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Kensho Ono - ZERO [Osu|Taiko]

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Topic Starter
Meow2
Alright...
Updated
Starfall9908

Rokkea wrote:

[Nacchan's Normal]
  1. 00:22:626 (1,2) - is there a good reason why this isn't like 00:20:164 (1,2) - ? i prefer them being standardised. Fixed
  2. 00:27:549 (1) - imo the 1/2 spacing here don't provide some breathing room for normal players, i suggest shortening it to the nearest red tick. Fixed
  3. 00:25:087 (1) - distance! is! wrong! Fixed... I think
  4. 00:34:626 (5) - distance! is! wrong! pt.2 Fixed
  5. 00:35:549 (2) - distance! is! wrong! pt.3 Fixed
  6. 00:34:933 (1,2,3) - triangular formation for the sliderend of (1), start of (2) and (3). it'll look and feel better. It was supposed to be a triangle from the start
  7. 00:40:010 (2) - move it to the left by 1 grid for a regular dist. snap. Fixed
  8. 00:50:318 (2,3,4) - listen to the drums here, i think this rhythm suits this moment better. Fixed
  9. 01:05:703 (4,5,6) - what is wrong with these distances, it won't matter at all but still, keep them as close to 1.1 please! Fixed
  10. 01:14:549 (2) - random note? Ehehe I think I accidently put it there :P

Gear wrote:

[Nacchan's Normal]
01:08:164 (4,5,6,1) - i'd move 5 and 6 to the left like this, while moving 1 as well, feels good http://puu.sh/iVs7m/bca00c5849.jpg Fixed
01:14:010 (5,1,2) - i'm not a fan of that 2 touching the 5, i'd recommend moving it maybe as it could confuse some players
also wait, why is that circle (2) on that blue tick?? Accident maybe? Yep it was an accident I fixed it though (I was surprised when I saw it because I don't remember putting it there Xd)

Also, I'd recommend making this OD4, since the bpm is pretty high anyways and Hard uses 6 and easy uses 2, which will make for a 2 > 4 > 6 spread Fixed
osu file format v14

[General]
AudioFilename: ZERO.mp3
AudioLeadIn: 0
PreviewTime: 54010
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:ZERO
TitleUnicode:ZERO
Artist:Kensho Ono
ArtistUnicode:小野賢章
Creator:Meow2
Version:Nacchan's Normal
Source:黒子のバスケ
Tags:Kuroko no Basuke Anime Opening 3rd Season Teiko Arc R・O・N Prophecy nadapan -Yuzuriha Gray Veyron
BeatmapID:706186
BeatmapSetID:311234

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Teiko.jpg",0,0
Video,-472,"ZERO.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
472.453578138534,307.692307692308,4,2,0,80,1,0
5395,-100,4,1,1,80,0,0
15549,-100,4,2,1,55,0,0
17703,-100,4,1,1,80,0,0
20164,-100,4,2,1,80,0,0
28626,-100,4,1,1,80,0,0
52164,-100,4,2,1,30,0,0
54626,-100,4,1,1,70,0,1
74318,-100,4,1,1,80,0,0
84241,-100,4,2,1,30,0,0


[Colours]
Combo1 : 128,0,255
Combo2 : 0,202,0
Combo3 : 0,255,255
Combo4 : 242,24,57
Combo5 : 255,192,0
Combo6 : 0,0,128

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bananannian

I am pretty thorough, so don't be annoyed if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3

d = don
k = katsu
D = big don
K = big katsu


[General]
This is maybe going to be a short mod, since the two difficulties (especially the Oni) are already pretty polished, so I apologize in advance. :3
Nothing of note for general stuff. :3

[Muzukashii]
00:05:395 to 00:15:241 - I have two small gripes with these ten seconds:

1. 1st and 2nd beats are in general d, while 3rd and 4th beats are in general k for this section; however, for the rest of the song, in general 1st and 3rd beats are d and 2nd and 4th beats are k. You've essentially made this section half-time, which is not consistent with the rest of the map, AND it brings about another issue;

2. Intensity: note density is quite low here, in contrast with the sections before and after this one (especially when compared to the very beginning). Considering that this marks the entry of drums as well as the guitar lead, the lack of intensity and the fact that you've made this half-time for these ten seconds make it sound kinda awkward. (If I were the one mapping this, I would even put a kiai here for this section, just to show how intense I feel this should be.)

00:33:241 - how about like this?

Since you're mapping vocals for this phrase after all, so 00:33:549 (13) matching the high-pitched vocals rather than the bass guitar entry would be more consistent. And 00:34:780 (17) to d to sorta break the six k's in a row.

00:40:780 (32,33,34,35) - switch places for the two duplets and change to dk kd? Since the vocals here are all "low --> high" pitched, with the very last note being higher than the rest, intensity mapping would maybe work better than pitch mapping (d has a higher intensity, so put on 00:41:395 (35))
00:45:703 (48,49,50,51) - ^

00:54:626 - kiai time has sorta the same problem as 00:05:395 to 00:15:241, but less obvious this time around. Up to you if you want to modify it a bit or not, just like the previous section

[Prophecy's Oni]
PRETTY MUCH PERFECT! :D:D:D
What's up with the kiai flashes though? They aren't rankable, are they? 01:04:395 and 01:19:087

Some very small suggestions:
00:12:395 - add d, match guitar glissandoes upwards and emphasizes its high note on 00:12:472 (66)
00:20:010 (101,102) - how about removing 101 and add finish on 102? I would like the equal gap between 00:19:087 (98,99) and 00:19:703 (100,102), and I feel that 102 deserves a D
00:24:164 (126) - change to k since you've have had a k every 2nd and 4th beat so far
00:39:549 (209) - change to K to match cymbal splash and lead in to 00:39:857 (210) better imo
00:42:010 (219) - ^
00:45:703 (236,238) - change to K to be consistent with 00:44:780 (232,234)
01:02:703 (337) - move to 01:02:549 to match vocals?
[]

There you go! Not as short as I expected (although a lot of this stuff is nit-picking on my part frankly). Hope you find this mod helpful, and good luck beatmapping! :3
Topic Starter
Meow2

bananannian wrote:


I am pretty thorough, so don't be annoyed if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3

d = don
k = katsu
D = big don
K = big katsu


[General]
This is maybe going to be a short mod, since the two difficulties (especially the Oni) are already pretty polished, so I apologize in advance. :3
Nothing of note for general stuff. :3

[Muzukashii]
00:05:395 to 00:15:241 - I have two small gripes with these ten seconds:

1. 1st and 2nd beats are in general d, while 3rd and 4th beats are in general k for this section; however, for the rest of the song, in general 1st and 3rd beats are d and 2nd and 4th beats are k. You've essentially made this section half-time, which is not consistent with the rest of the map, AND it brings about another issue;

2. Intensity: note density is quite low here, in contrast with the sections before and after this one (especially when compared to the very beginning). Considering that this marks the entry of drums as well as the guitar lead, the lack of intensity and the fact that you've made this half-time for these ten seconds make it sound kinda awkward. (If I were the one mapping this, I would even put a kiai here for this section, just to show how intense I feel this should be.)

Okay, I remapped this part

00:33:241 - how about like this?

Since you're mapping vocals for this phrase after all, so 00:33:549 (13) matching the high-pitched vocals rather than the bass guitar entry would be more consistent. And 00:34:780 (17) to d to sorta break the six k's in a row. Fixed

00:40:780 (32,33,34,35) - switch places for the two duplets and change to dk kd? Since the vocals here are all "low --> high" pitched, with the very last note being higher than the rest, intensity mapping would maybe work better than pitch mapping (d has a higher intensity, so put on 00:41:395 (35)) Fixed
00:45:703 (48,49,50,51) - ^ ^

00:54:626 - kiai time has sorta the same problem as 00:05:395 to 00:15:241, but less obvious this time around. Up to you if you want to modify it a bit or not, just like the previous section Added some notes

There you go! Not as short as I expected (although a lot of this stuff is nit-picking on my part frankly). Hope you find this mod helpful, and good luck beatmapping! :3
Thanks for the mod!
Neku Okazaki
Hey o/, in game request

[Easy]
00:26:318 (3,1) - Fix the blanket
00:29:703 (3) - Line to 00:28:626 (2) -
01:00:780 (3) - Move a little up, to follow the flow, or make a line in 01:00:164 (2) - , after it, move this: 01:01:395 (4) -
01:03:857 (2) - Move to x:200 y:248 (Flow things)

[Nacchan's Normal]
00:06:626 (4,5) - Fix the blanket
00:12:780 (1) - Its stuck to 00:10:933 (2) - , move down
01:11:857 (1) - Move to x:376 y:140, like 01:11:857 (1) -

[Muzukashii]
00:16:010 (60) - DELETE!!! THIS DONT PLAY GOOD D:!
00:17:241 (63) - ^

[Oni]
00:17:087 (89) - Change to [color=#0000FF]k[/color?

