forum

Wu gui - Quan Yu Tian Xia

posted
Total Posts
39
show more
Nakano Itsuki

StarForYou wrote:

clp map圖

Topic Starter
Nezzar
:idea:

Adtw_ wrote:

Yo~
According to this:
The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps
I reduce it: https://www.dropbox.com/s/d740kiag9sqzr ... a.mp3?dl=0
Thanks! mp3 updated <3
Karen
VOCALOID shouldn't be a source.
just passing by, no kd.
salinqi
QAQ

[General]
Romanised Artist:Wu Gui ?
delete VOCALOID from source.Add "vocaloid Luo Tian Yi" to tags instead
Turn off widescreen support because you have no storyboard

[Extra]
00:01:789 (3,1) - stack?
00:13:221 (1) - move NC to 00:12:978 (7) - ?
00:13:627 (4,4) - stack?
00:35:519 (3,4) - why use 1/4 sliders here QAQ
00:46:384 (3,4) - rotate a bit?
00:49:546 - missing beat
01:00:654 (2,3) - improve blanket?
01:30:654 (5,3) - stack?or move 3 away from 01:30:492 (3,4,5) -
01:31:465 (5,6,7,8) - QAQ,not a perfect square
01:31:465 (5,2) - stack?
01:36:654 (5,6,7,8) - make a square?
01:43:303 (1) - remove NC?
02:04:708 (2) - maybe move it somewhere like x420 y272?
02:03:897 - to 02:06:978 - :not tidy enough, try avoid overlapping
02:09:411 (6,7) - better keep ds in consistency with 02:08:762 (3,4) -
03:12:654 (1,2,3,4,5,6,7,8,9) - ds in a mess QAQ why not use Ctrl+Shift+F
04:04:708 (1) - unrankable,too short.auto must achieve at least 1000 bonus points

Good luck~
Topic Starter
Nezzar
:P

salinqi wrote:

QAQ

[General]
Romanised Artist:Wu Gui ?
delete VOCALOID from source.Add "vocaloid Luo Tian Yi" to tags instead
Turn off widescreen support because you have no storyboard All done thanks

[Extra]
00:01:789 (3,1) - stack? OK
00:13:221 (1) - move NC to 00:12:978 (7) - ? OK
00:13:627 (4,4) - stack? hmm how QAQ
00:35:519 (3,4) - why use 1/4 sliders here QAQ I think the vocal here is lengthed so I use 1/4 sliders QAQ
00:46:384 (3,4) - rotate a bit? I will consider it
00:49:546 - missing beat yea you are correct
01:00:654 (2,3) - improve blanket? OK
01:30:654 (5,3) - stack?or move 3 away from 01:30:492 (3,4,5) - Horizontally flipped the 3 and afterwards
01:31:465 (5,6,7,8) - QAQ,not a perfect square QAQ no need to be too perfect I think
01:31:465 (5,2) - stack? As flipped No QAQ
01:36:654 (5,6,7,8) - make a square? Nice
01:43:303 (1) - remove NC? If there are more comments on removing this NC i will consider it :c
02:04:708 (2) - maybe move it somewhere like x420 y272? Ok, btw I am considering remaking this session QAQ UPD: kinda remade this session
02:03:897 - to 02:06:978 - :not tidy enough, try avoid overlapping ^
02:09:411 (6,7) - better keep ds in consistency with 02:08:762 (3,4) - Moved 3 and 4 to a more clear place
03:12:654 (1,2,3,4,5,6,7,8,9) - ds in a mess QAQ why not use Ctrl+Shift+F Let me think about it QAQ
04:04:708 (1) - unrankable,too short.auto must achieve at least 1000 bonus points Deleted the 5 slider before to lengthen the spinner

Good luck~ Thanks for modding QAQ
Moeruattack
Lol 6.66 star, so devil xD
I try mod o/
liaoxingyao
Source:VOCALOID Luo Tian Yi
All delete please and jia dao tag
Yumeno Himiko
想app的话单diff还不够哦 app要5min

