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Mili - Nine Point Eight

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Topic Starter
Inversal

RzHr wrote:

From my ModQ :)


General
- change "AudioLeadIn" on every difficult (On notepad). Change it into 600 or 1000, because your BM start from 1467 which less than 2000
- Remove "Nine point eight","deemo","mili" from tag, that's already exist on the title, source, and artist
- Maybe add more combo colours to make it more interesting? :>

Easy
- Unrankable. There is several object with inconsistent spacing and check AiMod. if there is too far you can stack them
- 00:09:881 (3,1) - fix this blanket Ok. Fixed
- 00:13:174 (1,2) - bad flow i think. But, i have no idea how to fix this :> maybe you can... The timing between these notes are long so no need to make it more flow. (Notes will fall outside the screen haha)
- 00:26:345 (2) - change into curve slider for better flow. maybe like this? Ok. Fixed But if i curve as same as example it will ruin spacing and notes will fly out off the screen.

- 00:36:588 (3,1) - fix this blanket Ok. Fixed

- 01:47:198 (2,3) - blanket this?
I unblanket(ed) it.

Normal
- Same like easy, fix the spacing.
- 00:09:332 (5,2) - avoid overlaps like this on normal & easy. can make some new player confused Ok. Fixed
- 00:28:357 (2,3) - Blanket Ok. Fixed
- 02:20:491 (4,5,6) - something like this can make confused too i think :> don't make it reverse too much.
I make the new pattern of this. Is it OK?

Hard
- 00:08:784 (1,2,3) - Blanket Ok. Fixed
- 00:31:284 (6,7) - ^ Ok. Fixed
- 00:33:662 (1,2) - blanket? Ok. Fixed
- 00:43:906 (3,4,5,1) - Blanket Ok. Fixed
- 01:29:271 (4,6) - stack properly Ok. Fixed
- 01:38:052 (1,2) - remove (2) and change (1) into 1/2 slider will be better, imo
I will not add slider here because it will too easy.

BoatKrab's Light Insane
- 00:02:381 (5) - NC (Except you accept V)
- 00:02:198 - strong beat. Add a note here (NC If you Accept)
- 00:05:308 (1) - NC (Except you accept V)
- 00:05:857 - Add a note (NC if you accept)
- 00:14:637 (7,8) - Blanket
- 00:12:808 (1) - remove NC
- 01:47:015 (9,10) - not blanket properly
- 02:11:345 (9,1) - make this blanket, maybe?

Paloch Vega's Insane
- 00:13:723 (3,4,5,6,7) - feel overmapped & doesn't fit, imo :>
- 00:18:753 (5) - ^, remove
- 00:19:668 (3) - ^, remove
- 00:28:082 (3) - ^
- 00:28:082 (3) - ^
- 00:29:271 (1,2) - Blanket
- 00:34:759 (6,1) - ^
- 01:02:564 (5) - Add C
- 01:05:399 (5) - Remove
- 01:13:906 (4) - Add C
- 01:27:259 (2,3) - Stack?
- 01:34:210 (6,1) - ^
- 01:37:503 (5,6,7,8,9) - add C
- 01:37:595 - Add a note, a sound there, and add C on it :>
- 01:43:906 (1) - add C
- 01:43:906 (1,7,11) - add C
- 01:45:369 (2) - add C on head?
- 01:51:771 (3,4) - blanket
- 02:25:430 (2,3) - remove, and 02:24:881 (1) - make the slider end on 02:25:430 - will make it play better, imo :>

Shocko's Insane
- 00:53:784 (3,4) - little awkward to play, maybe make it more little spacing? :> This linear flow is good enough.
- 01:07:686 (6,7) - ^, don't stack them.... i always got confused here :> Ok. I just move it a bit.
- 01:14:637 (1) - don't overlap the head & the tail... look ugly, imo. This isn't ugly though
- 01:43:357 (1,2,3,1,2,1,2,1,2,1,2) - this one awkward to play too. Maybe make it more spacing or make it a circle stream only?
I'll ask my GD for this one
hope this mod helped... And sorry for my bad english. :cry:
GL :D
I will ask the pro mapper how to deal with abnormal spacing problems in AImod. Thanks very much from the mod.

I will tell all the GDs For the mod.
Come[Back]Home
Easy

OD 2
AR 3
00:05:857 (3,1) This blank can be improved so it'll look better. Move the middle sliderpoint too 312/104 and the slidertail too 232/124
00:14:271 (2,3) Like this? Looks a lot better imo
00:23:418 (3,4) Improve the blank by moving the middle sliderpoint of (3) too 264/200 you have to improve the blank 00:23:784 (4,1) too
00:26:345 (2) I would ctrl+g this for a better flow
00:27:442 Add a circle here since theres a beat
00:27:808 (1,2,3) Repeat slider instead? Or one 1/1 slider and a circle. Would fit better
00:39:515 (3,4) Improve blank
00:45:369 (1,2) They are really close to each other, nearly touching, you should fix that
00:54:515 (1) Give this slider a shape like so it wont look so boring
01:02:930 (1,2) Why the different ds? Easy should always have 1 ds, overlap is ugly.
01:11:710 (4,1,2,3) You should put some sliders here so it'll be easier
01:32:198 (3) I'd move this one here 300/236 for a perfect triangle
01:38:418 (2,3,4,1,2,4,1,2) Some curvy sliders here wouldnt be bad, looks so formless otherwise
01:54:149 (2,3) Flow is really akward here. (3) should be like this 01:59:637 (3,2) Bad overlap imo
02:05:857 (4) Make it a bit less curvy, looks weird otherwise and it should fit more (blank a bit) with 02:03:845 (2) 02:13:540 This instead?
Normal

00:04:027 (3) This slider is doing a weird sliderball sound, you should fix that
00:05:491 (3) ^
00:04:942 (2,4) Really bad overlap here, not good in a normal, fix that
00:18:479 (4) Like this 00:24:332 (5) Move slidetail too 465/28 for a better flow, and it looks better
00:24:881 (1,2) Never do something like this in a Normal. Its not a Hard
00:24:881 (1,3) Bad overlap here
00:26:345 (3,4) Delete it, it looks really really bad
00:31:284 (1,2) Fix blank, try to avoid bad overlaps like that, its a no go
00:32:381 (3,4) 1/2 slider instead to make it easier
00:33:662 (1,2,3) Really bad overlaps
00:42:991 (1) Should be straight like 00:43:540 (2)
00:46:101 (1,1,1) Sliders or something, but dont stack them like that, its bad
00:51:223 - 00:57:076 This part has many different DS's fix them all, decide on one and use it through the whole mapset (Its better)
01:00:003 (1,2,1,2) Unrankable if this is in a Normal, fix it
01:05:857 (1,2) Think about something else, this pattern looks just weird, since they are overlapping really bad
01:05:857 (1,3,4) Same here, bad overlaps are just bad
01:11:710 (1,2,3,4) You can do better than this, this looks wrong
01:26:162 (1) Sudden high sv increase in Normal is unrankable, fix that
01:38:418 (1,2,3,4) Try to get the same distance between all of them, its inconsistent otherwise
01:41:345 (1,2,3,4) Same here
01:44:271 (1,2,3) This pattern is getting boring
01:45:735 (3,6) Bad overlap
01:51:223 (1,2) ^
02:00:003 (1,2,1,2) same as 01:00:003 (1,2,1,2)


Ill stop here, gain more experience in mapping since its not that bad, try to avoid bad overlaps etc. always use the same DS in Easy and Normals.
Good Luck
Topic Starter
Inversal

Come[Back]Home wrote:

Easy

OD 2
AR 3
00:05:857 (3,1) This blank can be improved so it'll look better. Move the middle sliderpoint too 312/104 and the slidertail too 232/124
00:14:271 (2,3) Like this? Looks a lot better imo
00:23:418 (3,4) Improve the blank by moving the middle sliderpoint of (3) too 264/200 you have to improve the blank 00:23:784 (4,1) too
00:26:345 (2) I would ctrl+g this for a better flow
00:27:442 Add a circle here since theres a beat
00:27:808 (1,2,3) Repeat slider instead? Or one 1/1 slider and a circle. Would fit better
00:39:515 (3,4) Improve blank
00:45:369 (1,2) They are really close to each other, nearly touching, you should fix that
00:54:515 (1) Give this slider a shape like so it wont look so boring
01:02:930 (1,2) Why the different ds? Easy should always have 1 ds, overlap is ugly.
01:11:710 (4,1,2,3) You should put some sliders here so it'll be easier
01:32:198 (3) I'd move this one here 300/236 for a perfect triangle
01:38:418 (2,3,4,1,2,4,1,2) Some curvy sliders here wouldnt be bad, looks so formless otherwise
01:54:149 (2,3) Flow is really akward here. (3) should be like this 01:59:637 (3,2) Bad overlap imo
02:05:857 (4) Make it a bit less curvy, looks weird otherwise and it should fit more (blank a bit) with 02:03:845 (2) 02:13:540 This instead?
Normal

00:04:027 (3) This slider is doing a weird sliderball sound, you should fix that
00:05:491 (3) ^
00:04:942 (2,4) Really bad overlap here, not good in a normal, fix that
00:18:479 (4) Like this 00:24:332 (5) Move slidetail too 465/28 for a better flow, and it looks better
00:24:881 (1,2) Never do something like this in a Normal. Its not a Hard
00:24:881 (1,3) Bad overlap here
00:26:345 (3,4) Delete it, it looks really really bad
00:31:284 (1,2) Fix blank, try to avoid bad overlaps like that, its a no go
00:32:381 (3,4) 1/2 slider instead to make it easier
00:33:662 (1,2,3) Really bad overlaps
00:42:991 (1) Should be straight like 00:43:540 (2)
00:46:101 (1,1,1) Sliders or something, but dont stack them like that, its bad
00:51:223 - 00:57:076 This part has many different DS's fix them all, decide on one and use it through the whole mapset (Its better)
01:00:003 (1,2,1,2) Unrankable if this is in a Normal, fix it
01:05:857 (1,2) Think about something else, this pattern looks just weird, since they are overlapping really bad
01:05:857 (1,3,4) Same here, bad overlaps are just bad
01:11:710 (1,2,3,4) You can do better than this, this looks wrong
01:26:162 (1) Sudden high sv increase in Normal is unrankable, fix that
01:38:418 (1,2,3,4) Try to get the same distance between all of them, its inconsistent otherwise
01:41:345 (1,2,3,4) Same here
01:44:271 (1,2,3) This pattern is getting boring
01:45:735 (3,6) Bad overlap
01:51:223 (1,2) ^
02:00:003 (1,2,1,2) same as 01:00:003 (1,2,1,2)


Ill stop here, gain more experience in mapping since its not that bad, try to avoid bad overlaps etc. always use the same DS in Easy and Normals.
Good Luck
Thank you very much! I must gain more exp to level up! haha.
-Kanzaki
Hello from my queue.

01:26:345 (1) - Am i only the one hears a "f*ck" here lol.


Hard :



  • 00:25:979 (4) - you can add a circle to follow the drum

    00:28:906 (3) - http://puu.sh/iDSjT/9e7e12f0fb.jpg try this to follow the drum as well fits better tho.

    00:41:345 (2) - dont use a slider use a circle at this time like the previous one to emphasis the lyric and circle at 00:41:710 (3)

    00:48:296 (5,6,7,8,9,10,11,12) - http://puu.sh/iDSwY/afc485f6a9.jpg this part can be mapped instead of break and it is pretty feels good while playing try it.

    01:06:406 (2,3) - distance problem here they are too close

    01:09:515 (3,4) - distance problem again they are far then the others doesnt seem good.

    02:11:345 (5,6) - ^

    01:11:345 (1,2,3,4,5) - i don't find that 5 stream is neccesary here since it is hard diff too so you can do like this or if you don't want to change this, the stream doesn't seem good use convert slider to stream option from compose.

    01:47:015 (2) - 01:55:613 (1) - 02:07:320 (1) - for this kind of sliders you can make some SV games i mean change the SV

    02:14:637 (1) - 01:14:637 (4) - since they are the same thing you can maybe do the same thing at 01:14:637 (4)

    02:20:491 (1,2,3,4) - try to dont overlap like these 02:23:418 (1,2,3) - they are same but you didnt overlap on these.

    Overall i think its a good diff.


BoatKrab's Light Insane :



  • 00:08:601 (1,3) - Visually doesn't seem good dont overlap i think or stack.

    00:37:869 (1) - It is acctualy here 00:37:777 (1)

    00:57:808 (2,3,4,5,6) - the distance that you used here doesn't seems good they are way to close.

    01:36:588 (1,1,1,1) - Don't think this NC's are neccesary but visually they seem good.

    And there are some blanket problem i dont want to tell them just check them and think about if they are perfect or not.


Paloch VeGa's Insane :



  • AR = 8.5 or 8.3 maybe.

    00:51:223 (1) - Unsnapped slider (end). 02:02:930 (1) - Unsnapped slider (end). 02:11:710 (1) - Unsnapped slider (end).

    00:24:149 (3,4,5) - Triple doesn't seem good fix please.

    00:28:082 (3,4) - i dont know if you do that on purpose but visually i don't think it is good.

    00:46:466 (1,2,3) - 00:45:369 (1,2,3,4,5) - same part same lyric but another distance use same pls

    00:53:966 (7,1) - maybe make a blanket http://puu.sh/iDUDJ/7b31262787.jpg

    01:47:015 (2,3) - feels awkard start the slider at 01:47:015 and 01:47:564 (3) - circle to here basicly counterchange

    01:49:393 (1) - there is no sound acctualy.



Shocko's Insane :



  • 00:11:710 (4) - this is from another part like you changed 00:10:064 (7,1) - here right its the same if you want to keep 4 map 00:11:893 (5,6,7) - these or just delete the 4

    00:27:076 (5) - only delete or 00:26:893 (4) - end this slider at 00:27:076

    00:32:930 (5) - ^

    00:53:418 (5) - ^

    01:21:588 (1) - listen here again maybe dont ignore stuff there

    02:14:729 (1) - It follows what it has to end at 02:17:564 at least.


    I found this diff overmapped so much lol.
Topic Starter
Inversal

-Kanzaki wrote:

Hello from my queue.

01:26:345 (1) - Am i only the one hears a "f*ck" here lol.


