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UVERworld - Hakanaku mo Towa no Kanashi (Anime ver.)

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J K N
As I could not help with the other mod I gave you I'll try my best on this one


[General]
Dude you are genius for real ... How do you even make this work with -30 offset lol
maybe offset should be 1.233 ? ( yeah your intro will get messed up even fitting idk if you may keep -30 though )dunno what I've been drinking but -30 works just fine hahaConsider adding hitsounds ( unrankable )You might have problems with the diff spread idk if you will map a Insane diff but I missed it

[Easy]

If you won't map anything beetwen 0:29 ~ 0:33 put a break after 00:28:706 (3)

Prehaps would be interesting to replace these notes to fit this pattern 00:55:548 (2,3,1)

00:58:075 (2,3,1)

then ctrl + H it looks prettier but 01:00:601 (2) will look weird so you maybe wanna cltr + > it


[A Mystery's Normal]

I got a little confused here some times the map follows the voice of the singer and some times the drums its kind weird like here 00:33:285 (4,5)

00:42:443 (3) - this slider doesn't make any sense its really akward
00:53:654 (6) - this slider is ugly it looks better and smoother if you turn the red point into a normal point
01:01:233 (5) - the position of this slider is akward

[ZJ's Hard]

00:15:759 (3) - this can be hard to time properly maybe you should move it
00:34:075 (1,2) - these sliders are kind akward try make them smoother
00:35:496 (1) - once again this can be hard to time properly maybe you should move it
00:39:127 (1) - this slider is akward too
00:40:391 (1) - this slider shape looks warped consider making it smoother too
00:52:864 (1) - ctrl + > 2 times then ctrl + g ( this slider kinda break the map's flow this way looks better )
01:29:180 (6) - this slider is akward too ( copy pasterino too strong )

[Extra] I don't know if is just me but this diff looks a lot faster than the rest and I don't mean AR obviously ( Slider Velocity might be too high and changed the map's tempo ) You aren't supose to use Uninherited timing sections to manipulate sliders be careful with this it can turn your map unrankable ! You can't have more than 3 slider velocities ( including 1x ) this is also unrankable
00:15:759 (1,2) - maannnn what IS THIS ... this looks really really weird fast even the autopilot struggle to hito.o just kidding :p but it is weird
00:25:706 (4) - this note is so far consider moving it a little bit closer
00:26:180 (1,2,3,4) - stack these properly
01:10:391 (7) - this note is so hard to hit and it overlays the slider is kinda confusingI like this map it's fun. Good luck with it !
Hope you like this one haha :p
A Mystery

J K N wrote:

[A Mystery's Normal]

I got a little confused here some times the map follows the voice of the singer and some times the drums its kind weird like here 00:33:285 (4,5)
I'll need more feedback than this when it comes to confusing parts.

00:42:443 (3) - this slider doesn't make any sense its really akward - What do you mean?
00:53:654 (6) - this slider is ugly it looks better and smoother if you turn the red point into a normal point - I like the slider though
01:01:233 (5) - the position of this slider is akward - Intentional
Thanks for taking a look!
J K N

A Mystery wrote:

J K N wrote:

[A Mystery's Normal]

I got a little confused here some times the map follows the voice of the singer and some times the drums its kind weird like here 00:33:285 (4,5)
I'll need more feedback than this when it comes to confusing parts.

00:42:443 (3) - this slider doesn't make any sense its really akward - What do you mean?
00:53:654 (6) - this slider is ugly it looks better and smoother if you turn the red point into a normal point - I like the slider though
01:01:233 (5) - the position of this slider is akward - Intentional
Thanks for taking a look!
when I say doesn't make sense I was referring to the music's drums which brings us back to the confusing part. I assumed you tried to follow the singer's voice on 00:42:443 (3) but it really sounds lot better ( musically ) without it. A few parts is fine but some parts gets a litte bit weird IMO more exemples:

00:13:864 (1,2,3,4) - why would you break the rythm ? You were doing so well :cry:

00:33:285 (4,5) - you only follow the voice here the notes doesn't not maky any sense with the drums

00:48:601 (4,5) - the first slider fits the drums the second fits the voice ( I would replace this for a big/fun slider but thats ME )

The point is are you following the beats or are you following the voice ?

I think the most part of the map follows the beats.You created pretty fun patterns to folllow the beats but sometimes you kinda break the rythm to fit the singer's voice. There are those who like it and there are those who doesn't ( you probably assumed by now that I'm one of those who doesn't :p . IMO if you are mapping a beatmap it's contradictory to map voice otherwise it would be a voicemap haha it just doesn't make sense to me I'm sorry :( )

Overall I liked your diff really much I really think it is fun. I couldn't point out anything but these things I did ! The pattens are really consistent to me notes are well spaced and snapped. I still like it even with my "confusion" about the voice thing haha.

Only thing I'd really stand for is this slider 00:53:654 (6) ... It is so different from all the others sliders it sounds to me like the Ogre of Sliders from your map
A Mystery
Well that's kinda my style. Trying to switch between the vocals and BG music is one of the most important things to me.
Topic Starter
Adol Christin

J K N wrote:

As I could not help with the other mod I gave you I'll try my best on this one


[General]
Dude you are genius for real ... How do you even make this work with -30 offset lol :arrow: Find the offset of the first downbeat, calculate how many millisecond each bar has, and then substract this value from the current offset. (ok, in fact it is ZJ who helps me correct the accurate offset. )
maybe offset should be 1.233 ? ( yeah your intro will get messed up even fitting idk if you may keep -30 though )dunno what I've been drinking but -30 works just fine haha :arrow: It's unrankable if the first note starts before the first timing point appears. Consider adding hitsounds ( unrankable ) :arrow: I forget this in Easy diff. Would add this soon. You might have problems with the diff spread idk if you will map a Insane diff but I missed it :arrow: I am still waiting for Habi's Insane diff. (This is why this mapset is still working in progress. )

[Easy]

If you won't map anything beetwen 0:29 ~ 0:33 put a break after 00:28:706 (3)

Prehaps would be interesting to replace these notes to fit this pattern 00:55:548 (2,3,1)

00:58:075 (2,3,1) :arrow: I think current one is fine.

then ctrl + H it looks prettier but 01:00:601 (2) will look weird so you maybe wanna cltr + > it :arrow: No ctrl+h (which ruins the distance snap) and ctrl+> (which causes some bad overlap). I nevertheless make a little change here.



[Extra] I don't know if is just me but this diff looks a lot faster than the rest and I don't mean AR obviously ( Slider Velocity might be too high and changed the map's tempo ) :arrow: As I mentioned in General part. You aren't supose to use Uninherited timing sections to manipulate sliders be careful with this it can turn your map unrankable ! :arrow: fixed some You can't have more than 3 slider velocities ( including 1x ) this is also unrankable
00:15:759 (1,2) - maannnn what IS THIS ... this looks really really weird fast even the autopilot struggle to hito.o just kidding :p but it is weird
00:25:706 (4) - this note is so far consider moving it a little bit closer
00:26:180 (1,2,3,4) - stack these properly :arrow: did this on purpose. let me keep it
01:10:391 (7) - this note is so hard to hit and it overlays the slider is kinda confusing :arrow:

I like this map it's fun. Good luck with it !
Hope you like this one haha :p
No reply = fixed

Thanks for mod
Homura-
hi Adol Christin! M4M ;)

[Easy]
  1. Please add hitsounds
  2. 00:35:180 (2) - remove NC?
  3. 00:34:075 (1,2) - DS 0.95  Please move to the DS1.00
  4. 00:49:233 (1,2) - DS1.09 ^
  5. 01:04:391 (1) - Unrankble move to the right   https://osu.ppy.sh/ss/3244756 1280x1024
    01:01:864 (1,1) - I think that is better to re-create from here
  6. 01:06:917 (2) - add NC?
  7. 01:19:548 (3) - ^
[A Mystery's Normal]
  1. 00:01:233 (2) - Addions Normal  add finish from slider head?
  2. 00:08:812 (4) - Sampleset S:C1 Additons Normal add whistle?
  3. 00:31:075 (6) - add whistle from slider head?
  4. 00:32:654 (3) - remove whistle from slider tail?
  5. 00:33:443 (5) - add whistle from slider head?
  6. 01:01:864 (1) - add finish from slider head?
  7. 01:24:917 (1) - remove NC
  8. 01:26:654 (6) - add finish from slider tail?
[ZJ's Hard]
  1. 00:01:233 (1) - Addions Normal  add finish from slider head?
  2. 00:08:812 (1) - remove clap add whistle?
  3. 00:09:443 (1) - remove NC?
  4. 00:10:233 (4) - add NC?
  5. 00:29:022 (6) - 00:29:338 (1) - change NC?
  6. 00:33:759 (6) - remove finish add clap?
[Extra]
  1. 00:01:233 (1) - Addions Normal  add finish from slider head?
  2. 00:08:812 (1) - add whistle from slider head?
  3. 00:10:233 - add NC?
  4. 00:28:075 (3,4,5,6,7,8,9,10) - No hitsound on this stream?
  5. 00:33:443 (2) - add drum-clap from slider tail?
  6. 00:33:759 (3) - add drum-clap from slider head? add drum-finish from slider tail?
  7. 00:37:864 (1) - add NC
  8. 00:47:970 (7) - ^
  9. 00:55:548 (6) - ^
  10. 00:54:285 (1) - move to x:78 y:155 to make blanket?
  11. 00:55:548 (6) - add NC?
  12. 00:57:443 (3) - add NC for easier reading?
  13. 00:58:075 (4) - 01:00:601 (6) - 01:03:127 (5) - add NC?
It's a cool song 8-)
good luck
A Mystery

Homura- wrote:

hi Adol Christin! M4M ;)

[A Mystery's Normal]
  1. 00:01:233 (2) - Addions Normal  add finish from slider head?
  2. 00:08:812 (4) - Sampleset S:C1 Additons Normal add whistle?
  3. 00:31:075 (6) - add whistle from slider head?
  4. 00:32:654 (3) - remove whistle from slider tail?
  5. 00:33:443 (5) - add whistle from slider head?
  6. 01:01:864 (1) - add finish from slider head?
  7. 01:24:917 (1) - remove NC - Fixed!
  8. 01:26:654 (6) - add finish from slider tail?
My hitsounds are the same as Adol's, so I'll change whatever he changes.

It's a cool song 8-)
good luck
Thanks for the mod!

jgfjgf
osu file format v14

[General]
AudioFilename: Uverworld - - Tv.mp3
AudioLeadIn: 0
PreviewTime: 65644
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 31553,90275
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Hakanaku mo Towa no Kanashi (Anime ver.)
TitleUnicode:儚くも永久のカナシ (アニメver.)
Artist:UVERworld
ArtistUnicode:UVERworld
Creator:Adol Christin
Version:A Mystery's Normal
Source:Mobile Suit Gundam 00
Tags:sunrise tv size opening TAKUYA KATSUYA AKIRA NOBUTO SHINTARO HabiHolic zj0924 A_Mystery
BeatmapID:704323
BeatmapSetID:310968

[Difficulty]
HPDrainRate:5
CircleSize:3.6
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"optc.flv"
0,0,"BGN.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-30,315.789473684211,4,2,2,50,1,0
759,-100,4,2,2,50,0,0
11180,-100,4,1,1,60,0,1
29022,-100,4,1,1,40,0,0
66917,-100,4,1,1,60,0,1
84601,-100,4,1,1,40,0,0


[Colours]
Combo1 : 207,56,228
Combo2 : 50,111,252
Combo3 : 4,227,38
Combo4 : 253,194,17

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326,174,52391,2,0,P|302:108|360:28,1,165,8|2,0:0|0:0,0:0:0:0:
398,26,53022,1,0,0:0:0:0:
473,90,53338,1,2,0:0:0:0:
416,171,53654,2,0,B|397:193|398:230|398:230|370:283|298:267,1,165,8|8,0:0|0:0,0:0:0:0:
266,248,54285,6,0,P|208:239|152:278,1,110,6|8,0:0|0:0,0:0:0:0:
71,228,54917,1,8,0:0:0:0:
54,130,55233,1,2,0:0:0:0:
144,168,55548,2,0,P|225:171|286:96,2,165,2|2|2,0:0|0:0|0:0,0:0:0:0:
188,79,56812,5,2,0:0:0:0:
271,27,57127,1,8,0:0:0:0:
359,70,57443,1,8,0:0:0:0:
384,112,57601,2,0,P|388:188|355:226,1,110,0|0,0:0|0:0,0:0:0:0:
340,253,58075,2,0,P|321:320|338:365,1,110,0|2,0:0|0:0,0:0:0:0:
421,312,58706,1,8,0:0:0:0:
437,214,59022,1,2,0:0:0:0:
345,172,59338,6,0,P|297:164|236:198,1,110,6|8,0:0|0:0,0:0:0:0:
198,278,59970,1,8,0:0:0:0:
100,265,60285,1,2,0:0:0:0:
56,176,60601,2,0,P|39:109|111:40,1,165,0|0,0:0|0:0,0:0:0:0:
137,73,61233,2,0,L|208:65,1,55,8|0,3:0|0:0,0:0:0:0:
226,31,61548,2,0,L|280:37,1,55,8|4,3:0|3:0,0:0:0:0:
327,54,61864,6,0,P|361:111|306:207,1,165,2|2,0:0|0:0,0:0:0:0:
281,219,62496,2,0,B|242:210|203:194|203:194|158:213|110:225,1,165,8|2,0:0|0:0,0:0:0:0:
81,196,63127,2,0,P|44:125|79:53,1,165,2|2,0:0|0:0,0:0:0:0:
121,27,63759,2,0,B|177:19|177:19|245:52,1,110,8|2,0:0|0:0,0:0:0:0:
283,120,64391,6,0,P|389:147|437:103,1,165,2|2,0:0|0:0,0:0:0:0:
476,125,65022,2,0,L|485:200,1,55,8|8,0:0|0:0,0:0:0:0:
443,210,65338,2,0,L|436:264,1,55,8|2,0:0|0:0,0:0:0:0:
132,293,66917,6,0,P|179:304|240:275,1,110,6|8,0:0|0:0,0:0:0:0:
304,211,67548,2,0,L|368:220,1,55,2|2,0:0|0:0,0:0:0:0:
378,173,67864,2,0,L|432:165,1,55,8|0,0:0|0:0,0:0:0:0:
476,188,68180,2,0,P|489:265|469:296,1,110,2|8,0:0|0:0,0:0:0:0:
437,323,68654,2,0,B|385:338|385:338|316:319,1,110,0|2,0:0|0:0,0:0:0:0:
284,306,69127,1,8,0:0:0:0:
191,269,69443,6,0,P|173:225|194:153,1,110,2|8,0:0|0:0,0:0:0:0:
226,136,69917,2,0,P|261:138|293:150,1,55,0|2,0:0|0:0,0:0:0:0:
324,166,70233,1,2,0:0:0:0:
419,142,70548,2,0,P|442:98|422:27,1,110,0|2,0:0|0:0,0:0:0:0:
389,13,71022,1,8,0:0:0:0:
305,65,71338,2,0,P|261:87|159:41,1,165,2|0,0:0|0:0,0:0:0:0:
111,50,71970,6,0,B|95:103|95:103|106:162,1,110,6|8,0:0|0:0,0:0:0:0:
185,215,72601,1,2,0:0:0:0:
140,303,72917,1,8,0:0:0:0:
198,382,73233,2,0,P|260:376|305:332,1,110,2|8,0:0|0:0,0:0:0:0:
330,312,73706,2,0,P|367:284|484:316,1,165,0|8,0:0|0:0,0:0:0:0:
418,224,74496,5,6,0:0:0:0:
453,131,74812,1,8,0:0:0:0:
374,70,75128,1,2,0:0:0:0:
292,125,75444,1,8,0:0:0:0:
321,219,75759,2,0,P|337:267|312:330,1,110,2|8,0:0|0:0,0:0:0:0:
222,344,76391,2,0,B|166:331|166:331|96:349,1,110,2|8,0:0|0:0,0:0:0:0:
70,321,76864,6,0,P|58:259|106:155,1,165,6|8,0:0|0:0,0:0:0:0:
187,131,77654,1,2,0:0:0:0:
272,181,77970,1,8,0:0:0:0:
352,123,78285,2,0,P|402:106|464:136,1,110,2|8,0:0|0:0,0:0:0:0:
476,169,78759,2,0,L|465:284,1,110,0|2,0:0|0:0,0:0:0:0:
459,327,79233,1,8,0:0:0:0:
377,271,79548,6,0,P|315:248|277:262,1,110,2|8,0:0|0:0,0:0:0:0:
256,308,80022,2,0,P|194:331|156:317,1,110,0|2,0:0|0:0,0:0:0:0:
118,282,80496,1,8,0:0:0:0:
167,195,80812,2,0,B|174:135|174:135|157:83,1,110,2|8,0:0|0:0,0:0:0:0:
134,44,81285,2,0,P|66:31|21:59,1,110,0|2,0:0|0:0,0:0:0:0:
9,92,81759,1,8,0:0:0:0:
74,166,82075,6,0,P|86:241|72:278,1,110,6|8,0:0|0:0,0:0:0:0:
104,312,82548,2,0,B|160:328|160:328|219:313,1,110,0|2,0:0|0:0,0:0:0:0:
258,303,83022,1,8,0:0:0:0:
306,291,83180,2,0,P|322:234|298:179,1,110,0|2,0:0|0:0,0:0:0:0:
269,152,83654,1,8,0:0:0:0:
176,117,83970,1,0,0:0:0:0:
199,220,84285,1,0,0:0:0:0:
199,220,84443,1,0,0:0:0:0:
199,220,84601,5,6,0:0:0:0:
252,303,84917,2,0,L|321:308,1,55,0|2,0:0|0:0,0:0:0:0:
356,305,85233,2,0,P|383:240|361:184,1,110,8|2,0:0|0:0,0:0:0:0:
344,164,85706,2,0,P|329:109|357:50,1,110,2|8,0:0|0:0,0:0:0:0:
389,35,86180,1,2,0:0:0:0:
477,80,86496,1,8,0:0:0:0:
501,122,86654,2,0,B|519:160|502:196|502:196|512:204|512:204|491:251|521:294,1,165,2|2,0:0|0:0,0:0:0:0:
412,284,87443,6,0,P|385:285|350:298,1,55,0|2,0:0|0:0,0:0:0:0:
314,316,87759,2,0,P|238:322|208:301,1,110,8|0,0:0|0:0,0:0:0:0:
181,266,88233,2,0,L|189:204,1,55,2|0,0:0|0:0,0:0:0:0:
196,162,88548,1,0,0:0:0:0:
290,132,88864,2,0,L|282:77,1,55,0|0,0:0|0:0,0:0:0:0:
310,35,89180,2,0,P|346:21|437:103,1,165,0|4,0:0|0:0,0:0:0:0:
Topic Starter
Adol Christin