Sorry for the bad mod, I dont like the song lol
DNR
MAN EVERYONE'S LIKE "have you watched the basketball anime" but there's so many

Insane:
00:05:395 - ok listen to the background and try this again. I appreciate the effort but not yet.
00:16:472 (3,4,5,6) - For simple words like this while the background is holding a chord, this is awfully out of place
00:18:626 (3,4,5) - movement pls
00:39:857 (1) - Ok so the pattern is cool but man this overlap is killing me
00:42:318 (1,2,3,4) - fix spacing pls for this pattern
00:44:780 (1,2,3) - Consistency pls. Either make it jumps evrey time the words come up or make it anti-jumps. And when I mean make it anti-jumps I mean make it jumps because the anti-jumps are no good

ok so long story short I really don't like the artificial difficulty in this map. The jumps really don't make a whole lot of sense, and the ideas are not consistent. Also, a lot of time jumps seem to be put in there just to break flow and artificially increase difficulty, which is never a good thing.

Hard:
00:05:395 - Listen to the rhythm in the drums. tl;dr more claps to match the snare drum. Also, something heaviry like a normalclap or a hitnormal would work more.

It's okay like nothing technically wrong but just listen to the song to get the hitsounding. It's not your standard stuff.

Normal:
00:05:395 - Better hitsounds but also listen to what the drums are doing
00:54:626 - DING DING DING CORRECT HITSOUNDING EVERYONE DO WHAT THIS GUY IS DOING

The biggest issue I have besides the hitsounding is the insane diff. If you're going to map an insane, it's not just "oh yeah more jumps yeah" but rather the jumps need purpose. Otherwise, it's no fun to play.
Starfall9908

Neku okazaki wrote:

[Nacchan's Normal]
00:06:626 (4,5) - Fix the blanket Fixed
00:12:780 (1) - Its stuck to 00:10:933 (2) - , move down The time space between the notes is so big that I doubt a player would notice it. . I'll have it in my head though.
01:11:857 (1) - Move to x:376 y:140, like 01:11:857 (1) - Fixed

Reditum wrote:

Normal:
00:05:395 - Better hitsounds but also listen to what the drums are doing Following the drum so do I need to put a clap on every 1/1 beat. But if I do that so do I think that the hitsounding in the kiai mode will lose it's taste because there's a part with the same hitsounding. So I'll keep it like it is. I'll remember it though (In case I get a mod mentioning this)
00:54:626 - DING DING DING CORRECT HITSOUNDING EVERYONE DO WHAT THIS GUY IS DOING Ehehe :3
osu file format v14

[General]
AudioFilename: ZERO.mp3
AudioLeadIn: 0
PreviewTime: 54010
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:ZERO
TitleUnicode:ZERO
Artist:Kensho Ono
ArtistUnicode:小野賢章
Creator:Meow2
Version:Nacchan's Normal
Source:黒子のバスケ
Tags:Kuroko no Basuke Anime Opening 3rd Season Teiko Arc R・O・N Prophecy nadapan -Yuzuriha Gray Veyron
BeatmapID:706186
BeatmapSetID:311234

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Teiko.jpg",0,0
Video,-472,"ZERO.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
472.453578138534,307.692307692308,4,2,0,80,1,0
5395,-100,4,1,1,80,0,0
15549,-100,4,2,1,55,0,0
17703,-100,4,1,1,80,0,0
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54626,-100,4,1,1,70,0,1
74318,-100,4,1,1,80,0,0
84241,-100,4,2,1,30,0,0


[Colours]
Combo1 : 128,0,255
Combo2 : 0,202,0
Combo3 : 0,255,255
Combo4 : 242,24,57
Combo5 : 255,192,0
Combo6 : 0,0,128

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Topic Starter
Meow2

Neku okazaki wrote:

Hey o/, in game request

[Easy]
00:26:318 (3,1) - Fix the blanket fixed,i think..
00:29:703 (3) - Line to 00:28:626 (2) Keep this
01:00:780 (3) - Move a little up, to follow the flow, or make a line in 01:00:164 (2) - , after it, move this: 01:01:395 (4) DFixed by making line
01:03:857 (2) - Move to x:200 y:248 (Flow things) Moved to different way

[Muzukashii]
00:16:010 (60) - DELETE!!! THIS DONT PLAY GOOD D:! Oh okay then
00:17:241 (63) - ^ ^

Sorry for the bad mod, I dont like the song lol
Thanks for the mod...
Sc4v4ng3r


Hello~ NM as requested :D

[General]
  1. Disable widescreen support on Easy and Veryon's Insane.
  2. Assuming that you don't exactly know how to fix blankets, here is a picture :

    (BEFORE)


    (AFTER)

    You just need to align the approach circle with the slider border.


[Easy]
  1. 00:06:626 (2,3) - (2) is pointing diagonally towards the right, so you should follow the flow and place (3) somewhere farther to the right.
  2. 00:12:472 (3,1,2) - I have a better idea for this pattern :


    So (2) won't overlap with the previous circle. EDIT : CTRL + G (1), I ACCIDENTLY LEFT IT LIKE THAT :/
  3. 00:17:703 (1,2) - These are supposed to be blankets? If so, ctrl + g (1), move it a bit closer to (2) in the timeline temporarily, then align the approach circle of (1) to the slider border of (2). Once you are done, be sure to place everything back in the right position.
  4. 00:20:164 (1,2,3,1,2,3,1,2,3) - You are somewhat traveling in circle, then at the last slider you used a repeat, which broke the flow. Use some other patterns to avoid this.
  5. 00:27:857 (1,2) - Too quick of a directional change , you could curve (2) to improve the flow. It is okay if you keep this though, but if you are doing that, make (2)'s second anchor point be at x=296 y=344 and make (3) be at x=440 y=176.
  6. 00:31:241 (3,4,1) - (1) should be further to the right to follow the flow.
  7. 00:37:395 (1,2) - ^^ Do the similar thing like above for (2). But you will need to curve 00:39:857 (1) - this lesser to match the flow.
  8. 00:50:318 (2,3,4) - For Easy, don't use consecutive circles, it should be better to use a long slider with a repeat for this.
  9. 00:55:241 (2,3,4) - Hmmm... Transition of these notes are too straight... Feels really boring to play since all the similar parts in kiai uses that. I suggest you could go for this : (Just suggestion, couldn't really think of a better one :/

  10. 00:57:703 (2,3,4,2,3,4) - And all these. Do the similar thing like I did above.
  11. 01:03:857 (2) - You should use a 1/1 slider for this to emphasize the vocals like you did on 00:58:933 (4).
  12. 01:13:703 - If you used my suggestion above, place another 1/1 slider here for consistency in pattern.
  13. 01:14:318 (1,2,3,4,1,2,3,4) - These are not recommended for Easy. I mean, beginners can't really get used to consecutives circles, the song is pretty fast after all. I would rather do this :


[Nacchan's Normal]
  1. The SV for this difficulty is the same as Easy, I feel that 1/2 sliders are too short. 1/2 sliders which has repeats can possibly confuse beginners, consider increasing this to 1.0x.
  2. You should try to increase the star rating for this difficulty, up to 2.1. This will make the difficulty fit into the spread.
  3. 00:01:703 (4) - You could curve this for smoother transition towards (5).
  4. 00:02:318 (5) - The rhythm here is actually supposed to be :

  5. 00:14:780 (5) - The SV really effects this 1/2 slider, it is really short :/
  6. 00:15:241 (1,2) - Make this a 1/1 slider. Beginners will get confused by the different spacing of (1) to (2) and (2) to (3).
  7. 00:23:703 (3,4) - I feel that these are not fitting into the rhythm, you can try this :

  8. 00:42:780 (2) - I suggest you to remove this, to keep the 1/1 rhythm for this part.
  9. 00:42:780 (2) - I think this spinner should end at 00:53:395 to match the e.guitar's sound.
  10. 01:19:241 (1) - Maybe remove NC here for consistency?


