forum

MiddleIsland - Lilac

posted
Total Posts
15
Topic Starter
cmn_891127
This beatmap was submitted using in-game submission on Saturday, July 18, 2020 at 2:59:06 AM

Artist: MiddleIsland
Title: Lilac
Tags: 弦奏速鍵録 中島岬 Lan wings
BPM: 170
Filesize: 4066kb
Play Time: 02:01
Difficulties Available:
  1. Easy (1.07 stars, 57 notes)
  2. Hard (3.8 stars, 370 notes)
  3. Insane (5.45 stars, 578 notes)
  4. Normal (2.17 stars, 167 notes)
Download: MiddleIsland - Lilac
Information: Scores/Beatmap Listing
---------------
Use this space to tell the world about your map. It helps to include a list of changes as your map is modded!
Megurine Luka
a ! wo de shafa!
Topic Starter
cmn_891127

tutuhaha wrote:

da ge ni zhen shi sang xing bing kuang fang guo na ge sha fa ba ta hai zhi shi ge hai zi
请允许我翻译一下:
  1. 啊! ╰(*°▽°*)╯
  2. 我的沙发! o(* ̄▽ ̄*)o
  3. (家里沙发太硬了,终于抢到新的啦,~\(≧▽≦)/~
    试试感觉还不错?o(* ̄︶ ̄*)o)
  1. 大哥你真是丧心病狂,ヾ(。`Д´。)
  2. 放过那个沙发吧,~~o(>_<)o ~~
  3. 他还是个孩子 (坏人~( TロT)σ)
Megurine Luka
٩(๑`^´๑)۶ wo jiu yao sha fa! bu fang guo !
Megurine Luka
07:49 Megurine Luka: 不如直接irc摸衣蛾
07:49 Megurine Luka: 一个
07:49 cmn_891127: 来吧!
07:49 Megurine Luka: 00:36:822 (1) - 这个没叠是故意的吗0.0
07:49 cmn_891127: 不是^
07:50 cmn_891127: 完全是摆错了
07:50 Megurine Luka: 噗
07:50 cmn_891127: 我肿么会犯如此这边...的错误
07:50 cmn_891127: 这般^
07:51 Megurine Luka: 00:38:822 (3) - 这里开始
07:51 Megurine Luka: 我觉得跟的不太舒服
07:52 cmn_891127: 好,我改成两个1/3的slider
07:52 Megurine Luka: 我他妈怎么调不出六分之一了
07:52 Megurine Luka: 不开心
07:52 cmn_891127: 拉到最好再往前调
07:52 cmn_891127: 最后……
07:53 Megurine Luka: 只能调到八分之噫
07:53 Megurine Luka: http://puu.sh/hLchl/0bb501d1e0.jpg
07:53 Megurine Luka: 算了
07:53 Megurine Luka: 感觉这样好点
07:53 Megurine Luka: 就是 00:38:940 (4) - 这里钢琴音比较连贯嘛
07:53 Megurine Luka: 你知道滑音吗
07:53 Megurine Luka: 就是那种大音符前面连的小音符
07:54 cmn_891127: 晓得
07:54 Megurine Luka: 嗯,因为前面的00:38:807 (3) - 这里开始有一个小的三连滑音
07:54 Megurine Luka: 00:38:940 所以这里开始是大音符的第一个音
07:54 Megurine Luka: 妈呀
07:55 cmn_891127: 果然这样比较好
07:55 Megurine Luka: 所以让他和后面的连起来比较好
07:55 Megurine Luka: 嗯嗯
07:55 Megurine Luka: 至于前面的小滑音,slider或者note两连啥的都行
07:55 cmn_891127: https://osu.ppy.sh/ss/3121491
07:55 cmn_891127: 完美的排版啊啊啊啊啊啊
07:56 Megurine Luka: 哈哈哈哈
07:56 Megurine Luka: 完美!
07:56 Megurine Luka: 00:41:410 (3,4) - 这里的anti-jump
07:56 Megurine Luka: 因为确实和前面的stream
07:56 Megurine Luka: 太像了
07:57 Megurine Luka: 要么不做anti,要么就NC一下吧
07:57 Megurine Luka: 我打的时候老是觉得;w; 噫怎么是anti-jump
07:58 Megurine Luka: 00:57:999 (3) - 这里加个NC也比较好
07:58 cmn_891127: 我想表达是音乐在这边突然变平缓的感觉……
07:58 Megurine Luka: 我懂的;w;
07:58 cmn_891127: 让我想想肿么排比较顺
07:58 Megurine Luka: 就是打的时候太突然了,不如加个NC好了
07:59 Megurine Luka: 01:23:234 (6) - 这里也建议NC哦,感觉太不明显了很危险的样子
07:59 cmn_891127: 00:57:293 (1,2,1) - 这三个都加nc吧
07:59 Megurine Luka: 嗯
07:59 Megurine Luka: 好了;w;摸完了
07:59 cmn_891127: 因为颜色漂亮
07:59 Megurine Luka: 233333
07:59 Megurine Luka: 确实漂亮!
08:00 Megurine Luka: 骗kd去咯
XiMerx
Hello! M4M from my queue.

[Insane]
00:18:469 (1) - Make it closer to 00:18:116 (1)
01:18:293 - There's a sound here.
01:18:293 - ^
01:42:999 (4) - Listen at 25% playback rate, this slider do not need to repeat.

Add a spinner from the last object to 02:07:175 for all difficulties.

I added a few comments at your request. I couldn't mod your map is because its too good and I can't mod streaming maps. No kudosu for this but at least I tried to give back what you gave to me.
Topic Starter
cmn_891127

XiMerx wrote:

Hello! M4M from my queue.

[Insane]
00:18:469 (1) - Make it closer to 00:18:116 (1)
01:18:293 - There's a sound here.
01:18:293 - ^
01:42:999 (4) - Listen at 25% playback rate, this slider do not need to repeat. fixed

Add a spinner from the last object to 02:07:175 for all difficulties.

I added a few comments at your request. I couldn't mod your map is because its too good and I can't mod streaming maps. No kudosu for this but at least I tried to give back what you gave to me.
Thank you, XiMerx
Little
M4M.
Ignoring highest diff as requested.

[General]
  1. Check your timing. Some of your offsets may be early. It's especially noticeable at 00:04:352 -
  2. Normal is too hard to be the lowest diff.
  3. You must add hitsounds.
  4. If all you're using SC:2 for is to silence a slider end, you really don't need it. soft-sliderslide2.wav is unused, and you could just keep SC:1 and lower the volume.
[Normal]
  1. The varied spacing, stacks and overlaps make this too difficult to be the lowest difficulty. I recommend making it easier, or adding a difficulty level below it.
  2. Approach rate feels a bit too low for the object density. In particular, it makes it confusing to read the stacks and spacing variation.
  3. 00:11:410 (6) - The overlap is a bit of an eyesore, and is confusing to read.
  4. 00:11:410 (6,2) - Better to avoid overlapping like this. It doesn't look appealing, and also (6) is concealing the end of (2), making it harder for the player to judge whether there is a repeat.
  5. 00:21:646 (2,3) - Distance here feels really small, relatively. It could easily be confused for 1/2 beat spacing.
  6. 00:32:763 (1,2) - The same here.
  7. 00:50:234 (1,2) - The repeat is obscured, making this unrankable.
  8. 01:10:704 (4,5,6) - Flow here feels really awkward because the straight movement cuts toward the inside of the curve, making a movement feel sharp. It would feel better to play if you gave it rounder motion.
  9. 01:14:940 (1,3) - Try to avoid this kind of overlap. It is visually distracting and makes the path of (3) hard to see.
  10. 01:40:527 (1,2) - Distance feels too small.
  11. 01:41:410 (3,4) - Repeat of (4) is obscured by (3).
  12. Assume the same suggestions for copy/pasted parts.
On another note, this map really doesn't feel great to play. It feels like there's too much focus on visual effect and patterns, and that flow has been sacrificed to make visual patterns. More attention to flow would help to improve this map.

[Hard]
  1. Again, the approach rate feels too low.
  2. 00:12:469 (11,12,13,14,15) - This kind of pattern is not appropriate for Hard difficulty. Take note for all similar parts.
  3. 00:14:234 (4,5,6,7) - Too difficult for the player to hit (5) accurately. There's no audio cue to help the player, and the spacing decrease combined with low AR just makes it more of a guessing game.
  4. 00:37:175 (8,9) - The flow here is really unnatural. It would make more sense for (8) to face the other direction.
  5. 00:38:763 (4,5) - Rhythm is really unintuitive, and there is no hint in the map to suggest to the player what the rhythm is. Most likely, player will tap 1/2, and miss (5).
  6. 00:56:940 (1,1) - This kind of overlap has implication of 1/4 beat or shorter by convention. For 1/2 beat spacing, I recommend a regular stack. Same applies to any other parts where this is used.
  7. 01:09:116 (5,7) - Reverse arrow is hidden.
  8. 01:13:704 (1) - This feels like it is really soon after the spinner, but this is most likely because of the low approach rate.
  9. 01:24:117 (1,2,3,4,5) - Really, this doesn't make much sense. It's weird to omit the 1/4 tick before, as it's part of the same musical idea, and I'd also argue that the 1/4s in the second half of the pattern are more important to map out, rather than using a slider.
The low distance spacing combined with low approach rate throughout the map make it really painful to play. Again, the patterns feel really forced and make the flow stiff and awkward to play.

