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Three Cao Boys & One Ruan Girl - Snow on the Eye-brows

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Topic Starter
cmn_891127
This beatmap was submitted using in-game submission on Saturday, July 04, 2015 at 12:59:44 AM

Artist: Three Cao Boys & One Ruan Girl
Title: Snow on the Eye-brows
Source: 剑侠情缘网络版叁
Tags: Megurine Luka Shad0w1and 純陽 楊淽 李智勝
BPM: 46
Filesize: 26168kb
Play Time: 02:33
Difficulties Available:
  1. Hard (2.25 stars, 173 notes)
  2. Normal (1.56 stars, 121 notes)
Download: Three Cao Boys & One Ruan Girl - Snow on the Eye-brows
Download: Three Cao Boys & One Ruan Girl - Snow on the Eye-brows (no video)
Information: Scores/Beatmap Listing
---------------
感谢 Shad0w1and 精心裁剪的视频
感谢 Megurine Luka超级漂亮的skin~(放我鸽子!╭(╯^╰)╮你快回来
pandorawindy
好吧..我把两个膝盖都给你..
Megurine Luka
卧槽你真的要叫这个Artist?!
Topic Starter
cmn_891127
在BN要求前,先维持这个神翻译吧~~~~~~~
我是认真的
Karen

General

  1. 这metadata什么鬼,所以BG上眉间雪是繁体为何title写的简体叻
  2. 01:23:016 - 这之后的音效音量太轻了,起码加到60%吧我觉得
  3. Found unused .wav files:
    - normal-slidertick.wav
    - normal-sliderslide.wav
    - normal-hitfinish.wav
    - normal-hitclap.wav
    - normal-hitwhistle.wav
    - normal-hitnormal.wav

    感觉你没做完

Normal

  1. 00:34:755 (5) - 去掉这个滑条?完全的overmap了。。normal就避免把
  2. 00:35:734 - 然后这加个圈
  3. 00:36:712 (1,2,3) - 这里timing明显错了...完全没踩到点上。。唔我也不会timing
  4. 01:54:321 - 加个finish?
  5. 02:25:788 (1) - 建议去掉这个转盘,虽然写的是normal但是这看起来像easy,所以转盘后的物件跟转盘隔的感觉太近了

Hard

  1. 00:30:516 (1,1) - 错开一点或者干脆分开,完全重叠很危险的
  2. 01:54:321 - finish
  3. 没啥好说的

这熊孩子真是的
Topic Starter
cmn_891127

Kagamine Ren wrote:

General

  1. 这metadata什么鬼,所以BG上眉间雪是繁体为何title写的简体叻
  2. 01:23:016 - 这之后的音效音量太轻了,起码加到60%吧我觉得
  3. Found unused .wav files:
    - normal-slidertick.wav
    - normal-sliderslide.wav
    - normal-hitfinish.wav
    - normal-hitclap.wav
    - normal-hitwhistle.wav
    - normal-hitnormal.wav

    感觉你没做完
    咦,怎么还有哩,我改过音效的,最开始用的normal的名字,不过我本地已经删了呀,再传一下

Normal

  1. 00:34:755 (5) - 去掉这个滑条?完全的overmap了。。normal就避免把
  2. 00:35:734 - 然后这加个圈
    上面两个一起改了~
  3. 00:36:712 (1,2,3) - 这里timing明显错了...完全没踩到点上。。唔我也不会timing 我会尝试让别人看看timing的
  4. 01:54:321 - 加个finish?
  5. 02:25:788 (1) - 建议去掉这个转盘,虽然写的是normal但是这看起来像easy,所以转盘后的物件跟转盘隔的感觉太近了

Hard

  1. 00:30:516 (1,1) - 错开一点或者干脆分开,完全重叠很危险的 分开了
  2. 01:54:321 - finish
  3. 没啥好说的

这熊孩子真是的
渣徒弟啊……
谢谢~
Euny

as your request! came from my queue


  • General
  1. Found unused .wav files:
    - soft-slidertick.wav
  2. i recommend less that file size. its over 24MB
  3. disable widescreen support because there's a video
  4. Normal and Hard are collab map? if or not, you should be remove ' Megurine Luka ' , ' Shad0w1and ' in tag. or they are collab map, you should be write their part in thread or need to make sb..
  • Normal
  1. 00:35:764 (5,1,2,3) - i think really hard for normal diff just make (1,2,3)combe for long slider. i think its better for newest players.
  2. nc spots.. i think hard diff has right nc spot. hope you changing normal diff's nc spot. see below for example
  3. 01:04:785 (4) - this is nc spot. also your hard do that too.
  4. 01:06:742 (1,2) - nc swap for here. reason same as above. your hard already do that.
  5. 01:10:003 (5) - nc
  6. 01:11:959 (1,2) - nc swap... hope you understand:)
  7. 01:19:785 (5,1) - i think spinner destroy to this part. remove spin or 01:19:785 (5) - makes single note and spin start at 01:20:438 - this time.