[Veyron's Insane]
  1. Nothing much to say :D
  2. 01:04:472 (1,2,3,4) - I think this could be some jumps maybe. If not, maybe just use 1/2 sliders like the previous rhythms.
  3. 01:06:933 (1,2,3,4) - ^^


Hard seems completely fine, I like it :D
GL!
reinaertdevos
Hello! From my queue

General

  1. 00:53:241 (4,1) - Is this part of the song or was the mp3 cut lol
  2. normal-slidertick3.wav doesn't seem to be used. If that's true, delete it.


Veyron's Insane

  1. I see a lot of extended sliders, and there are quite a few I do not think fit the song very well
  2. Maybe a custom clap fits better than the whistle
  3. I don't know how it sounds in your skin, but in the default skin there isn't a huge difference between the soft-hitnormal and drum-hitnormal, and in most skins the soft sampleset is replaced and the drum is not (and tbh, it does not give the best feedback when playing). This is your choice though, but you don't have to use the drum sample throughout the map, as the soft/normal set will do fine as well


00:04:780 (3,4) - I don't think this is the right spot to use an extended slider, might as well just use a 1/1 slider, since there isn't really a clear sound on that white tick
00:13:241 (4) - Same here, you are ignoring the snare, so the extended slider feels rather forced
00:19:549 (5,6,1) - This stack might look good in the editor (depending on whether you turned stacking off or on) but it doesn't look so great when playing, because the auto stack ruins it. This can easily be solved by moving it 3 pixels down and right
00:22:472 (8,9,1) - Same thing here, 6 pixels down and 7 right for the best stack you can get
00:27:857 (2,3,4,5) - Move this whole pattern to the right? I don't really like the movement between 00:27:549 (1,2) - , as the slider is not directing the way the next slider-head will start.
00:29:703 (10) - I'm not sure what this extended slider is mapped to, the only clear sound you can here are 2 1/2 notes, not 1 lasting sound
00:32:472 (1,2,3,4,5) - You could stay consistent with 00:30:010 (1,2,3,4,5,6) - (and still use the extended slider). The previous patter represented the voice better.
00:36:164 (5,6,7,8) - I really don't like this. In the background there is a constant 1/4 hi-hat pattern going on, so why not keep the slider 1/2? Also you are ignoring the red tick 00:36:780 (7) - which clearly has a bass-kick in the song :(
00:39:241 (10,11,12,13,14) - Drum is going slightly off in the song, I hope this patter won't get you into problems
00:42:318 (1,2,3,4) - Why not use this rhythm pattern to represent the voice?
00:46:857 (11) - The drum pattern doesn't continue here, so technically this is overmapped
00:51:087 - Please don't ignore this snare :(
00:56:780 (8) - Also this extended slider is very meh, as it ignores the basskick
00:57:549 (3) - I don't see a reason to use an offbeat slider here, so why not switch these objects 00:57:395 (2,3) - on the timeline? It won't even be necessary to re-position them
00:58:010 (5) - Same as 00:56:780 (8) -
00:58:780 (8) - There isn't really something in the song that would make this jump fit, so the stack feels rather forced. Try something like this so the spacing will be consistent, and the downbeat will be emphasized because of slider that breaks the flow
00:58:933 (9,10) - On both red ticks is a bass-kick, so why the extended sliders? D:
01:02:780 (4,5) - Switch the rhythms. The long lasting vocal not now falls on the slider-end, which isn't the best way to represent this (basically this offbeat slider isn't necessary)
01:04:472 (1,2,3,4) - Either map how you've been mapping all the time, or increase spacing. This change is way too sudden and it will confuse players because there is nothing that indicates the spacing change
01:06:626 (8) - Same as 00:56:780 (8) -
01:06:933 (1,2,3,4) - Same thing as 01:04:472 (1,2,3,4) - . Of course here I noticed the spacing difference because you did it earlier, but it still doesn't really make sense. If you were to change that first pattern, change this as well
01:09:395 (1,2,3,4) - really overused, but the song doesn't seem to have the bass-kicks snapped correctly onto the red ticks here
01:10:626 (5,6) - I don't really see a reason for the higher spacing here and the anti-flow slider, because there is nothing to be emphasized on that read tick
01:13:703 (7,8,9,10,11,12,13,14) - This sounds more like 1/3, not 1/4 (listen closely @25-50% playback rate)
01:24:241 (1) - I've heard that in mania it's kinda frustrating when a spinner is 1/4 after the previous object (as for them it is just another key they have to press, but sometimes it can be fast and kinda random since a spinner doesn't start on a clear beat). I suggest moving to the red tick

-Yuzuriha's Hard

  1. Very nice
  2. Same about hitsounds, the folder contains a nice custom clap so why not use it? The default clap is meh and does not fit with the default skin


00:12:780 (1) - Might sound really nitpicky, but moving the middle slider-anchor down will give you a slightly improved flow and blanket
00:13:857 (1) - I understand that you're trying to map the guitar (and I like that), but maybe ignoring the strong snare and crash in the song isn't the best idea. I suggest changing this into a circle+slider so you are able to represent that strong beat
00:21:087 (3) - If anything, the little jump would fit better if it was towards 00:21:241 (1) - (because it's part of the downbeat, and there is a long vocal note), so I suggest moving the circle closer to the previous slider instead of the next one
00:27:241 (6) - Maybe use a Ctrl+h version of 00:26:626 (3) - here, it will look better (but current slider is fine as well)
00:39:241 (4) - I'm not sure what the drum-whistle is doing here, a drum-clap would fit better
00:42:010 (4) - Add a finish
00:51:549 (3) - I don't hear a reason to use the whistles on the slider-ends here, there isn't a sound in the song that would be represented with this
00:54:626 (1) - From here on: if you want to use the clap correctly, use it every beat as the song does the same thing with the snare
01:13:703 (3,4) - Same as the insane
01:18:626 (2) - 1/2 slider instead? There is still a bass-kick on that red tick
01:24:164 (1) - Since that downbeat is a very strong beat, why not map a circle first, and then let the spinner start? That will you will be able to "tap" the last beat of the song

Nacchan's Normal

00:00:472 (1,2,3,4,5) - I recommend using the same pattern as you did here, 00:02:933 (1,2) - . For an intro this is pretty intense in a normal
00:07:857 (1,2) - Keep spacing consistent
00:17:395 (5,1) - Same here
00:43:857 (5) - add a clap on the slider-head
01:13:087 (4) - hitsounds the slider-end of this and 01:14:010 (5) - , maybe snares or drum-clap would work out
01:24:318 (1) - Same as insane

Easy

  1. I do not recommend you to place snares on slider-returns for example, where there is not snare in the music just because you didn't map the beat where the actual snare is (e.g. 00:12:780 (1) - ). Hitsounds should represent something of the song. To solve this, use the green lines to hitsound the slider ticks.


00:33:703 (3) - This slider is going off-screen, which is not rankable. You'll have to move it up
00:34:933 (1,2) - I suggest filling up this gap, it really feels empty
00:35:857 (2,3) - Swap the rhythms to have the slider-head on the stronger beat. Also, remove the snare from the current slider-end
00:42:318 (4,5) - Fill this gap as well :(
00:47:241 (4,1) - And once again
00:54:626 (1) - From here on - Why not use a snare on every white tick? Because that is how the snare is used in the song
01:02:010 (1,2) - Gap
01:05:703 (3) - This hits the HP bar, you might want to lower it
01:11:857 (1,1) - It's really empty between here
01:14:318 (1,2,3,4,1,2,3,4,1) - uhm
01:24:241 (1) - Same as insane.