[Insane]
  1. 00:42:734 (1) - Don't hide repeat.
  2. 01:03:293 (2,3,4,5) - Wrongly snapped. It should be 1/8 beat snap.
This map is a bit more playable, compared to Normal and Hard.

I can't really give a detailed mod, because the problems with the map are more at a fundamental level. Normal and Hard have poor flow and readability issues. Consider adding a lower difficulty level, because Normal is too hard.
Topic Starter
cmn_891127

CloudSplash16 wrote:

M4M.
Ignoring highest diff as requested.

[General]
  1. Check your timing. Some of your offsets may be early. It's especially noticeable at 00:04:352 -
  2. Normal is too hard to be the lowest diff.
  3. You must add hitsounds.
  4. If all you're using SC:2 for is to silence a slider end, you really don't need it. soft-sliderslide2.wav is unused, and you could just keep SC:1 and lower the volume.
[Normal]
  1. The varied spacing, stacks and overlaps make this too difficult to be the lowest difficulty. I recommend making it easier, or adding a difficulty level below it. I will avoid some overlaps, about varied spacing, actually there is no distance problem from AImod...just feel
  2. Approach rate feels a bit too low for the object density. In particular, it makes it confusing to read the stacks and spacing variation. It is already AR7...I also feel it is low, so increase to AR8
  3. 00:11:410 (6) - The overlap is a bit of an eyesore, and is confusing to read. fixed
  4. 00:11:410 (6,2) - Better to avoid overlapping like this. It doesn't look appealing, and also (6) is concealing the end of (2), making it harder for the player to judge whether there is a repeat.
  5. 00:21:646 (2,3) - Distance here feels really small, relatively. It could easily be confused for 1/2 beat spacing.
  6. 00:32:763 (1,2) - The same here.
  7. 00:50:234 (1,2) - The repeat is obscured, making this unrankable. fixed
  8. 01:10:704 (4,5,6) - Flow here feels really awkward because the straight movement cuts toward the inside of the curve, making a movement feel sharp. It would feel better to play if you gave it rounder motion. the music have a short break here, so I think the straight moving is following the music.
  9. 01:14:940 (1,3) - Try to avoid this kind of overlap. It is visually distracting and makes the path of (3) hard to see. fixed
  10. 01:40:527 (1,2) - Distance feels too small.
  11. 01:41:410 (3,4) - Repeat of (4) is obscured by (3). fixed
  12. Assume the same suggestions for copy/pasted parts.
On another note, this map really doesn't feel great to play. It feels like there's too much focus on visual effect and patterns, and that flow has been sacrificed to make visual patterns. More attention to flow would help to improve this map.

[Hard]
  1. Again, the approach rate feels too low. OK, AR9
  2. 00:12:469 (11,12,13,14,15) - This kind of pattern is not appropriate for Hard difficulty. Take note for all similar parts.
  3. 00:14:234 (4,5,6,7) - Too difficult for the player to hit (5) accurately. There's no audio cue to help the player, and the spacing decrease combined with low AR just makes it more of a guessing game. add NC
  4. 00:37:175 (8,9) - The flow here is really unnatural. It would make more sense for (8) to face the other direction. fixed
  5. 00:38:763 (4,5) - Rhythm is really unintuitive, and there is no hint in the map to suggest to the player what the rhythm is. Most likely, player will tap 1/2, and miss (5).
  6. 00:56:940 (1,1) - This kind of overlap has implication of 1/4 beat or shorter by convention. For 1/2 beat spacing, I recommend a regular stack. Same applies to any other parts where this is used.
  7. 01:09:116 (5,7) - Reverse arrow is hidden.
  8. 01:13:704 (1) - This feels like it is really soon after the spinner, but this is most likely because of the low approach rate.
  9. 01:24:117 (1,2,3,4,5) - Really, this doesn't make much sense. It's weird to omit the 1/4 tick before, as it's part of the same musical idea, and I'd also argue that the 1/4s in the second half of the pattern are more important to map out, rather than using a slider.
The low distance spacing combined with low approach rate throughout the map make it really painful to play. Again, the patterns feel really forced and make the flow stiff and awkward to play.

[Insane]
  1. 00:42:734 (1) - Don't hide repeat.
  2. 01:03:293 (2,3,4,5) - Wrongly snapped. It should be 1/8 beat snap. fixed
This map is a bit more playable, compared to Normal and Hard.

I can't really give a detailed mod, because the problems with the map are more at a fundamental level. Normal and Hard have poor flow and readability issues. Consider adding a lower difficulty level, because Normal is too hard.
Thank you, CloudSplash16.
Mafumafu
!!!最高难度 这不是原来蓝翅膀大大没上传的那个LiLac嘛?!!!
Topic Starter
cmn_891127

Regraz wrote:

!!!最高难度 这不是原来蓝翅膀大大没上传的那个LiLac嘛?!!!
为什么前面的三个叹号和后面的不一致?
是啊……不晓得他什么时候能回来补全……
KuroSenpai112
Hey there I will get to your mod soon! I have school and other things to take care of so sorry for the wait!

NOTE: I decided to mod the Hard difficulty only, since I'm not good with insanes and that you only modded one difficulty.

Anyways, lets get to it.

[General]
From 01:37:545 to 01:48:839 what do you think of adding KIAI time here?

[Hard]
NOTE PLACEMENT
00:12:839 (8) - You should probably rotate this slider a bit to make it more visible. Otherwise it would be hard to see!!
01:21:663 (5) - ^
01:40:192 (18) - ^

SPACING OF OBJECTS
00:30:310 The distance between (4) and (5) I feel like is a bit too much for a Hard difficulty, I suggest moving (2,3,4) to shorten the distance of this jump.
01:38:251 Same situation here but with [8] and [9]

FLOW
None that I could find here.

Overall the flow and spacing throughout the song seems alright for this difficulty. It's only a few things.

Hopefully this mod helps! Forgive me if it's too little because I just got back into mapping/modding after a several-month break!

Good luck!!~~
Topic Starter
cmn_891127

KuroSenpai112 wrote:

Hey there I will get to your mod soon! I have school and other things to take care of so sorry for the wait!

NOTE: I decided to mod the Hard difficulty only, since I'm not good with insanes and that you only modded one difficulty.

Anyways, lets get to it.

[General]
From 01:37:545 to 01:48:839 what do you think of adding KIAI time here?
I have no plan to add KIAI for this song.

[Hard]
NOTE PLACEMENT
00:12:839 (8) - You should probably rotate this slider a bit to make it more visible. Otherwise it would be hard to see!!
01:21:663 (5) - ^
01:40:192 (18) - ^
All fixed, the end point is covered less than 1/2

SPACING OF OBJECTS
00:30:310 The distance between (4) and (5) I feel like is a bit too much for a Hard difficulty, I suggest moving (2,3,4) to shorten the distance of this jump. fixed
01:38:251 Same situation here but with [8] and [9] fixed

FLOW
None that I could find here.

Overall the flow and spacing throughout the song seems alright for this difficulty. It's only a few things.

Hopefully this mod helps! Forgive me if it's too little because I just got back into mapping/modding after a several-month break!

Good luck!!~~
Hard
Hello there. Mod from my queue :)

[Insane]

