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Rita - Little Busters! (Nhato Remix)

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Topic Starter
jonathanlfj
This beatmap was submitted using in-game submission on Thursday, July 16, 2015 at 2:23:01 AM

Artist: Rita
Title: Little Busters! (Nhato Remix)
Source: リトルバスターズ!
Tags: Jun Maeda 麻枝 准 Trance Dubstep Opening Key Sounds Label Visual Art's 20th Anniversary Remixes Disc 1 Chant of Key's Investigation
BPM: 151
Filesize: 10294kb
Play Time: 05:11
Difficulties Available:
  1. Ecstasy (4.29 stars, 1060 notes)
Download: Rita - Little Busters! (Nhato Remix)
Information: Scores/Beatmap Listing
---------------
happy30 senpai's graved mappu :3 https://osu.ppy.sh/s/61235
Winnie
The hitsounds are back, and the CRANK legend continues
Ujimatsu Chiya
try m4m

[General]
  1. add 1500 AudioLead better.
[how2acc]
  1. 00:02:770 (6) - hmm.. just Nagi but looks ctrl+G kinda better to play.
  2. 00:09:128 (7) - same above
  3. 00:15:485 (3) - ^
  4. 00:21:843 (2) - ^
  5. 00:08:731 (5) - missing stack with 00:07:538 (2) - head
  6. 01:02:373 (5) - how about this rhythem?
  7. 03:33:956 (2) - end point x:48 y:159 better for symmetry
  8. 04:40:907 (2) - hmm.. I think whistle in head instead tail.

    ok I don't know what is the basis for the rhythm you follow. Where it is stressed that the mechanical and emphasizes again where the drum.
    like 00:26:214 - ~ 00:51:545 -
    my mod skill is kinda bad so It may be mistaken simply for me.

    sorry for poor mod orz

    GL~
Luna-
how2mod

General

Nice drum-hitfinish

how2acc


  1. 00:08:532 (4) - stack with 00:06:545 (8) - head
  2. 00:21:843 (2,3) - why no keep consistant with the previous same sliders? the overlap feels kinda weird
  3. 00:54:227 (5,1) - fix stack
  4. 01:12:307 (1,9) - ^
  5. 02:24:026 (4) - ^
  6. 01:02:075 (4,5) - this blanket could be improve maybe
  7. 01:20:651 (4,5) - ^
  8. 01:39:324 (5,6) - Could try this rhythm http://puu.sh/ivx2j.jpg , to emphasize more the vocals an that other weird sound (idk how to call it)
  9. 01:40:317 (6) - If didn't apply previous point Try moving this more above, is too close to the previous slider and I got confused when I played it the first time
  10. 02:27:999 (8,1) - Maybe this? https://osu.ppy.sh/ss/3276980
  11. 03:00:381 (5,6) - Not a perfect blanket
  12. 03:25:811 (1,2) - More distance between these?

such a nazi mod

I love the map, good luck!
Tenseki
m4m~

Red= Unrankable issue. must FIX
Green = should fix
Bold = Highly Recommend

General

nice map :3

how2maplikethis

00:37:538 (6) - I feel so strange of 3/4. 1/2+2 circles is more better
00:50:254 (6) - i think it is not match with rhythms. 1/2 or 1/1 are much better
00:56:810 (2,3) - i cant help to you about this, but hitsounds are not fit well on this part
01:02:373 (5) - 1/1 ? i cant hear any sound on 3/4
01:20:651 (4,5) - blanket?
01:59:191 (5) - sv 0.7? i feel a little slow on this slider
02:20:946 (2) - i can hear at 02:21:241 so why don't you add repeating
03:05:149 (1,2) - change to cricles? i can hear the rhythms of 1/4 so loud
03:21:838 (2) - nc?
03:32:963 (1) - ^
04:57:297 (4) - change to this?
05:04:648 (6) - change to 1/4 slider? i can hear a normal-hit 05:04:748