I recommend getting more feedback on the easy and the hitsounds
Good luck with the mapset!
Starfall9908

[Sc4v4ng3r] wrote:

[Nacchan's Normal]
  1. The SV for this difficulty is the same as Easy, I feel that 1/2 sliders are too short. 1/2 sliders which has repeats can possibly confuse beginners, consider increasing this to 1.0x. Fixed
  2. You should try to increase the star rating for this difficulty, up to 2.1. This will make the difficulty fit into the spread. Fixed it's 2.17 now
  3. 00:01:703 (4) - You could curve this for smoother transition towards (5). Fixed
  4. 00:02:318 (5) - The rhythm here is actually supposed to be : Fixed

  5. 00:14:780 (5) - The SV really effects this 1/2 slider, it is really short :/ Fixed
  6. 00:15:241 (1,2) - Make this a 1/1 slider. Beginners will get confused by the different spacing of (1) to (2) and (2) to (3). Fixed
  7. 00:23:703 (3,4) - I feel that these are not fitting into the rhythm, you can try this :Fixed

  8. 00:42:780 (2) - I suggest you to remove this, to keep the 1/1 rhythm for this part. Fixed
  9. 00:42:780 (2) - I think this spinner should end at 00:53:395 to match the e.guitar's sound. Fixed
  10. 01:19:241 (1) - Maybe remove NC here for consistency? Fixed

A Mystery wrote:

Nacchan's Normal

00:00:472 (1,2,3,4,5) - I recommend using the same pattern as you did here, 00:02:933 (1,2) - . For an intro this is pretty intense in a normal Fixed
00:07:857 (1,2) - Keep spacing consistent Fixed
00:17:395 (5,1) - Same here Fixed
00:43:857 (5) - add a clap on the slider-head Fixed
01:13:087 (4) - hitsounds the slider-end of this and 01:14:010 (5) - , maybe snares or drum-clap would work out Fixed
01:24:318 (1) - Same as insane Fixed
Thank you for the mod :3

osu file format v14

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TitleUnicode:ZERO
Artist:Kensho Ono
ArtistUnicode:小野賢章
Creator:Meow2
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Source:黒子のバスケ
Tags:Kuroko no Basuke Anime Opening 3rd Season Teiko Arc R・O・N Prophecy nadapan -Yuzuriha Gray Veyron
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- Milhofo -
Hi, from my queue ^^

[Insane]
  1. 00:06:010 (3) - this slider should be curved to improve flow, that or rotate it while making 00:06:318 (4) - a straight slider as well
  2. 00:17:703 (1) - the drums and guitar do a double stroke here, so you're missing a note / beat in the middle of this slider
  3. 00:30:010 (1) - this shouldn't stack and instead be like 00:28:318 (4,5) - to keep consistency
  4. 00:38:626 (6) - maybe put a NC here? so it doesn't get so long on 00:39:241 (10,11,12,13,14) -
  5. 00:50:318 (2,3,4,5) - this part is really undermapped
  6. 00:52:164 (1,2) - ^ you're missing 2 beats
  7. 01:07:857 (4,5) - missing a triple in between
  8. The chorus feels like the weakest part of the map because it barely only consists of sliders and doesn't have any difficulty increase
  9. Overall imo there's an overuse of sliders in this diff, which makes it kind of hard to focus on, due to repetition


[-Yuzuriha's Hard]
  1. 00:29:241 (3,4) - maybe you could go for a triple here? maybe you don't want triples in this diff, so just an opinion
  2. 00:30:010 (1,2) - why is this jump the only one with this DS?
  3. 00:31:395 (2,3) - ^ ok this one is different too
  4. 00:36:780 (3,4) - I would make these parallel, just because that pattern kind of asks for it on this part
  5. 00:43:549 (1,2) - try to curve 1 a bit more? you can still mantain both blankets
  6. 01:24:164 (1) - maybe add a note instead of the spinner and start the spinner on the red tick right after?


[Nacchan's Normal]
  1. 00:12:164 (4,1,2,3,4) - imo it would be better to follow the guitar here, just an opinion


I'm really bad at modding anything other than extras >.< That's all, good luck :D
Ploenar
I'm really sorry. i had forgot to mod DX

[Muzukashii]
  1. 00:27:857 - Empty feeling as compared to other rhythm on this part. how about adding notes as follows:
  2. 00:35:241 - Same as above. how about adding notes as follows:
  3. 00:42:164 (38) - How about removing this for emphasizing vocals?
  4. 00:47:087 (54) - Same as above.
  5. 00:53:241 - Why is there no note?
  6. 01:14:010 (81) - It would be easier to play that changing to k in my opinion.
  7. 01:20:933 (100) - I think it would be not bad feeling that moving to 01:20:933.


[Prophecy's Oni]
  1. 00:28:318 (151,152) - Swap these. it would be fit more the music.
  2. 00:37:087 (195) - k to follow vocal.
  3. 00:42:780 (224,225) - Swap these if you follow vocal sound.
  4. 00:45:241 (234) - Remove finish for consistency.
  5. 00:51:087 - It feels empty. how about adding k?
  6. 01:21:703 (447) - k to follow vocal?
Starfall9908

- Milhofo - wrote:

[Nacchan's Normal]
  1. 00:12:164 (4,1,2,3,4) - imo it would be better to follow the guitar here, just an opinion I think it'll be harder for me to map that part while thinking of not making it too hard. Above that so do i prefer to follow the drums in this part
No changes after the mod so no update of the diff
Prophecy

bananannian wrote:


I am pretty thorough, so don't be annoyed if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3

d = don
k = katsu
D = big don
K = big katsu


[General]
This is maybe going to be a short mod, since the two difficulties (especially the Oni) are already pretty polished, so I apologize in advance. :3
Nothing of note for general stuff. :3

[Prophecy's Oni]
PRETTY MUCH PERFECT! :D:D:D:arrow:Thanks >w<
What's up with the kiai flashes though? They aren't rankable, are they? 01:04:395 and 01:19:087 I will inform BN later.

Some very small suggestions:
00:12:395 - add d, match guitar glissandoes upwards and emphasizes its high note on 00:12:472 (66) Sure
00:20:010 (101,102) - how about removing 101 and add finish on 102? I would like the equal gap between 00:19:087 (98,99) and 00:19:703 (100,102), and I feel that 102 deserves a D ok :3
00:24:164 (126) - change to k since you've have had a k every 2nd and 4th beat so far Sure
00:39:549 (209) - change to K to match cymbal splash and lead in to 00:39:857 (210) better imo Sure
00:42:010 (219) - ^ Sure
00:45:703 (236,238) - change to K to be consistent with 00:44:780 (232,234) Fixed
01:02:703 (337) - move to 01:02:549 to match vocals? Good idea.
[]

There you go! Not as short as I expected (although a lot of this stuff is nit-picking on my part frankly). Hope you find this mod helpful, and good luck beatmapping! :3

Prophecy: Thanks for your awesome mod!

Neku okazaki wrote:

Hey o/, in game request :arrow:hi~

[Oni]
00:17:087 (89) - Change to k? Fixed

Sorry for the bad mod, I dont like the song lol

Prophecy: Thanks for your mod

Ploenar wrote:

I'm really sorry. i had forgot to mod DX

[Prophecy's Oni]
  1. 00:28:318 (151,152) - Swap these. it would be fit more the music. No. because I follow the vocal and now is good.
  2. 00:37:087 (195) - k to follow vocal. Fixed
  3. 00:42:780 (224,225) - Swap these if you follow vocal sound.Fixed
  4. 00:45:241 (234) - Remove finish for consistency. No. because previous is finish.
  5. 00:51:087 - It feels empty. how about adding k? No for consistency
  6. 01:21:703 (447) - k to follow vocal? Sure.
Prophecy: Thanks >w<

[Prophecy's Oni]



Quite good effect at NC+HR ;D
osu file format v14

[General]
AudioFilename: ZERO.mp3
AudioLeadIn: 0
PreviewTime: 54010
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:ZERO
TitleUnicode:ZERO
Artist:Kensho Ono
ArtistUnicode:小野賢章
Creator:Meow2
Version:Prophecy's Oni
Source:黒子のバスケ
Tags:Kuroko no Basuke Anime Opening 3rd Season Teiko Arc R・O・N Prophecy nadapan -Yuzuriha Gray Veyron
BeatmapID:705676
BeatmapSetID:311234

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Teiko.jpg",0,100
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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256,192,52933,1,4,0:0:0:0:
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256,192,84318,8,0,89087,0:0:0:0:
Topic Starter
Meow2

[Sc4v4ng3r] wrote:



Hello~ NM as requested :D

[General]
  1. Disable widescreen support on Easy and Veryon's Insane. Okay
  2. Assuming that you don't exactly know how to fix blankets, here is a picture :

    (BEFORE)


    (AFTER)

    You just need to align the approach circle with the slider border.


[Easy]
  1. 00:06:626 (2,3) - (2) is pointing diagonally towards the right, so you should follow the flow and place (3) somewhere farther to the right. Fixed
  2. 00:12:472 (3,1,2) - I have a better idea for this pattern :


    So (2) won't overlap with the previous circle. EDIT : CTRL + G (1), I ACCIDENTLY LEFT IT LIKE THAT :/ Fixed in different way
  3. 00:17:703 (1,2) - These are supposed to be blankets? If so, ctrl + g (1), move it a bit closer to (2) in the timeline temporarily, then align the approach circle of (1) to the slider border of (2). Once you are done, be sure to place everything back in the right position. These are not blankets
  4. 00:20:164 (1,2,3,1,2,3,1,2,3) - You are somewhat traveling in circle, then at the last slider you used a repeat, which broke the flow. Use some other patterns to avoid this. Fixed, I think
  5. 00:27:857 (1,2) - Too quick of a directional change , you could curve (2) to improve the flow. It is okay if you keep this though, but if you are doing that, make (2)'s second anchor point be at x=296 y=344 and make (3) be at x=440 y=176. fixed in different way
  6. 00:31:241 (3,4,1) - (1) should be further to the right to follow the flow. Fixed
  7. 00:37:395 (1,2) - ^^ Do the similar thing like above for (2). But you will need to curve 00:39:857 (1) - this lesser to match the flow. Okay
  8. 00:50:318 (2,3,4) - For Easy, don't use consecutive circles, it should be better to use a long slider with a repeat for this. Fixed in different way
  9. 00:55:241 (2,3,4) - Hmmm... Transition of these notes are too straight... Feels really boring to play since all the similar parts in kiai uses that. I suggest you could go for this : (Just suggestion, couldn't really think of a better one :/

    I Added some notes
  10. 00:57:703 (2,3,4,2,3,4) - And all these. Do the similar thing like I did above. ^
  11. 01:03:857 (2) - You should use a 1/1 slider for this to emphasize the vocals like you did on 00:58:933 (4). No change
  12. 01:13:703 - If you used my suggestion above, place another 1/1 slider here for consistency in pattern. ^
  13. 01:14:318 (1,2,3,4,1,2,3,4) - These are not recommended for Easy. I mean, beginners can't really get used to consecutives circles, the song is pretty fast after all. I would rather do this : Changed


Hard seems completely fine, I like it :D
GL!
Thanks for the mod!

A Mystery wrote:

Hello! From my queue

General

  1. 00:53:241 (4,1) - Is this part of the song or was the mp3 cut lol I don't know what you mean :?
  2. normal-slidertick3.wav doesn't seem to be used. If that's true, delete it. Deleted

A Mystery wrote:

Hello! From my queue

General

  1. 00:53:241 (4,1) - Is this part of the song or was the mp3 cut lol
  2. normal-slidertick3.wav doesn't seem to be used. If that's true, delete it.


Easy

  1. I do not recommend you to place snares on slider-returns for example, where there is not snare in the music just because you didn't map the beat where the actual snare is (e.g. 00:12:780 (1) - ). Hitsounds should represent something of the song. To solve this, use the green lines to hitsound the slider ticks. Alright...


00:33:703 (3) - This slider is going off-screen, which is not rankable. You'll have to move it up Fixed
00:34:933 (1,2) - I suggest filling up this gap, it really feels empty Done
00:35:857 (2,3) - Swap the rhythms to have the slider-head on the stronger beat. Also, remove the snare from the current slider-end Fixed
00:42:318 (4,5) - Fill this gap as well :(I'll keep this one
00:47:241 (4,1) - And once again Same as above
00:54:626 (1) - From here on - Why not use a snare on every white tick? Because that is how the snare is used in the song I'll try
01:02:010 (1,2) - Gap No change
01:05:703 (3) - This hits the HP bar, you might want to lower it Fixed
01:11:857 (1,1) - It's really empty between here No change
01:14:318 (1,2,3,4,1,2,3,4,1) - uhm Changed
01:24:241 (1) - Same as insane. Fixed

I recommend getting more feedback on the easy and the hitsounds
Good luck with the mapset!
Thanks for the mod!
I'll try to improve the Easy diff...

[quote="Ploenar"]I'm really sorry. i had forgot to mod DX

[Muzukashii]
  1. 00:27:857 - Empty feeling as compared to other rhythm on this part. how about adding notes as follows:
    Fixed
  2. 00:35:241 - Same as above. how about adding notes as follows:
    ^
  3. 00:42:164 (38) - How about removing this for emphasizing vocals? No change
  4. 00:47:087 (54) - Same as above. No change
  5. 00:53:241 - Why is there no note? It's not fit imo
  6. 01:14:010 (81) - It would be easier to play that changing to k in my opinion. I make the previous note d d d to make it easier
  7. 01:20:933 (100) - I think it would be not bad feeling that moving to 01:20:933. No change


Thanks for the mod!
Cerulean Veyron

Reditum wrote:

Insane:
00:05:395 - ok listen to the background and try this again. I appreciate the effort but not yet. Ehh, so?
00:16:472 (3,4,5,6) - For simple words like this while the background is holding a chord, this is awfully out of place Okay f, If you'd only ignored background music ;_;
00:18:626 (3,4,5) - movement pls Nahh, This is an anti-jump, If I'd make a movement here, It'll look sht.
00:39:857 (1) - Ok so the pattern is cool but man this overlap is killing me Hmm, I've tried moving it a little, 'cuz anti-jump :p
00:42:318 (1,2,3,4) - fix spacing pls for this pattern They're all 1.5x spacing away o_o Yes, It's 1.5x
00:44:780 (1,2,3) - Consistency pls. Either make it jumps evrey time the words come up or make it anti-jumps. And when I mean make it anti-jumps I mean make it jumps because the anti-jumps are no good Okay, changed pattern.

ok so long story short I really don't like the artificial difficulty in this map. The jumps really don't make a whole lot of sense, and the ideas are not consistent. Also, a lot of time jumps seem to be put in there just to break flow and artificially increase difficulty, which is never a good thing.

[Sc4v4ng3r] wrote:

[Veyron's Insane]
  1. Nothing much to say :D
  2. 01:04:472 (1,2,3,4) - I think this could be some jumps maybe. If not, maybe just use 1/2 sliders like the previous rhythms. 1/2 sliders here might be repetitive here, since I've used it most on the first parts. So I've added few circles here for some tiny break or w/e.
  3. 01:06:933 (1,2,3,4) - ^^ ^

A Mystery wrote:

Veyron's Insane

  1. I see a lot of extended sliders, and there are quite a few I do not think fit the song very well
  2. Maybe a custom clap fits better than the whistle
  3. I don't know how it sounds in your skin, but in the default skin there isn't a huge difference between the soft-hitnormal and drum-hitnormal, and in most skins the soft sampleset is replaced and the drum is not (and tbh, it does not give the best feedback when playing). This is your choice though, but you don't have to use the drum sample throughout the map, as the soft/normal set will do fine as well My skin doesn't have any custom hitsounds, so yeah I'm also using the default sound. Replacing the drum sampleset, and just to hear a soft one looks tiresome, I'm probably using all of them tbh. So this will be unchanged.