可以考虑下抱点麻婆的大腿要点gd来
Topic Starter
Nezzar

examination wrote:

想app的话单diff还不够哦 app要5min

可以考虑下抱点麻婆的大腿要点gd来
嗯QAQ 其實現在在做一個5星左右的diff 而且也在求gd 不過最近在刷PP ;w;
Nardoxyribonucleic
我對這首歌挺有興趣的, 要是想要taiko gd可以隨時找我~ ;)
Doormat
From my M4M Queue-

Sorry this took so long! Got bombarded with school assignments and midterms bleugh. Anyways, since I guess I'm modding your map first, I'm expecting a mod from you in the future :) Let's get started, shall we..?

Difficulties modded: Extra

Extra

- The hitsounds from 00:26:924 to 00:43:140 are too quiet. Why is this section set to 30% hitsound volume? I suggest increasing the hitsound volume to 100% so that it's consistent with the rest of the song

- Having the note at 00:36:492(2) behind 00:36:330(1) is fine, but due to how fast the song is going, people might miss this note. Consider moving 00:36:492(2)? Since this is an extra difficulty, I can understand why you would go with this pattern, so you don't need to change it. Similar issues occur at 01:20:276 and 01:20:762

- Consider reversing (Ctrl + G) the following notes. It might help with the flow of the map.
  • - 00:42:816
    - 00:49:546
    - 00:59:843
    - 01:37:627
    - 02:22:708
    - 02:52:222
    - 02:56:113
    - 02:57:411
    - 03:38:924
- Not really a big deal, but the last slider at 04:04:384 looks inconsistent with the rest of the combo. Maybe you can move 04:04:384(4) to (x152, y320) so that 04:04:222(3, 4) mirrors 04:03:897(1,2) or perhaps you can move it to (x200, y320) so that it is 04:04:222(3,4) is similar to 04:03:897(1,2)
  • screenshots of what I'm talking about. pay attention only to the highlighted sliders. you can go with this example
    or you can go with this one
I don't have a whole lot of experience modding Extra difficulties, but I like the timing and patterns you have in the beatmap. I like how the song gets harder and harder as it goes on. Best of luck! :)

P.S: I noticed that there is a music video for this song. Do you plan on including it some time in the future, or no?
Topic Starter
Nezzar

Doormat wrote:

From my M4M Queue-

Sorry this took so long! Got bombarded with school assignments and midterms bleugh. Anyways, since I guess I'm modding your map first, I'm expecting a mod from you in the future :) Let's get started, shall we..? Sure :D will give back the mod after I have more relax time, i.e. three to four day. I have to submit a code for another competition two days later ;__;

Difficulties modded: Extra

Extra

- The hitsounds from 00:26:924 to 00:43:140 are too quiet. Why is this section set to 30% hitsound volume? I suggest increasing the hitsound volume to 100% so that it's consistent with the rest of the song Ok I forgot about this ;_;

- Having the note at 00:36:492(2) behind 00:36:330(1) is fine, but due to how fast the song is going, people might miss this note. Consider moving 00:36:492(2)? Since this is an extra difficulty, I can understand why you would go with this pattern, so you don't need to change it. Agree moved
Similar issues occur at 01:20:276 and 01:20:762 This one is easy tho ;_;

- Consider reversing (Ctrl + G) the following notes. It might help with the flow of the map.
  • - 00:42:816 I think this one is better
    - 00:49:546 ^
    - 00:59:843 Ok
    - 01:37:627 I decided to change it to notes
    - 02:22:708 No I think QAQ
    - 02:52:222 ^
    - 02:56:113 ^
    - 02:57:411 I agree Edit: Looks like it is too difficult (somehow antiflow) instead so I undo it QAQ
    - 03:38:924 I think it will be too difficult .__.
- Not really a big deal, but the last slider at 04:04:384 looks inconsistent with the rest of the combo. Maybe you can move 04:04:384(4) to (x152, y320) so that 04:04:222(3, 4) mirrors 04:03:897(1,2) or perhaps you can move it to (x200, y320) so that it is 04:04:222(3,4) is similar to 04:03:897(1,2)
  • screenshots of what I'm talking about. pay attention only to the highlighted sliders. you can go with this example

    or you can go with this one
Changed Thanks!
I don't have a whole lot of experience modding Extra difficulties, but I like the timing and patterns you have in the beatmap. I like how the song gets harder and harder as it goes on. Best of luck! :) Thank you for modding QAQ

