:0:
257,193,76780,1,4,0:0:0:0:
257,193,77395,1,0,0:0:0:0:
257,193,77703,1,8,0:0:0:0:
257,193,78010,1,4,0:0:0:0:
257,193,78318,1,0,0:0:0:0:
257,193,78626,1,0,0:0:0:0:
257,193,78703,1,0,0:0:0:0:
257,193,78780,1,0,0:0:0:0:
257,193,78857,1,0,0:0:0:0:
257,193,78933,1,8,0:0:0:0:
257,193,79087,1,0,0:0:0:0:
257,193,79241,1,8,0:0:0:0:
257,193,79395,1,8,0:0:0:0:
257,193,79549,1,0,0:0:0:0:
257,193,79703,1,0,0:0:0:0:
257,193,79857,1,8,0:0:0:0:
257,193,80011,1,8,0:0:0:0:
257,193,80165,1,0,0:0:0:0:
257,193,80319,1,0,0:0:0:0:
257,193,80472,1,8,0:0:0:0:
257,193,80626,1,8,0:0:0:0:
257,193,80780,1,0,0:0:0:0:
257,193,80934,1,0,0:0:0:0:
257,193,81087,1,8,0:0:0:0:
257,193,81241,1,8,0:0:0:0:
257,193,81395,1,8,0:0:0:0:
257,193,81472,1,0,0:0:0:0:
257,193,81549,1,0,0:0:0:0:
257,193,81703,1,8,0:0:0:0:
257,193,81857,1,0,0:0:0:0:
257,193,82010,1,8,0:0:0:0:
257,193,82087,1,0,0:0:0:0:
257,193,82164,1,0,0:0:0:0:
257,193,82472,1,8,0:0:0:0:
257,193,82780,1,0,0:0:0:0:
257,193,82933,1,8,0:0:0:0:
257,193,83241,1,8,0:0:0:0:
257,193,83549,1,8,0:0:0:0:
257,193,83857,1,0,0:0:0:0:
257,193,84164,1,4,0:0:0:0:
256,192,84318,8,0,89087,0:0:0:0:
Topic Starter
Meow2

[Sc4v4ng3r] wrote:



Hello~ NM as requested :D

[General]
  1. Disable widescreen support on Easy and Veryon's Insane. Okay
  2. Assuming that you don't exactly know how to fix blankets, here is a picture :

    (BEFORE)


    (AFTER)

    You just need to align the approach circle with the slider border.
[Easy]
  1. 00:06:626 (2,3) - (2) is pointing diagonally towards the right, so you should follow the flow and place (3) somewhere farther to the right. Fixed
  2. 00:12:472 (3,1,2) - I have a better idea for this pattern :


    So (2) won't overlap with the previous circle. EDIT : CTRL + G (1), I ACCIDENTLY LEFT IT LIKE THAT :/ Fixed in different way
  3. 00:17:703 (1,2) - These are supposed to be blankets? If so, ctrl + g (1), move it a bit closer to (2) in the timeline temporarily, then align the approach circle of (1) to the slider border of (2). Once you are done, be sure to place everything back in the right position. These are not blankets
  4. 00:20:164 (1,2,3,1,2,3,1,2,3) - You are somewhat traveling in circle, then at the last slider you used a repeat, which broke the flow. Use some other patterns to avoid this. Fixed, I think
  5. 00:27:857 (1,2) - Too quick of a directional change , you could curve (2) to improve the flow. It is okay if you keep this though, but if you are doing that, make (2)'s second anchor point be at x=296 y=344 and make (3) be at x=440 y=176. fixed in different way
  6. 00:31:241 (3,4,1) - (1) should be further to the right to follow the flow. Fixed
  7. 00:37:395 (1,2) - ^^ Do the similar thing like above for (2). But you will need to curve 00:39:857 (1) - this lesser to match the flow. Okay
  8. 00:50:318 (2,3,4) - For Easy, don't use consecutive circles, it should be better to use a long slider with a repeat for this. Fixed in different way
  9. 00:55:241 (2,3,4) - Hmmm... Transition of these notes are too straight... Feels really boring to play since all the similar parts in kiai uses that. I suggest you could go for this : (Just suggestion, couldn't really think of a better one :/

    I Added some notes
  10. 00:57:703 (2,3,4,2,3,4) - And all these. Do the similar thing like I did above. ^
  11. 01:03:857 (2) - You should use a 1/1 slider for this to emphasize the vocals like you did on 00:58:933 (4). No change
  12. 01:13:703 - If you used my suggestion above, place another 1/1 slider here for consistency in pattern. ^
  13. 01:14:318 (1,2,3,4,1,2,3,4) - These are not recommended for Easy. I mean, beginners can't really get used to consecutives circles, the song is pretty fast after all. I would rather do this : Changed
Hard seems completely fine, I like it :D
GL!
Thanks for the mod!

A Mystery wrote:

Hello! From my queue

General

  1. 00:53:241 (4,1) - Is this part of the song or was the mp3 cut lol I don't know what you mean :?
  2. normal-slidertick3.wav doesn't seem to be used. If that's true, delete it. Deleted

A Mystery wrote:

Hello! From my queue

General

  1. 00:53:241 (4,1) - Is this part of the song or was the mp3 cut lol
  2. normal-slidertick3.wav doesn't seem to be used. If that's true, delete it.
Easy

  1. I do not recommend you to place snares on slider-returns for example, where there is not snare in the music just because you didn't map the beat where the actual snare is (e.g. 00:12:780 (1) - ). Hitsounds should represent something of the song. To solve this, use the green lines to hitsound the slider ticks. Alright...
00:33:703 (3) - This slider is going off-screen, which is not rankable. You'll have to move it up Fixed
00:34:933 (1,2) - I suggest filling up this gap, it really feels empty Done
00:35:857 (2,3) - Swap the rhythms to have the slider-head on the stronger beat. Also, remove the snare from the current slider-end Fixed
00:42:318 (4,5) - Fill this gap as well :( I'll keep this one
00:47:241 (4,1) - And once again Same as above
00:54:626 (1) - From here on - Why not use a snare on every white tick? Because that is how the snare is used in the song I'll try
01:02:010 (1,2) - Gap No change
01:05:703 (3) - This hits the HP bar, you might want to lower it Fixed
01:11:857 (1,1) - It's really empty between here No change
01:14:318 (1,2,3,4,1,2,3,4,1) - uhm Changed
01:24:241 (1) - Same as insane. Fixed

I recommend getting more feedback on the easy and the hitsounds
Good luck with the mapset!
Thanks for the mod!
I'll try to improve the Easy diff...