    or
  8. 01:41:633 (2,4) - make that for perfect stack or avoid. cause it gives confusing to reading
  9. 02:00:546 (4,1) - objects bit far. i know normal can make 1.3ds. but that part is not to kiai time. i recommend you keep your ds ( 1.4 )
  • Hard
  1. i think hard diff is really hard to streaming. seems to need more same ds..
  2. 01:04:785 (1,2) - i think these objects are need to more close its pretty confusing with 1/4 tempo things.
  3. 01:32:666 (1,2,3,4) - hard for reading. how about move 01:33:318 (3) - this on 318/149
that's it :)
hope this is helpful... ;)
Topic Starter
cmn_891127

Euny wrote:


as your request! came from my queue


  • General
  1. Found unused .wav files:
    - soft-slidertick.wav fixed
  2. i recommend less that file size. its over 24MB
    the package is oversize because of the skin not the video
  3. disable widescreen support because there's a video
    I also use sb in the end.
  4. Normal and Hard are collab map? if or not, you should be remove ' Megurine Luka ' , ' Shad0w1and ' in tag. or they are collab map, you should be write their part in thread or need to make sb..
  • Normal
  1. 00:35:764 (5,1,2,3) - i think really hard for normal diff just make (1,2,3)combe for long slider. i think its better for newest players. in such low BPM, I think it is fine.
  2. nc spots.. i think hard diff has right nc spot. hope you changing normal diff's nc spot. see below for example
    I use such NC to avoid DS problem shown in AImod. And they are following the set or the melody, so it is reasonable even though some of them are not under the downbeat.
  3. 01:04:785 (4) - this is nc spot. also your hard do that too.
  4. 01:06:742 (1,2) - nc swap for here. reason same as above. your hard already do that.
  5. 01:10:003 (5) - nc
  6. 01:11:959 (1,2) - nc swap... hope you understand:)
  7. 01:19:785 (5,1) - i think spinner destroy to this part. remove spin or 01:19:785 (5) - makes single note and spin start at 01:20:438 - this time. remap this section

    or
  8. 01:41:633 (2,4) - make that for perfect stack or avoid. cause it gives confusing to reading fixed
  9. 02:00:546 (4,1) - objects bit far. i know normal can make 1.3ds. but that part is not to kiai time. i recommend you keep your ds ( 1.4 )no, for smoother and blanket slider and avoiding overlap
  • Hard
  1. i think hard diff is really hard to streaming. seems to need more same ds..
  2. 01:04:785 (1,2) - i think these objects are need to more close its pretty confusing with 1/4 tempo things. I use normal DS in 1/4 and double DS between 1/2 notes
  3. 01:32:666 (1,2,3,4) - hard for reading. how about move 01:33:318 (3) - this on 318/149 It is true the stack notes are hard to read, while the followpoint/line (skin) will help you to catch the moving path.
that's it :)
hope this is helpful... ;)
Thank you~
Starfall9908
From Chaoslitz's modding queue

[Normal]
  1. 01:04:133 (3) - blanket better
  2. 01:10:003 (5) - ^
[Hard]
  1. 00:24:351 (6) - blanket
  2. 01:04:785 (1,2) - distance snap
  3. 01:06:416 (3,4) - ^
  4. 01:07:394 (1,2) - ^
  5. 01:15:220 (1) - Blanket

This was all I could mod

Good luck wth ranking
Topic Starter
cmn_891127

nadapan wrote:

From Chaoslitz's modding queue

[Normal]
  1. 01:04:133 (3) - blanket better
  2. 01:10:003 (5) - ^
[Hard]
  1. 00:24:351 (6) - blanket
  2. 01:04:785 (1,2) - distance snap
  3. 01:06:416 (3,4) - ^
  4. 01:07:394 (1,2) - ^
  5. 01:15:220 (1) - Blanket

This was all I could mod

Good luck wth ranking
Fixed all blanket problems. I don't want to change the distance, since I don't like overlap.
Thank you.
Mafumafu
M4M
占位
[General]
1. Not recommend to use approximate difficult setting in two diffs. Personally I advice to use AR6 in Hard and CS 3.8 in Normal.
2. Make the break period consistent. http://puu.sh/iMABV/5522d21a3f.png
3. Also I think it is needed to fix the colour setting. http://puu.sh/iMADH/845777327f.png I guess it's because you're using a skin.