P.S: I noticed that there is a music video for this song. Do you plan on including it some time in the future, or no? I don't think so as I'm lazy ;__;
Lami
#modreqs

[star ratting 6.66]

00:04:546 (6,8) - stack ::: reason is 00:05:843 (6,8) -
00:11:357 (10) - NC, ::: unreadable speed change at first play.
00:52:870 (12) - ^
00:12:005 (1) - remove NC :: prevent NC spam about 00:11:357 (1,1) -
00:53:194 (1) - ^
00:16:221 (8) - NC ::: since new partten start here.
01:47:032 (8) - ^
00:17:843 (3,4) - increase Distance ::: follow previous partten about 00:17:194 (3,4) -
00:19:303 (8,1) - increase DS here ::: too close
01:11:519 (1,2,3) - ^
00:38:600 (5,2) - avoid overlap reverse arrow. maybe, it's unrankable..
01:20:762 (1,2) - umm... little hard for reading

i worried about 'NC spam issue'....

some example)

01:42:816 (1,1) -
01:27:249 (2,1) -
02:26:600 (2,1) -

GL, then
Flying steps
03:44:276 (4,5,6) - 觉得这个大间距连打不合适 缩小一点
01:08:438 (3,9) - 感觉这连打有点突兀 改一下比较好
Topic Starter
Nezzar

intoon wrote:

#modreqs

[star ratting 6.66]

00:04:546 (6,8) - stack ::: reason is 00:05:843 (6,8) - ok
00:11:357 (10) - NC, ::: unreadable speed change at first play.
00:52:870 (12) - ^ agree
00:12:005 (1) - remove NC :: prevent NC spam about 00:11:357 (1,1) -
00:53:194 (1) - ^ ok
00:16:221 (8) - NC ::: since new partten start here.
01:47:032 (8) - ^ No I think QAQ
00:17:843 (3,4) - increase Distance ::: follow previous partten about 00:17:194 (3,4) - ok
00:19:303 (8,1) - increase DS here ::: too close ok
01:11:519 (1,2,3) - ^ Not this one QAQ
00:38:600 (5,2) - avoid overlap reverse arrow. maybe, it's unrankable.. Oops was not meant to put here thanks
01:20:762 (1,2) - umm... little hard for reading it's intentional QAQ

i worried about 'NC spam issue'....

some example)

01:42:816 (1,1) - Ok I removed the second NC
01:27:249 (2,1) - Not this one tho ;_;
02:26:600 (2,1) - ^

GL, then Thanks for modding!

Flying steps wrote:

03:44:276 (4,5,6) - 觉得这个大间距连打不合适 缩小一点 QAQ我覺得還好啦 其實不太難 而且3放的位置應該也能就著這連打
01:08:438 (3,9) - 感觉这连打有点突兀 改一下比较好 QAQ 這個我保留一下
Thanks for modding TAT…
09kami
这是摸↓
雅 21:56:59
00:02:762 (2) -
雅 21:57:03
这个地方拉直
雅 21:57:41
弯的滑条来回的话很感觉很别扭 因为你后面接着单点
dyh039 21:58:17

雅 21:59:42
这个地方感觉应该反过来
雅 21:59:47
变成这样
雅 21:59:52
00:04:870 (8) -
雅 22:00:25
1尽量对齐滑条中心
dyh039 22:01:01
我等一下去看看
dyh039 22:01:03