[quote="Ploenar"]I'm really sorry. i had forgot to mod DX

[Muzukashii]
  1. 00:27:857 - Empty feeling as compared to other rhythm on this part. how about adding notes as follows: Fixed
  2. 00:35:241 - Same as above. how about adding notes as follows: ^
  3. 00:42:164 (38) - How about removing this for emphasizing vocals? No change
  4. 00:47:087 (54) - Same as above. No change
  5. 00:53:241 - Why is there no note? It's not fit imo
  6. 01:14:010 (81) - It would be easier to play that changing to k in my opinion. I make the previous note d d d to make it easier
  7. 01:20:933 (100) - I think it would be not bad feeling that moving to 01:20:933. No change
Thanks for the mod!
Cerulean Veyron

Reditum wrote:

Insane:
00:05:395 - ok listen to the background and try this again. I appreciate the effort but not yet. Ehh, so?
00:16:472 (3,4,5,6) - For simple words like this while the background is holding a chord, this is awfully out of place Okay f, If you'd only ignored background music ;_;
00:18:626 (3,4,5) - movement pls Nahh, This is an anti-jump, If I'd make a movement here, It'll look sht.
00:39:857 (1) - Ok so the pattern is cool but man this overlap is killing me Hmm, I've tried moving it a little, 'cuz anti-jump :p
00:42:318 (1,2,3,4) - fix spacing pls for this pattern They're all 1.5x spacing away o_o Yes, It's 1.5x
00:44:780 (1,2,3) - Consistency pls. Either make it jumps evrey time the words come up or make it anti-jumps. And when I mean make it anti-jumps I mean make it jumps because the anti-jumps are no good Okay, changed pattern.

ok so long story short I really don't like the artificial difficulty in this map. The jumps really don't make a whole lot of sense, and the ideas are not consistent. Also, a lot of time jumps seem to be put in there just to break flow and artificially increase difficulty, which is never a good thing.

[Sc4v4ng3r] wrote:

[Veyron's Insane]
  1. Nothing much to say :D
  2. 01:04:472 (1,2,3,4) - I think this could be some jumps maybe. If not, maybe just use 1/2 sliders like the previous rhythms. 1/2 sliders here might be repetitive here, since I've used it most on the first parts. So I've added few circles here for some tiny break or w/e.
  3. 01:06:933 (1,2,3,4) - ^^ ^

A Mystery wrote:

Veyron's Insane

  1. I see a lot of extended sliders, and there are quite a few I do not think fit the song very well
  2. Maybe a custom clap fits better than the whistle
  3. I don't know how it sounds in your skin, but in the default skin there isn't a huge difference between the soft-hitnormal and drum-hitnormal, and in most skins the soft sampleset is replaced and the drum is not (and tbh, it does not give the best feedback when playing). This is your choice though, but you don't have to use the drum sample throughout the map, as the soft/normal set will do fine as well My skin doesn't have any custom hitsounds, so yeah I'm also using the default sound. Replacing the drum sampleset, and just to hear a soft one looks tiresome, I'm probably using all of them tbh. So this will be unchanged.
00:04:780 (3,4) - I don't think this is the right spot to use an extended slider, might as well just use a 1/1 slider, since there isn't really a clear sound on that white tick I'm pretty sure this would worth this extended slider... If only people could hear the hi-hats ;_;
00:13:241 (4) - Same here, you are ignoring the snare, so the extended slider feels rather forced There's this guitar or w/e sound it is. Don't you hear the main tracks first?
00:19:549 (5,6,1) - This stack might look good in the editor (depending on whether you turned stacking off or on) but it doesn't look so great when playing, because the auto stack ruins it. This can easily be solved by moving it 3 pixels down and right Going to make a manual stack here instead.
00:22:472 (8,9,1) - Same thing here, 6 pixels down and 7 right for the best stack you can get Same as above, but okay.
00:27:857 (2,3,4,5) - Move this whole pattern to the right? I don't really like the movement between 00:27:549 (1,2) - , as the slider is not directing the way the next slider-head will start. Well, I've also done that on some previous parts ;p like 00:13:241 (4,5) - So for consistency's sake, I'll keep it.
00:29:703 (10) - I'm not sure what this extended slider is mapped to, the only clear sound you can here are 2 1/2 notes, not 1 lasting sound It follows the drop of the 'finish', well... not the hitsound...
00:32:472 (1,2,3,4,5) - You could stay consistent with 00:30:010 (1,2,3,4,5,6) - (and still use the extended slider). The previous patter represented the voice better. Ehh, I mostly hear few guitar sounds on the song track over the vocals. But I'll think about this later.
00:36:164 (5,6,7,8) - I really don't like this. In the background there is a constant 1/4 hi-hat pattern going on, so why not keep the slider 1/2? Also you are ignoring the red tick 00:36:780 (7) - which clearly has a bass-kick in the song :( Okay so, following minor beats are also necessary in Insanes? I don't think it'd make a good rhythm in my point of view.
00:39:241 (10,11,12,13,14) - Drum is going slightly off in the song, I hope this pattern won't get you into problems It's just a delay on the song track, so no worries~
00:42:318 (1,2,3,4) - Why not use this rhythm pattern to represent the voice? Probably not following the vocals here, for sure.
00:46:857 (11) - The drum pattern doesn't continue here, so technically this is overmapped And I'm guessing you didn't hear the drums properly, alike hearing it on 75% or 50% or playback rate at least.
00:51:087 - Please don't ignore this snare :( Okay
00:56:780 (8) - Also this extended slider is very meh, as it ignores the basskick I'm thinking this looks fine, at least it following other instruments than just the basskick ;p w/e it called, it follows it.
00:57:549 (3) - I don't see a reason to use an offbeat slider here, so why not switch these objects 00:57:395 (2,3) - on the timeline? It won't even be necessary to re-position them The rhythm sounds odd to me when I tried switching it, It doesn't seem to fit, so I did an offbeat slider here.
00:58:010 (5) - Same as 00:56:780 (8) - Same reason as before.
00:58:780 (8) - There isn't really something in the song that would make this jump fit, so the stack feels rather forced. Try something like this so the spacing will be consistent, and the downbeat will be emphasized because of slider that breaks the flow Okay
00:58:933 (9,10) - On both red ticks is a bass-kick, so why the extended sliders? D: Same reason as before D:
01:02:780 (4,5) - Switch the rhythms. The long lasting vocal not now falls on the slider-end, which isn't the best way to represent this (basically this offbeat slider isn't necessary) Okay
01:04:472 (1,2,3,4) - Either map how you've been mapping all the time, or increase spacing. This change is way too sudden and it will confuse players because there is nothing that indicates the spacing change Since some people complained about this, I'll increase the spacing instead.
01:06:626 (8) - Same as 00:56:780 (8) - Same
01:06:933 (1,2,3,4) - Same thing as 01:04:472 (1,2,3,4) - . Of course here I noticed the spacing difference because you did it earlier, but it still doesn't really make sense. If you were to change that first pattern, change this as well Same changes
01:09:395 (1,2,3,4) - really overused, but the song doesn't seem to have the bass-kicks snapped correctly onto the red ticks here So... What's the use of following the "unsnapped" basskicks here? Another offbeat slider? I won't do it here :'(
01:10:626 (5,6) - I don't really see a reason for the higher spacing here and the anti-flow slider, because there is nothing to be emphasized on that red tick And we should leave it empty like that? no way, There should be a slider (like this one) that can fit the rhythm here. At least, following the simple beat is the main thing.
01:13:703 (7,8,9,10,11,12,13,14) - This sounds more like 1/3, not 1/4 (listen closely @25-50% playback rate) I did, but what I utmost hear, is 1/4. 25% or playback rate makes the beat out of the place and would hear it 1/3, as how you heard it.
01:24:241 (1) - I've heard that in mania it's kinda frustrating when a spinner is 1/4 after the previous object (as for them it is just another key they have to press, but sometimes it can be fast and kinda random since a spinner doesn't start on a clear beat). I suggest moving to the red tick I'm sure this worked fine. This is standard, not mania ;p btw, It's not quite too hard when just clicking the circle and start spinning. Insane diffs these days~