Homura- wrote:

hi Adol Christin! M4M ;)

[Easy]
  1. Please add hitsounds Gimme some time, I'll add the hitsound soon.Hitsound is done
  2. 00:35:180 (2) - remove NC?
  3. 00:34:075 (1,2) - DS 0.95  Please move to the DS1.00
  4. 00:49:233 (1,2) - DS1.09 ^
  5. 01:04:391 (1) - Unrankble move to the right   https://osu.ppy.sh/ss/3244756 1280x1024
    01:01:864 (1,1) - I think that is better to re-create from here Didn't get your meaning, but I moved 01:00:601 (2,3,1,1) - slightly toward the right hand side.
  6. 01:06:917 (2) - add NC?
  7. 01:19:548 (3) - ^
[Extra]
  1. 00:01:233 (1) - Addions Normal  add finish from slider head?
  2. 00:08:812 (1) - add whistle from slider head?
  3. 00:10:233 - add NC?
  4. 00:28:075 (3,4,5,6,7,8,9,10) - No hitsound on this stream?
  5. 00:33:443 (2) - add drum-clap from slider tail?
  6. 00:33:759 (3) - add drum-clap from slider head? add drum-finish from slider tail?
  7. 00:37:864 (1) - add NC
  8. 00:47:970 (7) - ^
  9. 00:55:548 (6) - ^
  10. 00:54:285 (1) - move to x:78 y:155 to make blanket? maybe no, current one is already a blanket.
  11. 00:55:548 (6) - add NC?
  12. 00:57:443 (3) - add NC for easier reading?
  13. 00:58:075 (4) - 01:00:601 (6) - 01:03:127 (5) - add NC?
It's a cool song 8-)
good luck
No reply = All accepted and fixed.

Thanks for your attentive hitsound mod.


Updated. Insane diff is currently available.

Edit: @A Mystery @zj0924 I removed Widescreen Support in you guys' diff.
Hakurei Yoru
irc
10:52 Hakurei Yoru: 好了看图看图
10:53 Adol Christin: 好, 来吧
10:53 Hakurei Yoru: 我发现机战番的男主都好帅啊
10:53 Adol Christin: 看完我也得睡了
10:53 Adol Christin: 是吧
10:53 Hakurei Yoru: 嗯我觉得这图NM和hard都比较OK
10:53 Adol Christin: 少年时代超喜欢这几个主角的
10:53 Adol Christin: 嗯
10:53 Hakurei Yoru: 而且nm的音量控制得很好
10:53 Hakurei Yoru: 其实差不多……
10:53 Adol Christin: (他说是直接吵我的)
10:54 Adol Christin: 复制
10:54 Hakurei Yoru: 主要是你EZ有点丑..
10:54 Hakurei Yoru: 00:51:759 (1) -
10:54 Hakurei Yoru: 现在的TV SIZE最好都避免这样前后长短都不一样的……
10:55 Adol Christin: 我觉得还好
10:55 Adol Christin: 两个折点放在两个tick的位置
10:55 Hakurei Yoru: 还有……虽然说是随歌曲
10:55 Hakurei Yoru: 但是tv size两个长kiai还是有点奇怪
10:56 Hakurei Yoru: 00:13:864 (4,5) -
10:56 Adol Christin: 本来副歌有两段, 那么kiai就两段咯
10:56 Hakurei Yoru: 这样的最好去红点 并把5稍微下移
10:56 Adol Christin: 可以
10:57 Adol Christin: 改掉了
10:57 Hakurei Yoru: 00:25:233 (3,4,1) - 这个我不说也有人要说 红点滑条肯定还是老实平行而不一定要去想blanket
10:57 Hakurei Yoru: 00:36:601 (1) -
10:57 Hakurei Yoru: 第一个红点没有必要
10:58 Adol Christin: 好,这两个都改掉了
10:58 Hakurei Yoru: 00:40:233 (2) -
10:58 Hakurei Yoru: 这个
10:58 Hakurei Yoru: x112 y280
10:58 Hakurei Yoru: 3顺势改过来
10:59 Hakurei Yoru: 正好blanket了
10:59 Adol Christin: 好啊
11:00 Adol Christin: 这个可以, 改掉了
11:00 Hakurei Yoru: 00:42:759 (2) - 这个也是 红点往上面移 和前面滑条尾blanket
11:00 Hakurei Yoru: 我觉得你很多红点滑条利用起来blanket
11:00 Hakurei Yoru: ez就自然好看了
11:01 Hakurei Yoru: 00:45:285 (2) - 这个也行
11:01 Hakurei Yoru: 01:11:970 (1) -
11:01 Adol Christin: 好吧, 我试着改改
11:01 Hakurei Yoru: 其他问题不是很大
11:01 Hakurei Yoru: ez就这样就可以了
11:01 Adol Christin: 更多时候比较多考虑flow的方向兑取
11:01 Adol Christin: 对齐
11:01 Hakurei Yoru: 这个改了不影响flow
11:02 Adol Christin: 最后一个索性就避开了blanket,直接吧头和尾对齐了
11:02 Adol Christin: 其他的改了
11:02 Hakurei Yoru: 行
11:03 Hakurei Yoru: insane
11:03 Hakurei Yoru: 00:48:127 (6,9,10,11) -
11:03 Hakurei Yoru: 这几个的位置关系太
11:03 Hakurei Yoru: 违和了……顺畅一点
11:03 Hakurei Yoru: 弧度和间隔都不太好
11:04 Adol Christin: 额,我想想
11:04 Hakurei Yoru: 00:47:970 (5,7,8) -
11:04 Hakurei Yoru: 像这一类一定要好好改
11:05 Hakurei Yoru: 否则真的很乱
11:05 Hakurei Yoru: 虽然说是有规则的
11:05 Hakurei Yoru: 但是细节会影响很多
11:06 Adol Christin: 一时没想到更好的排法
11:06 Adol Christin: 现在这样flow也挺好, 所以暂时先留一下
11:07 Hakurei Yoru: 不会影响flow 是调整细节
11:07 Adol Christin: 让我想到一个更好的排列和flow再来修这里吧
11:07 Hakurei Yoru: 等下我截个图
11:08 Hakurei Yoru: https://osu.ppy.sh/ss/3257031
11:09 Adol Christin: 看到了
11:10 Hakurei Yoru: 其他像这种note比较多的时候
11:10 Hakurei Yoru: 多考虑一下间距与弧度
11:10 Hakurei Yoru: 好看很多
11:10 Adol Christin: 好, 我稍微调整了下
11:10 Hakurei Yoru: 其实虽然我自己觉得plazma做垃圾了
11:11 Hakurei Yoru: 但还是承认plazma是我note位置关系最细致的一张图
11:11 Adol Christin: http://puu.sh/ipiGK/948e78135f.jpg
11:11 Adol Christin: 现在调成了这样
11:11 Adol Christin: - -
11:11 Hakurei Yoru: 这个好像还行
11:12 Adol Christin: 现在调成这样后, 让5、7、8、11和6、9、10、11建立关系
11:12 Adol Christin: (看起来)
11:12 Hakurei Yoru: 对对
11:12 Hakurei Yoru: note之间要建立关系
11:14 Hakurei Yoru: insane排列还可以更好 不需要怎么改 就把整体细致化就可以了
11:14 Adol Christin: 嗯,好的
11:14 Adol Christin: Insane是刚刚才做完的
11:14 Hakurei Yoru: 然后我觉得
11:14 Hakurei Yoru: 看了extra后
11:14 Hakurei Yoru: 觉得
11:14 Hakurei Yoru: 音效真的不太够
11:15 Adol Christin: 不太够是指?
11:15 Hakurei Yoru: 可以加自定义音效了
11:16 Adol Christin: 比如说?
11:16 Hakurei Yoru: 00:10:706 (2,3,4,5,6,7) - 这连打
11:17 Hakurei Yoru: 当然是你想把这图做得更好
11:17 Adol Christin: 这连打算是overmap吧
11:17 Hakurei Yoru: 现在我觉得这连打跟打散卵一样
11:17 Adol Christin: 嗯,我当然想了
11:17 Hakurei Yoru: 音效可以决定很多
11:17 Adol Christin: 的确是这样
11:18 Adol Christin: 我试着找找看有没有更好的音效吧
11:18 Adol Christin: (不太擅长干这事情呢)
11:18 Hakurei Yoru: 嗯……如果有闲心可以尝试一下soft为底然后normal-hitnormal为音效的
11:18 Hakurei Yoru: 我就试过
11:18 Hakurei Yoru: 00:26:180 (1,2,3,4,5) -
11:18 Hakurei Yoru: 这个……
11:19 Hakurei Yoru: 不要全图某个奇葩的摆法只出现一次
11:19 Hakurei Yoru: 要奇葩就奇葩到底
11:19 Hakurei Yoru: 你摆一个就像在忽悠人一样
11:19 Adol Christin: - - 好吧我不得不承认你是对的
11:19 Adol Christin: 这个我试试看吧
11:20 Hakurei Yoru: 00:41:338 (4,5,1,2,3) -
11:20 Hakurei Yoru: https://osu.ppy.sh/ss/3257053
11:20 Hakurei Yoru: 00:48:601 (4) - 这个角度是不是和前面没对
11:21 Hakurei Yoru: 最好还是费点力把它对应上
11:21 Adol Christin: 好吧差一点点 - -
11:21 Hakurei Yoru: 对了你会用那个 左上角那个叫sampleset的东西吗
11:22 Hakurei Yoru: 00:54:285 (1,2,3) - 这种 前面两个滑条的尾部全部改成soft
11:22 Adol Christin: 会的
11:22 Hakurei Yoru: 这个3/4太违和
11:22 Adol Christin: 也对啊,两个滑条尾其实是没音的
11:22 Hakurei Yoru: 嗯嗯
11:23 Hakurei Yoru: 01:08:022 (6,7,1) - 弧度不对吧
11:23 Adol Christin: 我在想要不要把这些3/4改成普通的1?2
11:23 Adol Christin: 额,是的
11:23 Hakurei Yoru: 这个看你自己
11:23 Hakurei Yoru: 01:11:022 (1,2) - 这个没必要分开啊
11:24 Adol Christin: 手滑了
11:24 Adol Christin: (但并不能完全重叠就是了
11:24 Hakurei Yoru: .
11:24 Hakurei Yoru: 01:14:970 -
11:24 Hakurei Yoru: 这里虽然确实没音
11:24 Hakurei Yoru: 不过建议你加个note
11:24 Hakurei Yoru: 太奇怪
11:24 Hakurei Yoru: 这个不影响
11:25 Adol Christin: 00:19:391 - 那这里也相应要加咯
11:25 Hakurei Yoru: 对
11:25 Hakurei Yoru: 唉看bn会不会说
11:25 Hakurei Yoru: 01:28:391 (6) - NC
11:26 Hakurei Yoru: 没了
11:26 Adol Christin: 好
11:27 Adol Christin: 嗯好的
11:27 Adol Christin: 谢谢啦~
11:27 Adol Christin: 最开始btt的时候一些人说我做的有些overdone了
11:27 Adol Christin: extra
11:27 Adol Christin: 现在你觉得如何呢?
11:28 Hakurei Yoru:
11:28 Hakurei Yoru: 看了一下
11:28 Hakurei Yoru: 还行吧
11:28 Hakurei Yoru: 应该不太过
11:28 Hakurei Yoru: 主要是因为我也是个比较过的
11:29 Adol Christin: - -
11:29 Hakurei Yoru: 这种事不是BN说你就不要瞎改
11:29 Adol Christin: 好吧,好像也是
11:29 Adol Christin: 我也是这么想的
11:29 Adol Christin: (然后bn就说了)
11:29 Adol Christin: xD
11:30 Hakurei Yoru: 我去po啦
Topic Starter
Adol Christin