00:04:780 (3,4) - I don't think this is the right spot to use an extended slider, might as well just use a 1/1 slider, since there isn't really a clear sound on that white tick I'm pretty sure this would worth this extended slider... If only people could hear the hi-hats ;_;
00:13:241 (4) - Same here, you are ignoring the snare, so the extended slider feels rather forced There's this guitar or w/e sound it is. Don't you hear the main tracks first?
00:19:549 (5,6,1) - This stack might look good in the editor (depending on whether you turned stacking off or on) but it doesn't look so great when playing, because the auto stack ruins it. This can easily be solved by moving it 3 pixels down and right Going to make a manual stack here instead.
00:22:472 (8,9,1) - Same thing here, 6 pixels down and 7 right for the best stack you can get Same as above, but okay.
00:27:857 (2,3,4,5) - Move this whole pattern to the right? I don't really like the movement between 00:27:549 (1,2) - , as the slider is not directing the way the next slider-head will start. Well, I've also done that on some previous parts ;p like 00:13:241 (4,5) - So for consistency's sake, I'll keep it.
00:29:703 (10) - I'm not sure what this extended slider is mapped to, the only clear sound you can here are 2 1/2 notes, not 1 lasting sound It follows the drop of the 'finish', well... not the hitsound...
00:32:472 (1,2,3,4,5) - You could stay consistent with 00:30:010 (1,2,3,4,5,6) - (and still use the extended slider). The previous patter represented the voice better. Ehh, I mostly hear few guitar sounds on the song track over the vocals. But I'll think about this later.
00:36:164 (5,6,7,8) - I really don't like this. In the background there is a constant 1/4 hi-hat pattern going on, so why not keep the slider 1/2? Also you are ignoring the red tick 00:36:780 (7) - which clearly has a bass-kick in the song :(Okay so, following minor beats are also necessary in Insanes? I don't think it'd make a good rhythm in my point of view.
00:39:241 (10,11,12,13,14) - Drum is going slightly off in the song, I hope this pattern won't get you into problems It's just a delay on the song track, so no worries~
00:42:318 (1,2,3,4) - Why not use this rhythm pattern to represent the voice? Probably not following the vocals here, for sure.
00:46:857 (11) - The drum pattern doesn't continue here, so technically this is overmapped And I'm guessing you didn't hear the drums properly, alike hearing it on 75% or 50% or playback rate at least.
00:51:087 - Please don't ignore this snare :(Okay
00:56:780 (8) - Also this extended slider is very meh, as it ignores the basskick I'm thinking this looks fine, at least it following other instruments than just the basskick ;p w/e it called, it follows it.
00:57:549 (3) - I don't see a reason to use an offbeat slider here, so why not switch these objects 00:57:395 (2,3) - on the timeline? It won't even be necessary to re-position them The rhythm sounds odd to me when I tried switching it, It doesn't seem to fit, so I did an offbeat slider here.
00:58:010 (5) - Same as 00:56:780 (8) - Same reason as before.
00:58:780 (8) - There isn't really something in the song that would make this jump fit, so the stack feels rather forced. Try something like this so the spacing will be consistent, and the downbeat will be emphasized because of slider that breaks the flow Okay
00:58:933 (9,10) - On both red ticks is a bass-kick, so why the extended sliders? D: Same reason as before D:
01:02:780 (4,5) - Switch the rhythms. The long lasting vocal not now falls on the slider-end, which isn't the best way to represent this (basically this offbeat slider isn't necessary) Okay
01:04:472 (1,2,3,4) - Either map how you've been mapping all the time, or increase spacing. This change is way too sudden and it will confuse players because there is nothing that indicates the spacing change Since some people complained about this, I'll increase the spacing instead.
01:06:626 (8) - Same as 00:56:780 (8) - Same
01:06:933 (1,2,3,4) - Same thing as 01:04:472 (1,2,3,4) - . Of course here I noticed the spacing difference because you did it earlier, but it still doesn't really make sense. If you were to change that first pattern, change this as well Same changes
01:09:395 (1,2,3,4) - really overused, but the song doesn't seem to have the bass-kicks snapped correctly onto the red ticks here So... What's the use of following the "unsnapped" basskicks here? Another offbeat slider? I won't do it here :'(
01:10:626 (5,6) - I don't really see a reason for the higher spacing here and the anti-flow slider, because there is nothing to be emphasized on that red tick And we should leave it empty like that? no way, There should be a slider (like this one) that can fit the rhythm here. At least, following the simple beat is the main thing.
01:13:703 (7,8,9,10,11,12,13,14) - This sounds more like 1/3, not 1/4 (listen closely @25-50% playback rate) I did, but what I utmost hear, is 1/4. 25% or playback rate makes the beat out of the place and would hear it 1/3, as how you heard it.
01:24:241 (1) - I've heard that in mania it's kinda frustrating when a spinner is 1/4 after the previous object (as for them it is just another key they have to press, but sometimes it can be fast and kinda random since a spinner doesn't start on a clear beat). I suggest moving to the red tick I'm sure this worked fine. This is standard, not mania ;p btw, It's not quite too hard when just clicking the circle and start spinning. Insane diffs these days~

- Milhofo - wrote:

[Insane]
  1. 00:06:010 (3) - this slider should be curved to improve flow, that or rotate it while making 00:06:318 (4) - a straight slider as well But the symmetry with 00:05:703 (2,4) - might break, flow would be broken too. So I might keep this if someone else complains about this.
  2. 00:17:703 (1) - the drums and guitar do a double stroke here, so you're missing a note / beat in the middle of this slider Well, I can hear it. But it sounds kinda minor beat for a circle here, following some echoes are fine, but I prefer at my own way.
  3. 00:30:010 (1) - this shouldn't stack and instead be like 00:28:318 (4,5) - to keep consistency I made a stack here, because to help players notice the music change. Don't worry, it's still consistent
  4. 00:38:626 (6) - maybe put a NC here? so it doesn't get so long on 00:39:241 (10,11,12,13,14) - I've done this on other parts too, for consistency.
  5. 00:50:318 (2,3,4,5) - this part is really undermapped You mean, the calm part? Why would it be undermapped while trying to follow a few percussion here?
  6. 00:52:164 (1,2) - ^ you're missing 2 beats ^
  7. 01:07:857 (4,5) - missing a triple in between I already did some changes from previous mods.
  8. The chorus feels like the weakest part of the map because it barely only consists of sliders and doesn't have any difficulty increase Uhh, At least, some jumps are bigger than the non-kiai parts ;p
  9. Overall imo there's an overuse of sliders in this diff, which makes it kind of hard to focus on, due to repetition Well, "clicking circles" is pretty much be able to explain everything! 8D
Thanks for the mods, guys! Sorry if I denied most of the mods, but your efforts are worth it! Thanks again :3/

I was a little late to check the mods, I don't check my GDs often... you know ;_;
Made a few slight changes on my sliders throughout A Mystery's mod, so mehh. Updated Insane http://puu.sh/j2sXL/b222344e2f.rar
Topic Starter
Meow2
Okay...
Updated Insane diff
reinaertdevos

A Mystery wrote:

00:46:857 (11) - The drum pattern doesn't continue here, so technically this is overmapped And I'm guessing you didn't hear the drums properly, alike hearing it on 75% or 50% or playback rate at least.
That is exactly how I find these things out actually
I can definitely hear a short pause after the red tick, (@25/50%)

A Mystery wrote:

01:09:395 (1,2,3,4) - really overused, but the song doesn't seem to have the bass-kicks snapped correctly onto the red ticks here So... What's the use of following the "unsnapped" basskicks here? Another offbeat slider? I won't do it here :'(
Not sure what was going through my head when I typed this. wasn't really my intention to post this LOL it was just something I thought. But yeah drums are very weird in this songs (or actually not, they just don't seem to be edited all the way so they perfectly play on every tick, like most anime related songs)

About the last suggestion, 25% may distort some things, but you can still count the amount of drum notes you hear, and then combine that with the amount of beats you have. It will be more accurate than just to assume it's 1/4.

Anyway it's your choice what you do with these suggestions, but I don't like to see DQs because of wrongly snapped streams or objects, just because people assume that they hear things (which you don't, because you take the effort to listen to it)

And last but no least

TicClick wrote:

Hello,
You may want to abandon the idea of hitsounding your maps using drum sampleset only in the future, because it's fairly vague and gives one a worse feedback than that of other samplesets. I believe it partially explains the amount of downvotes — even so small — that your map has received.

