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senya - Mangekyou

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Topic Starter
UltraRik

-Hakurei- wrote:



[General]
  1. Remove senya, and kaleidoscope from the tags (btw, you don't need to add "," on the tags. just use space to seperate them)
  2. Check your AiMod (Ctrl + Shift + A)
[Hitsounds]
  1. Highly recommend to find a custom hitsound for this song
  2. Lack of hitsounds for all diffs
  3. I don't think normal hitsounds should do for that. Use soft hitsound
[Hard]
  1. Some NCs are not fitable for the timing of the song. Try to examine it carefully Will do
  2. 00:01:619 (1) - whistle Yes
  3. 00:01:821 (1) - remove NC Ok
  4. 00:03:037 (1) - ^ Ok
  5. 00:04:862 (4) - whistle + NC Done
  6. 00:06:078 (1) - ^ for end + remove NC Done
  7. 00:14:591 - new timing points Done
  8. 00:14:592 (1) - Finish Done
  9. 00:40:537 (1) - finish Done
  10. 00:59:997 (1,2,3) - i don't think slider whistle is good enough for this Removed
  11. 01:02:429 (3) - remove finish Done
  12. 01:03:240 (1,2,3) - same with 00:59:997 (1,2,3) - Removed
  13. 01:05:673 (5) - remove finish and whistle Done
  14. 01:06:483 (1) - finish for head Done
  15. 01:30:808 (1,2,3,4,1) - use DS Done
  16. 01:32:429 (2) - finish for head Done
  17. 01:45:301 - why do you need KIAI? It fits here imo
  18. 01:58:375 (1) - finish for head Done
  19. 02:09:929 (5,6,7,1) - DS Done
  20. 02:24:321 - start for KIAI Done
  21. 02:35:673 (1,2,3,4,1) - DS Done
  22. 02:50:267 - end for KIAI Done


Sorry, i can't mod Easy and Normal due to lack of DS. Please remap them. GL!
I did a remap of both diffs yesterday, did you mod the old version?
My AImod doesn't show any DS errors on the Easy/Normal


Thanks for the mod, tho ^^
Lazer
[General]
Hullo, M4M pls mod https://osu.ppy.sh/b/687145 :^>
nice song

[Hard]
00:15:808 (2) - Blanket is off ;w; - readjust to 00:14:997 (1) - 's spacing
00:19:456 (1,2,3) - I suggest not overlapping these three, try re-adjusting those
00:24:727 (2) - Turn his one 43 degrees clockwise (ctrl shift r) , then place at x:192 y:188
00:25:943 (1,2,3,4,5,6,7,8) - I think its best to completely delete these and make them into sliders/mix of sliders and circles like http://puu.sh/ijB4T/96d96e3ef5.jpg
00:28:375 - Put more circles throughout the song, it will be quite boring to have a 1/2 slider beat the whole time
01:16:821 (4) - move it to x264 y124, this will correct the distance snap and I believe it will be readable this way
01:22:700 (1,2,3,1,2,3,4,5,1,2,3) - pls re-do this one, too hard 2 read
01:27:970 (2,3) - not properly stacked
01:30:200 (2,2) - ^
01:51:686 - add circle
02:04:456 - ^
02:07:700 - ^
02:11:348 - add note/consider mapping this part aswell
02:29:794 (2) - i suggest you add spacing between those sliders, imo it will play better
02:33:646 - add note
02:53:621 - I strongly suggest mapping the end part :^>

[Normal]
Obey the distance snap you have set at ALL times!!!
00:03:240 (1) - Fix blanket
00:04:456 (2) - In a normal, try not to overlap.
Redo the new combos, try putting one each second downbeat (big white tick)
00:25:132 (1,1) - Need more break time in a normal
00:39:321 (1,3) - Once again, keep things like this to a minimum in normals
00:58:578 (3) - Nobody will expect it to repeat twice ;w;
01:01:213 (2,3,4,5,6) - I suggest changing them all into sliders.
I don't think I'll have to point out more things as I think you will get my point, re-check your difficulties and fix the things I have mentioned ^^

owo ~
Topic Starter
UltraRik

Lazer wrote:

[General]
Hullo, M4M pls mod https://osu.ppy.sh/b/687145 :^>
nice song

[Hard]
00:15:808 (2) - Blanket is off ;w; - readjust to 00:14:997 (1) - 's spacing YOU'RE LIKE THE 5th PERSON TO SAY THAT >w<
00:19:456 (1,2,3) - I suggest not overlapping these three, try re-adjusting those Ok done
00:24:727 (2) - Turn his one 43 degrees clockwise (ctrl shift r) , then place at x:192 y:188 Ok done
00:25:943 (1,2,3,4,5,6,7,8) - I think its best to completely delete these and make them into sliders/mix of sliders and circles like http://puu.sh/ijB4T/96d96e3ef5.jpg Ok done
00:28:375 - Put more circles throughout the song, it will be quite boring to have a 1/2 slider beat the whole time Only for that part
01:16:821 (4) - move it to x264 y124, this will correct the distance snap and I believe it will be readable this way Ok done
01:22:700 (1,2,3,1,2,3,4,5,1,2,3) - pls re-do this one, too hard 2 read Ok done
01:27:970 (2,3) - not properly stacked Ok done
01:30:200 (2,2) - ^ Ok done
01:51:686 - add circle Ok done
02:04:456 - ^ The screechy noise starts on a blue tick
02:07:700 - ^ Theres no clear main beat there, the noise continues trough entire unmaped part
02:11:348 - add note/consider mapping this part aswell I refuse, If i do that I would have to map easy and normal, and player needs a break
02:29:794 (2) - i suggest you add spacing between those sliders, imo it will play better Tweaked a tiny bit
02:33:646 - add note Ok done
02:53:621 - I strongly suggest mapping the end part :^> Ugh I refuse

[Normal]
Obey the distance snap you have set at ALL times!!! ok o_o
00:03:240 (1) - Fix blanket Ok done
00:04:456 (2) - In a normal, try not to overlap. Ok done
Redo the new combos, try putting one each second downbeat (big white tick) Hmm
00:25:132 (1,1) - Need more break time in a normal Added breakks at the beginning
00:39:321 (1,3) - Once again, keep things like this to a minimum in normals Ok done
00:58:578 (3) - Nobody will expect it to repeat twice ;w; Disagreed, as to here players get used to the beat
01:01:213 (2,3,4,5,6) - I suggest changing them all into sliders. I feel it's fine as is
I don't think I'll have to point out more things as I think you will get my point, re-check your difficulties and fix the things I have mentioned ^^
Will do my best lol

owo ~
clayton
if this map's metadata were the twin towers, I'd be the two planes
  1. Artist is "senya". Not sure where you got EastNewSound from, but they have nothing to do with this lol
  2. Romanised title is "Mangekyou"
  3. Source is "東方妖々夢 〜 Perfect Cherry Blossom."
  4. So... many... tags....... I'm not even going to explain these because it's a giant waste of time. They aren't organized in any particular order so it may seem kinda random to look at. "hakurei reimu touhou project youyoumu kaleidoscope yuuhei satellite 幽閉サテライト kamasetora かませ虎 autobahn track 1 zun stage 3 three theme ブクレシュティの人形師 the doll maker of bucuresti bukureshuti no ningyoushi コミックマーケット85 comiket 85 c85"
Topic Starter
UltraRik

Cl8n wrote:

if this map's metadata were the twin towers, I'd be the two planes
  1. Artist is "senya". Not sure where you got EastNewSound from, but they have nothing to do with this lol
  2. Romanised title is "Mangekyou"
  3. Source is "東方妖々夢 〜 Perfect Cherry Blossom."
  4. So... many... tags....... I'm not even going to explain these because it's a giant waste of time. They aren't organized in any particular order so it may seem kinda random to look at. "hakurei reimu touhou project youyoumu kaleidoscope yuuhei satellite 幽閉サテライト kamasetora かませ虎 autobahn track 1 zun stage 3 three theme ブクレシュティの人形師 the doll maker of bucuresti bukureshuti no ningyoushi コミックマーケット85 comiket 85 c85"
chances are that I misspelled or forgot something so I will check over it again
THANX A LOT making changes now :D

add Cleighton to your hls lol
clayton
you can thank spaghetti for the batman style call of metadata justice
p.s.
i might do a full mod and/or gd because I'm that helpful and friendly and kind and loving of a person
also I like kudosu just as much as the next guy
blissfulyoshi
A few corrections on what cl8n said

Source should be "東方Project" because we label Touhou as a series. (You can see the source used here https://osu.ppy.sh/p/beatmaplist?q=%E6% ... %B9Project)
As Cl8n put in the tags, this is a cover of "The Doll Maker of Bucuresti", Alice Margatroid's stage, so please remove hakurei reimu and add the appropriate bg. Personally, I find stage, 3, and three all terrible tags that won't help anyone, but up to you.

