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M2U - Nemesis [OsuMania]

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Total Posts
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Topic Starter
Ryu Sei
This beatmap was submitted using in-game submission on Rabu, 29 Juni 2022 at 17.02.38

Artist: M2U
Title: Nemesis
Source: Pump It Up Prime
Tags: 2015 PIU
BPM: 160
Filesize: 3106kb
Play Time: 01:42
Difficulties Available:
  1. Advanced - 4Key (2,73 stars, 765 notes)
  2. EX-Hard (NSV) - 4Key (3,62 stars, 1225 notes)
  3. EX-Hard - 4Key (3,62 stars, 1225 notes)
  4. Normal - 4Key (1,61 stars, 409 notes)
Download: M2U - Nemesis
Information: Scores/Beatmap Listing
---------------
Yey! Another streamy chart!
Don't expect much LNs here
Ready for mod, per sure.
so many namechanges
Normal: Simple singles and doubles.
Advanced: Dense stairs.
EX-Hard: Dense patterns. Also some shock SVs.

(NSV diff was featured in MCNC)
[-Star_Lenz-]
Hi Ryu-san >w<
You req via queues

Col : 1|2|3|4|

Easy
00:07:603 (7603|0) - ctrl+g
00:34:978 (34978|1) - move col 1
00:40:978 - add note karena di sini 00:34:978 - juga di add, suara pitch sama
00:46:603 (46603|2,48103|0) - ctrl+g
01:28:978 (88978|2,89166|0,89353|1) - hmm buat stairs ajah ?

Normal
00:09:853 - add note karena 00:06:853 - disini sama pitch suaranya sama ;w;
00:21:760 (21760|3) - move col 2
01:24:947 (84947|2,85041|3) - ctrl+g
01:25:135 (85135|1,85228|0) - ^
01:33:947 (93947|3) - move col 2
01:34:228 (94228|2,94322|3) - ctrl+g

ini Normal ? GG banget xD
Hmm saran ku ganti diff jadi Hard ajah >w<

Ex-Hard
00:00:291 (291|3) - move col 2
00:00:760 (760|3) - ^
00:00:853 (853|2) - ^ col 4
00:01:228 (1228|0,1228|3) - del salah satu
00:12:291 (12291|0) - pindah kan ke 00:12:291 (12291|0) - sini
00:16:135 (16135|0) - move col 3
00:16:228 (16228|1) - move col 1
00:19:228 (19228|2,19228|3) - del salah satu
00:25:228 (25228|1,25228|2) - ^
00:26:728 (26728|1,26728|2) - ^
00:29:166 - add note col 1 ?
00:29:916 - ^ col 2
00:35:916 - add note 00:35:353 (35353|0,35353|1,35353|2,35541|1,35541|2,35541|3,35728|2,35728|3,35728|0) - suara sound sama
01:21:760 (81760|3) - move col 3
01:21:853 (81853|0) - ^ col 4

Kalo menurut ku diffnya jadi gini ajah
Easy change Normal
Normal change hard
Ex-Hard Change Ex-Insane >w<

Yup Good luck :D
Topic Starter
Ryu Sei
Gimana kalo nama diffnya jadi Normal - Advanced - EX-Hard ? lel

checking soon
YunoFanatic
nemusis
Topic Starter
Ryu Sei
yuno when we're marry /slap
YunoFanatic
b-b-baka ryu! w-w-what..... i-i-its....... i-i-i-its not what you think it is!! ;//;
Topic Starter
Ryu Sei
Applied mods on Normal (previously Easy) except last mod; breaks PR.

