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Kirisaki Chitoge (Touyama Nao) - Sleep zzz...

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Topic Starter
Zero__wind
This beatmap was submitted using in-game submission on 2015年5月22日 at 1:30:33

Artist: Kirisaki Chitoge (Touyama Nao)
Title: Sleep zzz...
Source: ニセコイ:
Tags: Nisekoi False Fake Love Second season ED3 Ending 桐崎千棘 SHAFT
BPM: 99
Filesize: 13660kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.72 stars, 143 notes)
  2. Hard (3.13 stars, 254 notes)
  3. Insane (4.05 stars, 320 notes)
  4. Normal (2.3 stars, 200 notes)
Download: Kirisaki Chitoge (Touyama Nao) - Sleep zzz...
Download: Kirisaki Chitoge (Touyama Nao) - Sleep zzz... (no video)
Information: Scores/Beatmap Listing
---------------
Forever Chitoge love ❤
Also check out the former ending song of Chitoge
I've chosen the real heroine from the start xD

mp3 and video from Shad0w1and, thank you.

changelog & thanks
edit: 9th MAY. thanks to Meconopsis and Evil_Twilight
edit: 13th MAY. thanks to Megurine Luka and CloudSplash16
edit: 21st MAY. thanks to Kagamine Ren
edit: 22nd MAY. thanks to BeatofIke
Him3con
[Easy]
00:09:103 (3) - http://puu.sh/hFJht/7bc6c78873.png
00:13:042 (1,2,3) - http://puu.sh/hFJjs/996981a1be.png
00:42:436 (1,2) - nazi
[Normal]
N难度让用1/4?
摸不出来
[Hard]
01:20:618 (7) - 460,272
我去换条裤子...摸不出来
Evil_Twilight
HARD

00:53:345 (5) - NC
00:58:193 (6) - NC
01:12:739 (6) - NC
01:27:284 (6) - NC

EASY

00:06:072 (1) -
01:26:375 (1,2,3,4) - 我3370

INSANE

00:05:012 (2) - i prefer to use normal whistle.
00:06:072 (1) - finish?

NORMAL

いいと思うけど
  1. やっぱり
  2. 小野寺の方が
  3. 好きだ
Topic Starter
Zero__wind

Meconopsis wrote:

[Easy]
00:09:103 (3) - http://puu.sh/hFJht/7bc6c78873.png 3/4的地方拐弯是合曲的 前面没什么别的音
00:13:042 (1,2,3) - http://puu.sh/hFJjs/996981a1be.png 这个看看有没有别人会这么说 反正看起来好像有点拥挤
00:42:436 (1,2) - nazi 你不告诉我是怎么样了我并不知道这有什么问题 我觉得挺好的
[Normal]
N难度让用1/4? 为什么不 这BPM这么低
摸不出来
[Hard]
01:20:618 (7) - 460,272 这个往左挪了一些不过没挪那么远 你让我的等间距情何以堪
我去换条裤子...摸不出来 网吧换裤子也是6

Evil_Twilight wrote:

HARD

00:53:345 (5) - NC 感觉现在这样比较均匀一些 再多加有的就太短了 都没动
00:58:193 (6) - NC
01:12:739 (6) - NC
01:27:284 (6) - NC

EASY

00:06:072 (1) - 稍微修了一下形状 因为像表现一下中间那个鼓点所以用的红点
01:26:375 (1,2,3,4) - 我3370哭了OAQ 不过确实有点无聊我再思考一下

INSANE

00:05:012 (2) - i prefer to use normal whistle. 感觉有点突兀
00:06:072 (1) - finish? 加了个whistle,finish太吵