Hard :



  • 00:25:979 (4) - you can add a circle to follow the drum

    00:28:906 (3) - http://puu.sh/iDSjT/9e7e12f0fb.jpg try this to follow the drum as well fits better tho.

    00:41:345 (2) - dont use a slider use a circle at this time like the previous one to emphasis the lyric and circle at 00:41:710 (3)

    00:48:296 (5,6,7,8,9,10,11,12) - http://puu.sh/iDSwY/afc485f6a9.jpg this part can be mapped instead of break and it is pretty feels good while playing try it.

    01:06:406 (2,3) - distance problem here they are too close

    01:09:515 (3,4) - distance problem again they are far then the others doesnt seem good.

    02:11:345 (5,6) - ^

    01:11:345 (1,2,3,4,5) - i don't find that 5 stream is neccesary here since it is hard diff too so you can do like this or if you don't want to change this, the stream doesn't seem good use convert slider to stream option from compose.

    01:47:015 (2) - 01:55:613 (1) - 02:07:320 (1) - for this kind of sliders you can make some SV games i mean change the SV

    02:14:637 (1) - 01:14:637 (4) - since they are the same thing you can maybe do the same thing at 01:14:637 (4)

    02:20:491 (1,2,3,4) - try to dont overlap like these 02:23:418 (1,2,3) - they are same but you didnt overlap on these.

    Overall i think its a good diff.


BoatKrab's Light Insane :



  • 00:08:601 (1,3) - Visually doesn't seem good dont overlap i think or stack.

    00:37:869 (1) - It is acctualy here 00:37:777 (1)

    00:57:808 (2,3,4,5,6) - the distance that you used here doesn't seems good they are way to close.

    01:36:588 (1,1,1,1) - Don't think this NC's are neccesary but visually they seem good.

    And there are some blanket problem i dont want to tell them just check them and think about if they are perfect or not.


Paloch VeGa's Insane :



  • AR = 8.5 or 8.3 maybe.

    00:51:223 (1) - Unsnapped slider (end). 02:02:930 (1) - Unsnapped slider (end). 02:11:710 (1) - Unsnapped slider (end).

    00:24:149 (3,4,5) - Triple doesn't seem good fix please.

    00:28:082 (3,4) - i dont know if you do that on purpose but visually i don't think it is good.

    00:46:466 (1,2,3) - 00:45:369 (1,2,3,4,5) - same part same lyric but another distance use same pls

    00:53:966 (7,1) - maybe make a blanket http://puu.sh/iDUDJ/7b31262787.jpg

    01:47:015 (2,3) - feels awkard start the slider at 01:47:015 and 01:47:564 (3) - circle to here basicly counterchange

    01:49:393 (1) - there is no sound acctualy.



Shocko's Insane :



  • 00:11:710 (4) - this is from another part like you changed 00:10:064 (7,1) - here right its the same if you want to keep 4 map 00:11:893 (5,6,7) - these or just delete the 4

    00:27:076 (5) - only delete or 00:26:893 (4) - end this slider at 00:27:076

    00:32:930 (5) - ^

    00:53:418 (5) - ^

    01:21:588 (1) - listen here again maybe dont ignore stuff there

    02:14:729 (1) - It follows what it has to end at 02:17:564 at least.


    I found this diff overmapped so much lol.
I'm modding your map :D sorry for late!
Topic Starter
Inversal

-Kanzaki wrote:

Hello from my queue.

01:26:345 (1) - Am i only the one hears a "f*ck" here lol.


Hard :



  • 00:25:979 (4) - you can add a circle to follow the drum I already have it here.

    00:28:906 (3) - http://puu.sh/iDSjT/9e7e12f0fb.jpg try this to follow the drum as well fits better tho. I make the note to follow both vocal and the drumsound but this is already follow the drum. Some notes are follow both

    00:41:345 (2) - dont use a slider use a circle at this time like the previous one to emphasis the lyric and circle at 00:41:710 (3) The notes are follow both.

    00:48:296 (5,6,7,8,9,10,11,12) - http://puu.sh/iDSwY/afc485f6a9.jpg this part can be mapped instead of break and it is pretty feels good while playing try it. Ok Fixed

    01:06:406 (2,3) - distance problem here they are too close Ok Fixed

    01:09:515 (3,4) - distance problem again they are far then the others doesnt seem good. Ok Fixed

    02:11:345 (5,6) - ^ Ok Fixed I misplaced it.

    01:11:345 (1,2,3,4,5) - i don't find that 5 stream is neccesary here since it is hard diff too so you can do like this or if you don't want to change this, the stream doesn't seem good use convert slider to stream option from compose. Some small streams are the spice of this hard diff.

    01:47:015 (2) - 01:55:613 (1) - 02:07:320 (1) - for this kind of sliders you can make some SV games i mean change the SV I think I should let the song as soft as it could be. (sorry for bad english)

    02:14:637 (1) - 01:14:637 (4) - since they are the same thing you can maybe do the same thing at 01:14:637 (4) Ok Fixed

    02:20:491 (1,2,3,4) - try to dont overlap like these 02:23:418 (1,2,3) - they are same but you didnt overlap on these. Ok Fixed

    Overall i think its a good diff.


BoatKrab's Light Insane :



  • 00:08:601 (1,3) - Visually doesn't seem good dont overlap i think or stack.

    00:37:869 (1) - It is acctualy here 00:37:777 (1)

    00:57:808 (2,3,4,5,6) - the distance that you used here doesn't seems good they are way to close.

    01:36:588 (1,1,1,1) - Don't think this NC's are neccesary but visually they seem good.

    And there are some blanket problem i dont want to tell them just check them and think about if they are perfect or not.


Paloch VeGa's Insane :



  • AR = 8.5 or 8.3 maybe.

    00:51:223 (1) - Unsnapped slider (end). 02:02:930 (1) - Unsnapped slider (end). 02:11:710 (1) - Unsnapped slider (end).

    00:24:149 (3,4,5) - Triple doesn't seem good fix please.

    00:28:082 (3,4) - i dont know if you do that on purpose but visually i don't think it is good.

    00:46:466 (1,2,3) - 00:45:369 (1,2,3,4,5) - same part same lyric but another distance use same pls

    00:53:966 (7,1) - maybe make a blanket http://puu.sh/iDUDJ/7b31262787.jpg

    01:47:015 (2,3) - feels awkard start the slider at 01:47:015 and 01:47:564 (3) - circle to here basicly counterchange

    01:49:393 (1) - there is no sound acctualy.



Shocko's Insane :



  • 00:11:710 (4) - this is from another part like you changed 00:10:064 (7,1) - here right its the same if you want to keep 4 map 00:11:893 (5,6,7) - these or just delete the 4

    00:27:076 (5) - only delete or 00:26:893 (4) - end this slider at 00:27:076

    00:32:930 (5) - ^

    00:53:418 (5) - ^

    01:21:588 (1) - listen here again maybe dont ignore stuff there

    02:14:729 (1) - It follows what it has to end at 02:17:564 at least.


    I found this diff overmapped so much lol.
I will tell my GDs for the mod.
CrystilonZ
ทำไมม๊อดอังกิดกันหล่ะพวกนาย 5555
เอาบ้างก็ได้

[General]
Try using soft sound. It fits perfectly- better than drums

[Metadata & Settings]
Remove "bestza55567" from tags, it's unnecessary.
You may add "Mag Mell" to the tags without the quote. It's the album's title
Also, you may add these name to the tags, since they're band members: momocashew Yamato Kasai Yukihito Mitomo Syoto Yoshida

[Spreading]
Gap between Normal and Hard is too huge.

[Easy]
Stablise the rhythm here, especially at the beginning of the song and during kiais.
Recheck all blankets you've made. See if it's off or not.
NC every two big-whites, and make it stable except for some 'special occasions'
02:02:930 (1,2) - blanket
02:05:857 (4,1) - ^
02:20:491 (4,1) - use some imagination here
01:26:162 (1) - start at 01:26:345. There's a heavy, noticeable, beat there
01:42:808 (3,4,1) - move them to form a triangle here
01:48:845 (3) - move it a little bit upwards - flow

[Normal]
If you're gonna use a lot of 1/2s, I strongly recommend you to increase the CS to-- about 3.2 or more
00:27:259 (7) - Jumps aren't allowed in normal - unrankable
00:26:345 (3,4,5,6) - stablise the DS here, since it's a 1/2 stream in normal.
why the DS is so random ?
Some where it's 1.2x
Some are 1.3x
some 1.0x

[Hard]
01:47:015 (2,5,6) - weird overlap
00:20:125 (5,3) - ^
00:41:345 (2,3) - this will be hated, a lot. Keep in mind that this's "hard". At least, NC it.
01:42:442 (6,7,8) - They're pretty... sloppy-- kind of. Rotate 7 and 8 by 30 and 60 respectively
02:20:491 (1,2,3,4,1,2,3) - too many reverse sliders; 1 reverse or none per slider is preferred

[BoatKrab's Light Insane]
00:50:857 (8,1) - make them closer; they're quite hard to perceive, because you haven't done this before.
00:55:613 (5,7,8,1) - I'd rather they didn't overlap
02:23:418 (2,3,4) - DS

For both Insanes, I would say, overmapping in this song doesn't feel just right, especially in calm parts

[Comments]
It looks promising, but needs some work, polishing here and there, stablise etc.
For AImods, don't take it too serious. Sometimes, I don't even take a single glance at it XD

Good luck !
Topic Starter
Inversal

CrystilonZ wrote:

ทำไมม๊อดอังกิดกันหล่ะพวกนาย 5555
เอาบ้างก็ได้ กำ เราไม่รู้อังกิดนะนาย
[General]
Try using soft sound. It fits perfectly- better than drums I used drums T^T If i fixed every HS needs a large fix. BTW drum normal and soft normal isn't much different.

[Metadata & Settings]
Remove "bestza55567" from tags, it's unnecessary.
You may add "Mag Mell" to the tags without the quote. It's the album's title
Also, you may add these name to the tags, since they're band members: momocashew Yamato Kasai Yukihito Mitomo Syoto Yoshida

[Spreading]
Gap between Normal and Hard is too huge.

[Easy]
Stablise the rhythm here, especially at the beginning of the song and during kiais.
Recheck all blankets you've made. See if it's off or not.
NC every two big-whites, and make it stable except for some 'special occasions'
02:02:930 (1,2) - blanket
02:05:857 (4,1) - ^
02:20:491 (4,1) - use some imagination here
01:26:162 (1) - start at 01:26:345. There's a heavy, noticeable, beat there
01:42:808 (3,4,1) - move them to form a triangle here
01:48:845 (3) - move it a little bit upwards - flow

ALL FIXED BUT I DON'T KNOW WHAT (your) IMAGINATION MEANS?

[Normal]
If you're gonna use a lot of 1/2s, I strongly recommend you to increase the CS to-- about 3.2 or more I want to use but it will cause lots over overlapping notes because 1.2x DS
00:27:259 (7) - Jumps aren't allowed in normal - unrankable OK fixed
00:26:345 (3,4,5,6) - stablise the DS here, since it's a 1/2 stream in normal. Ok fixed.
why the DS is so random ?
Some where it's 1.2x
Some are 1.3x
some 1.0x

[Hard]
01:47:015 (2,5,6) - weird overlap Ok fixed.
00:20:125 (5,3) - ^ Ok fixed.
00:41:345 (2,3) - this will be hated, a lot. Keep in mind that this's "hard". At least, NC it. I have no idea to fix this so I stacked these.
01:42:442 (6,7,8) - They're pretty... sloppy-- kind of. Rotate 7 and 8 by 30 and 60 respectively Ok Fixed. It make this lot more beautiful.
02:20:491 (1,2,3,4,1,2,3) - too many reverse sliders; 1 reverse or none per slider is preferred I remapped this part

[BoatKrab's Light Insane]
00:50:857 (8,1) - make them closer; they're quite hard to perceive, because you haven't done this before.
00:55:613 (5,7,8,1) - I'd rather they didn't overlap
02:23:418 (2,3,4) - DS

I will ask GD for this

For both Insanes, I would say, overmapping in this song doesn't feel just right, especially in calm parts

[Comments]
It looks promising, but needs some work, polishing here and there, stablise etc.
For AImods, don't take it too serious. Sometimes, I don't even take a single glance at it XD

Good luck !

ม็อดอังกิดมาเราก็ควรตอบเป็นภาษาอังกิดสินะ 5555 อย่าม็อดอังกิดเลย T^T
zj0924
*Hi!From my Queue

  1. Default = Suggestion&Complaint (In my opinion)
  2. Blue = Strongly recommended
  3. Red = Unrankable issue

[General]
  1. Actually,you put many downbeat sound (long white tick) on the tail of slider, that will lose hit feeling("^" means this issue)

[Easy]
  1. 02:19:027 (2,3,4) - DS issues
  2. 00:07:320 (1) - whistle
  3. 00:54:515 (5) - you miss the white tick downbeat
  4. 01:47:198 (2,3) - ^
  5. 02:08:784 (2) -

[Normal]
  1. 00:04:027 (3) - ^
  2. 00:26:345 (3,4,5,6) - I think this may be too hard for beginners. consider.use 1/2 slider?
  3. 00:31:832 (2) - ^
  4. 00:30:735 (6,1) - swap nc
  5. 00:33:662 (6) - nc
  6. 00:39:515 (1) -
  7. 00:45:003 (4,5,6) - replaced with 1/2 reverse slider
  8. 00:46:101 (1) - keep consistency with00:39:515 (1,2,3,4,5) -
  9. 01:02:198 (2,1) - avoid insignificant overlapping this can be fully stacked
  10. 01:11:710 (1,2,3,4) - I don't like the slider shape, also the flow isn't that good
  11. 01:46:832 (5) - nc

[Hard]
  1. 00:06:406 (3) - whistle
  2. 00:06:954 (4) - whistle
  3. 00:07:320 (1) - for better rhythm
  4. 00:25:430 (2,3) - use 1/2 slider for vocal, circle here will give me a pause and may lose the rhythm
  5. 00:27:259 (3,4,5) - small jump for following vocal
  6. 00:28:906 (3,1) - what's this overlapping stand for? Full stack?
  7. 00:36:223 (6,1,2,3) - 1/4 reverse slider?