Sources to double check everything:
http://vgmdb.net/album/43533
http://en.touhouwiki.net/index.php?titl ... ge_3_theme

Edit:
Alice's name in jp: アリス・マーガトロイド (Credits to Cl8n for the reminder)
clayton
thnx for fixing that up for me

add what I have as source to the tags, then. and add "alice margatroid" along with whatever her name is in japanese
Topic Starter
UltraRik

Cl8n wrote:

i might do a full mod and/or gd because I'm that helpful and friendly and kind and loving of a person
also I like kudosu just as much as the next guy
A full mod is most welcome ^^
At this point, if you want your GD to be added you'd pretty much have to do an even better
job than you did for Kotoba no Iranai Yakusoku :D


blissfulyoshi wrote:

>>more metadata stuff<<
Thanks a bunch for polishing things up :D
HappyRocket88
One of the first guys I've seen shooting 45 stars in his mapset. :^)

Good luck in ranking! :D/

/me runs
Topic Starter
UltraRik

HappyRocket88 wrote:

One of the first guys I've seen shooting 45 stars in his mapset. :^)

Good luck in ranking! :D/

/me runs
You think I wouldn't shoot more if I could? :D
Ty ^^
HootOwlStar
[Easy]
  1. The notes in the diff just give me an image that they are crashing together. It is very messy and not visible enough because the distance between notes are too small. I think you need to tidy up the diff a little. I suggest to use distance snap 1.0x instead of 0.7x
  2. The NCs are really untidy and confusing. Consider just NC for every 8 ticks (white lines in timeline) for all vocal parts and instrumental parts
  3. 00:01:619 (1,1,1) - imo stack them and locate them at x:256 y:192
  4. 00:21:078 (1,2,3,4,1,2) - Suggestion http://puu.sh/itiEk/819603382f.jpg
  5. Why is that 00:25:943 until 00:27:564 is not mapped? It leaves an awkward blank there
  6. 00:47:429 (1) - It is really weird when the notes before are totally mapping to percussion and suddenly a reverse slider following vocals appeared
  7. 01:04:456 (1,1) - Mappers are informed that at least 8 white tick intervals must be leaved blank after spinners in Easy diff so you should map the part instead of placing a spinner there. Same goes to 01:31:416 (1,1) - ,
  8. 01:12:970 (1) - It is not advised to let sliders reverse >2 times for lower difficulties. You used some sliders with 3 reverses including this one so try to fix them all
  9. 01:38:510 (3,1) - I am aware of the distance between notes. The same distance snap should be completely followed throughout the map in Easy and Normal diffs. So rmb this when you decided to tidy up the note distance like I mentioned above
  10. There should be notes at 01:49:862 and 01:50:673 to map to snare drum notes
  11. 02:37:294 (1) - There is only this note that reverse at 3/2 in the kiai parts and you should make it to 1/1 or 2/1 reverse instead to make map consistent
Good luck
Topic Starter
UltraRik

HootOwlStar wrote:

[Easy]
  1. The notes in the diff just give me an image that they are crashing together. It is very messy and not visible enough because the distance between notes are too small. I think you need to tidy up the diff a little. I suggest to use distance snap 1.0x instead of 0.7x
  2. The NCs are really untidy and confusing. Consider just NC for every 8 ticks (white lines in timeline) for all vocal parts and instrumental parts
  3. 00:01:619 (1,1,1) - imo stack them and locate them at x:256 y:192
  4. 00:21:078 (1,2,3,4,1,2) - Suggestion http://puu.sh/itiEk/819603382f.jpg
  5. Why is that 00:25:943 until 00:27:564 is not mapped? It leaves an awkward blank there
  6. 00:47:429 (1) - It is really weird when the notes before are totally mapping to percussion and suddenly a reverse slider following vocals appeared
  7. 01:04:456 (1,1) - Mappers are informed that at least 8 white tick intervals must be leaved blank after spinners in Easy diff so you should map the part instead of placing a spinner there. Same goes to 01:31:416 (1,1) - ,
  8. 01:12:970 (1) - It is not advised to let sliders reverse >2 times for lower difficulties. You used some sliders with 3 reverses including this one so try to fix them all
  9. 01:38:510 (3,1) - I am aware of the distance between notes. The same distance snap should be completely followed throughout the map in Easy and Normal diffs. So rmb this when you decided to tidy up the note distance like I mentioned above
  10. There should be notes at 01:49:862 and 01:50:673 to map to snare drum notes
  11. 02:37:294 (1) - There is only this note that reverse at 3/2 in the kiai parts and you should make it to 1/1 or 2/1 reverse instead to make map consistent
Good luck
I took most of your advices, but I didn't change the NC's that much, I like my NC's
Waiting for a second (BN's preferably) opinion on other stuff.
Thanks a lot!
Hoshii Miki
o/ i love this song <3

Easy

  1. umjesto ar 4 da staviš ar 3? malo se čini preteško za početnike
  2. 01:45:301 - 01:45:706 you don't really need kiai time here
  3. 02:24:321 do 02:24:727 stavi slider bez ponavljanja
Normal

  1. cs=4, ar=5, od=4?
  2. 01:45:301 - 01:45:706 same thing as easy
Hard

  1. you can put cs=4 and od=6 here
  2. 02:11:348 - 02:23:409 - možeš to vrijeme iskoristiti na bolji način umjesto pauze
  3. 01:45:301 - 01:45:706 same thing as the other diffs, remove kiai

i hope my mod was helpful but tbh there isnt really much to mod because the map seems fine
good luck with ranking and take my star ~
Topic Starter
UltraRik

Hoshii Miki wrote:

o/ i love this song <3 Me too ^^

Easy

  1. umjesto ar 4 da staviš ar 3? malo se čini preteško za početnike I think 4 is okay, awaitng BN's opinion :)
  2. 01:45:301 - 01:45:706 you don't really need kiai time here I feel it adds an appropriate kick to the song, I will consider removing it after I get a BN's opinion
  3. 02:24:321 do 02:24:727 stavi slider bez ponavljanja Može :D


Normal

  1. cs=4, ar=5, od=4? The settings are my personal prefrence, but I will reconsider it after BN's post
  2. 01:45:301 - 01:45:706 same thing as easy As I said I really like kiai being used here, awaiting BN's opinion
Hard

  1. you can put cs=4 and od=6 here I don't like hard's being close to Insane setup-wise
  2. 02:11:348 - 02:23:409 - možeš to vrijeme iskoristiti na bolji način umjesto pauze Since the pause is in both easy and normal, I decided to also put it here
  3. 01:45:301 - 01:45:706 same thing as the other diffs, remove kiai Same as above


i hope my mod was helpful but tbh there isnt really much to mod because the map seems fine Oh stop it you ^^
good luck with ranking and take my star ~
Ty!!


Regarding the blue comments, I will remember your advices and this will affect how I treat further suggestions about the same issues.

Thanks for the mod! :D
Lama Poluna
Hi, M4M.

General


I can offer as a soft-hitclap this sound -> http://puu.sh/iyz0n/1c8e420009.wav

Easy

00:17:024 (1,2) - Can make them look like this -> http://puu.sh/iyxtA/1cc6ec0ccc.jpg .
00:44:997 (1,2,3) - Is that better -> http://puu.sh/iyxAE/80d7249a42.jpg.
01:02:024 (4) - Move 256/56, and move 01:02:429 (5) 332/100.
01:14:591 (2,3,4) - http://puu.sh/iyxTP/b76d96a38c.jpg ?
01:57:159 (1) - Outline it to 01:57:970 .
02:30:808 (1) - Make more of these sliders pls o/

Normal


00:07:700 - Important note. Do so : http://puu.sh/iyyfm/3cc2719685.jpg .
00:40:132 (3) - Move 116/48.
01:19:456 (1,2) - Can make them look like this -> http://puu.sh/iyyr1/c0bf94e187.jpg .

Hard


Can't find.

Gl :3
Topic Starter
UltraRik

Lama Poluna wrote:

Hi, M4M.

General


I can offer as a soft-hitclap this sound -> http://puu.sh/iyz0n/1c8e420009.wav Ty

Easy

00:17:024 (1,2) - Can make them look like this -> http://puu.sh/iyxtA/1cc6ec0ccc.jpg . Hmm
00:44:997 (1,2,3) - Is that better -> http://puu.sh/iyxAE/80d7249a42.jpg. Not sure, I'll keep it for now
01:02:024 (4) - Move 256/56, and move 01:02:429 (5) 332/100. Okay
01:14:591 (2,3,4) - http://puu.sh/iyxTP/b76d96a38c.jpg ? Woah. My skin didn't show the overlap there. Fixed
01:57:159 (1) - Outline it to 01:57:970 . Done
02:30:808 (1) - Make more of these sliders pls o/ Okay I'll see what I can do :D

Normal


00:07:700 - Important note. Do so : http://puu.sh/iyyfm/3cc2719685.jpg . OOPS! Thank you!
00:40:132 (3) - Move 116/48. This makes me sad, but okay.
01:19:456 (1,2) - Can make them look like this -> http://puu.sh/iyyr1/c0bf94e187.jpg . I can't see the difference because of your skin

Hard


Can't find.

Gl :3
TY!!!
Prophecy
haha. good luck for rank.

(I'm suggested to remove Hard because your Hard is not really good and you shoot lots of star on this map)

(Adding More diffs is better than 2 only)

(Your Hard diffs BG is same as my icon >3)

[General]

~ 01:45:301 - Remove this kiai, useless :3

~ Add tags : ブクレシュティの人形師 The Doll Maker of Bucuresti C85 幽閉サテライト Yuuhei Satellite

~ Kaleidoscope is 万華鏡 in english, maybe it is romanised title?

~ Preview time here?: 01:06:483
[Normal]

- Distance Snap 1.2x is better since many notes is stack together. 1.2x can make a better effect and for tidy , clean.
- Not enough Hitsound.
Example :
02:40:537 (1) - Whistle
02:41:348 (2) - ^
Topic Starter
UltraRik

Prophecy wrote:

haha. good luck for rank. ty

(I'm suggested to remove Hard because your Hard is not really good and you shoot lots of star on this map) Hmm

(Adding More diffs is better than 2 only) It's hard enough to get it ranked as it is.

(Your Hard diffs BG is same as my icon >3) LOL NICE CHOICE OF PROFILE AVATAR M8

[General]

~ 01:45:301 - Remove this kiai, useless :3 It looks beautiful on that note imo. If BN says no, I will remove.

~ Add tags : ブクレシュティの人形師 The Doll Maker of Bucuresti C85 幽閉サテライト Yuuhei Satellite DONE

~ Kaleidoscope is 万華鏡 in english, maybe it is romanised title? Hmm. I had it as the title but people told me to change it

~ Preview time here?: 01:06:483 I think my preview time adds suspense to the chorsus, and makes the lyrics easier to hear.
[Normal]

- Distance Snap 1.2x is better since many notes is stack together. 1.2x can make a better effect and for tidy , clean.
- Not enough Hitsound. I don't think it's necessary to 1.2
Example :
02:40:537 (1) - Whistle Fixed
02:41:348 (2) - ^
Fixed

Thank you for modding~


Not sure where else to put hitsounds? If someone thinks I need to change something, a hitsounding mod is welcome.
LigerZero
[Metadata]
in Tags Remove "ブクレシュティの人形師 The Doll Maker of Bucuresti C85 幽閉サテライト Yuuhei Satellite"
Topic Starter
UltraRik

LigerZero wrote:

[Metadata]
in Tags Remove "ブクレシュティの人形師 The Doll Maker of Bucuresti C85 幽閉サテライト Yuuhei Satellite"
I'll just assume that is correct since I know nothing about the tags others recommended ^^'
Lasse
m4m stuff

too lazy to check metadata, but use this a reference:
http://en.touhouwiki.net/wiki/%E4%B8%87 ... F%E9%8F%A1

Hard
AR 7,2 + OD 5, this feels off
I suggest you use AR 7.5 or maybe even 8, the note density + overlaps in the "wub" parts make it kinda hard to read for no reason
OD is way too low, you follow a very simple beat and the map is extremely singletap happy, suggestion: OD7 or higher

ds for this diff is so over the place that I see no way to mod it, you should really take a look at it again and find a pattern that makes sense instead of randomly changing +/- multiple times in a combo with no apparent reason

00:01:619 (1) - etc. I really don't like that 1/2 notes overlap so much on a hard, but that's your stylistic choice after all and higher spacing might mess up your spread...
00:01:821 (2,3,4,5) - all those sliders end on a stronger beat then they started on, this plays badly
00:03:646 (1,2,3) - this is how it should be

00:06:483 this really should be clickable, such a strong piano beat + big white tick
00:07:700 strong piano ignored again
00:08:916 strong beat ignored into 00:09:119 (1) - red tick sliders
just try sth like this (with some 2x singletaps and some 1/2 sliders)

00:11:146 ignoring the strong beat here in comparison is fine, since it puts much more emphasis on the piano you made clickable

00:11:754 (1,2,3) - weird to paly for the same rhythmic reason as above

00:14:592 (1,1) - random low ds even though the beats are pretty strong, i get that you want a blanket here, but still..
00:17:835 ignored piano/on sliderend again
00:20:267 (2,3) - again, just use some more circles
00:19:456 (1,2,3) - why those completely randopm ds changes?

00:23:510 (1) - more poor rhythmic choices, I think I mentioned enough of them and ignoring piano etc. I'll stop mentioning those
00:23:510 (1,2) - also completely ignoring the musical buildup in the background, this feels so undermapped for a hard

00:35:267 (2,3) - the angle those make looks pretty bad
00:36:078 (3) - just copy 00:34:456 (1) - and ctrl h/j/g

00:36:889 (4) - bad shape
00:41:348 (3) - ^

00:42:159 (1,2,3) - those overlaps looks really bad, higher ds or sth
00:46:213 (4) - bad shape

00:49:862 (3,1,1,2,3) - completely ignored musical buildup again

the wub part after 00:53:510 (1) - : you are ignoring so much here, it just feels weird to play, like the electronic part is clearly the main focus of the song here and it seems like you just ignore it
00:56:348
00:59:591
and many more parts
00:57:970 (1,2,3,4,5,6,7) - patterns like this, 00:57:970 (1,2,3,4,5) - looks ok, but then 6 and 7 are just randomly positioned and dont fit with the rest
01:01:213 (1,2,3,4,1,2,3) - one of the worst ds cases imo, you just double it for no reason, not even a small part without notes, those things read like 1/1
01:03:240 (1,2,3,1,2,3,4,5) - here yo uactually started a decent buildup and then just stop at 01:05:673 (5) - ingoring so much
01:06:078 nothing here?
01:06:483 (1,2,3,4,5,6) - ds doesnt make much sense and the placement looks completely random
01:08:105 (1,2) - get rid of slight overlaps like this
01:15:808 ignored like many more (not going to mention more, it hsould be easy to grasp just by listening to the music)

01:17:835 (1) - this red anchor spam might be unrankable, but I'm not sure. But it looks bad anyways so I'd just put a more normal slider here

01:19:456 (1,2,3,4,1,2,3,4) - this is actually a nice pattern, but 01:20:875 (4,2) - this stack ruins it, space 4-1 like before and move 1-2 a bit
01:24:119 (4,1) - random extreme ds change, really bad to read, it looks more like 1/4 or sth, even if you used the same pattern before
01:29:997 (1,2,3,4,1,2,3,4) - ^

01:32:835 (1,2,3,4) - this is so undermapped, come on, you're mapping a hard, you can use so much more 1/2 or at least 1/1 here, the music completely supports it

01:49:456 (2,3,4) - those random ds changes and weird overlaps again

01:52:294 (1) - please just make this and following more normal :c

01:59:186 (2,3,4,5,6,7) - this is actually a nice pattern, gj

02:01:213 (1,2) - overlap, strong beat ignored etc.
02:04:456 ?


honestly, this feels more like a normal with some thrown in random spacing 1/2 jumps than an actual hard :/
nc could use some work too
there is so much whistle+clap spam during the whole map

Normal
OD seems way too low, recommend 5
his is full of a lot of the same bad rhythmic choices as insane

since the song is way longer than mine I'll leave it at that

good luck with your map, this mod might sound harsh but I'm trying to help you get a better understanding and being able to improve this and don't make the same mistakes (or at least less of those) on new maps
Luel Roseline
I'll mod it later.


+ Without the lunatic diff? Are you sure?
Topic Starter
UltraRik

S A V E R Y wrote:

I'll mod it later.


+ Without the lunatic diff? Are you sure?
Thanks, I'd appreciate a mod :D

NOTICE~ Still applying Lasse's mod for hard diff.

And YES... ... I'm very sure xD

I tried making a lunatic, and also had other mappers doing GD's... It didn't work out so well.

Maybe we were all just bad? :P
hilmann23
M4M maybe? hehehe :P
Im not that experience so don't expect too much from me but ill just point out some obvious mistakes or anything that could be improved on :)
Normal diff:
00:03:240 (1) - I don't think its a good idea to overlap it especially since it might confuse beginners ( This is what I personally think. you don't have to change if you don't want to )
00:06:483 (3) - you can shift this slightly up as it feels so awkward and I moved up the rest of the circles like this http://puu.sh/nEZiF/92e35bd490.jpg (looks better right? :D)
00:07:700 (1) - shift it up a little bit so that it flows nicely like http://puu.sh/nEZnk/0037240d62.jpg
00:20:673 (3,4,5,6,7) - way to clustered and hard for a normal difficulty don't you think? Mix it up with like 2 circles and a slider? or you can follow like what I did here http://puu.sh/nEZGh/c2a33e6be4.jpg (don't forget to blanket the number 5 slider if you wanna follow mine!)
00:29:186 (2,3,4,5) - mix up with some circles! way too much sliders
00:35:267 (2,3,1,2) - same thing^
00:41:754 (2,3,1,1,2) - ^
00:44:591 (1,2,3) - slider placements just feels weird. use curves :)
00:47:429 (1,2) - weird slider. make it better looking :D
00:49:862 (1,2,3,4,1,2,3) - suddenly so many circles no slider? mix and match em upp togetherrr :P
00:53:510 (1,2,3,4) - this and 00:56:754 (1,2,3) - should have the same beat
I think your 00:53:510 (1,2,3,4) - should follow 00:56:754 (1,2,3) - since the rest followed the same beat onwards
01:09:727 (1,2,3,4,5,6,1,2,3) - too many circles and seems quite hard for a normal mode. Are you following the singer?

01:12:970 (1,2,3,4,5) - ^
01:17:835 (1,2,3,4,5) - ^
01:19:456 (1,2,3) - and then you changed the beat. I would stick with the same beat but just mix around circles and sliders
01:22:699 (1,2,3,4,1,2,3,4,1,2,3,4) - just wayyy too overmapped with circles
01:22:704 (1,2,3,4,1,2,3,4,1,2,3,4) - ^
01:32:835 (1,2,3,4,5) - I don't think its a nice pattern (cuz of the overlaps. try to avoid overlaps!)
01:38:510 (1) - this is clustered with 01:37:700 (1,2) - I always get yelled from modders for getting them clustered. Even on insane difficulties
01:32:429 (2) - place a circle here. its missing a beat
01:40:132 (3) - I would move it and blanket it like this http://puu.sh/nF0z2/f45e6d28a7.jpg
01:42:970 (1) - dosent flow with 01:41:754 (5) -
01:45:402 (1,2,3) - space em up and do a different pattern. it looks very boring
01:50:673 (3,4,5,6) - clustered. spread them apart nicely :)
01:55:943 (1,2,3) - ^
02:01:619 (1,2,3) - ^
02:05:267 (2,3,1) - ^
02:06:078 (1,2,3,4) - too many single taps >.< I suggest you put like 3 circles max if you wanna do that..its way to hard for normal
02:09:524 (3) - close to the right like http://puu.sh/nF0My/d18bb75193.jpg
02:27:564 (1,2,3,4,1,2,3,4) - too much of you kno what :P try putting some 1/2 slidersss like what you did here 02:25:132 (1,2) -
02:34:051 (1,2,3) - you changed the beat again
02:37:294 (1,2,3,4,1,2,3,4) - like the above mentioned ^ :P
02:42:159 (1,2,3,4,1,2,3) - ^ :P
02:47:024 (1,2,3,4,1,2,3,4) - ^
This took me roughly 40 mins! I really want you to rank it up and make it playable :D! pls don't be discouraged or offenced cuz I want this map to be better :DDD Your normal has a lot of potential dude keep it up!

Moving on to hard mode!
00:01:821 (2,3,4,5,1) - why 0.7x spacing? feels so clustered together
00:03:037 (5) - did you kno that you have to put the slider head on the big white tick? it usually sounds louder and has more impact
00:01:821 (2,3,4,5) - I would also avoid putting too much sliders on red ticks. you should start off with a slider maybe? then you can put in a few circles on the red ticks
00:03:646 (1,2,3,1,2,3,4,5,6) - still very clustered together. you can add some 1/1 sliders too!
00:09:119 (1,2,3,4) - red ticks... never make slider ends on the big white tick
00:12:564 (3) - ^
00:15:808 (2,4) - ^
00:20:267 (2) - you can distance this up so that 00:21:078 (3) - does not overlap
00:28:781 (3,4,5,6,1,2,1,2,3,4) - flooded with sliders. put in some circles on the red tick and you don't have to put reverse arrow too much in the sliders
00:42:159 (1,2,3,1,2,3) - I don't see any 1/2 beats? you can put more 1/2 beat circles. I feel its a little beat undermapped at this part. try putting more 1/2 beats from 00:27:564 (1) - onwards! you can do it! :D
00:54:727 (1,2,3,4,5,6,7) - this is fine since its hard mode but don't put it too much like what you did here also 00:57:970 (1,2,3,4,5,6,7) - its gonna be really tapping intensive. Add those 1/2 sliders!
01:07:091 (2,3,4,5,6) - too clustered
01:09:727 (1,2,3,4,1,2,3,4,1,2,3,4) - ill die tapping if I played this on DT hahahahh. 1/2 sliders :DD
01:16:213 (1,2,3,4,1,2,3) - too clustered I don't think I can read
01:17:835 (1) - avoid using weird sliders pls.. I know its cool (I think so too) but make it simple! its the best :3
01:19:456 (1,2,3,4,1,2,3,4) - you should know why :P
01:22:700 (1,2,3,4,1,2,3,4) - its really unreadeablee for hard modes http://puu.sh/nF1Mo/831ed4ee5a.jpg looook
01:26:551 (2,3,4,5,6) - clustered and also spacings too bigg like 01:27:159 (5) - 2.58x and 2.23x spacings! too biggg
01:29:389 (2,3,4,1,2) - you know why :P
01:32:835 (1,2,3,4,5) - 1/2 beats circles you can add in between some of them
01:38:916 (1,2,3,4) - here too^
01:45:301 - no need for kiai mode
01:45:808 (2,3,4) - this type of overlap u REALLY gotta change please!
01:52:294 (1,2,3,4) - keep it simple
01:58:375 (1) - 3 slider points is enough. the curve is weird
01:59:794 (3,4,5,7) - dem overlaps
02:01:213 (1) - slider tail ends on big white tick
02:01:213 (1,4,5,6,7,8,9,10,11) - this flow is good.. try following this flow when you change it? :3
02:24:321 (1,2,3,4) - overlaps. You can do triangles like this http://puu.sh/nF27Z/6fc49ef189.jpg but I would not recommend it too cuz of spacing. Look at other ranked hard mode maps. they always have alternate sliders circle and slider. Keep circles max 3 in a row or sliders max 4 in a row?
02:30:808 (1,2,3,4,5,6,7) - YES this is good! follow like this too!
02:34:254 (2,3,4,1,2,3,4) - overlaps and too many circles also
02:43:781 (1,2,4,1,2,4) - ^
02:47:024 (1,3) - ^
Overall you got the beats there! But your rhythm is a little inconsistent and sometimes change. Keep following the rhythm and follow the song :D you really got the potential if you spend just a little bit more time in making these changes and I swear it'll be good!!! Remember to flow smoothly and blanket nicely!
Overall took me 1.5 hours looking through your map thoroughly. I just hope you can get it ranked! :DDDD cheers!
hilmann23
1 more thing.. add a lunatic dude! XD it can go 5 stars trust me!
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