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Kondo Takashi X John - Koganeiro

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Topic Starter
Starfall9908
This beatmap was submitted using in-game submission on den 12 september 2015 at 13:20:48

Artist: Kondo Takashi X John
Title: Koganeiro
Tags: Tsukiuta. ツキウタ。 Nagatsuki Yoru 長月 夜 Drama CD ツキノ芸能プロダクション Tsukino Geinou Production
BPM: 142
Filesize: 6054kb
Play Time: 03:28
Difficulties Available:
  1. Easy (1,65 stars, 208 notes)
  2. Hard (3,09 stars, 462 notes)
  3. Normal (1,82 stars, 288 notes)
Download: Kondo Takashi X John - Koganeiro
Information: Scores/Beatmap Listing
---------------


My 9th beatmap

Change log
  1. 10/5/2015: Beatmap is sumbitted
  2. 22/5/2015: Changed artist name from "John X Kondou Takashi" to "Kondou Takashi X John" to follow the artist source
  3. 24/5/2015: Changed the dictance snap rate in Normal to 0.9x


Tsukiuta

Tsukiuta is a Drama CD where two characters represents a month, one male character and one female character. In every Drama CD so is there two songs related to the month. For every month so is there a VocaP (People who makes songs to vocaloids) who makes songs to the characters the songs are being sung by voice actors. There are total 4 units in Tsukiuta and theres one leader in every unit.

Those in bold text are the leaders.
  1. Male: December (Shiwasu Kakeru), January (Mutsuki Hajime), February (Kisaragi Koi), March (Yayoi Haru), April (Uduki Arata) and May (Satsuki Aoi): Six Gravity
  2. Male: June (Minaduki Rui), July (Fuduki Kai), August (Haduki You), September (Nagatsuki Yoru), October (Kannaduki Iku) and November (Shimotsuki Shun): Procellarum
  3. Female: Demeber (Hijiri Kurisu (Chris)), January (Hanazono Yuki), February, (Kisaragi Ai), March (Momosaki Hina), April (Togawa Chisa) and May (Yuki Wakaba): Fluna
  4. Female: June (Terase Yuno), July, (Himekawa Mizuki), August (Motomiya Matsuri), September (Asagiri Akane), October (Ichisaki Reina) and November (Tendouin Tsubaki): Seleas

Procellarum

Procellarum is one of the 4 Tsukiuta units and the sibling unit of the tsukiuta unit Six Gravity. There is 3 parts in the unit. The oldest group (nenchou-gumi), the middle group (Nenchuu-gumi) and the youngest group (Nenshou-gumi). The members in this unit are Minaduki Rui (CV. Aoi Shouta), Fuduki Kai (CV. Hatano Wataru), Haduki You (CV. Kakihara Tetsuya), Nagatsuki Yoru (CV. Kondo Takashi), Kannaduki Iku (CV. Ono Kensho) and Shimotsuki Shun (CV. Kimura Ryouhei). Peocellarum's leader is Shimotsuki Shun also known as "Maou-sama"

Nagatsuki Yoru

Nagatsuki Yoru is a member of the Tsukiuta unit named Procellarum, he represents the month September. Yoru is a part of the Nenchuu-gumi with his childhood friend Haduki You (August). Yoru's voice actor is Kondou Takashi and the composer for the month September is John. Yoru is described to be a really serious and stubborn guy by his childhood friend You. He's called "procellarum's mom" for being good at taking care of people and his high level cooking skills.

AsakuraNe
Heloo~ M4M from your queue~ :3
STATUS: DONE(will finish this evening) :P
These are just suggestions. If you don't want to change it. Feel free to do so. ;)


Click me senpaai :3

EASY

  1. Don't change your circle size. I like it like that~ :) Your star rating is high because of following reasons: (1)Slider velocity - Better if it's 0.90 though. Well, if you're gonna change it to 0.90 the make your circle size 2.5 :) (2)Spacing - Better use 1.0x (3)Number of notes - If you think a slider must be here instead of a circle then put one to lessen the notes :3
  2. 00:08:699 - Copy 00:10:389(4) and paste here. Remove reverse then Ctrl+G for consistency
  3. 00:12:079 - Better if this was a curve and blanketing 9. Copy 9, remove reverse and paste here then Rotate -124 degrees Clockwise like this: http://puu.sh/hTWwF/a3765ccfec.jpg Also, it fits more w/ 4 because this was a sudden straight :3
  4. 00:12:924 - How about this pattern instead? http://puu.sh/hTWR8/99a26c0842.jpg Move 2 to x:464 y:212, Move 3 to x:372 y:276 and 4 to x:264 y:292
  5. 00:14:615 - You can straighten this instead. Not really straight, a slight curve like this: http://puu.sh/hTWUP/5e40eaf136.jpg
  6. 00:17:995 - Copy 2, remove reverse and paste here then Ctrl+JHG for consistency
  7. 00:24:755 - Fix Blanket
  8. 00:30:248 - Ctrl+G and fix hitsound. It's better to start the slider at a whistle~
  9. 00:32:361(1,2,3,4) - To perfect a square, move 2 to x:176 y:52, move 3 to x:92 y:124 and move 4 to x:172 y:200
  10. 00:34:051 - Copy 1 and paste here then Ctrl+J for consistency
  11. 00:36:586(2,3) - Has better flow like this: http://puu.sh/hTXiE/12eb188640.jpg
  12. 00:42:502 - Copy 2 and paste here then Ctrl+J
  13. 00:45:037 - Straighten this slider instead like this: http://puu.sh/hTXom/f43fa18d6b.jpg
  14. 00:45:882 - Straight pattern like this: http://puu.sh/hTXqW/1c54d5b3f6.jpg
  15. 00:50:108 - Add whistle
  16. 00:47:572(3,4,5,1) - Make a symmetrical zigzag pattern like this: http://puu.sh/hTXuE/abfe902a4a.jpg
  17. 00:51:798 - To be neat, Pattern like this: http://puu.sh/hTXxG/baa8f1c0fe.jpg Move 4 to x:284 y:196(make sure it's being blanketed) Move 5 to x:204 y:120 to create a triangle and Move 6 to x:308 y:92 to create a diamond pattern
  18. 01:09:544 - Is 1 and 3 not similar? If yes, copy 3 and paste here then rotate 90 degrees clockwise
  19. 01:23:910 - Add whistle
  20. 01:23:910(2,3) - Ctrl+G and fix hitsounds again. Also, if you're gonna make a L curve, make it consistent by making the next or previous slider the same. That slider is the only slider in this part
  21. 01:31:093(4,5) - Make this two the same. Just copy and paste :)
  22. 01:39:122 - Make this a straight slider(just remove the middlepoint). The current pattern is wierd imo
  23. 01:41:234 - It should be blanketed by 1
  24. 01:53:488 - Copy 2(the straight slider) and paste here then CTrl+JG
  25. 01:55:600 - How about this pattern? http://puu.sh/hTYak/e7c9cae645.jpg Move 4 to x:264 y:188 and 5 to x:296 y:292 to make a Y pattern
  26. 01:58:558 - Make 3 and 1 the same. Just copy 02:00:248(1) and paste here then Ctrl+G
  27. 02:22:220 - How about a star pattern? :D like this: http://puu.sh/hVapZ/2582649a55.jpg
  28. 02:30:671 - Move 3 to x:388 y:156 and 4 to x:292 y:208 so it looks like this: http://puu.sh/hVawp/45eaf058c4.jpg
  29. 02:40:389 - Isn't this supposed to be a clap? :P
  30. 02:46:727 - Copy 6 and paste here then Ctrl+JHG and make it look like this: http://puu.sh/hVaIM/504550d2c6.jpg
  31. 03:14:615(4,5,1) - Move 4 and 5 so 1 would not overlap with 3. Move it like this: http://puu.sh/hVdC5/da868fda54.jpg