Rechecking again later; gotta go to school~ \runs

EDIT: Accepted all on Advanced, accepted some on EX-Hard (especially on add notes; rejected. It'll gone overdone)
Frim4503

col:1,2,3,4,5,6,7
Normal
00:07:603 (7603|0) - move to 3
00:15:478 (15478|0) - ^ 2
00:15:853 (15853|2) - make it double. strong beat
00:30:853 (30853|1) - move to 4. hand balance
00:31:978 (31978|1) - ^ 1
00:33:853 (33853|0) - ^ 4
00:35:728 (35728|0,36103|1) - swap col.
00:36:478 (36478|3,37228|2) - move 2 col. to left
00:40:228 (40228|2,40228|3) - ^ for hand balance
00:41:353 (41353|0) - move to 2
00:42:103 (42103|1) - make double for cymbal sound
01:04:228 (64228|3) - move to 1. following your prev pattern
01:30:478 (90478|3,91228|3) -01:39:478 (99478|3,100228|3) - move to col. 3. too many notes in col. 4
01:33:478 (93478|0,94228|0) - 01:36:478 (96478|0,97228|0) - ^ 2 too many notes in col. 1

Advanced
00:35:541 (35541|3) - move to 3. too reduce jack
00:58:041 (58041|3) - remove. same sound as prev. pattern
01:04:041 (64041|0) - ^
01:22:416 (82416|1) - move to 3
01:22:510 (82510|2,82603|1) - move 1 col. to left
01:35:728 (95728|3,95728|1) - ^
01:35:916 (95916|1) - move to 1
01:39:760 (99760|1,99853|0) - move 2 col. to right. feels empty in col. 4
EX-Hard
00:35:916 (35916|0,35916|1) - add another note in col. 4
01:18:041 (78041|1) - remove. i think it unnesessary cuz is not very audible
01:23:541 (83541|1,83603|3) - move to 3,2
01:35:916 (95916|0,95916|2) - add another note in col. 4
Topic Starter
Ryu Sei
No comment means OK

Frim4503 wrote:

Normal
00:07:603 (7603|0) - move to 3
00:15:478 (15478|0) - ^ 2
00:15:853 (15853|2) - make it double. strong beat not too strong
00:30:853 (30853|1) - move to 4. hand balance
00:31:978 (31978|1) - ^ 1
00:33:853 (33853|0) - ^ 4
00:35:728 (35728|0,36103|1) - swap col.
00:36:478 (36478|3,37228|2) - move 2 col. to left
00:40:228 (40228|2,40228|3) - ^ for hand balance
00:41:353 (41353|0) - move to 2
00:42:103 (42103|1) - make double for cymbal sound
01:04:228 (64228|3) - move to 1. following your prev pattern
01:30:478 (90478|3,91228|3) -01:39:478 (99478|3,100228|3) - move to col. 3. too many notes in col. 4
01:33:478 (93478|0,94228|0) - 01:36:478 (96478|0,97228|0) - ^ 2 too many notes in col. 1

Advanced
00:35:541 (35541|3) - move to 3. too reduce jack
00:58:041 (58041|3) - remove. same sound as prev. pattern cymbal pls
01:04:041 (64041|0) - ^ no
01:22:416 (82416|1) - move to 3
01:22:510 (82510|2,82603|1) - move 1 col. to left
01:35:728 (95728|3,95728|1) - ^
01:35:916 (95916|1) - move to 1
01:39:760 (99760|1,99853|0) - move 2 col. to right. feels empty in col. 4
EX-Hard
00:35:916 (35916|0,35916|1) - add another note in col. 4
01:18:041 (78041|1) - remove. i think it unnesessary cuz is not very audible it's heard, and putting it on EX-H
01:23:541 (83541|1,83603|3) - move to 3,2
01:35:916 (95916|0,95916|2) - add another note in col. 4
thanks
RuberusuScarlet
ruberusu's Normal modding


from my queue

|1|2|3|4|

  • [EX-Hard]
    00:00:385 - add 4. piano sound
    00:00:947 (947|1) - delete. no piano sound
    00:03:385 - add note. piano sound
    00:03:947 (3947|2) - delete. no piano sound
    00:06:385 - add 3. piano sound
    00:06:947 (6947|3) - delete. no piano sound
    00:09:385 - add 3. piano sound
    00:09:947 (9947|2) - delete. no piano sound

    00:15:103 - https://osu.ppy.sh/ss/3147968 . Avoid jack 00:14:541 (14541|0,14728|0,14916|0,15103|0,15291|0,15478|0,15666|0) -