That's all
I hope this map to be ranked ASAP
Topic Starter
jonathanlfj
mod replies

eINess wrote:

try m4m

[General]
  1. add 1500 AudioLead better.
[how2acc]
  1. 00:02:770 (6) - hmm.. just Nagi but looks ctrl+G kinda better to play. i've reduced the spacing on these to compensate
  2. 00:09:128 (7) - same above
  3. 00:15:485 (3) - ^
  4. 00:21:843 (2) - ^
  5. 00:08:731 (5) - missing stack with 00:07:538 (2) - head
  6. 01:02:373 (5) - how about this rhythem? added circle on downbeat
  7. 03:33:956 (2) - end point x:48 y:159 better for symmetry
  8. 04:40:907 (2) - hmm.. I think whistle in head instead tail. i prefer it on the tail

    ok I don't know what is the basis for the rhythm you follow. Where it is stressed that the mechanical and emphasizes again where the drum.
    like 00:26:214 - ~ 00:51:545 - listen to my whistle pattern to see what i am following
    my mod skill is kinda bad so It may be mistaken simply for me.

    sorry for poor mod orz

    GL~

Dark Accelerator wrote:

how2mod

General

Nice drum-hitfinish

how2acc


  1. 00:08:532 (4) - stack with 00:06:545 (8) - head
  2. 00:21:843 (2,3) - why no keep consistant with the previous same sliders? the overlap feels kinda weird
  3. 00:54:227 (5,1) - fix stack
  4. 01:12:307 (1,9) - ^
  5. 02:24:026 (4) - ^
  6. 01:02:075 (4,5) - this blanket could be improve maybe
  7. 01:20:651 (4,5) - ^
  8. 01:39:324 (5,6) - Could try this rhythm http://puu.sh/ivx2j.jpg , to emphasize more the vocals an that other weird sound (idk how to call it) i intentionally undermapped this part to lead more naturally to the break
  9. 01:40:317 (6) - If didn't apply previous point Try moving this more above, is too close to the previous slider and I got confused when I played it the first time
  10. 02:27:999 (8,1) - Maybe this? https://osu.ppy.sh/ss/3276980
  11. 03:00:381 (5,6) - Not a perfect blanket
  12. 03:25:811 (1,2) - More distance between these?

such a nazi mod

I love the map, good luck!

Tenseki wrote:

m4m~

Red= Unrankable issue. must FIX
Green = should fix
Bold = Highly Recommend

General

nice map :3

how2maplikethis

00:37:538 (6) - I feel so strange of 3/4. 1/2+2 circles is more better i started using such rhythm frequently later on, this was mapped to be simple to act as a warning for players that more complex rhythm exists
00:50:254 (6) - i think it is not match with rhythms. 1/2 or 1/1 are much better same as above
00:56:810 (2,3) - i cant help to you about this, but hitsounds are not fit well on this part
01:02:373 (5) - 1/1 ? i cant hear any sound on 3/4 i am following a different layer here
01:20:651 (4,5) - blanket?
01:59:191 (5) - sv 0.7? i feel a little slow on this slider
02:20:946 (2) - i can hear at 02:21:241 so why don't you add repeating that makes the rhythm a little too complex
03:05:149 (1,2) - change to cricles? i can hear the rhythms of 1/4 so loud I don't want to use too many circles continuously since that will create a difficulty spike
03:21:838 (2) - nc?
03:32:963 (1) - ^
04:57:297 (4) - change to this? staying consistent with 04:47:662 (3,4)
05:04:648 (6) - change to 1/4 slider? i can hear a normal-hit 05:04:748 not following that layer here

That's all
I hope this map to be ranked ASAP
No reply = fixed as-is. Thanks for the mods!
alacat
Wafu-!

[General]
  1. Please remove .OSB file from folder!
  2. It's better to cut last silent point in hitsound files (normal-hitclap,drum-hitclap,soft-hitclap)
[how2acc]
  1. 00:31:380 (6) - I prefer to use jumps between 00:31:181 (5) - and 00:31:380 (6) - like your this part 00:27:406 (4,5,6) - It would be better for playing.
  2. 00:34:558 (6) - ^ Same
  3. 01:52:635 (1) - No need to add a new combo here Because it's no effect
  4. 02:39:920 (6) - I feel it's not strong sound, so try to reduce spacing like this
  5. 03:17:069 (7) - How about adding a new combo for jumps ? That's quite better than before for playing.
  6. 05:11:900 - , 05:12:297 - I recommend you to use 40% and 20% volume to here! You can make fade out effect at last.
That's wonderful as expected :) Good luck <3
Okoratu

[diff]
  1. 00:31:181 (5) - shouldn't the higher spacing be from 00:31:181 (5,6) - instead 00:30:585 (4,5) - like 00:29:790 (2,3,4) - do? same applies to 00:33:565 (3,4,5,6) -
  2. 00:37:936 - adding a circle might feel better in gameplay
  3. 00:38:929 (1,2,3,4) - 00:42:108 (1,2,3,4) - i could play these all day they're so nice
  4. 00:45:287 (1,2,3) - increasing spacing a bit like http://puu.sh/iMVSM/ffaad833c1.jpg could give you more of a similar feeling to the 2 other patterns like this
  5. 00:49:062 (3) - because compared to 00:50:254 (6,7) - spacing here isn't as big so i would either add a circle at its end again or increase spacing similarly for readability?
  6. 01:37:238 (7,8) - spacing is a bit misleading in a way that this could also be an 1/2 jump so it's very likely that people hit 01:37:536 (8) - a bit early because you switch the instrument you follow in 01:37:238 (7) - as well, making this a bit hard to comprehend imo, i have no clue how to make that easier though, maybe by extending the slider until 01:37:238 - dunno (well you consistently do that so if you do anything to this one do the thing to the other ones as well lol)
  7. 02:20:946 (2) - is a bit weird since the thing it starts on is weaker than the thing it ens on
  8. random question why are 02:04:158 (1,2,3,4,5,6,7,8,9) - one combo and 01:51:244 (1,2,3,1,2,1) - 3? just for design purposes i assume
  9. 02:38:529 (2,3) - flow could be a bit smoother like uhh the rest of the patterns in this section?
  10. 04:05:344 (10,1) - movement from 04:05:046 (9,10,1) - and mostly from 10->1 is ehm
  11. 04:25:410 (1,2,3,4,5,6) - o suddenly they're one combo, also this was a bit frustrating to play because how they're arranged is easy to just 100 a few of those sliders because spacing and angles at which you have to move are high, harsh and sudden ;_;
idk if drum hitfinish being like 10 seconds of sound and thus layering in the kiai multiple times is or could be an issue to you or to anyone who plays it (heck i got a dq because one hitsound was focused on the right ear more than on the left one) so clarification would be cool lmao

well idk what to say i'd bubble this when you think you're ready and maybe come up with a diffname which doesn't imply this map is hard to acc because it's not l0l
Bara-
M4M

Are you sure about that diff name? It feels weird
At least set the OD higher so it will be harder 2 acc
Set it to something like 8.5-9

[how2acc]
  1. 00:00:784 (1,2) - Make these the same shape. If you copy paste them (and flip+rotate them), you can clearly see they are not the same. Make them the same, so it'll look better
  2. 00:06:148 (7) - The music has a really weird sound here, which can be impressed in a slider. Try to make this slider feel more special by making it "weird" because of the "weird" sound in the song (like those sliders in the kiais)
  3. 00:12:505 (7) - ^^
  4. 00:14:989 - Considering you follow the triplets in the music, there should be a circle here, as it'll follow those triplets
    00:16:976 - ^^
    00:18:168 - ^^
    etc.
  5. 00:26:214 (1) - Why not make ths slider follow 00:25:618 (6,7,8) - more? So they "stack", IMO that looks prettier then such overlaps
  6. 00:30:585 (4,5,6) - I'd say that the spacing between (5,6) should be higher then (4,5), because (6^) has more impact (because it is a clap sound). This jump makes no sense, because it would fit way better if it was on the other notes
  7. 00:33:764 (4,5,6) - ^^
  8. 00:54:029 (4) - There should be a hitsound on it, it's a really strong sound, even stronger then the rest of the sounds here. Why not do a clap, cause it sounds like one
    00:55:618 (3) - ^^
    00:57:207 (4) - ^^
    Etc.
  9. 01:39:324 (5) - Shouldn't this slider end at 01:39:721? To follow the vocals better
    Then make a new (1/2) slider at 01:39:920
  10. 01:51:443 (2) - NC this, it feels more consistent with the other sliders in this pattern. Or you can NC all of those, that seems fine as well (but now the NC's seem a little random)
  11. 02:00:781 (2) - NC this, t's the "start" of a "new" kiai, and it feels better according to the sound (a huge increase of pitch)
  12. 02:03:463 (2,3,4) - Please add some NCs here, this way they are much better to read
  13. 02:04:357 (2,3,4,5,6,7,8,9) - I think those are better if they appear 1/4 later, so the first click in more impactful then the second one
  14. 02:54:421 (5,6) - Ctrl G this please. The triangle feels weird if it goes the otherway around, instead of 2x the same direction.
  15. 03:25:811 (1,2,3,4) - This is a fairly difficult rhythm. I even needed to look 3 times in the editor and I still couldn't follow it. Please make (1) a 3/4 slider to fix this
  16. 03:48:061 (4,6) - Please blanket those, move the tail of (6) more to the right and then adapt the slider to make the 2 sliders sliderblankets
  17. 04:07:132 (1) - Please make this slider smaller and slower. 0.75 would work. It's so fast, in such a shape, that feels pretty weird
  18. 04:25:609 (2,3,4,5,6) - Combowise, make them the same as 01:51:443 (2,3,1,2,1) -
  19. 04:37:628 (2,3,4) - Please add some NCs here, this way they are much better to read
  20. 04:38:522 (2,3,4,5,6,7,8,9) - I think those are better if they appear 1/4 later, so the first click in more impactful then the second one
  21. 04:40:509 (1,2,3) - These should also be really slow sliders, cause in the other 3 parts, 01:53:628 (1,2) - 02:06:344 (1,2) - 04:27:794 (1,2), You also do this
  22. 05:12:297 - Why not add a spinner here? This long sound continues for a while (ending should be at 05:15:476 then IMO)

Oeh, I like this map a lot
Good luck ranking it! (even though you'll not need it :P)
FreeSongs
yahello~

[how2acc]
  1. 00:06:148 (7) - I think a 1/8 reversed slider would fit the music better here.
  2. 00:12:505 (7) - 00:18:863 (5) - 00:25:221 (3,4,5) - ^
  3. 00:47:671 (8) - Moving this circle down a little bit(somewhere around x:468 y:212) to enlarge the jump would emphasize the strong beat here 00:47:870 - better
  4. 00:59:591 (1) - I think the distance between 00:59:591 (1,2) - is a little bit too small compared to the jump here 01:00:386 (4,5) - . Consider to move up a bit to increase the distance.
  5. 01:33:364 (5) - How about making the jump bigger by moving the circle down a bit(x:208 y:196)?
  6. 01:39:324 (5,6) - Since there is a significant volume decrease in music from 01:39:324 - . I suggest to change the slider velocity to emphasize the music change. (x0.7 ~ x0.6 for the first slider and x0.6~x0.5 for the second slider would fit better imo)
  7. 01:52:635 (1) - It feels like a slider cannot fully emphasize the strong beat here 01:52:834 -. Before that, 01:51:443 (2,3,1,2,1) - have a relatively larger distance, providing a greater motion. However, the motion suddenly stops here 01:52:635 (1,1) - as ds decreases which makes the flow a little bit awkward. That is why I feel the flow here 04:25:410 (1,2,3,4,5,6,1) - feels better with a larger jump between 04:26:801 (6,1) -. I suggest to rearrange the pattern a bit to give a larger jump between 01:52:635 (1,1) - or change the slider into two circles like this.
  8. 02:39:920 (6) - the jump between 02:39:920 (6) - and 02:40:118 (7) - is too big imo. (Try to move the circle to (x:240 y:368)?
  9. 02:53:031 (3,4) -Increasing the distance between 3 and 4 a bit to make a slight contrast with 02:52:435 (1,2) - would make more sense imo since there are several similar distance increases in the same kiai (examples: from 02:50:051 (1,2) - to 02:50:647 (3,4) - ; from 02:51:243 (1,2) - to 02:51:839 (4,5) - ; and from 02:53:627 (1,2,3) - to 02:54:223 (4,5,6) - .)
  10. 03:59:782 (3,4) - ^
  11. 03:03:460 (3) - I think this note is unnecessary here (it's not on any noticeable beat). Consider to remove the circle.
  12. 03:15:281 (2) - move this slider up 1 grid (to x:324 y:204)
  13. 04:07:132 (1) - How about slowering down the slider a bit to around 0.8x. If you apply this, I have the slider code for you:
    SPOILER
    220,104,247132,6,0,B|191:76|140:93|120:147|147:218|221:224|256:292|256:292|289:224|364:218|390:147|370:93|320:76|288:104,1,576,4|4,0:0|0:3,0:3:0:0:
  14. 04:41:900 - feel like adding a circle here is better. Or you can make the rhythm denser as what you did here 04:44:483 (3,4,5,1) -
Nice map and nice song. Hope my mod helps!!
Good luck on ranking this


omg I start to love this song after thousand times of listening lol
Alheak
nhato the god

  1. Remove .osb file
  2. 00:09:128 (7) - for some reason this hold slider plays weirdly, something to do with the momentum of the previous jumps probably
  3. 01:06:247 (2,3,4,5) - this stream would look better slightly curved instead of angled like that
  4. 01:36:940 (6,7) - the rhythm here is actually like that:
    I'm guessing you want to emphasize the blue tick tho so how about just adding a circle on the white tick or making (7) a kick slider?
  5. 03:26:109 (2) - you should NC this or do something to point out the unexpected rhythm, i actually had some troubles reading it correctly
  6. 03:32:467 (2) - ^
  7. 04:07:132 (1) - This heart could be aesthetically better, make it rounder, here's a rough sketch just so you get the idea:
Kiai sections were a lot of fun, the rest was solid but felt a bit boring sometimes (not enough emphasis where there should be imo), but i guess i can understand that if you're aiming for more even difficulty throughout the map

Good luck
Topic Starter
jonathanlfj

alacat wrote:

Wafu-!

[General]
  1. Please remove .OSB file from folder!
  2. It's better to cut last silent point in hitsound files (normal-hitclap,drum-hitclap,soft-hitclap)
[how2acc]
  1. 00:31:380 (6) - I prefer to use jumps between 00:31:181 (5) - and 00:31:380 (6) - like your this part 00:27:406 (4,5,6) - It would be better for playing.
  2. 00:34:558 (6) - ^ Same
  3. 01:52:635 (1) - No need to add a new combo here Because it's no effect
  4. 02:39:920 (6) - I feel it's not strong sound, so try to reduce spacing like this
  5. 03:17:069 (7) - How about adding a new combo for jumps ? That's quite better than before for playing.
  6. 05:11:900 - , 05:12:297 - I recommend you to use 40% and 20% volume to here! You can make fade out effect at last.
That's wonderful as expected :) Good luck <3 fixed everything

Okoratu wrote:


[diff]
  1. 00:31:181 (5) - shouldn't the higher spacing be from 00:31:181 (5,6) - instead 00:30:585 (4,5) - like 00:29:790 (2,3,4) - do? same applies to 00:33:565 (3,4,5,6) -
  2. 00:37:936 - adding a circle might feel better in gameplay i didnt add one here because its a rather weak sound
  3. 00:38:929 (1,2,3,4) - 00:42:108 (1,2,3,4) - i could play these all day they're so nice copied from happy30 ofc they are nice ><
  4. 00:45:287 (1,2,3) - increasing spacing a bit like http://puu.sh/iMVSM/ffaad833c1.jpg could give you more of a similar feeling to the 2 other patterns like this
  5. 00:49:062 (3) - because compared to 00:50:254 (6,7) - spacing here isn't as big so i would either add a circle at its end again or increase spacing similarly for readability?
  6. 01:37:238 (7,8) - spacing is a bit misleading in a way that this could also be an 1/2 jump so it's very likely that people hit 01:37:536 (8) - a bit early because you switch the instrument you follow in 01:37:238 (7) - as well, making this a bit hard to comprehend imo, i have no clue how to make that easier though, maybe by extending the slider until 01:37:238 - dunno (well you consistently do that so if you do anything to this one do the thing to the other ones as well lol) i used to have a different spacing setup here, but someone pointed this out so i changed it to the current one and many told me it plays a lot better now, so i think i want to keep this
  7. 02:20:946 (2) - is a bit weird since the thing it starts on is weaker than the thing it ens on
  8. random question why are 02:04:158 (1,2,3,4,5,6,7,8,9) - one combo and 01:51:244 (1,2,3,1,2,1) - 3? just for design purposes i assume the NC on the latter is to avoid misreading the overlaps
  9. 02:38:529 (2,3) - flow could be a bit smoother like uhh the rest of the patterns in this section?
  10. 04:05:344 (10,1) - movement from 04:05:046 (9,10,1) - and mostly from 10->1 is ehm
  11. 04:25:410 (1,2,3,4,5,6) - o suddenly they're one combo, also this was a bit frustrating to play because how they're arranged is easy to just 100 a few of those sliders because spacing and angles at which you have to move are high, harsh and sudden ;_; i lowered the spacing a bit to compensate
idk if drum hitfinish being like 10 seconds of sound and thus layering in the kiai multiple times is or could be an issue to you or to anyone who plays it (heck i got a dq because one hitsound was focused on the right ear more than on the left one) so clarification would be cool lmao this is fine because its an additive hitsound, similar to the cheering finish val uses in some of his maps

well idk what to say i'd bubble this when you think you're ready and maybe come up with a diffname which doesn't imply this map is hard to acc because it's not l0l

baraatje123 wrote:

M4M

Are you sure about that diff name? It feels weird
At least set the OD higher so it will be harder 2 acc
Set it to something like 8.5-9

[how2acc]
  1. 00:00:784 (1,2) - Make these the same shape. If you copy paste them (and flip+rotate them), you can clearly see they are not the same. Make them the same, so it'll look better
  2. 00:06:148 (7) - The music has a really weird sound here, which can be impressed in a slider. Try to make this slider feel more special by making it "weird" because of the "weird" sound in the song (like those sliders in the kiais)
  3. 00:12:505 (7) - ^^
  4. 00:14:989 - Considering you follow the triplets in the music, there should be a circle here, as it'll follow those triplets i usually put a break verse between triplet sections, so the player can rest a bit
    00:16:976 - ^^
    00:18:168 - ^^
    etc.
  5. 00:26:214 (1) - Why not make ths slider follow 00:25:618 (6,7,8) - more? So they "stack", IMO that looks prettier then such overlaps if i stack them it would be harder to read hence affect rankability
  6. 00:30:585 (4,5,6) - I'd say that the spacing between (5,6) should be higher then (4,5), because (6^) has more impact (because it is a clap sound). This jump makes no sense, because it would fit way better if it was on the other notes
  7. 00:33:764 (4,5,6) - ^^
  8. 00:54:029 (4) - There should be a hitsound on it, it's a really strong sound, even stronger then the rest of the sounds here. Why not do a clap, cause it sounds like one
    00:55:618 (3) - ^^
    00:57:207 (4) - ^^
    Etc.
  9. 01:39:324 (5) - Shouldn't this slider end at 01:39:721? To follow the vocals better i lowered the intensity here to lead into the break
    Then make a new (1/2) slider at 01:39:920
  10. 01:51:443 (2) - NC this, it feels more consistent with the other sliders in this pattern. Or you can NC all of those, that seems fine as well (but now the NC's seem a little random) the NC here is to make it easier to read, not necessarily for fittingness
  11. 02:00:781 (2) - NC this, t's the "start" of a "new" kiai, and it feels better according to the sound (a huge increase of pitch)
  12. 02:03:463 (2,3,4) - Please add some NCs here, this way they are much better to read i think this is fine as is
  13. 02:04:357 (2,3,4,5,6,7,8,9) - I think those are better if they appear 1/4 later, so the first click in more impactful then the second one actually if you played this, starting it on a blue tick is a lot more difficult than the current setup
  14. 02:54:421 (5,6) - Ctrl G this please. The triangle feels weird if it goes the otherway around, instead of 2x the same direction.
  15. 03:25:811 (1,2,3,4) - This is a fairly difficult rhythm. I even needed to look 3 times in the editor and I still couldn't follow it. Please make (1) a 3/4 slider to fix this
  16. 03:48:061 (4,6) - Please blanket those, move the tail of (6) more to the right and then adapt the slider to make the 2 sliders sliderblankets
  17. 04:07:132 (1) - Please make this slider smaller and slower. 0.75 would work. It's so fast, in such a shape, that feels pretty weird
  18. 04:25:609 (2,3,4,5,6) - Combowise, make them the same as 01:51:443 (2,3,1,2,1) - this one has no reading difficulty so i prefer to keep it one combo
  19. 04:37:628 (2,3,4) - Please add some NCs here, this way they are much better to read as mentioned before
  20. 04:38:522 (2,3,4,5,6,7,8,9) - I think those are better if they appear 1/4 later, so the first click in more impactful then the second one ^
  21. 04:40:509 (1,2,3) - These should also be really slow sliders, cause in the other 3 parts, 01:53:628 (1,2) - 02:06:344 (1,2) - 04:27:794 (1,2), You also do this actually the music changes here, so im restoring full sv to complement it
  22. 05:12:297 - Why not add a spinner here? This long sound continues for a while (ending should be at 05:15:476 then IMO) i prefer ending it like this to have that echo effect into the result screen

Oeh, I like this map a lot
Good luck ranking it! (even though you'll not need it :P)

FreeSongs wrote:

yahello~

[how2acc]
  1. 00:06:148 (7) - I think a 1/8 reversed slider would fit the music better here. did wiggle instead
  2. 00:12:505 (7) - 00:18:863 (5) - 00:25:221 (3,4,5) - ^
  3. 00:47:671 (8) - Moving this circle down a little bit(somewhere around x:468 y:212) to enlarge the jump would emphasize the strong beat here 00:47:870 - better
  4. 00:59:591 (1) - I think the distance between 00:59:591 (1,2) - is a little bit too small compared to the jump here 01:00:386 (4,5) - . Consider to move up a bit to increase the distance.
  5. 01:33:364 (5) - How about making the jump bigger by moving the circle down a bit(x:208 y:196)?
  6. 01:39:324 (5,6) - Since there is a significant volume decrease in music from 01:39:324 - . I suggest to change the slider velocity to emphasize the music change. (x0.7 ~ x0.6 for the first slider and x0.6~x0.5 for the second slider would fit better imo)
  7. 01:52:635 (1) - It feels like a slider cannot fully emphasize the strong beat here 01:52:834 -. Before that, 01:51:443 (2,3,1,2,1) - have a relatively larger distance, providing a greater motion. However, the motion suddenly stops here 01:52:635 (1,1) - as ds decreases which makes the flow a little bit awkward. That is why I feel the flow here 04:25:410 (1,2,3,4,5,6,1) - feels better with a larger jump between 04:26:801 (6,1) -. I suggest to rearrange the pattern a bit to give a larger jump between 01:52:635 (1,1) - or change the slider into two circles like this. i prefer the current pattern but i will increase the spacing to the streams
  8. 02:39:920 (6) - the jump between 02:39:920 (6) - and 02:40:118 (7) - is too big imo. (Try to move the circle to (x:240 y:368)?
  9. 02:53:031 (3,4) -Increasing the distance between 3 and 4 a bit to make a slight contrast with 02:52:435 (1,2) - would make more sense imo since there are several similar distance increases in the same kiai (examples: from 02:50:051 (1,2) - to 02:50:647 (3,4) - ; from 02:51:243 (1,2) - to 02:51:839 (4,5) - ; and from 02:53:627 (1,2,3) - to 02:54:223 (4,5,6) - .)
  10. 03:59:782 (3,4) - ^ i want to maintain a cleaner pattern here
  11. 03:03:460 (3) - I think this note is unnecessary here (it's not on any noticeable beat). Consider to remove the circle. the vocals make a sound here and i want to cover it with something
  12. 03:15:281 (2) - move this slider up 1 grid (to x:324 y:204)
  13. 04:07:132 (1) - How about slowering down the slider a bit to around 0.8x. If you apply this, I have the slider code for you:
    SPOILER
    220,104,247132,6,0,B|191:76|140:93|120:147|147:218|221:224|256:292|256:292|289:224|364:218|390:147|370:93|320:76|288:104,1,576,4|4,0:0|0:3,0:3:0:0:
  14. 04:41:900 - feel like adding a circle here is better. Or you can make the rhythm denser as what you did here 04:44:483 (3,4,5,1) - for here i actually want to retain the 1/1/ feel to contrast the 1/4 immediately afterwards
Nice map and nice song. Hope my mod helps!!
Good luck on ranking this


omg I start to love this song after thousand times of listening lol

Alheak wrote:

nhato the god

  1. Remove .osb file
  2. 00:09:128 (7) - for some reason this hold slider plays weirdly, something to do with the momentum of the previous jumps probably hmm its really difficult for me to change anything because i dunno whats wrong lol
  3. 01:06:247 (2,3,4,5) - this stream would look better slightly curved instead of angled like that
  4. 01:36:940 (6,7) - the rhythm here is actually like that: i intentionally did it like this to emphasis the blue tick rhythm
    I'm guessing you want to emphasize the blue tick tho so how about just adding a circle on the white tick or making (7) a kick slider?
  5. 03:26:109 (2) - you should NC this or do something to point out the unexpected rhythm, i actually had some troubles reading it correctly
  6. 03:32:467 (2) - ^
  7. 04:07:132 (1) - This heart could be aesthetically better, make it rounder, here's a rough sketch just so you get the idea:
Kiai sections were a lot of fun, the rest was solid but felt a bit boring sometimes (not enough emphasis where there should be imo), but i guess i can understand that if you're aiming for more even difficulty throughout the map

Good luck
Thanks for all the mods! No reply = fixed
koreapenguin
will check soon
koreapenguin
YAY jonathanlfj senpai

General
  1. how about make sure your combo colours? i don't know your purpose but i think it's not fit up with BG also it's too eidetic, try to match up with BG :3
  2. previewtime is unsnaped 88797 should be 88795
Ecstasy
  1. 01:17:075 - http://puu.sh/iXyaP/e4128f6028.png these line are have different properties about vol and HS, i know it doesn't affect anything but better to change for pretty
  2. 00:37:538 (6) - idk why you make 3/4 slider on here, seem yea you followed some osc sounds, but it's vague little bit to me. becuz 00:37:737 - there is have too strong sound so isn't not enough emphasis 00:37:836 - here ahhh damn hard to explain just try this http://puu.sh/iXynn/b3710cc342.jpg it works better than previous
VINXIS
yolo m4m from lik 2 months ago and its not bubbled yet so lolz

general
  1. possiblear8.3?????
  2. ur durm0hitfinish is takin up like 1.8 MB lolz. here take this i made it 1.3 MB and it sounds almost the exact same lolz http://puu.sh/iYknb/9ee84a9d38.wav
diff
  1. 00:53:830 (3,4,5) - isn't it kinda weird that 4,5 have larger spacing than 3,4 wen 4 has the stronger beat lolz spacing emphasis and shti
  2. 03:24:222 (1,2,3) - feel like the rhythm is kinda wonky here cuz u map the 2nd slider's sliderend on the snare and stuf. Actually I think imo it's better if it was just 2 sliders, first 1 being where the first slider starts and second slider ends, and then the second 1 being where teh 3rd slider is ddddddd
  3. 04:30:973 (1) - possibly move this up cuz at first glance it looks like it's touching 04:31:767 (2) - zz

short mod woops nic map
Topic Starter
jonathanlfj

koreapenguin wrote:

YAY jonathanlfj senpai

General
  1. how about make sure your combo colours? i don't know your purpose but i think it's not fit up with BG also it's too eidetic, try to match up with BG :3 made the overall colour scheme less bright and closer to some of the colours in the bg
  2. previewtime is unsnaped 88797 should be 88795
Ecstasy
  1. 01:17:075 - http://puu.sh/iXyaP/e4128f6028.png these line are have different properties about vol and HS, i know it doesn't affect anything but better to change for pretty
  2. 00:37:538 (6) - idk why you make 3/4 slider on here, seem yea you followed some osc sounds, but it's vague little bit to me. becuz 00:37:737 - there is have too strong sound so isn't not enough emphasis 00:37:836 - here ahhh damn hard to explain just try this http://puu.sh/iXynn/b3710cc342.jpg it works better than previous
    fixed everything

VINXIS wrote:

yolo m4m from lik 2 months ago and its not bubbled yet so lolz

general
  1. possiblear8.3????? 8.4
  2. ur durm0hitfinish is takin up like 1.8 MB lolz. here take this i made it 1.3 MB and it sounds almost the exact same lolz http://puu.sh/iYknb/9ee84a9d38.wav
diff
  1. 00:53:830 (3,4,5) - isn't it kinda weird that 4,5 have larger spacing than 3,4 wen 4 has the stronger beat lolz spacing emphasis and shti actually the spacing is emphasizing the vocals, the finish was added in the modding process and i dont think it disturbs the actual emphasis
  2. 03:24:222 (1,2,3) - feel like the rhythm is kinda wonky here cuz u map the 2nd slider's sliderend on the snare and stuf. Actually I think imo it's better if it was just 2 sliders, first 1 being where the first slider starts and second slider ends, and then the second 1 being where teh 3rd slider is ddddddd
  3. 04:30:973 (1) - possibly move this up cuz at first glance it looks like it's touching 04:31:767 (2) - zz
    fixed everything else
Thanks for modding~

short mod woops nic map
koreapenguin
Gooooood
seem everythings good

bub#1
Okoratu
uhh
one question why does the sectrion from
00:51:644 - to 01:04:360 - have default soft finishes without cymbals on the places they are at ? the next part has similar sounds but you're using claps idk o.o

stuff

http://key.soundslabel.com/discography. ... 85/ksl0085
[img]http://puu.sh/iZ0Sw/687c587ba5.png[img]
http://rita.blueberry-yogurt.com/works_2007.html
judging by this i'll assume metadata is correct
Topic Starter
jonathanlfj
that was actually from a previous mod, but i changed them to all claps now since i think that sounds more natural
Okoratu
yes, it does sound more natural, indeed

#2
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