I personally, although refusing to vote at all, had to force change drum sampleset to a normal one just to play your map, and it only resulted in it getting better, both audio and playwise.
This is kinda what I thought about. Using the drum sample (and I'm only talking about the hitnormal) sounds good, but it doesn't give a nice feedback when playing. If you were to use the exact same sample as a custom skin, and let it replace the soft-hitnormal, people will be able to ignore the skin sounds if they'd like to and then they don't have to play with it (in most skins). Again, your choice, just wanted to say this.
-Yuzuriha

Rokkea wrote:

yoo


[-Yuzuhira's Hard]
  1. 00:27:241 (6) - weird position, it feels too close to (4) and (5). maybe 1.7 dist. snap? fix
  2. 00:50:626 (4) - straight line flow for slow parts makes players want to miss as their cursor is moving a lot faster than they think. anyway, i suggest ctrl+j to make the slider distinct/different from (3).
  3. 01:23:857 (4) - have the sliderend blanket (1) as it looks cleaner and it's too close to (3).


aah i wish i can make hards like you

Good luck!

Reditum wrote:

MAN EVERYONE'S LIKE "have you watched the basketball anime" but there's so many

Hard:
00:05:395 - Listen to the rhythm in the drums. tl;dr more claps to match the snare drum. Also, something heaviry like a normalclap or a hitnormal would work more. no change

It's okay like nothing technically wrong but just listen to the song to get the hitsounding. It's not your standard stuff.

.

- Milhofo - wrote:

Hi, from my queue ^^

[-Yuzuriha's Hard]
  1. 00:29:241 (3,4) - maybe you could go for a triple here? maybe you don't want triples in this diff, so just an opinion
  2. 00:30:010 (1,2) - why is this jump the only one with this DS?
  3. 00:31:395 (2,3) - ^ ok this one is different too
  4. 00:36:780 (3,4) - I would make these parallel, just because that pattern kind of asks for it on this part
  5. 00:43:549 (1,2) - try to curve 1 a bit more? you can still mantain both blankets fix
  6. 01:24:164 (1) - maybe add a note instead of the spinner and start the spinner on the red tick right after?


I'm really bad at modding anything other than extras >.< That's all, good luck :D

A Mystery wrote:

Hello! From my queue


-Yuzuriha's Hard

  1. Very nice
  2. Same about hitsounds, the folder contains a nice custom clap so why not use it? The default clap is meh and does not fit with the default skin


00:12:780 (1) - Might sound really nitpicky, but moving the middle slider-anchor down will give you a slightly improved flow and blanket
00:13:857 (1) - I understand that you're trying to map the guitar (and I like that), but maybe ignoring the strong snare and crash in the song isn't the best idea. I suggest changing this into a circle+slider so you are able to represent that strong beat
00:21:087 (3) - If anything, the little jump would fit better if it was towards 00:21:241 (1) - (because it's part of the downbeat, and there is a long vocal note), so I suggest moving the circle closer to the previous slider instead of the next one
00:27:241 (6) - Maybe use a Ctrl+h version of 00:26:626 (3) - here, it will look better (but current slider is fine as well)
00:39:241 (4) - I'm not sure what the drum-whistle is doing here, a drum-clap would fit better
00:42:010 (4) - Add a finish
00:51:549 (3) - I don't hear a reason to use the whistles on the slider-ends here, there isn't a sound in the song that would be represented with this
00:54:626 (1) - From here on: if you want to use the clap correctly, use it every beat as the song does the same thing with the snare
01:13:703 (3,4) - Same as the insane
01:18:626 (2) - 1/2 slider instead? There is still a bass-kick on that red tick
01:24:164 (1) - Since that downbeat is a very strong beat, why not map a circle first, and then let the spinner start? That will you will be able to "tap" the last beat of the song

many fix

Good luck with the mapset!
mod thanks! :)


osu file format v14

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TitleUnicode:ZERO
Artist:Kensho Ono
ArtistUnicode:小野賢章
Creator:Meow2
Version:-Yuzuriha's Hard
Source:黒子のバスケ
Tags:Kuroko no Basuke Anime Opening 3rd Season Teiko Arc R・O・N Prophecy nadapan -Yuzuriha Gray Veyron
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255,166,34933,6,0,P|307:110|367:82,2,130,4|8|0,0:0|0:0|0:0,0:0:0:0:
196,228,35703,1,0,0:0:0:0:
129,175,35857,2,0,L|134:100,1,65,8|0,0:0|0:0,0:0:0:0:
51,155,36164,6,0,P|68:230|118:255,1,130,0|8,0:0|0:0,0:0:0:0:
196,228,36626,1,0,0:0:0:0:
274,260,36780,2,0,L|268:335,1,65
352,282,37087,2,0,L|346:217,1,65,8|0,0:0|0:0,0:0:0:0:
333,133,37395,6,0,P|306:104|211:99,1,130,4|8,0:0|0:0,0:0:0:0:
141,128,37857,1,0,0:0:0:0:
94,197,38010,2,0,P|86:250|91:272,1,65
170,303,38318,2,0,P|171:270|163:239,1,65,8|0,0:0|0:0,0:0:0:0:
218,174,38626,6,0,P|264:189|290:202,1,65
337,257,38933,1,8,0:0:0:0:
337,257,39087,1,0,0:0:0:0:
418,233,39241,2,0,L|411:158,1,65
375,91,39549,1,4,0:0:0:0:
210,51,39857,5,12,0:0:0:0:
210,51,40010,1,8,0:0:0:0:
178,217,40318,1,0,0:0:0:0:
248,170,40472,2,0,P|190:135|115:161,1,130,8|0,0:0|0:0,0:0:0:0:
88,219,40933,6,0,B|103:270|103:270|88:354,1,130,8|0,0:0|0:0,0:0:0:0:
172,365,41395,2,0,L|183:287,1,65,8|0,0:0|0:0,0:0:0:0:
253,256,41703,2,0,P|287:278|317:310,1,65
359,359,42010,1,12,0:0:0:0:
448,215,42318,6,0,P|446:172|376:119,1,130,4|8,0:0|0:0,0:0:0:0:
297,118,42780,2,0,B|241:118|241:118|220:127|220:127|150:127,1,130
159,211,43241,2,0,L|231:210,1,65,8|0,0:0|0:0,0:0:0:0:
306,232,43549,6,0,P|321:255|319:314,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
243,288,44010,1,0,0:0:0:0:
292,356,44164,2,0,P|338:364|368:353,1,65
415,300,44472,2,0,P|443:258|447:230,1,65,8|0,0:0|0:0,0:0:0:0:
426,161,44780,5,12,0:0:0:0:
426,161,44933,1,8,0:0:0:0:
260,126,45241,1,0,0:0:0:0:
314,64,45395,2,0,P|342:123|309:192,1,130,8|0,0:0|0:0,0:0:0:0:
242,212,45857,6,0,P|251:263|258:355,1,130,8|0,0:0|0:0,0:0:0:0:
161,353,46318,2,0,P|168:315|189:267,1,65,8|0,0:0|0:0,0:0:0:0:
156,207,46626,2,0,P|119:213|75:227,1,65
48,148,46933,2,0,P|86:134|125:128,1,65,8|0,0:0|0:0,0:0:0:0:
195,132,47241,6,0,L|346:151,1,130,4|8,0:0|0:0,0:0:0:0:
387,204,47703,1,0,0:0:0:0:
344,277,47857,2,0,P|301:283|258:278,1,65
202,247,48164,2,0,P|158:244|91:314,1,130,8|0,0:0|0:0,0:0:0:0:
175,327,48626,5,0,0:0:0:0:
202,247,48780,2,0,L|194:172,1,65,8|0,0:0|0:0,0:0:0:0:
255,123,49087,2,0,L|263:48,1,65
345,44,49395,2,0,L|338:108,1,65,8|0,0:0|0:0,0:0:0:0:
350,186,49703,6,0,P|348:231|348:299,1,97.50000371933,4|2,0:0|0:0,0:0:0:0:
366,359,50164,1,0,0:0:0:0:
288,368,50318,2,0,P|259:363|233:356,1,48.750001859665,0|2,0:0|0:0,0:0:0:0:
167,328,50626,2,0,P|130:321|103:318,1,48.750001859665
47,287,50933,6,0,P|73:256|147:245,1,97.50000371933,4|2,0:0|0:0,0:0:0:0:
204,242,51395,1,0,0:0:0:0:
268,197,51549,2,0,L|258:140,1,48.750001859665,0|2,0:0|0:0,0:0:0:0:
347,113,51857,2,0,L|338:161,1,48.750001859665
369,239,52164,6,0,P|365:289|367:323,1,65,4|2,0:0|0:2,0:0:0:0:
437,349,52472,1,0,0:0:0:0:
480,276,52626,2,0,L|472:197,1,65,4|2,0:0|0:0,0:0:0:0:
428,139,52933,1,0,0:0:0:0:
347,113,53087,1,6,0:0:0:0:
352,28,53241,1,6,0:0:0:0:
256,192,53395,12,0,54318,0:0:0:0:
148,85,54626,6,0,L|152:159,1,65,4|0,0:0|0:0,0:0:0:0:
231,178,54933,2,0,L|227:104,1,65,8|0,0:0|0:0,0:0:0:0:
285,50,55241,2,0,P|331:53|366:69,1,65
376,139,55549,2,0,P|330:136|295:120,1,65,8|0,0:0|0:0,0:0:0:0:
231,178,55857,6,0,L|242:324,1,130,0|8,0:0|0:0,0:0:0:0:
309,356,56318,1,0,0:0:0:0:
319,272,56472,2,0,L|311:194,1,65
396,156,56780,2,0,L|389:220,1,65,8|0,0:0|0:0,0:0:0:0:
468,120,57087,6,0,P|436:86|346:92,1,130,4|8,0:0|0:0,0:0:0:0:
288,135,57549,1,0,0:0:0:0:
204,147,57703,2,0,P|209:104|223:79,1,65
141,50,58010,2,0,P|125:88|120:136,1,65,8|0,0:0|0:0,0:0:0:0:
127,196,58318,6,0,B|139:242|139:242|131:332,1,130,0|8,0:0|0:0,0:0:0:0:
46,332,58780,1,0,0:0:0:0:
132,324,58933,2,0,P|171:322|217:328,1,65
280,335,59241,2,0,P|312:337|344:335,1,65,8|0,0:0|0:0,0:0:0:0:
440,270,59549,6,0,P|395:243|314:267,1,130,4|8,0:0|0:0,0:0:0:0:
238,266,60010,1,0,0:0:0:0:
273,189,60164,2,0,P|307:171|340:164,1,65
391,102,60472,2,0,P|361:75|338:59,1,65,8|0,0:0|0:0,0:0:0:0:
255,59,60780,6,0,P|217:82|120:74,1,130,0|8,0:0|0:0,0:0:0:0:
53,52,61241,1,0,0:0:0:0:
46,136,61395,2,0,L|55:220,1,65
136,214,61703,2,0,L|127:298,1,65,8|0,0:0|0:0,0:0:0:0:
181,345,62010,6,0,B|211:323|211:323|223:218,1,130,4|8,0:0|0:0,0:0:0:0:
272,163,62472,2,0,P|326:151|387:202,1,130
307,294,62933,2,0,L|316:215,1,65,8|0,0:0|0:0,0:0:0:0:
343,82,63241,6,0,P|284:82|214:118,1,130,0|8,0:0|0:0,0:0:0:0:
179,186,63703,1,0,0:0:0:0:
142,262,63857,2,0,L|146:341,1,65
63,274,64164,2,0,L|66:209,1,65,8|0,0:0|0:0,0:0:0:0:
74,124,64472,6,0,P|99:83|184:71,1,130,4|8,0:0|0:0,0:0:0:0:
241,120,64933,1,0,0:0:0:0:
276,196,65087,2,0,P|275:245|270:267,1,65
299,340,65395,2,0,L|380:332,1,65,8|0,0:0|0:0,0:0:0:0:
467,268,65703,6,0,P|428:247|337:268,1,130,0|8,0:0|0:0,0:0:0:0:
299,340,66164,1,0,0:0:0:0:
214,348,66318,2,0,L|141:337,1,65
121,257,66626,2,0,L|194:268,1,65,8|0,0:0|0:0,0:0:0:0:
250,213,66933,6,0,P|234:167|149:133,1,130,4|8,0:0|0:0,0:0:0:0:
99,77,67395,1,0,0:0:0:0:
176,43,67549,2,0,L|257:52,1,65
316,89,67857,2,0,L|380:81,1,65,8|0,0:0|0:0,0:0:0:0:
443,138,68164,6,0,P|410:208|393:265,1,130,0|8,0:0|0:0,0:0:0:0:
380,342,68626,1,0,0:0:0:0:
296,329,68780,2,0,L|298:185,1,130,0|8,0:0|0:0,0:0:0:0:
145,124,69395,6,0,P|182:147|273:113,1,130,4|8,0:0|0:0,0:0:0:0:
204,63,69857,1,0,0:0:0:0:
145,124,70010,2,0,L|149:210,1,65
69,221,70318,2,0,L|65:307,1,65,8|0,0:0|0:0,0:0:0:0:
129,342,70626,6,0,P|184:347|241:281,1,130,0|8,0:0|0:0,0:0:0:0:
258,217,71087,1,0,0:0:0:0:
335,250,71241,2,0,L|330:328,1,65
413,275,71549,2,0,L|408:210,1,65,8|0,0:0|0:0,0:0:0:0:
367,135,71857,6,0,P|332:106|249:123,1,130,4|8,0:0|0:0,0:0:0:0:
193,179,72318,2,0,L|203:320,1,130
276,267,72780,2,0,L|269:189,1,65,8|0,0:0|0:0,0:0:0:0:
253,118,73087,5,8,0:0:0:0:
133,237,73395,1,8,0:0:0:0:
252,356,73703,2,8,L|298:355|298:355,3,32.5
314,325,74010,2,8,L|360:324|360:324,3,32.5
369,301,74318,6,0,B|368:266|404:234|404:234|354:193|351:118,1,195.00000743866,4|2,0:0|0:0,0:0:0:0:
116,38,75549,2,0,B|114:98|64:139|64:139|100:171|99:206,1,195.00000743866,4|2,0:0|0:0,0:0:0:0:
352,132,76780,6,0,P|299:133|252:154,1,97.50000371933,4|2,0:0|0:0,0:0:0:0:
197,261,77395,1,0,0:0:0:0:
316,217,77703,1,2,0:0:0:0:
197,172,78010,6,0,L|94:185,1,97.50000371933,4|2,0:0|0:0,0:0:0:0:
47,299,78626,1,0,0:0:0:0:
165,341,78933,1,2,0:0:0:0:
284,292,79241,6,0,P|333:298|363:305,1,65,4|0,0:0|0:0,0:0:0:0:
400,233,79549,2,0,P|351:227|321:220,1,65,8|0,0:0|0:0,0:0:0:0:
281,158,79857,2,0,L|298:83,1,65
379,87,80164,2,0,L|362:162,1,65,8|0,0:0|0:0,0:0:0:0:
266,233,80472,6,0,P|225:213|208:131,1,130,0|8,0:0|0:0,0:0:0:0:
281,158,80933,1,0,0:0:0:0:
266,233,81087,2,0,L|258:299,1,65
177,323,81395,2,0,P|136:304|106:297,1,65,8|0,0:0|0:0,0:0:0:0:
36,270,81703,6,0,B|47:217|47:217|65:200|65:200|78:141,1,130,4|0,0:0|0:0,0:0:0:0:
176,102,82164,2,0,B|165:151|165:151|147:168|147:168|136:221,1,130,4|0,0:0|0:0,0:0:0:0:
191,286,82626,2,0,P|237:284|277:278,1,65
335,208,82933,6,0,P|296:186|215:216,1,130,4|0,0:0|0:0,0:0:0:0:
191,286,83395,1,0,0:0:0:0:
236,357,83549,2,0,L|317:349,1,65,4|0,0:0|0:0,0:0:0:0:
354,284,83857,2,0,L|273:276,1,65,4|0,0:0|0:0,0:0:0:0:
256,192,84164,12,0,89087,0:0:0:0:
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