    00:17:416 (17416|1,17478|0) - delete. no sound and 1/6 sound start to 00:17:541 -
    00:17:353 - add note. strong sound
    00:17:775 (17775|2) - move to 00:17:791 - . 1/6
    00:17:822 (17822|3) - delete

    00:18:385 - add note. piano sound
    00:19:885 - ^
    00:25:885 - ^
    01:18:385 - ^1. piano sound
    01:19:885 - ^3. piano sound

    01:20:728 - https://osu.ppy.sh/ss/3148017 . Avoid jack 01:20:353 (80353|1,80541|1,80728|1,80916|1,81103|1,81291|1,81478|1) -

    01:22:135 (82135|2,82228|1) - ctrl+g. Avoid jack 01:21:572 (81572|2,81760|2,81947|2,82135|2) -

    01:24:291 (84291|3) - move to 1

    01:24:291 (84291|3) - add 3. piano sound

    01:34:697 (94697|3) - move to 2
    01:37:791 (97791|3,97885|2,97978|3) - ^434 :arrow: 343. Avoid jack 01:37:228 (97228|3,97416|3,97603|3,97791|3,97978|3,98166|3,98353|3,98541|3) -


    [Advanced]
    00:00:385 - add 3. piano sound
    00:00:947 (947|1) - delete. no piano sound
    00:03:385 - add note. piano sound
    00:03:947 (3947|1) - delete. no piano sound
    00:06:385 - add note. piano sound
    00:06:947 (6947|1) - delete. no piano sound
    00:09:385 - add note. piano sound
    00:09:947 (9947|1) - delete. no piano sound
    00:18:385 - add note. piano sound
    00:19:885 - ^
    00:25:885 - ^

    00:59:916 (59916|3) - move to 1

    01:06:853 - http://osu.ppy.sh/ss/3148123
    01:09:853 (69853|1) - end to 01:10:041 - and move to 3
    01:10:041 - add 2 LN
    01:12:853 - http://osu.ppy.sh/ss/3148126
    01:14:541 (74541|1) - delete
    01:14:353 (74353|0) - move to 2 and end to 01:14:728 -

    01:18:385 - add note. piano sound
    01:19:885 - ^
    01:25:885 - ^
good luck
Topic Starter
Ryu Sei
00:03:947 (3947|2) - delete. no piano sound

rejected because the piano sound is still heard

thanks~ applied mods and self pattern mod
MEGAtive
Yo Ryu~
Mod from.... I Dunno. PM Req maybe....

Column
|1|2|3|4|

[General]
Graphics: 1364x767? No BG with 1366x768?
Audio: Seems like no issue Plus, "nemesis desu" :3
Hitsounds: I think it's already okay....

[EX-Hard]
Mods
00:12:103 - Add note on either 1 or 4. Since you can hear a Kick, Cymbal, and a Piano here.
00:12:291 (12291|0) - Move to 00:12:478 . This is only a Piano, not a kick. While the appointed section has a kick sound.
00:12:666 - Consider deleting one of the note. Since all you can hear here is just a Piano.
00:13:791 - ^
00:14:166 - ^
00:17:260 - Add note here. There's this Hat that you follow in 00:17:166
00:56:541 - Add one more note here. Same sound as 00:55:041
00:56:916 - ^
01:02:541 - ^
01:02:916 - ^
00:59:541 - Add two more note since this sounds same as 00:55:041
01:05:541 - ^
01:07:603 - ^
01:07:978 - ^
01:08:541 - ^
01:08:916 - ^
01:10:603 - ^
01:10:978 - ^
01:11:541 - ^
01:11:916 - ^
01:13:603 - ^
01:14:541 - ^
01:14:916 - ^
01:23:728 - Delete one of the note. Like 00:23:728

[Advanced]
Mods
00:19:791 (19791|2) - Move to 1 or 2. Following Pitch, plus more fit to press.
00:24:291 (24291|3,24385|2,24478|1,24572|0,24666|1,24760|2) - Ctrl+G. More fit to press.
00:58:228 (58228|2) - Consider to move this to 1. Since that column is pretty empty.
01:04:228 (64228|1) - ^ to 4.
Topic Starter
Ryu Sei
01:23:728 - Delete one of the note. Like 00:23:728
rejected because at the 2nd repeat it follows a BG rhythm

00:24:291 (24291|3,24385|2,24478|1,24572|0,24666|1,24760|2) - Ctrl+G. More fit to press
breaks PR

thank chyouuu
abcoku123
BGA! BGA! pls put a BGA!
Topic Starter
Ryu Sei
No BGA! I can't upload fast :<
abcoku123

Ryu Sei wrote:

No BGA! I can't upload fast :<
alright.....
try24get
Hi, Here's my mod
Key notation |0|1|2|3|
Time notation [minute]:[second]:[milisecond] ([time in miliseconds]|[key])
---NM---
First I want to ask. Is 1.5 star rating still counted as Normal diff? If doesn't please don't do all the mods
00:13:416 - add note on 0
00:14:916 - add note on 1
00:16:041 - add note on 3
00:16:978 - add note on 0
00:42:853 - add note on there just for filling blank spaces on middle of the song
00:44:353 - ^
00:45:853 - ^
00:47:353 - ^
00:48:853 - ^
00:50:353 - ^
00:51:853 - ^
00:53:353 - ^
00:30:478 (30478|0) - note on column 0 move to 3
00:32:353 (32353|3) - note on column 3 move to 1
00:33:103 (33103|0) - note on column 0 move to 3
00:37:228 (37228|3) - note on column 3 move to 2
00:37:978 (37978|1) - note on column 1 move to 3
00:39:103 (39103|3) - note on column 3 move to 2
00:40:228 (40228|1) - note on column 1 move to 2
01:30:478 (90478|3) - note on column 3 move to 2
01:34:228 (94228|0) - note on column 0 move to 1
01:36:478 (96478|0) - ^
01:40:228 (100228|3) - note on column 3 move to 2
---
yawn...
Sorry I just can mod this diff only
Hope this mod can help and your map get ranked
GLHF
Topic Starter
Ryu Sei
Accepted all, thanks!
schwarzvgrune
Hi ~\(≧▽≦)/~
M4M as per my request
Feel free to implement or reject if you think this is useless ~~o(>_<)o ~~


Icon Bibliography
No emoticon in Black = normal suggestions based on rationale of modding given below~
o(≧v≦)o~~ = everything is good~
Σ( ° △ °|||)︴ = error / mistake / extremely recommended to be modified~
(⊙o⊙)? = unclear / questionable parts, thus cannot give a decisive recommendations~
O(∩_∩)O~ = other comments~

General : o(≧v≦)o~~
Mapset Spread : (⊙o⊙)? your spread doesn't look neat to me, your normal and advanced is too far apart in terms of star rating increment. even if its still under the 1.5 range for ranking process, imo it would be better to raise the diffs of the Normal to that close to 2.00 the ranking criteria says that you must have at least 1 diffs below 2 star. making normal into 1.8 or 1.9 star is much better imo to decrease the incremental range.

Metadata : (⊙o⊙)? seems to be incomplete / incorrect to me, please make sure to finalise it >_<"
Timing : o(≧v≦)o~~
Audio (192kbps or lower) : o(≧v≦)o~~
Bg (1366x768 or 1024 x 768) : o(≧v≦)o~~
Hitsounding : o(≧v≦)o~~


|1|2|3|4|5|6|7|8|9|10|


In general, I will mod based on these considerations ♪(^∇^*)
( X ) I will not take this into consideration when modding
( ) I will take this into consideration when modding
( ? ) I might unconsciously take this into consideration when modding
Pitch Agreement / Relevancy : ( )
Hand Balancing : ( )
(Consistent) Patterning : ( )
Possibility of Long Notes Abuse : ( )
Ghost Note : ( )
Suggestions / Opinion only : ( )


Normal
00:00:103 (103|1) - i think it makes more sense to utilise 2 notes here since this is the beginning of the phase with aparticularly strong emphasis on beat, please reconsider, at the moment, 1 note does not really differentiate with the next notes here 00:00:853 (853|3,1603|2) - , in which case, the emphasis of the song is missing. since this is normal diff, i think its important to also consider the emphasis to increase the readability of the map.
you can add the note at 1, for hand balancing purpose.

00:06:103 (6103|0) - also the same reason as above, add a note to 4. it doesnt make any sense to utilise only 1 note when there is a phase change with a very obvious beat emphasis...
for hand balance purpose, you may want to move this to 00:06:853 (6853|0) - to 2, but its optional

00:10:603 (10603|3,10978|1,10978|2) - this is of the same beat strength, imo it doesn't make sense to differentiate them into 1 note then 2 notes, utilise 1 notes for them all instead.
delete the one at 2.
00:11:353 - you should have used 2 notes here instead, due to the aforementioned reasons above, and also this is of the same beat strength and emphasis with 00:11:728 (11728|2,11728|3) - 00:08:353 (8353|0,8353|3,8728|2,8728|1) -
if you agree, please add to 2 for hand balance

00:12:103 - same reason as above, please utilise 2 notes here due to the obvious beat emphasis and phase change
add to 4 would be good
00:12:478 (12478|3) - and move this to 1, this fits the pattern better and also more balanced in terms of hand press

00:13:603 (13603|1,15103|3) - its better if you use 2 notes here for the aforementioned rationale given above. please reconsider.
at the moment the placing imo did not consider readability and emphasis into consideration as well.

00:14:353 - you may want to use 2 notes here to emphasis the strength and loudness of the piano accompaniments here. there is an obvious emphasis change, so utilising 2 notes would be more appropriate and more readable

00:15:853 (15853|2,16603|3) - utilising 2 notes here would be more appropriate as well.

00:23:166 - add a note to 2, why omit it here? its more appropriate imo

00:23:353 - add a note to 3, obvious emphasis change. makes it more easily readable.

00:29:353 - add a note to 4, this is more appropriate to signify the change in beat and emphasis of the BG piano accompaniments.

00:35:353 (35353|2,35728|1) - utilise 2 notes here, 1 doesnt make any sense because of the beat emphasis. add to 2 and 3 respectively, to make it into 23 23 pattern.
00:38:728 (38728|3,39103|3,39478|3,39853|3) - consider to revamp your pattern, very heavy on 4 atm,
00:38:728 (38728|3) - moving this to 3 would be more appropriate
00:39:103 (39103|3) - and also moving this to 3 for hand balancing
00:39:478 (39478|2) - and moving this to 2 for hand balance and better patterning, or 1 would also be good.

00:39:853 (39853|3) - moving this to 3 would be better

00:40:978 (40978|2,40978|0) - 1 note is sufficient here since there is no audible strong beat, and this is better to differentiate the emphasis compared to the earlier placement

00:41:541 - adding a note to 1 and 3 would be more appropriate due to the audible beat emphasis.
00:41:916 - adding a note to 2 and 3 for the same reason aforementioned above
00:42:103 (42103|1) - move this to 1 for hand balancing purpose.
00:58:041 - add anoher note at 4 its more appropriate and consistent.
you'd want to raise the diffs of this normal as well to lessen the star difficulty gap between advanced and normal

00:54:666 (54666|0,54666|3) - athough the beat is the same, if you listen carefully the pitch of the bg piano is different. thus placing this differently would combine all of the following: hand balance, pattern variation, pitch relevancy, as well as retaining emphasis of the beat.
thus move this note to 2 and 3
00:57:103 (57103|1,57103|2) - also move this to 1 and 4 due to the aforementioned reason expounded upon above

01:00:666 (60666|0,60666|2) - place this to 2 and 4, due to the aforementioned reason above
01:02:728 (62728|1,62728|3,63666|3,63666|1) - drag these 1x to the left as well due to the same reasons
01:04:041 - adding a note at 4 would be more appropriate due to the same reason as 00:58:041