- Milhofo - wrote:

[Insane]
  1. 00:06:010 (3) - this slider should be curved to improve flow, that or rotate it while making 00:06:318 (4) - a straight slider as well But the symmetry with 00:05:703 (2,4) - might break, flow would be broken too. So I might keep this if someone else complains about this.
  2. 00:17:703 (1) - the drums and guitar do a double stroke here, so you're missing a note / beat in the middle of this slider Well, I can hear it. But it sounds kinda minor beat for a circle here, following some echoes are fine, but I prefer at my own way.
  3. 00:30:010 (1) - this shouldn't stack and instead be like 00:28:318 (4,5) - to keep consistency I made a stack here, because to help players notice the music change. Don't worry, it's still consistent
  4. 00:38:626 (6) - maybe put a NC here? so it doesn't get so long on 00:39:241 (10,11,12,13,14) - I've done this on other parts too, for consistency.
  5. 00:50:318 (2,3,4,5) - this part is really undermapped You mean, the calm part? Why would it be undermapped while trying to follow a few percussion here?
  6. 00:52:164 (1,2) - ^ you're missing 2 beats ^
  7. 01:07:857 (4,5) - missing a triple in between I already did some changes from previous mods.
  8. The chorus feels like the weakest part of the map because it barely only consists of sliders and doesn't have any difficulty increase Uhh, At least, some jumps are bigger than the non-kiai parts ;p
  9. Overall imo there's an overuse of sliders in this diff, which makes it kind of hard to focus on, due to repetition Well, "clicking circles" is pretty much be able to explain everything! 8D
Thanks for the mods, guys! Sorry if I denied most of the mods, but your efforts are worth it! Thanks again :3/

I was a little late to check the mods, I don't check my GDs often... you know ;_;
Made a few slight changes on my sliders throughout A Mystery's mod, so mehh. Updated Insane http://puu.sh/j2sXL/b222344e2f.rar
Topic Starter
Meow2
Okay...
Updated Insane diff
A Mystery

A Mystery wrote:

00:46:857 (11) - The drum pattern doesn't continue here, so technically this is overmapped And I'm guessing you didn't hear the drums properly, alike hearing it on 75% or 50% or playback rate at least.
That is exactly how I find these things out actually
I can definitely hear a short pause after the red tick, (@25/50%)

A Mystery wrote:

01:09:395 (1,2,3,4) - really overused, but the song doesn't seem to have the bass-kicks snapped correctly onto the red ticks here So... What's the use of following the "unsnapped" basskicks here? Another offbeat slider? I won't do it here :'(
Not sure what was going through my head when I typed this. wasn't really my intention to post this LOL it was just something I thought. But yeah drums are very weird in this songs (or actually not, they just don't seem to be edited all the way so they perfectly play on every tick, like most anime related songs)

About the last suggestion, 25% may distort some things, but you can still count the amount of drum notes you hear, and then combine that with the amount of beats you have. It will be more accurate than just to assume it's 1/4.

Anyway it's your choice what you do with these suggestions, but I don't like to see DQs because of wrongly snapped streams or objects, just because people assume that they hear things (which you don't, because you take the effort to listen to it)

And last but no least

TicClick wrote:

Hello,
You may want to abandon the idea of hitsounding your maps using drum sampleset only in the future, because it's fairly vague and gives one a worse feedback than that of other samplesets. I believe it partially explains the amount of downvotes — even so small — that your map has received.

I personally, although refusing to vote at all, had to force change drum sampleset to a normal one just to play your map, and it only resulted in it getting better, both audio and playwise.
This is kinda what I thought about. Using the drum sample (and I'm only talking about the hitnormal) sounds good, but it doesn't give a nice feedback when playing. If you were to use the exact same sample as a custom skin, and let it replace the soft-hitnormal, people will be able to ignore the skin sounds if they'd like to and then they don't have to play with it (in most skins). Again, your choice, just wanted to say this.
-Yuzuriha

Rokkea wrote:

yoo


[-Yuzuhira's Hard]
  1. 00:27:241 (6) - weird position, it feels too close to (4) and (5). maybe 1.7 dist. snap? fix
  2. 00:50:626 (4) - straight line flow for slow parts makes players want to miss as their cursor is moving a lot faster than they think. anyway, i suggest ctrl+j to make the slider distinct/different from (3).
  3. 01:23:857 (4) - have the sliderend blanket (1) as it looks cleaner and it's too close to (3).
aah i wish i can make hards like you

Good luck!

Reditum wrote:

MAN EVERYONE'S LIKE "have you watched the basketball anime" but there's so many

Hard:
00:05:395 - Listen to the rhythm in the drums. tl;dr more claps to match the snare drum. Also, something heaviry like a normalclap or a hitnormal would work more. no change

It's okay like nothing technically wrong but just listen to the song to get the hitsounding. It's not your standard stuff.

.

- Milhofo - wrote:

Hi, from my queue ^^

[-Yuzuriha's Hard]
  1. 00:29:241 (3,4) - maybe you could go for a triple here? maybe you don't want triples in this diff, so just an opinion
  2. 00:30:010 (1,2) - why is this jump the only one with this DS?
  3. 00:31:395 (2,3) - ^ ok this one is different too
  4. 00:36:780 (3,4) - I would make these parallel, just because that pattern kind of asks for it on this part
  5. 00:43:549 (1,2) - try to curve 1 a bit more? you can still mantain both blankets fix
  6. 01:24:164 (1) - maybe add a note instead of the spinner and start the spinner on the red tick right after?
I'm really bad at modding anything other than extras >.< That's all, good luck :D

A Mystery wrote:

Hello! From my queue


-Yuzuriha's Hard

  1. Very nice
  2. Same about hitsounds, the folder contains a nice custom clap so why not use it? The default clap is meh and does not fit with the default skin
00:12:780 (1) - Might sound really nitpicky, but moving the middle slider-anchor down will give you a slightly improved flow and blanket
00:13:857 (1) - I understand that you're trying to map the guitar (and I like that), but maybe ignoring the strong snare and crash in the song isn't the best idea. I suggest changing this into a circle+slider so you are able to represent that strong beat
00:21:087 (3) - If anything, the little jump would fit better if it was towards 00:21:241 (1) - (because it's part of the downbeat, and there is a long vocal note), so I suggest moving the circle closer to the previous slider instead of the next one
00:27:241 (6) - Maybe use a Ctrl+h version of 00:26:626 (3) - here, it will look better (but current slider is fine as well)
00:39:241 (4) - I'm not sure what the drum-whistle is doing here, a drum-clap would fit better
00:42:010 (4) - Add a finish
00:51:549 (3) - I don't hear a reason to use the whistles on the slider-ends here, there isn't a sound in the song that would be represented with this
00:54:626 (1) - From here on: if you want to use the clap correctly, use it every beat as the song does the same thing with the snare
01:13:703 (3,4) - Same as the insane
01:18:626 (2) - 1/2 slider instead? There is still a bass-kick on that red tick
01:24:164 (1) - Since that downbeat is a very strong beat, why not map a circle first, and then let the spinner start? That will you will be able to "tap" the last beat of the song

many fix

Good luck with the mapset!
mod thanks! :)