NORMAL

  1. I think it's better to use 1.1x spacing. It's good with hard rock on xD It's my 100% opinion though
  2. General stuff I noticed~
  3. ^You're using too much red ticks >.< I find it better here for a normal and being a normal, this part at 00:28:981 until 00:38:699 used white ticks the most and I will suggest parts where you could put on red ticks later. I'll finish this general stuff first.
  4. ^Example of too much usage of red ticks. 00:42:502 until 00:54:122 - This is like a hard diff already. I suggest minimizing the usage of red ticks. The consistency of your Normal diff is not good actually. You used a lot of "red ticks in some part" then you changed your pattern into a "white ticks only part" then there's a part where both are used. =v=
  5. ^The best solution is just use both. Maintain the usage of white ticks and red ticks. Make them equal. (Lol I feel like a teacher or something xD)
  6. Ok~ I'll start my suggestions :P
  7. 00:22:220 and 00:23:910 - Actually, this kind of pattern suits more and it's more easy for a normal :3 http://puu.sh/hVg9r/5f5918e2d9.jpg (try to use this pattern in some parts you feel like it's right)
  8. 00:25:600 - Use this pattern instead: http://puu.sh/hVgeh/37c30dc018.jpg It's more easy lol because there's too much 1/2 sliders
  9. 00:27:291 until 00:28:769 - When I use 1/2 sliders for normal, I only use them for parts like this where you hear fast beats then into a finish.
  10. 00:28:136(1,2) - Add clap on slider and add a inherited point that has volume of 50%
    ~Also, try making your music volume, effect volume, master volume to 100% and when I play your map, I don't hear the hitsound anymore xD Is it just me?? If I'm right, then adjust the volume yourself. :D
  11. 00:29:615 - Add circle here. I'm following the vocals~
  12. 00:32:995 - Add circle
  13. 00:35:741 - Add finish
  14. 00:42:502 until 00:54:122 - You know what to do. :P lol. Just reduce the usage of red ticks. Make it consistent with all the parts even if it has the kiai. =3=
  15. 01:23:065 until 01:32:784 - Example of the right usage of the sliders and circles in a normal diff. Why did you did it fine here? xD It's good actually
  16. Also, I can't suggest flow and whatsoever. xD because you need to make the notes consistent first.
  17. 02:28:981 - Use this pattern instead: http://puu.sh/hVhca/1cb99f09e0.jpg
  18. I didn't mod the parts using too much red ticks. :3

HARD

  1. 00:05:319 - Stack this slider's tail with 1's head to look neat
  2. 00:13:769(1,2,3,4,5) - How about this pattern? http://puu.sh/hVj1G/0a87b54c71.jpg Because you're used circles rotation already. Try a different pattern if you don't like my pattern :3
  3. 00:18:840 - Ctrl+J
  4. 00:24:967 - Copy 3 and paste here then Ctrl+J for consistency
  5. 00:29:826(3) - Make slider shape like this: http://puu.sh/hVjoI/e5bcc7a386.jpg
  6. 00:32:784 - Copy 4 and 1 and paste here then Ctrl+G like this: http://puu.sh/hVjzc/dda19b246c.jpg
  7. 00:33:823 - If this is suppose to be a straight line then move 5 to x:288 y:232. and if not, lol nvm :P
  8. 00:34:051 - Fix blanket
  9. 00:36:586 - Make the slider like this: http://puu.sh/hVkcU/0ee625f54d.jpg to make a neat blanket
  10. 00:41:234 - Make the pattern like this: http://puu.sh/hVkp3/23705ffc28.jpg
  11. 00:42:502 - Remove the unecessary points. Just make this a 1 point curve.
  12. 00:45:248(4,5) - Make this pattern: http://puu.sh/hVkBr/74b675f5a2.jpg
  13. 00:45:882 - Change slider pattern to this: http://puu.sh/hVkPi/6775d218e0.jpg
  14. 00:48:206(3,4) - Make 4 at the middle of the blanket
  15. 00:49:262(1,2,3) - This pattern :3 http://puu.sh/hVkX0/6628c60fbf.jpg
  16. 01:12:396 - The circle in blue tick is not fine to me. >.< It doesn't follow anything in the music anyway
  17. 01:21:798 - Use this rotaion pattern: http://puu.sh/hVlKl/7dd1a1d30e.jpg
  18. 01:33:206 - Make sure they're at the middle like a blanket and avoid 4 touching 2
  19. 01:34:896 - Just copy 01:21:798(2,3,4) and paste here then Ctrl+JH
  20. 01:39:967 - Move this to x:232 y:68 and don't let 2 balanket it
  21. 01:41:023 - Fix blanket
  22. 01:44:615 - ^^
  23. 01:47:572 - Move this down to y:100 to be symmetrical
  24. 01:48:206 - Move this to x:268 y:164
  25. 01:54:544 - Move 4 outside: http://puu.sh/hVmmv/6809ffa8e8.jpg better flow for me
  26. 02:38:277 - Better if this is a straight to comliment w/ the other 2
  27. 02:49:262 - Fix blanket
  28. 02:52:643 - Copy 4 and paste here then Ctrl+JH
  29. 02:55:178 - Avoid touching 1
  30. 03:23:910 - Add whistle

Well, that's all~ :) Good Luck~ ^^
Hope this map gets ranked. :D I LOVE THE SONG <3 and HIS VOICE IS.... kyaaaah xD
Sylas
Hey :D M4M from your queue