:x
01:05:353 (65353|0,65353|1) - this is more approprate to be placed at 2 and 3 due to the exact same strength and pitch of the beat of the song. its different with the one that i mentioned above in which case alternating the placement would be better. this one is better to be kept the same.
so place to 2 and 3

01:15:853 (75853|0) - move tis to 2 for hand balance
and also add a note to 1 here for the same reason as above 01:16:041 -


01:18:478 - adding a note here would be better to differentiate with earlier pattern. at the moment the pattern is exact copy with earlier phase, since this is the last phase it would be better if you could add a note to differentiate it. thsi note shall represents the sound of the piano.
01:18:853 - add another short note here, obvious changes in piano emphasis, and also to differentiate with earlier pattern
01:19:978 - same reason as above
01:20:353 - ^^^^^
01:21:103 - ^^^^^^^
01:21:478 - ^^^^^^^
01:21:853 - ^^^^^^^^
01:23:166 - add to 2 just like earlier pattern
01:23:353 - add to 3 like earlier pattern

and so on until the phase ends at 01:28:603 -

01:29:353 - add a note here, obvious emphasis change.

01:30:853 (90853|3) - move this to 3 would be more appropriate, for hand balancing
please consider this pattern, its much more balanced and neat.. aesthetically pleasing as well imo
01:30:103 (90103|1,90103|3,90478|3,90478|0,90853|1,90853|2,91228|2,91228|0,91603|1,91603|3,91978|2,91978|1,92353|0,92353|3,92728|0,92728|2,93103|3,93103|1,93478|0,93478|2,93853|1,93853|3,94228|2,94228|0,94603|1,94603|3) -
01:30:103 - http://puu.sh/iwIZW/b7dc89e362.jpg

01:34:978 (94978|1,94978|2) - imo 1 note is enough here, to diffeentiate with earlier beat as well, since there is yet a phase change here, so keeping the pattern consistent in 1 phase is much more desirable and favourable.

01:35:353 (95353|3,95728|1) - add another notes ehre due to aforementioned reason above. 2 notes much more readable and pleasing, as well as accurate representing the emphasis of the beat.

01:40:978 (100978|0,100978|2,101353|0,101541|1,101541|3,101728|2,101916|1,101916|0,102103|3,102103|2,102478|1,102666|0,102853|1,102853|3) - consider this for the same aforementioned reason above. this is much more appropriate imo. you can vary the pattern if you want but imo this is quite balanced already
http://puu.sh/iwJ94/306f200da6.jpg 01:40:978 -



to sum up, this difficulty still needs a lot of fixing, at the moment you did not take into considerations all of the aspects that i have mentioned above. you should look for more mods, and not only asking people to testplay your map, but to actually do self-mod and ask people who can map, to mod your map. (just because someone can play the diffs well, doesn't mean that the map itself is constructed in a well-designed manner)
Advanced
00:00:103 - utilising 3 notes would be more appropriate to differentiate the emphasis of the beat... this is also advanced, thus its much more suitable in terms of difficulty
00:00:853 - add a note to 2, its much more readable and appropriate this way imo, due to the differentiation in the emphasis of the piano BG.
00:01:603 - add to 3 due to aforementioned reason above

00:03:103 - add a note to 4 as well
00:03:853 - add a note to 2
00:06:103 - use 3 notes here
00:09:853 (9853|3) - move this to 2 for hand balance, atm its too heavy on the right hand side
00:09:385 (9385|2,9572|2,9666|3,9760|2,9853|3) -
00:12:103 - add a note to 2, 3 notes here much more appropriate

00:17:353 - add a note to 2, better representation of the beat and emphasis
00:18:103 - add a note to 2 as well. for the same reason
00:18:385 (18385|1,18572|1,18666|0,18760|1,19041|1,19135|0,19322|1,19416|0,19510|1) - its very heavy on the left hand, it would be better if you revamp the whole pattern here and make it more balanced.
00:24:103 (24103|3) - move to 2 or 3, no reason to jack there, pitch is different.
01:15:853 (75853|1) - there should be 2 2/4 LNs here, the pitch is the same but its pressed twice, so adjust accordingly. since you did that on other parts of the son as well like
01:14:728 (74728|3,74916|0) - same pitch, pressed 2x, you express them with 2 x 2/4 LN
01:24:103 (84103|3) - move to 2, no reason to jack, the pitch is different.


to sum up, this difficulty still needs a lot of fixing, at the moment you did not take into considerations all of the aspects that i have mentioned above. you should look for more mods, and not only asking people to testplay your map, but to actually do self-mod and ask people who can map, to mod your map. (just because someone can play the diffs well, doesn't mean that the map itself is constructed in a well-designed manner)
EX-HARD
00:00:103 - utilising 3 or 4 notes is more appropriate due to the reason aforementioned in lesser diffs, above.
00:00:478 (478|2,478|0) - if you're following that tack sound here, then the placement
at 00:01:228 (1228|3,1228|0) - is wrong, it should be 1 note here, you should have used 2 notes at 00:01:041 -
00:04:228 (4228|0,4228|1) - same, this one is wronng, should have been placed at 00:04:041 -

00:05:541 - add another note here for consistency, should have been 2 notes just like 00:05:353 (5353|3,5353|1,5728|3,5728|0,5916|1,5916|2) -
00:07:228 (7228|3,7228|1) - this is also wrong, should be at 00:07:041 -

00:14:353 (14353|2,14353|3,14447|1,14541|0,14541|2,14635|1,14728|2,14728|0,14822|3,14916|2,14916|1,15010|3,15103|0,15103|1) - this is the same with 00:15:853 (15853|3,15853|0,15947|2,16041|1,16135|2,16228|0,16228|3,16322|2,16416|1,16510|2,16603|3,16603|0) - , so please adjust accordingly, at the moment the placing is not consistent. the phase has not changed yet, so keep it consistent.. you should have used 2 notes at 00:16:041 (16041|1,16416|1) -

your trill is incorrect. there should not be an extra note here 00:18:041 (18041|2) -
the trill only last for 8 notes 00:17:541 (17541|2,17603|3,17666|1,17728|0,17791|2,17853|3,17916|1,17978|0) -

this is ex-hard, utilise 2 notes here 00:22:978 (22978|3,23166|1) - to represent both the violin and bg piano sound
00:23:353 - optional, but can make this into 3, expressing bg piano, violin, and that beat.
00:23:541 (23541|2,23728|1,23916|0) - 2 notes more appropriate to express both piano bg and violin as well
00:24:103 (24103|3) - move to 3, no justification to jack, pitch is different.
00:28:041 (28041|0) - move to 4, no justificaiton to jack
00:28:978 (28978|3,29166|2) - utilise 2 notes for the same reasons aforementioned above
00:30:103 - 3 notes more appropriate here

00:29:728 (29728|0,29916|3) - 2 notes more appropriate, for the same reason aforementioned above.

00:30:103 - until 00:42:103 - i cannot mention one by one, there are too many issues here. but please keep in mind that.
try and AVOID ghost notes at all times, i found several ghost notes here, just an example (there are too many to mention 1 by 1)
00:30:572 (30572|2) -
00:35:166 - add another note here, this makes it easier to read, it should have had the same emphasis as 00:34:978 -
00:41:541 - add a note to 1, 3 notes much more appropriate here
00:41:822 - http://puu.sh/iwKBl/403cd911ef.jpg much more appropriate

to sum up, this difficulty still needs a lot of fixing, at the moment you did not take into considerations all of the aspects that i have mentioned above. you should look for more mods, and not only asking people to testplay your map, but to actually do self-mod and ask people who can map, to mod your map. (just because someone can play the diffs well, doesn't mean that the map itself is constructed in a well-designed manner)

you did not give emphasis on many parts of the song, and some parts seems inappropriately overmapped imo.
00:37:041 (37041|1,37041|2,37416|3,37416|1) - here for example, and for all 2 notes on the red line along the phase. i know which sound you're following. but its too faint to be justified to be put there. and also by utilising 2 notes here, you're eliminating the emphasis which you should have had at the white lines to signify the beat 00:36:853 (36853|0,36853|1,37228|3,37228|1,37603|3,37603|0) -

in exhard, all beats of this strength 00:48:103 - is more appropriate to be expressed consistently with 3 notes. this makes it easier to read because you're already utilising 2 notes to express beat of a less volume strength.. (etc)