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Artist:Kensho Ono
ArtistUnicode:小野賢章
Creator:Meow2
Version:-Yuzuriha's Hard
Source:黒子のバスケ
Tags:Kuroko no Basuke Anime Opening 3rd Season Teiko Arc R・O・N Prophecy nadapan -Yuzuriha Gray Veyron
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Prophecy
More Mod please~

(More 2~3 mod and go to find Taiko BN check >3)

Veyron's Diffs in Taiko is harder than my Oni. O.o

OD 7 and HP 7 ;w;
wasonz
irc mod

Muzukashii
2558-07-19 22:05 [I]MMoRTal[S]: ACTION is editing [http://osu.ppy.sh/b/696367 Kensho Ono - ZERO [Muzukashii]]
2558-07-19 22:05 [I]MMoRTal[S]: 00:05:703 (17,18,19) -
2558-07-19 22:06 [I]MMoRTal[S]: kdd , kdk look better
2558-07-19 22:06 [I]MMoRTal[S]: cuz snare is on00:05:703 -
2558-07-19 22:07 [I]MMoRTal[S]: wait
2558-07-19 22:07 [I]MMoRTal[S]: u follow guitar ?
2558-07-19 22:07 [I]MMoRTal[S]: right ?
2558-07-19 22:07 [I]MMoRTal[S]: mix with some drum
2558-07-19 22:07 [I]MMoRTal[S]: hmm
2558-07-19 22:07 Meow2: yeah
2558-07-19 22:08 Meow2: changed to kdk
2558-07-19 22:08 [I]MMoRTal[S]: 00:09:395 -
2558-07-19 22:08 [I]MMoRTal[S]: 00:09:549 - change to k and add d on here
2558-07-19 22:09 [I]MMoRTal[S]: 00:14:472 - this place need to have note
2558-07-19 22:09 Meow2: done
2558-07-19 22:09 [I]MMoRTal[S]: this too 00:15:087 -
2558-07-19 22:10 [I]MMoRTal[S]: 00:18:933 - move to 00:18:780 -
2558-07-19 22:10 [I]MMoRTal[S]: because this 00:18:933 - actually blank
2558-07-19 22:11 Meow2: okay
2558-07-19 22:13 Meow2: both finisher?
2558-07-19 22:13 [I]MMoRTal[S]: 00:26:933 - delete : little break and some consistency with other pattern
2558-07-19 22:13 [I]MMoRTal[S]: finish ? where ?
2558-07-19 22:14 [I]MMoRTal[S]: oooo forgot to tell you 00:18:626 (71) - remove finish
2558-07-19 22:14 [I]MMoRTal[S]: 00:18:780 - , 00:19:087 - add finish
2558-07-19 22:15 [I]MMoRTal[S]: you may don't need to add finish
2558-07-19 22:15 [I]MMoRTal[S]: it isn't that strong
2558-07-19 22:15 [I]MMoRTal[S]: :P
2558-07-19 22:16 Meow2: I'll think about that...
2558-07-19 22:16 Meow2: Is it fine to add note here 00:18:472
2558-07-19 22:17 [I]MMoRTal[S]: yes
2558-07-19 22:17 Meow2: and here too 00:19:395
2558-07-19 22:17 [I]MMoRTal[S]: nope
2558-07-19 22:18 [I]MMoRTal[S]: that place has drum
2558-07-19 22:18 [I]MMoRTal[S]: but
2558-07-19 22:18 [I]MMoRTal[S]: i think it's better to leave it blank
2558-07-19 22:18 Meow2: okay then...
2558-07-19 22:19 [I]MMoRTal[S]: arghhh
2558-07-19 22:19 [I]MMoRTal[S]: male singer hurt my ears
2558-07-19 22:19 [I]MMoRTal[S]: ;w;
2558-07-19 22:19 [I]MMoRTal[S]: 00:33:549 - change to d : pitch is not that high
2558-07-19 22:20 [I]MMoRTal[S]: and this part is calm and your style is not base on vocal so d is better
2558-07-19 22:20 Meow2: done
2558-07-19 22:20 [I]MMoRTal[S]: arghhhhhhhhhhhhhhh
2558-07-19 22:20 [I]MMoRTal[S]: 00:37:703 -
2558-07-19 22:21 [I]MMoRTal[S]: why don't map this place
2558-07-19 22:21 [I]MMoRTal[S]: ;w;
2558-07-19 22:21 [I]MMoRTal[S]: whoa
2558-07-19 22:21 Meow2: actually, I already mapped this part
2558-07-19 22:21 Meow2: but not yet updated the map
2558-07-19 22:21 [I]MMoRTal[S]: change base style from drum -> to vocal
2558-07-19 22:21 [I]MMoRTal[S]: ew
2558-07-19 22:21 [I]MMoRTal[S]: x_x
2558-07-19 22:22 [I]MMoRTal[S]: hmm
2558-07-19 22:22 [I]MMoRTal[S]: can you please update after done ?
2558-07-19 22:22 [I]MMoRTal[S]: i will check it again
2558-07-19 22:23 [I]MMoRTal[S]: 01:14:933 - , 01:16:164 - change to k
2558-07-19 22:23 [I]MMoRTal[S]: oh no
2558-07-19 22:23 [I]MMoRTal[S]: stop uploading
2558-07-19 22:23 [I]MMoRTal[S]: let me finish modding this diff first
2558-07-19 22:23 [I]MMoRTal[S]: ;w;
2558-07-19 22:24 [I]MMoRTal[S]: 01:17:703 - , 01:18:318 - k
2558-07-19 22:24 Meow2: oh
2558-07-19 22:24 [I]MMoRTal[S]: 01:19:241 (92) - d
2558-07-19 22:24 [I]MMoRTal[S]: 01:20:626 - d
2558-07-19 22:24 [I]MMoRTal[S]: done
2558-07-19 22:24 [I]MMoRTal[S]: now upload
2558-07-19 22:24 [I]MMoRTal[S]: ;w;
2558-07-19 22:25 Meow2: wait
2558-07-19 22:25 Meow2: let me apply first
2558-07-19 22:25 [I]MMoRTal[S]: k
2558-07-19 22:26 Meow2: updating...
2558-07-19 22:27 Meow2: done
2558-07-19 22:29 [I]MMoRTal[S]: 00:18:472 - add d
2558-07-19 22:29 [I]MMoRTal[S]: 00:35:241 - k snare
2558-07-19 22:29 [I]MMoRTal[S]: 00:37:703 - ^
2558-07-19 22:30 Meow2: done
2558-07-19 22:30 [I]MMoRTal[S]: 00:38:933 - you can spam d like https://osu.ppy.sh/ss/3411447
2558-07-19 22:30 [I]MMoRTal[S]: cover thr drum
2558-07-19 22:31 Meow2: okay
2558-07-19 22:31 [I]MMoRTal[S]: 00:40:780 - , 00:40:933 - swap
2558-07-19 22:32 [I]MMoRTal[S]: 00:43:395 - this place too https://osu.ppy.sh/ss/3411451
2558-07-19 22:32 [I]MMoRTal[S]: 00:44:472 (58) - k snare
2558-07-19 22:33 [I]MMoRTal[S]: 00:45:703 - , 00:45:857 - swap
2558-07-19 22:34 [I]MMoRTal[S]: hmm the place that you leave it blank you can spam note bacause instrumental are going strong !
2558-07-19 22:34 [I]MMoRTal[S]: :o
2558-07-19 22:35 [I]MMoRTal[S]: 00:48:010 - https://osu.ppy.sh/ss/3411466
2558-07-19 22:36 [I]MMoRTal[S]: in kiai part i suggest you to spam note as much as you can
2558-07-19 22:36 [I]MMoRTal[S]: xD
2558-07-19 22:38 [I]MMoRTal[S]: just listen to the drum in background and you will found
2558-07-19 22:38 [I]MMoRTal[S]: xDD
2558-07-19 22:38 [I]MMoRTal[S]: and btw decrease Sample volumn to 80
2558-07-19 22:38 [I]MMoRTal[S]: 100 is too loud
2558-07-19 22:40 Meow2: alright
2558-07-19 22:41 [I]MMoRTal[S]: hmmm
2558-07-19 22:41 [I]MMoRTal[S]: i think it's good now
2558-07-19 22:41 [I]MMoRTal[S]: --------------END---------------
2558-07-19 22:41 [I]MMoRTal[S]: log saved