Hakurei Yoru wrote:

irc
10:52 Hakurei Yoru: 好了看图看图
10:53 Adol Christin: 好, 来吧
10:53 Hakurei Yoru: 我发现机战番的男主都好帅啊
10:53 Adol Christin: 看完我也得睡了
10:53 Adol Christin: 是吧
10:53 Hakurei Yoru: 嗯我觉得这图NM和hard都比较OK
10:53 Adol Christin: 少年时代超喜欢这几个主角的
10:53 Adol Christin: 嗯
10:53 Hakurei Yoru: 而且nm的音量控制得很好
10:53 Hakurei Yoru: 其实差不多……
10:53 Adol Christin: (他说是直接吵我的)
10:54 Adol Christin: 复制
10:54 Hakurei Yoru: 主要是你EZ有点丑..
10:54 Hakurei Yoru: 00:51:759 (1) -
10:54 Hakurei Yoru: 现在的TV SIZE最好都避免这样前后长短都不一样的……
10:55 Adol Christin: 我觉得还好
10:55 Adol Christin: 两个折点放在两个tick的位置
10:55 Hakurei Yoru: 还有……虽然说是随歌曲
10:55 Hakurei Yoru: 但是tv size两个长kiai还是有点奇怪
10:56 Hakurei Yoru: 00:13:864 (4,5) -
10:56 Adol Christin: 本来副歌有两段, 那么kiai就两段咯
10:56 Hakurei Yoru: 这样的最好去红点 并把5稍微下移
10:56 Adol Christin: 可以
10:57 Adol Christin: 改掉了
10:57 Hakurei Yoru: 00:25:233 (3,4,1) - 这个我不说也有人要说 红点滑条肯定还是老实平行而不一定要去想blanket
10:57 Hakurei Yoru: 00:36:601 (1) -
10:57 Hakurei Yoru: 第一个红点没有必要
10:58 Adol Christin: 好,这两个都改掉了
10:58 Hakurei Yoru: 00:40:233 (2) -
10:58 Hakurei Yoru: 这个
10:58 Hakurei Yoru: x112 y280
10:58 Hakurei Yoru: 3顺势改过来
10:59 Hakurei Yoru: 正好blanket了
10:59 Adol Christin: 好啊
11:00 Adol Christin: 这个可以, 改掉了
11:00 Hakurei Yoru: 00:42:759 (2) - 这个也是 红点往上面移 和前面滑条尾blanket
11:00 Hakurei Yoru: 我觉得你很多红点滑条利用起来blanket
11:00 Hakurei Yoru: ez就自然好看了
11:01 Hakurei Yoru: 00:45:285 (2) - 这个也行
11:01 Hakurei Yoru: 01:11:970 (1) -
11:01 Adol Christin: 好吧, 我试着改改
11:01 Hakurei Yoru: 其他问题不是很大
11:01 Hakurei Yoru: ez就这样就可以了
11:01 Adol Christin: 更多时候比较多考虑flow的方向兑取
11:01 Adol Christin: 对齐
11:01 Hakurei Yoru: 这个改了不影响flow
11:02 Adol Christin: 最后一个索性就避开了blanket,直接吧头和尾对齐了
11:02 Adol Christin: 其他的改了
11:02 Hakurei Yoru: 行
11:03 Hakurei Yoru: insane
11:03 Hakurei Yoru: 00:48:127 (6,9,10,11) -
11:03 Hakurei Yoru: 这几个的位置关系太
11:03 Hakurei Yoru: 违和了……顺畅一点
11:03 Hakurei Yoru: 弧度和间隔都不太好
11:04 Adol Christin: 额,我想想
11:04 Hakurei Yoru: 00:47:970 (5,7,8) -
11:04 Hakurei Yoru: 像这一类一定要好好改
11:05 Hakurei Yoru: 否则真的很乱
11:05 Hakurei Yoru: 虽然说是有规则的
11:05 Hakurei Yoru: 但是细节会影响很多
11:06 Adol Christin: 一时没想到更好的排法
11:06 Adol Christin: 现在这样flow也挺好, 所以暂时先留一下
11:07 Hakurei Yoru: 不会影响flow 是调整细节
11:07 Adol Christin: 让我想到一个更好的排列和flow再来修这里吧
11:07 Hakurei Yoru: 等下我截个图
11:08 Hakurei Yoru: https://osu.ppy.sh/ss/3257031
11:09 Adol Christin: 看到了
11:10 Hakurei Yoru: 其他像这种note比较多的时候
11:10 Hakurei Yoru: 多考虑一下间距与弧度
11:10 Hakurei Yoru: 好看很多
11:10 Adol Christin: 好, 我稍微调整了下
11:10 Hakurei Yoru: 其实虽然我自己觉得plazma做垃圾了
11:11 Hakurei Yoru: 但还是承认plazma是我note位置关系最细致的一张图
11:11 Adol Christin: http://puu.sh/ipiGK/948e78135f.jpg
11:11 Adol Christin: 现在调成了这样
11:11 Adol Christin: - -
11:11 Hakurei Yoru: 这个好像还行
11:12 Adol Christin: 现在调成这样后, 让5、7、8、11和6、9、10、11建立关系
11:12 Adol Christin: (看起来)
11:12 Hakurei Yoru: 对对
11:12 Hakurei Yoru: note之间要建立关系
11:14 Hakurei Yoru: insane排列还可以更好 不需要怎么改 就把整体细致化就可以了
11:14 Adol Christin: 嗯,好的
11:14 Adol Christin: Insane是刚刚才做完的
11:14 Hakurei Yoru: 然后我觉得
11:14 Hakurei Yoru: 看了extra后
11:14 Hakurei Yoru: 觉得
11:14 Hakurei Yoru: 音效真的不太够
11:15 Adol Christin: 不太够是指?
11:15 Hakurei Yoru: 可以加自定义音效了
11:16 Adol Christin: 比如说?
11:16 Hakurei Yoru: 00:10:706 (2,3,4,5,6,7) - 这连打
11:17 Hakurei Yoru: 当然是你想把这图做得更好
11:17 Adol Christin: 这连打算是overmap吧
11:17 Hakurei Yoru: 现在我觉得这连打跟打散卵一样
11:17 Adol Christin: 嗯,我当然想了
11:17 Hakurei Yoru: 音效可以决定很多
11:17 Adol Christin: 的确是这样
11:18 Adol Christin: 我试着找找看有没有更好的音效吧
11:18 Adol Christin: (不太擅长干这事情呢)
11:18 Hakurei Yoru: 嗯……如果有闲心可以尝试一下soft为底然后normal-hitnormal为音效的
11:18 Hakurei Yoru: 我就试过
11:18 Hakurei Yoru: 00:26:180 (1,2,3,4,5) -
11:18 Hakurei Yoru: 这个……
11:19 Hakurei Yoru: 不要全图某个奇葩的摆法只出现一次
11:19 Hakurei Yoru: 要奇葩就奇葩到底
11:19 Hakurei Yoru: 你摆一个就像在忽悠人一样
11:19 Adol Christin: - - 好吧我不得不承认你是对的
11:19 Adol Christin: 这个我试试看吧
11:20 Hakurei Yoru: 00:41:338 (4,5,1,2,3) -
11:20 Hakurei Yoru: https://osu.ppy.sh/ss/3257053
11:20 Hakurei Yoru: 00:48:601 (4) - 这个角度是不是和前面没对
11:21 Hakurei Yoru: 最好还是费点力把它对应上
11:21 Adol Christin: 好吧差一点点 - -
11:21 Hakurei Yoru: 对了你会用那个 左上角那个叫sampleset的东西吗
11:22 Hakurei Yoru: 00:54:285 (1,2,3) - 这种 前面两个滑条的尾部全部改成soft
11:22 Adol Christin: 会的
11:22 Hakurei Yoru: 这个3/4太违和
11:22 Adol Christin: 也对啊,两个滑条尾其实是没音的
11:22 Hakurei Yoru: 嗯嗯
11:23 Hakurei Yoru: 01:08:022 (6,7,1) - 弧度不对吧
11:23 Adol Christin: 我在想要不要把这些3/4改成普通的1?2
11:23 Adol Christin: 额,是的
11:23 Hakurei Yoru: 这个看你自己
11:23 Hakurei Yoru: 01:11:022 (1,2) - 这个没必要分开啊
11:24 Adol Christin: 手滑了
11:24 Adol Christin: (但并不能完全重叠就是了
11:24 Hakurei Yoru: .
11:24 Hakurei Yoru: 01:14:970 -
11:24 Hakurei Yoru: 这里虽然确实没音
11:24 Hakurei Yoru: 不过建议你加个note
11:24 Hakurei Yoru: 太奇怪
11:24 Hakurei Yoru: 这个不影响
11:25 Adol Christin: 00:19:391 - 那这里也相应要加咯
11:25 Hakurei Yoru: 对
11:25 Hakurei Yoru: 唉看bn会不会说
11:25 Hakurei Yoru: 01:28:391 (6) - NC
11:26 Hakurei Yoru: 没了
11:26 Adol Christin: 好
11:27 Adol Christin: 嗯好的
11:27 Adol Christin: 谢谢啦~
11:27 Adol Christin: 最开始btt的时候一些人说我做的有些overdone了
11:27 Adol Christin: extra
11:27 Adol Christin: 现在你觉得如何呢?
11:28 Hakurei Yoru:
11:28 Hakurei Yoru: 看了一下
11:28 Hakurei Yoru: 还行吧
11:28 Hakurei Yoru: 应该不太过
11:28 Hakurei Yoru: 主要是因为我也是个比较过的
11:29 Adol Christin: - -
11:29 Hakurei Yoru: 这种事不是BN说你就不要瞎改
11:29 Adol Christin: 好吧,好像也是
11:29 Adol Christin: 我也是这么想的
11:29 Adol Christin: (然后bn就说了)
11:29 Adol Christin: xD
11:30 Hakurei Yoru: 我去po啦
谢摸~
Topic Starter
Adol Christin

Homura- wrote:

hi Adol Christin! M4M ;)

[ZJ's Hard]
  1. 00:01:233 (1) - Addions Normal  add finish from slider head?
  2. 00:08:812 (1) - remove clap add whistle?
  3. 00:09:443 (1) - remove NC?
  4. 00:10:233 (4) - add NC?
  5. 00:29:022 (6) - 00:29:338 (1) - change NC?
  6. 00:33:759 (6) - remove finish add clap?
It's a cool song 8-)
good luck
I had some irc discussion with ZJ. He thinks for 00:09:443 (1) - and 00:10:233 (4) -, adding/removing or not adding/removing NC are both reasonable. However, he prefers keeping them. His hitsound is the duplicate of mine so what I fixed is what he fixed.

Thanks~
Topic Starter
Adol Christin
To GDers: The offset has been moved forwards by 15ms. Please update.
Kencho
[Extra/Insane/Easy]
Ircmod
2015-06-20 02:03 Kencho: 你要不要也irc摸
2015-06-20 02:03 Adol Christin: 可以啊
2015-06-20 02:04 Kencho: ACTION is editing [http://osu.ppy.sh/b/694799 UVERworld - Hakanaku mo Towa no Kanashi (Anime ver.) [Extra]]
2015-06-20 02:05 Kencho: 01:14:496 (1,2) -
2015-06-20 02:05 Kencho: 這個間距
2015-06-20 02:05 Kencho: 那個四方形從4開始我覺得也可以
2015-06-20 02:05 Kencho: 這樣也解決間距太近的問題
2015-06-20 02:06 Adol Christin: 如果从4开始也就是从5收尾咯?
2015-06-20 02:06 Kencho: 3收尾
2015-06-20 02:06 Adol Christin: 这样flow
2015-06-20 02:06 Adol Christin: 那3到1不会太远了么。。。。
2015-06-20 02:06 Kencho: 不會,你這個本來就extra
2015-06-20 02:06 Kencho: 不用擔心這點
2015-06-20 02:07 Kencho: 反而我覺得突然間距縮小會很難玩
2015-06-20 02:07 Adol Christin: 即使本来就是extra,这个间距恐怕也有些过分了吧。。。。
2015-06-20 02:08 Kencho: 後面那四個短滑條也一樣呀
2015-06-20 02:08 Kencho: 都3.5xds了
2015-06-20 02:08 Adol Christin: - -
2015-06-20 02:08 Adol Christin: 不是说1/4短滑条都当做单点看的嘛
2015-06-20 02:09 Kencho: 如果真的怕太遠的話那就四方形改個角度?
2015-06-20 02:10 Kencho: http://puu.sh/iv3vD/1007367806.png
2015-06-20 02:10 Adol Christin: 我试试看吧
2015-06-20 02:10 Kencho: 轉順時針60度
2015-06-20 02:10 Adol Christin: 这不是更大了嘛- -
2015-06-20 02:10 Kencho: 然後把3和短滑條1疊一起
2015-06-20 02:11 Adol Christin: 这样啊
2015-06-20 02:11 Kencho: 5去3的位置不算大了
2015-06-20 02:12 Adol Christin: 我试试
2015-06-20 02:13 Adol Christin: 感觉可以
2015-06-20 02:13 Kencho: 01:11:022 (1,2) -
2015-06-20 02:13 Kencho: 這個疊一起如何
2015-06-20 02:13 Kencho: 本來就會有stack的效果,不用特意錯開一點
2015-06-20 02:14 Adol Christin: 现在不是叠着的么 - -
2015-06-20 02:14 Adol Christin: 好吧,真的不是
2015-06-20 02:14 Adol Christin: 改了
2015-06-20 02:14 Kencho: 00:15:759 (1,2,1) -
2015-06-20 02:14 Kencho: 這個嘛,你是跟的人聲?
2015-06-20 02:15 Adol Christin: 是这样
2015-06-20 02:15 Adol Christin: 好吧我返现节奏错了
2015-06-20 02:15 Adol Christin: 发现
2015-06-20 02:15 Kencho: 那麼00:16:391 (1) - 應該向前1/4
2015-06-20 02:15 Kencho: 對
2015-06-20 02:16 Kencho: 然後頭部也不需要finish了
2015-06-20 02:16 Adol Christin: 好吧我们说的不是一个地方
2015-06-20 02:17 Adol Christin: 这跟滑条我是想两者兼得的
2015-06-20 02:17 Adol Christin: 纯粹跟人声丢了重音鼓点就不好了
2015-06-20 02:18 Kencho: 那00:16:312 - 加個圓圈?
2015-06-20 02:18 Kencho: 不然我覺得真的挺奇怪的
2015-06-20 02:20 Adol Christin: 我相信
2015-06-20 02:20 Adol Christin: 想想
2015-06-20 02:21 Adol Christin: 其实我个人不是特别喜欢. 先按你说的放一个圈吧,看后面的人怎么说了
2015-06-20 02:21 Kencho: 好
2015-06-20 02:22 Kencho: 00:26:180 (1,2,3,4,5) -
2015-06-20 02:22 Kencho: 沒疊好
2015-06-20 02:22 Kencho: 或者好似故意的?
2015-06-20 02:22 Kencho: 是
2015-06-20 02:22 Adol Christin: 本来是故意的
2015-06-20 02:22 Adol Christin: 后面想了想,改掉了
2015-06-20 02:22 Adol Christin: 现在是叠好的状态了
2015-06-20 02:22 Kencho: 00:34:075 (1,2) - 這裡有點overmap
2015-06-20 02:23 Adol Christin: 并不
2015-06-20 02:23 Adol Christin: 整段都是跟的电音
2015-06-20 02:24 Kencho: 可能音效給我的感覺不太好=.=
2015-06-20 02:24 Adol Christin: (音效故意降低了音量)
2015-06-20 02:25 Adol Christin: 然后addition的话是根据鼓点加的
2015-06-20 02:25 Adol Christin: 物件主要跟的电音
2015-06-20 02:25 Kencho: 00:30:443 (5) - NC?
2015-06-20 02:25 Kencho: 01:26:022 (5) - 這個也是
2015-06-20 02:25 Kencho: hp7的關係,非常建議多點NC
2015-06-20 02:26 Kencho: 不然HR會很難
2015-06-20 02:26 Adol Christin: 嗯,可以
2015-06-20 02:26 Kencho: 00:22:706 (7) - NC
2015-06-20 02:26 Kencho: 看你有些地方不是大白線NC
2015-06-20 02:26 Kencho: 可能是故意的?
2015-06-20 02:27 Kencho: 00:17:180 (1,2) - 例如這個,1不要NC,2NC
2015-06-20 02:27 Adol Christin: 嗯,好
2015-06-20 02:27 Adol Christin: 说是故意的
2015-06-20 02:28 Adol Christin: 不如说下的比较随手 - -
2015-06-20 02:28 Kencho: 01:09:285 (1,2,3) - 這個也是
2015-06-20 02:28 Kencho: 3NC
2015-06-20 02:28 Kencho: 12不要NC
2015-06-20 02:28 Kencho: 01:10:706 (10,1) - 同樣地
2015-06-20 02:28 Kencho: 01:20:496 (1,2,3,4,5) -
2015-06-20 02:29 Kencho: 01:23:338 (8,1) -
2015-06-20 02:29 Kencho: 01:29:654 (9) -
2015-06-20 02:29 Adol Christin: 1:10:706那个不改,这里NC的目的是为了指示滑条变速
2015-06-20 02:29 Kencho: ok
2015-06-20 02:30 Adol Christin: 最后一个也不改
2015-06-20 02:30 Kencho: 嗯
2015-06-20 02:30 Adol Christin: 其他的都改了
2015-06-20 02:30 Kencho: 那個不改也可以
2015-06-20 02:30 Kencho: 01:17:338 (2,3) - blanket?
2015-06-20 02:31 Adol Christin: 好
2015-06-20 02:32 Kencho: 其實一直在想offset可能快了
2015-06-20 02:32 Kencho: 因為我試圖一直都按晚了
2015-06-20 02:32 Kencho: 所以電音那部分我聽起來怪怪的
2015-06-20 02:33 Adol Christin: 我也这么觉得 - -
2015-06-20 02:34 Kencho: 大概要再-15
2015-06-20 02:34 Adol Christin: 我仔细停下跳跳吧
2015-06-20 02:34 Adol Christin: 仔细听下调调吧
2015-06-20 02:34 Kencho: 我覺得-15剛剛好
2015-06-20 02:35 Adol Christin: 不对
2015-06-20 02:35 Adol Christin: 感觉最开始那里又会慢了
2015-06-20 02:36 Adol Christin: 因为之前zj也跟我提过offset,说是太早了
2015-06-20 02:36 Kencho: 我覺得沒問題誒
2015-06-20 02:36 Kencho: 因為你跟的人聲
2015-06-20 02:37 Adol Christin: 这是需要插更多红线的节奏?
2015-06-20 02:37 Adol Christin: 不完全是
2015-06-20 02:37 Kencho: 人聲多多少少都會有點不准
2015-06-20 02:37 Kencho: 鼓點都是對的
2015-06-20 02:37 Adol Christin: 很多地方其实都是跟的鼓点
2015-06-20 02:38 Kencho: -15剛剛好
2015-06-20 02:38 Kencho: 圖你改動過所以看不了
2015-06-20 02:39 Adol Christin: 好的
2015-06-20 02:40 Kencho: 整個圖的所有東西都+15吧
2015-06-20 02:40 Kencho: 全局offset-30+15=-15
2015-06-20 02:40 Kencho: 這就可以了
2015-06-20 02:41 Adol Christin: 哦原来你是这个意思
2015-06-20 02:41 Kencho: 對
2015-06-20 02:41 Adol Christin: 我还以为是改成-45
2015-06-20 02:41 Kencho: 不是-45
2015-06-20 02:41 Kencho: -45就更快了
2015-06-20 02:41 Kencho: +15才對
2015-06-20 02:41 Adol Christin: 怪说听着不对- -
2015-06-20 02:41 Kencho: = =
2015-06-20 02:42 Adol Christin: 嗯,这下对了
2015-06-20 02:42 Kencho: 其他難度的也改一下吧
2015-06-20 02:42 Kencho: 然後你先上傳一下
2015-06-20 02:43 Adol Christin: 好
2015-06-20 02:43 Adol Christin: 晚些时候还得跟gder勾兑这事儿 - -
2015-06-20 02:44 Kencho: gd的直接和他們說我改了offset就好了啊
2015-06-20 02:44 Kencho: 你說幫他們物件全部都移好了
2015-06-20 02:45 Adol Christin: 嗯
2015-06-20 02:46 Adol Christin: 好了
2015-06-20 02:50 Adol Christin: 又传了一次,把preview point snap了
2015-06-20 02:51 Kencho: http://puu.sh/iv6fT/3a71d38b75.png
2015-06-20 02:53 Adol Christin: 意思是offset还需要往前调一点?
2015-06-20 02:54 Kencho: http://puu.sh/iv6rd/e0af1a044a.png
2015-06-20 02:54 Kencho: 不是
2015-06-20 02:54 Kencho: 幹好
2015-06-20 02:54 Kencho: 剛好
2015-06-20 02:54 Adol Christin: 那就好了
2015-06-20 02:55 Adol Christin: 1pcfc,也是66666
2015-06-20 02:55 Kencho: 個人認為insane的滑條速度偏慢了
2015-06-20 02:55 Kencho: 1.4也太慢了
2015-06-20 02:55 Kencho: 特別覺得最奇葩的是00:18:932 (4) -
2015-06-20 02:56 Kencho: 其實不需要減速
2015-06-20 02:56 Kencho: 01:14:511 (1) - 這個也是
2015-06-20 02:56 Adol Christin: 为什么不用减速呢? 毕竟是个长音啊
2015-06-20 02:57 Kencho: 就是玩的時候覺得減速很奇怪
2015-06-20 02:58 Kencho: 保持用1.0或者1.2x都可以
2015-06-20 02:58 Adol Christin: 这个我考虑下
2015-06-20 02:58 Kencho: 這樣玩起了爽一點
2015-06-20 02:58 Kencho: 玩起來
2015-06-20 02:58 Kencho: 其他的都不錯
2015-06-20 02:58 Kencho: 00:42:458 (3) - ctrl+G?
2015-06-20 02:58 Adol Christin: 嗯,好的,我考虑下好了
2015-06-20 02:59 Kencho: 00:42:774 (4) - 建議NC
2015-06-20 02:59 Kencho: 00:45:458 (5) - NC
2015-06-20 02:59 Adol Christin: 有意为之
2015-06-20 02:59 Kencho: 有意的那就不用改了
2015-06-20 02:59 Kencho: 00:47:985 (5) - NC
2015-06-20 02:59 Kencho: 00:50:669 (7) -
2015-06-20 03:00 Kencho: 總之保持一條大白線NC一次就好了
2015-06-20 03:00 Adol Christin: 几个NC都改掉了
2015-06-20 03:00 Kencho: 後面還有一堆,自己看著改吧
2015-06-20 03:00 Kencho: 01:18:300 (8) - 01:20:827 (4) - 01:23:353 (5) -
2015-06-20 03:01 Adol Christin: 做到后面就突发奇想两根白线一nc了
2015-06-20 03:01 Adol Christin: 没注意前后一致的问题
2015-06-20 03:01 Kencho: 原來如此
2015-06-20 03:02 Kencho: 00:02:511 (2) - 00:05:037 (2) - NC
2015-06-20 03:02 Kencho: 這種折返一個NC一次
2015-06-20 03:02 Kencho: 還有HP要不改成6吧
2015-06-20 03:02 Kencho: 7開HR玩有點難
2015-06-20 03:03 Kencho: 然後我發現這easy和normal的難度差也太大了
2015-06-20 03:03 Kencho: 吧
2015-06-20 03:03 Adol Christin: hp保留7好了
2015-06-20 03:03 Adol Christin: 因为Hard难度是6
2015-06-20 03:03 Kencho: hard應該改成5
2015-06-20 03:03 Kencho: normal 4
2015-06-20 03:04 Kencho: 你看easy是1
2015-06-20 03:04 Kencho: 差太大
2015-06-20 03:04 Kencho: 不然這個insane沒法HR了
2015-06-20 03:04 Adol Christin: 好吧Easy的Hp有些随手了
2015-06-20 03:04 Kencho: easy OD也改成2活著3吧
2015-06-20 03:05 Kencho: 或者
2015-06-20 03:05 Adol Christin: 关于Hard和Insane的hp我去跟zj讨论后再说吧
2015-06-20 03:05 Kencho: normal你也問問吧,AR6太高
2015-06-20 03:05 Kencho: 雖然這歌190BPM,但我見過這麼多的190BPM的normal也沒有AR6的
2015-06-20 03:05 Kencho: 最多只能AR5
2015-06-20 03:06 Adol Christin: 这样把,关于俩gd的事情你写篇post吧
2015-06-20 03:06 Kencho: 好
2015-06-20 03:06 Adol Christin: (其实那个Normal我是故意交代A Myst让他做难点的)
2015-06-20 03:06 Adol Christin: 没想到这么难 - -
2015-06-20 03:07 Kencho: 星數高不要緊,但是四維不能高
2015-06-20 03:07 Kencho: 四圍
2015-06-20 03:07 Adol Christin: 额
2015-06-20 03:07 Kencho: AR6的話HRDT就是AR10了
2015-06-20 03:08 Adol Christin: = =
2015-06-20 03:08 Adol Christin: AR10的Normal你怕不怕
2015-06-20 03:08 Kencho: 我還行,但是大部分玩家讀不了AR10就美麗;w;
2015-06-20 03:09 Adol Christin: 读不了就别开mod咯
2015-06-20 03:09 Adol Christin: 开个玩笑
2015-06-20 03:10 Kencho: 好,差不多就這樣了
2015-06-20 03:10 Kencho: easy沒什麼要改的了
2015-06-20 03:10 Adol Christin: 好
2015-06-20 03:10 Kencho: (我做的可能比你還差)
2015-06-20 03:10 Adol Christin: Easy的四维改了
2015-06-20 03:10 Adol Christin: 不是吧 - -
2015-06-20 03:11 Adol Christin: 我觉得还好吧,反正easy又不需要怎么改, 只要ok就行了
2015-06-20 03:11 Kencho: 所以沒什麼說的啦
2015-06-20 03:11 Adol Christin: 我的easy也就这样了
2015-06-20 03:12 Adol Christin: Easy的四维改成了AR3 OD2 HP2
[ZJ's Hard]
  1. Insane will change to HP6, so hard change to HP5 will be better?

  2. 00:08:827 (1) - spacing too close
    00:15:774 (3,1) - blanket?
    00:23:195 - sound leakage, try this?
    01:21:774 (5) - change to slider? because 01:21:932 - had a vocal
[A Mystery's Normal]
  1. I think AR6 on Normal is too hard, because AR6+DTHR=AR9.8, so i suggest change to AR5.
    Also HP5 is too hard, HP4 will be better.

  2. 01:11:353 (6,1) - i think here is look like this, one 1/2 slider+one 3/4 slider

  3. nice diff
Good Luck~
Topic Starter
Adol Christin

Kencho wrote:

[Extra/Insane/Easy]
Ircmod
2015-06-20 02:03 Kencho: 你要不要也irc摸
2015-06-20 02:03 Adol Christin: 可以啊
2015-06-20 02:04 Kencho: ACTION is editing [http://osu.ppy.sh/b/694799 UVERworld - Hakanaku mo Towa no Kanashi (Anime ver.) [Extra]]
2015-06-20 02:05 Kencho: 01:14:496 (1,2) -
2015-06-20 02:05 Kencho: 這個間距
2015-06-20 02:05 Kencho: 那個四方形從4開始我覺得也可以
2015-06-20 02:05 Kencho: 這樣也解決間距太近的問題
2015-06-20 02:06 Adol Christin: 如果从4开始也就是从5收尾咯?
2015-06-20 02:06 Kencho: 3收尾
2015-06-20 02:06 Adol Christin: 这样flow
2015-06-20 02:06 Adol Christin: 那3到1不会太远了么。。。。
2015-06-20 02:06 Kencho: 不會,你這個本來就extra
2015-06-20 02:06 Kencho: 不用擔心這點
2015-06-20 02:07 Kencho: 反而我覺得突然間距縮小會很難玩
2015-06-20 02:07 Adol Christin: 即使本来就是extra,这个间距恐怕也有些过分了吧。。。。
2015-06-20 02:08 Kencho: 後面那四個短滑條也一樣呀
2015-06-20 02:08 Kencho: 都3.5xds了
2015-06-20 02:08 Adol Christin: - -
2015-06-20 02:08 Adol Christin: 不是说1/4短滑条都当做单点看的嘛
2015-06-20 02:09 Kencho: 如果真的怕太遠的話那就四方形改個角度?
2015-06-20 02:10 Kencho: http://puu.sh/iv3vD/1007367806.png
2015-06-20 02:10 Adol Christin: 我试试看吧
2015-06-20 02:10 Kencho: 轉順時針60度
2015-06-20 02:10 Adol Christin: 这不是更大了嘛- -
2015-06-20 02:10 Kencho: 然後把3和短滑條1疊一起
2015-06-20 02:11 Adol Christin: 这样啊
2015-06-20 02:11 Kencho: 5去3的位置不算大了
2015-06-20 02:12 Adol Christin: 我试试
2015-06-20 02:13 Adol Christin: 感觉可以
2015-06-20 02:13 Kencho: 01:11:022 (1,2) -
2015-06-20 02:13 Kencho: 這個疊一起如何
2015-06-20 02:13 Kencho: 本來就會有stack的效果,不用特意錯開一點
2015-06-20 02:14 Adol Christin: 现在不是叠着的么 - -
2015-06-20 02:14 Adol Christin: 好吧,真的不是
2015-06-20 02:14 Adol Christin: 改了
2015-06-20 02:14 Kencho: 00:15:759 (1,2,1) -
2015-06-20 02:14 Kencho: 這個嘛,你是跟的人聲?
2015-06-20 02:15 Adol Christin: 是这样
2015-06-20 02:15 Adol Christin: 好吧我返现节奏错了
2015-06-20 02:15 Adol Christin: 发现
2015-06-20 02:15 Kencho: 那麼00:16:391 (1) - 應該向前1/4
2015-06-20 02:15 Kencho: 對
2015-06-20 02:16 Kencho: 然後頭部也不需要finish了
2015-06-20 02:16 Adol Christin: 好吧我们说的不是一个地方
2015-06-20 02:17 Adol Christin: 这跟滑条我是想两者兼得的
2015-06-20 02:17 Adol Christin: 纯粹跟人声丢了重音鼓点就不好了
2015-06-20 02:18 Kencho: 那00:16:312 - 加個圓圈?
2015-06-20 02:18 Kencho: 不然我覺得真的挺奇怪的
2015-06-20 02:20 Adol Christin: 我相信
2015-06-20 02:20 Adol Christin: 想想
2015-06-20 02:21 Adol Christin: 其实我个人不是特别喜欢. 先按你说的放一个圈吧,看后面的人怎么说了
2015-06-20 02:21 Kencho: 好
2015-06-20 02:22 Kencho: 00:26:180 (1,2,3,4,5) -
2015-06-20 02:22 Kencho: 沒疊好
2015-06-20 02:22 Kencho: 或者好似故意的?
2015-06-20 02:22 Kencho: 是
2015-06-20 02:22 Adol Christin: 本来是故意的
2015-06-20 02:22 Adol Christin: 后面想了想,改掉了
2015-06-20 02:22 Adol Christin: 现在是叠好的状态了
2015-06-20 02:22 Kencho: 00:34:075 (1,2) - 這裡有點overmap
2015-06-20 02:23 Adol Christin: 并不
2015-06-20 02:23 Adol Christin: 整段都是跟的电音
2015-06-20 02:24 Kencho: 可能音效給我的感覺不太好=.=
2015-06-20 02:24 Adol Christin: (音效故意降低了音量)
2015-06-20 02:25 Adol Christin: 然后addition的话是根据鼓点加的
2015-06-20 02:25 Adol Christin: 物件主要跟的电音
2015-06-20 02:25 Kencho: 00:30:443 (5) - NC?
2015-06-20 02:25 Kencho: 01:26:022 (5) - 這個也是
2015-06-20 02:25 Kencho: hp7的關係,非常建議多點NC
2015-06-20 02:26 Kencho: 不然HR會很難
2015-06-20 02:26 Adol Christin: 嗯,可以
2015-06-20 02:26 Kencho: 00:22:706 (7) - NC
2015-06-20 02:26 Kencho: 看你有些地方不是大白線NC
2015-06-20 02:26 Kencho: 可能是故意的?
2015-06-20 02:27 Kencho: 00:17:180 (1,2) - 例如這個,1不要NC,2NC
2015-06-20 02:27 Adol Christin: 嗯,好
2015-06-20 02:27 Adol Christin: 说是故意的
2015-06-20 02:28 Adol Christin: 不如说下的比较随手 - -
2015-06-20 02:28 Kencho: 01:09:285 (1,2,3) - 這個也是
2015-06-20 02:28 Kencho: 3NC
2015-06-20 02:28 Kencho: 12不要NC
2015-06-20 02:28 Kencho: 01:10:706 (10,1) - 同樣地
2015-06-20 02:28 Kencho: 01:20:496 (1,2,3,4,5) -
2015-06-20 02:29 Kencho: 01:23:338 (8,1) -
2015-06-20 02:29 Kencho: 01:29:654 (9) -
2015-06-20 02:29 Adol Christin: 1:10:706那个不改,这里NC的目的是为了指示滑条变速
2015-06-20 02:29 Kencho: ok
2015-06-20 02:30 Adol Christin: 最后一个也不改
2015-06-20 02:30 Kencho: 嗯
2015-06-20 02:30 Adol Christin: 其他的都改了
2015-06-20 02:30 Kencho: 那個不改也可以
2015-06-20 02:30 Kencho: 01:17:338 (2,3) - blanket?
2015-06-20 02:31 Adol Christin: 好
2015-06-20 02:32 Kencho: 其實一直在想offset可能快了
2015-06-20 02:32 Kencho: 因為我試圖一直都按晚了
2015-06-20 02:32 Kencho: 所以電音那部分我聽起來怪怪的
2015-06-20 02:33 Adol Christin: 我也这么觉得 - -
2015-06-20 02:34 Kencho: 大概要再-15
2015-06-20 02:34 Adol Christin: 我仔细停下跳跳吧
2015-06-20 02:34 Adol Christin: 仔细听下调调吧
2015-06-20 02:34 Kencho: 我覺得-15剛剛好
2015-06-20 02:35 Adol Christin: 不对
2015-06-20 02:35 Adol Christin: 感觉最开始那里又会慢了
2015-06-20 02:36 Adol Christin: 因为之前zj也跟我提过offset,说是太早了
2015-06-20 02:36 Kencho: 我覺得沒問題誒
2015-06-20 02:36 Kencho: 因為你跟的人聲
2015-06-20 02:37 Adol Christin: 这是需要插更多红线的节奏?
2015-06-20 02:37 Adol Christin: 不完全是
2015-06-20 02:37 Kencho: 人聲多多少少都會有點不准
2015-06-20 02:37 Kencho: 鼓點都是對的
2015-06-20 02:37 Adol Christin: 很多地方其实都是跟的鼓点
2015-06-20 02:38 Kencho: -15剛剛好
2015-06-20 02:38 Kencho: 圖你改動過所以看不了
2015-06-20 02:39 Adol Christin: 好的
2015-06-20 02:40 Kencho: 整個圖的所有東西都+15吧
2015-06-20 02:40 Kencho: 全局offset-30+15=-15
2015-06-20 02:40 Kencho: 這就可以了
2015-06-20 02:41 Adol Christin: 哦原来你是这个意思
2015-06-20 02:41 Kencho: 對
2015-06-20 02:41 Adol Christin: 我还以为是改成-45
2015-06-20 02:41 Kencho: 不是-45
2015-06-20 02:41 Kencho: -45就更快了
2015-06-20 02:41 Kencho: +15才對
2015-06-20 02:41 Adol Christin: 怪说听着不对- -
2015-06-20 02:41 Kencho: = =
2015-06-20 02:42 Adol Christin: 嗯,这下对了
2015-06-20 02:42 Kencho: 其他難度的也改一下吧
2015-06-20 02:42 Kencho: 然後你先上傳一下
2015-06-20 02:43 Adol Christin: 好
2015-06-20 02:43 Adol Christin: 晚些时候还得跟gder勾兑这事儿 - -
2015-06-20 02:44 Kencho: gd的直接和他們說我改了offset就好了啊
2015-06-20 02:44 Kencho: 你說幫他們物件全部都移好了
2015-06-20 02:45 Adol Christin: 嗯
2015-06-20 02:46 Adol Christin: 好了
2015-06-20 02:50 Adol Christin: 又传了一次,把preview point snap了
2015-06-20 02:51 Kencho: http://puu.sh/iv6fT/3a71d38b75.png
2015-06-20 02:53 Adol Christin: 意思是offset还需要往前调一点?
2015-06-20 02:54 Kencho: http://puu.sh/iv6rd/e0af1a044a.png
2015-06-20 02:54 Kencho: 不是
2015-06-20 02:54 Kencho: 幹好
2015-06-20 02:54 Kencho: 剛好
2015-06-20 02:54 Adol Christin: 那就好了
2015-06-20 02:55 Adol Christin: 1pcfc,也是66666
2015-06-20 02:55 Kencho: 個人認為insane的滑條速度偏慢了
2015-06-20 02:55 Kencho: 1.4也太慢了
2015-06-20 02:55 Kencho: 特別覺得最奇葩的是00:18:932 (4) -
2015-06-20 02:56 Kencho: 其實不需要減速
2015-06-20 02:56 Kencho: 01:14:511 (1) - 這個也是
2015-06-20 02:56 Adol Christin: 为什么不用减速呢? 毕竟是个长音啊
2015-06-20 02:57 Kencho: 就是玩的時候覺得減速很奇怪
2015-06-20 02:58 Kencho: 保持用1.0或者1.2x都可以
2015-06-20 02:58 Adol Christin: 这个我考虑下
2015-06-20 02:58 Kencho: 這樣玩起了爽一點
2015-06-20 02:58 Kencho: 玩起來
2015-06-20 02:58 Kencho: 其他的都不錯
2015-06-20 02:58 Kencho: 00:42:458 (3) - ctrl+G?
2015-06-20 02:58 Adol Christin: 嗯,好的,我考虑下好了
2015-06-20 02:59 Kencho: 00:42:774 (4) - 建議NC
2015-06-20 02:59 Kencho: 00:45:458 (5) - NC
2015-06-20 02:59 Adol Christin: 有意为之
2015-06-20 02:59 Kencho: 有意的那就不用改了
2015-06-20 02:59 Kencho: 00:47:985 (5) - NC
2015-06-20 02:59 Kencho: 00:50:669 (7) -
2015-06-20 03:00 Kencho: 總之保持一條大白線NC一次就好了
2015-06-20 03:00 Adol Christin: 几个NC都改掉了
2015-06-20 03:00 Kencho: 後面還有一堆,自己看著改吧
2015-06-20 03:00 Kencho: 01:18:300 (8) - 01:20:827 (4) - 01:23:353 (5) -
2015-06-20 03:01 Adol Christin: 做到后面就突发奇想两根白线一nc了
2015-06-20 03:01 Adol Christin: 没注意前后一致的问题
2015-06-20 03:01 Kencho: 原來如此
2015-06-20 03:02 Kencho: 00:02:511 (2) - 00:05:037 (2) - NC
2015-06-20 03:02 Kencho: 這種折返一個NC一次
2015-06-20 03:02 Kencho: 還有HP要不改成6吧
2015-06-20 03:02 Kencho: 7開HR玩有點難
2015-06-20 03:03 Kencho: 然後我發現這easy和normal的難度差也太大了
2015-06-20 03:03 Kencho: 吧
2015-06-20 03:03 Adol Christin: hp保留7好了
2015-06-20 03:03 Adol Christin: 因为Hard难度是6
2015-06-20 03:03 Kencho: hard應該改成5
2015-06-20 03:03 Kencho: normal 4
2015-06-20 03:04 Kencho: 你看easy是1
2015-06-20 03:04 Kencho: 差太大
2015-06-20 03:04 Kencho: 不然這個insane沒法HR了
2015-06-20 03:04 Adol Christin: 好吧Easy的Hp有些随手了
2015-06-20 03:04 Kencho: easy OD也改成2活著3吧
2015-06-20 03:05 Kencho: 或者
2015-06-20 03:05 Adol Christin: 关于Hard和Insane的hp我去跟zj讨论后再说吧
2015-06-20 03:05 Kencho: normal你也問問吧,AR6太高
2015-06-20 03:05 Kencho: 雖然這歌190BPM,但我見過這麼多的190BPM的normal也沒有AR6的
2015-06-20 03:05 Kencho: 最多只能AR5
2015-06-20 03:06 Adol Christin: 这样把,关于俩gd的事情你写篇post吧
2015-06-20 03:06 Kencho: 好
2015-06-20 03:06 Adol Christin: (其实那个Normal我是故意交代A Myst让他做难点的)
2015-06-20 03:06 Adol Christin: 没想到这么难 - -
2015-06-20 03:07 Kencho: 星數高不要緊,但是四維不能高
2015-06-20 03:07 Kencho: 四圍
2015-06-20 03:07 Adol Christin: 额
2015-06-20 03:07 Kencho: AR6的話HRDT就是AR10了
2015-06-20 03:08 Adol Christin: = =
2015-06-20 03:08 Adol Christin: AR10的Normal你怕不怕
2015-06-20 03:08 Kencho: 我還行,但是大部分玩家讀不了AR10就美麗;w;
2015-06-20 03:09 Adol Christin: 读不了就别开mod咯
2015-06-20 03:09 Adol Christin: 开个玩笑
2015-06-20 03:10 Kencho: 好,差不多就這樣了
2015-06-20 03:10 Kencho: easy沒什麼要改的了
2015-06-20 03:10 Adol Christin: 好
2015-06-20 03:10 Kencho: (我做的可能比你還差)
2015-06-20 03:10 Adol Christin: Easy的四维改了
2015-06-20 03:10 Adol Christin: 不是吧 - -
2015-06-20 03:11 Adol Christin: 我觉得还好吧,反正easy又不需要怎么改, 只要ok就行了
2015-06-20 03:11 Kencho: 所以沒什麼說的啦
2015-06-20 03:11 Adol Christin: 我的easy也就这样了
2015-06-20 03:12 Adol Christin: Easy的四维改成了AR3 OD2 HP2

Good Luck~

谢摸~

Edit: A Myst的那篇mod,截图截的什么玩意儿啊 - -
A Mystery

Kencho wrote:

[A Mystery's Normal]
  1. I think AR6 on Normal is too hard, because AR6+DTHR=AR9.8, so i suggest change to AR5.
    Also HP5 is too hard, HP4 will be better.
    I agree with the HP, however I changed the AR to 5.5. Why? Because AR3 -> AR5.5 -> AR8.5 seems like a better transition than 3 ->5 ->8.5. Also I don't want to make it too dense.

  2. 01:11:353 (6,1) - i think here is look like this, one 1/2 slider+one 3/4 slider - I think something went wrong with puushing :P. If I understood this correctly, then I still prefer my own pattern, since there is a vocal and a downbeat which I don't want to ignore.

  3. nice diff - Thanks!
[/notice]
Good Luck~
Thanks for the mod

gsgds
osu file format v14

[General]
AudioFilename: Uverworld - - Tv.mp3
AudioLeadIn: 0
PreviewTime: 65669
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 31553,90275
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Hakanaku mo Towa no Kanashi (Anime ver.)
TitleUnicode:儚くも永久のカナシ (アニメver.)
Artist:UVERworld
ArtistUnicode:UVERworld
Creator:Adol Christin
Version:A Mystery's Normal
Source:Mobile Suit Gundam 00
Tags:sunrise tv size opening TAKUYA KATSUYA AKIRA NOBUTO SHINTARO HabiHolic zj0924 A_Mystery
BeatmapID:704323
BeatmapSetID:310968