*Still need some work...Anyway, GL~
zj0924
damn...double post :o
Topic Starter
Inversal

zj0924 wrote:

*Hi!From my Queue

  1. Default = Suggestion&Complaint (In my opinion)
  2. Blue = Strongly recommended
  3. Red = Unrankable issue

[General]
  1. Actually,you put many downbeat sound (long white tick) on the tail of slider, that will lose hit feeling("^" means this issue)

[Easy]
  1. 02:19:027 (2,3,4) - DS issues
  2. 00:07:320 (1) - whistle
  3. 00:54:515 (5) - you miss the white tick downbeat
  4. 01:47:198 (2,3) - ^
  5. 02:08:784 (2) -

[Normal]
  1. 00:04:027 (3) - ^
  2. 00:26:345 (3,4,5,6) - I think this may be too hard for beginners. consider.use 1/2 slider?
  3. 00:31:832 (2) - ^
  4. 00:30:735 (6,1) - swap nc
  5. 00:33:662 (6) - nc
  6. 00:39:515 (1) -
  7. 00:45:003 (4,5,6) - replaced with 1/2 reverse slider
  8. 00:46:101 (1) - keep consistency with00:39:515 (1,2,3,4,5) -
  9. 01:02:198 (2,1) - avoid insignificant overlapping this can be fully stacked
  10. 01:11:710 (1,2,3,4) - I don't like the slider shape, also the flow isn't that good
  11. 01:46:832 (5) - nc

[Hard]
  1. 00:06:406 (3) - whistle
  2. 00:06:954 (4) - whistle
  3. 00:07:320 (1) - for better rhythm
  4. 00:25:430 (2,3) - use 1/2 slider for vocal, circle here will give me a pause and may lose the rhythm
  5. 00:27:259 (3,4,5) - small jump for following vocal
  6. 00:28:906 (3,1) - what's this overlapping stand for? Full stack?
  7. 00:36:223 (6,1,2,3) - 1/4 reverse slider?

*Still need some work...Anyway, GL~
I Fixed all of them except the whistle. :D Thanks very much for the mod!
- Frontier -
Moddd !!

Easy

Use Distance Snap :(
Distance Spacing : 1.2

Normal

Like Easy
Distance Spacing : 1.5

Hard

00:09:149 (2) - Move to x:256 y:80 I think it's better
00:11:893 (4,5,6) - Delete it?
00:34:210 (2) - Move to x:28 y:216
01:05:857 (1) - Maybe... Rotate -45 and Ctrl+J and move to x:288 y:164
01:06:406 (2) - And If you make number 1 please move to x:488 y:232
01:07:320 (3) - And If you do Number 2 please rotate 88
01:16:101 - And this maybe make a circle at the x:256 y:192
01:56:162 (2,3,4,5) - Not a perfectly square :(
02:07:869 (2,3,4,5) - ^
02:13:174 (3,4,5,6) - ^
02:24:881 (5,6,7,8) - ^ :/
^ Please use Ctrl+Shift+D To make a perfectly circle :)

BoatKrab's Light Insane

00:23:235 (5) - Move To x:260 y:286

That was a good map !!

Paloch VeGa's Insane

Woah !! That's a long difficult name :/ :/
Why you don't change to PV's Insane or Paloch's Insane ?
- AR 8.7 ? Why you don't change to AR 9 ?
Nothing to say.. :( :(

Shocko's Insane

Delete it or I will make it again :3

End of my mods :) :)
Topic Starter
Inversal

ShockoLatte wrote:

Moddd !!

Easy

Use Distance Snap :(
Distance Spacing : 1.2

Normal

Like Easy
Distance Spacing : 1.5

Hard

00:09:149 (2) - Move to x:256 y:80 I think it's better
00:11:893 (4,5,6) - Delete it?
00:34:210 (2) - Move to x:28 y:216
01:05:857 (1) - Maybe... Rotate -45 and Ctrl+J and move to x:288 y:164
01:06:406 (2) - And If you make number 1 please move to x:488 y:232
01:07:320 (3) - And If you do Number 2 please rotate 88
01:16:101 - And this maybe make a circle at the x:256 y:192
01:56:162 (2,3,4,5) - Not a perfectly square :(
02:07:869 (2,3,4,5) - ^
02:13:174 (3,4,5,6) - ^
02:24:881 (5,6,7,8) - ^ :/
^ Please use Ctrl+Shift+D To make a perfectly circle :)

BoatKrab's Light Insane

00:23:235 (5) - Move To x:260 y:286

That was a good map !!

Paloch VeGa's Insane

Woah !! That's a long difficult name :/ :/
Why you don't change to PV's Insane or Paloch's Insane ?
- AR 8.7 ? Why you don't change to AR 9 ?
Nothing to say.. :( :(

Shocko's Insane

Delete it or I will make it again :3
Are you sure you want to delete. If you delete i will not reupload it again Too lazy to find new mods.

End of my mods :) :)
- Frontier -

bestza55567 wrote:

Are you sure you want to delete. If you delete i will not reupload it again Too lazy to find new mods.
Could I make Hard diff ? or can I make it again :3
jyu
Hi! from queue :3

[General]

  1. Remove Nine point eight deemo mili from Tags because they already exist in Artist, Title, and Source
[Easy]

  1. 00:05:857 (3,1) - ok im sorry this is hella nazi but you can make better blanket by moving 00:07:320 (1) - to the left by 1 grid (turn off the ds first) and then adjust 00:05:857 (3) - 's curve. 1.24 distance is fine, i suppose http://puu.sh/iNoSb/daa8138bc6.jpg
  2. 00:13:174 (1,2) - not really fond with this flow. i'd make them like this http://puu.sh/iNp2s/9c228e6b00.jpg and you can adjust the pattern afterwards easily without breaking the ds consistency http://puu.sh/iNp5J/1eb57c0b4c.jpg
  3. 00:26:345 (2) - also i won't recommend this rhythm because this slider follows the vocal and previous slider 00:24:881 (1) - follows the beat while they're in the same combo pattern, which can make beginners confused. so i suggest to end this slider 00:26:345 (2) - at 00:27:076 - . it improves the rhythm consistency and has better readability
  4. 00:24:881 (1,2) - whether you follow above suggestion or not, i'd make these two a bit similiar for better appearance lol http://puu.sh/iNpmM/436306d4e5.jpg
  5. 00:31:101 (1,2) - hmm idk you can make better blanket by tweaking the last node this slider 00:31:101 (1) - http://puu.sh/iNprJ/19ecf0e619.jpg
  6. 00:36:588 (3,1) - switch nc because the new verse clearly started at 00:36:588 - . if you follow, nc this 00:39:515 (3) - , switch nc 00:41:710 (1,3) - and remove nc 00:43:906 (1) -
  7. 00:39:515 (3,4) - also more nazi blanket things because im a shit http://puu.sh/iNpzI/ad208d0243.jpg
  8. 00:53:784 (4) - nc?
  9. 00:57:076 (7) - ^
  10. 00:57:076 (7) - also this slider kinda touches the HP bar a bit http://puu.sh/iNpN0/b6aef1dd8e.jpg so i suggest to lower it down
  11. 01:05:857 (3,1) - switch nc. new verse started at 01:05:857 - . also if you follow, switch nc 01:08:784 (3,1) - because 01:08:784 - is the downbeat , and nc 01:11:710 (4) -
  12. 01:11:710 (4,5) - flow and appearance isn't really good so i suggest to change their position. my suggestion http://puu.sh/iNpXK/b8d0f0ceaf.jpg and for the pattern afterwards http://puu.sh/iNpZN/9ca96db280.jpg
  13. 01:51:223 (1,2) - rhythm suggestion http://puu.sh/iNq7R/13b85f1c8c.jpg
  14. 02:05:857 (4,1) - switch nc
  15. 02:11:710 (4) - nc
[Normal]

make sure to nc at downbeat (big white tick)

  1. 00:02:930 (4,1) - switch nc. if you follow, nc this 00:04:393 (4) -
  2. 00:12:076 (6,1) - rhythm suggestion http://puu.sh/iNqyV/0937b89033.jpg
  3. 00:19:027 (5,1) - switch nc
  4. 00:36:223 (5,1) - please use distance snap properly because beginner players can misread this
  5. 00:45:003 (4) - nc
  6. 00:46:466 (6,7) - make them similiar? http://puu.sh/iNqId/631431d6f1.jpg
  7. 00:55:613 (4) - only suggestion. i'd prefer to make this slider curves evenly at each ends http://puu.sh/iNqNs/87bba83555.jpg
  8. 01:38:418 (1,2,3,4,1,2,3,4,1,2,3) - just an opinion but this is somehow quite a boring pattern. i guess you should add a circle or reversed slider somewhere
  9. 01:53:235 - add a note here. it feels quite weird when theres nothing to click there even though your rhythm is following the vocal
  10. 01:55:613 (1,2) - switch nc
[Hard]

  • the gap between hard and normal is quite big so idk i dont really know about it but many maps were DQ-ed because of stupid star rating gaps. idk just wanting you to be careful
  1. 00:02:930 (1) - ok this is dumb but move this slider up by one grid so 00:02:015 (3,1) - wont be too close
  2. 00:27:808 (1,2) - also dumb nazi circle suggestion http://puu.sh/iNrsJ/9e421c09a7.jpg
  3. 00:31:101 (5) - nc?
  4. 00:36:588 (1) - clap at slider's tail sounds weird because you cant hear any drums there in the song, so i suggest to remove clap
  5. 00:38:052 (1) - remove nc
  6. 00:41:162 (1) - ^
  7. 01:04:759 (2,3) - nazi blanket mod you can improve the blanket http://puu.sh/iNrJC/84e2dfc37f.jpg
  8. 01:06:406 (2,3) - idk why you dont use ds
  9. 01:10:979 (8,1) - ^
  10. 01:53:966 - clap
  11. 01:54:698 (4,5) - ds is a bit off
  12. 01:59:088 (2,3) - you can improve the blanket http://puu.sh/iNrWQ/ae49531322.jpg
  13. 02:07:137 (4) - remove clap since theres no drums in the song
  14. 02:14:637 (1,1,2) - not really fond of this overlap since this is only hard diff. might be acceptable if its insane diffs
[BoatKrab's Light Insane]

  1. 00:04:210 (3,1) - might be better if you create a jump between them since 00:04:393 (1) - is a new combo but it's only a suggestion
  2. 00:10:064 (5) - add whistle? same hitsound pattern with 00:04:210 (3,1) - also the music is quite similiar
  3. 00:14:637 (7,8) - man i love nazi mod but i hate it when im the one receiving it http://puu.sh/iNtvq/a41dca54ec.jpg
  4. 00:13:174 - add finish at slider's head, same like 00:16:101 (1) -
  5. 00:24:515 - 00:24:881 - add finish
  6. 00:57:808 (2,3) - ctrl+G for better flow
  7. 01:08:418 - add finish
  8. 01:13:357 - add clap with normal sampleset
  9. 01:13:906 - ^
  10. 01:29:271 (6) - i suggest to nc since this is the start of a new vocal verse
  11. 01:51:223 - add finish? to accent the start of kiai
  12. 01:53:784 - add clap with normal sampleset
  13. 01:57:076 - add finish?
  14. 02:00:003 (4) - i suggest to nc since this is the start of a new vocal verse. if you follow, remove nc 01:59:088 (1) -
  15. 02:04:393 (5,6,7) - i suck at this so idk only suggestion
  16. 02:05:491 - add clap with normal sampleset

    nice diff! :) also i like your slider art
[Paloch VeGa's Insane]

  1. 00:24:149 (3,4,5) - you might want to fix the ds
  2. 00:42:076 (8,9,1) - not really neat for me, so i suggest to separate them a bit
  3. 00:51:223 - add finish to accent the start of kiai
  4. 00:53:052 - add clap
  5. 01:08:418 - add finish? theres cymbal noise in the music
  6. 01:56:710 (3) - clap at slider's tail sounds weird so i suggest to remove it
[Shocko's Insane]

  1. 00:10:247 (1,2,3,4) - i suggest to make this rhythm the same like 00:07:320 (1,2,3) - for rhythm consistency
  2. 00:25:430 (3) - idk why you slow the sv of this slider. it feels weird since there's no significant change that can be heard in this part
  3. 00:28:357 (1) - remove nc because you already nc-ed 00:27:808 (1) -
  4. 00:44:637 (5,1) - only suggestion, but i'd make an anti-jump
  5. 00:52:137 (1) - remove nc. 00:52:137 (1,2) - is still a part of 00:51:223 (1,2,3) - 's rhythm
  6. 01:04:302 - add a note? i can hear drums there
  7. 01:08:784 (5,1) - switch nc. new verse starts here 01:08:784 -
  8. 01:21:588 (1,2) - ^, 01:21:588 (1) - is still a part of 01:20:491 (1,2) - 's rhythm

    there are some parts which i think are quite overmapped
    00:26:345 (1,2,3,4) - 00:31:101 (1,2) - 00:32:198 (1,2,3,4) - 00:52:686 (1,2,3,4) - 00:54:698 (3,4,5,6) - 01:02:930 (1,2,3) - 01:52:686 (1,2,3,4) -
    reason is because you spammed a lot of small sliders when the vocal isn't intense and in fact, they are in a quite simple rhythm. which makes it really weird to play. idk im just pointing those out. it's up to you whether you want to change it or not

    also you should try using finish hitsounds more at parts where you can hear cymbal noises like 00:13:174 - 00:16:101 - etc. some hitsound patterns are not consistent so be careful
ok so yeah that's it.
you didn't use any finish hitsounds at Easy, Normal, and Hard. which is a shame because there are lots of part where it can be spiced up with finish hitsound. you can see BoatKrab's and Paloch VeGa's diffs for reference

i guess thats all
goodluck~
Topic Starter
Inversal

jyu wrote:

Hi! from queue :3

[General]