雅 21:56:59
00:02:762 (2) -
雅 21:57:03
这个地方拉直
雅 21:57:41
弯的滑条来回的话很感觉很别扭 因为你后面接着单点
dyh039 21:58:17

雅 21:59:42
这个地方感觉应该反过来
雅 21:59:47
变成这样
雅 21:59:52
00:04:870 (8) -
雅 22:00:25
1尽量对齐滑条中心
dyh039 22:01:01
我等一下去看看
dyh039 22:01:03

你这应该是跟的人声吧
雅 22:32:13
早了一拍
雅 22:32:19
往后挪一下
dyh039 22:32:48
感覺沒有早了啊QAQ
雅 22:33:42
不...我仔细听了下发现了个问题
雅 22:34:08
这里的音我没听出滑条的节奏是跟哪的
dyh039 22:35:08
應該是跟vocal的QAQ
雅 22:36:03
.......嘛 反正play打着爽就行
雅 22:37:26
01:41:843 (1,2,3,4,5,6,7,8,9,10,11) - 虽然这么说不好 不过你真的不打算把这个地方弄成变间距连打么 HW那种
dyh039 22:37:45
不太喜歡變距.__.
雅 22:38:01
还有拉音是在这结束
dyh039 22:39:33
厚 我等下看看
雅 22:41:30
02:31:627 (3,4) - 这里改成滑条吧
dyh039 22:42:46

雅 22:43:04
02:49:789 (5,1) - 啦太开了!
dyh039 22:44:13
qaq
dyh039 22:44:15

雅 22:47:55
你个骗子 骗我说不喜欢边间距
雅 22:48:39
卧槽 这段我感觉摸不了
雅 22:49:33
这种连打不好看
雅 22:49:38
03:53:519 (1,2,3,4,5,6,7,8) -
dyh039 22:50:09

dyh039 22:50:13
不喜歡大變距
dyh039 22:50:19
4個4個斷開那種
dyh039 22:50:30
QAQ
dyh039 22:50:34
直角連打不厚麼
dyh039 22:50:37
為什麼摸不了QAQ
雅 22:50:52
因为打不了
雅 22:51:19
直角连打好像是差评最多的连打
雅 22:51:34
反正你想RANK肯定到时候要改这个的
雅 22:52:06
因为捏合性太低了
雅 22:52:25
突然的转折的话除非是那种很适合的 要不都不推荐直角连打
雅 22:52:33
虽然这事我以前放过
dyh039 22:52:38

雅 22:55:15
厚 摸完了
然而图片都没有
Topic Starter
Nezzar

09kami wrote:

这是摸↓
雅 21:56:59
00:02:762 (2) -
雅 21:57:03
这个地方拉直
雅 21:57:41
弯的滑条来回的话很感觉很别扭 因为你后面接着单点
dyh039 21:58:17

雅 21:59:42
这个地方感觉应该反过来
雅 21:59:47
变成这样
雅 21:59:52
00:04:870 (8) -
雅 22:00:25
1尽量对齐滑条中心
dyh039 22:01:01
我等一下去看看
dyh039 22:01:03

雅 21:56:59
00:02:762 (2) -
雅 21:57:03
这个地方拉直
雅 21:57:41
弯的滑条来回的话很感觉很别扭 因为你后面接着单点
dyh039 21:58:17

雅 21:59:42
这个地方感觉应该反过来
雅 21:59:47
变成这样
雅 21:59:52
00:04:870 (8) -
雅 22:00:25
1尽量对齐滑条中心
dyh039 22:01:01
我等一下去看看
dyh039 22:01:03

