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Yuya Matsushita - Trust Me (Short Ver.)

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YTYuyu
Alright let's see what I can find.

General:
The preview time is inconsistent. *points at the easy diff*. set it from 59571 to 59530 like the other diffs.
maybe add a red combo color to match the blood and the shirt?

Easy:
hmm since this is a calm song, set the sample set to soft, even the finishes...well not all the finishes. IMO the normal sample set not counting the claps is too loud and they don't fit with some parts of the song.
00:15:486 (1) - maybe flip it like this so that the path would be easier for beginners?
00:50:375 (1) - add a green line here to start the soft sample set. it sounds better as the normal sample set is too loud.
01:44:238 (1) - ^
01:50:971 (4) - extend this slider till 01:53:420 and remove (1) if you do so. this flows to the vocals nicely IMO, and i find it weird that the repeat arrow ends at the blue line.

Yasora's Normal:
Add a yellow combo color to match the keep out sign and the yellow helmet.
Like i said about the sampleset on easy.
00:26:197 (4) - the clap from the beginning to the repeat arrow is intentional right? it kind of sounds like my blooper on my diff.
00:44:560 (4) - since you have the whistle at the end of (3), add a finish at the end of (4).

Hard:
Here too. IMO i don't like the normal sample set
00:34:460 (7) - IMO this looks boring because of the number of repeats. to make it fun IMO it looks fun make this repeat once and add a 1/4 slider starting from 00:34:919.
00:53:435 (3) - ^
01:43:014 (5) - same as above but instead of repeats, replace them for 3 1/4 sliders.
01:47:299 (4) - for this 1 make this repeat once and add a slider starting at 01:47:758 and end it at 01:48:217, and don't forget to remove the circle at 01:48:217. this follows the vocals accurately as the slider follows the long pause and (4) flows nicely to the vocals.
01:52:808 (5) - since the cymbals are picking up, replace the repeats for 1/4 sliders.

This is the best I can do. GL :D
BeatofIke
Normal mod request from my modding queue. :)

[General]
-None

[Easy]
-02:06:274 (3) - This slider is almost touching the drain meter.

[Yasora's Normal]
-Star difficulty is a bit high for a normal difficulty.(4.11 stars)
-Make your combo colors the same as your easy and hard difficulties. Unless that doesn't matter with guest difficulties. I also noticed that your break times are different, but that's okay.

[Hard]
-Flawless. Nothing wrong here imo.

Not really much to say about this map. It's very good indeed.
Topic Starter
Mikkuri

Byakugan249 wrote:

Alright let's see what I can find.

General:
The preview time is inconsistent. *points at the easy diff*. set it from 59571 to 59530 like the other diffs. ah, that's my mistake :P make preview time to 59556 at all diff :D
maybe add a red combo color to match the blood and the shirt? ah, no D: It's hard to see

Easy:
hmm since this is a calm song, set the sample set to soft, even the finishes...well not all the finishes. IMO the normal sample set not counting the claps is too loud and they don't fit with some parts of the song. I'll not change about sound :3
00:15:486 (1) - maybe flip it like this so that the path would be easier for beginners? ok
00:50:375 (1) - add a green line here to start the soft sample set. it sounds better as the normal sample set is too loud. ok
01:44:238 (1) - ^ It's added already :3
01:50:971 (4) - extend this slider till 01:53:420 and remove (1) if you do so. this flows to the vocals nicely IMO, and i find it weird that the repeat arrow ends at the blue line. It's not end at blue line D: but ok :)

Hard:
Here too. IMO i don't like the normal sample set not fix too :3
00:34:460 (7) - IMO this looks boring because of the number of repeats. to make it fun IMO it looks fun make this repeat once and add a 1/4 slider starting from 00:34:919. ok~
00:53:435 (3) - ^ no, but I'll add 2 notes and 1/4 slider with one repeat~
01:43:014 (5) - same as above but instead of repeats, replace them for 3 1/4 sliders. 2 1/4 slider and 1 note :D
01:47:299 (4) - for this 1 make this repeat once and add a slider starting at 01:47:758 and end it at 01:48:217, and don't forget to remove the circle at 01:48:217. this follows the vocals accurately as the slider follows the long pause and (4) flows nicely to the vocals. ok~
01:52:808 (5) - since the cymbals are picking up, replace the repeats for 1/4 sliders. fixed~