Prophecy's Oni
2558-07-19 22:43 [I]MMoRTal[S]: ACTION is editing [http://osu.ppy.sh/b/705676 Kensho Ono - ZERO [Prophecy's Oni]]
2558-07-19 22:43 Prophecy: ok
2558-07-19 22:44 Prophecy: ok , let's start
2558-07-19 22:44 [I]MMoRTal[S]: 00:14:010 - move to 00:14:164 -
2558-07-19 22:44 [I]MMoRTal[S]: and change to k
2558-07-19 22:44 [I]MMoRTal[S]: o
2558-07-19 22:44 Prophecy: k already
2558-07-19 22:44 [I]MMoRTal[S]: wait
2558-07-19 22:44 [I]MMoRTal[S]: xD
2558-07-19 22:44 Prophecy: :D
2558-07-19 22:44 [I]MMoRTal[S]: no no
2558-07-19 22:45 [I]MMoRTal[S]: just add more k on 00:14:164 -
2558-07-19 22:45 [I]MMoRTal[S]: don't move
2558-07-19 22:45 Prophecy: ok :D
2558-07-19 22:45 [I]MMoRTal[S]: you can add d on 00:15:087 -
2558-07-19 22:45 Prophecy: Sure
2558-07-19 22:47 [I]MMoRTal[S]: 00:23:933 - move to 00:23:472 -
2558-07-19 22:47 [I]MMoRTal[S]: follow that sound as 00:22:241 -
2558-07-19 22:48 Prophecy: ok
2558-07-19 22:49 [I]MMoRTal[S]: 00:34:395 - delete this and swap 00:34:318 - with 00:34:472 -
2558-07-19 22:49 Prophecy: it now : ddk d
2558-07-19 22:49 [I]MMoRTal[S]: hmm
2558-07-19 22:49 [I]MMoRTal[S]: wait
2558-07-19 22:49 [I]MMoRTal[S]: rollback pls
2558-07-19 22:49 [I]MMoRTal[S]: x_x
2558-07-19 22:50 Prophecy: now: ddddk
2558-07-19 22:50 [I]MMoRTal[S]: ddddk is ok
2558-07-19 22:50 [I]MMoRTal[S]: it's your stule
2558-07-19 22:50 [I]MMoRTal[S]: x_x
2558-07-19 22:50 [I]MMoRTal[S]: style*
2558-07-19 22:50 Prophecy: yea :D
2558-07-19 22:50 Prophecy: good :D
2558-07-19 22:51 [I]MMoRTal[S]: 00:49:703 (254,255,256,257,258,259) -
2558-07-19 22:51 Prophecy: I want kiai part harder than normal
2558-07-19 22:52 Prophecy: ddd kkk to ?
2558-07-19 22:52 [I]MMoRTal[S]: https://osu.ppy.sh/ss/3411536
2558-07-19 22:53 [I]MMoRTal[S]: 00:51:703 - this three can be ddd and kkk
2558-07-19 22:53 Prophecy: WoW
2558-07-19 22:54 Prophecy: Wonderful effect :DDDDD
2558-07-19 22:54 [I]MMoRTal[S]: i found that you want to emphasize the voice and that hum voice
2558-07-19 22:54 Prophecy: you know that :O)
2558-07-19 22:54 [I]MMoRTal[S]: i mean that "uuummmmm"
2558-07-19 22:55 [I]MMoRTal[S]: idk how to call it in english x_x
2558-07-19 22:55 Prophecy: me too
2558-07-19 22:56 [I]MMoRTal[S]: hmm
2558-07-19 22:57 [I]MMoRTal[S]: generally this song don't need a break like
2558-07-19 22:57 [I]MMoRTal[S]: 00:47:703 -
2558-07-19 22:57 [I]MMoRTal[S]: it's Oni too
2558-07-19 22:58 Prophecy: ok
2558-07-19 22:58 Prophecy: add d here : 00:47:857 | 00:48:010
2558-07-19 22:58 [I]MMoRTal[S]: 01:00:780 -
2558-07-19 22:59 Prophecy: add what?
2558-07-19 22:59 [I]MMoRTal[S]: k
2558-07-19 23:00 Prophecy: ok :D
2558-07-19 23:00 [I]MMoRTal[S]: this can be both
2558-07-19 23:00 [I]MMoRTal[S]: k for cover snare
2558-07-19 23:00 [I]MMoRTal[S]: d for make it connect with 01:01:395 -
2558-07-19 23:00 Prophecy: already is d
2558-07-19 23:01 [I]MMoRTal[S]: i think it's fine now
2558-07-19 23:02 Prophecy: no fix? O.o
2558-07-19 23:02 [I]MMoRTal[S]: no no
2558-07-19 23:02 Prophecy: no problem now?
2558-07-19 23:02 [I]MMoRTal[S]: yes
2558-07-19 23:02 [I]MMoRTal[S]: 01:01:087 - about this
2558-07-19 23:02 [I]MMoRTal[S]: you can addd d or k
2558-07-19 23:03 [I]MMoRTal[S]: it can be both
2558-07-19 23:03 [I]MMoRTal[S]: x-x
2558-07-19 23:04 Prophecy: ok
2558-07-19 23:04 [I]MMoRTal[S]: if you added i think your diff is fine now
2558-07-19 23:04 [I]MMoRTal[S]: x_x
2558-07-19 23:04 [I]MMoRTal[S]: mod done
2558-07-19 23:04 [I]MMoRTal[S]: :D
Prophecy
[Prophecy's Oni]

Thanks IMMoRTalS for the awesome modding :3

Here you go, Find BN check this Taiko :3

3.72 Star > 3.75 Star

Prophecy's Last(Latest) Oni
osu file format v14

[General]
AudioFilename: ZERO.mp3
AudioLeadIn: 0
PreviewTime: 54010
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:ZERO
TitleUnicode:ZERO
Artist:Kensho Ono
ArtistUnicode:小野賢章
Creator:Meow2
Version:Prophecy's Oni
Source:黒子のバスケ
Tags:Kuroko no Basuke Anime Opening 3rd Season Teiko Arc R・O・N Prophecy nadapan -Yuzuriha Gray Veyron
BeatmapID:705676
BeatmapSetID:311234

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Teiko.jpg",0,100
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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54626,-100,4,1,0,90,0,1
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[Muzukashii]

- 100% sample hit is too loud. I think 80% - 90% is ok :3
Topic Starter
Meow2
Updated
@Prophecy: Changed the volume level to 80
Lurei
Heyo. Modding from my queue. o/

[Overview]

  1. Offset 475 seems to sync the beats better with this song here. If you all agree (though it's a minor adjustment), you can move every timing section by 3ms on the timing setup panel.
  2. Please add around 1500 audio lead-in on every diff, since the map starts so quickly and players aren't given any time to prepare themselves.

[Easy]

  1. I think you could place some hitsounds on the area at the very beginning of the set, like placing whistles on the start of 00:00:472 (1) - and 00:02:933 (1) - , and on the end of 00:04:164 (2) - . Kinda emphatizes the sounds of the song if you do.
  2. 00:00:472 (1,2,1) - You could make a triangle with the end of the first slider and the heads of the other two. You only have to move the third one to x:211|y:172. You'll have to adjust the sliders to keep a nice flow, but it can make your map look a bit prettier.
  3. 00:23:857 (3,1) - You need to fix the wrong spacing here like really soon. Distance Snap needs to be constant along the diff. Yeah, you'll have to reshape some of the sliders, but you need to do it.
  4. 00:27:857 (1) - Swap the NC here to 00:27:549 (5) - . Makes more sense musically, and it continues with your pattern to NC every two measures (or downbeats/big white ticks, w/e you call them).
  5. 00:43:857 - Your rhythm is a bit ankward if you skip this beat here. Yeah, I know you've been focusing on vocals, but it just sounds ankward and beginners will think it's weird. Maybe adding a 2/1 slider on this beat would do the trick.
  6. 00:45:703 (2) - The wave slider isn't symmetrical (the white anchors aren't at the same distance of the red anchor, and the red anchor isn't even at the center of the slider. You might want to fix the shape (and the blanket with 00:46:933 (3) - on the way). :p
  7. 00:47:241 (4) - The curve isn't really identical to that of the wave slider anyway. You might want to make it identical for mere aesthetics.
  8. 00:52:164 (1,1) - Considering that this is like high BPM, a measure isn't enough for recovery time here. You should end the spinner on 00:53:241 - to allow enough recovery time. And for a minor suggestion, you might want to erase 00:51:857 (5) - and start the spinner on 00:52:010 - to give players enough time to realize there's a spinner coming, and to make sure they start spinning on time.
  9. 01:13:087 - You might want to place a 1/1 slider here and add a reverse to it on here. Your rhythm is a bit weird if you leave those beats empty.
  10. Design of the diff is passable, but rhythm seems to need just a little bit of polishment. You're doing a good job, but you might need more mods on here.

[Nacchan's Normal]

  1. You should check AiMod since it's saying something about some objects with irregular spacing (not placed accordingly to the DS).
  2. 00:09:703 (3,2) - You might want to fix/make a blanket here. Would be a cool idea.
  3. 00:19:395 (5,1) - Spacing on here's really wrong. Fix it using the Distance Snap.
  4. 00:23:087 (2,3) - Idk, it would be cool if those two were symmetric. With this kind of arrangement, I think people is expecting a symmetrical pattern, but it isn't. (it dissapointed me sightly while playing ;w;)
  5. 00:23:703 (3,4,1) - And uh... you should make this pattern a bit easier to play. With such a low AR, the circle (1) overlaps with the slider (3), making pattern crumpled and hard to read and play properly. This would work as a solution, unless you can think of something better. (I actually believe you can think something better than me, though. c: )
  6. 00:25:395 (2,3) - Fix the blanket, please. c:
  7. 00:32:472 (1,2) - ^
  8. 00:43:857 (4,5) - I think the pattern would be more intuitive to play if the reverse of this slider aimed to where the circle (5) is.
  9. 00:49:703 (1,2) - Those two sliders aren't parallel by a small margin and I'm sure it's not my imagination. You should check 'em.
  10. 01:04:780 (2,4) - I still think it would be cool if those were symmetrical. ;w;
  11. 01:24:318 (1) - Spinner would sound more cool IMO if you ended it on the same place as Easy, since that's when the guitar plays the last note. :p
  12. Rhythm is quite great, but some parts of the design seem to need just a bit of polishment IMO. You might want to check more blankets on this diff, as I didn't mentioned every little miss I found to avoid making this a big mod (and maybe some of those "parallel" sliders too, just to be safe). c:

[-Yuzuriha's Hard]

  1. AR 7.5 works okay on this diff. AR8 is just too fast in my opinion.
  2. 00:34:626 (5,1) - Make the curve of those two identical (they aren't right now, by just a small margin). It looks better.
  3. 01:24:164 (1) - End this spinner on 01:29:010 like the Easy. Guitar plays a note there, so it fits.
  4. You should add some few triplets on this diff. Since Insane uses long streams, the fact this diff lacks of triplets makes a diff gap between this and Insane. Hopefully you'll consider it.
  5. Even if it lacks streams, it's a nice diff, regardless. =w=)b

[Veyron's Insane]

  1. 00:04:780 (3) - I don't think a extended slider works here. You should end it on 00:05:087 - (removing the circle there), as that works to follow the guitar hold better IMO.
  2. 00:51:549 (6) - I think you should NC this to indicate a change in the SV. I don't think it's that intuitive to predict if you don't use a NC, as those sliders look like they have the same lenght as 00:49:703 (1,2) -
  3. 00:53:241 (4) - You should use a soft-finish here, as there's a strong cymbal on there and I think it's better to emphatize that with the hitsounding.
  4. Nice diff. Good job. =w=)b

Harder diffs have a diff gap as Hard doesn't really has some triplets to prepare players for the streams on Insane.
Easier diffs have some little issues that can be easily fixed by the mappers.
Overall, I think the map is almost ready to go, but it just needs a little bit more of polishment. And more mods never hurt anyone, anyway. ;)

Good luck, guys! o/
Starfall9908

Reiki wrote:

[Nacchan's Normal]

