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Tatsumi Megumi featured by Sano Hiroaki - Tsubomi (Long Vers

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Okoratu
cool
Topic Starter
Pururut

Okoratu wrote:

cool
Okorachan /hug
wmtokok
留名佔位 :D
-Nanaka-
hi Lovely Pururutchan :oops:
View lightly、Mods

red: unrankable issue.
purple: maybe unrankable or Disqualification issue
blue: Highly recommended.
bold: should fix.

Knospe

  1. 00:06:795 (1,2,3) - not good flow here.On the opposite slope
  2. 00:07:447 (3,4) - Consistent with patterns,looks better imo
  3. 00:08:752 - 00:09:078 - Missing sample Drum sound here, ur adding00:06:795 (1,2,3,4,1) -
  4. 00:13:072 - 00:13:235 - add note here Hard read to rhythm
  5. 00:12:665 (1,2,3,4,5) - vol50% all points add whistle? fit sound for me
  6. 00:13:317 - 00:19:676 - In this section your hitsound use is very inconsistent. There seems to be no pattern as to where you use Normar-hitwhistle versus when you use soft-hitwhistle.Plese revise this to have more consistent hitsound pattern.
  7. 00:19:513 (2,3) - make a jump plz. I think fit sound, for example...00:19:513 (2) - 152/42 00:19:676 (3) - 382/208
  8. 00:30:110 (5,1) - This is probably readable, but it feels like bad spacing for the sake of bad spacing. Should probably be changed.
  9. 00:33:208 (2) - Ctrl+C to 00:32:719 (2) -
  10. 00:36:795 - Vol-20%? Strange NFinish
  11. 00:36:469 (1,3) - swap NC
  12. 00:37:937 (9) - Soft Finish here
  13. 00:37:937 (9,1) - Ctrl+G rhythm here? also 00:37:937 - 1/1slider、00:38:100 (1) - Remove 00:38:263 - add note
  14. 00:41:197 - Missing finish
  15. 00:43:317 (6) - NC ur adding 00:44:621 -
  16. 00:47:230 - I think soft finish fit
  17. 00:52:040 - add note here,fit drum sound
  18. 00:52:773 (2) - sample normal 00:52:937 - Soft Finish 00:53:426 - normal
  19. 00:54:567 (3,4) - Swap hitsound, I would 00:54:404 (2) - Remove whistle 00:54:241 (1,3,5) - add
  20. 01:08:589 - 01:09:241 (8) - add soft finish
  21. 00:55:056 - 01:30:110 - same as 00:13:317 - 00:19:676 - no need Normal Finish, 00:55:056 - S 01:10:708 - N 01:05:491 - N 01:21:143 - S
    I can not know the difference
  22. 01:15:926 - Misshing Finish?
  23. 01:20:409 - add note? fit to piano
  24. 01:24:730 (4) - add Clap
  25. 01:25:545 (1) - add whistle 01:25:871 (5,7,8,9) - sample Normal 01:25:952 (6) - sample Drum?
  26. 01:27:013 (1,2,1,2,1,2,1,2,1,2,1) - Very bad flow;; plz remake
  27. 01:31:578 - asame as 00:13:317 - 00:19:676 - , 01:37:937 (4) - soft finish here00:19:676 (3) -
  28. 01:39:404 - Missing Finish
  29. 01:54:078 - ^
  30. 01:55:056 - ^
  31. 01:58:806 (5,3) - ^
  32. 02:11:034 - sample Nprmal
  33. 02:11:197 - soft finish
  34. 02:11:605 - 02:11:768 - add note
  35. 02:11:850 - soft finish fit imo
  36. 02:26:850 - Soft finish
  37. 02:27:176 (4) - change to 2circle. 02:27:502 - 1/1slider?
  38. 02:27:502 - finish
  39. 02:42:583 - add note here
  40. 02:47:230 (1) - remove Clap add Finish
  41. 02:48:371 (8) - add soft finish
  42. 02:52:937 (3) - same as 00:30:110 (5,1) -
  43. 02:55:871 (5,6) - ^
  44. 03:41:197 (1) - missing whistle
  45. 03:45:110 - ^
  46. 03:56:687 (3,2) - ^
  47. 03:58:969 (1) - ^
  48. 03:59:703 (3,4) - remove whistle, Silent part here
  49. 04:00:273 - add
  50. 04:00:763 - ^
  51. 04:01:007 (4,5) - remove
  52. 04:02:067 (5) - add
  53. 04:05:491 - add
  54. 04:06:795 (1) - ^
  55. 04:12:502 (2) - more distance 269/336?
  56. 04:25:708 (1,2,3) - straight?
  57. 05:06:469 (1,2) - plz Light jump

good luck :)
mod time: 1.5hour
Vert
P总快飞啊,sp早就够了(
Topic Starter
Pururut
nanakaaa

-Nanaka- wrote:

hi Lovely Pururutchan :oops:
View lightly、Mods

red: unrankable issue.
purple: maybe unrankable or Disqualification issue
blue: Highly recommended.
bold: should fix.

Knospe

  1. 00:06:795 (1,2,3) - not good flow here.On the opposite slope hmmm,maybe fine
  2. 00:07:447 (3,4) - Consistent with patterns,looks better imo ok
  3. 00:08:752 - 00:09:078 - Missing sample Drum sound here, ur adding00:06:795 (1,2,3,4,1) - fixed
  4. 00:13:072 - 00:13:235 - add note here Hard read to rhythm 00:13:072 added
  5. 00:12:665 (1,2,3,4,5) - vol50% all points add whistle? fit sound for me ok
  6. 00:13:317 - 00:19:676 - In this section your hitsound use is very inconsistent. There seems to be no pattern as to where you use Normar-hitwhistle versus when you use soft-hitwhistle.Plese revise this to have more consistent hitsound pattern. ok change all normal-hitwhistle to soft
  7. 00:19:513 (2,3) - make a jump plz. I think fit sound, for example...00:19:513 (2) - 152/42 00:19:676 (3) - 382/208 nice
  8. 00:30:110 (5,1) - This is probably readable, but it feels like bad spacing for the sake of bad spacing. Should probably be changed. hmm ok i made some changed
  9. 00:33:208 (2) - Ctrl+C to 00:32:719 (2) - ?
  10. 00:36:795 - Vol-20%? Strange NFinish ok
  11. 00:36:469 (1,3) - swap NC ok
  12. 00:37:937 (9) - Soft Finish here ok
  13. 00:37:937 (9,1) - Ctrl+G rhythm here? also 00:37:937 - 1/1slider、00:38:100 (1) - Remove 00:38:263 - add note hmmm
  14. 00:41:197 - Missing finish added
  15. 00:43:317 (6) - NC ur adding 00:44:621 - added
  16. 00:47:230 - I think soft finish fit added
  17. 00:52:040 - add note here,fit drum sound maybe 00:52:203 ?
  18. 00:52:773 (2) - sample normal 00:52:937 - Soft Finish 00:53:426 - normal ok
  19. 00:54:567 (3,4) - Swap hitsound, I would 00:54:404 (2) - Remove whistle 00:54:241 (1,3,5) - add ok,1,3,5 now
  20. 01:08:589 - 01:09:241 (8) - add soft finish added
  21. 00:55:056 - 01:30:110 - same as 00:13:317 - 00:19:676 - no need Normal Finish, 00:55:056 - S 01:10:708 - N 01:05:491 - N 01:21:143 - S
    I can not know the difference[/color]
  22. 01:15:926 - Misshing Finish? yea
  23. 01:20:409 - add note? fit to piano noo i think is fine
  24. 01:24:730 (4) - add Clap added
  25. 01:25:545 (1) - add whistle 01:25:871 (5,7,8,9) - sample Normal 01:25:952 (6) - sample Drum? awesome
  26. 01:27:013 (1,2,1,2,1,2,1,2,1,2,1) - Very bad flow;; plz remake ok
  27. 01:31:578 - asame as 00:13:317 - 00:19:676 - , 01:37:937 (4) - soft finish here00:19:676 (3) - ok
  28. 01:39:404 - Missing Finish added
  29. 01:54:078 - ^ ^
  30. 01:55:056 - ^ ^
  31. 01:58:806 (5,3) - ^ ^
  32. 02:11:034 - sample Nprmal added
  33. 02:11:197 - soft finish added
  34. 02:11:605 - 02:11:768 - add note added
  35. 02:11:850 - soft finish fit imo ok
  36. 02:26:850 - Soft finish ok
  37. 02:27:176 (4) - change to 2circle. 02:27:502 - 1/1slider? ok
  38. 02:27:502 - finish ok
  39. 02:42:583 - add note here ok
  40. 02:47:230 (1) - remove Clap add Finish ok
  41. 02:48:371 (8) - add soft finish ok
  42. 02:52:937 (3) - same as 00:30:110 (5,1) - ok
  43. 02:55:871 (5,6) - ^ ^
  44. 03:41:197 (1) - missing whistle added
  45. 03:45:110 - ^ ^
  46. 03:56:687 (3,2) - ^ ^
  47. 03:58:969 (1) - ^ ^
  48. 03:59:703 (3,4) - remove whistle, Silent part here removed
  49. 04:00:273 - add ok
  50. 04:00:763 - ^ ^
  51. 04:01:007 (4,5) - remove removed
  52. 04:02:067 (5) - add ok
  53. 04:05:491 - add ok
  54. 04:06:795 (1) - ^ ok
  55. 04:12:502 (2) - more distance 269/336? hmm ok
  56. 04:25:708 (1,2,3) - straight? yea for pander to Stack Leninency
  57. 05:06:469 (1,2) - plz Light jump ok


good luck :)
mod time: 1.5hour


thank you nanakasan :3
Fushimi Rio
好图
Topic Starter
Pururut

imoutosan wrote:

好图
谢谢 imoutosan :3
gxytcgxytc
很棒 教练我要充钱
__Ag
00:19:350 (1) - 跳都差不多,这个为什么要nc
00:24:078 (1,2,3,4) - 并不是正四方,用多边形圆圈做正四方啊
00:27:502 (7) - 这里有个鼓,可以改成1/4滑条接下一个滑条
00:33:697 (1,2,1,2,1,2,1,2,1,2) - 全部都是同一个方向的不顺手啊,为什么不一组一个方向
01:10:708 (1) - 这个重音我觉得可以用个sv高一点的滑条接上kiai
01:20:980 (8) - 这个是1/4滑条为什么01:26:197 (9) - 这个不用,明明是一个尿性的vocal
02:50:002 (1) - 没必要nc啊
02:53:100 - 漏了重要的音
03:14:132 (3) - 卧槽,这个不算出界吗
03:21:795 (4,5,1,2,3) - 强烈建议换成note做梗
04:33:860 (9) - 你全程都没怎么粘连,这个也不要粘在一起吧
04:48:860 (9) - NTM的,这种真的没有出界吗,你眼睛瞎啊
04:52:610 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 建议不要原地,明明是音渐渐高上去的部分

区区一个屁股也要app,吃我巨根,GL
Topic Starter
Pururut
sbag

__Ag wrote:

00:19:350 (1) - 跳都差不多,这个为什么要nc 删了
00:24:078 (1,2,3,4) - 并不是正四方,用多边形圆圈做正四方啊 谁告诉你是四方了啊,我只是1.2ds摆了下.修了下
00:27:502 (7) - 这里有个鼓,可以改成1/4滑条接下一个滑条 1/4你哥哥 你是多喜欢1/4滑条
00:33:697 (1,2,1,2,1,2,1,2,1,2) - 全部都是同一个方向的不顺手啊,为什么不一组一个方向 还好吧,如果逆向高度差会很卡手
01:10:708 (1) - 这个重音我觉得可以用个sv高一点的滑条接上kiai 同04:28:643 (1,2,3,4,5) -
01:20:980 (8) - 这个是1/4滑条为什么01:26:197 (9) - 这个不用,明明是一个尿性的vocal 1/4太难了 并不想多放特别是连打
02:50:002 (1) - 没必要nc啊猪尾巴跟我说弧线连打不NC丑到爆炸
02:53:100 - 漏了重要的音 这里跟的鼓
03:14:132 (3) - 卧槽,这个不算出界吗 你眼睛瘸了
03:21:795 (4,5,1,2,3) - 强烈建议换成note做梗 1/3做梗太难了
04:33:860 (9) - 你全程都没怎么粘连,这个也不要粘在一起吧
04:48:860 (9) - NTM的,这种真的没有出界吗,你眼睛瞎啊 你眼睛瘸了
04:52:610 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 建议不要原地,明明是音渐渐高上去的部分 挺好的啊

区区一个屁股也要app,吃我巨根,GL 吃我jb

thanks
OblivioN
来个音效摸骗分好了
其实是因为之前叫我摸图不知道摸什么【。】毕竟p总神排列
  1. 00:09:404 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - 这个drum的音效在这里感觉有点闷,个人想推荐一下这个音效http://puu.sh/mPDKY/dd10a15e2d.wav
    顺便00:10:464 (14) - 就普通的soft就好的感觉
  2. 00:16:578 (6,7) - whistle 00:16:904 (8) - finish
    00:17:230 -finish
    00:17:882 (4,5,6,7,8,9,1,2) - 这里怎么这么空
    00:19:513 (4) - whistle
  3. 00:19:757 - 00:20:817 -加个转盘?
  4. 00:42:013 ——00:49:105 这一段的hitnormal用http://puu.sh/mPG81/19e17fb78e.wav 比较带感
    ps.00:45:600 (1,3,6,7) - whistle 跟下钢琴如何?
    02:03:860 - 02:04:261 - 02:04:676 (2,3) - whistle(同上)
  5. 00:54:241 (1,2,3,4,5) - 可以全whistle衬托下vocal
  6. 01:08:915 (6) - sampleset normal finish吧,不然drum有些听不出来,会感觉比较别扭
  7. 01:31:578 - 、01:33:534 (1) - 、01:35:491 (1) - 这三个地方finish衬托一下bgm?
  8. 01:37:937 (4) - 拉成个长滑条到01:39:078 -?
  9. 03:34:676 - 感觉softwhistle舒服一些
  10. 04:26:850 - 04:27:176 - 04:27:502 (5) - 加上finish,whistle可以不取消
  11. 04:27:665 (1,2,3,4,5) - normal?
  12. 04:59:947 (1) - finish
  13. 05:04:105 (1) - 在05:05:654 -结束
    然后05:05:817 - 05:06:062 - 05:06:143 - 加上节奏
Topic Starter
Pururut

OblivioN wrote:

来个音效摸骗分好了
其实是因为之前叫我摸图不知道摸什么【。】毕竟p总神排列
  1. 00:09:404 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - 这个drum的音效在这里感觉有点闷,个人想推荐一下这个音效http://puu.sh/mPDKY/dd10a15e2d.wav
    顺便00:10:464 (14) - 就普通的soft就好的感觉
  2. 00:16:578 (6,7) - whistle 00:16:904 (8) - finish
    00:17:230 -finish
    00:17:882 (4,5,6,7,8,9,1,2) - 这里怎么这么空
    00:19:513 (4) - whistle 猴,空的地方补上了
  3. 00:19:757 - 00:20:817 -加个转盘?不猴
  4. 00:42:013 ——00:49:105 这一段的hitnormal用http://puu.sh/mPG81/19e17fb78e.wav 比较带感
    ps.00:45:600 (1,3,6,7) - whistle 跟下钢琴如何?不猴,这样挺好的啊
    02:03:860 - 02:04:261 - 02:04:676 (2,3) - whistle(同上)
  5. 00:54:241 (1,2,3,4,5) - 可以全whistle衬托下vocal
  6. 01:08:915 (6) - sampleset normal finish吧,不然drum有些听不出来,会感觉比较别扭
  7. 01:31:578 - 、01:33:534 (1) - 、01:35:491 (1) - 这三个地方finish衬托一下bgm?
  8. 01:37:937 (4) - 拉成个长滑条到01:39:078 -? 不猴
  9. 03:34:676 - 感觉softwhistle舒服一些 可以
  10. 04:26:850 - 04:27:176 - 04:27:502 (5) - 加上finish,whistle可以不取消 可以
  11. 04:27:665 (1,2,3,4,5) - normal? 猴 不过音量调低了点
  12. 04:59:947 (1) - finish
  13. 05:04:105 (1) - 在05:05:654 -结束
    然后05:05:817 - 05:06:062 - 05:06:143 - 加上节奏
Toruta
單指好難
排列放的很好玩
[Knospe]
00:32:556 (1,2,2) - 疊在00:31:904 (1,2) - 一起比較好? 強逼症 http://puu.sh/n1aox/8ba383e752.jpg
01:36:632 (6,7,8,1) - 同上 試試 http://puu.sh/n1cqS/137bd3779c.jpg
01:01:089 (5,6,7) - http://puu.sh/n1aFo/c9407d3911.jpg 個人意見
01:15:763 有意圖留空的嗎?加了音比較順?
04:46:089 同上
03:21:578 (2,3,4,5,1,2,3) - 乾脆全彎掉?半彎半直不爽
03:32:801 (6) - del了更好?
04:07:773 (1,1) - 難讀 建議分開點‘
Topic Starter
Pururut
khy200610140

khy200610140 wrote:

單指好難
排列放的很好玩
[Knospe]
00:32:556 (1,2,2) - 疊在00:31:904 (1,2) - 一起比較好? 強逼症 http://puu.sh/n1aox/8ba383e752.jpg
01:36:632 (6,7,8,1) - 同上 試試 http://puu.sh/n1cqS/137bd3779c.jpg
01:01:089 (5,6,7) - http://puu.sh/n1aFo/c9407d3911.jpg 個人意見
01:15:763 有意圖留空的嗎?加了音比較順? 改成了个滑条
04:46:089 同上 这个不好
03:21:578 (2,3,4,5,1,2,3) - 乾脆全彎掉?半彎半直不爽 最后两个直的 第一个改成弯的了
03:32:801 (6) - del了更好?
04:07:773 (1,1) - 難讀 建議分開點‘

谢谢 :3
Garden
[Knospe]
  1. 个人感觉ar9.3高了,spacing不突出的情况下这个bpm不超过9.2比较舒服
  2. 00:28:969 (5) - NC?
  3. 01:18:860 (1,2,3) - 01:19:513 (1,2,3) - 我觉得这两组间距逐渐增大来跟背景里明显上升的音调更有表现力,而且相较于前面类似感觉的梗好像这里整体间距忽然小了不少, 后面的kiai里同样的地方也是
  4. 02:07:937 (7,8,1) - 感觉弄成跟前面两组三连一样的形状比较有整体感
  5. 02:21:388 (2) - 全diff里这样加note的好像就这里没有stack在下一个物件上有点突兀,总觉得这里不合适这样的梗,不如直接删了,滑条之间加点间距
  6. 03:31:578 (3) - NC?
  7. 04:09:730 (2,3,4) - 2->3比起1->2间距明显变小,可能容易被当成1/4直接打快了?
  8. 04:34:187 (1) - 这滑条特征太鲜明第一遍打就感觉到好像前面差不多位置出现了个差不多的滑条,或许考虑换个形状角度什么的。。
Topic Starter
Pururut
Garden

Garden wrote:

[Knospe]
  1. 个人感觉ar9.3高了,spacing不突出的情况下这个bpm不超过9.2比较舒服 可以
  2. 00:28:969 (5) - NC?
  3. 01:18:860 (1,2,3) - 01:19:513 (1,2,3) - 我觉得这两组间距逐渐增大来跟背景里明显上升的音调更有表现力,而且相较于前面类似感觉的梗好像这里整体间距忽然小了不少, 后面的kiai里同样的地方也是 我试了下 不过感觉不太好改.
  4. 02:07:937 (7,8,1) - 感觉弄成跟前面两组三连一样的形状比较有整体感
  5. 02:21:388 (2) - 全diff里这样加note的好像就这里没有stack在下一个物件上有点突兀,总觉得这里不合适这样的梗,不如直接删了,滑条之间加点间距 可以
  6. 03:31:578 (3) - NC?
  7. 04:09:730 (2,3,4) - 2->3比起1->2间距明显变小,可能容易被当成1/4直接打快了?改成和前面一样了
  8. 04:34:187 (1) - 这滑条特征太鲜明第一遍打就感觉到好像前面差不多位置出现了个差不多的滑条,或许考虑换个形状角度什么的。。这个感觉还好吧..我翻了下也没看到一样感觉的...

感谢mod :3
Karen
[General]
  1. soft-hitnormal2 长度只有28ms,这个unrankable,最少100ms
[Knospe]
  1. 00:49:187 (5,6,7,8) - 这太近了根本读不懂
  2. 01:45:110 (3,4) - 这叠起来感觉不合适,第一个note是有vocal的但是叠起来的话是强调第二个note,不知道能不能解释清楚反正就这样啦啦啦水字数
  3. 01:49:513 (6,7) - 跟前面有点太远的样子,好歹让他们01:48:697 (1,2,3,4,5,6) - 看起来像一个整体
  4. 03:58:317 (2) - 这个。。有点丑

GL~~
Topic Starter
Pururut

Karen wrote:

[General]
  1. soft-hitnormal2 长度只有28ms,这个unrankable,最少100ms 好我找人编辑下..
[Knospe]
  1. 00:49:187 (5,6,7,8) - 这太近了根本读不懂 还好吧..
  2. 01:45:110 (3,4) - 这叠起来感觉不合适,第一个note是有vocal的但是叠起来的话是强调第二个note,不知道能不能解释清楚反正就这样啦啦啦水字数 可以 4和5叠一起来了
  3. 01:49:513 (6,7) - 跟前面有点太远的样子,好歹让他们01:48:697 (1,2,3,4,5,6) - 看起来像一个整体
  4. 03:58:317 (2) - 这个。。有点丑 改了

GL~~

谢谢人格 :)
Net0
Man I love your maps, hope you can rank this soon. I wish I could help with mods, but I'm not good enough to mod this, so just take my star o/ :3
Topic Starter
Pururut

Net0 wrote:

Man I love your maps, hope you can rank this soon. I wish I could help with mods, but I'm not good enough to mod this, so just take my star o/ :3
thx you and your kds :3
Venix
random mod

00:10:382 (13) - nc plz
00:15:192 (3,1) - move to left
00:27:013 (4,5,6,7) - correct spacing plz
01:10:382 (9) - nc
01:54:730 (4,5,6,7) - move to slider start
02:06:632 (3) - non rythm slider lol
03:35:980 (6) - nc
04:39:730 (2) - move

nice meme
Topic Starter
Pururut
VenixPL

VenixPL wrote:

random mod

00:10:382 (13) - nc plz
00:15:192 (3,1) - move to left
00:27:013 (4,5,6,7) - correct spacing plz fixed
01:10:382 (9) - nc
01:54:730 (4,5,6,7) - move to slider start on purpose
02:06:632 (3) - non rythm slider lol
03:35:980 (6) - nc
04:39:730 (2) - move

nice meme

thanks :3
Kencho
  • Black is Personal comments.
    Bold Black is Highly recommended to fix.
    Red is Unrankable that you should fix.

[General]
  1. Unused hitsounds:
    soft-sliderslide3.wav

[Knospe]
  1. 00:23:426 (4,5,6,7) - 雖然我個人不喜歡鈍角,但如果要放的話也放點幾何圖形吧,比如這個放成八角形的其中四個的也可以
  2. 00:55:056 (1) - 在這五角星裡面這個看上去歪了
  3. 01:55:708 (3,4) - 間距有點太近了,看上去像是1/4,參考01:57:665 (1,2) - 就知道了
  4. 02:12:502 (1,2,3,4,5) - 我個人是建議堆疊的方式放成像一點段副歌前的那樣,123不疊然後45疊
  5. 03:15:110 (1,2,3,1,2,1,2) - 這個真是不太好打,我寧可NC的那裡間距大一點,然後用銳角
  6. 03:32:882 (5) - NC
  7. 03:56:523 (2,3,4) - 04:01:904 (4,5,6) - 這種我知道你想放的是平行的三個圓圈,但我怎麼看都覺得是手擺的(強迫症),這種東西要先複製貼上前兩個圓圈一次然後才能得到第三個圓圈的準確位。截圖裡面,246是原本的三個圓圈,35是複製24的兩個圓圈,然後把35移到4的位置,就可以知道6的準確位置了,然後把6移到5的位置,再刪掉35。
  8. 04:05:491 (5) - NC
  9. 04:13:643 (2) - 為什麼這個要用1/1折返呢,忽略了很多音啊,而且我覺得即使要放1/1折返也應該這樣放
  10. 04:25:708 (1,2,3) - 用複製的來做平行
  11. 04:28:969 (5,1) - NC應該互換一下
  12. 04:29:295 (1) - 上面有說的問題
  13. 04:32:556 (1,3) - NC互換
  14. 04:39:730 (2) - 不知道為何要堆疊,不如你ctrl+G一下更好
  15. 04:39:730 (2) - NC
Call me back when you are ready!
Topic Starter
Pururut
Kenball

Kencho wrote:

  • Black is Personal comments.
    Bold Black is Highly recommended to fix.
    Red is Unrankable that you should fix.

[General]
  1. Unused hitsounds:
    soft-sliderslide3.wav fixed

[Knospe]
  1. 00:23:426 (4,5,6,7) - 雖然我個人不喜歡鈍角,但如果要放的話也放點幾何圖形吧,比如這個放成八角形的其中四個的也可以 4位置改了下,调了下DS
  2. 00:55:056 (1) - 在這五角星裡面這個看上去歪了还好吧...
  3. 01:55:708 (3,4) - 間距有點太近了,看上去像是1/4,參考01:57:665 (1,2) - 就知道了ok
  4. 02:12:502 (1,2,3,4,5) - 我個人是建議堆疊的方式放成像一點段副歌前的那樣,123不疊然後45疊 可以,顺便调了下位置
  5. 03:15:110 (1,2,3,1,2,1,2) - 這個真是不太好打,我寧可NC的那裡間距大一點,然後用銳角其实我觉得还好..不过还是改了
  6. 03:32:882 (5) - NC
  7. 03:56:523 (2,3,4) - 04:01:904 (4,5,6) - 這種我知道你想放的是平行的三個圓圈,但我怎麼看都覺得是手擺的(強迫症),這種東西要先複製貼上前兩個圓圈一次然後才能得到第三個圓圈的準確位。截圖裡面,246是原本的三個圓圈,35是複製24的兩個圓圈,然後把35移到4的位置,就可以知道6的準確位置了,然後把6移到5的位置,再刪掉35。 强迫症没救hh
  8. 04:05:491 (5) - NC ok
  9. 04:13:643 (2) - 為什麼這個要用1/1折返呢,忽略了很多音啊,而且我覺得即使要放1/1折返也應該這樣放这里其实和前面一样啦...
  10. 04:25:708 (1,2,3) - 用複製的來做平行 ok
  11. 04:28:969 (5,1) - NC應該互換一下 ok
  12. 04:29:295 (1) - 上面有說的問題 ^
  13. 04:32:556 (1,3) - NC互換 ok
  14. 04:39:730 (2) - 不知道為何要堆疊,不如你ctrl+G一下更好 ok
  15. 04:39:730 (2) - NC ??? ???
Call me back when you are ready!

感谢锋鸽
Kencho
最後那個NC說錯了,是04:48:371 (6) - 還有04:51:306 (4) - 要NC一下
Edit: Fixed some NC problems, looks good.
#1
Bubbled!
sahuang
[General]
  1. epilepsy warning强烈建议勾选,因为比如从00:52:447 - 到00:55:056 - 还是有很多flashing的,打图有点晃眼...
    app图为什么od那么低,不考虑8-9?

[Knospe]
  1. 00:23:426 (4,5,6,7,1,2,3,4,5,6,7,8) - 这边分组不对啊,首先00:23:915 (7) - 没鼓,不应该和其他圈一样被emphasise,其次00:23:752 (6,7,1,2) - 一组,00:24:404 (3,4,5,6) - 一组,00:23:426 (4,5) - 是属于vocal的。
    感觉这边00:23:915 (7) - 需要删了,00:23:752 (6,1) - swap NC。此外00:24:975 (7) - 既然map了为什么00:24:322 - 忽略了?
  2. 00:27:665 (1,2) - 为什么要红点,四个圆弧好看多了..
  3. 00:33:697 (1,2,1,2,1,2,1,2,1,2,1) - 这边应该00:34:187 (2,2,2,2) - 这四个NC,其他的不要
  4. 00:31:578 (6,1) - 00:32:556 (1,2) - 00:33:534 (3,1) - swap NC...这一块应该重音NC,你现在全部是红线,打起来就感觉很奇怪,而且其实可以12341234,不需要spam...
  5. 00:39:730 (2,3,4) - DS怎么突然那么小?
  6. 00:40:871 (2,3) - 然后又突然那么大,00:41:034 (3,4) - 这边又那么小,事实上按照音乐00:41:034 (3,4) - 这边才需要强调,需要一个跳,前面00:40:708 (1,2,3) - 应该保持近似DS。
  7. 00:45:600 (1,2,3,4,5,6,7,8,9,10) - 你看这边你就没NC...前面那边太奇怪
  8. 00:45:600 (1) - 去掉NC然后00:45:926 (3,7) - NC
    后面的NC问题我就不一一指出了,感觉很多地方有点随意
  9. 00:51:795 (6,7) - 换个位置?毕竟00:50:817 (3,4,5) - 这样过来的
  10. 01:53:752 (1,3) - 可以包好一点
  11. 02:04:187 (2,3,1,2) - 02:04:839 (3,1,2,3) - 还是说一下吧,这边不是3个一组,而是4个
  12. 02:39:404 (1,2) - 做成一样?
  13. 03:04:839 (4,5,6,7,1,2,3,4) - 这边太难了点吧?03:05:328 (7,1) - 突然的大间距但是好像音乐也没啥很大变化
  14. 03:44:621 (1,2) - 对称一点吧,这blanket
  15. 03:51:958 (4,1) - stack?这样可以体现03:52:284 (6,1) - 的跳
  16. 03:53:752 (1,2,3) - 建议做成和03:53:100 (1,2,3) - 一样
  17. 04:07:937 (1) - cancel NC
  18. 04:52:610 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 。。??为什么不做个stream。。

做的蛮好的,kiai打起来很好玩,不过很多地方我个人不是很喜欢,所以说继续加油啦 :)
Topic Starter
Pururut
sahuang

sahuang wrote:

[General]
  1. epilepsy warning强烈建议勾选,因为比如从00:52:447 - 到00:55:056 - 还是有很多flashing的,打图有点晃眼...ok
    app图为什么od那么低,不考虑8-9? od888

[Knospe]
  1. 00:23:426 (4,5,6,7,1,2,3,4,5,6,7,8) - 这边分组不对啊,首先00:23:915 (7) - 没鼓,不应该和其他圈一样被emphasise,其次00:23:752 (6,7,1,2) - 一组,00:24:404 (3,4,5,6) - 一组,00:23:426 (4,5) - 是属于vocal的。ok
    感觉这边00:23:915 (7) - 需要删了,00:23:752 (6,1) - swap NC。此外00:24:975 (7) - 既然map了为什么00:24:322 - 忽略了?不忽略不太好打...
  2. 00:27:665 (1,2) - 为什么要红点,四个圆弧好看多了..ok
  3. 00:33:697 (1,2,1,2,1,2,1,2,1,2,1) - 这边应该00:34:187 (2,2,2,2) - 这四个NC,其他的不要 ok
  4. 00:31:578 (6,1) - 00:32:556 (1,2) - 00:33:534 (3,1) - swap NC...这一块应该重音NC,你现在全部是红线,打起来就感觉很奇怪,而且其实可以12341234,不需要spam...12341234
  5. 00:39:730 (2,3,4) - DS怎么突然那么小?
  6. 00:40:871 (2,3) - 然后又突然那么大,00:41:034 (3,4) - 这边又那么小,事实上按照音乐00:41:034 (3,4) - 这边才需要强调,需要一个跳,前面00:40:708 (1,2,3) - 应该保持近似DS。感觉打起来好像没啥问题..其实是我挺喜欢这个梗的 不要打我
  7. 00:45:600 (1,2,3,4,5,6,7,8,9,10) - 你看这边你就没NC...前面那边太奇怪
  8. 00:45:600 (1) - 去掉NC然后00:45:926 (3,7) - NC ok
    后面的NC问题我就不一一指出了,感觉很多地方有点随意
  9. 00:51:795 (6,7) - 换个位置?毕竟00:50:817 (3,4,5) - 这样过来的 还是现在这样感觉比较好打..?
  10. 01:53:752 (1,3) - 可以包好一点 ok
  11. 02:04:187 (2,3,1,2) - 02:04:839 (3,1,2,3) - 还是说一下吧,这边不是3个一组,而是4个3个一组好像好读一点..
  12. 02:39:404 (1,2) - 做成一样?ok
  13. 03:04:839 (4,5,6,7,1,2,3,4) - 这边太难了点吧?03:05:328 (7,1) - 突然的大间距但是好像音乐也没啥很大变化 ]^不要打我ww
  14. 03:44:621 (1,2) - 对称一点吧,这blanket ok
  15. 03:51:958 (4,1) - stack?这样可以体现03:52:284 (6,1) - 的跳 恩..不过我移动的是前面的5个note...
  16. 03:53:752 (1,2,3) - 建议做成和03:53:100 (1,2,3) - 一样 这里我是有考虑过的..后面3连stack比较好..
  17. 04:07:937 (1) - cancel NC ok
  18. 04:52:610 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 。。??为什么不做个stream。。我感觉这里还是放原地stream比较好..

做的蛮好的,kiai打起来很好玩,不过很多地方我个人不是很喜欢,所以说继续加油啦 :)

谢谢撒谎~
Lavender
nice song&storyboard&map
__Ag
干死这个小屁股
Kencho
好吧,薩皇不願點
#1
Rebubbled!
Impulsekun







Hey, I did some work for the design of your theme. I hope you like it. :D
Topic Starter
Pururut

Impulsekun wrote:

Hey, I did some work for the design of your theme. I hope you like it. :D

ohh awesome thanks!
Impulsekun

Pururut wrote:

Impulsekun wrote:

Hey, I did some work for the design of your theme. I hope you like it. :D

ohh awesome thanks!
np, glad you liked it
Pentori
hi
[General]
some scrolling images exceed the maximum file dimensions, try resize these
sb\Lihui\1.png (768x1052)
sb\Lihui\1.1.png (768x1052)
sb\Lihui\1.2.png (768x1052)
sb\Lihui\1.3.png (768x1052)
sb\Lihui\3.png (1200x1644)

also unused files
sb\ame2.png
sb\whitepot.png
sb\BG\bg3.jpg
sb\Lihui\2.3.png
sb\particle\yh2.png

do you have metadata source? the artist doesn't look right since you have a double space between つぼみ and (Long Version)
also if you have jubeat in tags why isn't it a source? just curious

[Knospe]
00:13:235 - how come you skipped this? the drums/guitar is still there
00:13:643 (3) - clap?
00:13:562 - it seems a lot of the blue ticks drums are ignored yet you have triplets where there aren't actually triplets like 00:13:806 (4,5,6) - isn't actually a triplet in the music since the guitar trill is on 00:14:051
00:17:148 - pretty loud drum here and there is no need to make 00:17:230 (1) - a triple since theres no sound on the blue tick there. something like http://puu.sh/rQx7C/a1961dac8c.jpg works fine
00:17:475 - sound is here not 00:17:638
00:18:616 - 00:19:268 - some other drums u might want to include
00:26:687 (1) - is nc really needed?
00:51:306 (4) - should have nc somewhere around here
00:55:627 - same kinda problem with the triplets here imo, the drum triplets land on the 2nd red tick of every measure eg. 00:56:931 - 00:58:235 - 00:59:540 - yet they dont seem to be mapped, and instead you add extra triplets that aren't in the music like 00:55:953 - 00:59:866 - so it doesn't really follow the music that well..
01:08:752 (5,6,7,8) - doesn't really have much emphasis on important beats here since u use same ds. 01:08:589 (3,6,8) - are the most powerful notes so why not make them stand out more with higher spacing
01:09:648 (4) - i dont think this note exists in the music
01:17:882 (1) - stick to standard nc patterns here? i don't really see the need for variation when this is the same as something like 00:57:013 (3,4,5,6,1)
01:31:578 (1,2) - ctrl g. triple is on 01:31:822
imo u could self mod the rest of your map with the things i mentioned to improve overall quality and make it follow the music more closely.

one more thing:
04:56:360 - sb load is ridiculously high here and peaks at 8.88x at 05:06:469 - so try optimise ur sb to have an sb load under 5.0x

popped for sb/metadata/quality
good luck!
yf_bmp
sb\Lihui\1.png (768x1052)
sb\Lihui\1.1.png (768x1052)
sb\Lihui\1.2.png (768x1052)
sb\Lihui\1.3.png (768x1052)

they are ok, so

resized:sb\Lihui\3.png (1200x1644)

del files

decrese sb load

thx
Topic Starter
Pururut

Pentori wrote:

hi
[General]
do you have metadata source? the artist doesn't look right since you have a double space between つぼみ and (Long Version)
also if you have jubeat in tags why isn't it a source? just curious space fixed,metamod are copy rank ver :< https://osu.ppy.sh/s/175262

[Knospe]
00:13:235 - how come you skipped this? the drums/guitar is still there fixed
00:13:643 (3) - clap? ok
00:13:562 - it seems a lot of the blue ticks drums are ignored yet you have triplets where there aren't actually triplets like 00:13:806 (4,5,6) - isn't actually a triplet in the music since the guitar trill is on 00:14:051 ok
00:17:148 - pretty loud drum here and there is no need to make 00:17:230 (1) - a triple since theres no sound on the blue tick there. something like http://puu.sh/rQx7C/a1961dac8c.jpg works fine
00:17:475 - sound is here not 00:17:638 im ignore 00:17:230 (1) but triple at blue tick
00:18:616 - 00:19:268 - some other drums u might want to include fixed
00:26:687 (1) - is nc really needed? remove nc
00:51:306 (4) - should have nc somewhere around here add nc
00:55:627 - same kinda problem with the triplets here imo, the drum triplets land on the 2nd red tick of every measure eg. 00:56:931 - 00:58:235 - 00:59:540 - yet they dont seem to be mapped, and instead you add extra triplets that aren't in the music like 00:55:953 - 00:59:866 - so it doesn't really follow the music that well.. fixed somepart
01:08:752 (5,6,7,8) - doesn't really have much emphasis on important beats here since u use same ds. 01:08:589 (3,6,8) - are the most powerful notes so why not make them stand out more with higher spacing ok
01:09:648 (4) - i dont think this note exists in the music imo is fine?
01:17:882 (1) - stick to standard nc patterns here? i don't really see the need for variation when this is the same as something like 00:57:013 (3,4,5,6,1)
01:31:578 (1,2) - ctrl g. triple is on 01:31:822 ok
imo u could self mod the rest of your map with the things i mentioned to improve overall quality and make it follow the music more closely. uhh,im already mod by myself,as a extra diff appropriate overmap and undermap is work fine imo :L maybe is my style??
thanks :3
Pentori
changes are fine. although sb can still be optimised, it should be ok
feel free to rebubble
Kencho

Kencho wrote:

#1
Rebubbled!
Garden
General
unused:
sb\lyrcis\10.png
sb\lyrcis\11.png
sb\lyrcis\144.png
sb\lyrcis\145.png
过了一遍好像确实没看到有用到哎,可能是因为第一句歌词没做
还有我觉得大概yf大师现在能再优化一下size和load了?https://osu.ppy.sh/forum/t/532042

Knospe
00:06:795 - drumsample?
00:52:121 (5,6,7,8) - 02:11:523 (3,4,5,6) - 加点音效?还有我感觉02:07:284 (1,2,3,4,5,6,7,8) - 听上去没 00:49:187 (5,6,7,8) - 效果好啊,02:07:447 - 02:07:610 (4,5,6) - 之类都没表现出来
02:16:415 (3,4,5) - 一眼看到这个ds不一样;;
02:48:045 (1,2,3,4,5) - 01:29:784 (4,5,6,7,8) - nc统一一下,另外感觉02:48:371 (5) - 和第一段第三段一样用normalfinish听起来更舒服点
03:01:741 (1,2) - 1/2+1/1滑条感觉更连贯点?
00:14:458 - 00:15:273 - 00:18:371 - 00:18:860 - 01:23:752 - 01:28:969 - 02:42:013 - 02:45:926 - 03:34:676 - 03:35:328 - 04:26:360 - 04:42:013 - 04:45:926 - 04:47:230 - 04:50:491 - 04:51:795 - 04:57:502 - 04:59:458 - 05:00:763 - 考虑finish,可能我没看出来加的逻辑.. 不过有些地方是有前后不一致的,你看着加点 ;w;;
还有一个,不知道前面有没人提过,我感觉kiai停在 01:30:110 - 更好啊,中间空一段还是kiai感觉比较迷,后面两段也是
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