你这应该是跟的人声吧
雅 22:32:13
早了一拍
雅 22:32:19
往后挪一下
dyh039 22:32:48
感覺沒有早了啊QAQ
雅 22:33:42
不...我仔细听了下发现了个问题
雅 22:34:08
这里的音我没听出滑条的节奏是跟哪的
dyh039 22:35:08
應該是跟vocal的QAQ
雅 22:36:03
.......嘛 反正play打着爽就行
雅 22:37:26
01:41:843 (1,2,3,4,5,6,7,8,9,10,11) - 虽然这么说不好 不过你真的不打算把这个地方弄成变间距连打么 HW那种
dyh039 22:37:45
不太喜歡變距.__.
雅 22:38:01
还有拉音是在这结束
dyh039 22:39:33
厚 我等下看看
雅 22:41:30
02:31:627 (3,4) - 这里改成滑条吧
dyh039 22:42:46

雅 22:43:04
02:49:789 (5,1) - 啦太开了!
dyh039 22:44:13
qaq
dyh039 22:44:15

雅 22:47:55
你个骗子 骗我说不喜欢边间距
雅 22:48:39
卧槽 这段我感觉摸不了
雅 22:49:33
这种连打不好看
雅 22:49:38
03:53:519 (1,2,3,4,5,6,7,8) -
dyh039 22:50:09

dyh039 22:50:13
不喜歡大變距
dyh039 22:50:19
4個4個斷開那種
dyh039 22:50:30
QAQ
dyh039 22:50:34
直角連打不厚麼
dyh039 22:50:37
為什麼摸不了QAQ
雅 22:50:52
因为打不了
雅 22:51:19
直角连打好像是差评最多的连打
雅 22:51:34
反正你想RANK肯定到时候要改这个的
雅 22:52:06
因为捏合性太低了
雅 22:52:25
突然的转折的话除非是那种很适合的 要不都不推荐直角连打
雅 22:52:33
虽然这事我以前放过
dyh039 22:52:38

雅 22:55:15
厚 摸完了
然而图片都没有
Done some of the modification (my chat is hid ;__;).
zxhzxhz
顺手打了打,感觉到了一线玩家的霸气。。。因为我直接fail了。。。orz