[Difficulty]
HPDrainRate:4
CircleSize:3.6
OverallDifficulty:5
ApproachRate:5.5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
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Combo2 : 50,111,252
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127,206,5985,1,0,0:0:0:0:
216,248,6300,6,0,P|219:172|199:139,1,110,2|2,0:0|0:0,0:0:0:0:
106,122,6932,2,0,P|103:46|123:13,1,110,2|2,0:0|0:0,0:0:0:0:
195,81,7563,2,0,B|241:101|284:65|284:65|340:82|352:136|352:136|305:204|361:273,1,330,0|0,0:0|0:0,0:0:0:0:
429,198,8827,1,8,0:0:0:0:
169,290,10248,6,0,P|137:253|145:174,1,110,0|0,0:0|0:0,0:0:0:0:
156,149,10721,2,0,P|165:98|160:78,1,55,0|0,0:0|0:0,0:0:0:0:
251,47,11195,6,0,P|316:48|363:91,1,110,6|2,0:0|0:0,0:0:0:0:
371,118,11669,1,8,0:0:0:0:
295,182,11985,2,0,P|285:235|316:292,1,110,2|8,0:0|0:0,0:0:0:0:
383,220,12616,2,0,P|393:167|362:110,1,110,2|8,0:0|0:0,0:0:0:0:
323,99,13090,2,0,B|268:108|268:108|212:88,1,110,0|2,0:0|0:0,0:0:0:0:
169,74,13563,1,8,0:0:0:0:
92,136,13879,6,0,P|74:207|100:256,1,110,2|8,0:0|0:0,0:0:0:0:
124,270,14353,1,0,0:0:0:0:
219,242,14669,1,2,0:0:0:0:
302,304,14985,1,0,0:0:0:0:
302,304,15142,2,0,P|359:296|394:243,1,110,2|8,0:0|0:0,0:0:0:0:
458,184,15774,2,0,B|463:126|463:126|433:59,1,110,2|8,0:0|0:0,0:0:0:0:
403,46,16248,1,0,0:0:0:0:
359,23,16406,6,0,P|304:9|242:35,1,110,6|8,0:0|0:0,0:0:0:0:
173,81,17037,1,2,0:0:0:0:
184,182,17353,2,0,P|188:234|181:262,1,55,8|0,0:0|0:0,0:0:0:0:
161,278,17669,2,0,P|94:291|46:263,1,110,2|8,0:0|0:0,0:0:0:0:
27,235,18142,1,0,0:0:0:0:
114,187,18458,1,2,0:0:0:0:
209,213,18774,1,0,0:0:0:0:
258,218,18932,6,0,P|288:164|277:109,2,110,6|8|2,0:0|0:0|0:0,0:0:0:0:
294,310,19879,1,8,0:0:0:0:
371,248,20195,2,0,P|429:243|480:272,1,110,2|8,0:0|0:0,0:0:0:0:
487,313,20669,1,0,0:0:0:0:
456,351,20827,2,0,P|398:356|347:327,1,110,2|8,0:0|0:0,0:0:0:0:
314,302,21300,6,0,P|226:275|156:331,1,165,6|8,0:0|0:0,0:0:0:0:
246,372,22090,1,2,0:0:0:0:
344,382,22406,1,8,0:0:0:0:
408,307,22721,2,0,P|422:240|399:200,1,110,2|8,0:0|0:0,0:0:0:0:
357,188,23195,2,0,P|343:121|366:81,1,110,0|2,0:0|0:0,0:0:0:0:
405,63,23669,1,8,0:0:0:0:
318,15,23985,6,0,P|249:4|203:33,1,110,2|8,0:0|0:0,0:0:0:0:
205,69,24458,2,0,P|155:95|89:75,1,110,0|2,0:0|0:0,0:0:0:0:
61,60,24932,1,8,0:0:0:0:
24,151,25248,2,0,B|16:208|16:208|36:263,1,110,2|8,0:0|0:0,0:0:0:0:
65,295,25721,2,0,P|130:313|175:288,1,110,0|2,0:0|0:0,0:0:0:0:
207,267,26195,1,8,0:0:0:0:
148,184,26511,6,0,P|164:127|147:65,1,110,6|8,0:0|0:0,0:0:0:0:
183,38,26985,2,0,P|234:22|306:48,1,110,2|2,0:0|0:0,0:0:0:0:
320,71,27458,1,8,0:0:0:0:
299,167,27774,1,2,0:0:0:0:
294,216,27932,2,0,B|272:266|212:259|212:259|177:335|99:335|50:296,1,275,0|0,0:0|0:0,0:0:0:0:
120,223,29037,5,6,0:0:0:0:
76,133,29353,2,0,P|75:105|84:66,1,55,0|2,0:0|0:0,0:0:0:0:
125,58,29669,2,0,P|188:55|233:90,1,110,8|0,0:0|0:0,0:0:0:0:
272,167,30300,1,0,0:0:0:0:
272,167,30458,2,0,P|323:204|422:167,1,165,2|8,0:0|0:0,0:0:0:0:
452,144,31090,2,0,B|460:169|458:196|458:196|447:215|439:236|439:236|458:276|435:320,1,165,0|6,0:0|0:0,0:0:0:0:
352,343,31879,6,0,L|292:331,1,55,0|2,0:0|0:0,0:0:0:0:
249,320,32195,2,0,P|239:252|271:201,1,110,8|0,0:0|0:0,0:0:0:0:
300,193,32669,2,0,P|307:154|298:118,1,55,2|2,0:0|0:0,0:0:0:0:
174,67,33300,1,0,0:0:0:0:
174,67,33458,2,0,P|130:91|57:68,1,110,0|0,0:0|0:0,0:0:0:0:
116,170,34090,6,0,P|133:283|36:338,1,220,6|8,0:0|0:0,0:0:0:0:
44,239,35037,2,0,P|17:185|27:123,1,110,0|0,0:0|0:0,0:0:0:0:
55,100,35511,2,0,P|105:78|174:98,1,110,0|0,0:0|0:0,0:0:0:0:
197,117,35985,1,8,0:0:0:0:
282,66,36300,1,0,0:0:0:0:
367,115,36616,6,0,P|381:175|354:229,1,110,2|0,0:0|0:0,0:0:0:0:
277,268,37248,2,0,P|263:208|290:154,1,110,8|0,0:0|0:0,0:0:0:0:
254,122,37721,2,0,B|219:103|189:110|189:110|145:65|79:88,1,165,2|2,0:0|0:0,0:0:0:0:
62,114,38353,1,0,0:0:0:0:
85,157,38511,2,0,P|134:226|102:302,1,165,8|0,0:0|0:0,0:0:0:0:
77,333,39142,5,6,0:0:0:0:
169,367,39458,1,0,0:0:0:0:
241,299,39774,1,8,0:0:0:0:
337,322,40090,1,0,0:0:0:0:
331,220,40406,2,0,P|313:158|387:75,1,165,0|0,0:0|0:0,0:0:0:0:
416,85,41037,2,0,P|473:103|523:85,1,110,8|0,0:0|0:0,0:0:0:0:
495,184,41669,6,0,B|490:239|490:239|504:300,1,110,2|0,0:0|0:0,0:0:0:0:
430,360,42300,1,8,0:0:0:0:
430,360,42458,2,0,L|363:354,1,55,0|0,0:0|0:0,0:0:0:0:
325,348,42774,2,0,P|289:289|335:201,1,165,2|2,0:0|0:0,0:0:0:0:
363,115,43563,1,8,0:0:0:0:
269,80,43879,1,0,0:0:0:0:
217,167,44195,6,0,P|150:188|60:70,1,220,6|8,0:0|0:0,0:0:0:0:
157,89,45142,1,0,0:0:0:0:
253,65,45458,1,0,0:0:0:0:
293,94,45616,2,0,P|367:102|396:83,1,110,0|0,0:0|0:0,0:0:0:0:
427,47,46090,1,8,0:0:0:0:
491,121,46406,1,0,0:0:0:0:
436,203,46721,6,0,P|432:270|447:318,1,110,2|0,0:0|0:0,0:0:0:0:
370,377,47353,2,0,L|253:360,1,110,8|0,0:0|0:0,0:0:0:0:
213,346,47827,2,0,P|189:289|248:200,1,165,2|2,0:0|0:0,0:0:0:0:
331,177,48616,2,0,L|336:111,1,55,8|0,0:0|0:0,0:0:0:0:
377,95,48932,2,0,L|372:40,1,55,0|0,0:0|0:0,0:0:0:0:
328,17,49248,6,0,P|260:13|216:52,1,110,6|0,0:0|0:0,0:0:0:0:
198,75,49721,1,0,0:0:0:0:
156,102,49879,2,0,P|88:116|42:88,1,110,8|0,0:0|0:0,0:0:0:0:
28,142,50353,2,0,L|39:264,1,110,2|0,0:0|0:0,0:0:0:0:
43,301,50827,1,2,0:0:0:0:
135,265,51142,2,0,P|198:251|249:288,1,110,8|0,0:0|0:0,0:0:0:0:
305,341,51774,5,2,0:0:0:0:
348,316,51932,2,0,P|369:246|355:211,1,110,2|0,0:0|0:0,0:0:0:0:
326,174,52406,2,0,P|302:108|360:28,1,165,8|2,0:0|0:0,0:0:0:0:
398,26,53037,1,0,0:0:0:0:
473,90,53353,1,2,0:0:0:0:
416,171,53669,2,0,B|397:193|398:230|398:230|370:283|298:267,1,165,8|8,0:0|0:0,0:0:0:0:
266,248,54300,6,0,P|208:239|152:278,1,110,6|8,0:0|0:0,0:0:0:0:
71,228,54932,1,8,0:0:0:0:
54,130,55248,1,2,0:0:0:0:
144,168,55563,2,0,P|225:171|286:96,2,165,2|2|2,0:0|0:0|0:0,0:0:0:0:
188,79,56827,5,2,0:0:0:0:
271,27,57142,1,8,0:0:0:0:
359,70,57458,1,8,0:0:0:0:
384,112,57616,2,0,P|388:188|355:226,1,110,0|0,0:0|0:0,0:0:0:0:
340,253,58090,2,0,P|321:320|338:365,1,110,0|2,0:0|0:0,0:0:0:0:
421,312,58721,1,8,0:0:0:0:
437,214,59037,1,2,0:0:0:0:
345,172,59353,6,0,P|297:164|236:198,1,110,6|8,0:0|0:0,0:0:0:0:
198,278,59985,1,8,0:0:0:0:
100,265,60300,1,2,0:0:0:0:
56,176,60616,2,0,P|39:109|111:40,1,165,0|0,0:0|0:0,0:0:0:0:
137,73,61248,2,0,L|208:65,1,55,8|0,3:0|0:0,0:0:0:0:
226,31,61563,2,0,L|280:37,1,55,8|4,3:0|3:0,0:0:0:0:
327,54,61879,6,0,P|361:111|306:207,1,165,2|2,0:0|0:0,0:0:0:0:
281,219,62511,2,0,B|242:210|203:194|203:194|158:213|110:225,1,165,8|2,0:0|0:0,0:0:0:0:
81,196,63142,2,0,P|44:125|79:53,1,165,2|2,0:0|0:0,0:0:0:0:
121,27,63774,2,0,B|177:19|177:19|245:52,1,110,8|2,0:0|0:0,0:0:0:0:
283,120,64406,6,0,P|389:147|437:103,1,165,2|2,0:0|0:0,0:0:0:0:
476,125,65037,2,0,L|485:200,1,55,8|8,0:0|0:0,0:0:0:0:
443,210,65353,2,0,L|436:264,1,55,8|2,0:0|0:0,0:0:0:0:
132,293,66932,6,0,P|179:304|240:275,1,110,6|8,0:0|0:0,0:0:0:0:
304,211,67563,2,0,L|368:220,1,55,2|2,0:0|0:0,0:0:0:0:
378,173,67879,2,0,L|432:165,1,55,8|0,0:0|0:0,0:0:0:0:
476,188,68195,2,0,P|489:265|469:296,1,110,2|8,0:0|0:0,0:0:0:0:
437,323,68669,2,0,B|385:338|385:338|316:319,1,110,0|2,0:0|0:0,0:0:0:0:
284,306,69142,1,8,0:0:0:0:
191,269,69458,6,0,P|173:225|194:153,1,110,2|8,0:0|0:0,0:0:0:0:
226,136,69932,2,0,P|261:138|293:150,1,55,0|2,0:0|0:0,0:0:0:0:
324,166,70248,1,2,0:0:0:0:
419,142,70563,2,0,P|442:98|422:27,1,110,0|2,0:0|0:0,0:0:0:0:
389,13,71037,1,8,0:0:0:0:
305,65,71353,2,0,P|261:87|159:41,1,165,2|0,0:0|0:0,0:0:0:0:
111,50,71985,6,0,B|95:103|95:103|106:162,1,110,6|8,0:0|0:0,0:0:0:0:
185,215,72616,1,2,0:0:0:0:
140,303,72932,1,8,0:0:0:0:
198,382,73248,2,0,P|260:376|305:332,1,110,2|8,0:0|0:0,0:0:0:0:
330,312,73721,2,0,P|367:284|484:316,1,165,0|8,0:0|0:0,0:0:0:0:
418,224,74511,5,6,0:0:0:0:
453,131,74827,1,8,0:0:0:0:
374,70,75143,1,2,0:0:0:0:
292,125,75459,1,8,0:0:0:0:
321,219,75774,2,0,P|337:267|312:330,1,110,2|8,0:0|0:0,0:0:0:0:
222,344,76406,2,0,B|166:331|166:331|96:349,1,110,2|8,0:0|0:0,0:0:0:0:
70,321,76879,6,0,P|58:259|106:155,1,165,6|8,0:0|0:0,0:0:0:0:
187,131,77669,1,2,0:0:0:0:
272,181,77985,1,8,0:0:0:0:
352,123,78300,2,0,P|402:106|464:136,1,110,2|8,0:0|0:0,0:0:0:0:
476,169,78774,2,0,L|465:284,1,110,0|2,0:0|0:0,0:0:0:0:
459,327,79248,1,8,0:0:0:0:
377,271,79563,6,0,P|315:248|277:262,1,110,2|8,0:0|0:0,0:0:0:0:
256,308,80037,2,0,P|194:331|156:317,1,110,0|2,0:0|0:0,0:0:0:0:
118,282,80511,1,8,0:0:0:0:
167,195,80827,2,0,B|174:135|174:135|157:83,1,110,2|8,0:0|0:0,0:0:0:0:
134,44,81300,2,0,P|66:31|21:59,1,110,0|2,0:0|0:0,0:0:0:0:
9,92,81774,1,8,0:0:0:0:
74,166,82090,6,0,P|86:241|72:278,1,110,6|8,0:0|0:0,0:0:0:0:
104,312,82563,2,0,B|160:328|160:328|219:313,1,110,0|2,0:0|0:0,0:0:0:0:
258,303,83037,1,8,0:0:0:0:
306,291,83195,2,0,P|322:234|298:179,1,110,0|2,0:0|0:0,0:0:0:0:
269,152,83669,1,8,0:0:0:0:
176,117,83985,1,0,0:0:0:0:
199,220,84300,1,0,0:0:0:0:
199,220,84458,1,0,0:0:0:0:
199,220,84616,5,6,0:0:0:0:
252,303,84932,2,0,L|321:308,1,55,0|2,0:0|0:0,0:0:0:0:
356,305,85248,2,0,P|383:240|361:184,1,110,8|2,0:0|0:0,0:0:0:0:
344,164,85721,2,0,P|329:109|357:50,1,110,2|8,0:0|0:0,0:0:0:0:
389,35,86195,1,2,0:0:0:0:
477,80,86511,1,8,0:0:0:0:
501,122,86669,2,0,B|519:160|502:196|502:196|512:204|512:204|491:251|521:294,1,165,2|2,0:0|0:0,0:0:0:0:
412,284,87458,6,0,P|385:285|350:298,1,55,0|2,0:0|0:0,0:0:0:0:
314,316,87774,2,0,P|238:322|208:301,1,110,8|0,0:0|0:0,0:0:0:0:
181,266,88248,2,0,L|189:204,1,55,2|0,0:0|0:0,0:0:0:0:
196,162,88563,1,0,0:0:0:0:
290,132,88879,2,0,L|282:77,1,55,0|0,0:0|0:0,0:0:0:0:
310,35,89195,2,0,P|346:21|437:103,1,165,0|4,0:0|0:0,0:0:0:0:
Kencho
[A Mystery's Normal]
sorry puushing wrong thing x.x
01:11:353 (6,1) - correct is this, one 1/1 slider+one 3/2 slider

because on 00:20:827 (5,1) - 01:16:406 (6,1) - you also use this pattern.
A Mystery

Kencho wrote:

[A Mystery's Normal]
sorry puushing wrong thing x.x
01:11:353 (6,1) - correct is this, one 1/1 slider+one 3/2 slider

because on 00:20:827 (5,1) - 01:16:406 (6,1) - you also use this pattern.
Alright, so, the difference between the parts you linked and this one is, that the "strong beat" (the beat with the chord change, the crash, the vocals) actually happens on the red tick. Now in this case the vocals do change on the red tick, but also on the downbeat+crash+chord change. So that's why I start my slider there instead of on the red tick before it.
Kyle Y
Sorry, I seldom use Chinese to mod, becasue blanket, what is the chinese of it? I don;t know

[Insane]
SPOILER
00:07:563 (1,2,3,4,5,6,7,8,9,10,11,12,13) - spread it
00:09:142 (2,3) - not good flowing
00:10:563 (7,8) - 7->8 is only, but not good flowing if 7-> stream like this
00:14:353 (2,3) - Suggestion: 00:14:353 (2) - ctrl +g 00:14:669 (3) - ctrl +g https://osu.ppy.sh/ss/3281404
00:22:563 (6) - blanket with the slider
00:28:721 (8,9) - ds
00:36:616 (1) - stack
00:39:142 (1,2) - two 1/2 beat slider
00:44:827 (3,4,1) - https://osu.ppy.sh/ss/3281413
00:47:195 (2) - not good flowing
00:49:248 (1,2) - two 1/2 beat slider
01:00:932 (2) - if you place this, slider (3) ctrl+g, otherwise, place other place, say (280,192)
01:04:406 (1,2,3,4,5,6,7,8,9,1) -


for circle 1,2,3,4 you can use 1->4->2->3 also good flowing
01:18:774 (2) - poor flowing with (1)
01:22:721 (3) - ctrl +g
01:29:669 (8) - not use a spinner?

Lazy to mod another diff
Topic Starter
Adol Christin
No comment = 100% accepted.
Blue = Fixed in my way (if you didn't mention particular method).
Orange = In consideration or just some comment.
Red = Declined.

Kyle Y wrote:

Sorry, I seldom use Chinese to mod, becasue blanket, what is the chinese of it? I don;t know :arrow: Don't worry, I thought your first language is Chinese. If you feel more comfortable modding in English, just do it. For me it's the same. (btw:if u don't know the translation of some words like "blanket", just leave it. )

[Insane]
SPOILER
00:07:563 (1,2,3,4,5,6,7,8,9,10,11,12,13) - spread it Changed into reverse slider.
00:09:142 (2,3) - not good flowing It's totally fine for me.
00:10:563 (7,8) - 7->8 is only, but not good flowing if 7-> stream like this yea, but the distance of current stream is very small, so it can be considered as a "half stack".
00:14:353 (2,3) - Suggestion: 00:14:353 (2) - ctrl +g 00:14:669 (3) - ctrl +g https://osu.ppy.sh/ss/3281404 yours looks fine, but I do this on purpose.
00:22:563 (6) - blanket with the slider blanket would ruin the distance, so I avoid it.
00:28:721 (8,9) - ds I slightly move 8 away from 9
00:36:616 (1) - stack i wanna perfectly stack it, but the editor does not allow me to do so.
00:39:142 (1,2) - two 1/2 beat slider nope. this 1/1 slider not only follows the kick sound, but also follows vocal.
00:44:827 (3,4,1) - https://osu.ppy.sh/ss/3281413 do you care the blanket even more than a proper distance?
00:47:195 (2) - not good flowing it's fine for me.
00:49:248 (1,2) - two 1/2 beat slider same as 00:39:142 (1,2) -
01:00:932 (2) - if you place this, slider (3) ctrl+g, otherwise, place other place, say (280,192) I reposition the blue (4) and ctrl+g green (4,5) instead.
01:04:406 (1,2,3,4,5,6,7,8,9,1) -


for circle 1,2,3,4 you can use 1->4->2->3 also good flowingI just realize this jump pattern looks ugly.... lol... but I still prefer square flow more than diagonal one here. Trying to make some change.
01:18:774 (2) - poor flowing with (1) really? i feel it's totally well flowed.
01:22:721 (3) - ctrl +g I firstly make this on purpose but uhh... yea that would be better ctrl+g it
01:29:669 (8) - not use a spinner? Yea a spinner here is a reasonable choice, but I prefer stopping with the drum sound, which is more cool.


Lazy to mod another diff :arrow: that's totally fine cuz it's just NM :p
I have some personal preference and consideration which is quite different from yours, therefore I declined most of your suggestions. Anyway thank you for your attentive mod.
Topic Starter
Adol Christin
@zj0924 00:07:879 (2,3) - 这两个点的音效我加上了clap,如果你还没改ken的mod的话直接更新一波就好了。
zj0924

Kencho wrote:

[ZJ's Hard]
  1. Insane will change to HP6, so hard change to HP5 will be better? Sure~

  2. 00:08:827 (1) - spacing too close I don't think so cuz it has a strong object connection, why not consider it as an anti-jump?
    00:15:774 (3,1) - blanket? fixed
    00:23:195 - sound leakage, try this? I think mine's fine
    01:21:774 (5) - change to slider? because 01:21:932 - had a vocal No,for better transition I make it empty here on purpose....
thx
update
osu file format v14

[General]
AudioFilename: Uverworld - - Tv.mp3
AudioLeadIn: 0
PreviewTime: 65669
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 31553
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.8

[Metadata]
Title:Hakanaku mo Towa no Kanashi (Anime ver.)
TitleUnicode:儚くも永久のカナシ (アニメver.)
Artist:UVERworld
ArtistUnicode:UVERworld
Creator:Adol Christin
Version:ZJ's Hard
Source:Mobile Suit Gundam 00
Tags:sunrise tv size opening TAKUYA KATSUYA AKIRA NOBUTO SHINTARO HabiHolic zj0924 A_Mystery
BeatmapID:700712
BeatmapSetID:310968

[Difficulty]
HPDrainRate:5
CircleSize:3.7
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BGH.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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332,340,60774,6,0,L|241:337,1,65,0|2,0:0|0:0,0:0:0:0:
134,288,61090,2,0,L|199:286,1,65,0|8,0:0|3:0,0:0:0:0:
285,256,61406,2,0,P|309:234|326:207,2,65,0|8|4,0:0|3:0|3:0,0:0:0:0:
180,293,61879,6,0,P|128:286|74:230,1,130,2|0,0:0|0:0,0:0:0:0:
34,158,62353,1,2,0:0:0:0:
32,73,62511,2,0,P|85:37|148:41,1,130,8|2,0:0|0:0,0:0:0:0:
108,118,62985,1,2,0:0:0:0:
255,37,63300,5,8,0:0:0:0:
255,121,63458,1,2,0:0:0:0:
402,38,63774,5,8,0:0:0:0:
444,110,63932,1,0,0:0:0:0:
360,123,64090,2,0,P|336:155|320:203,1,65,2|8,0:0|0:0,0:0:0:0:
310,261,64406,5,2,0:0:0:0:
390,285,64563,1,8,0:0:0:0:
410,203,64721,2,0,P|435:183|465:169,1,65,0|2,0:0|0:0,0:0:0:0:
446,84,65037,2,0,P|426:58|401:37,1,65,8|8,0:0|0:0,0:0:0:0:
363,113,65353,1,8,0:0:0:0:
290,69,65511,1,2,0:0:0:0:
290,69,65827,6,0,P|264:119|256:168,1,97.50000371933,0|0,0:0|0:0,0:0:0:0:
95,122,66300,2,0,L|192:101,1,97.50000371933,0|0,0:0|0:0,0:0:0:0:
256,159,66774,1,0,0:0:0:0:
256,159,66932,6,0,B|196:177|196:177|124:224,1,143.000004364014,6|8,0:0|0:0,0:0:0:0:
37,201,67406,1,0,0:0:0:0:
21,291,67563,2,0,L|22:366,1,71.5000021820069,2|2,0:0|0:0,0:0:0:0:
108,326,67879,2,0,L|186:332,1,71.5000021820069,8|0,0:0|0:0,0:0:0:0:
272,319,68195,6,0,L|335:275,2,71.5000021820069,2|2|8,0:0|0:0|0:0,0:0:0:0:
179,331,68669,2,0,P|163:296|162:241,1,71.5000021820069,0|2,0:0|0:0,0:0:0:0:
226,178,68985,2,0,P|242:213|243:268,1,71.5000021820069,2|8,0:0|0:0,0:0:0:0:
288,328,69300,6,0,P|356:321|437:333,1,143.000004364014,0|0,0:0|0:0,0:0:0:0:
487,257,69774,1,8,0:0:0:0:
487,257,69932,2,0,P|492:221|484:178,1,71.5000021820069,0|2,0:0|0:0,0:0:0:0:
399,220,70248,2,0,P|370:197|329:183,1,71.5000021820069,2|8,0:0|0:0,0:0:0:0:
323,276,70563,2,0,P|289:289|256:318,1,71.5000021820069,0|2,0:0|0:0,0:0:0:0:
39,288,71037,6,0,P|104:306|186:308,1,143.000004364014,8|2,0:0|0:0,0:0:0:0:
238,237,71511,1,0,0:0:0:0:
178,309,71669,1,8,0:0:0:0:
144,222,71827,6,0,P|126:188|86:150,1,71.5000021820069,0|6,0:0|0:0,0:0:0:0:
54,85,72142,2,0,P|92:80|141:87,1,71.5000021820069,0|8,0:0|0:0,0:0:0:0:
238,237,72616,2,0,P|245:203|239:165,1,71.5000021820069,2|2,0:0|0:0,0:0:0:0:
272,79,72932,1,8,0:0:0:0:
240,166,73090,1,0,0:0:0:0:
272,79,73248,6,0,P|261:46|237:16,1,71.5000021820069,2|2,0:0|0:0,0:0:0:0:
181,90,73563,1,8,0:0:0:0:
96,52,73721,2,0,P|61:54|26:69,2,71.5000021820069,0|2|2,0:0|0:0|0:0,0:0:0:0:
81,144,74195,1,8,0:0:0:0:
81,144,74511,6,0,L|84:233,1,71.5000021820069,6|0,0:0|0:0,0:0:0:0:
172,187,74827,1,8,0:0:0:0:
328,256,75142,6,0,L|254:243,1,71.5000021820069,2|2,0:0|0:0,0:0:0:0:
200,313,75458,1,8,0:0:0:0:
295,148,75774,6,0,P|296:113|289:78,1,71.5000021820069,2|2,0:0|0:0,0:0:0:0:
333,217,76090,2,0,P|363:235|396:247,1,71.5000021820069,8|0,0:0|0:0,0:0:0:0:
255,217,76406,2,0,P|223:233|196:257,1,71.5000021820069,2|2,0:0|0:0,0:0:0:0:
121,202,76721,1,8,0:0:0:0:
116,296,76879,6,0,P|167:342|245:328,1,143.000004364014,6|2,0:0|0:0,0:0:0:0:
328,316,77353,2,0,P|365:309|404:313,1,71.5000021820069,8|0,0:0|0:0,0:0:0:0:
488,339,77669,1,2,0:0:0:0:
488,339,77827,1,2,0:0:0:0:
480,246,77985,2,0,P|474:209|458:168,1,71.5000021820069,8|0,0:0|0:0,0:0:0:0:
387,231,78300,6,0,P|319:235|243:230,1,143.000004364014,2|8,0:0|0:0,0:0:0:0:
116,153,78774,2,0,P|183:148|260:154,1,143.000004364014,0|2,0:0|0:0,0:0:0:0:
352,154,79248,2,0,L|361:68,1,71.5000021820069,8|0,0:0|0:0,0:0:0:0:
449,92,79563,6,0,B|448:153|448:153|418:230,1,143.000004364014,2|8,0:0|0:0,0:0:0:0:
281,220,80037,2,0,B|261:162|261:162|262:79,1,143.000004364014,0|2,0:0|0:0,0:0:0:0:
362,83,80511,2,0,L|352:154,1,71.5000021820069,8|0,0:0|0:0,0:0:0:0:
281,220,80827,6,0,L|175:225,1,71.5000021820069,2|2,0:0|0:0,0:0:0:0:
129,175,81142,1,8,0:0:0:0:
129,175,81300,2,0,P|166:153|201:124,1,71.5000021820069,0|2,0:0|0:0,0:0:0:0:
257,73,81616,1,2,0:0:0:0:
165,54,81774,1,8,0:0:0:0:
165,54,82090,6,0,B|65:40|65:40|16:56,2,143.000004364014,6|8|2,0:0|0:0|0:0,0:0:0:0:
257,73,82879,1,2,0:0:0:0:
188,136,83037,6,0,P|168:202|193:273,1,143.000004364014,8|2,0:0|0:0,0:0:0:0:
235,344,83511,2,0,P|225:370|213:396,2,35.7500010910034,2|0|8,0:0|0:0|0:0,0:0:0:0:
293,279,83827,1,0,0:0:0:0:
318,362,83985,1,0,0:0:0:0:
405,364,84142,1,0,0:0:0:0:
433,281,84300,1,0,0:0:0:0:
364,228,84458,1,0,0:0:0:0:
364,228,84616,6,0,P|399:168|421:97,1,130,6|0,0:0|0:0,0:0:0:0:
434,27,85090,1,2,0:0:0:0:
354,54,85248,2,0,P|289:55|225:43,1,130,8|2,0:0|0:0,0:0:0:0:
144,23,85721,1,2,0:0:0:0:
144,23,86037,6,0,P|142:65|147:92,1,65,8|2,0:0|0:0,0:0:0:0:
160,171,86353,1,0,0:0:0:0:
234,130,86511,1,8,0:0:0:0:
286,196,86669,2,0,P|310:267|263:340,1,151.666666666667,2|0,0:0|0:0,0:0:0:0:
230,262,87142,6,0,L|373:278,1,130,2|0,0:0|0:0,0:0:0:0:
418,337,87616,1,2,0:0:0:0:
480,279,87774,2,0,P|503:220|506:132,1,130,8|0,0:0|0:0,0:0:0:0:
422,198,88248,1,2,0:0:0:0:
422,198,88563,5,0,0:0:0:0:
422,198,88642,1,0,0:0:0:0:
422,198,88721,1,0,0:0:0:0:
364,136,88879,1,0,0:0:0:0:
422,198,89037,1,0,0:0:0:0:
332,215,89195,2,0,B|293:228|248:197|203:210,1,130,0|0,0:0|0:0,0:0:0:0:
127,261,89669,5,4,0:0:0:0:
Victoire
NM from my queue.

Blue for personal taste.
Red for something I see as a problem.
Orange for a small problem.

Extra

00:11:195 (1) - Quite the SV boost there. Took me off-guard.
00:14:985 (6,1) - I don't like how these two overlap, or how they flow together. The flow kinda pauses here, which doesn't seem fitting.
00:17:037 (3,4) - Same kinda thing with the flow here.
00:26:195 (6,7,8,9,1) - This stack looks awkward on top of the slider.
00:26:985 (2) - Could be a pain-in-the-ass to read for some people. Nothing major, of course, but think about that.
00:29:037 (1) - Rotate it (in place) like -13 degrees. I think that'd look nicer.

Insane

00:15:142 (1) - Rotate it like 3 degrees to make it line up nicely with the previous two circles.
00:26:195 (6) - I'd like it if you moved it a little to the left, I don't think it looks nice how it's slightly touching the other slider.
00:47:985 (1,2,3,4,7,8,9,10,1) - Try making these something more of a pentagon-shape.

ZJ's Hard

Maybe lower the AR down to about 8? 8.5 seems a little excessive. I've got nothing else.

A Mystery's Normal

I've got nothing!

Easy

00:26:511 (1,2,3) - I don't like how all 3 of these are slightly touching, it doesn't look nice.
Topic Starter
Adol Christin
No comment = 100% accepted.
Blue = Fixed in my way (if you didn't mention particular method).
Orange = In consideration or just some comment.
Red = Declined.

Ant wrote:

NM from my queue.

Blue for personal taste.
Red for something I see as a problem.
Orange for a small problem.

Extra

00:11:195 (1) - Quite the SV boost there. Took me off-guard. :arrow: i feel that's fine.
00:14:985 (6,1) - I don't like how these two overlap, or how they flow together. The flow kinda pauses here, which doesn't seem fitting. :arrow: I am struggling in this pattern lol..... Trying to make something different for now.
00:17:037 (3,4) - Same kinda thing with the flow here. :arrow: Reworked the flow here.
00:26:195 (6,7,8,9,1) - This stack looks awkward on top of the slider. :arrow: did you update my map last weekend? I have changed this into a normal stack.
00:26:985 (2) - Could be a pain-in-the-ass to read for some people. Nothing major, of course, but think about that. :arrow: As an Extra diff I think it's fine.
00:29:037 (1) - Rotate it (in place) like -13 degrees. I think that'd look nicer. :arrow: I woudl rather adjust the stream.

Insane

00:15:142 (1) - Rotate it like 3 degrees to make it line up nicely with the previous two circles.
00:26:195 (6) - I'd like it if you moved it a little to the left, I don't think it looks nice how it's slightly touching the other slider. :arrow: I feel thsi kind of overlap is fine. moving to the left would ruin the blanket and distance.
00:47:985 (1,2,3,4,7,8,9,10,1) - Try making these something more of a pentagon-shape. :arrow: lol, it's quite difficult to balance the shape and distance here.... I tried to make some change here.

Easy

00:26:511 (1,2,3) - I don't like how all 3 of these are slightly touching, it doesn't look nice. :arrow: sure

Thanks for modding~
Frostmourne
From my M4M queue, thank you for modding my map very much~ here is a return

General
Before starting of the both kiais, around 00:10:248 and 01:05:827 (1) - , every difficulty could go well with soft hitsound instead of the current hard one

Easy
00:43:563 (3) - clap would do its job
01:16:879 (1) - spacing might be fixed here, I'm afraid referring to p/4098919
01:24:616 (1) - better use an object with finish and then spinner followed. It's much better for the last hit of the song with a great impact
also I believe to map through the spinner would become much more fitting with the song. Hope you consider mapping through it.

A Mystery's Normal
00:08:827 (4) - not picky but I find this clap sound weird. would use whistle or leave it no sound instead

ZJ's Hard
00:29:827 (1) - this new combo isn't needed

Insane
00:18:932 (1) - change to a short slider with some objects followed instead? should fit with instrument and music more than this. It feels it's anti-climax if you ask me
01:14:511 (1) - ^

Extra
00:57:458 (1) - this new combo isn't needed

Nothing much to say, good luck for the rank :)
A Mystery
My hitsounds are exactly the same as Adol's so idk what happened
Adol can you change that to a whistle for me? (like yours)

Thanks for modding!
X Light
irc
20:16 liuyiqiangbu: 00:14:985 (6,1) -
20:16 liuyiqiangbu: 嗯..
20:19 liuyiqiangbu: 这里打着有点别扭
20:19 liuyiqiangbu: 3456不太理想然后6和1离得又太近
20:20 liuyiqiangbu: 不如6放在34连线右上
20:20 liuyiqiangbu: 然后1从上边或者右边过去
20:23 Adol Christin: 刚刚你掉啦
20:23 liuyiqiangbu: 额..
20:24 liuyiqiangbu: 那我说的话你看到了吗
20:24 Adol Christin: 3456不太理想然后6和1离得又太近
20:24 Adol Christin: 以后的美丽
20:24 liuyiqiangbu: 不如6放在34连线右上
20:24 liuyiqiangbu: 然后1放在上边或者右边
20:25 liuyiqiangbu: http://puu.sh/iIa1a/f97ddf6830.jpg
20:26 liuyiqiangbu: 这种感觉吧差不多
20:26 Adol Christin: 嗯,这个可以
20:26 liuyiqiangbu: http://puu.sh/iIa1a/f97ddf6830.jpg
20:26 liuyiqiangbu: 发错了
20:26 liuyiqiangbu: 00:15:774 (1,2,3) -
20:27 Adol Christin: 没有发错啊
20:27 liuyiqiangbu: 这里节奏要是我的话会这么下http://puu.sh/iIa7q/1ee365f579.jpg
20:27 liuyiqiangbu: 不过这个也不一定非要这么下
20:29 Adol Christin: 我仔细看下
20:29 Adol Christin: 感觉这样下不好
20:29 Adol Christin: 鼓音和vocal都被滑条身体盖了
20:30 liuyiqiangbu: 你那个2也不好
20:31 Adol Christin: 我把2缩短1/4拍好了
20:32 Adol Christin: 然后往后移动半拍
20:32 liuyiqiangbu: http://puu.sh/iIagF/ed76befff2.jpg
20:32 liuyiqiangbu: 嗯
20:33 liuyiqiangbu: 你那个应该也可以把
20:33 liuyiqiangbu: 00:26:511 (1,2) -
20:34 liuyiqiangbu: 这两个滑条是一样的吧
20:34 liuyiqiangbu: 啊不一样
20:35 Adol Christin: 就这样放的
20:35 Adol Christin: 一样的啊
20:35 Adol Christin: 好吧是有点不一样
20:36 liuyiqiangbu: 没什么..
20:36 liuyiqiangbu: 本来我在想为什么这两个要拉一样的
20:39 liuyiqiangbu: 00:34:090 (1) -
20:40 liuyiqiangbu: 从这里开始这段
20:40 Adol Christin: 传说中的1/2 spam
20:41 liuyiqiangbu: ...
20:42 liuyiqiangbu: 要是论打击感的话
20:42 liuyiqiangbu: 1 3白线不如2 4白线
20:43 liuyiqiangbu: 也就是底鼓不如军鼓
20:43 Adol Christin: 你是指音效吗?
20:43 liuyiqiangbu: 不是说音效
20:44 liuyiqiangbu: 就是说那样的重音的地方最好放一个主动击打的物件
20:45 liuyiqiangbu: 00:45:932 (3) - 像这种地方不如摆个三连我局的
20:46 Adol Christin: 这样啊
20:47 Adol Christin: 嗯,我觉得三连不是太合适, 跟前后全无三连的整体布局不搭
20:47 liuyiqiangbu: 这种地方都可以摆成三连
20:48 liuyiqiangbu: 或者2连+滑条这种形式
20:48 liuyiqiangbu: 因为后面那个鼓声我不喜欢用滑条尾带过
20:49 Adol Christin: 这样啊, 的确重音用三连挺好
20:49 Adol Christin: 不过这里的话我觉得没什么必要
20:49 Adol Christin: 而且, snare用滑条尾带过感觉也完全没什么关系
20:50 liuyiqiangbu: 那什么不能用滑条尾带过啊..
20:50 Adol Christin: 一般地鼓音unclickable的话就感觉很违和
20:50 Adol Christin: 这是我个人的理解
20:51 liuyiqiangbu: 00:57:458 (1) -
20:51 liuyiqiangbu: http://puu.sh/iIbfa/fae3dee4a6.jpg
20:52 Adol Christin: 1/3是为了vocal
20:52 liuyiqiangbu: 哪有vocal那么唱的啊
20:52 Adol Christin: 你把物件删了,放25%听听
20:53 liuyiqiangbu: 第三个音应该是踩在后面那个红线的鼓点上吧
20:53 Adol Christin: 不是的
20:54 Adol Christin: 稍等我一下
20:55 Adol Christin: 回来了
20:57 liuyiqiangbu: 声音有拖长一点或者提前一点也挺正常吧
20:57 liuyiqiangbu: http://puu.sh/iIbqp/58d4b020b1.jpg这样?
20:58 Adol Christin: 两根1/2?
20:59 Adol Christin: 我觉得更不合适了
20:59 Adol Christin: 两个滑条尾带vocal,还带的不是很准
20:59 liuyiqiangbu: 第一个是滑条头带
21:00 Adol Christin: 第一个是在接近第一根红线的位置
21:01 Adol Christin: 前面都在拖长音啊
21:03 liuyiqiangbu: 好了不说这个
21:03 Adol Christin: 嗯
21:05 liuyiqiangbu: 01:16:800 (10) -
21:05 liuyiqiangbu: 其实这里节奏上停一下也可以
21:05 liuyiqiangbu: 反正带感就好http://puu.sh/iIcoC/95af923eaf.jpg
21:06 Adol Christin: 好的
21:06 Adol Christin: 我母亲叫我有事了
21:06 Adol Christin: OwO
21:06 liuyiqiangbu: 现在吗
21:06 Adol Christin: 现在啊
排列可以改进的地方挺多的 我只挑了一个
不喜欢书面mod是因为就算是书面mod里的个人意见也挺书面和官方的
相比之下irc比较随心所欲 也不用怎么考虑措辞考虑对面是否接受什么的
这张图总的来说属于比较混乱的风格(如果混乱也算风格的话) 其实四方跳放在里面有点违和的
还有为什么一定要跟vocal呢...
唉说到底做为一个没rank的人我有什么资格说这些呢 :cry:
good luck!
Topic Starter
Adol Christin
No comment = 100% accepted.
Blue = Fixed. (if you didn't mention particular method then i'll do it my way).
Orange = In consideration or just some comment.
Red = Declined.

FrostxE wrote:

From my M4M queue, thank you for modding my map very much~ here is a return

General
Before starting of the both kiais, around 00:10:248 and 01:05:827 (1) - , every difficulty could go well with soft hitsound instead of the current hard one
:arrow: For the former one I guess soft sound should start at 00:07:248 (4,5,1,2,3,4,5,6,7) - . For the latter one yes.

Easy
00:43:563 (3) - clap would do its job :arrow: oops, i totally forget...
01:16:879 (1) - spacing might be fixed here, I'm afraid referring to p/4098919 :arrow: i heard of this dq joke...... but it's not fun at all, lol....
01:24:616 (1) - better use an object with finish and then spinner followed. It's much better for the last hit of the song with a great impact
also I believe to map through the spinner would become much more fitting with the song. Hope you consider mapping through it. :arrow: Yea, it should be like that. fixed...

A Mystery's Normal
00:08:827 (4) - not picky but I find this clap sound weird. would use whistle or leave it no sound instead :arrow: @A Mystery I will fix this for you so don't worry.

Insane
00:18:932 (1) - change to a short slider with some objects followed instead? should fit with instrument and music more than this. It feels it's anti-climax if you ask me :arrow: someone mentioned this before. hmmm, right, i'll consider
01:14:511 (1) - ^ :arrow: ^

Extra
00:57:458 (1) - this new combo isn't needed :arrow: This slider is a 1/3 reverse one (instead of 1/2), so I'll rather keep this in order to help players reading the space between this and the next one.

Nothing much to say, good luck for the rank :)
Thank you Frost~ All the suggestions are useful for me.


To all gders: I replaced the source into the Japanese version, moved the English ver into tag, added a hs sample and changed the hitsound a lot. Please redl.

Edit: Guys, i failed to introduce my hs change (Extra) into your diffs in the last submission, but currently i cannot submit any more due to the server issue. You may need to copy the hitsound yourselves.
_tasty
timing in the beginning is off, you're going to need more than 1 timing point I believe. If I'm not wrong the intro is 185 bpm, as for the offset I'm not very sure. The beginning of the intro is different too... around 200-ish bpm :/ .... I'm not good with timing so I can't find the correct one for you sorry =P
A Mystery

_tasty wrote:

timing in the beginning is off, you're going to need more than 1 timing point I believe. If I'm not wrong the intro is 185 bpm, as for the offset I'm not very sure. The beginning of the intro is different too... around 200-ish bpm :/ .... I'm not good with timing so I can't find the correct one for you sorry =P
The start of the songs feels really weird, that is because there is no background drum playing. But the current bpm is correct, as nothing sounds not snapped, and considering offbeat notes are used from the beginning and throughout the rest of the song as well, I'm sure the offset is correct as well.
I agree that is might be confusing, but changing bpm is not present in this song
_tasty
[Extra]
Overall this is a pretty nice and fun map

00:16:406 (1) - fix blanket..

00:13:090 (3,4) - maybe switch these with 5 so they would be on white ticks? as a general rule of thumb you shouldn't start a slider on a red tick as you'd want to click on the strong drum beats (which are usually on white ticks)

00:17:195 (4) - same problem as above

00:22:090 (3) - this is partly off the screen

00:25:879 (5) - blanket 00:26:195 (6) - ? would look neater imo

00:32:353 (4) - partly offscreen

00:33:458 (2) - I suggest making these circles instead, it follows the syllables of the vocals

00:56:827 (1,2) - overlap doesn't look very clean and looks unintentional imo

01:08:195 (1) - this doesn't align with the circles properly, move it down and left a little (just follow ds)

01:11:827 (4,1) - overlap doesn't look intentional, kinda messy

01:20:827 (1) - fix so it would follow stream shape

[Insane]
00:25:879 (5) - fix blanket

00:29:037 (1) - ^

00:30:458 (2) - partly offscreen

00:34:248 (2) - ctrl+j?

00:36:616 (1) - fix blanket

00:39:300 (2) - ^

00:41:827 (2) - partly off screen

00:46:248 (3) - make into same angle as 2

01:05:827 (1) - fix blanket

01:16:879 (1) - align with stream

01:21:458 (5) - fix blanket

01:13:721 (3,4) - strong drum beat at the end of these
[ Setsuna ]
Quan[T] where ;w;
Topic Starter
Adol Christin
Sorry for the late reply.

No comment = 100% accepted.
Blue = Fixed all or fixed some.
Orange = In consideration or just some comment.
Red = Declined.

_tasty wrote:

[Extra]
Overall this is a pretty nice and fun map

00:16:406 (1) - fix blanket.. :arrow: it's already fine for me

00:13:090 (3,4) - maybe switch these with 5 so they would be on white ticks? as a general rule of thumb you shouldn't start a slider on a red tick as you'd want to click on the strong drum beats (which are usually on white ticks) :arrow: following downbeat is a common way of mapping, but not the only one. i prefer vocal at this point.

00:17:195 (4) - same problem as above :arrow: same

00:22:090 (3) - this is partly off the screen

00:25:879 (5) - blanket 00:26:195 (6) - ? would look neater imo :arrow: nope, i avoided the blanket on purpose.

00:32:353 (4) - partly offscreen

00:33:458 (2) - I suggest making these circles instead, it follows the syllables of the vocals :arrow: right, changed into a jump pattern

00:56:827 (1,2) - overlap doesn't look very clean and looks unintentional imo :arrow: fixed

01:08:195 (1) - this doesn't align with the circles properly, move it down and left a little (just follow ds)

01:11:827 (4,1) - overlap doesn't look intentional, kinda messy :arrow: unfortunately i did this deliberately.

01:20:827 (1) - fix so it would follow stream shape

[Insane]
00:25:879 (5) - fix blanket

00:29:037 (1) - ^

00:30:458 (2) - partly offscreen

00:34:248 (2) - ctrl+j? :arrow: nope, the current one is better

00:36:616 (1) - fix blanket :arrow: it's already fine

00:39:300 (2) - ^

00:41:827 (2) - partly off screen

00:46:248 (3) - make into same angle as 2 :arrow: it is the duplicate of 2.

01:05:827 (1) - fix blanket

01:16:879 (1) - align with stream

01:21:458 (5) - fix blanket

01:13:721 (3,4) - strong drum beat at the end of these :arrow: vocal
Thanks for your mod.
Shohei Ohtani
I had a mod but then for some reason I turned off my computer without posting it so lmfao here's my re-mod

Extra:
00:01:248 (1) - These sliders are really weird. Like, the overlap just sucks.
00:15:774 (1,2,3) - This stack is fucked up :( pls fix ;w;
00:17:669 (1,2,3,4) - This grouping is really odd. There's no reason to really have this stack here, lol
00:21:300 (1) - This slider angle is pointing towards the corner, but the slider is randomly the complete opposite way. It doesn't flow well and it kinda sucks ;w;
00:26:985 (2) - overlapping sliders where the head is covered is never a good idea.
01:09:774 (2) - overlaps are no fun ;w;

The map is okay except sometimes it seems like it's trying to be too hard at times, which is no fun ;w;

Insane:
00:01:248 (1,2,1,2) - This is WAY too easy for an insane diff. there's definitely more you can do here

I had more to say in my last mod but I didn't really see anything this time.

Normal:
00:42:300 (2,3,4) - It's stuff like this that is boosting the star rating so much. Try toning them down just a little bit
01:07:563 (2,3,4,5,6) - ^
01:14:511 (1) - Don't overlap pls ;w;

It'd be helpful to make sure that you keep your bass drum notes consistent. Plus, work on not using so many red tick notes. In a normal, it's better to not emphasize that so much, because it makes the star rating go up ;w;

Easy:
00:15:774 (7,1,1) - Your comboing is SUPER inconsistent here. Make sure you make it more consistent. It doesn't matter what your comboing is like, but just make sure it's the same throughout the entire map
00:39:142 (1) - bass drum pls

Shooting kudosu stars because I lost the previous mod which has more to say about the insanes than this mod. Sorry about that ;w;
A Mystery

Reditum wrote:

Normal:
00:42:300 (2,3,4) - It's stuff like this that is boosting the star rating so much. Try toning them down just a little bit - But isn't that fine? The hard is full of 1/2, so a normal with some 1/2 here and there seems good to me
01:07:563 (2,3,4,5,6) - ^ - I might change this if someone else also says the same things, since it's a pretty long pattern of 1/2.
01:14:511 (1) - Don't overlap pls ;w; - But I like these kind of overlaps :( It doesn't seem to cofuse anyone, so I'll let it stay for now.

It'd be helpful to make sure that you keep your bass drum notes consistent. Plus, work on not using so many red tick notes. In a normal, it's better to not emphasize that so much, because it makes the star rating go up ;w;

Well yeah but like I said in the first suggestion, the hard is pretty complex (because of the complex rhythm of the song) and full of 1/2, even some triples. That's why I wanted to make the normal complex enough to fit the gap properly. Since the easy is a 1/1 diff with some 2/1 gaps, I decided to make the normal a 1/2 diff with some 1/1 gaps. The complex rhythm is in the song, and I don't like ignoring that all, while the hard is pretty complex on its own.

Shooting kudosu stars because I lost the previous mod which has more to say about the insanes than this mod. Sorry about that ;w;
Thanks for the suggestions! I would have changed some things around if the song wasn't this complex or the diff spread wasn't like this, because the suggestions were pretty good on themselves.
Topic Starter
Adol Christin
i would rather give up this map for a while, since i have many things to do irl. Sorry guys.
Lily Bread
竟然是高达OO的歌?完全没印象..都不好意思说我看过这片了(
Topic Starter
Adol Christin

Lily Bread wrote:

竟然是高达OO的歌?完全没印象..都不好意思说我看过这片了(
二期op1,还是挺不错的。感觉00的歌从op2之后全是神曲,一首比一首强
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