[Hard]
1. 01:27:285 (3,4,5,6) - 01:41:307 (1,2,3,4) - 01:48:155 (3,4,5,6) - Pay attention to your DS control. The rhythms are 1/4 here while it looks like many 1/8 ones in your previous section.
2. 02:10:981 (2) - The rhythm here is not nice imo. You put vocal on the slider reverse point while the slider-end doesnt cover any sound.
3. 02:13:264 (2,3) - Another severe DS problem. the rhythm between 2 and 3 is 1/4 but the ds here looks rather the same as 02:12:611 (1,2) - , which is 1/8. 02:14:568 (4,1) - Same here.
4. Also here 02:17:503 (1,2,3) - . the same problem as above.
5. 02:20:111 (1,2) - The rhythm is also 1/4 but you suddenly lower the DS here. It is quite weird
6. 02:24:351 (3,4) - The DS here can also cause confusion to read them as 1/8 ones.
7. 02:28:508 (1,2,1,1) - You need more red-lines here.

Imo, the biggest problems lie in DS control. The sonbg itself is quite smooth which cannot provide enough rhythm sense to the player to follow, so the DS is quite important in reading the map however current DS varies randomly, it should not be like this in especially a Hard diff.

[Normal]
1. 00:30:546 (6) - Keep DS consistent.
2. 00:35:764 (5,1,2) - ^
3. 01:03:481 (2) - ^
4. 01:05:764 (5) - ^
5. 01:38:698 (8) - NC here instead of 01:40:655 (1) -
It's better to keep a consistent DS throughout the map. Pattern-design could never be an excuse of breaking the DS.
Rhythms and patterns are fine. Will be much better if you elaborate the blankets.

Good luck!
Topic Starter
cmn_891127
Thank you, Regraz

What I changed after this mod,
  1. Normal: fix the colour setting.
  2. Hard: Make the break period consistent.
  3. Hard: 02:13:916 (3) - reverse the slider moving direction.

Regraz wrote:

M4M
占位
[General]
1. Not recommend to use approximate difficult setting in two diffs. Personally I advice to use AR6 in Hard and CS 3.8 in Normal.
2. Make the break period consistent. http://puu.sh/iMABV/5522d21a3f.png
3. Also I think it is needed to fix the colour setting. http://puu.sh/iMADH/845777327f.png I guess it's because you're using a skin.

[Hard]
1. 01:27:285 (3,4,5,6) - 01:41:307 (1,2,3,4) - 01:48:155 (3,4,5,6) - Pay attention to your DS control. The rhythms are 1/4 here while it looks like many 1/8 ones in your previous section.
2. 02:10:981 (2) - The rhythm here is not nice imo. You put vocal on the slider reverse point while the slider-end doesnt cover any sound.
3. 02:13:264 (2,3) - Another severe DS problem. the rhythm between 2 and 3 is 1/4 but the ds here looks rather the same as 02:12:611 (1,2) - , which is 1/8. 02:14:568 (4,1) - Same here.
4. Also here 02:17:503 (1,2,3) - . the same problem as above.
5. 02:20:111 (1,2) - The rhythm is also 1/4 but you suddenly lower the DS here. It is quite weird
6. 02:24:351 (3,4) - The DS here can also cause confusion to read them as 1/8 ones.
7. 02:28:508 (1,2,1,1) - You need more red-lines here.

Imo, the biggest problems lie in DS control. The sonbg itself is quite smooth which cannot provide enough rhythm sense to the player to follow, so the DS is quite important in reading the map however current DS varies randomly, it should not be like this in especially a Hard diff.

[Normal]
1. 00:30:546 (6) - Keep DS consistent.
2. 00:35:764 (5,1,2) - ^
3. 01:03:481 (2) - ^
4. 01:05:764 (5) - ^
5. 01:38:698 (8) - NC here instead of 01:40:655 (1) -
It's better to keep a consistent DS throughout the map. Pattern-design could never be an excuse of breaking the DS.
Rhythms and patterns are fine. Will be much better if you elaborate the blankets.

Good luck!
Shad0w1and
afk回来你都把这图做出来了'-',大哥却一直没回来呢(肝舰娘)
你快回来 - “对不起,该歌曲由于版权问题已被下线,将返回网站首页”
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