Hard


00:16:516 (3) - move it to about x:284 y:268 to avoid an overlap with 00:16:093 (2)
00:34:685 (2) - the pattern would look better if you blanket this note with 00:34:051 (1)
00:37:431 (1) - try moving the second anchor point to about x:168 y:272 to smoothen out the slider it looks better imo
01:18:629 (3) - I think it would be better to move this slider left to improve flow
01:39:122 (3,4,5,6) - make it a perfect triangle
01:41:657 (1) - improve blanket with 01:41:023 (4)
01:50:530 (2,3,4) - improve triangle
02:05:319 - you should add a note there w/ a finish
02:22:220 (1,2) - the sliders aren't parallel
02:55:178 (3) - this slider is a bit too close to 02:54:333 (1), consider moving it a bit to the right

Overall, I really like how this diff plays out, you have some nice patterns, but you could improve some of the blankets, patterns and flow


Normal


02:05:319 - Add a note here
03:27:924 (8) - move it to about x:228 y:44 to improve flow
03:28:981 (3) - copy paste 03:28:136 (1) than Ctrl-J and Ctrl-G it for a nicer pattern
03:29:615 (4) - move this to about x:236 y:340 if you do the suggestion above

A good diff, flow could be improved here and there but nothing too serious


Easy


You could change the circle size to 2.7 so the diff is classified as easy instead of normal
00:52:643 (6) - I think you missed a NC
01:21:164 (4,1) - Improve blanket
02:01:939 (1) - Have the spinner end at 02:05:319


That's about all I could find c:
GL with this beatmap!
Topic Starter
Starfall9908
AsakuraNe

AsakuraNe wrote:

Heloo~ M4M from your queue~ :3
STATUS: DONE(will finish this evening) :P
These are just suggestions. If you don't want to change it. Feel free to do so. ;)


EASY

  1. Don't change your circle size. I like it like that~ :) Your star rating is high because of following reasons: (1)Slider velocity - Better if it's 0.90 though. Well, if you're gonna change it to 0.90 the make your circle size 2.5 :) (2)Spacing - Better use 1.0x (3)Number of notes - If you think a slider must be here instead of a circle then put one to lessen the notes :3 I think that the slider velocity and the Distance snap is totaly normal. Acually I believe that even the circle size is normal but I'll try to change it to 2.5 and see what happens. I'll also wait for more mods and see if this part get's pointed out or not
  2. 00:08:699 - Copy 00:10:389(4) and paste here. Remove reverse then Ctrl+G for consistency Fixed
  3. 00:12:079 - Better if this was a curve and blanketing 9. Copy 9, remove reverse and paste here then Rotate -124 degrees Clockwise like this: http://puu.sh/hTWwF/a3765ccfec.jpg Also, it fits more w/ 4 because this was a sudden straight :3 Fixed
  4. 00:12:924 - How about this pattern instead? http://puu.sh/hTWR8/99a26c0842.jpg Move 2 to x:464 y:212, Move 3 to x:372 y:276 and 4 to x:264 y:292 Fixed
  5. 00:14:615 - You can straighten this instead. Not really straight, a slight curve like this: http://puu.sh/hTWUP/5e40eaf136.jpg Fixed
  6. 00:17:995 - Copy 2, remove reverse and paste here then Ctrl+JHG for consistency I think it's good as it is
  7. 00:24:755 - Fix Blanket Fixed
  8. 00:30:248 - Ctrl+G and fix hitsound. It's better to start the slider at a whistle~ I think it's good as it is
  9. 00:32:361(1,2,3,4) - To perfect a square, move 2 to x:176 y:52, move 3 to x:92 y:124 and move 4 to x:172 y:200 Fixed
  10. 00:34:051 - Copy 1 and paste here then Ctrl+J for consistency Fixed
  11. 00:36:586(2,3) - Has better flow like this: http://puu.sh/hTXiE/12eb188640.jpg Fixed
  12. 00:42:502 - Copy 2 and paste here then Ctrl+J Fixed
  13. 00:45:037 - Straighten this slider instead like this: http://puu.sh/hTXom/f43fa18d6b.jpg Fixed
  14. 00:45:882 - Straight pattern like this: http://puu.sh/hTXqW/1c54d5b3f6.jpg Fixed
  15. 00:50:108 - Add whistle Fixed
  16. 00:47:572(3,4,5,1) - Make a symmetrical zigzag pattern like this: http://puu.sh/hTXuE/abfe902a4a.jpg Fixed
  17. 00:51:798 - To be neat, Pattern like this: http://puu.sh/hTXxG/baa8f1c0fe.jpg Move 4 to x:284 y:196(make sure it's being blanketed) Move 5 to x:204 y:120 to create a triangle and Move 6 to x:308 y:92 to create a diamond pattern Fixed
  18. 01:09:544 - Is 1 and 3 not similar? If yes, copy 3 and paste here then rotate 90 degrees clockwise It's supposed to be different shapes >->
  19. 01:23:910 - Add whistle Fixed
  20. 01:23:910(2,3) - Ctrl+G and fix hitsounds again. Also, if you're gonna make a L curve, make it consistent by making the next or previous slider the same. That slider is the only slider in this part It's good as it is
  21. 01:31:093(4,5) - Make this two the same. Just copy and paste :) Fixed
  22. 01:39:122 - Make this a straight slider(just remove the middlepoint). The current pattern is wierd imo Fixed
  23. 01:41:234 - It should be blanketed by 1 I think it's good as it is
  24. 01:53:488 - Copy 2(the straight slider) and paste here then CTrl+JG Fixed
  25. 01:55:600 - How about this pattern? http://puu.sh/hTYak/e7c9cae645.jpg Move 4 to x:264 y:188 and 5 to x:296 y:292 to make a Y pattern Fixed
  26. 01:58:558 - Make 3 and 1 the same. Just copy 02:00:248(1) and paste here then Ctrl+G I like it as it was before
  27. 02:22:220 - How about a star pattern? :D like this: http://puu.sh/hVapZ/2582649a55.jpg I prefere it as it is
  28. 02:30:671 - Move 3 to x:388 y:156 and 4 to x:292 y:208 so it looks like this: http://puu.sh/hVawp/45eaf058c4.jpg Fixed
  29. 02:40:389 - Isn't this supposed to be a clap? :P Yep I think I forgot and put a whislte instad the lol
  30. 02:46:727 - Copy 6 and paste here then Ctrl+JHG and make it look like this: http://puu.sh/hVaIM/504550d2c6.jpg It's better as it is right now
  31. 03:14:615(4,5,1) - Move 4 and 5 so 1 would not overlap with 3. Move it like this: http://puu.sh/hVdC5/da868fda54.jpg
Fixed