This is the best I can do. GL :D
thx for modding :D

BeatofIke wrote:

Normal mod request from my modding queue. :)

[General]
-None

[Easy]
-02:06:274 (3) - This slider is almost touching the drain meter. It's ok :3 not fixed~

[Yasora's Normal]
-Star difficulty is a bit high for a normal difficulty.(4.11 stars) I'll ask her to reduce a difficult :D
-Make your combo colors the same as your easy and hard difficulties. Unless that doesn't matter with guest difficulties. fixed~

[Hard]
-Flawless. Nothing wrong here imo.

Not really much to say about this map. It's very good indeed.
thx for modding too :D
Yasora
TheVileOne
Easy

01:06:901 (3) - Move the next to last move point up slightly. It will make a more perfect curve.
http://osu.ppy.sh/ss/267167

01:50:971 (4) - This slider's move points can be made less jagged
http://osu.ppy.sh/ss/267168

Yasora's Normal

01:04:759 (1) - How about a slider here - remove note 2
02:05:050 (1,2,3) - Fix spacing differences here

Hard

02:09:028 (2) - I don't like going back into the center of the slider for this transition. Could you stack with the note after instead?

Taiko

x.x I can't mod this.


I would be happy to play this as a ranked map. Star.
Topic Starter
Mikkuri

TheVileOne wrote:

Easy

01:06:901 (3) - Move the next to last move point up slightly. It will make a more perfect curve. ok~
http://osu.ppy.sh/ss/267167

01:50:971 (4) - This slider's move points can be made less jagged no~ after this slider it's a little tilted square. but your mod is straight slider ;w; so not fixed :(
http://osu.ppy.sh/ss/267168

Hard

02:09:028 (2) - I don't like going back into the center of the slider for this transition. Could you stack with the note after instead? ah nope, 01:15:164 (2) - this will fix too, right? but I don't want to change :o sorry~

Taiko

x.x I can't mod this. no problem :)


I would be happy to play this as a ranked map. Star.
thanks for modding and star~ :D
Muya
Yasora's Normal
02:06:886 (1,2,3,1,2) - try this http://puu.sh/l713 http://puu.sh/l714

sorry I can't found other problems
Yasora
Mok
As i said, star :P
wmfchris
Taiko:

the only problem is like 02:07:804 - in which 1/8 slider streams is given (in slow song) which definiely deos not fit the song(while the slider is broken), so remove the slider. for the rest of the stuffs it's fine.

SV - I think it's fine on such slow song.

*no kd
Niva
Mod4Mod ~

[General]

-> Full-submit again? (I didn't get [Yasora's Normal] while downloading this)
-> Is this black space on Taiko's BG intentional? (it plays well though, but it's just kinda weird...)
-> Also, inconsistent preview time on Yasora's diff as well

[Easy]

  1. 00:15:486 (1) - (optional) I think it's better to place this more to the upper-right so it can flow more naturally with your previous (4), I understand you want to start this in your previous (1)'s start here, but its effect won't be very visible in play mode because of your AR
  2. 00:21:607 (2,3,4) - To make this part tidier, make a symmetry consisting of these three? (you can move (3) lower here~)
  3. 00:32:624 (3) - Add finish as well here? (you've did the same in your previous (1)) - this suggestion applies for next parts like this
  4. 00:32:624 (3,4,5,6) - (optional) This part's pattern is quite random imo, by slightly altering (4) and (5)'s position you can get a zig-zag formation here:
  5. 00:44:254 (7) - Hmm, not really sure if you need a combo streak this much on an [Easy] diff... You could probably add new combo on (4), but it's fine
  6. 00:49:763 (5,1,2,3,4) - (optional) Create an arc here for flow? This way, you can also keep symmetry on 00:48:538 (4,5,1) :
  7. 01:00:168 (2,3,4) - These three also, why don't you keep symmetry here as well? You can easily put (5) in the bottom-left of (4) afterwards (:
  8. 01:06:901 (3) - (optional) I think it's better to split this as 1/1 slider + circle + 1/1 slider, a new combo would be nice here, plus on 01:08:431 I think the slidertick is too strong here...
  9. 01:20:367 (2) - I think it would be better to add some bezier twist here as well, plays better before the spinner imo (:
  10. 01:34:445 (2,2,2) - Add whistle to these three's end? Sounds cute with it imo~
  11. 01:44:238 (1,2) - (optional) Your slider's placement here looks quite forced imo, why don't you stack (1) back to your previous 01:41:178 (1) to continue your pentagon formation? You can arrange like this afterwards:
  12. 01:54:032 (1) - Minor stuff, but move the midpoint 1 grid right and up to encircle (2) better
  13. 01:56:480 (3) - It's hard to keep symmetry here, so why don't make this encircle (1)'s instead xD
  14. 02:06:274 (3) - (optional) Curve this to the left a bit? Will flow better to your next (1) imo:
  15. 02:11:782 (4) - If you're creating a continuous 90° curve together with (3), this should be moved one grid left I guess...
  16. 02:14:843 (3) - Minor stuff, but move the midpoint one grid down to encircle (4) better perhaps?
[Yasora's Normal]