  1. Remove Nine point eight deemo mili from Tags because they already exist in Artist, Title, and Source
[Easy]

  1. 00:05:857 (3,1) - ok im sorry this is hella nazi but you can make better blanket by moving 00:07:320 (1) - to the left by 1 grid (turn off the ds first) and then adjust 00:05:857 (3) - 's curve. 1.24 distance is fine, i suppose http://puu.sh/iNoSb/daa8138bc6.jpg
  2. 00:13:174 (1,2) - not really fond with this flow. i'd make them like this http://puu.sh/iNp2s/9c228e6b00.jpg and you can adjust the pattern afterwards easily without breaking the ds consistency http://puu.sh/iNp5J/1eb57c0b4c.jpg
  3. 00:26:345 (2) - also i won't recommend this rhythm because this slider follows the vocal and previous slider 00:24:881 (1) - follows the beat while they're in the same combo pattern, which can make beginners confused. so i suggest to end this slider 00:26:345 (2) - at 00:27:076 - . it improves the rhythm consistency and has better readability
  4. 00:24:881 (1,2) - whether you follow above suggestion or not, i'd make these two a bit similiar for better appearance lol http://puu.sh/iNpmM/436306d4e5.jpg
  5. 00:31:101 (1,2) - hmm idk you can make better blanket by tweaking the last node this slider 00:31:101 (1) - http://puu.sh/iNprJ/19ecf0e619.jpg
  6. 00:36:588 (3,1) - switch nc because the new verse clearly started at 00:36:588 - . if you follow, nc this 00:39:515 (3) - , switch nc 00:41:710 (1,3) - and remove nc 00:43:906 (1) -
  7. 00:39:515 (3,4) - also more nazi blanket things because im a shit http://puu.sh/iNpzI/ad208d0243.jpg
  8. 00:53:784 (4) - nc?
  9. 00:57:076 (7) - ^
  10. 00:57:076 (7) - also this slider kinda touches the HP bar a bit http://puu.sh/iNpN0/b6aef1dd8e.jpg so i suggest to lower it down
  11. 01:05:857 (3,1) - switch nc. new verse started at 01:05:857 - . also if you follow, switch nc 01:08:784 (3,1) - because 01:08:784 - is the downbeat , and nc 01:11:710 (4) -
  12. 01:11:710 (4,5) - flow and appearance isn't really good so i suggest to change their position. my suggestion http://puu.sh/iNpXK/b8d0f0ceaf.jpg and for the pattern afterwards http://puu.sh/iNpZN/9ca96db280.jpg
  13. 01:51:223 (1,2) - rhythm suggestion http://puu.sh/iNq7R/13b85f1c8c.jpg
  14. 02:05:857 (4,1) - switch nc
  15. 02:11:710 (4) - nc
[Normal]

make sure to nc at downbeat (big white tick)

  1. 00:02:930 (4,1) - switch nc. if you follow, nc this 00:04:393 (4) -
  2. 00:12:076 (6,1) - rhythm suggestion http://puu.sh/iNqyV/0937b89033.jpg
  3. 00:19:027 (5,1) - switch nc
  4. 00:36:223 (5,1) - please use distance snap properly because beginner players can misread this
  5. 00:45:003 (4) - nc
  6. 00:46:466 (6,7) - make them similiar? http://puu.sh/iNqId/631431d6f1.jpg
  7. 00:55:613 (4) - only suggestion. i'd prefer to make this slider curves evenly at each ends http://puu.sh/iNqNs/87bba83555.jpg
  8. 01:38:418 (1,2,3,4,1,2,3,4,1,2,3) - just an opinion but this is somehow quite a boring pattern. i guess you should add a circle or reversed slider somewhere
  9. 01:53:235 - add a note here. it feels quite weird when theres nothing to click there even though your rhythm is following the vocal
  10. 01:55:613 (1,2) - switch nc
[Hard]

  • the gap between hard and normal is quite big so idk i dont really know about it but many maps were DQ-ed because of stupid star rating gaps. idk just wanting you to be careful
  1. 00:02:930 (1) - ok this is dumb but move this slider up by one grid so 00:02:015 (3,1) - wont be too close
  2. 00:27:808 (1,2) - also dumb nazi circle suggestion http://puu.sh/iNrsJ/9e421c09a7.jpg
  3. 00:31:101 (5) - nc?
  4. 00:36:588 (1) - clap at slider's tail sounds weird because you cant hear any drums there in the song, so i suggest to remove clap
  5. 00:38:052 (1) - remove nc
  6. 00:41:162 (1) - ^
  7. 01:04:759 (2,3) - nazi blanket mod you can improve the blanket http://puu.sh/iNrJC/84e2dfc37f.jpg
  8. 01:06:406 (2,3) - idk why you dont use ds
  9. 01:10:979 (8,1) - ^
  10. 01:53:966 - clap
  11. 01:54:698 (4,5) - ds is a bit off
  12. 01:59:088 (2,3) - you can improve the blanket http://puu.sh/iNrWQ/ae49531322.jpg
  13. 02:07:137 (4) - remove clap since theres no drums in the song
  14. 02:14:637 (1,1,2) - not really fond of this overlap since this is only hard diff. might be acceptable if its insane diffs
[BoatKrab's Light Insane]

  1. 00:04:210 (3,1) - might be better if you create a jump between them since 00:04:393 (1) - is a new combo but it's only a suggestion
  2. 00:10:064 (5) - add whistle? same hitsound pattern with 00:04:210 (3,1) - also the music is quite similiar
  3. 00:14:637 (7,8) - man i love nazi mod but i hate it when im the one receiving it http://puu.sh/iNtvq/a41dca54ec.jpg
  4. 00:13:174 - add finish at slider's head, same like 00:16:101 (1) -
  5. 00:24:515 - 00:24:881 - add finish
  6. 00:57:808 (2,3) - ctrl+G for better flow
  7. 01:08:418 - add finish
  8. 01:13:357 - add clap with normal sampleset
  9. 01:13:906 - ^
  10. 01:29:271 (6) - i suggest to nc since this is the start of a new vocal verse
  11. 01:51:223 - add finish? to accent the start of kiai
  12. 01:53:784 - add clap with normal sampleset
  13. 01:57:076 - add finish?
  14. 02:00:003 (4) - i suggest to nc since this is the start of a new vocal verse. if you follow, remove nc 01:59:088 (1) -
  15. 02:04:393 (5,6,7) - i suck at this so idk only suggestion
  16. 02:05:491 - add clap with normal sampleset

    nice diff! :) also i like your slider art
[Paloch VeGa's Insane]

  1. 00:24:149 (3,4,5) - you might want to fix the ds
  2. 00:42:076 (8,9,1) - not really neat for me, so i suggest to separate them a bit
  3. 00:51:223 - add finish to accent the start of kiai
  4. 00:53:052 - add clap
  5. 01:08:418 - add finish? theres cymbal noise in the music
  6. 01:56:710 (3) - clap at slider's tail sounds weird so i suggest to remove it
[Shocko's Insane]

  1. 00:10:247 (1,2,3,4) - i suggest to make this rhythm the same like 00:07:320 (1,2,3) - for rhythm consistency
  2. 00:25:430 (3) - idk why you slow the sv of this slider. it feels weird since there's no significant change that can be heard in this part
  3. 00:28:357 (1) - remove nc because you already nc-ed 00:27:808 (1) -
  4. 00:44:637 (5,1) - only suggestion, but i'd make an anti-jump
  5. 00:52:137 (1) - remove nc. 00:52:137 (1,2) - is still a part of 00:51:223 (1,2,3) - 's rhythm
  6. 01:04:302 - add a note? i can hear drums there
  7. 01:08:784 (5,1) - switch nc. new verse starts here 01:08:784 -
  8. 01:21:588 (1,2) - ^, 01:21:588 (1) - is still a part of 01:20:491 (1,2) - 's rhythm

    there are some parts which i think are quite overmapped
    00:26:345 (1,2,3,4) - 00:31:101 (1,2) - 00:32:198 (1,2,3,4) - 00:52:686 (1,2,3,4) - 00:54:698 (3,4,5,6) - 01:02:930 (1,2,3) - 01:52:686 (1,2,3,4) -
    reason is because you spammed a lot of small sliders when the vocal isn't intense and in fact, they are in a quite simple rhythm. which makes it really weird to play. idk im just pointing those out. it's up to you whether you want to change it or not

    also you should try using finish hitsounds more at parts where you can hear cymbal noises like 00:13:174 - 00:16:101 - etc. some hitsound patterns are not consistent so be careful
ok so yeah that's it.
you didn't use any finish hitsounds at Easy, Normal, and Hard. which is a shame because there are lots of part where it can be spiced up with finish hitsound. you can see BoatKrab's and Paloch VeGa's diffs for reference

i guess thats all
goodluck~

Thanks very much for the mod! but shocko's insane is in a big fix (Changes lots of notes). So i have to find some new mods for it.
- Frontier -
oh i make a new diff finish when...

jyu wrote:

Hi! from queue :3

[General]



  • [Shocko's Insane]

  1. 00:10:247 (1,2,3,4) - i suggest to make this rhythm the same like 00:07:320 (1,2,3) - for rhythm consistency
  2. 00:25:430 (3) - idk why you slow the sv of this slider. it feels weird since there's no significant change that can be heard in this part
  3. 00:28:357 (1) - remove nc because you already nc-ed 00:27:808 (1) -
  4. 00:44:637 (5,1) - only suggestion, but i'd make an anti-jump
  5. 00:52:137 (1) - remove nc. 00:52:137 (1,2) - is still a part of 00:51:223 (1,2,3) - 's rhythm
  6. 01:04:302 - add a note? i can hear drums there
  7. 01:08:784 (5,1) - switch nc. new verse starts here 01:08:784 -
  8. 01:21:588 (1,2) - ^, 01:21:588 (1) - is still a part of 01:20:491 (1,2) - 's rhythm

    there are some parts which i think are quite overmapped
    00:26:345 (1,2,3,4) - 00:31:101 (1,2) - 00:32:198 (1,2,3,4) - 00:52:686 (1,2,3,4) - 00:54:698 (3,4,5,6) - 01:02:930 (1,2,3) - 01:52:686 (1,2,3,4) -
    reason is because you spammed a lot of small sliders when the vocal isn't intense and in fact, they are in a quite simple rhythm. which makes it really weird to play. idk im just pointing those out. it's up to you whether you want to change it or not

    also you should try using finish hitsounds more at parts where you can hear cymbal noises like 00:13:174 - 00:16:101 - etc. some hitsound patterns are not consistent so be careful
ok so yeah that's it.
you didn't use any finish hitsounds at Easy, Normal, and Hard. which is a shame because there are lots of part where it can be spiced up with finish hitsound. you can see BoatKrab's and Paloch VeGa's diffs for reference

i guess thats all
goodluck~
BoatKrab
Fix Fix Fix
(Sorry ,I can't you what accept mod
because too many of modder.)
:'(
HakuNoKaemi
I will mark suggestions, nazi or problems (I rarely ever mark them, though)
[General]
  1. -The kiai on the bridge (01:38:052) Could've been avoided
  2. I... see now it's kinda overpresent, but arent 3 Insanes a bit too many for such a slow song?
[Easy]
  1. Nice easy difficulty. I didn't want to clog the post with nazi/repeated suggestion, so I tried to limit how many entry of the same nazi or suggestion I entered.
    [Graphics]
    1. 00:01:467 (1,2,1,2,1,2,1,2) - A "rotating pattern" my be beautiful in this part. To do it yo just need to copypaste and rotate 00:01:467 (1,2) - . An example there
      (1)
      (2)
      (3)
      (4)
      (5)
    2. 00:22:320 (2) - move it two grid level 4 right and two grid level 4 right and move the red waypoint a bit up with the Grid Snap disabled (or Shift pressed). You wanted something like this, right? Remember to check if it encircle it with the approach circle
    3. 00:23:784 (2) - One grid level 4 left for better mutual encirclement of the next (1). You might want to nazi a bit of the encirclements like this,since they are a bit unprecise. Since it's nothing heavy, you may or may not check them yourself. Remember to check it with the approach circle, and that you may need to deactivate the grid with Shift to do it.I'll avoid this kind of nazi from now
    4. 02:08:784 (1,1) - Those are kinda rough. try to make a better curve in the first half by: Fot the first slider moving the first waypoint two grid 4 up and one right and put the red waypoint into x:404 y:52 by disabling the grid
    [Rhythm]
    1. 01:11:710 (1,1,1) - You may consider doing like this:


      As it complement and follow the rest of the map better. Graphic example (Continue)
      For the hitsounding: the first slider may have soft Finish at the start and the second may have: soft whsitle(start) - soft whistle(repeat 1) - soft finish (repeat 2) and normal finish (end)
    2. 02:14:637 (2,1) - Use a single long slider
    [Hitsounds]
    1. you may consider using a slidertick hitsound. For example in the sliderticks of 00:24:881 (1) -, 00:26:345 (1) (only the first one) and so. To do it, use inherited sections before, using set D:C2, and after, using set D:C1 the tick and copypaste the drum-hitclap as drum-slidertick2
    2. 00:01:467 (1,2,1,2,1,2,1,2) - Use the whistle only at the start? To mark the piano key
    3. 00:13:174 (1) - Use the soft finish instead?
    4. 00:24:881 (1) - You may use the soft whistle or finish instead of the Drum Finish? ( Set "Addition" to "Soft" )
    5. 00:26:345 (1) - Add soft whistle in the repeat
    6. 00:30:735 (1) - Use the soft whistle in the sliderend? ( Set "Addition" to "Soft" )
    7. 00:35:125 (1) - Use the soft whistle in the sliderend? ( Set "Addition" to "Soft" )
    8. Add/Use soft whistles ( Set "Addition" to "Soft" ) to 00:32:198 (1) -(repeat), 00:35:125 (1) -(end), 00:36:588 (1) - (start), 00:38:052 (1) (start), 00:39:515 (1)(start) and so. (I don't want to clog the post with this suggestion, just use it where you think it might supplement the voice. This is valid for most of the map where drum sampleset is being used
    9. 00:39:515 (1,1) - I like the soft finishes kinda better there (instead of drum)
    [Combo]
    1. 01:29:271 (2) - from this and all the breakdown, why did you stopped with the NCing of all the map? It's kinda drastic using a single Combo for all that part
[Normal]

  • [Graphics]
  1. The same nazi suggestion are valid. Check encirclements as approach circles. For example :
  2. 00:06:406 (4) - This is fixed by moving the first waypoint one grid 4 up and the last one up and one left than to (x136 y335) disabling the grid snap
  3. 00:07:320 (1) - This by moving the first waypoint one grid 4 down and the last two grid 4 down
  4. 00:08:784 (3) - Stack it under (1) end?
  5. 00:51:223 (1) - Three grid 4 up and one left to let the end stack with the start of another slider.
  6. 00:53:052 (2) -The triangle will look better by moving this one grid 4 left and one grid 4 up. Perfectly respecting the distance snap to!
  7. 00:53:784 (4) - Try curving it a bit like this to make it's end stack with the other slider end?
  8. 02:04:393 (1) - Put it under 02:02:930 (1) - end? Move 02:04:942 (2) - a bit down too to fix distance snap

[Rhythm]
  1. 00:39:515 (1,2,1,2) - Use this pattern instead


    As it'll feel much more natural to play and naturally call for repeat
    You may fix it like this and this
    Putting a Soft Finish on both (1), a Drum Clap on the first (2) and a Soft Whistle on the second (2)
  2. 02:14:637 (1,1) - Use long sliders?


    To me the spinner here doesn't quite fit well. You might correct like this:
    (1)
    (2)
    (3)
    (4)
[Hitsounds]
  1. you may consider using a slidertick hitsound. For example in the sliderticks of00:25:430 (2) - (second), 00:26:345 (1) (only the first one) and so. To do it, use inherited sections before, using set D:C2, and after, using set D:C1 the tick and copypaste the drum-hitclap as drum-slidertick2
  2. 00:11:710 (1) - Add a whistle at the start and
  3. 00:12:808 (3,4) - Add a whistle in those too
  4. You can Add/Use soft whistles in the parts where the drum sampleset is being used by setting "Addition" to "Soft" in some places. For example: 00:13:723 (2) - start, 00:15:186 (2) - start, 00:16:649 (2) - start, 00:18:113 (2) - start, 00:19:576 (2) - start, 00:21:040 (2) - start, 00:22:503 (2) - start, 00:23:966 (2) - start, 00:23:966 (2) - start, 00:25:430 (2) - repeat, 00:26:893 (3) - start, 00:28:357 (2) - start, 00:31:284 (2) - start , etc.
    There are places in the chorus too. like 00:51:771 (2) - start, 00:53:235 (3) - start and so!. In the breakdown there are 01:34:759 (6,7) -,01:35:674 (2) - start, 01:37:137 (1) - start, etc.
  5. 00:13:174 (1) - Try using the soft finish at the end?
  6. 00:24:881 (1) - Use the soft finish or whistle ?
  7. 00:42:442 (1) - Use a soft whistle? The drum finish is kinda heavy for this
  8. 00:43:906 (1) - Use a soft whistle? The drum finish is kinda heavy for this
  9. 00:51:223 (1) - Try with a soft finish instead
  10. 01:02:198 (2) - Exchage the soft fiish on the slider end with a drum clap?
  11. 01:02:930 (1) - Use a soft finish instead
  12. 01:14:271 (3) - Use the drum clap instead
  13. 01:14:637 (1) - Try with a soft finish instead
  14. 01:27:808 (1) - try using the normal hitnormal at the start (setting the sampleset to Normal)
  15. 01:29:271 (1) - and 01:30:735 (1) - try using this hitsound at the start
  16. 01:45:369 (1) - the drum finish at the start seems heavy. Remove It?
  17. 01:46:832 (1) - You probably didn't remember the drum clap at the end. Use normal hitnormal at the start ? (change sampleset to normal)
  18. 01:47:564 (2) - Use soft whistle at the start
  19. 01:47:930 (3) - Use drum hitclap in both start and end.
  20. 01:48:296 (1) - Use Sampleset:Normal Addition:Soft at the start instead, to imitate both the drum hit and the cymbal!
  21. 01:48:845 (2) - Use Sampleset:Normal Addition:Soft, to imitate both the drum hit and the cymbal!
  22. 01:51:223 (1) - Use Soft Finish Instead (use addition: Soft)
]
I'll mod this post for the remaining diffs (or make a new one if you want) ( I usually stay quite a bit of time to check maps)
I'm seeing something good, especially for a mapper without ranked maps.
I'll throw you the first star since I both like the song and what I've seen since now.
Topic Starter
Inversal
Your mod

HakuNoKaemi wrote:

I will mark suggestions, nazi or problems (I rarely ever mark them, though)
[General]
  1. -The kiai on the bridge (01:38:052) Could've been avoided Ok Fixed
  2. I... see now it's kinda overpresent, but arent 3 Insanes a bit too many for such a slow song?
It's my mistake at long time ago but IMO. All 3 Insanes is good enough to rank.

[Easy]
  1. Nice easy difficulty.Thank you! I didn't want to clog the post with nazi/repeated suggestion, so I tried to limit how many entry of the same nazi or suggestion I entered.
    [Graphics]
    1. 00:01:467 (1,2,1,2,1,2,1,2) - A "rotating pattern" my be beautiful in this part. To do it yo just need to copypaste and rotate 00:01:467 (1,2) - . An example there I think its good too. Fixed
      (1)
      (2)
      (3)
      (4)
      (5)
    2. 00:22:320 (2) - move it two grid level 4 right and two grid level 4 right and move the red waypoint a bit up with the Grid Snap disabled (or Shift pressed). You wanted something like this, right? Remember to check if it encircle it with the approach circle Fixed
    3. 00:23:784 (2) - One grid level 4 left for better mutual encirclement of the next (1). You might want to nazi a bit of the encirclements like this,since they are a bit unprecise. Since it's nothing heavy, you may or may not check them yourself. Remember to check it with the approach circle, and that you may need to deactivate the grid with Shift to do it.I'll avoid this kind of nazi from now Fixed
    4. 02:08:784 (1,1) - Those are kinda rough. try to make a better curve in the first half by: Fot the first slider moving the first waypoint two grid 4 up and one right and put the red waypoint into x:404 y:52 by disabling the grid Fixed
    [Rhythm]
    1. 01:11:710 (1,1,1) - You may consider doing like this: Fixed


      As it complement and follow the rest of the map better. Graphic example (Continue)
      For the hitsounding: the first slider may have soft Finish at the start and the second may have: soft whsitle(start) - soft whistle(repeat 1) - soft finish (repeat 2) and normal finish (end)
    2. 02:14:637 (2,1) - Use a single long slider Fixed

    [Hitsounds]
    1. you may consider using a slidertick hitsound. For example in the sliderticks of 00:24:881 (1) -, 00:26:345 (1) (only the first one) and so. To do it, use inherited sections before, using set D:C2, and after, using set D:C1 the tick and copypaste the drum-hitclap as drum-slidertick2
    2. 00:01:467 (1,2,1,2,1,2,1,2) - Use the whistle only at the start? To mark the piano key
    3. 00:13:174 (1) - Use the soft finish instead?
    4. 00:24:881 (1) - You may use the soft whistle or finish instead of the Drum Finish? ( Set "Addition" to "Soft" )
    5. 00:26:345 (1) - Add soft whistle in the repeat
    6. 00:30:735 (1) - Use the soft whistle in the sliderend? ( Set "Addition" to "Soft" ) drum hitnormal is okay but i lowered the volume
    7. 00:35:125 (1) - Use the soft whistle in the sliderend? ( Set "Addition" to "Soft" ) drum hitnormal is okay but i lowered the volume
    8. Add/Use soft whistles ( Set "Addition" to "Soft" ) to 00:32:198 (1) -(repeat), 00:35:125 (1) -(end), 00:36:588 (1) - (start), 00:38:052 (1) (start), 00:39:515 (1)(start) and so. (I don't want to clog the post with this suggestion, just use it where you think it might supplement the voice. This is valid for most of the map where drum sampleset is being used
    9. 00:39:515 (1,1) - I like the soft finishes kinda better there (instead of drum)
    [Combo]
    1. 01:29:271 (2) - from this and all the breakdown, why did you stopped with the NCing of all the map? It's kinda drastic using a single Combo for all that part

In easy diff. I fixed all except slidertick HS (just try to make easy diff look simple)


[Normal]

  • [Graphics]
  1. The same nazi suggestion are valid. Check encirclements as approach circles. For example :
  2. 00:06:406 (4) - This is fixed by moving the first waypoint one grid 4 up and the last one up and one left than to (x136 y335) disabling the grid snap
  3. 00:07:320 (1) - This by moving the first waypoint one grid 4 down and the last two grid 4 down
  4. 00:08:784 (3) - Stack it under (1) end?
  5. 00:51:223 (1) - Three grid 4 up and one left to let the end stack with the start of another slider.
  6. 00:53:052 (2) -The triangle will look better by moving this one grid 4 left and one grid 4 up. Perfectly respecting the distance snap to!
  7. 00:53:784 (4) - Try curving it a bit like this to make it's end stack with the other slider end?
  8. 02:04:393 (1) - Put it under 02:02:930 (1) - end? Move 02:04:942 (2) - a bit down too to fix distance snap

[Rhythm]
  1. 00:39:515 (1,2,1,2) - Use this pattern instead


    As it'll feel much more natural to play and naturally call for repeat
    You may fix it like this and this
    Putting a Soft Finish on both (1), a Drum Clap on the first (2) and a Soft Whistle on the second (2)
  2. 02:14:637 (1,1) - Use long sliders?


    To me the spinner here doesn't quite fit well. You might correct like this:
    (1)
    (2)
    (3)
    (4)
[Hitsounds]
  1. you may consider using a slidertick hitsound. For example in the sliderticks of00:25:430 (2) - (second), 00:26:345 (1) (only the first one) and so. To do it, use inherited sections before, using set D:C2, and after, using set D:C1 the tick and copypaste the drum-hitclap as drum-slidertick2
  2. 00:11:710 (1) - Add a whistle at the start and
  3. 00:12:808 (3,4) - Add a whistle in those too
  4. You can Add/Use soft whistles in the parts where the drum sampleset is being used by setting "Addition" to "Soft" in some places. For example: 00:13:723 (2) - start, 00:15:186 (2) - start, 00:16:649 (2) - start, 00:18:113 (2) - start, 00:19:576 (2) - start, 00:21:040 (2) - start, 00:22:503 (2) - start, 00:23:966 (2) - start, 00:23:966 (2) - start, 00:25:430 (2) - repeat, 00:26:893 (3) - start, 00:28:357 (2) - start, 00:31:284 (2) - start , etc.
    There are places in the chorus too. like 00:51:771 (2) - start, 00:53:235 (3) - start and so!. In the breakdown there are 01:34:759 (6,7) -,01:35:674 (2) - start, 01:37:137 (1) - start, etc.
  5. 00:13:174 (1) - Try using the soft finish at the end?
  6. 00:24:881 (1) - Use the soft finish or whistle ?
  7. 00:42:442 (1) - Use a soft whistle? The drum finish is kinda heavy for this
  8. 00:43:906 (1) - Use a soft whistle? The drum finish is kinda heavy for this
  9. 00:51:223 (1) - Try with a soft finish instead
  10. 01:02:198 (2) - Exchage the soft fiish on the slider end with a drum clap?
  11. 01:02:930 (1) - Use a soft finish instead
  12. 01:14:271 (3) - Use the drum clap instead
  13. 01:14:637 (1) - Try with a soft finish instead
  14. 01:27:808 (1) - try using the normal hitnormal at the start (setting the sampleset to Normal)
  15. 01:29:271 (1) - and 01:30:735 (1) - try using this hitsound at the start
  16. 01:45:369 (1) - the drum finish at the start seems heavy. Remove It?
  17. 01:46:832 (1) - You probably didn't remember the drum clap at the end. Use normal hitnormal at the start ? (change sampleset to normal)
  18. 01:47:564 (2) - Use soft whistle at the start
  19. 01:47:930 (3) - Use drum hitclap in both start and end.
  20. 01:48:296 (1) - Use Sampleset:Normal Addition:Soft at the start instead, to imitate both the drum hit and the cymbal!
  21. 01:48:845 (2) - Use Sampleset:Normal Addition:Soft, to imitate both the drum hit and the cymbal!
  22. 01:51:223 (1) - Use Soft Finish Instead (use addition: Soft)
]
In normal i Fixed all. but some parts that you suggested me to use soft-hitwhistle is kinda weird. so i will decide (or PM you) later.
Big tanks thanks for HQ mod! and new HS! :D


Update!!!

I'll mod this post for the remaining diffs (or make a new one if you want) ( I usually stay quite a bit of time to check maps)
I'm seeing something good, especially for a mapper without ranked maps.
I'll throw you the first star since I both like the song and what I've seen since now.

EDIT : I prefer "new post"
HakuNoKaemi
to use the soft whistle you just need to set the "addition" ( under sampleset ) to Soft. It'll leave the hitnormal to drum, but the whistle will play the soft-hitwhistle sound.
Using the "slidertick" trick is to just mantain the consistency of hitsounds
Same for parts where you used the soft sampleset finish, you can instead use "Sampleset:Auto" and "Addition:Soft" to make the drum-hitnormal and soft-hitfinish play at the same moment.
I said "I see now it's kinda overpresent" since I come from a period you had to literally punch them hard to use many higher diff or even do things that where completely playable and easy to read (like no stacking or slider path covering part of their path). (Yeah, you could literally imagine I'm some kind of time traveler xD)
I had started modding the Hard, but then, well, I wrongly clicked a button and lost what I had written. Though most of it was things I said about the other two diffs applied to the Hard too.
I'll get to restart the modding this night or tomorrow ( it means shortly since I'm GMT+1)
EDIT: Ah, do you prefer continuing on a new post or on the same?
BoatKrab
Shocko's Memorial?
เปลี่ยนเป็น Frontier's Memorial น่ะ
เอาจริงๆ ดิฟของ Paloch น่าจะเป็น Memorial มากกว่า เพราะดาวมากกว่า ;3;
ของ Frontier เป็น Insane น่าจะดีกว่า ลองไปดามทั้ง 2 นะ ;w;
Topic Starter
Inversal

HakuNoKaemi wrote:

to use the soft whistle you just need to set the "addition" ( under sampleset ) to Soft. It'll leave the hitnormal to drum, but the whistle will play the soft-hitwhistle sound.
Using the "slidertick" trick is to just mantain the consistency of hitsounds
Same for parts where you used the soft sampleset finish, you can instead use "Sampleset:Auto" and "Addition:Soft" to make the drum-hitnormal and soft-hitfinish play at the same moment.
I said "I see now it's kinda overpresent" since I come from a period you had to literally punch them hard to use many higher diff or even do things that where completely playable and easy to read (like no stacking or slider path covering part of their path). (Yeah, you could literally imagine I'm some kind of time traveler xD)
I had started modding the Hard, but then, well, I wrongly clicked a button and lost what I had written. Though most of it was things I said about the other two diffs applied to the Hard too.
I'll get to restart the modding this night or tomorrow ( it means shortly since I'm GMT+1)
EDIT: Ah, do you prefer continuing on a new post or on the same?


Thanks for the technique!! I prefer new post :D
BladesofSteel
Hello, M4M mod.

Paloch's Insane
00:02:015 (3,4) - Because these notes are placed so closely together, it can fool anyone into thinking they're closely timed together then how they really appear. Consider either stacking these notes, or making 00:02:381 (4) - a NC.

00:03:479 (3,4) - ^ Same suggestion as above.

00:24:881 (1) - Soft finish on the head.
00:30:735 (1) - ^
00:50:491 (1) - ^
01:50:491 (1) - ^

00:55:613 (1) - Remove NC.
01:01:466 (1) - ^
01:52:686 (1) - ^

I suggest you revise your NC since they're looking inconsistent - is it every 1 or 2 rhythmic cycles?

Frontier's Insane
  1. I want to point out that the NC's in this diff are too short - usually it should run at least 1 full rhythmic cycle (4 beats) or more, but in this diff you have it changed every 1/2 beats which makes the NC look like it's being spammed throughout the entire mapset.
00:13:174 (1) - Change to a soft-finish hitsound to match the cymbal crash heard in the BGM
00:19:027 (1) - ^
01:38:052 (5) - ^

00:16:101 (1) - Add Soft finish on the head.
00:21:954 (1) - ^
00:24:881 (1) - ^
00:30:735 (1) - ^
00:48:296 (1) - ^
01:02:564 (5) - ^
01:43:906 (1) - ^
01:48:845 (1) - ^
01:56:710 (1) - ^

01:36:588 (1,1) - Consider creating a blanket here if you want.

02:25:613 (1) - This mini-slider seems a bit to much for the finishing note, so I would suggest just simply placing a hit circle here.

Other then that I like this diff a lot.

BoatKrab's Light Insane
01:40:064 (6) - There's a slight difficulty in realizing that this note is stacked under the tail of 01:39:332 (4) - , so I would suggest swapping 01:40:064 (6,7) - 's timing spots, so that the hit circle starts at 01:40:613 instead. That gives the note some time to appear, and additionally makes an interesting jump between the objects.

Hard
02:11:527 (6,7,1) - Seeing how these notes are spaced like 02:13:906 (3,4,1) - can be confusing, so I suggest you stacking the notes instead.

Nice diff.

Normal
00:31:284 (2,3) - The flow here is crooked. Move 00:31:832 (3) - to X:248/Y:240 so the flow looks neater. Note that you may need to adjust 00:32:198 (1) - as well, but only slightly.

00:58:540 (1) - Move to X:210/Y:320 for a neater flow.

01:45:369 (1,2) - Try to move these objects further apart so they aren't touching each other. This creates a very messy flow.

Easy looks fine.

Good luck.
Janpai

From your queue

General

  1. Tag conflicts with All diffs, Check AiMod

Easy

  1. Everything is fine for me

Normal

  1. 00:16:649 (2,3) - Why overlap?
  2. 00:18:662 (3,2) - ^ or just intended?

Hard

  1. 00:36:223 (2,3,4,5) - Uhmm i think this is unusual with hard diffs, i suggest that make this a slider
  2. 01:41:527 (2) - maybe make this slider an arc? just for clean flow

BoatKrab's Light Insane

  1. 00:09:332 (3,5) - i felt weird on this though its not an overlap maybe adjust the circle a little bit?
  2. 01:40:979 (1,3) - I know you can a cleaner pattern than this two

Paloch's Insane & Frontier's Insane

  1. Everythings good for me
Take my star :D Goodluck on ranking :)
BarkingMadDog
m4m

Paloch's Insane

00:02:564 (5) - Blanket with 00:02:930 (1) - . Applies to this aswell 00:03:479 (3) -
00:05:308 (3) - Blanket with 00:05:857 (1) - . CTRL + G if you do not see it is incorrectly placed.
00:06:954 (5) - Blanket with 00:07:320 (1) -
00:07:686 (2) - Make this sliders into two circles like you did earlier with 00:01:467 (1,2,3) - and 00:02:930 (1,2,3) - . Consistence is a bitch ;).
00:09:149 (2) - Same here. (Gives the piano more impact than ending the piano on a slider end, fyi).
00:14:271 (6) - Blanket with 00:13:906 (5) -
00:14:637 (1,2,3,4) - If you are following the guitar, then this pattern has wrong rhythm. Follow this > http://puu.sh/m6D4z/c37ba8f9d9.jpg
00:15:735 (5,6,7,8) - I do not hear anything that indicates a burst in background.
00:17:381 (6) - Blanket with 00:16:466 (2) -
00:19:393 (2) - If you are following the guitar again, make sure the circle/slider starts on red tick.
00:23:052 (4) - Blanket with 00:22:686 (3) -
00:24:515 (5,6,7,8) - Nothing in BG.
00:26:345 (6) - NC
00:26:893 (1) - NC
00:27:808 (6) - NC
00:27:808 (3) - Blanket with 00:28:357 (4) -. 00:28:906 (5) - Fix this too while in the process.
00:30:003 (2) - This object is touching 00:28:906 (5) - . Move it away.
00:30:186 (3) - I would blanket this. With 00:29:271 (1) - obviously.
00:30:369 (4,5) - These two are too close. Plus 00:30:552 (5,1) - I would not stack these to emphasize the strong piano beat.
00:32:198 (1) - NC
00:32:747 (4) - NC
00:33:662 (1) - NC
00:34:759 (3) - pls.. 00:34:210 (2) -
00:36:131 - I think you are missing a note here.
00:38:601 - Missing a note. I know you are following the vocal, but you followed the beat here as well 00:37:137 (2) - . Might as well go all the way.
00:40:247 (3) - Change this to a 1/2 slider to get the beat here 00:40:430 - , AS WELL as getting a kick here for 00:40:613 - for the vocal.
00:40:979 (1) - NC
00:43:723 - Missing a beat.
00:45:369 (1) - 00:46:101 (5) - Make these two notes parallel to the y-axis. Applies to this as well 00:43:906 (1) -, 00:46:466 (1) - ,00:47:564 (1,2) - .
00:52:320 (4) - Do not let the big white tick end on a slider end please. If you do however keep this slider (for some reason), NC.
00:56:527 (2) - Sounds better with a triple. Your choice if you want to make a slider that reaches to the white tick.
00:59:729 (5) - Remove this note.
01:02:198 (1,2) - Better off with circles. If not, NC on the sliders.
01:07:320 (5) - NC
01:17:747 - Add note. Feels empty.
01:32:564 (2) - You know what to do here.
01:33:570 - Missing a note here.
01:35:034 - MIA.
01:37:595 - I think (actually unsure) that there is a note here.
01:40:796 (7) - This object is in contact with 01:39:881 (2,3,4) - .
01:47:198 (2) - This slider starts at red tick. 01:47:015 -
01:53:509 - You missed a note here. There is a burst here. Definitely.
01:55:613 (6) - NC
02:02:381 - 02:02:747 - Notes missing in action.
02:08:601 (5) - Remove this note. (i would at least)
02:16:466 (3) - mhm... you know what to do.
02:19:393 (2) - MMHMM...
02:20:491 (1,2,3,4,1,2,3,4) - 02:23:418 (1,2,3,4,5,6,7,8) - This pattern is dull. Straight up. Follow the piano like you did earlier.

edit: check aimod btw

There are more blankets that should be fixed, will not bring them up though.
Good luck~ sorry if i was too rough
Topic Starter
Inversal

BladesofSteel wrote:

Hello, M4M mod.

Hard
02:11:527 (6,7,1) - Seeing how these notes are spaced like 02:13:906 (3,4,1) - can be confusing, so I suggest you stacking the notes instead. I fixed by using NC Instead

Nice diff.

Normal
00:31:284 (2,3) - The flow here is crooked. Move 00:31:832 (3) - to X:248/Y:240 so the flow looks neater. Note that you may need to adjust 00:32:198 (1) - as well, but only slightly. I Intended to do this.

00:58:540 (1) - Move to X:210/Y:320 for a neater flow. Ok Fixed but iI found something better than this.

01:45:369 (1,2) - Try to move these objects further apart so they aren't touching each other. This creates a very messy flow.I don't think this is a bad overlap. But This is not a bad flow too


Easy looks fine.

Good luck.
Thank you!! :D

Jana Marie wrote:

From your queue

General

  1. Tag conflicts with All diffs, Check AiMod Uh oh It's my mistake. Fixed

Easy

  1. Everything is fine for me :D

Normal

  1. 00:16:649 (2,3) - Why overlap? Yes It's my intension
  2. 00:18:662 (3,2) - ^ or just intended? Just hold this. I will ask the pro mapper for this one.

Hard

  1. 00:36:223 (2,3,4,5) - Uhmm i think this is unusual with hard diffs, i suggest that make this a slider IMO. In hard diffs short spacing streams is suitable.
  2. 01:41:527 (2) - maybe make this slider an arc? just for clean flow I want to blanket it with 01:39:881 (1) -
Take my star :D Goodluck on ranking :)
Thank you :D
Paloch VeGa
Paloch's Insane
00:02:015 (3,4) - fixed the flow here, you're right, it was really strange

00:03:479 (3,4) - fixed.

00:24:881 (1) - Soft finish on the head.
00:30:735 (1) - ^
00:50:491 (1) - ^
01:50:491 (1) - ^
working on the hitsounds, thank you!

00:55:613 (1) - Remove NC.
01:01:466 (1) - ^
01:52:686 (1) - ^

I suggest you revise your NC since they're looking inconsistent - is it every 1 or 2 rhythmic cycles?
revised all NCs, Thanks!

BarkingMadDog wrote:

m4m

Paloch's Insane

00:02:564 (5) - Blanket with 00:02:930 (1) - . Applies to this aswell 00:03:479 (3) - fixed
00:05:308 (3) - Blanket with 00:05:857 (1) - . CTRL + G if you do not see it is incorrectly placed. blanket fixed
00:06:954 (5) - Blanket with 00:07:320 (1) - agreed
00:07:686 (2) - Make this sliders into two circles like you did earlier with 00:01:467 (1,2,3) - and 00:02:930 (1,2,3) - . Consistence is a bitch ;). changed to two ctrl+H+J sliders
00:09:149 (2) - Same here. (Gives the piano more impact than ending the piano on a slider end, fyi).now this will be consistent with the one above :) right?
00:14:271 (6) - Blanket with 00:13:906 (5) - swapped (2) and (6), thanks for the call
00:14:637 (1,2,3,4) - If you are following the guitar, then this pattern has wrong rhythm. Follow this > http://puu.sh/m6D4z/c37ba8f9d9.jpg nope, I follow the drums
00:15:735 (5,6,7,8) - I do not hear anything that indicates a burst in background. might wanna keep this overmapping, it's the highest star diff though
00:17:381 (6) - Blanket with 00:16:466 (2) - maybe not
00:19:393 (2) - If you are following the guitar again, make sure the circle/slider starts on red tick. same as well - I play the drums, that's why :)
00:23:052 (4) - Blanket with 00:22:686 (3) - fixed the whole combo
00:24:515 (5,6,7,8) - Nothing in BG. will consider to remove the one before or maybe this one
00:26:345 (6) - NC
00:26:893 (1) - NC
00:27:808 (6) - NC
00:27:808 (3) - Blanket with 00:28:357 (4) -. 00:28:906 (5) - Fix this too while in the process. blanket fixed
00:30:003 (2) - This object is touching 00:28:906 (5) - . Move it away. it will be already faded in the play mode, so no change here
00:30:186 (3) - I would blanket this. With 00:29:271 (1) - obviously. okay, nice
00:30:369 (4,5) - These two are too close. Plus 00:30:552 (5,1) - I would not stack these to emphasize the strong piano beat. replaced the circles with two sliders
00:32:198 (1) - NC
00:32:747 (4) - NC
00:33:662 (1) - NC
00:34:759 (3) - pls.. 00:34:210 (2) - don't think this one will do anything
00:36:131 - I think you are missing a note here. there's nothing here anyway
00:38:601 - Missing a note. I know you are following the vocal, but you followed the beat here as well 00:37:137 (2) - . Might as well go all the way. okay
00:40:247 (3) - Change this to a 1/2 slider to get the beat here 00:40:430 - , AS WELL as getting a kick here for 00:40:613 - for the vocal. will keep that in mind but not for now
00:40:979 (1) - NC
00:43:723 - Missing a beat. nothing here as well
00:45:369 (1) - 00:46:101 (5) - Make these two notes parallel to the y-axis. Applies to this as well 00:43:906 (1) -, 00:46:466 (1) - ,00:47:564 (1,2) - .I think it's fine here though
00:52:320 (4) - Do not let the big white tick end on a slider end please. If you do however keep this slider (for some reason), NC. NCing the slider will be keep in mind
00:56:527 (2) - Sounds better with a triple. Your choice if you want to make a slider that reaches to the white tick. maybe, but later then
00:59:729 (5) - Remove this note. okay, this is nice
01:02:198 (1,2) - Better off with circles. If not, NC on the sliders. NC on only (1) should be fine
01:07:320 (5) - NC
01:17:747 - Add note. Feels empty. don't think so
01:32:564 (2) - You know what to do here.not sure, but it's a good call anyway. Changed the pattern to be like in the intro
01:33:570 - Missing a note here. maybe. but I'm following the piano here
01:35:034 - MIA. this sound is too soft, it's a drums ghost note
01:37:595 - I think (actually unsure) that there is a note here. ghost note, don't think it would be good to map it
01:40:796 (7) - This object is in contact with 01:39:881 (2,3,4) - .
01:47:198 (2) - This slider starts at red tick. 01:47:015 - I play the drums anyway hehe ^ ^
01:53:509 - You missed a note here. There is a burst here. Definitely. yeah, thanks
01:55:613 (6) - NC
02:02:381 - 02:02:747 - Notes missing in action. maybe I just leave it as a little break
02:08:601 (5) - Remove this note. (i would at least) will keep it in mind
02:16:466 (3) - mhm... you know what to do. did the same here then
02:19:393 (2) - MMHMM... maybe not here
02:20:491 (1,2,3,4,1,2,3,4) - 02:23:418 (1,2,3,4,5,6,7,8) - This pattern is dull. Straight up. Follow the piano like you did earlier. think I'll leave it straight

edit: check aimod btw tags will be fixed for sure
PS : I play many music instruments but I'm bad at the guitar so that's why most notes was not mapped after them

There are more blankets that should be fixed, will not bring them up though. fixed most blankets and NC
Good luck~ sorry if i was too roughThank you for the mod
Electoz
[General]

  1. ทำไมแต่ละดิฟใส่ combo color ไม่เหมือนกันล่ะ? Background ก็ใช้อันเดียวกันนิ?
  2. ไม่ใช้ silent sliderslide หรอ?
  3. จริงๆควรใช้ tick rate ให้เท่ากันทุกดิฟนะ
[Easy]

  1. 00:16:466 (2,1,2) - flow มันแปลกๆป่ะ?
  2. 00:33:662 (1,1) - ดูไม่ค่อยสมมาตรเท่าไหร่นะ
  3. 02:02:198 (2,1) - DS
[Normal]

  1. 00:10:247 (1,2) - 00:14:271 (3,4) - 00:17:564 (1,2) - 00:27:442 (4,1) - 00:43:540 (2,1) - 01:40:613 (4,1) - Spacing
  2. 00:18:662 (3,2) - Why overlap?
  3. 00:28:357 (2,2) - ดูไม่ค่อยดีเลย อยากให้ stack ที่หัวไม่ก็ท้ายมากกว่า
  4. 00:30:735 (1,2) - อยู่ติดกันจัง
  5. 01:45:369 (1,2) - เขยิบให้ห่างกันหน่อยได้ป่ะ?
  6. 02:14:637 - ไม่รู้นะ ตามความรู้สึกแล้วน่าจะลด sv ตรงนี้มากกว่า แทนที่จะเป็นตรงนี้ 02:16:101
[Hard]

  1. 00:26:893 (2,3) - Jump ตรงนี้ดูแหม่งๆ มันดู forced มากเลย
  2. 00:36:314 (3) - จริงๆทำเป็น stream ก็ดูดีนะ แต่ตรงนี้มันไม่ได้ตรงอะไรกับในเพลงเลยป่ะ?
  3. 00:37:686 (3,1) - Spacing มันเหมือน ½ ของตรงนี้ 00:36:588 (1,2) มากเลยอะ ลองขยับให้ห่างอีกหน่อย
  4. 00:55:430 (4,1) - Jump ใหญ่ไปหน่อยนะ น่าจะลดมาซัก 0.1 DS
  5. 01:00:003 (1,2,3,4,1,2) - เข้าใจว่าพยายามจะวาง slider บนที่ stack แต่อยากให้ลองแก้ใหม่เป็น เพิ่ม DS ทีละนิด ทุกๆ 2 slider ดู น่าจะเวิร์คเหมือนกัน
  6. 01:09:149 (2,3) - ตำแหน่งการวางมันแปลกๆอะ ไม่รู้คิดไปเองรึเปล่า
  7. 01:36:588 (1,1) - วางใกล้ไปนะ
[Light Insane]

  1. ใช้ Spacing แปลกๆนะ
    1. 00:07:686 (2,3) - ไม่ต้องทำเป็น jump ก็ได้มั้ง ไม่จำเป็นอะ
    2. 00:22:320 (2,3) - nerf jump ตรงนี้หน่อยก็ดีนะ
    3. 01:00:735 (3,4,5) - ทำไมอยู่ๆ ก็ลด DS ฮวบลงมาเลยอะ?
  2. 01:57:808 (2,3,4) - flow แปลกๆป่ะ?
  3. เอาจริงๆคือไม่ถนัดแมพสไตล์แบบนี้เลยอะ เลยม็อดได้แค่นี้ ม็อดมั่วด้วย ขอประทานอภัยมา ณ ที่นี้
ไว้แค่นี้ก่อนละกัน เดี๋ยวว่างๆมาม็อดต่อ วันนี้ม็อดไป 6 แมพละ ไม่ไหว
เผลอๆสงสัยบางดิฟอาจจะต้องม็อดใหม่ด้วย เริ่มเบลอๆละก็เลยอาจจะปล่อยอะไรผ่านตาไปเยอะ
Topic Starter
Inversal
ตอบม็อดเลยละกัน

Electoz wrote:

[General]

  1. ทำไมแต่ละดิฟใส่ combo color ไม่เหมือนกันล่ะ? Background ก็ใช้อันเดียวกันนิ? ดูใหม่แปป อันนี้ไม่เห็นจิงๆ
  2. ไม่ใช้ silent sliderslide หรอ? ลืมมมมมมมม แต่ดูก่อน ถ้าเสียงมันไม่น่าเกลียดก็ไม่ปรับ ขีเกียจ 5555
  3. จริงๆควรใช้ tick rate ให้เท่ากันทุกดิฟนะ เรียบร้อย


[Easy]

  1. 00:16:466 (2,1,2) - flow มันแปลกๆป่ะ? ใช่ แต่ขอเอาไว้แบบนี้ก่อน
  2. 00:33:662 (1,1) - ดูไม่ค่อยสมมาตรเท่าไหร่นะ สมมาตรนะ เรา flip แล้ว rotate เอา
  3. 02:02:198 (2,1) - DS แก้ละ
[Normal]

  1. 00:10:247 (1,2) - 00:14:271 (3,4) - 00:17:564 (1,2) - 00:27:442 (4,1) - 00:43:540 (2,1) - 01:40:613 (4,1) - Spacing แก้ละ พลาดตอนลด SV จาก 1.2 หรือ 1,3 เหลือ 1.1 นี่ละ
  2. 00:18:662 (3,2) - Why overlap? แก้ละ หาทางแก้ได้ซะที
  3. 00:28:357 (2,2) - ดูไม่ค่อยดีเลย อยากให้ stack ที่หัวไม่ก็ท้ายมากกว่า DS 1.5x เป็นเหตุ T^T
  4. 00:30:735 (1,2) - อยู่ติดกันจัง กลัวหลุด DS ง่ะ
  5. 01:45:369 (1,2) - เขยิบให้ห่างกันหน่อยได้ป่ะ? DS 1.5x เป็นเหตุ T^T
  6. 02:14:637 - ไม่รู้นะ ตามความรู้สึกแล้วน่าจะลด sv ตรงนี้มากกว่า แทนที่จะเป็นตรงนี้ 02:16:101 แก้ละ
[Hard]

  1. 00:26:893 (2,3) - Jump ตรงนี้ดูแหม่งๆ มันดู forced มากเลย แก้ละ ไม่รู้ว่าโอมั้ย
  2. 00:36:314 (3) - จริงๆทำเป็น stream ก็ดูดีนะ แต่ตรงนี้มันไม่ได้ตรงอะไรกับในเพลงเลยป่ะ? มีเสียงกลองรัวตรงนี้นะ
  3. 00:37:686 (3,1) - Spacing มันเหมือน ½ ของตรงนี้ 00:36:588 (1,2) มากเลยอะ ลองขยับให้ห่างอีกหน่อย ลองวางใต้สไลเดอร์ดูก่อน ถ้ามีปัญหาค่อยขยับอีกที
  4. 00:55:430 (4,1) - Jump ใหญ่ไปหน่อยนะ น่าจะลดมาซัก 0.1 DS แก้ละ
  5. 01:00:003 (1,2,3,4,1,2) - เข้าใจว่าพยายามจะวาง slider บนที่ stack แต่อยากให้ลองแก้ใหม่เป็น เพิ่ม DS ทีละนิด ทุกๆ 2 slider ดู น่าจะเวิร์คเหมือนกัน ตรงนี้คือท่อนอัลติเมตของเรา ไม่อยากแก้เลย T^T
  6. 01:09:149 (2,3) - ตำแหน่งการวางมันแปลกๆอะ ไม่รู้คิดไปเองรึเปล่า ใช่ๆ แก้ละ
  7. 01:36:588 (1,1) - วางใกล้ไปนะ
SV มันต่ำ ตรงนี้

ไว้แค่นี้ก่อนละกัน เดี๋ยวว่างๆมาม็อดต่อ วันนี้ม็อดไป 6 แมพละ ไม่ไหว
เผลอๆสงสัยบางดิฟอาจจะต้องม็อดใหม่ด้วย เริ่มเบลอๆละก็เลยอาจจะปล่อยอะไรผ่านตาไปเยอะ
ขอบใจมากๆนะ รอม็อดแบบนี้มานานละ :D
- Frontier -

BladesofSteel wrote:

Hello, M4M mod. Hi ~

Frontier's Insane
  1. I want to point out that the NC's in this diff are too short - usually it should run at least 1 full rhythmic cycle (4 beats) or more, but in this diff you have it changed every 1/2 beats which makes the NC look like it's being spammed throughout the entire mapset.

I think it's fine ;w;

00:13:174 (1) - Change to a soft-finish hitsound to match the cymbal crash heard in the BGM Fixed !!
00:19:027 (1) - ^ Fixed !!
01:38:052 (5) - ^ Fixed !!

00:16:101 (1) - Add Soft finish on the head. Fixed !!
00:21:954 (1) - ^ Fixed !!
00:24:881 (1) - ^ Fixed !!
00:30:735 (1) - ^ Fixed !!
00:48:296 (1) - ^ Fixed !!
01:02:564 (5) - ^ Fixed !!
01:43:906 (1) - ^ Fixed !!
01:48:845 (1) - ^ Fixed !!
01:56:710 (1) - ^ Fixed !!

01:36:588 (1,1) - Consider creating a blanket here if you want. These are already blanket , aren't they?

02:25:613 (1) - This mini-slider seems a bit to much for the finishing note, so I would suggest just simply placing a hit circle here. Fixed !!

Other then that I like this diff a lot. Wow !! Thank you ^^

Good luck. :)
Long Time No See My Mod ;w;
Electoz
บอกไปบางคนละ แต่จะบอกอีกทีในนี้กันไว้ก่อน จะได้เห็นกันทุกคน

เดี๋ยวว่างๆจะเรียกคนรู้จัก(อาจจะหลายคน)มาช่วยม็อดให้ ถ้าเห็นคนแปลกหน้า(บางคน)หรือใครที่่ไม่รู้จัก(บางคน)มาม็อดให้ก็นั่นแหละ ผมขอเค้ามาให้ม็อดให้
_handholding
hi, modding this on request by electoz

[Easy]
  1. 00:01:467 (1,2,1,2,1,2) - Because the curves of these sliders rotate anticlockwise I think the rotation should too, for better flow. In the image below 00:04:393 (1) rotates anticlockwise. Do this for 00:07:320 (1) aswell.
  2. 00:10:247 (1,1) - Have these curved like the others?
  3. 00:11:710 (1) - Delete NC
  4. 00:19:393 (2) - Blanket could do a slight tweak
  5. 00:55:979 (2) - Im not sure if this slider would be too difficult to read or not for an easy diff. Incase it is maybe have it go under
  6. 01:55:979 (2) - same as above

[Normal]
  1. 00:08:784 (3,4) - Curve these a bit more like these two 00:10:796 (2,1)
  2. 00:10:247 (1) - Move up a bit to avoid an overlap
  3. 00:13:723 (2) - DS needs fixing and it would look better if you just blanket it
  4. 00:21:040 (2) - blanket could do with a slight tweak
  5. 00:21:588 (3) - Have this curved between sliders(2) & (1)
  6. 00:30:003 (2) - have this stacked with 00:28:357 (2) . Change the shape of 00:29:271 (1) a little so the DS fits
  7. 00:31:832 (3) - Turn this into a half slider
  8. 00:57:076 (1) - Because there is a held note at 00:57:625 i feel like there should be a slider here aswell. How about using this rhtyhm?
  9. 01:11:527 (3,1) - Move down a tiny bit to avoid touching
  10. 01:13:906 (2,3,1) - Having all 3 notes stack is bad idea imo
  11. 01:38:601 (2) - Fix DS
  12. 01:46:101 (2) - Move down to avoid an ugly overlap
  13. 02:14:637 (1) - Have this unstacked. Also I think the slider isnt that pretty really, perhaps change it?

Well thats all from me, I hope this mod was useful. GL
Topic Starter
Inversal

Nathan Kiss wrote:

hi, modding this on request by electoz

[Easy]
  1. 00:01:467 (1,2,1,2,1,2) - Because the curves of these sliders rotate anticlockwise I think the rotation should too, for better flow. In the image below 00:04:393 (1) rotates anticlockwise. Do this for 00:07:320 (1) aswell. OK Fixed
  2. 00:10:247 (1,1) - Have these curved like the others? The first mod forced me to fix the second ones .
  3. 00:11:710 (1) - Delete NC Fixed
  4. 00:19:393 (2) - Blanket could do a slight tweak It is well blanketed
  5. 00:55:979 (2) - Im not sure if this slider would be too difficult to read or not for an easy diff. Incase it is maybe have it go under
  6. 01:55:979 (2) - same as above Just hold these two a while. I will ask pro mapper to help this one

[Normal]
  1. 00:08:784 (3,4) - Curve these a bit more like these two 00:10:796 (2,1) Just leave it like this. I'm not going to blanket these
  2. 00:10:247 (1) - Move up a bit to avoid an overlap OK fixed. It's my mistake T^T
  3. 00:13:723 (2) - DS needs fixing and it would look better if you just blanket it DS is okay. And it's already blanket
  4. 00:21:040 (2) - blanket could do with a slight tweak OK fixed
  5. 00:21:588 (3) - Have this curved between sliders(2) & (1) The straight looks better.
  6. 00:30:003 (2) - have this stacked with 00:28:357 (2) . Change the shape of 00:29:271 (1) a little so the DS fits OK fixed. Electoz has pointed this but i don't know how to fix.Thanks for telling me
  7. 00:31:832 (3) - Turn this into a half slider It have a piano sound here. but have no drum sound or vocals here. So I will leave it blank like that since I didn't follow the pianosound
  8. 00:57:076 (1) - Because there is a held note at 00:57:625 i feel like there should be a slider here aswell. How about using this rhtyhm? OK fixed
  9. 01:11:527 (3,1) - Move down a tiny bit to avoid touching It's not touched
  10. 01:13:906 (2,3,1) - Having all 3 notes stack is bad idea imo But these are 1/1 beats
  11. 01:38:601 (2) - Fix DS How can this happens T^T Fixed
  12. 01:46:101 (2) - Move down to avoid an ugly overlap Fixed
  13. 02:14:637 (1) - Have this unstacked. Also I think the slider isnt that pretty really, perhaps change it? I stack at 01:13:906 (2,3,1) - so I have to stack these too

Well thats all from me, I hope this mod was useful. GL It helps a lot!
Thank you very much!!
Strategas
sup, m4m

[Frontier]


00:02:015 (2,3) - might want to be careful with these being so high up, they almost hit the hp bar, I'd recommend you put those paterns a little more down
00:27:625 (3,1) - this flows pretty bad
00:29:271 (1,2) - was this suppose to be a blanket or somethng?
00:40:064 (2,3) - 00:41:162 (2,3,4) - dunno why map this differently
00:47:564 (1,2) - jump here seems to big compared to the section before
01:05:857 (1,2) -
01:05:674 (3,1) - you can also rotate the slider a bit so the transition from 3 to 1 would be more natural
01:34:576 (2,3) - can also improve transition here
01:38:143 (1) - wouldn't recommend this spinner here, it kinda removes the intensity of the kiai
01:45:735 (1) - this shouldn't follow 1/3 tho
01:50:491 (1) - this is wrongly snapped
01:56:345 (1) - 02:08:052 (1) - not really sure why is this 1.5x sv
01:59:637 (2,3,4,5,1) - uh this whole stream isn't even the rather make burst like these with slider to stream tool,
02:08:784 (1) - 02:10:247 (1) - these don't fit that well imo
02:11:710 (1,2,3) - this would look much better if they blanket each other
00:02:930 (1) - all the green lines from here to 00:11:710 (1) - are useless 00:16:101 - 00:19:027 - 00:24:881 - and more, you should recheck

[Paloch]

recheck blankets a bunch of them are off examples: 00:53:052 (2,3) - 00:54:515 (2,3) - 01:00:003 (1,2) - and more

00:14:637 (1) - 00:17:564 (1) - 00:19:027 (1) - questionable that you don't emphasis these notes and space out 00:14:454 (7) - 00:17:381 (6) - which are weak in comparison

00:14:271 (6,7,1) - also flow here is kinda bad since you go to the same direction and change spacing drasticly, needs more angle between 7 and 1
00:17:381 (6,1) - this transition isn't very natural. either move 00:17:564 (1) - more down or rotate it so it would go more up
01:01:832 (3,4) - dunno why suddenly stack here
01:02:198 (1) - you put finish and don't emphasize this at all
01:03:479 (4) - flows better if ctrl g

um mostly emphasis on beats and flow can be improved here mostly according to the things I mentioned since they are kind of repeating throughout all the map didn't want to point too many examples I guess. Can use better hitsounding too.

Good luck!
Nao Tomori
Hi.

General
Might want to make the spread something like, Normal, Less Hard, Hard, Light Insane - and so on. Since the "easy" is a normal.
The last difficulty is lower AR, OD and HP than the one before it. I suggest AR 9, or AR 8.5 for Frontier's Insane. Similarly, OD should just be 7 or 7.5 across the board. HP 7 is the same.
The streams in the last few difficulties at 01:43:906 - dont really follow the song but it plays ok so w/e
I think preview should be at 01:26:345 just cuz it sounds like she is saying "fuck" so its funny and stuff.

Gravity
9.8 is only gravity on earth, please check your Earthling privilege and rename this to avoid offending people who might not enjoy the same life you do on this planet. As a moonkin, I personally am triggered by rich Earthlings flaunting their superior planetary gravity levels.

00:02:381 (3,4,5) - this is spaced a lot more than 00:03:845 (4,5,6) even though they are the same sound. Maybe it should be the same pattern.
00:05:308 (3) - this slider flows badly. you should rotate it like this: https://osu.ppy.sh/ss/4218707 (not the same shape but the angle) since the cursor is moving that way from (2) .
00:40:247 (3) - i think the note at the end of this slider should be clickable, since it's a strong note.
00:49:759 (1,1,1) - i don't think this should be NC, it goes against what HP drain is supposed to do. (this happens at 01:49:759 as well)
01:57:076 (1) - i think this combo is very close together, even though the song is the same intensity as a few seconds ago where there were jumps.
02:01:101 (4) - parallel to (2) i think
02:05:308 (3) - this shouldnt be a repeat slider.
02:13:540 (3,4,5,6,7,8) - this should probably just stay as triangles, the pattern here is kind of awkward
02:20:491 (1) - this slider looks ugly in game
02:21:954 (1) - ^
02:23:418 (1) - ^^
02:24:881 (1) - ^^^

Insane
I think the entire intro would look nicer if the sliders were parallel instead of randomly starting to tilt everywhere
00:26:345 (1,1) - the second one should be no NC, it should be parallel
00:35:674 (1,2,3,4,5,6,7,8) - this stream doesnt actually start in the song until 00:36:223
00:49:027 (3) - make this slider point the other way (like, ctrl H and then move it back to where it is now)
00:52:686 (1) - this slider flows kind of badly, please rotate it to match cursor movement

01:01:466 (1) - move this up a tiny little bit please
01:08:784 (1) - no NC
01:11:162 (2,3,4,5,6) - this pattern feels horrible to play, I almost broke here because it is hard to read.
01:24:881 (1) - this wasn't here in the highest diff, i think it is unnecessary here too, since people don't really like spinners much
01:58:814 (2,3) - this feels like overmap
02:07:320 (1,1,1,1) - NC spam plz
02:14:637 (1) - this should be somewhere else, the tendency is to think it's an entire beat ahead since it is on the slider tail.
02:21:588 (4) - it goes from nice calm sliders to OMG SPACED SINGLE TAP (which is not even consistent DS with 02:24:881 (1,2) ), maybe it should be the other way around.

Light Insane
this intro is just super weird, dunno how to describe it... super duper weird.

00:19:576 (3) - this looks kind of ugly in game
00:29:271 (7) - ^
01:27:808 (4) - this should just be 2 sliders like the first time
01:43:906 (1,2,3,4,5,6,7) - for some reason this sounds weird in game
01:53:784 (8) - turn this slider other way
02:09:881 (5) - this is weird shape
02:10:613 (7) - imperfect blanket, unrankable, worse than echo49 maps tbh
00:44:637 (5) - ^
00:46:101 (5) - make this slider end clickable
01:42:442 (5) - this flows badly, even though its a nice blanket, just make it a smaller arch ( like this https://osu.ppy.sh/ss/4218943 )

Hard
00:21:954 (1,3) - overlap unrankable delete map
00:35:125 (1) - turn this slider upside down
00:40:247 (3,1) - (3) sliderend should be a note, there should be a note between (3) and (1) - to follow the vocals
01:09:881 (5,2) - this one actually looks pretty bad, change it please
01:43:906 (1,2,3,4,1,2,3,4) - doesn't match the song.
02:11:527 (6,7,1) - this could be hard since later on you use the same pattern for 1/2 beat snap instead of 1/1.

Easy
this beginning. change the angles at least, if not the shape of the sliders, because good god it is so boring to play -_-
Blame Electoz for this
o/
Electoz

-Nao Tomori- wrote:

Blame Electoz for this
o/\o


NICE. ม็อดข้างบนมัน troll ตรง preview time กับนิยามของ 9.8 นะอย่าไปเชื่อมัน
Topic Starter
Inversal

-Nao Tomori- wrote:

Hi.

General
Might want to make the spread something like, Normal, Less Hard, Hard, Light Insane - and so on. Since the "easy" is a normal.
The last difficulty is lower AR, OD and HP than the one before it. I suggest AR 9, or AR 8.5 for Frontier's Insane. Similarly, OD should just be 7 or 7.5 across the board. HP 7 is the same.
The streams in the last few difficulties at 01:43:906 - dont really follow the song but it plays ok so w/e
I think preview should be at 01:26:345 just cuz it sounds like she is saying "fuck" so its funny and stuff. awwwww why you're so pessinistic lol

Gravity
9.8 is only gravity on earth, please check your Earthling privilege and rename this to avoid offending people who might not enjoy the same life you do on this planet. As a moonkin, I personally am triggered by rich Earthlings flaunting their superior planetary gravity levels. hahahaha. since we live on earth. I will not change the diff name

[box=Hard]00:21:954 (1,3) - overlap unrankable delete map Unrankable?? The slider body's stiill mostly visible. But it's ugly i will fix it
00:35:125 (1) - turn this slider upside down No, It looks better when I leave it like this
00:40:247 (3,1) - (3) sliderend should be a note, there should be a note between (3) and (1) - to follow the vocals Yes, It follows the vocals but I map these to match BOTH. To make players play it with ease. So, strong beats have to be the head of the slider. Like the drumsound that stack on. 00:40:247 (3) - This beat is stronger
01:09:881 (5,2) - this one actually looks pretty bad, change it please OK fixed
01:43:906 (1,2,3,4,1,2,3,4) - doesn't match the song. It matches the guitar sound I started to match it at 01:38:052 (1) - But also match the drums too
02:11:527 (6,7,1) - this could be hard since later on you use the same pattern for 1/2 beat snap instead of 1/1. I always use short spacing streams on hard

Easy
this beginning. change the angles at least, if not the shape of the sliders, because good god it is so boring to play -_-
Blame Electoz for this Just keep blaming. No blame no rank :v
o/
Thanks for the mod! Yep. easy game easy life. Cause this is not a hardcore song. we will not map hardcore notes.

Just try Hard+DT It would be fun. 4000 pp player can play this with ease :v
- Frontier -

Strategas wrote:

sup, m4m

[Frontier]

Fixed
00:02:015 (2,3) - might want to be careful with these being so high up, they almost hit the hp bar, I'd recommend you put those paterns a little more down Fixed (Why don't we fly high? :D )
00:27:625 (3,1) - this flows pretty bad I don't fix them because some notes blanket 00:27:808 (1)
00:29:271 (1,2) - was this suppose to be a blanket or somethng? Yes
00:40:064 (2,3) - 00:41:162 (2,3,4) - dunno why map this differently How are they different ?? I clone them :o
00:47:564 (1,2) - jump here seems to big compared to the section before So it become harder at this section :D
01:05:857 (1,2) - What's this ?
01:05:674 (3,1) - you can also rotate the slider a bit so the transition from 3 to 1 would be more natural Fixed..?
01:34:576 (2,3) - can also improve transition here No
01:38:143 (1) - wouldn't recommend this spinner here, it kinda removes the intensity of the kiai I'm follow mili sound :)
01:45:735 (1) - this shouldn't follow 1/3 tho Fixed
01:50:491 (1) - this is wrongly snapped Sorry I didn't see. Fixed
01:56:345 (1) - 02:08:052 (1) - not really sure why is this 1.5x sv Those make this diff harder :)
01:59:637 (2,3,4,5,1) - uh this whole stream isn't even the rather make burst like these with slider to stream tool, Fixed
02:08:784 (1) - 02:10:247 (1) - these don't fit that well imo No
02:11:710 (1,2,3) - this would look much better if they blanket each other Fixed
00:02:930 (1) - all the green lines from here to 00:11:710 (1) - are useless 00:16:101 - 00:19:027 - 00:24:881 - and more, you should recheck Fixed

Good luck! Thanks !! ^^

-Nao Tomori- wrote:

Hi.

Insane
I think the entire intro would look nicer if the sliders were parallel instead of randomly starting to tilt everywhere Fixed..?
00:26:345 (1,1) - the second one should be no NC, it should be parallel Fixed
00:35:674 (1,2,3,4,5,6,7,8) - this stream doesnt actually start in the song until 00:36:223 I hear stream sound here :3
00:49:027 (3) - make this slider point the other way (like, ctrl H and then move it back to where it is now) Fixed
00:52:686 (1) - this slider flows kind of badly, please rotate it to match cursor movement Fixed...?

01:01:466 (1) - move this up a tiny little bit please Fixed
01:08:784 (1) - no NC Fixed
01:11:162 (2,3,4,5,6) - this pattern feels horrible to play, I almost broke here because it is hard to read. [color=red]No Fixed because it's okay here imo
01:24:881 (1) - this wasn't here in the highest diff, i think it is unnecessary here too, since people don't really like spinners much Fixed :3
(This diff was a highest diff before until Paloch Vega remap ;w;)
01:58:814 (2,3) - this feels like overmap No
02:07:320 (1,1,1,1) - NC spam plz Fixed but not the last one
02:14:637 (1) - this should be somewhere else, the tendency is to think it's an entire beat ahead since it is on the slider tail. Fixed
02:21:588 (4) - it goes from nice calm sliders to OMG SPACED SINGLE TAP (which is not even consistent DS with 02:24:881 (1,2) ), maybe it should be the other way around. Last mod and i'm lazy so no fixed No fixed because it's okay here imo

Blame Electoz for this Thanks for Electoz :)
o/
Long time no see my mod ;w;
Paloch VeGa

Strategas wrote:

sup, m4m



[Paloch]

recheck blankets a bunch of them are off examples: 00:53:052 (2,3) - 00:54:515 (2,3) - 01:00:003 (1,2) - and more - rechecked, tell me if you find more

00:14:637 (1) - 00:17:564 (1) - 00:19:027 (1) - questionable that you don't emphasis these notes and space out 00:14:454 (7) - 00:17:381 (6) - which are weak in comparison - seemed okay to me, but I'll keep that in mind

00:14:271 (6,7,1) - also flow here is kinda bad since you go to the same direction and change spacing drasticly, needs more angle between 7 and 1 - fixed this
00:17:381 (6,1) - this transition isn't very natural. either move 00:17:564 (1) - more down or rotate it so it would go more up - fixed this
01:01:832 (3,4) - dunno why suddenly stack here - because it's a half note of two bass drum hits so as a musician I stack it :)
01:02:198 (1) - you put finish and don't emphasize this at all - my mistake, removed
01:03:479 (4) - flows better if ctrl g - don't think so

um mostly emphasis on beats and flow can be improved here mostly according to the things I mentioned since they are kind of repeating throughout all the map didn't want to point too many examples I guess. Can use better hitsounding too. I think that the emphasis on the beats are a little bit off because of the hitsounds, now they're all fixed and ready to go, Thanks for the mod

Good luck!
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