Nice Song!!! d(≧v≦)b~~
Good Luck for rank!! O(∩_∩)O

extra stuffs to make your beatmap more sophisticated
WARNING: CREDIT GOES TO RESPECTIVE USERS, I DID NOT CLAIM ANY RIGHTS TO THEIR WORKS!
hitsound tutorial + download pack
LordRaika's Hitsound Guide

wants to improve your background / audio / video? visit the link below v
Ringating's BG, Audio and Video Improvement Queue

wants to improve / add video for your beatmap? visit the link below v
Shad0w1and's HD Video Encoding Queue

tools made by Agka for SV / BPM changes calculator (?)
Topic Starter
Ryu Sei
Checking normal first, no reply means OK

schwarzvgrune wrote:

01:18:478 - adding a note here would be better to differentiate with earlier pattern. at the moment the pattern is exact copy with earlier phase, since this is the last phase it would be better if you could add a note to differentiate it. thsi note shall represents the sound of the piano.
01:18:853 - add another short note here, obvious changes in piano emphasis, and also to differentiate with earlier pattern
01:19:978 - same reason as above
01:20:353 - ^^^^^
01:21:103 - ^^^^^^^
01:21:478 - ^^^^^^^
01:21:853 - ^^^^^^^^
01:23:166 - add to 2 just like earlier pattern
01:23:353 - add to 3 like earlier pattern

and so on until the phase ends at 01:28:603 -
Rejected all for remapping, thanks for noticing the SR difference
to sum up, this difficulty still needs a lot of fixing, at the moment you did not take into considerations all of the aspects that i have mentioned above. you should look for more mods, and not only asking people to testplay your map, but to actually do self-mod and ask people who can map, to mod your map. (just because someone can play the diffs well, doesn't mean that the map itself is constructed in a well-designed manner) I see
Thanks! Checking other diffs
Topic Starter
Ryu Sei
Checking EX-Hard

schwarzvgrune wrote:

your trill is incorrect. there should not be an extra note here 00:18:041 (18041|2) - The last note is used to emphasize the violin
the trill only last for 8 notes 00:17:541 (17541|2,17603|3,17666|1,17728|0,17791|2,17853|3,17916|1,17978|0) -
00:30:103 - until 00:42:103 - i cannot mention one by one, there are too many issues here. but please keep in mind that.
try and AVOID ghost notes at all times, i found several ghost notes here, just an example (there are too many to mention 1 by 1) There are no ghost notes since I'm following the piano correctly. I repeat, there are no ghost notes. Listen carefully.

00:35:166 - add another note here, this makes it easier to read, it should have had the same emphasis as 00:34:978 -
00:41:541 - add a note to 1, 3 notes much more appropriate here
00:41:822 - http://puu.sh/iwKBl/403cd911ef.jpg much more appropriate

you did not give emphasis on many parts of the song, and some parts seems inappropriately overmapped imo. Intended
00:37:041 (37041|1,37041|2,37416|3,37416|1) - here for example, and for all 2 notes on the red line along the phase. i know which sound you're following. but its too faint to be justified to be put there. and also by utilising 2 notes here, you're eliminating the emphasis which you should have had at the white lines to signify the beat 00:36:853 (36853|0,36853|1,37228|3,37228|1,37603|3,37603|0) - It's intended for me
Before 1st and 3rd kiai, I'm trying to follow piano and back rhythms (note that 3rd kiai has much more doubles because follows back rhythm for 1/1 unlike the prev. part 2/1)
NXTKitKat
Revival please ><
FelixSpade
Revive this please :) i like the song :')
NXTKitKat
:p revival, again
I'll shoot stars :p
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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