NORMAL

  1. I think it's better to use 1.1x spacing. It's good with hard rock on xD It's my 100% opinion though I am using 1.1x spacing lol
  2. General stuff I noticed~
  3. ^You're using too much red ticks >.< I find it better here for a normal and being a normal, this part at 00:28:981 until 00:38:699 used white ticks the most and I will suggest parts where you could put on red ticks later. I'll finish this general stuff first.
  4. ^Example of too much usage of red ticks. 00:42:502 until 00:54:122 - This is like a hard diff already. I suggest minimizing the usage of red ticks. The consistency of your Normal diff is not good actually. You used a lot of "red ticks in some part" then you changed your pattern into a "white ticks only part" then there's a part where both are used. =v= The thing is that I'm following the background music and they way it's made makes it a bit hard for me to actually make a Normal to a Normal. So when I was done it ended up being something like this >_<
  5. ^The best solution is just use both. Maintain the usage of white ticks and red ticks. Make them equal. (Lol I feel like a teacher or something xD)
  6. Ok~ I'll start my suggestions :P
  7. 00:22:220 and 00:23:910 - Actually, this kind of pattern suits more and it's more easy for a normal :3 http://puu.sh/hVg9r/5f5918e2d9.jpg (try to use this pattern in some parts you feel like it's right) Fixed
  8. 00:25:600 - Use this pattern instead: http://puu.sh/hVgeh/37c30dc018.jpg It's more easy lol because there's too much 1/2 sliders Fixed
  9. 00:27:291 until 00:28:769 - When I use 1/2 sliders for normal, I only use them for parts like this where you hear fast beats then into a finish.
  10. 00:28:136(1,2) - Add clap on slider and add a inherited point that has volume of 50% It sounds too loud for a part with no background music ;-;
    ~Also, try making your music volume, effect volume, master volume to 100% and when I play your map, I don't hear the hitsound anymore xD Is it just me?? If I'm right, then adjust the volume yourself. :D Actually so was the Hitsound volyme much lower than it is right now. I raised it so I could make sure that people can hear it properly
  11. 00:29:615 - Add circle here. I'm following the vocals~ Fixed
  12. 00:32:995 - Add circle Fixed
  13. 00:35:741 - Add finish Fixed
  14. 00:42:502 until 00:54:122 - You know what to do. :P lol. Just reduce the usage of red ticks. Make it consistent with all the parts even if it has the kiai. =3= I tried to fix it. I hope it's better now
  15. 01:23:065 until 01:32:784 - Example of the right usage of the sliders and circles in a normal diff. Why did you did it fine here? xD It's good actually
  16. Also, I can't suggest flow and whatsoever. xD because you need to make the notes consistent first.
  17. 02:28:981 - Use this pattern instead: http://puu.sh/hVhca/1cb99f09e0.jpg Fixed
  18. I didn't mod the parts using too much red ticks. :3

HARD

  1. 00:05:319 - Stack this slider's tail with 1's head to look neat Fixed
  2. 00:13:769(1,2,3,4,5) - How about this pattern? http://puu.sh/hVj1G/0a87b54c71.jpg Because you're used circles rotation already. Try a different pattern if you don't like my pattern :3
  3. 00:18:840 - Ctrl+J Fixed
  4. 00:24:967 - Copy 3 and paste here then Ctrl+J for consistency Fixed
  5. 00:29:826(3) - Make slider shape like this: http://puu.sh/hVjoI/e5bcc7a386.jpg Fixed
  6. 00:32:784 - Copy 4 and 1 and paste here then Ctrl+G like this: http://puu.sh/hVjzc/dda19b246c.jpg Fixed
  7. 00:33:823 - If this is suppose to be a straight line then move 5 to x:288 y:232. and if not, lol nvm :P Not a straight line >_>
  8. 00:34:051 - Fix blanket Fixed
  9. 00:36:586 - Make the slider like this: http://puu.sh/hVkcU/0ee625f54d.jpg to make a neat blanket Fixed
  10. 00:41:234 - Make the pattern like this: http://puu.sh/hVkp3/23705ffc28.jpg It's good as it is
  11. 00:42:502 - Remove the unecessary points. Just make this a 1 point curve. Fixed
  12. 00:45:248(4,5) - Make this pattern: http://puu.sh/hVkBr/74b675f5a2.jpg Fixed
  13. 00:45:882 - Change slider pattern to this: http://puu.sh/hVkPi/6775d218e0.jpg It's good as it is
  14. 00:48:206(3,4) - Make 4 at the middle of the blanket Fixed
  15. 00:49:262(1,2,3) - This pattern :3 http://puu.sh/hVkX0/6628c60fbf.jpg Fixed
  16. 01:12:396 - The circle in blue tick is not fine to me. >.< It doesn't follow anything in the music anyway I think you can't hear it because of the hitsound but if you actually remove the circle and listen to it so can you hear something there. No changes.
  17. 01:21:798 - Use this rotaion pattern: http://puu.sh/hVlKl/7dd1a1d30e.jpg Fixed
  18. 01:33:206 - Make sure they're at the middle like a blanket and avoid 4 touching 2 Fixed
  19. 01:34:896 - Just copy 01:21:798(2,3,4) and paste here then Ctrl+JH Fixed
  20. 01:39:967 - Move this to x:232 y:68 and don't let 2 balanket it Fixed
  21. 01:41:023 - Fix blanket Blanket is already perfect .__.
  22. 01:44:615 - ^^ Fixed
  23. 01:47:572 - Move this down to y:100 to be symmetrical Fixed
  24. 01:48:206 - Move this to x:268 y:164 Fixed
  25. 01:54:544 - Move 4 outside: http://puu.sh/hVmmv/6809ffa8e8.jpg better flow for me Fixed
  26. 02:38:277 - Better if this is a straight to comliment w/ the other 2 Fixed
  27. 02:49:262 - Fix blanket Fixed
  28. 02:52:643 - Copy 4 and paste here then Ctrl+JH Which 4? ;_;
  29. 02:55:178 - Avoid touching 1 Fixed
  30. 03:23:910 - Add whistle Fixed

Well, that's all~ :) Good Luck~ ^^
Hope this map gets ranked. :D I LOVE THE SONG <3 and HIS VOICE IS.... kyaaaah xD
Right >w< Not only the voice actors voice that's good but the composer's voice is really beautiful too https://www.youtube.com/watch?v=tK2WOCsfmSE

TheKoala

TheKoala wrote:

Hey :D M4M from your queue

Hard


00:16:516 (3) - move it to about x:284 y:268 to avoid an overlap with 00:16:093 (2) Fixed
00:34:685 (2) - the pattern would look better if you blanket this note with 00:34:051 (1) Fixed in the last mod
00:37:431 (1) - try moving the second anchor point to about x:168 y:272 to smoothen out the slider it looks better imo Fixed in the last mod (I think?)
01:18:629 (3) - I think it would be better to move this slider left to improve flow Fixed
01:39:122 (3,4,5,6) - make it a perfect triangle Fixed
01:41:657 (1) - improve blanket with 01:41:023 (4) Fixed in the last mod
01:50:530 (2,3,4) - improve triangle Fixed
02:05:319 - you should add a note there w/ a finish Fixed
02:22:220 (1,2) - the sliders aren't parallel They are parallel
02:55:178 (3) - this slider is a bit too close to 02:54:333 (1), consider moving it a bit to the right Fixed in the last mod

Overall, I really like how this diff plays out, you have some nice patterns, but you could improve some of the blankets, patterns and flow


Normal


02:05:319 - Add a note here Fixed
03:27:924 (8) - move it to about x:228 y:44 to improve flow Fixed
03:28:981 (3) - copy paste 03:28:136 (1) than Ctrl-J and Ctrl-G it for a nicer pattern Fixed
03:29:615 (4) - move this to about x:236 y:340 if you do the suggestion above

A good diff, flow could be improved here and there but nothing too serious


Easy


You could change the circle size to 2.7 so the diff is classified as easy instead of normal Look at the last mod
00:52:643 (6) - I think you missed a NC Fixed
01:21:164 (4,1) - Improve blanket Fixed
02:01:939 (1) - Have the spinner end at 02:05:319 Fixed


That's about all I could find c:
GL with this beatmap!

Thank you for the mods
Chaoslitz
As requested :3/

[General]
  1. Suggest to remove combo 3 colour, since this colour not really match with the current one background you have
  2. 02:18:840 - You can lower to volume more in this green tick because the vocal and background music here is soft
  3. 02:35:741 - 02:49:262 - Try to use a higher volume in green tick because the pitch of the vocal is higher than the first two kiai time
[Easy]
  1. 00:30:671 - A new vocal or I should say another beat comes up as it is the downbeat, so it is better to use a note or start a slider to emphasis this point
  2. 00:37:009 (3) - Same as above
  3. 00:39:122 (1,1) - The recovery time after spinner may not be enough in this Easy diff, you can shorten the spinner to downbeat 00:40:812 to prevent unrankable issues
  4. 00:50:530 (3) - Same as 00:30:671
  5. 01:09:544 (1,2) - the 1/1 gap between red ticks may be difficult for beginners to follow the rhythm when there are different gaps in pattern like 01:09:544 (1,2,3,4), I would suggest you to use a reverse slider with reverse on red tick which give out the same rhythm but easier to catch
  6. 01:15:671 (3,4) - Same as above, moreover, I don't think 01:15:671 (3) is following the rhythm, I don't know if you are following vocal or background music to map it
  7. 01:20:741 (3,4) - Still it may be difficult about the rhythm in red tick, I would suggest you to change the two note 01:20:741 (3,4) into a slider, which is generally easier to hit
  8. 01:33:206 (1,1) - Same as 00:39:122 (1,1)
  9. 01:37:431 (2) - Try a curve slider here instead, using straight slider here make the flow weird after hitting a curve slider 01:36:586 (1), making both slider curve will give out a more circular flow
  10. 03:01:093 (1,1) - Same as 00:39:122 (1,1)
[Normal]
  1. Generally it looks a bit ugly when using 1.2x distance snap since objects with 1/2 a placed only overlapping a little overlapping, it is quite high for a normal diff, 0.8-0.9 would fit
  2. 00:25:600 (1) - Try to place it higher, the current one give out a sharp turn after hitting 00:25:178 (6), placing it higher can make a smoother flow
  3. 01:19:685 - A downbeat with new vocal should not be missed
  4. 03:09:333 (1) - It is too quick to start the spinner in red tick, start it at downbeat 03:09:544 instead, which need to be emphasised
  5. 03:28:981 (3,4) - Wrong distance, 1.8x is too high and it break the constant distance snap in the whole diff, which is unrankable
[Hard]
  1. 00:32:784 (2) - Missing clap here and remove the whistle, which breaks the clap pattern with every 2nd and 4th white ticks
  2. 00:42:502 (1,2,3,4,1,2,3,4,5) - Clap patterns is messed up here, I suugest you to follow the every clap pattern with every 2nd and 4th white ticks like what you did before
  3. 01:16:305 (1) - Whistle instead of clap as you add whistles in downbeat mostly'
  4. 01:27:291 (3) - The clap in head sound weird and it is not following to your hitsound pattern
  5. 02:41:868 (5) - I believe you missed clap in the slider head because you add additional clap hitsound in some red ticks during kiai time
  6. 02:55:178 (3) - Same in slider end

I hope it helps :>, let me shoot star o/
Good luck nacchan >~<
Topic Starter
Starfall9908

Chaoslitz wrote:

As requested :3/

[General]
  1. Suggest to remove combo 3 colour, since this colour not really match with the current one background you have Fixed
  2. 02:18:840 - You can lower to volume more in this green tick because the vocal and background music here is soft Fixed
  3. 02:35:741 - 02:49:262 - Try to use a higher volume in green tick because the pitch of the vocal is higher than the first two kiai time Fixed


[Easy]
  1. 00:30:671 - A new vocal or I should say another beat comes up as it is the downbeat, so it is better to use a note or start a slider to emphasis this point Fixed
  2. 00:37:009 (3) - Same as above Fixed
  3. 00:39:122 (1,1) - The recovery time after spinner may not be enough in this Easy diff, you can shorten the spinner to downbeat 00:40:812 to prevent unrankable issues Fixed
  4. 00:50:530 (3) - Same as 00:30:671 Fixed
  5. 01:09:544 (1,2) - the 1/1 gap between red ticks may be difficult for beginners to follow the rhythm when there are different gaps in pattern like 01:09:544 (1,2,3,4), I would suggest you to use a reverse slider with reverse on red tick which give out the same rhythm but easier to catch Fixed
  6. 01:15:671 (3,4) - Same as above, moreover, I don't think 01:15:671 (3) is following the rhythm, I don't know if you are following vocal or background music to map it Fixed (I'm following the background music btw)
  7. 01:20:741 (3,4) - Still it may be difficult about the rhythm in red tick, I would suggest you to change the two note 01:20:741 (3,4) into a slider, which is generally easier to hit Fixed
  8. 01:33:206 (1,1) - Same as 00:39:122 (1,1) Fixed
  9. 01:37:431 (2) - Try a curve slider here instead, using straight slider here make the flow weird after hitting a curve slider 01:36:586 (1), making both slider curve will give out a more circular flow Fixed
  10. 03:01:093 (1,1) - Same as 00:39:122 (1,1)
Fixed

[Normal]
  1. Generally it looks a bit ugly when using 1.2x distance snap since objects with 1/2 a placed only overlapping a little overlapping, it is quite high for a normal diff, 0.8-0.9 would fit Changed to 0.9x
  2. 00:25:600 (1) - Try to place it higher, the current one give out a sharp turn after hitting 00:25:178 (6), placing it higher can make a smoother flow Fixed
  3. 01:19:685 - A downbeat with new vocal should not be missed Fixed but I did in in a bit different way so the diff can be a little bit easier :P
  4. 03:09:333 (1) - It is too quick to start the spinner in red tick, start it at downbeat 03:09:544 instead, which need to be emphasised Fixed
  5. 03:28:981 (3,4) - Wrong distance, 1.8x is too high and it break the constant distance snap in the whole diff, which is unrankable Fixed when changing distance snap rate
[Hard]
  1. 00:32:784 (2) - Missing clap here and remove the whistle, which breaks the clap pattern with every 2nd and 4th white ticks Fixed
  2. 00:42:502 (1,2,3,4,1,2,3,4,5) - Clap patterns is messed up here, I suugest you to follow the every clap pattern with every 2nd and 4th white ticks like what you did before Fixed
  3. 01:16:305 (1) - Whistle instead of clap as you add whistles in downbeat mostly' Fixed
  4. 01:27:291 (3) - The clap in head sound weird and it is not following to your hitsound pattern Fixed
  5. 02:41:868 (5) - I believe you missed clap in the slider head because you add additional clap hitsound in some red ticks during kiai time Fixed
  6. 02:55:178 (3) - Same in slider end

I hope it helps :>, let me shoot star o/
Good luck nacchan >~<
Thank you for the mod and the stars Chaos :3
AsakuraNe

nadapan wrote:

Right >w< Not only the voice actors voice that's good but the composer's voice is really beautiful too https://www.youtube.com/watch?v=tK2WOCsfmSE
OMG~!!! (ノಠ益ಠ)ノ彡┻━┻ Th-Thi-THIS IS AMAZING~!!
T___T It's so heartfelt and I got sweat in my eyes (˚ ˃̣̣̥᷄⌓˂̣̣̥᷅ )

STAR!!! xD
I already downloaded the song xD wahahaha
Topic Starter
Starfall9908

AsakuraNe wrote:

nadapan wrote:

Right >w< Not only the voice actors voice that's good but the composer's voice is really beautiful too https://www.youtube.com/watch?v=tK2WOCsfmSE
OMG~!!! (ノಠ益ಠ)ノ彡┻━┻ Th-Thi-THIS IS AMAZING~!!
T___T It's so heartfelt and I got sweat in my eyes (˚ ˃̣̣̥᷄⌓˂̣̣̥᷅ )

STAR!!! xD
I already downloaded the song xD wahahaha
Actually so is John a VocaP (someone who composes songs for vocaloids) but wasn't that popular (according to the views I saw in youtube) but I think he's gotten more popular since he released his first album (but as a Tsukiuta composer) Hajimari no Hi You can find his songs in Tumblr or download the whole album from internet :3
Lasoki
hi, from my modding queue.
First, sorry for the long wait.
These are just suggestions, just remember that.

[Easy:]

  1. 00:37:009 (3,4) - Imo, you should blanket these, looks nicer.
  2. 00:45:882 (1,2) - these too.
  3. 00:48:840 (5,1) - these especially, it bothers me the way it is now.
  4. 01:28:558 (3,4,1) - I would blanket either (3) or (1) with (4).
  5. 01:39:967 (1,2) - blanket these too.
  6. 02:46:727 (2,3) - i think you should really blanket these, some how it just bothers me.
  7. 03:15:460 (5,1) - ^
Just for future reference when you make an Easy... You could try listening a bit more to the vocals, not entirely but a bit more. Right now your objects are almost always 1/1 but like at 00:12:924 - you could actually make a slider until 00:13:769 - which follows the vocals a bit, like that you could make your Easy more interesting. But that's just a suggestion and you don't have to change it in this song, if you don't want to. Just map however you want to.

[Normal:]

  1. 01:30:671 (3,4) - blanket, looks nicer.
  2. 01:50:108 (1,2) - the way these slider are placed looks a bit weird, maybe you should try to change their shape a bit?
  3. 02:43:136 (2) - this is also strange imo.
  4. 03:14:615 (1,3) - try to make these parallel to each other, it'll look better.
  5. 03:27:291 (7) - odd slider
Very nice map XD.

Not very long sry... but it's a good map xD. Keep up the good work and good luck!
Topic Starter
Starfall9908

Lasoki wrote:

hi, from my modding queue.
First, sorry for the long wait.
These are just suggestions, just remember that.

[Easy:]

  1. 00:37:009 (3,4) - Imo, you should blanket these, looks nicer. Fixed
  2. 00:45:882 (1,2) - these too. Fixed
  3. 00:48:840 (5,1) - these especially, it bothers me the way it is now. Fixed
  4. 01:28:558 (3,4,1) - I would blanket either (3) or (1) with (4). Fixed
  5. 01:39:967 (1,2) - blanket these too. Fixed
  6. 02:46:727 (2,3) - i think you should really blanket these, some how it just bothers me. Fixed
  7. 03:15:460 (5,1) - ^ Fixed
Just for future reference when you make an Easy... You could try listening a bit more to the vocals, not entirely but a bit more. Right now your objects are almost always 1/1 but like at 00:12:924 - you could actually make a slider until 00:13:769 - which follows the vocals a bit, like that you could make your Easy more interesting. But that's just a suggestion and you don't have to change it in this song, if you don't want to. Just map however you want to. I'll put that in my head.

[Normal:]

  1. 01:30:671 (3,4) - blanket, looks nicer. Fixed
  2. 01:50:108 (1,2) - the way these slider are placed looks a bit weird, maybe you should try to change their shape a bit? Fixed
  3. 02:43:136 (2) - this is also strange imo. Fixed
  4. 03:14:615 (1,3) - try to make these parallel to each other, it'll look better. Fixed
  5. 03:27:291 (7) - odd slider Fixed
Very nice map XD.