-> New comboing here is quite inconsistent, sometimes it's very tidy (all placed on downbeats) and some others are very random...

  1. 00:15:180 (4,1,2) - Move (1) upward a bit to create an arc from these three? Even if you don't do this, at least move (2) down so it will keep its symmetry with (4)'s end
  2. 00:19:158 (2) - Move one grid up to keep symmetry with 00:17:628 (4) (I think it's quite obvious, just CTRL+J this to see the error)
  3. 00:19:770 (3,1,2) - (optional) (3) is curved in a weird way imo, perhaps try this to create flow here?
  4. 00:23:137 (1) - This also, move it few grids up so (4,1,2) will create an arc?
  5. 00:24:973 (2) - I highly recommend to alter this as 1/2 slider + circle, because you need finish on 00:25:279
  6. 00:28:952 (3) - Move a grid up to make it symmetrical with (1) (also quite obvious, orz ><)
  7. 00:30:482 (1,2,3) - (optional) Sliders' pattern are a bit random here imo, try this instead?
  8. 00:32:012 (3's end) - I highly recommend to use a normal sampleset on slider's end, as Mickey did in his diffs (it fits the synths a lot here) - this suggestion applies for next parts like this
  9. 00:34:460 (3) - Considering your (1)'s shape, I highly recommend to curve this downward, so (1) will encircle (3) from the outer side
  10. 00:35:685 (2) - Hmm, why don't you continue your 1/2 repeating sliders here instead of a long 1/1 slider? Plays fine, though~
  11. 00:36:603 (3) - Would be nice if this slider doesn't touch (2) (:
  12. 00:42:724 (1) - As your previous (4) is slightly curved, slightly curve this as well? Therefore, these two can go orbiting (3) together better~
  13. 00:44:560 (4) - How about using a quieter hitsound volume for this slider's end? Fits the music much here imo
  14. 00:54:965 (1,2) - (optional) I think it's better to continue your blanket formations here, as following:
  15. 00:58:944 (1) - Minor stuff, but move this a grid down so it will be placed directly beside (4)'s end
  16. 01:17:613 (2) - Finish on slider's end here? (I can hear a cymbal sound incoming)
  17. 01:21:591 (1,2) - I highly recommend to slightly curve these two. It isn't hard to do, plus it increases flow here:
  18. 01:34:751 (2,3,4) - Why don't you just move (2) more to the upper-left, so you can hold a symmetry with (3) centered here (:
  19. 01:35:975 (1) - Put the new combo here, and on 01:38:730 (1) as well - it's better to start a new combo on a downbeat like this
  20. 01:39:036 (4,5) - It would fit the vocal more if you put a 1/1 slider first instead of a circle first
  21. 01:40:566 (5,1,2) - Try this pattern instead? Plays much better before the break imo:
  22. 01:57:398 (3,1) - I highly recommend to arrange this so (1) is encircled by (3) - would increase the flow greatly imo
  23. 01:59:541 (3) - If you follow ^, curve this as well (because previous suggestion is almost impossible to be done with (1) left uncurved)
  24. 02:05:050 (1) - (optional) I know you're aiming for symmetry here, but I don't think it's a good idea to create this kind of curve with the lack of space available - try this instead?
  25. 02:22:188 (4) - Face this slider to the left, so it will flow together with your (1)?
  26. 02:25:554 (1,2,3,4) - (optional) I think it's better to move (3) upward so these four will be arranged in a zig-zag formation (instead of a straight line), this will make this part imo (;
  27. 02:29:227 (3) - Slightly curve this as well? I don't think suddenly switching to a short straight slider after your previous curves here fits this part
[Hard]

  1. 00:12:272 (5) - This note is too far from (2)
  2. 00:14:874 (x) - The clap from the music here is distinctive enough, well - you don't have to map it if you want to keep your pattern, but the hitsounding would be much better here if a note with clap is added...
  3. 00:20:688 (1,2) - I think it's better to unstack these two, as it breaks the pattern you want to create (3,1,2,3) - idk, maybe stack this on 00:19:158 (2)'s start? o.o
  4. 00:24:055 (2) - (optional) Move the whistle from slider's end to the slider's repeat, as you're trying to put whistle on vocals here? (You already have a whistle on (3)'s start with a sliderwhistle on its body, I think moving the whistle earlier could give a more variative rhythm)
  5. 00:32:930 (1,2,3) - I highly recommend to unstack these three or create a repeating slider here, as stacking ruins your pattern distance from (4) to (1) (like this should be fine)
  6. 00:39:051 (5) - Hmm, why don't you go encircle (3) on this one (or create a windmill pattern with (3), as you did on 00:26:809 (6,7))? Looks better imo...
  7. 00:40:428 (x) - The vocals continue here. Add a circle?
  8. 00:44:254 (1) - Using a 0.5x here is very, very unintuitive - although players most likely won't combo break here, but this one really looks like it's a 1/2 slider, orz. I prefer to use 0.75x instead in this case, it's more intuitive
  9. 00:54:353 (6) - The slider's end should use normal sampleset as well - just move the inherit to 00:54:812, though (:
  10. 01:06:901 (1,2,3) - (optional) (2) can be unstacked - why not create something like this here :3
  11. 01:09:043 (4,1) - Spacing error here - (1) should be moved further from (4)
  12. 01:10:880 (4,5) - I highly suggest to add a slight curve on these two - downward for (4) and upward for (5). The main reason is because (4) will flow in a very beautiful way with (3) if arranged like this~
  13. 01:13:328 (3) - Move whistle from (4) here? Pretty much same as 00:24:055 (2)
  14. 01:21:744 (1) - How about ending this spinner on 01:23:427, and add a note (with finish) on where this spinner originally ends? Will drive more power imo (because that "yeah~" vocal is mapped)
  15. 01:40:260 (4) - (optional) Try this slider shape here perhaps? Flows better with your next (1) imo (because the slider's repeat arrow is facing at (1))
  16. 01:43:320 (6) - Remove clap on slider's end? Feels too noisy imo with the whistles (plus, you already have a clap on 01:43:932 (1)'s end)
  17. 01:58:317 (1) - (optional) Create slider like this here? It flows better with (2), but still maintain its symmetry:
  18. 02:04:437 (5,6) - I think you can curve (5) downward a bit and move (6) higher so there will be an arc here, flows better this way imo xD
  19. 02:12:395 (6,2,3,4) - Due to stacking's nature, perhaps try to move (2,3,4) a bit right and down, so (2) will land perfectly on (6)'s spot?
  20. 02:16:985 (5,6) - Same as 01:10:880 here - would be fancy if these two are curved as well~
  21. 02:26:473 (4) - Again, same as 00:24:055 here about that whistle positioning (:
...After listening to the song once more, I think on the pre-chorus part (00:30:482 and so on) it's good to add soft-whistle on the normal sampleset as well (you can just use N:C1 and a soft hitwhistle named normal-hitwhistle.wav for this)

Great map as always (I barely mod the hitsounds orz, they're awesome ><), star~
Topic Starter
Mikkuri
Oh yeah.... Thanks for your mod and star.
Alomost fixed :)
KinomiCandy

Niva wrote:

Mod4Mod ~

[General]

-> Is this black space on Taiko's BG intentional? (it plays well though, but it's just kinda weird...)
This problem was been said over and over again. It's the game's problem, there's no way to fix it. Not the background's problem.
Yasora
wcx19911123
[General]
it's better to end kiai at 02:32:594 - in tiako diff to make kiai all the same in all diffs

[Easy]
fine

[Yasora's Normal]
CS+1?
other things are fine o.o

[Hard]
01:05:983 (4) - change direction make it not overlap on 01:06:901 (1) - ?
01:09:043 (4) - change direction make it not overlap on 01:08:125 (3) - ?

map's totally rankble , but the thyme in Easy and Normal diff sound really boring
you can try to use some 3/4 beat objects, kick sliders to make the rhyme better in yout future map o.o
feel free to call me back
Topic Starter
Mikkuri

wcx19911123 wrote:

[General]
it's better to end kiai at 02:32:594 - in tiako diff to make kiai all the same in all diffs oh, that's my mistake xD. Fixed~

[Easy]
fine

[Hard]
01:05:983 (4) - change direction make it not overlap on 01:06:901 (1) - ? fixed :D
01:09:043 (4) - change direction make it not overlap on 01:08:125 (3) - ? fixed :D

map's totally rankble , but the thyme in Easy and Normal diff sound really boring
you can try to use some 3/4 beat objects, kick sliders to make the rhyme better in yout future map o.o
feel free to call me back
thanks wcx~ :)
wcx19911123
ok, bubbled
Yasora
bubbled ovo
gratz mickey :3
Topic Starter
Mikkuri

Yasora-chan wrote:

bubbled ovo
gratz mickey :3
yeah xD
S h i o n
bubbled, yeah~

777 posts lol
Topic Starter
Mikkuri

S h i o n wrote:

bubbled, yeah~

777 posts lol
rofl :) :) :)
rouxe
*O*
whymeman
I didn't feel easy about the current offset. The BPM as strange as it seems is fine, but i'd try - 4 ms on the current offset to make the hits more dead-on since I was usually stuck on 4 ms Early from multiple tests.

Also, while doing the adjustment, it wouldn't hurt to find another background for [Easy] since it shares the current background as [Hard], but suits the more intense difficulties.
Topic Starter
Mikkuri

whymeman wrote:

I didn't feel easy about the current offset. The BPM as strange as it seems is fine, but i'd try - 4 ms on the current offset to make the hits more dead-on since I was usually stuck on 4 ms Early from multiple tests.

Also, while doing the adjustment, it wouldn't hurt to find another background for [Easy] since it shares the current background as [Hard], but suits the more intense difficulties.
fixed offset~

no idea with other BG =_=
whymeman
Just have to know where to look and how to look...But, here's a good background to use for Easy though. Just noticed Normal has the same BG..... i'll keep looking though
Yasora
o_o
I can find another BG for you if you want mickey >.<

here \o/ no kd bro~
Topic Starter
Mikkuri

Yasora-chan wrote:

o_o
I can find another BG for you if you want mickey >.<

here \o/ no kd bro~
SPOILER
[attachment=0:38833]drrr.jpg[/attachment:38833]
Thanks xD
whymeman
*Throws DSL box* (╯‵Д′)╯彡[ ....]

Anyways, here's the bubble back. Sorry for the slight delay.
ztrot
[Thoughts]
I've see this song mapped a lot but it never seems to disappoint me!
great use of the standard set in this map I've seen a few ver with custom samples and the taiko was simple enough for a nub to pass it so I really enjoy that it doesn't have an impossible learning curve. Good job I hope to see more from you in the future, oh did I mention the spread wasn't bad? because it wasn't good job ranked~
Meowcenaries
Grats on ranked map!
Kanari
Congratz~ >w<
Kitsuneko
1 years ago... :o !
Congrats Mickey~
meiikyuu
yes i love this song <3
SakiK
yeah Congrats~!
Ryafuka
Congratz! :)
Yasora
yay :3
suzutsukikanade

Yasora-chan wrote:

yay :3
YTYuyu
Yay after over a year in pending, this finally got ranked :D. congratz on the rank ;)
fanzhen0019
Gratz~! ^^
Nichiyouki
Congratz~
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