  1. You should check AiMod since it's saying something about some objects with irregular spacing (not placed accordingly to the DS). I checked AiMod. It didn't mention anything about the DS
  2. 00:09:703 (3,2) - You might want to fix/make a blanket here. Would be a cool idea. It was supposed to be a Blanket from the start but I think it's because it was off that you didn't really notice it. Well I did my best trying to fix it though :3
  3. 00:19:395 (5,1) - Spacing on here's really wrong. Fix it using the Distance Snap.Fixed
  4. 00:23:087 (2,3) - Idk, it would be cool if those two were symmetric. With this kind of arrangement, I think people is expecting a symmetrical pattern, but it isn't. (it dissapointed me sightly while playing ;w;) Fixed
  5. 00:23:703 (3,4,1) - And uh... you should make this pattern a bit easier to play. With such a low AR, the circle (1) overlaps with the slider (3), making pattern crumpled and hard to read and play properly. This would work as a solution, unless you can think of something better. (I actually believe you can think something better than me, though. c: ) Fixed
  6. 00:25:395 (2,3) - Fix the blanket, please. c: Fixed
  7. 00:32:472 (1,2) - ^ Fixed
  8. 00:43:857 (4,5) - I think the pattern would be more intuitive to play if the reverse of this slider aimed to where the circle (5) is. Fixed
  9. 00:49:703 (1,2) - Those two sliders aren't parallel by a small margin and I'm sure it's not my imagination. You should check 'em. Fixed
  10. 01:04:780 (2,4) - I still think it would be cool if those were symmetrical. ;w; Fixed
  11. 01:24:318 (1) - Spinner would sound more cool IMO if you ended it on the same place as Easy, since that's when the guitar plays the last note. :p
  12. Rhythm is quite great, but some parts of the design seem to need just a bit of polishment IMO. You might want to check more blankets on this diff, as I didn't mentioned every little miss I found to avoid making this a big mod (and maybe some of those "parallel" sliders too, just to be safe). c:
Thank you for the mod

Nacchan's Normal
osu file format v14

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TitleUnicode:ZERO
Artist:Kensho Ono
ArtistUnicode:小野賢章
Creator:Meow2
Version:Nacchan's Normal
Source:黒子のバスケ
Tags:Kuroko no Basuke Anime Opening 3rd Season Teiko Arc R・O・N Prophecy nadapan -Yuzuriha Gray Veyron
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Topic Starter
Meow2

Reiki wrote:

Heyo. Modding from my queue. o/

[Overview]

  1. Offset 475 seems to sync the beats better with this song here. If you all agree (though it's a minor adjustment), you can move every timing section by 3ms on the timing setup panel. I'll think about this
  2. Please add around 1500 audio lead-in on every diff, since the map starts so quickly and players aren't given any time to prepare themselves. Okay

[Easy]

  1. I think you could place some hitsounds on the area at the very beginning of the set, like placing whistles on the start of 00:00:472 (1) - and 00:02:933 (1) - , and on the end of 00:04:164 (2) - . Kinda emphatizes the sounds of the song if you do. Added
  2. 00:00:472 (1,2,1) - You could make a triangle with the end of the first slider and the heads of the other two. You only have to move the third one to x:211|y:172. You'll have to adjust the sliders to keep a nice flow, but it can make your map look a bit prettier. For now, I'll keeping this
  3. 00:23:857 (3,1) - You need to fix the wrong spacing here like really soon. Distance Snap needs to be constant along the diff. Yeah, you'll have to reshape some of the sliders, but you need to do it. Fixed
  4. 00:27:857 (1) - Swap the NC here to 00:27:549 (5) - . Makes more sense musically, and it continues with your pattern to NC every two measures (or downbeats/big white ticks, w/e you call them). Fixed
  5. 00:43:857 - Your rhythm is a bit ankward if you skip this beat here. Yeah, I know you've been focusing on vocals, but it just sounds ankward and beginners will think it's weird. Maybe adding a 2/1 slider on this beat would do the trick. Added note
  6. 00:45:703 (2) - The wave slider isn't symmetrical (the white anchors aren't at the same distance of the red anchor, and the red anchor isn't even at the center of the slider. You might want to fix the shape (and the blanket with 00:46:933 (3) - on the way). :p I'll keeping this
  7. 00:47:241 (4) - The curve isn't really identical to that of the wave slider anyway. You might want to make it identical for mere aesthetics. Make it less curve
  8. 00:52:164 (1,1) - Considering that this is like high BPM, a measure isn't enough for recovery time here. You should end the spinner on 00:53:241 - to allow enough recovery time. And for a minor suggestion, you might want to erase 00:51:857 (5) - and start the spinner on 00:52:010 - to give players enough time to realize there's a spinner coming, and to make sure they start spinning on time. Fixed
  9. 01:13:087 - You might want to place a 1/1 slider here and add a reverse to it on here. Your rhythm is a bit weird if you leave those beats empty. Added
  10. Design of the diff is passable, but rhythm seems to need just a little bit of polishment. You're doing a good job, but you might need more mods on here.

Harder diffs have a diff gap as Hard doesn't really has some triplets to prepare players for the streams on Insane.
Easier diffs have some little issues that can be easily fixed by the mappers.
Overall, I think the map is almost ready to go, but it just needs a little bit more of polishment. And more mods never hurt anyone, anyway. ;)

Good luck, guys! o/
Thanks for the mod!
Debaniya-n
hello, iv'e been ordered by Invisible to mod here

[Easy]
  1. I think it's better to replace the Sliders at 00:56:780 (4,2) - and 01:05:703 (3,4,1) - with something like This

    and This

    just because i think it would be better that way..
Sorry for my imperfection and/or mistakes.. im new at modding and i'll try my best :)
Topic Starter
Meow2

Devane Flash wrote:

hello, iv'e been ordered by Invisible to mod here

[Easy]
  1. I think it's better to replace the Sliders at 00:56:780 (4,2) - and 01:05:703 (3,4,1) - with something like This

    and This

    just because i think it would be better that way..
No change. I like my own way...
Sorry for my imperfection and/or mistakes.. im new at modding and i'll try my best It's okay... I appreciate your modding. :)
Thanks for the mod!
Hiyori


Hello there from my Queue! Don't forget to vote on my poll. Thank you!


Easy:
  1. 00:26:933 (4) - idk if this is mapped to anything. Remove that and make 00:26:318 (3) - a reverse slider like this
  2. 00:50:010 (2,4) - fix overlap
  3. 01:29:087 - end spinner here

Nacchan's Normal:
  1. 00:18:626 (3,4) - how about make this into a reverse slider just to emphasize the beat? try
  2. 00:25:395 (2,3,4) - make this flow cleaner
  3. 01:14:933 (2,3,4,5,6,7) - ^^
  4. 01:29:087 - end spinner

With the Hard diff, I didn't see any issues. Nicely done :)

Hope this helps! Goodluck!
Starfall9908
[quote="Hiyori"]
Nacchan's Normal:
  1. 00:18:626 (3,4) - how about make this into a reverse slider just to emphasize the beat? try I prefere it as it is now
  2. 00:25:395 (2,3,4) - make this flow cleaner How?
  3. 01:14:933 (2,3,4,5,6,7) - ^^ I see nothing wrong here, the star is perfect?
  4. 01:29:087 - end spinner Fixed
/quote]

I had a hard time understanding what you meant with cleaning the flow in this mod. I think the problem lies in my own bad sense of flow and couldn't really underand you because of that. I'm sorry.