Not very long sry... but it's a good map xD. Keep up the good work and good luck!
Thank you for the mod
Lumael


This is a M4M Request! Visit my queue here! My active beatmap to mod: The Living Tombstone- Heavy's Pizza Song


  • [Easy]
  1. This have alot of 1/1 lol, consider lowering it because it feels like a Normal in fact it is
    00:03:629 (4) - Curve it like this one 00:01:939 (1) - ?
    00:06:586 (3,4) - blanket?
    00:10:389 (4,5) - This blanket is off
    00:10:389 (4,2) - stack them
    00:14:192 (3,3) - ^ ?
    00:23:910 (3,5) - Fix blanket
    00:25:600 (1,2) - ^
    00:27:713 (3) - Make this a duplicate of 00:26:446 (2) -
    00:39:122 (1) - You can extend this slider till 00:41:657 - because this is a Normal and the BPM is not so high
    00:43:347 (2,3) - Fix blanket
    00:45:037 (5) - Make this like 00:43:347 (2) - ? Rote some º
    00:45:882 (1) - And this like 00:45:037 (5) - but with 00:43:347 (2) - shape
    00:50:530 (3) - Move to 276/216 for perfect triangle
    00:50:530 (3,4) - fix blanket
    01:31:939 (5) - Make this one like 01:31:093 (4) -
    01:33:206 (1) - Same thing of the last spinner
    01:49:262 (5,1) - Fix blanket
    02:21:375 (5) - Curve it a little less?
    02:39:122 (1,2) - Fix blanket
    02:45:460 (6,2) - Make them the same
    02:49:262 (1) - Same as 02:21:375 (5) -
    02:51:798 (5) - ^
    02:52:643 (1,3) - Make them the same?
    03:15:460 (5,1) - Fix blanket

    [Normal]
  2. Focus on slider shapes, some could be improved, I didn't link all
    00:07:643 (5,1) - Make them the same
    00:09:755 (2) - stack (2) tail with 00:08:277 (6) - ?
    00:19:896 (3,4) - Make them parallel?
    00:22:220 (1,2) - This pattern is a bit weird, curve less (1) and a bit more (2) maybe to fix?
    00:22:854 (2,4) - Make them the same
    00:31:093 (4,1) - Fix overlap
    00:34:474 (4,1) - Weird overlap imo, try to flip (1)
    01:23:910 (2) - Make it like 01:23:065 (1) - ?
    01:50:953 (2) - Make this like 01:50:108 (1) - ?
    01:53:488 (1) - Curve this a bit more?
    02:01:093 (4) - flip 180º?
    02:03:629 - I think you should use a spinner here to be consistent with 00:54:333 (1) -
    02:22:220 (1,2) - 0,94x DS between them, fix to 1x
    02:27:713 (4) - Fix this slider (anchor and shape)
    02:34:685 (6,1) - Blanket?
    02:45:460 (4,3) - Stack?
    02:59:403 (1) - Fix this slider shape
  3. The end seens harder than the kiai imo
    03:20:741 (7) - curve it a bit less?


    [Hard]

    00:12:713 (2,3) - Blanket?
    00:13:769 (1,2) - 1/2 slider instead?
    00:17:150 (1,3) - Fix overlap
    00:20:530 (1,2) - Put this pattern on the centre of the screen?
    00:27:291 (1,2) - Here I recommend this rhythm:

    00:32:361 (1) - 1/2 slider? I feel like the kiai can't have such breaks
    00:39:122 (1,2,3,4) - Since this is the hardest diff you can make triplets on this part?
    01:19:474 (7,1) - Blanket? This transition is a bit awkward
    01:20:319 (3,4) - Why did you change to red snap here? I think it feels better on white snap
    01:21:375 (1,2) - Try this rhythm instead?

    01:25:389 (2,3) - Blanket?
    01:31:305 - I know that you're following drums but I feel like you need a circle here
    01:33:206 (1,2,3,4) - Same metioned b4
    01:37:220 (3) - Move to 336|208 for perfect triangle
    01:47:572 (3,4,1) - Maybe http://puu.sh/j4Xut/d62c612cbe.jpg
    01:49:262 (3,4,5,6) - Unstack? Make a spaced stream
    01:52:220 (2,3) - Fix blanket
    01:53:488 (1) - 1/2 slider? and again 01:53:699 (2,3) - start on white snap, it feels awkward on red snap
    02:20:741 (2,3) - ^
    02:26:234 (2) - ^
    02:27:924 (3) - ^
    02:36:164 (2,3) - Fix blanket
    02:36:375 (3,1) - Stack (3) tail with (1) tail?
    02:37:009 (5,3) - Stack?
    02:50:953 (1,2,3) - Make them all y 144
    02:57:713 (1,4) - Blanket?
    03:17:995 (1,1) - Stack
    03:25:600 (4) - This one is too curved, make it like 03:24:755 (1) -
Thank you for your mod! GL!!
Topic Starter
Starfall9908

LucaSA4 wrote:



This is a M4M Request! Visit my queue here! My active beatmap to mod: The Living Tombstone- Heavy's Pizza Song


  • [Easy]
  1. This have alot of 1/1 lol, consider lowering it because it feels like a Normal in fact it is Fixed
    00:03:629 (4) - Curve it like this one 00:01:939 (1) - ? Fixed?
    00:06:586 (3,4) - blanket? Fixed
    00:10:389 (4,5) - This blanket is off Fixed
    00:10:389 (4,2) - stack them Fixed
    00:14:192 (3,3) - ^ ? Fixed
    00:23:910 (3,5) - Fix blanket I don't think that's needed
    00:25:600 (1,2) - ^ Fixed
    00:27:713 (3) - Make this a duplicate of 00:26:446 (2) - Fixed
    00:39:122 (1) - You can extend this slider till 00:41:657 - because this is a Normal and the BPM is not so high Fixed
    00:43:347 (2,3) - Fix blanket Fixed
    00:45:037 (5) - Make this like 00:43:347 (2) - ? Rote some º Fixed?
    00:45:882 (1) - And this like 00:45:037 (5) - but with 00:43:347 (2) - shape Fixed?
    00:50:530 (3) - Move to 276/216 for perfect triangle Fixed
    00:50:530 (3,4) - fix blanket Fixed
    01:31:939 (5) - Make this one like 01:31:093 (4) - I changed the 5 due to the first thig you mentined in the mod for this diff. I can't do that anymore.
    01:33:206 (1) - Same thing of the last spinner Fixed
    01:49:262 (5,1) - Fix blanket Fixed
    02:21:375 (5) - Curve it a little less? Fixed
    02:39:122 (1,2) - Fix blanket Fixed
    02:45:460 (6,2) - Make them the same Fixed?
    02:49:262 (1) - Same as 02:21:375 (5) - Fixed
    02:51:798 (5) - ^ Fixed
    02:52:643 (1,3) - Make them the same? Fixed
    03:15:460 (5,1) - Fix blanket Fixed

    [Normal]
  2. Focus on slider shapes, some could be improved, I didn't link all Fixed
    00:07:643 (5,1) - Make them the same Fixed
    00:09:755 (2) - stack (2) tail with 00:08:277 (6) - ? Fixed
    00:19:896 (3,4) - Make them parallel? It's already parallel
    00:22:220 (1,2) - This pattern is a bit weird, curve less (1) and a bit more (2) maybe to fix? Fixed
    00:22:854 (2,4) - Make them the same Fixed
    00:31:093 (4,1) - Fix overlap Fixed
    00:34:474 (4,1) - Weird overlap imo, try to flip (1) Fixed
    01:23:910 (2) - Make it like 01:23:065 (1) - ? Fixed
    01:50:953 (2) - Make this like 01:50:108 (1) - ? Fixed
    01:53:488 (1) - Curve this a bit more? Fixed
    02:01:093 (4) - flip 180º? Fixed?
    02:03:629 - I think you should use a spinner here to be consistent with 00:54:333 (1) - Fixed
    02:22:220 (1,2) - 0,94x DS between them, fix to 1x Fixed
    02:27:713 (4) - Fix this slider (anchor and shape) Fixed
    02:34:685 (6,1) - Blanket? Fixed
    02:45:460 (4,3) - Stack? Fixed
    02:59:403 (1) - Fix this slider shape Fixed
  3. The end seens harder than the kiai imo Fixed
    03:20:741 (7) - curve it a bit less? Fixed


    [Hard]

    00:12:713 (2,3) - Blanket? Fixed
    00:13:769 (1,2) - 1/2 slider instead? Fixed
    00:17:150 (1,3) - Fix overlap Fixed
    00:20:530 (1,2) - Put this pattern on the centre of the screen? Fixed
    00:27:291 (1,2) - Here I recommend this rhythm: Doing that will ruin the star pattern that I made.

    00:32:361 (1) - 1/2 slider? I feel like the kiai can't have such breaks This isn't kiai .__. I'm following the vocals here.
    00:39:122 (1,2,3,4) - Since this is the hardest diff you can make triplets on this part? I prefer the current pattern. I don't want to make this diff gap too big.
    01:19:474 (7,1) - Blanket? This transition is a bit awkward I don't think a blanket is needed here. I'll have it in my head in case another mod mentiones it tho
    01:20:319 (3,4) - Why did you change to red snap here? I think it feels better on white snap If you listen to the backgrounds music so is the place the slider head of (3) starts in so is it pretty strong. I felt like a slider would be good there and did it in a way to avoid awkward rythms.
    01:21:375 (1,2) - Try this rhythm instead? This is too hard for players who just started playing hard to play. I prefer the current one I use.

    01:25:389 (2,3) - Blanket? The DS gap is too big to make a blanket ;-;
    01:31:305 - I know that you're following drums but I feel like you need a circle here Fixed
    01:33:206 (1,2,3,4) - Same metioned b4 As I said before too.
    01:37:220 (3) - Move to 336|208 for perfect triangle Triangle didn't look nice to me in that way ;_;
    01:47:572 (3,4,1) - Maybe http://puu.sh/j4Xut/d62c612cbe.jpg Fixed
    01:49:262 (3,4,5,6) - Unstack? Make a spaced stream Fixed
    01:52:220 (2,3) - Fix blanket Fixed
    01:53:488 (1) - 1/2 slider? and again 01:53:699 (2,3) - start on white snap, it feels awkward on red snap Fixed
    02:20:741 (2,3) - ^ I don't think it's necessary
    02:26:234 (2) - ^ ^
    02:27:924 (3) - ^ ^
    02:36:164 (2,3) - Fix blanket Fixed
    02:36:375 (3,1) - Stack (3) tail with (1) tail? Fixed
    02:37:009 (5,3) - Stack? Fixed
    02:50:953 (1,2,3) - Make them all y 144 Fixed
    02:57:713 (1,4) - Blanket? Fixed
    03:17:995 (1,1) - Stack Fixed
    03:25:600 (4) - This one is too curved, make it like 03:24:755 (1) - Fixed
Thank you for your mod! GL!!
Thank you for the mod
TheMefisto
Hi! From Modding queue.

  • Easy
  1. 00:29:403 (2) - Too curved, i think
  2. 00:31:516 (4,1) - Blanket
  3. 00:50:530 (3,5) - Stack them (move (5) to x:276 y:216)
  4. 00:52:220 (5,1) - Blanket?
  5. 01:14:615 (2,1) - ^
  6. 01:26:446 (1,3) - Stack tail (1) and (3)
  7. 01:46:727 (1,2) - Blanket
  8. 01:56:023 (5,1) - ^
  9. 02:49:262 (1,2) - ^
  • Normal
  1. 00:37:009 (3,4) - Blanket
  2. 01:31:093 (4,5) - ^
  • Hard
  1. 00:47:572 (1,2) - Blanket?
  2. 00:52:643 (1,2) - ^
  3. 01:39:967 (1,2) - ^
  4. 01:46:727 (1,2,3) - Blanket? (If you agree, stack them 01:47:361 (2,4) - )
  5. 01:55:178 (1,2) - Improve blanket
  6. 02:22:220 (1,2) - Parallel them
  7. 02:43:769 (5) - Make this more...Smooth? (And 02:43:769 (5,1) - Blanket)
  8. 02:45:248 (4,1) - Blanket
  9. 02:50:108 (3,4) - Improve blanket
  10. 03:07:643 (2,4) - Blanket?
Good luck with map! :)
Topic Starter
Starfall9908

TheMefisto wrote:

Hi! From Modding queue.

  • Easy
  1. 00:29:403 (2) - Too curved, i think Fixed
  2. 00:31:516 (4,1) - Blanket Fixed
  3. 00:50:530 (3,5) - Stack them (move (5) to x:276 y:216) Fixed
  4. 00:52:220 (5,1) - Blanket? Fixed
  5. 01:14:615 (2,1) - ^ Fixed
  6. 01:26:446 (1,3) - Stack tail (1) and (3) Fixed
  7. 01:46:727 (1,2) - Blanket I like it as it is
  8. 01:56:023 (5,1) - ^ Fixed
  9. 02:49:262 (1,2) - ^ Fixed
  • Normal
  1. 00:37:009 (3,4) - Blanket Fixed
  2. 01:31:093 (4,5) - ^ I like it as it is
  • Hard
  1. 00:47:572 (1,2) - Blanket? Fixed
  2. 00:52:643 (1,2) - ^ I like it as it is
  3. 01:39:967 (1,2) - ^ Fixed
  4. 01:46:727 (1,2,3) - Blanket? (If you agree, stack them 01:47:361 (2,4) - ) Fixed
  5. 01:55:178 (1,2) - Improve blanket Fixed
  6. 02:22:220 (1,2) - Parallel them Fixed
  7. 02:43:769 (5) - Make this more...Smooth? (And 02:43:769 (5,1) - Blanket) Fixed
  8. 02:45:248 (4,1) - Blanket I like it as it is
  9. 02:50:108 (3,4) - Improve blanket Fixed
  10. 03:07:643 (2,4) - Blanket? I like it as it is
Good luck with map! :)
BanchoBot
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