  1. add hitsounds!!!!!!
  2. 00:04:721 - I think you shold tap the note here. It's strong and also on a white tick. it's also the loudest of them all. so tap this one pls. maybe jsut start the music here and not before with that slider.
  3. 00:10:721 (1) - I suggest you stack this sliderstart with 00:09:751 (1) - for flow and also for looks
  4. 00:12:486 - again this strong note should NOT be on a sliderend. the snare is really emphasized so why sholdn't the player be allowed to click it? This doesn't make sense.
  5. 00:13:192 (5,6) - again. what's with you and always making the strong notes not tappable ?
  6. 00:23:780 (1) - just place 3 circles and not a repeating slider. or use long sliders, make them end 1/6 before the next tick and make a cool effect
  7. 00:25:898 (6) - this slider ends on 00:26:074 -
  8. 00:34:721 (11) - this slider feels awkward because of the strong beat in the middle you're ignoring. i know you do this because of the pattern but you shouldn't do stuff like that just for looks. the most important thing in mapping is the gameplay. make the rhythm like this:
  9. 00:33:663 - again. don't ignore the strong note
  10. 00:33:839 (6) - i suggest you make the slider end on 00:33:927 - and put a circle at 00:34:016 - for rhythm reasons
  11. 00:40:721 (11,12) - I suggest to support the music you use 2 1/4 sliders here
  12. 00:41:427 (2,3) - I don't htink you should add an antijump here. you just used a 1/4 stream and because of that the player kinda fails at reading that.
  13. 00:53:604 (4) - again for sound change this rhythm into something like that:
  14. 00:59:251 (1,2) - i suggest you change this rhythm again. make the slider from 00:59:251 - to 00:59:339 - and add a circle at 00:59:427 -
  15. I think you're missing some essential things in this map what makes it difficult to mod this. So I'll just list some general "mistakes" you made with this:
    1. you put many strong beats on sliderends, what makes it weird to play
    2. you sometimes ignore consistency. that means the following: You sometimes make 1/4 jumps and then the 1/2 after this has the same distance and reasing this is not impossible.
    3. flow issues. Please try looking at the tutorials made by charles about flow and stuff.
[Hard]
  1. 00:39:133 (6,7) - this. distance for 1/4 and 1/2 is the same right after each other which makes this difficult to read... and stuff
  2. 00:43:898 (8,9) - 8 should be a slider and 9 a normal circle. because of emphasizing strong notes i explained before.
  3. 01:03:133 (1,2) - again. distance
  4. 01:08:074 (1) - this could be too close to the spinner
  5. 01:09:310 (6,7) - same thing with strong and weak notes here. why emphasize with the slider? it doesn't fit the music !
  6. this diff has the same issues as insane. i explained you some of them and now you can fix the rest by yourself. hope this helped.

hope my mod helped you^^
Topic Starter
cmn_891127

Hard wrote:

Hello there. Mod from my queue :)

[Insane]

  1. add hitsounds!!!!!!
  2. 00:04:721 - I think you shold tap the note here. It's strong and also on a white tick. it's also the loudest of them all. so tap this one pls. maybe jsut start the music here and not before with that slider.
  3. 00:10:721 (1) - I suggest you stack this sliderstart with 00:09:751 (1) - for flow and also for looks
  4. 00:12:486 - again this strong note should NOT be on a sliderend. the snare is really emphasized so why sholdn't the player be allowed to click it? This doesn't make sense.
  5. 00:13:192 (5,6) - again. what's with you and always making the strong notes not tappable ?
  6. 00:23:780 (1) - just place 3 circles and not a repeating slider. or use long sliders, make them end 1/6 before the next tick and make a cool effect
  7. 00:25:898 (6) - this slider ends on 00:26:074 - fixed
  8. 00:34:721 (11) - this slider feels awkward because of the strong beat in the middle you're ignoring. i know you do this because of the pattern but you shouldn't do stuff like that just for looks. the most important thing in mapping is the gameplay. make the rhythm like this:
  9. 00:33:663 - again. don't ignore the strong note
  10. 00:33:839 (6) - i suggest you make the slider end on 00:33:927 - and put a circle at 00:34:016 - for rhythm reasons
  11. 00:40:721 (11,12) - I suggest to support the music you use 2 1/4 sliders here
  12. 00:41:427 (2,3) - I don't htink you should add an antijump here. you just used a 1/4 stream and because of that the player kinda fails at reading that.
  13. 00:53:604 (4) - again for sound change this rhythm into something like that:
  14. 00:59:251 (1,2) - i suggest you change this rhythm again. make the slider from 00:59:251 - to 00:59:339 - and add a circle at 00:59:427 -
  15. I think you're missing some essential things in this map what makes it difficult to mod this. So I'll just list some general "mistakes" you made with this:
    1. you put many strong beats on sliderends, what makes it weird to play
    2. you sometimes ignore consistency. that means the following: You sometimes make 1/4 jumps and then the 1/2 after this has the same distance and reasing this is not impossible.
    3. flow issues. Please try looking at the tutorials made by charles about flow and stuff.
[Hard]
  1. 00:39:133 (6,7) - this. distance for 1/4 and 1/2 is the same right after each other which makes this difficult to read... and stuff fixed
  2. 00:43:898 (8,9) - 8 should be a slider and 9 a normal circle. because of emphasizing strong notes i explained before.
  3. 01:03:133 (1,2) - again. distance
  4. 01:08:074 (1) - this could be too close to the spinner fixed
  5. 01:09:310 (6,7) - same thing with strong and weak notes here. why emphasize with the slider? it doesn't fit the music !
  6. this diff has the same issues as insane. i explained you some of them and now you can fix the rest by yourself. hope this helped.

hope my mod helped you^^
Thank you
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply