MA FIRST GD >w<[AyanoTatemaya] wrote:
i guess that's it~
Qualified!
Thanks ayannoooo~ <3
and, Grats Ene ^.^
MA FIRST GD >w<[AyanoTatemaya] wrote:
i guess that's it~
Qualified!
[AyanoTatemaya] wrote:
i guess that's it~
Qualified!
hi Brian :*Brian_Ex wrote:
Grats Enee <3
Shinzo- wrote:
MA FIRST GD >w<[AyanoTatemaya] wrote:
i guess that's it~
Qualified!
Thanks ayannoooo~ <3
and, Grats Ene ^.^
Brian_Ex wrote:
Grats Enee <3
ExKagii- wrote:
hueee ene >w< gratzzz
Probably...Kyousuke- wrote:
omg gg xDD
the fastest hard qualified map? becuz it's usually just easy map can qualified within 1 month lol
grats eter, shin, and ene! =w=/
hype PP \o/
[ A v a l o n ] wrote:
Gratz Takane =w=)b
maaf mod req kamu gak kelar2 di map ini . . ak gak bisa mod 7k hue ;w;hi Brian :*Brian_Ex wrote:
Grats Enee <3
Thnx everyone :')-[ AmiShici ]- wrote:
gratz >,<)/
Gratz too eter :3Eternalie wrote:
!
and then everyone lost their memory~ (the end-)
XD , gratz desu
Hai, ur welcomeTiaguim wrote:
Congrats Takane
As expected :vExPew wrote:
Hi, Takane6.
On behalf of the QAT we must disqualify this mapset for the following reasons:
[Lost]
A lot of the hitsounds in this difficulty don't match with previous difficulties at all. Look at the differences between this difficulty and Insane, for example: here. Please revise your hitsounding in all difficulties to make them consistent.
After checking we have decided that a lot of patterns overall in this difficulty are of extremely poor quality - mainly consisting of overmapping/overnoting based on a specific rhythm which doesn't fit the song. There is excessive instruments being mapped on the playfield at once and continuous overchording particularly in the kiai sections.
00:51:792 - to 01:05:176 -
01:06:561 - to 01:19:369 -
I think this song's limit is a lot less than you expected.
00:03:792 - to 00:05:523 - This short hold burst is quite good, but unfortunately it is not fit an 'intro' note music rhythm, please reduce some notes here.
00:14:869 - to 00:22:138 - This part isn't suitable for consecutive streams, follow the available instruments there.
00:22:253 - to 00:29:176 - If you want to follow the electric guitar, use the suitable note that follows the other music instrument together. Do not use the stream that will make the rhythm sound absurd.
Some of the short holds that you use are all following the instruments fairly well, that's understandable. However alongside long holds from the piano too makes the patterns a bit too unnecessarily dense and overlayered. I suggest you to ignore these (piano) holds (eg. 00:07:484 (7484|5,8176|3) - )to make your patterns a lot more organised and a lot easier for the player to understand which instruments are being caught here.
00:07:484 - to 00:13:830 :
00:29:638 - to 00:35:984 :
These parts look slightly weird as you introduce many short holds which seem unnecessary. Follow the drum mainly in these parts, as short LN spam really doesn't contribute to anything in the song. You can use light jacks to fit the atmosphere of the difficulty instead if you must.
00:13:946 - to 00:14:753 -
00:27:792 - to 00:27:792 -
00:36:100 - to 00:36:907 -
01:05:638 - to 01:06:446 -
01:19:484 - to 01:21:215 -
01:27:792 - to 01:28:600 -
The Beatmap Nominators will handle this mapset from now on.
###M
7023,-58.8235294117647,4,2,1,30,0,0
7080,-333.333333333333,4,2,1,30,0,0
7138,-58.8235294117647,4,2,1,30,0,0
7196,-333.333333333333,4,2,1,30,0,0
7253,-58.8235294117647,4,2,1,30,0,0
7311,-333.333333333333,4,2,1,30,0,0
7369,-58.8235294117647,4,2,1,30,0,0
7426,-333.333333333333,4,2,1,30,0,0
7484,-100,4,2,1,30,0,0
PyaKura wrote:
Short IRC mod/quick review07:36 PyaKura: too lazy to post in the thread so i'm just going to write here some suggestions, feel free to accept or deny lol
07:37 PyaKura: 00:07:023 - "glitchy" SVs can fit here if you replace short LNs with normal notes instead
Edit : if you do the above and replace LNs with normal notes, copy/paste this code into the Timing window (F6)7023,-58.8235294117647,4,2,1,30,0,0
7080,-333.333333333333,4,2,1,30,0,0
7138,-58.8235294117647,4,2,1,30,0,0
7196,-333.333333333333,4,2,1,30,0,0
7253,-58.8235294117647,4,2,1,30,0,0
7311,-333.333333333333,4,2,1,30,0,0
7369,-58.8235294117647,4,2,1,30,0,0
7426,-333.333333333333,4,2,1,30,0,0
7484,-100,4,2,1,30,0,0
07:37 Takane6: ayy
07:37 Takane6: wait desu
07:37 *Takane6 is editing u's - Memaid Festa Volume 1 [Expert]
07:38 PyaKura: keep doing your think I can copy/paste chatlog in the thread if you want
07:38 PyaKura: thing* not think
07:38 Takane6: oke
07:43 Takane6: just do it then
07:44 PyaKura: 00:22:253 (22253|3,24100|6,25946|1,27792|0,29176|3) - not sure what these are mapped to, consider mapping the electric guitar instead (I'll separate the electric guitar for you : 00:22:253 - / 00:22:715 - / 00:22:946 - / 00:24:100 - (you can add one more LN here because of the louder sound) / 00:24:561 - / 00:25:484 - / 00:25:946 - / 00:26:407 - / 00:26:638 - / 00:27:100 - (one more LN here ?) / 00:27:792 - / 00:28:253 - / 00:28:715 - / 00:29:407 -)
07:44 PyaKura: I was doing it don't worry lol
07:44 Takane6: lel... its a long one xD
07:45 PyaKura: 00:36:100 (36100|1,36215|2,36330|1,36446|2,36561|5,36676|4,36792|5,36907|4) - not really fond of those because I don't know what sounds they're mapped to
07:45 PyaKura: consider replacing with normal notes
07:46 PyaKura: 00:51:330 - to 00:51:792 - 1/8 drums
07:46 PyaKura: 01:05:638 (65638|1,65753|2,65869|3,65984|4,66100|1,66215|2,66330|3,66446|4) - not sure either
07:47 PyaKura: 01:12:100 (72100|2) - should end on 01:13:023 - , add another LN on first column from 01:13:023 - to 01:13:484 -
07:48 PyaKura: 01:19:484 (79484|6,79484|0,79600|1,79600|5) - minijacks should be these notes not 01:19:715 (79715|4,79715|2,79830|4,79830|2) - these
07:48 PyaKura: 01:20:407 (80407|6,80523|5,80638|4,80753|3,80869|6,80984|5,81100|4,81215|3) - same as before I'm not really sure
07:49 PyaKura: 01:27:792 (87792|2,87792|4,87907|0,87907|6,88023|2,88023|4,88138|5,88138|1,88253|0,88253|6,88253|3,88369|2,88369|4,88484|0,88484|6,88600|5,88600|1) - LNs for drums sound a bit weird but ok
07:49 PyaKura: and that's all I found in your map
07:49 PyaKura: I can probably go more in details but these are what drew my attention the most
07:50 PyaKura: brb posting in thread
07:51 PyaKura: oh if you feel like removing some of the short LNs I mentionned above, you can always replace AND add more normal notes instead to make bigger chords to emphasize strong drum sounds
the problem is on Lost diff and the diff is deleted so... Done xD[ A v a l o n ] wrote:
WTF so fast xD
did you check more the other stuff and diff too ?
btw . . . re- congratz =w=)b
does this really matter? O.oExPew wrote:
A lot of the hitsounds in this difficulty don't match with previous difficulties at all
if maintain the almost same sound on all diffiAncuL wrote:
edit: i cant find it anywhere on the ranking criteria
Re-Thanks Ayanyan~~[AyanoTatemaya] wrote:
Re-qualified~
Only that one is the most issues...[ A v a l o n ] wrote:
WTF so fast xD
did you check more the other stuff and diff too ?
btw . . . re- congratz =w=)b
Thats the point!Shinzo- wrote:
YAY >w<the problem is on Lost diff and the diff is deleted so... Done xD[ A v a l o n ] wrote:
WTF so fast xD
did you check more the other stuff and diff too ?
btw . . . re- congratz =w=)b
Buku.. O.O?resuner wrote:
ene buku congrats!
No pp rain is oke... Thanks kagi!ExKagii- wrote:
dat Lost , hueeee no PP rain T.T , re-gratz ene :'3
Gigadelic(?) ._.Rido wrote:
Regratz. My map when
Yeah... Some people are dont understand the charismatic of a map... Always doing basic mapset which makes it boring... And another map around here have a more issues but still standing in rank zone...shionelove wrote:
i can't say regreaz...why you got to be forced to delete Lost diff...it has most identity while all recent ranked maps are common similar always
sigh HATER GONNA HATE
congreaz
Thanks kyousuke /o/Kyousuke- wrote:
Woah fast requalify xD
Regrats ene!
AncuL wrote:
does this really matter? O.oExPew wrote:
A lot of the hitsounds in this difficulty don't match with previous difficulties at all
ok rip ignis fatuus then i should do a rework on hitsound
edit: i cant find it anywhere on the ranking criteria
I dont think have to be 100% the same hitsound for every diff...KawaEE wrote:
if maintain the almost same sound on all diffiAncuL wrote:
edit: i cant find it anywhere on the ranking criteria
it can be a better quality for all players..
of course, there are exceptions.
If the guest mapper use a personal hit sound, or
if represent a which sound for each mapset
^it can usually be found on the high Star-rating mapset
I think that hitsound consistency is important.
Heh... Fixing it will make the diff result like the insane... Thats why i delete it... You dont even like that diff, right?And that sister noise is old map with old rules... New rules always appear...._S u w a k o_ wrote:
do yoou know Lost difficulty reminds me something anime ranked map like this https://osu.ppy.sh/b/329213?m=3
well, the map got dq from lost difficulty problem, however, he mentioned some parts which are not suitable.
and you could fix them rather than delete difficulty. well.. but it's your decision, i can respect.
no lolTakane6 wrote:
And that sister noise is old map with old rules... New rules always appear....
Do some research before spouting random nonsense, did i said i hate itTakane6 wrote:
You dont even like that diff, right?
uhh about the TV Size thing, sorry i couldn't find any tv version thing on the anime's website so i assumed it doesn't existOkoratu wrote:
btw I'm not sure if it's supposed to be Kawada Mami or Mami Kawada
the screenshot I posted suggests Mami Kawada but I'm not sure
ZZZZzzzz....Quality Assurance Team wrote:
Disqualification Notice
Hello!
Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.
- (B) Metadata
- The "Romanised Artist" field is incorrect.
Romanised Artist: "Kawada Mami" -> "Mami Kawada". This is because that is the preferred name of the Artist, and should be used as such.
This is seen on the Artist's official website ( http://www.mami-kawada.jp/bio.php ) - for example:- Both the "Title" and the "Romanised Title" fields are incorrect.
- http://puu.sh/iqtKQ/6dc35972df.png
- http://puu.sh/iqtLq/413a2bd97c.png
- http://puu.sh/iqtM6/c72929b650.png
- http://puu.sh/iqtNJ/bae3ed3da1.jpg
Title: "PSI-missing" -> "PSI-missing(TVサイズ)",
Romanised Title: "PSI-missing" -> "PSI-missing(TV Size)" The Titles should both include "(TV Size)" due to reference from the following sources: (1), (2), (3). In the OSTs of とある魔術の禁書目録, they contain songs labeled "TV Size" as the first and last tracks of each OST. (Small reference).
Examples from the mentioned sources:
If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.
We sincerely apologize for the inconvenience and hope your map will be requalified soon! The Beatmap Nominators will handle this mapset after the issues have been addressed.
Good luck and thank you for contributing to the osu! community with your efforts!
###0
Takane6 wrote:
ZZZZzzzz....Quality Assurance Team wrote:
Disqualification Notice
Hello!
Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.
- (B) Metadata
- The "Romanised Artist" field is incorrect.
Romanised Artist: "Kawada Mami" -> "Mami Kawada". This is because that is the preferred name of the Artist, and should be used as such.
This is seen on the Artist's official website ( http://www.mami-kawada.jp/bio.php ) - for example:- Both the "Title" and the "Romanised Title" fields are incorrect.
- http://puu.sh/iqtKQ/6dc35972df.png
- http://puu.sh/iqtLq/413a2bd97c.png
- http://puu.sh/iqtM6/c72929b650.png
- http://puu.sh/iqtNJ/bae3ed3da1.jpg
Title: "PSI-missing" -> "PSI-missing(TVサイズ)",
Romanised Title: "PSI-missing" -> "PSI-missing(TV Size)" The Titles should both include "(TV Size)" due to reference from the following sources: (1), (2), (3). In the OSTs of とある魔術の禁書目録, they contain songs labeled "TV Size" as the first and last tracks of each OST. (Small reference).
Examples from the mentioned sources:
If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.
We sincerely apologize for the inconvenience and hope your map will be requalified soon! The Beatmap Nominators will handle this mapset after the issues have been addressed.
Good luck and thank you for contributing to the osu! community with your efforts!
###0
pew didnt even mention about this thing when he DQ this map...
i have to call BN again to bub and qualify this map again... tch!
please if you want to DQ map... consider to check overall in that map... not only mention one thing... and then another thing again... you really make both mapper and BN heart hurt...UPDATED
Im now thinking about what is the next problem that this Quality Assurance Team didnt mention and will be mentioned next time to make this map DQ again... Tch!
_S u w a k o_ wrote:
do you know expew is not japanese.