是不是歌曲mata该是Wugui feat.luotianyi啊。。source就是bilibili douga。。
但是看了前面说的好像也有道理。。。然而并不知道真正的该怎么样,我还是找人问问先
(搜了一圈发现连Turtle这种都有。。。)
先睡觉了明天找人问好了
QAQ不敢保证能摸动,我会尽力的
Wing My Way
[General]
  1. 加1500的AudioLeadIn 让玩家在开头有2s的反应时间,位置在osu文件的general 第二行
  2. 视频的尺寸不对,请使用720p以下的video,不过建议可以更低比较保险
[Extra]
  1. QAQ臭老婆不要打我啊 下面的话如果表达严重了求不要在意;w;
    00:03:747 - 前后重复的绿线删除
    00:03:585 (5) - 虽然你这个滑条跟的是重音,但是我还是建议使用两个note替代,像00:02:287 (5,6) - 这里一样
    00:05:369 (2,3,4) - flow太顺,建议Ctrl+g会更好玩
    00:11:369 (1,1) - 这样效果并不好,建议00:11:369 (1) - 维持SV1.0,00:11:693 (1) - 可以使用更高的SV
    00:11:936 - 漏音
    00:16:071 (7,8) - 这里flow并不好
    00:16:882 (1,2,3) - 节奏下错了,建议00:16:882 (1) - 改成slider到2的位置然后后面的蓝线接3变成连打
    00:32:774 (1,4,7,2,2,2,1) - 漏clap,后面的也检查一下
    00:33:423 (4,5) - 这里要说一下,00:32:450 (1) - 这个音开头明显是跟鼓的,然后00:33:423 (4,5) - 这里突然跟人声会显得很不自然,后面也有很多这种东西我建议改掉,下的节奏一会跟一个轨这种习惯很不好。
    00:36:017 (2,3) - 间距不够
    00:45:260 (7,1) - ^
    00:37:639 (5,1) - 建议改成slider
    00:42:504 (5,6,7) - 不搞blanket?
    00:52:882 (1) - 减速也是不好的,这个滑条可以拉到蓝线的地方
    00:59:369 (3) - 和你前面00:59:693 (4,5) - 这种东西不一致
    01:15:261 (4,5) - 改成一个slider或者变成一个三连是合理的
    01:18:504 (1) - 折返去掉,然后添加两个1/2单点
    01:23:774 - 漏音
    01:28:233 (1,2,3,4) - 类似这种flow很差的有很多,我就不一一说了,这样摆一个是不好看再一个是不好打,希望多检查能改掉
    01:31:071 - 漏音
    01:31:477 (5,6,7,8) - 这里应该是连打
    01:41:369 (2,3,4) - ^
    01:42:828 (1,2) - 这种折返真的不好,况且这图SV还是比较高的
    01:43:801 (1,2,3,4,5) - 这种连打看起来和前后没有什么关联,不如把2删了做切指,后面我也不一一说了
    01:47:855 (2,3) - 为什么不三连
    01:52:558 (3) - 这种减速还可以
    如果你02:04:558 (6,7) - 这里使用这种节奏,那么02:04:234 (4,5) - 这里也请一样使用,现在这样有违和感。
    02:35:693 (4,5) - 这里也有01:15:261 (4,5) - 的问题
    02:41:369 (8,9,10,11,1,2,3,4,5) - 很难看
    02:49:152 (4,1) - flow差
    03:02:936 (1,2) - 滑条效果不理想,改成单点会比较合理,或者两个slider的距离加大,可以搞对称。这里一直到后面break结束前的单点距离都不够,还有很大空间
    03:22:071 (1) - 开始的kiai SV太高了,而且滑条很多不是很美观,容易被喷shi
    kiai这一堆三连摆的很乱, 看起来有违和感,flow也不是很顺
    这张图的节奏还有很大的发展空间。这图从00:01:315 (1) - 到00:10:233 (7) - 还是不错的。建议多听多看别人的图,我这里有一张Air的权御天下可以供你参考http://puu.sh/iUdoy/3ea80b7e23.osz这张图还是不错的。总之这张map的质量还是欠佳。加油! :)
[09EX]
问题有点多,节奏和排列都不理想。最简单的增加质量的方法是做一些图形梗;节奏合理,重复的部分尽量使用同样的节奏;根据重音的变化来变化自己的跳跃的大小;遮挡要适量但不要过度;要拥有扎实的基本功需要多加的练习。祝好运 :)

[Hard]
AR7.8真的不可以,而且已经是I标了
整体部分节奏还是不行,建议多remap练习!

[Normal]
00:16:720 (6,1) - 185BPM的nm这种1/2单点还是要少有
00:13:639 (2,3) - 这种可以stack起来降低难度
还是节奏问题比较严重,排列总体还可以。

QAQ臭老婆别打窝啊
Topic Starter
Nezzar

Wing My Way wrote:

[General]
  1. 加1500的AudioLeadIn 让玩家在开头有2s的反应时间,位置在osu文件的general 第二行
  2. 视频的尺寸不对,请使用720p以下的video,不过建议可以更低比较保险
[Extra]
  1. QAQ臭老婆不要打我啊 下面的话如果表达严重了求不要在意;w; 沒問題QAQ
    00:03:747 - 前后重复的绿线删除
    00:03:585 (5) - 虽然你这个滑条跟的是重音,但是我还是建议使用两个note替代,像00:02:287 (5,6) - 这里一样 我想一下QAQ
    00:05:369 (2,3,4) - flow太顺,建议Ctrl+g会更好玩 太勉強了。。
    00:11:369 (1,1) - 这样效果并不好,建议00:11:369 (1) - 维持SV1.0,00:11:693 (1) - 可以使用更高的SV
    00:11:936 - 漏音 這部分大概會remap 感覺連打的效果不厚
    00:16:071 (7,8) - 这里flow并不好
    00:16:882 (1,2,3) - 节奏下错了,建议00:16:882 (1) - 改成slider到2的位置然后后面的蓝线接3变成连打 大概會remap不過好
    00:32:774 (1,4,7,2,2,2,1) - 漏clap,后面的也检查一下 打算重整一下再放音效((不過好
    00:33:423 (4,5) - 这里要说一下,00:32:450 (1) - 这个音开头明显是跟鼓的,然后00:33:423 (4,5) - 这里突然跟人声会显得很不自然,后面也有很多这种东西我建议改掉,下的节奏一会跟一个轨这种习惯很不好。 edit: 聽來聽去還是有3個鼓音的QAQ
    00:36:017 (2,3) - 间距不够 還好吧QAQ
    00:45:260 (7,1) - ^ 納尼怎麼會沒看見.__.
    00:37:639 (5,1) - 建议改成slider 不太好
    00:42:504 (5,6,7) - 不搞blanket?這裏沒必要吧((雖然是我懶
    00:52:882 (1) - 减速也是不好的,这个滑条可以拉到蓝线的地方
    00:59:369 (3) - 和你前面00:59:693 (4,5) - 这种东西不一致 並不太明白
    01:15:261 (4,5) - 改成一个slider或者变成一个三连是合理的 不太好吧
    01:18:504 (1) - 折返去掉,然后添加两个1/2单点 QAQ略怪。。
    01:23:774 - 漏音
    01:28:233 (1,2,3,4) - 类似这种flow很差的有很多,我就不一一说了,这样摆一个是不好看再一个是不好打,希望多检查能改掉
    01:31:071 - 漏音
    01:31:477 (5,6,7,8) - 这里应该是连打 讓我想想
    01:41:369 (2,3,4) - ^ 不太好
    01:42:828 (1,2) - 这种折返真的不好,况且这图SV还是比较高的 感覺沒問題啊QAQ不太明白 SV我覺得不太高。。
    01:43:801 (1,2,3,4,5) - 这种连打看起来和前后没有什么关联,不如把2删了做切指,后面我也不一一说了
    01:47:855 (2,3) - 为什么不三连 這裏打算改一下.__.
    01:52:558 (3) - 这种减速还可以
    如果你02:04:558 (6,7) - 这里使用这种节奏,那么02:04:234 (4,5) - 这里也请一样使用,现在这样有违和感。 不是6和7嗎.__.好像相同節奏的
    02:35:693 (4,5) - 这里也有01:15:261 (4,5) - 的问题 ^
    02:41:369 (8,9,10,11,1,2,3,4,5) - 很难看
    02:49:152 (4,1) - flow差 還好啊0.0
    03:02:936 (1,2) - 滑条效果不理想,改成单点会比较合理,或者两个slider的距离加大,可以搞对称。这里一直到后面break结束前的单点距离都不够,还有很大空间
    03:22:071 (1) - 开始的kiai SV太高了,而且滑条很多不是很美观,容易被喷shi
    kiai这一堆三连摆的很乱, 看起来有违和感,flow也不是很顺
    这张图的节奏还有很大的发展空间。这图从00:01:315 (1) - 到00:10:233 (7) - 还是不错的。建议多听多看别人的图,我这里有一张Air的权御天下可以供你参考http://puu.sh/iUdoy/3ea80b7e23.osz这张图还是不错的。总之这张map的质量还是欠佳。加油! :)QAQ其實也知道很多問題不過沒有什麼創意((主要是懶((不過有創意的話應該會remap一大段((

[09EX]
问题有点多,节奏和排列都不理想。最简单的增加质量的方法是做一些图形梗;节奏合理,重复的部分尽量使用同样的节奏;根据重音的变化来变化自己的跳跃的大小;遮挡要适量但不要过度;要拥有扎实的基本功需要多加的练习。祝好运 :)

[Hard]
AR7.8真的不可以,而且已经是I标了
整体部分节奏还是不行,建议多remap练习!
不太清楚Hard是怎樣的.__. 我再試試((


[Normal]
00:16:720 (6,1) - 185BPM的nm这种1/2单点还是要少有
00:13:639 (2,3) - 这种可以stack起来降低难度 感覺太難讀了
还是节奏问题比较严重,排列总体还可以。