Normal
osu file format v14

[General]
AudioFilename: ZERO.mp3
AudioLeadIn: 1500
PreviewTime: 54010
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:ZERO
TitleUnicode:ZERO
Artist:Kensho Ono
ArtistUnicode:小野賢章
Creator:Meow2
Version:Nacchan's Normal
Source:黒子のバスケ
Tags:Kuroko no Basuke Anime Opening 3rd Season Teiko Arc R・O・N Prophecy nadapan -Yuzuriha Gray Veyron
BeatmapID:706186
BeatmapSetID:311234

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Teiko.jpg",0,0
Video,-472,"ZERO.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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332,240,70010,1,8,0:0:0:0:
380,140,70318,1,8,0:0:0:0:
292,72,70626,2,0,L|188:96,1,100,8|8,0:0|0:0,0:0:0:0:
184,192,71241,2,0,L|298:166,1,100,8|8,0:0|0:0,0:0:0:0:
408,136,71857,6,0,P|440:168|452:224,1,100,8|8,0:0|0:0,0:0:0:0:
364,280,72472,1,8,0:0:0:0:
256,268,72780,1,8,0:0:0:0:
148,244,73087,2,0,P|92:268|44:264,2,100,8|8|8,0:0|0:0|0:0,0:0:0:0:
216,160,74010,1,8,3:0:0:0:
320,128,74318,5,4,0:0:0:0:
384,340,74933,1,0,0:0:0:0:
212,204,75549,1,4,0:0:0:0:
432,204,76164,1,0,0:0:0:0:
256,336,76780,1,4,0:0:0:0:
320,128,77395,1,0,0:0:0:0:
220,80,77703,1,0,0:0:0:0:
112,56,78010,6,0,P|44:56|16:80,1,100,4|0,0:0|0:0,0:0:0:0:
16,184,78626,1,0,0:0:0:0:
64,284,78933,1,8,0:0:0:0:
160,336,79241,2,0,L|276:344,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
164,224,80164,1,8,0:0:0:0:
168,112,80472,6,0,L|53:102,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
276,132,81395,1,8,0:0:0:0:
384,108,81703,2,0,P|384:148|360:204,1,100
312,220,82164,2,0,P|264:240|236:288,1,100,8|0,0:0|0:0,0:0:0:0:
136,316,82780,1,0,0:0:0:0:
136,316,82933,6,0,P|88:324|40:300,1,100,8|8,0:0|0:0,0:0:0:0:
28,192,83549,1,8,0:0:0:0:
108,116,83857,1,0,0:0:0:0:
176,200,84164,1,4,2:0:0:0:
256,192,84318,12,0,89087,0:0:0:0:
Cerulean Veyron
A little late, but anyways...

Reiki wrote:

[Veyron's Insane]

  1. 00:04:780 (3) - I don't think a extended slider works here. You should end it on 00:05:087 - (removing the circle there), as that works to follow the guitar hold better IMO. Okay
  2. 00:51:549 (6) - I think you should NC this to indicate a change in the SV. I don't think it's that intuitive to predict if you don't use a NC, as those sliders look like they have the same lenght as 00:49:703 (1,2) - Well, If you say so ;p
  3. 00:53:241 (4) - You should use a soft-finish here, as there's a strong cymbal on there and I think it's better to emphasize that with the hitsounding. Ofc it sounds a little intense, for like... in a very short time. But I'll give it a try.
  4. Nice diff. Good job. =w=)b d(=w= ty
Waw, nice short mod. Thanks anyway!

Updated http://puu.sh/jgoC6/c65f4db344.rar
Topic Starter
Meow2

Hiyori wrote:



Hello there from my Queue! Don't forget to vote on my poll. Thank you!


Easy:
  1. 00:26:933 (4) - idk if this is mapped to anything. Remove that and make 00:26:318 (3) - a reverse slider like this Actually, I mapped a reverse slider here. But a modder said that mapping a reverse slider here would broke the flow.
  2. 00:50:010 (2,4) - fix overlap Fixed. I forgot this one :P
  3. 01:29:087 - end spinner here Fixed

With the Hard diff, I didn't see any issues. Nicely done :)

Hope this helps! Goodluck!
Thanks for the mod!
Prophecy
@Meow2 : The flow is ok. using reverse slider is not a good idea!
Ipas
Yeay your request here~

[General]
  1. I'm a little bit lazy for General . Maybe I'll come again to do a recheck so yeah
  2. 01:24:164 (1) - Use same pattern like Insane or Normal? Place a circle on 01:24:164 - then place the spinner on 01:24:241 - or 01:24:318 - . It's really help you to emphasize the cymbal sound on 01:24:164 -
[Veyron's Insane]
  1. Don't you think the CS is a bit big for this easy Insane like this?
  2. 00:01:626 (7) - I feel this circle make the pattern sounded overmapped . Idk if there's a beat here, but I'm sure the rhythm still constant with the previous and looks better if you remove this circle
  3. 00:22:472 (8,9,1) - Honestly, this notes placement is really confusing and very hard to read . I got misses 2 times when played this section because 00:21:857 (6) - too covered the triplets . Despite it's just me, I suggest you to move that triplets further away from 00:21:857 (6) - so it can more easily to read
  4. 00:30:010 (1) - I prefer to make it has same spacing with others 3/4 beforehand . As you see that you haven't use this stack to interpret 3/4 rhythms except 01:10:318 (4) - . At 00:30:010 (1) - , keeping the consistency is the most better ways to make it more easily to read . At 01:10:318 (4) - , this stack really made up limitation from 01:09:395 (1,2,3) - movements . They have more bigger spacing than the other 3/4 rhythms, suddenly stacking isn't match with the flow here
  5. 01:18:626 (5,6) - This spacing kinda too sudden here because the spacing still equivalent with previous rhythm beforehand, even more larger . The possibilities of misread is more even larger too here so I strongly recommend you to move 01:18:626 (5) - further away from 01:18:318 (4) - (Maybe on 488|256) so you can put 1/2 rhythm spacing without thinking about misread possibility
[-Yuzuriha's Hard]
  1. 00:01:241 (5) - This slider really sounded weird . As you see that this slider place on the same rhythm with 00:00:780 (3) - but has different pattern . Interpreting beats here without consistency is a bit awkward because they still have same rhythm each notes
  2. 00:03:703 (5) - Goes same here ^
  3. 01:03:241 (1) - Jump here kinda too sudden . This note 01:04:472 (1) - is more better to be placed by a jump to emphasize the beat each on them 01:04:164 (4,1) - . Keeping the jump for this slider isn't a good idea too as you see that 01:13:087 (1) - have same rhythm with this slider but you didn't even made up a jump here . Keeping the flow consistent at the constant rhythm is the best way to avoid misread fluently
[]
The lower diffs aren't have any big problems
Good Luck!
Prophecy
goto push taiko to rank :)
I think it ready for BN
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