NORMAL

いいと思うけど
  1. やっぱり
  2. 小野寺の方が
  3. 好きだ 哼 千棘才是正宫= =
thanks for your mods
Megurine Luka
SPOILER
08:53 Megurine Luka: 啊有什么问题我就直接贴这里了,你不用回我也没关系
08:54 Zero__wind: 好
08:54 Megurine Luka: insane的widescreen support不一致
08:55 Zero__wind: Insane做得很坑的= =
08:55 Megurine Luka: 2333~
08:58 Megurine Luka: 啊哈哈真是东山的声线呢
08:59 Zero__wind: 嗯嗯!不行我要刷一句东山大法好
08:59 Megurine Luka: 23333
09:00 Megurine Luka: normal里nazi一下
09:00 Megurine Luka: 00:26:375 (3) - 这个的中间那个点往右一格感觉blanket会好一点哦
09:01 Zero__wind: 好的
09:02 Megurine Luka: 啊
09:02 Megurine Luka: 才发现是无圈图
09:02 Megurine Luka: 真是少见呢
09:02 Zero__wind: 无啥子?
09:02 Zero__wind: spinner?
09:03 Megurine Luka: 是啊
09:04 Megurine Luka: 好少见的啊感觉ww虽然我倒是也rank过一张
09:04 Zero__wind: 嗯 没什么很合适的地方
09:04 Megurine Luka: 嗯没事
09:05 Megurine Luka: 也没啥必要刻意去加,就是因为很久没遇上了所以说一下ww
09:08 Megurine Luka: 其实我在想
09:08 Megurine Luka: kiai结束在前面一点会不会不错?因为最后那个尾音一下子减弱了lol
09:09 Megurine Luka: 01:27:890 (8) - 比如这里
09:09 Megurine Luka: 01:27:284 (6) - 或者这里
09:10 Megurine Luka: insane
09:10 Zero__wind: 嘛 我再考虑一下吧
09:11 Megurine Luka: 00:14:103 (4) - 试试ctrl+g?好像更顺点
09:11 Zero__wind: 感觉放在前面的话鼓还没打完
09:11 Megurine Luka: 嗯主要vocal减弱的有点厉害
09:11 Megurine Luka: 随意啦
09:12 Megurine Luka: 00:48:648 (4,6) - 好像太挤了,拉开点?
09:12 Megurine Luka: http://puu.sh/hISLb/069ff8c676.jpg
09:12 Megurine Luka: 00:52:436 (3) - 用直的?
09:12 Megurine Luka: 00:59:103 (10) - ctrl+g?
09:12 Zero__wind: 上面那个跳的可以 我一会儿改
09:13 Megurine Luka: 好了
09:13 Megurine Luka: 没啥了
09:13 Megurine Luka: 就这样吧XD
09:13 Zero__wind: 哦好的~

加油XD
Little
Hi. I don't have much time... sorry.
[General]
  1. As in the video, artist should be 桐崎千棘 (東山奈央) with romanized artist Kirisaki Chitoge (Touyama Nao)
  2. Source should be ニセコイ:
  3. Inheriting sections at 10920 are unsnapped by 1ms
[Easy]
  1. 00:32:739 (1,2) - The flow between these just doesn't feel very nice. I think it would feel better as either http://puu.sh/hK2M5/f43b58cbf7.jpg or http://puu.sh/hK2PF/996507a1a0.jpg if it is possible.
  2. 00:48:496 (1,2,3,4) - I think so many consecutive 1/2 is a bit too hard for Easy diff. I know it represents the music well, but beginners can't aim and click that fast. Same for all other similar parts. My rhythm suggestions are either http://puu.sh/hK3W9/dd9690564f.jpg or http://puu.sh/hK3Y8/a314c460ef.jpg
  3. 01:14:860 (3,4,1) - This feels awkward because the flow is too straight imo. I recommend making the movement rounder by placing (4) further to the right.
[Normal]
  1. 00:30:315 - In this section, the combo lengths are inconsistent. In particular, 00:32:739 (1) and 00:37:587 (4) and 00:42:436 (5)
  2. This is good.
[Hard]
  1. 00:10:466 (6,7) - I feel like the transition to (1) will feel better if (6,7) lead more to the upper right: http://puu.sh/hK5zN/13b69959c1.jpg
  2. 00:59:406 (1,2,3,4) - This flow feels really awkward to me. I think it would play better if (3) was higher up because the current angle of movement at the head of (4) is too sharp. This would be better in my opinion: http://puu.sh/hK5SU/55179766e1.jpg
  3. 01:21:527 (3) - This multi-repeat comes really unexpected and is likely to throw off players.
  4. Kiai section has many Insane-esque patterns, and some jumps are really big for a Hard diff.
[Insane]
  1. 00:10:921 (1,2,3) - This flow really doesn't feel great... (2,3) drop toward the inside of (1)'s curve. I think it'd be better if you could make it at least a bit smoother: http://puu.sh/hK6h4/a011891b45.jpg
  2. I feel like the flower stacks don't make it any easier for the player to tell that it's 1/6 beat spacing. Actually, it's just confusing and a bit overwhelming to look at. Isn't there any more intuitively playable way of showing the player the beat snapping? -.-
In my eyes, Easy is too hard, relatively.
Topic Starter
Zero__wind

CloudSplash16 wrote:

Hi. I don't have much time... sorry. it's ok lol
[General]
  1. As in the video, artist should be 桐崎千棘 (東山奈央) with romanized artist Kirisaki Chitoge (Touyama Nao) oh the rules changed? I'm not sure if I should change it at current state
  2. Source should be ニセコイ: fixed
  3. Inheriting sections at 10920 are unsnapped by 1ms fixed
[Easy]
  1. 00:32:739 (1,2) - The flow between these just doesn't feel very nice. I think it would feel better as either http://puu.sh/hK2M5/f43b58cbf7.jpg or http://puu.sh/hK2PF/996507a1a0.jpg if it is possible. ok
  2. 00:48:496 (1,2,3,4) - I think so many consecutive 1/2 is a bit too hard for Easy diff. I know it represents the music well, but beginners can't aim and click that fast. Same for all other similar parts. My rhythm suggestions are either http://puu.sh/hK3W9/dd9690564f.jpg or http://puu.sh/hK3Y8/a314c460ef.jpg changed one of the three, kept two to be consistent with each other
  3. 01:14:860 (3,4,1) - This feels awkward because the flow is too straight imo. I recommend making the movement rounder by placing (4) further to the right. fine
[Normal]
  1. 00:30:315 - In this section, the combo lengths are inconsistent. In particular, 00:32:739 (1) and 00:37:587 (4) and 00:42:436 (5) fixed
  2. This is good.
[Hard]
  1. 00:10:466 (6,7) - I feel like the transition to (1) will feel better if (6,7) lead more to the upper right: http://puu.sh/hK5zN/13b69959c1.jpg it feels kinda unnatural to me
  2. 00:59:406 (1,2,3,4) - This flow feels really awkward to me. I think it would play better if (3) was higher up because the current angle of movement at the head of (4) is too sharp. This would be better in my opinion: http://puu.sh/hK5SU/55179766e1.jpg adjusted a bit in a different way
  3. 01:21:527 (3) - This multi-repeat comes really unexpected and is likely to throw off players. will see if other guys mention it again
  4. Kiai section has many Insane-esque patterns, and some jumps are really big for a Hard diff.
[Insane]
  1. 00:10:921 (1,2,3) - This flow really doesn't feel great... (2,3) drop toward the inside of (1)'s curve. I think it'd be better if you could make it at least a bit smoother: http://puu.sh/hK6h4/a011891b45.jpg fixed
  2. I feel like the flower stacks don't make it any easier for the player to tell that it's 1/6 beat spacing. Actually, it's just confusing and a bit overwhelming to look at. Isn't there any more intuitively playable way of showing the player the beat snapping? -.- ikr but I haven't decided how to deal with them yet and therefore getting opinions on them
In my eyes, Easy is too hard, relatively. true, will probably consider to adjust a bit, later
thanks for your mod~

同样感谢天国的大哥
Rizia
yay
ZHSteven
star + 4
Topic Starter
Zero__wind
thanks for the stars~
IamKwaN
CS16's correct :@
Do it you baka
Karen

General

  1. fine

Easy

  1. 00:13:648 - 漏了音效吧 E/N/H
  2. 00:23:345 - ^ E/N/H
  3. 01:21:527 - ^ E/N/H/I
  4. 00:48:496 (1,2,3,4) - 这太坑了,建议换成折返+滑条或者俩滑条什么的
  5. 01:02:739 (3,4) - 这建议换成滑条,因为这个是长长的拖着的音,滑条比较合适,而且单点比较难
  6. 01:07:890 (2,3,4,5) - ^第一条 星星都是这种玩意堆起来的
  7. 这样难度就差不多了

Normal

  1. 00:26:072 (2,4) - 擦到了。原谅一下强迫症,不写这个难受
  2. 01:17:284 (3,4) - 这个节奏,挺难读的。。而且这两个滑条跟的东西都不一样的,建议换一种
  3. 00:10:315 (5,6,7) - 换成折返吧,小建议,这个bpm,3个单点有点吃不消
  4. 01:15:315 (4,5,1,2) - 这挤在一些,比较难看,建议稍微重排一下

Hard

  1. 00:10:012 (5) - 这是重音所以建议00:09:860 (4,5) - 这俩弄跳,比如这样
  2. 00:53:345 (5,6,7,8) - 这不太好看而且间距不统一,建议换个摆法,比如
  3. 01:08:800 (6) - 这实在感觉有点远了,hard不应该这么跳..

Insane

  1. 这,应该ar9吧,翻倍做的,相当于198bpm了
  2. 00:22:739 (5) - 我觉得得NC提示一下1/6 (虽然并没有用

没了,没啥好说的
你懂的
Topic Starter
Zero__wind

Kagamine Ren wrote:

General

  1. fine

Easy

  1. 00:13:648 - 漏了音效吧 E/N/H 没有啦这几个地方本来就没什么要加的
  2. 00:23:345 - ^ E/N/H
  3. 01:21:527 - ^ E/N/H/I
  4. 00:48:496 (1,2,3,4) - 这太坑了,建议换成折返+滑条或者俩滑条什么的 虽然感觉很不爽不过还是改了吧 毕竟Normal也是一样的节奏 还是有点区别好一些
  5. 01:02:739 (3,4) - 这建议换成滑条,因为这个是长长的拖着的音,滑条比较合适,而且单点比较难 感觉那样这一段节奏一直连续不断太长了 不太好
  6. 01:07:890 (2,3,4,5) - ^第一条 星星都是这种玩意堆起来的 也改了
  7. 这样难度就差不多了 也只是降了0.05 OAQ

Normal

  1. 00:26:072 (2,4) - 擦到了。原谅一下强迫症,不写这个难受 虽然其实根本没啥关系不过改了
  2. 01:17:284 (3,4) - 这个节奏,挺难读的。。而且这两个滑条跟的东西都不一样的,建议换一种[box=建议 这个感觉就这样还算毕竟直观的因为note之间都是二分拍的间隔 新手就算不太明白节奏也可以打过去的 比莫名打在蓝线上强一些 反正我也不打算用Easy里那个节奏了 感觉放在这个难度的话 本来是应该强调的地方反而变得很累赘 不好
  3. 00:10:315 (5,6,7) - 换成折返吧,小建议,这个bpm,3个单点有点吃不消 嘛我自己test过 是有一点难 不过就这样吧 这diff的定位本来就超过了一般的Normal 反正也不是坑人的东西 稍微有点难而已
  4. 01:15:315 (4,5,1,2) - 这挤在一些,比较难看,建议稍微重排一下 这根本没什么的吧 打起来不会有感觉的 谁都没和谁挨着

Hard

  1. 00:10:012 (5) - 这是重音所以建议00:09:860 (4,5) - 这俩弄跳 我最开始做的时候也是想跳的不过为了美观保持了等距 反正从3到4个地方已经算是跳了一下了
  2. 00:53:345 (5,6,7,8) - 这不太好看而且间距不统一,建议换个摆法 我还比较喜欢这梗来着不改了 这种短滑条跳的地方ds没有任何参考意义
  3. 01:08:800 (6) - 这实在感觉有点远了,hard不应该这么跳.. 行吧 费了半天劲从3.9x调到了3.2x 和前面3,4之间差不多了

Insane

  1. 这,应该ar9吧,翻倍做的,相当于198bpm了 不太打算改了 最开始是8 已经在多方劝说下妥协到了8.3 并没有什么难读的梗[(除了1/6 不过那个就算AR9读不出来的人还是读不出来 说白了就是弱)
  2. 00:22:739 (5) - 我觉得得NC提示一下1/6 (虽然并没有用 那样只会被吐槽你怎么NC spam啊 un了un了

没了,没啥好说的
你懂的
thanks for your mod~
BeatofIke
Star :D
Karen
Bubbled
电脑美丽,苦苦哦
BeatofIke
Can I quality it? ^_^
I can take a look if you like.

EDIT: Yay <3
Topic Starter
Zero__wind

BeatofIke wrote:

Can I quality it? ^_^
I can take a look if you like.
sure! will really appreciate it~
BeatofIke
No kudosu. This is just an observation lol

[General]
  1. I guess you can remove "Kirisaki Chitoge" from tags since it is already in the artist.
[Insane]
  1. 00:01:830 (3,4,5,1) - Just an observation, but I don't think no one would predict that this is a 1/6 stream XD. Same applies to 00:03:193 (4,5,6,1) - 00:08:042 (4,5,6,1).

    I did like how you distant the 1/8 and 1/6 streams by stacking the 1/8 streams and not stacking the 1/6 streams, which is a good idea to reduce confusion. Due to be nature of the music, it can't be helped anyway.

    Examples like 00:47:133 (8,9,10,1,2,3) is readable since it's a triplet, the player can easily tell that this is a 1/8 stream. Other examples like 01:03:951 (9,10,11,12,1) is a 5-stream so it's easily read as a 1/8 stream as well.
Please reply here (or in-game) for your opinion.
I will qualify afterwards.
:D
Topic Starter
Zero__wind
I think I did correctly distinguished the 1/6 and 1/8 beats, along with the composer's hint.If you listen closely and compare those iffy beats in the prelude and verse part, you should be able to notice that the 1/6 beats are hit-hat beats, while the 1/8 are drums (although both very soft). I also expressed this by using normal sample for the 1/8 beats and soft for1/6.

and just saying, I've found Frostmourne (or should I say FrostxE) and some other mappers for testplays and they all agreed with 1/6 beats, admitting them being kinda weird though. Fycho also has had a look at the map and agreed on it.

You can also some other guys who may be convincing while I think the more important thing is that as long as you are fine with the way that I mapped the 1/6 beats, then it shouldn't be a problem at all.

EDIT: tag removed, map updated!
BeatofIke
Everything should be fine now!
Map nominated for qualification~
Mint
woah qualified already, im too slow orz

anyways gratz :)
zyoi
gratz <33333
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