QAQ臭老婆别打窝啊 打也打不過啊QAQ
z837809246
[Normal]
作为一名不专业人士我只想说:
难度有点过了,更像是[hard--] :o
打击节奏也有点混乱,应该是我技术不精的缘故吧
飘走飘走~ :D
Topic Starter
Nezzar
currently remapping hard & extra 0.0
caned
Does anyone have the old version of this beatmap Extra difficulty? ; ~ ;
sahuang

StarForYou wrote:

clp map圖

BOUYAAA
hi

i do not mention every occurence of the issues i point out when modding so if you agree with one of my points please go through your maps and fix anything similar


General stuff:


Gap between insane+ and Hard is very high. The transition between hard and insane is in my opinion the hartdest to do when learning the game. Consider adding a diff inbetween.

Easy :

There are spacing inconsistencies, easy has to use the same DS during the whole diff, please make sure this is the case. AI mod points out one of them but there are several. 00:36:017 (6,7) - etc please look for them

01:13:963 - you can't use more than one SV in easy diffs, make sure everything is 1x SV

00:12:990 (2,3,4) - flow here is not optimal, sliderends point away from the next note even htough movement is linear, you wanna make it as intuitive as possible for beginners

00:45:423 (3,4) - blanket is very off 00:46:720 (4,1) - same 02:50:612 (2,3) -

01:03:585 (1,2,3,4,5,6) - long circle patterns like this one are rather hard to play for beginners, consider adding sliders inbetween

01:24:990 (2,3) - make sure they do not touch, doesn't look very pretty

01:30:179 (2,3) - the slider breaks the natural cursor movement here which makes up for bad flow

02:55:152 (1,3) - as this is an easy diff, avoid any kind of overlap beginners get super confused by them

remember alot of those issues appear several times

Normal :

00:16:233 (2) - i'd not have these 1/2 repeat more than once, as this is hard to read, especially when the song is that fast 01:21:098 (5) - too etc

00:50:612 (6) - nc

01:10:720 (5,1,2) - blankets are off 02:07:801 (5) - same

01:43:801 (1) - remove nc

02:05:206 (1) - same i'd sugest you go over you diff and check for them again

03:57:423 (1,3) - i'd space these a bit more so the shape is balanced

04:00:017 (1,2,3,4,5,6,7,8,1,2,3,4) - same as easy, too much circles are too hard for beginners

Insane :

00:07:152 (4) - remake this slider so it's an actual curve

00:16:233 (4,5) - fix your blankets

00:22:071 (8) - nc

00:33:747 (6) - nc 00:34:558 (1) - remove nc , again please go through your diff and check for them

00:34:882 (3) - you don't want to end a slider on a downbeat, please make 00:35:044 - clickable

00:52:882 (10) - the stream is continuing here, why map a slow slider like that?

01:41:855 (1) - a stream or anything more exciting than this would probably express the song better 03:12:180 (2) - same

02:36:342 - why is there nothign mapped here all of a sudden? The rythm yopu followed until now is still going on

03:26:125 (16,1) - considering that this is the downbeat, the spacing is very low compared to the jumps right before

Alright i'm gonna stop here because of drain time and because you seem to rework stuff anyways

Gl
Topic Starter
Nezzar
placeholder for reply of BOUYAAA's mod since I have some stuff to work on recently and cannot map right now T_T
Meljkeee
Why isn't this map rated? Its very cool)
WhyNow
Hi, I know that I come here so late, but this map is really cool. Does the mapper still want to fix the problems and get this ranked? ;)
Topic Starter
Nezzar

GloriousCrowner wrote:

Hi, I know that I come here so late, but this map is really cool. Does the mapper still want to fix the problems and get this ranked? ;)
I'm recently thinking of a remap actually :p
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply