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ITO KASHITARO - Replica

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Topic Starter
Mint
@Undead Oh lol, I was listening to 1/3 didn't test 1/6. Sorry for not noticing. You're completely right, however this plays really weird. Will ask QAT about this. Thank you for reminding me ^^
Winnie
You know why I'm fast. Because I Grim Racer Speed Grease, representing my boys. Fast and Efficient is the best way to go. Never leave a man down on a request! :)
Topic Starter
Mint
New MP3 by pishifat, should be fine now. Thanks a lot :D
pishifat
so i just looked through the diffs quick. insane and hard are pretty much fine, but there's some stuff on normal that's kinda not

this difficulty is pretty similar to what happened in the normal here. there's also parts where you follow whatever and when it comes back to the same sounds you follow something else (which is not good). i'll point them out but you should look at the dq reason there to better understand what i mean
  1. 00:30:146 (1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - 00:40:812 (1,2,3,4,5,1,2,3,4,5,1,2,3) - 01:55:479 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5) - 02:06:146 (1,2,3,4,1,2,3,4,5,6,1,2,3) - each of these sections is pretty much the same thing, but it's always mapped with different points of emphasis. i'd say the best way to do it would be to follow the vocals and instrumental interjections.
    1. so vocals would be like 00:43:479 (1,2,3,4,5) - . this is good
    2. not vocals is 00:30:146 (1,2,3) - . this is not good. i realize that there's a guitar on the big white tick, but the switching is the issue, so you cant cover everything necessarily
      --
    3. instrumental interjections would be like 00:42:812 (4,5) - 00:45:646 (4,5) - . you ignored these things at 00:32:312 - 00:34:979 - which is gross.
    4. the time this section happens after the kiai is a bit different for instrumental stuff since there's some stronger guitar, like at 01:57:146 - or 01:59:312 (3) - . integrating rhythms to hit those would be nice
there are also lots of other places where you ignore the prominent red tick to put an object on an unimportant white tick. vocals and percussion both favor red ticks, so yea
  1. 01:06:812 (4) - 01:20:146 (4) - 01:28:146 (4) - 01:37:646 (2,3,4) - 03:17:479 (4,5) - these are all kinds where something similar emphasis on 03:37:979 (3,4) - or 03:21:979 (3,4,5) - would be better
  2. 03:24:812 (3) - 01:03:479 (2) - 01:08:812 (2) - 01:30:146 (3) - 03:24:812 (3) - similar idea. this is just one of those songs where it switches emphasis between the big whtie tick to red tick before big white tick every measure (i'm sure you've modded those) so... rhythms should just represent that. 03:13:979 (3) - does what i mean.
  3. 01:24:812 (2) - 03:46:146 (3) - these are the same as the previous point, but there's a vocal on the big white tick as well, so doing circle on red tick + whatever on big white would be fine. ignoring the red tick is not tho

just so you know sort of what i'm considering "good" for this, look at 00:51:479 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 02:16:812 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4) - . they're both essentially the same thing and almost always cover the most important beats without sounding screwed up by switching between vocals/instrumentals confusingly

idk what you plan on doing with the normal but unless those things are adjusted i wouldnt really want to rank so ya gl
Topic Starter
Mint
Yeah..I already had a feeling someone would mention this.
Will remap some parts using your mod, thank you so much :D
DerXello
Hey, just a little suggestion ;)

I would extend the spinner at 02:27:479 from 02:29:479 to 02:30:146 on all 3 maps, i played both ways and imo this way its feels better.
For Normal instead of the slider just a single beat at 02:30:479.
For Hard make the slider from 02:30:146 to 02:30:812 shorter, make it it start at 02:30:479.
For Insane as for hard and put a beat between them at 02:30:312.

Good Luck with the map. :D
Topic Starter
Mint
DerXello
Thank you for you suggestion! I would like to keep the spinners in the diff, unless it's unrankable. To me, it's the best way to handle the song (strongly my own opinion). I'd like to keep it because of that, if it really isn't rankable I'll prob use your suggestion. Thanks again :D
Remapped few parts in the Normal diff, everything after the first spinner should still be more or less the same.
pishifat

appleeaterx wrote:

15/6 - new mp3 by pishifat, thanks!
you're still using the old one tho lol

[normal]
  1. cs3.4 would be good. everything is super squished with cs3 due to low sv/spacing and 3.4 is the best you can really do to compensate for that without going above the starlimit. (could also read p/4072546 if that's not convincing)
  2. 00:16:812 (1) - slider should be shorter to cover that finish in the middle as you did with 00:14:146 (1) - 00:19:812 (2) -
  3. 01:37:979 - should really have this tick covered, whether it be by changing rhythm entirely or just adding a circle between objects. could explain why but you probably know
[hard]
  1. 00:11:312 (9,10,1) - would be nice if these didnt underlap 8. similar sort of thing happens with just 2 object stacks as well, like 00:17:479 (2,3,4,5,6) - with 2 and 3 being closer than tehy really should. usually it doesnt matter, but with average spacing this small, it's super obvious. would be good to just look through the diff and adjust any stacks that force objects to be super close. this is why mapping with stacking enabled in the editor is better
  2. 00:03:979 (2) - 00:09:312 (2) - 00:11:979 - 00:17:312 - 00:19:979 - should be consistent in the way you have an object here or don't have an object here. the ones in the middle of a slider like 00:06:146 (1) - are fine with either choice
  3. 01:00:312 (2) - plays a lot more naturally to have the reverse facing more towards the next object rather than completely away from it. like 01:33:812 (7,1) - is way nicer
  4. 02:39:312 (4,5,6,7) - yeah uh changing the length of 1/4 repeaters consecutively like this not the best for reading stuff. might be better to just undermap 6 and use a different rhythm while keeping 4,5, and 7 their current lengths. example that doesn't pay attention to spacing
[insane]
  1. 00:39:146 (3) - 01:18:979 (4) - would be nice to click on the tail of this cuz that redtickdownebat blablabla the other diffs do it right ok
idk it should be ok
i just dont like how compact everything has to be for a 3 diff spreadzzzzzzzzz
Ringating
so I heard you needed a bg

I found this version of the image, which I extended to the left by recreating part of the head (in order to reach 1366 wide).
also smoothed the colors ever so slightly.
here you go

lossless png is fairly efficient for this image
no kds
Topic Starter
Mint
Thanks both of you! Fixed all, added new BG and MP3 :oops:
Narcissu

我是寧願吃十六連打一片彩虹也不要被短滑坑【
Topic Starter
Mint
做图的天使,谢谢!
@pishifat: It also appears on other tracks and I think it means that it is an original song and not a cover (google translate ftw ahahaha)

By the way, I have some CD scans

If you still doubt it whether or not to add that, I'll ask alacat :o
pishifat
Topic Starter
Mint


waiting for death <3
xxdeathx
SPOILER
12:17 appleeaterx: heeey xxdeathx! have you got some time now o-o?
12:17 xxdeathx: ok
12:20 xxdeathx: 02:19:146 (10,1) - this isn't very comfortable to play since the second slider is pointing down too but its head is too far from the slider end of the previous object
12:21 xxdeathx: if it was oriented like this it should be somewhere below the slider end
12:21 xxdeathx: so i think you want to change the direction it points in
12:21 appleeaterx: http://puu.sh/iM99f/d500a616a0.jpg does this work?
12:22 xxdeathx: second object is still kind of high
12:23 appleeaterx: http://puu.sh/iM9f4/d86376dd13.jpg?
12:24 xxdeathx: it's really better to change the direction of 02:19:479 (1) -
12:26 appleeaterx: rip my english, sorry if i misunderstood again ._. http://puu.sh/iM9py/a5751cdad1.jpg
12:28 xxdeathx: i mean something that plays more naturally like http://puu.sh/iM9y2/3641bbc41f.png
12:30 appleeaterx: okay its almost the same as on the picture now
12:30 xxdeathx: ok
12:31 xxdeathx: the snapping here 02:40:812 (1,2,3,4) - is really ambiguous
12:32 appleeaterx: as in beat snap, or it doesnt play smooth?
12:32 xxdeathx: beat snap
12:32 xxdeathx: especially 02:41:146 (2) -
12:33 xxdeathx: hmm listen at 25%, can't tell what it's supposed to be
12:33 appleeaterx: now you say it indeed... pishifat didnt mention it tho. cant really change the rhythm tho, because the drums are in sync here...
12:33 appleeaterx: but youre right especially that one sounds a bit weird
12:34 xxdeathx: idk
12:36 appleeaterx: should i poke someone to check just to be sure :o ?
12:36 xxdeathx: please do
12:36 xxdeathx: i'm checking the rest of the diff
12:37 xxdeathx: 03:29:312 (2) - on this one ctrl-g would make it play better
12:37 xxdeathx: 03:39:146 (4,3) - forgotten stack?
12:38 xxdeathx: 03:40:312 (3,4) - this jump feels really big just a clap
12:42 appleeaterx: 1st suggestion, fixed
12:42 appleeaterx: 2nd stack fixed
12:44 appleeaterx: still working on a solution for the last one...
12:45 appleeaterx: 3rd suggestion, i changes DS to 2.9 http://puu.sh/iMaso/41d15503c4.jpg
12:45 xxdeathx: `whatever
12:45 *xxdeathx is editing [http://osu.ppy.sh/b/714857 ITO KASHITARO - Replica [Hard]]
12:45 xxdeathx: 01:11:812 (5,6) - this jump is too big imo
12:46 xxdeathx: the easy fix would be to ctrl-g 01:11:979 (6) -
12:46 xxdeathx: then see what you'd do about 01:11:979 (6,7) -
12:46 xxdeathx: that's a slider to slider jump so it's not as hard as circle to slider
12:48 appleeaterx: fixed
12:48 xxdeathx: 01:54:479 (6,7) - this is confusing spacing, i'd make the spacing bigger
12:50 appleeaterx: moved 6 and 8 a bit away
12:51 xxdeathx: the jump at 02:08:146 (7) - isn't really justified in the music, ctrl-g makes it smoother
12:53 appleeaterx: you're completely right, changed
12:54 xxdeathx: alright
12:54 xxdeathx: 03:27:812 (6,7) - adjust this blanket?
12:55 xxdeathx: 04:00:479 (7,1) - this too
12:56 appleeaterx: tried both
13:01 xxdeathx: hmm
13:01 xxdeathx: aren't you concerned about the spread between N and H at all?
13:03 appleeaterx: Hmm, actually pishifat made me remap the normal a bit to have better rhythm but he didnt say anything about spread..
13:04 xxdeathx: the object density in hard is quite high compared to normal
13:04 xxdeathx: like hard is all 1/2 and normal is mostly 1/1
13:05 xxdeathx: but you're also trying to pass your normal off as the lowest diff so there's really no room to move around
13:05 xxdeathx: idk this will be tough
13:05 appleeaterx: Yep thats true, because pishifat also told me to increase the circle size (star rating was a bit lower before) to avoid DQ
13:07 xxdeathx: one thing you could do is change these 01:02:146 (1) - sliders in kiai to be 1/1 followed by circle
13:08 appleeaterx: on every instance?
13:08 xxdeathx: 01:04:812 (1) - 01:07:479 (1) - 01:10:146 (1) - etc yeah
13:08 appleeaterx: Don
13:08 appleeaterx: orz i cant type
13:08 xxdeathx: the ones that start on long white tick and ignore claps
13:08 xxdeathx: both clap and vocal*
13:08 appleeaterx: don´t know if the star rating is going to allow that..
13:08 appleeaterx: i could remove some triplets and add more 1/1 in hard if thats fine
13:09 xxdeathx: yeah actually
13:09 xxdeathx: i'd like you to do that
13:09 xxdeathx: hard could use a lot more 1/2
13:09 xxdeathx: i mean 1/1
13:10 xxdeathx: especially outside of kiai in the calm parts
13:10 appleeaterx: im working on it right now :) - btw, garven said everything is fine considering snapping
13:14 xxdeathx: okay
13:14 xxdeathx: i'll be out for an hour or so for lunch
13:15 appleeaterx: okay, ill call you when im done. if youre not online ill just forum pm you :o
13:15 xxdeathx: ok
14:41 appleeaterx: dont know if im still online when you read this, but i updated the mapset. i hope the hard diff is fine now :o
14:45 xxdeathx: ok
14:47 xxdeathx: no need to change cs that much
14:48 xxdeathx: also 01:54:479 (6,7) - this wasn't fixed
14:50 appleeaterx: my bad, its http://puu.sh/iMiiA/8dc502539d.jpg now
14:52 xxdeathx: what kind of rhythms did you change in the hard
14:52 xxdeathx: i'd focus on removing 1/2 object density because the triples have strong sounds on the blue ticks that sound weird to not map
14:53 appleeaterx: o, i just made quite a few 1/2 sliders into 1/1 sliders to follow vocals, and in the kiai and intro especially removed some 1/4
14:57 xxdeathx: i think that 1/4 can stay (or change to 1/4 repeat sliders if you want) but you can have more empty 1/1 gaps throughout the diff
14:59 appleeaterx: im trying to search for possible gaps in slower parts
15:00 appleeaterx: but does this apply to kiai too?
15:00 xxdeathx: kiai matters a little less
15:00 xxdeathx: well you can consider all 1/1 sliders in the diff, see which ones would be good when replaced by circles
15:07 appleeaterx: updated, added few more breaks but i really couldnt add a break in the kiai, so instead added a few more 1/1 in the last kiai where 1/2 was a bit too much
15:07 appleeaterx: if you still need more gaps ill see what i can do :o
15:07 xxdeathx: gonna look at insane right now
15:09 xxdeathx: you can also use cs4 i think
15:09 appleeaterx: what diff o-o
15:09 appleeaterx: hard?
15:09 xxdeathx: yeah
15:09 xxdeathx: or leave it
15:09 xxdeathx: it's fine either way
15:10 xxdeathx: i thought it was originally cs4 but i dont remember
15:11 appleeaterx: it hashard was 3,7 all the time, only changed cs from normal diff because pishi told me to
15:13 xxdeathx: oh
15:13 xxdeathx: ok i'll be ranking this now
15:13 appleeaterx: :o
15:13 appleeaterx: wait
15:13 xxdeathx: what
15:14 appleeaterx: should i disable widescreen first x)
15:14 xxdeathx: doesnt matter
15:15 xxdeathx: for maps without sb
15:15 appleeaterx: okay then :D

Topic Starter
Mint
Thank you so much <3
meii18
Congratulations apple (:
Ujimatsu Chiya
gratz apple owo~
Aka

fuckmyhandwriting;_;
Winnie
NICE!
wring
yey gratz
Lavender
gratz!
Topic Starter
Mint
All fixed, thanks for modding :D

Thanks all w
Euny
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