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ShibayanRecords - Clockup Flowers

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azer467
Little insane mod

00:41:107 (8) - x:200 y:76
00:44:740 (1,2,3,4,5,6,7,8,9) - Seems strange and weird, it sounds like a failed pattern ( http://puu.sh/isDCQ/a954aa4931.jpg ), you should use the ctrl+shift+d tool for creating circles patterns or better, the convert slider to stream tool.
01:08:725 (5) - End the slider 1 tick before and place a circle
01:20:599 (5) - NC ( New Combo )
01:22:943 - Place a circle, we can't really guess when the slider starts if we don't know the song and it sounds more fun to play
01:41:693 - Same here
01:55:990 (6,7,8,9,1,2,3,1,2,3) - This pattern is kinda weird to read, it just add more difficulty to the map, especially a 3,53 stars map, try to do something better here ( change the whole pattern ).

Everything I noticed for now, gl ranking your map :)
Topic Starter
Grlgrl

azer467 wrote:

Little insane mod

00:41:107 (8) - x:200 y:76 Fixed
00:44:740 (1,2,3,4,5,6,7,8,9) - Seems strange and weird, it sounds like a failed pattern ( http://puu.sh/isDCQ/a954aa4931.jpg ), you should use the ctrl+shift+d tool for creating circles patterns or better, the convert slider to stream tool. Fixed
01:08:725 (5) - End the slider 1 tick before and place a circle not sure if this is good idea but i applied this
01:20:599 (5) - NC ( New Combo ) Fixed
01:22:943 - Place a circle, we can't really guess when the slider starts if we don't know the song and it sounds more fun to play added the note but i don't think it was necessary since sliders are easy to acc
01:41:693 - Same here ^same
01:55:990 (6,7,8,9,1,2,3,1,2,3) - This pattern is kinda weird to read, it just add more difficulty to the map, especially a 3,53 stars map, try to do something better here ( change the whole pattern ). Changed it

Everything I noticed for now, gl ranking your map :)
Thanks for the mod! :)
azer467
I'll just point out some other things ( don't give kudos, that's just to correct some things i forgot )

first of all, insane should be more AR8 or AR8,5 than AR9

00:44:505 - You should try to do jumps here, i think it will fit well with the song ( something like this but better, that's an example : http://puu.sh/isUyf/231d1a20b1.jpg , try to don't place a note under another one because of readability), if we change the ar to ar8, the old pentagon pattern will be too hard to read
01:09:115 (6) - Make it visible ( i first thought of something like this : http://puu.sh/isUja/092416d8c1.jpg )
Also nice job on the ending pattern which is perfect now :)
Topic Starter
Grlgrl

azer467 wrote:

I'll just point out some other things ( don't give kudos, that's just to correct some things i forgot )

first of all, insane should be more AR8 or AR8,5 than AR9 changed it to AR8.5

00:44:505 - You should try to do jumps here, i think it will fit well with the song ( something like this but better, that's an example : http://puu.sh/isUyf/231d1a20b1.jpg , try to don't place a note under another one because of readability), if we change the ar to ar8, the old pentagon pattern will be too hard to read i made a circling back and forth jump pattern(don't know how it's called).It might be too hard though i didn't have troubles with it(not even with DT)
01:09:115 (6) - Make it visible ( i first thought of something like this : http://puu.sh/isUja/092416d8c1.jpg ) rotated the slider a little bit so the circle is visible now
Also nice job on the ending pattern which is perfect now :)
Thanks :D
Moeruattack
Modding request from #modreqs o/

General :
All map, disable Widescreen Support, no Storyboard included.

Easy
Combo Seems misused here. I`m not really sure the map combo following the rhythm or vocal,

00:14:740 - Define a bit about the slope of the sliders. maybe try set a bit up, and use DS 1.3x for this one.

00:16:615 - Vocal starts here, and should add combo here.
00:18:490 - Remove combo.
00:22:240 - Remove combo.
00:24:115 - Add combo.
00:25:990 - Remove Combo.
00:29:740 - Remove combo.
00:31:615 - Add combo
00:33:490 - Remove combo
00:37:240 - Remove combo, This DS is 1.47x, I don`t recommend change Distance spacing especially Easy difficulty. Prefer to stick to 1 distance spacing, like 1.30x for default you used. From this until 00:39:115, you can try follow like this or depends on your preference

00:39:115 - Add combo
00:40:990 - Remove combo
00:44:740 - Remove combo
00:54:115 - Add combo
00:55:990 - Remove combo, move a bit to x:388 y:320
00:57:865 - Add combo
00:59:740 - Remove combo, move a bit to x:152 y:304
01:01:615 - Add combo
01:03:490 - Remove combo
01:05:365 - Add combo
01:07:240 - Add combo
01:10:990 - Remove combo, I think this jump isn`t needed, with DS 1.50x+, should set to 1.3x. And also probably you can try to define more about the curve, while fixing DS. I suggest try like this, and enable DS for both 01:10:990 and 01:12:396

01:12:865 - Add combo
01:14:740 - I prefer if you stick to the 1.3x DS, which requires player to jump to (2) and then reverse round on (3 - 6)
01:28:802 - Move to x:316 y:328
01:41:927 - Remove combo
01:42:865 - Add combo
01:44:740 - Remove combo
01:46:615 - Add combo
01:48:021 - Remove combo
01:50:365 - Add combo
01:50:833 - Remove combo
01:58:802 - Add combo

Also, since you prefer 1.3x, i prefer 1.0x DS but no need to change preference. But sticking to 1 DS in Easy/Normal is really matter.

Normal
Same issues with Easy Difficulty, Combo is misused. But I think you can just refer to Easy difficulty, which part need to add combo and which don`t.

00:52:591 - End the repeated slider to 00:53:646
01:15:208 - This one is high DS, I suggest try change design, for example like this
01:35:716 and 01:36:068 - Use DS and stick to 1.0x
01:37:591 - Same ^

I think this diff is great, just only DS issues on some part :)

Hard
Same issues with Normal and Easy Difficulty in combo. Recheck.
Since i can`t play it, I fix the audio base.

00:17:200 - Wew....I don`t see why this is audioable. I mean, there`s nothing heard here. Remove slider and add note on 00:17:318.

Insane also having problem with Combo also, recheck later :)

I think need some a bit work with Easy Difficulty, other than that, like combo issues, might take a while.
Good luck with ranking :)

And also, can I make a GD rain map :)
Topic Starter
Grlgrl

murutattack wrote:

Modding request from #modreqs o/

General :
All map, disable Widescreen Support, no Storyboard included. fixed

Easy
Combo Seems misused here. I`m not really sure the map combo following the rhythm or vocal,

00:14:740 - Define a bit about the slope of the sliders. maybe try set a bit up, and use DS 1.3x for this one.

00:16:615 - Vocal starts here, and should add combo here.
00:18:490 - Remove combo.
00:22:240 - Remove combo.
00:24:115 - Add combo.
00:25:990 - Remove Combo.
00:29:740 - Remove combo.
00:31:615 - Add combo
00:33:490 - Remove combo
00:37:240 - Remove combo, This DS is 1.47x, I don`t recommend change Distance spacing especially Easy difficulty. Prefer to stick to 1 distance spacing, like 1.30x for default you used. From this until 00:39:115, you can try follow like this or depends on your preference

00:39:115 - Add combo
00:40:990 - Remove combo
00:44:740 - Remove combo
00:54:115 - Add combo
00:55:990 - Remove combo, move a bit to x:388 y:320
00:57:865 - Add combo
00:59:740 - Remove combo, move a bit to x:152 y:304
01:01:615 - Add combo
01:03:490 - Remove combo
01:05:365 - Add combo
01:07:240 - Add combo
01:10:990 - Remove combo, I think this jump isn`t needed, with DS 1.50x+, should set to 1.3x. And also probably you can try to define more about the curve, while fixing DS. I suggest try like this, and enable DS for both 01:10:990 and 01:12:396

01:12:865 - Add combo
01:14:740 - I prefer if you stick to the 1.3x DS, which requires player to jump to (2) and then reverse round on (3 - 6)
01:28:802 - Move to x:316 y:328
01:41:927 - Remove combo
01:42:865 - Add combo
01:44:740 - Remove combo
01:46:615 - Add combo
01:48:021 - Remove combo
01:50:365 - Add combo
01:50:833 - Remove combo
01:58:802 - Add combo

Also, since you prefer 1.3x, i prefer 1.0x DS but no need to change preference. But sticking to 1 DS in Easy/Normal is really matter.

Normal
Same issues with Easy Difficulty, Combo is misused. But I think you can just refer to Easy difficulty, which part need to add combo and which don`t.

00:52:591 - End the repeated slider to 00:53:646
01:15:208 - This one is high DS, I suggest try change design, for example like this
01:35:716 and 01:36:068 - Use DS and stick to 1.0x
01:37:591 - Same ^

I think this diff is great, just only DS issues on some part :)

Hard
Same issues with Normal and Easy Difficulty in combo. Recheck.
Since i can`t play it, I fix the audio base.

00:17:200 - Wew....I don`t see why this is audioable. I mean, there`s nothing heard here. Remove slider and add note on 00:17:318.

Insane also having problem with Combo also, recheck later :)

I think need some a bit work with Easy Difficulty, other than that, like combo issues, might take a while.
Good luck with ranking :)

And also, can I make a GD rain map :)
Thanks for the mod! :D

Also a CTB diff would be nice :)
Jugment
ey o/ random mod coming through
General
No exp on hard or below so won't waste your time with that.
Try to not stick to the volcals on harder diffs, especially if it leads to leaving out important sounds.
Fun and chill map for the most part, not much to mod
insane
00:09:115 (8) - sadly unrankable, if you want to emphasize that sound than do so by messing with velocity and giving it a curve(maybe)
00:38:880 (1,2) - weird pattern for 1/4 distance even tho they are sliders, try to make it so it flows a bit better (terrible suggestion=https://osu.ppy.sh/ss/3317319)
add notes at: 01:12:865; 01:14:271; 01:16615; 01:20:365; 01:24:115; 01:27:865 try to not stick to the vocal that much, those are some pretty loud notes, leaving them un-mapped takes away a lot of momentum while playing
01:36:771 (1,2,3,4,5,6) - wowowow where did that 1/6 stream come from? wouldn't recommend it in a 3.5* diff, those repeat sliders before worked really well.
niconico1's Lunatic
00:04:896 (3) - Slider end mapped to nothing(might be ghost note tho, just not sure 100%)
00:08:763 (4) - same with this note
00:09:115 (3) - A cool as it is, it's sadly not rankable, anchors clearly manipulate slider speed
00:23:411 (2) - why stack with 3 when every in every other case before they half-overlap like here 00:16:615 (2,3) -
add note at 01:12:865? feels like a pretty strong sound to leave out, feels awkward to just do nothing there when you are playing
same with 01:14:271 and 01:16:615 I know it's mapped to the vocal, but those are very important sounds there and leaving them out makes it feel awkward to play
GL with the rank
Topic Starter
Grlgrl

Jugment wrote:

insane
00:09:115 (8) - sadly unrankable, if you want to emphasize that sound than do so by messing with velocity and giving it a curve(maybe) fixed
00:38:880 (1,2) - weird pattern for 1/4 distance even tho they are sliders, try to make it so it flows a bit better (terrible suggestion=https://osu.ppy.sh/ss/3317319) fixed i guess
add notes at: 01:12:865; 01:14:271; 01:16615; 01:20:365; 01:24:115; 01:27:865 try to not stick to the vocal that much, those are some pretty loud notes, leaving them un-mapped takes away a lot of momentum while playing added the notes
01:36:771 (1,2,3,4,5,6) - wowowow where did that 1/6 stream come from? wouldn't recommend it in a 3.5* diff, those repeat sliders before worked really well. fixed
how do i star difficulty?

Thanks for the mod! :)
Moeruattack
alright, doing GD CTB rain now :)
niconico1

Jugment wrote:

niconico1's Lunatic
00:04:896 (3) - Slider end mapped to nothing(might be ghost note tho, just not sure 100%) if someone point it out again, I'm goin to change this
00:08:763 (4) - same with this note ^
00:09:115 (3) - A cool as it is, it's sadly not rankable, anchors clearly manipulate slider speed Fixed
00:23:411 (2) - why stack with 3 when every in every other case before they half-overlap like here 00:16:615 (2,3) -
add note at 01:12:865? feels like a pretty strong sound to leave out, feels awkward to just do nothing there when you are playing
same with 01:14:271 and 01:16:615 I know it's mapped to the vocal, but those are very important sounds there and leaving them out makes it feel awkward to play done
GL with the rank
Sorry for the delay and thanks for the mod :P

Grlgrl
osu file format v14

[General]
AudioFilename: ShibayanRecords - Clockup Flowers.mp3
AudioLeadIn: 900
PreviewTime: 84252
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1146,16380,31380,46615,54349,65365,69115,84115,90677,95365,99115,114115,121380
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Clockup Flowers
TitleUnicode:Clockup Flowers
Artist:Shibayan feat. Ranko
ArtistUnicode:Shibayan feat. ランコ
Creator:Grlgrl
Version:niconico1's Lunatic
Source:東方Project
Tags:touhou c83 Izayoi Sakuya 83 ShibayanRecords Ranko comiket Mágico Catástrofe マジコカタストロフィ cut version niconico1
BeatmapID:697061
BeatmapSetID:309598

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"is2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-260,468.75,4,2,1,60,1,0
2318,-100,4,2,1,45,0,0
3431,-100,4,2,1,60,0,0
4193,-100,4,2,1,45,0,0
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6068,-100,4,2,1,45,0,0
7240,-100,4,2,1,60,0,0
7943,-100,4,2,1,45,0,0
9115,-133.333333333333,4,2,1,60,0,0
9818,-100,4,2,1,45,0,0
10990,-100,4,2,1,60,0,0
11693,-100,4,2,1,45,0,0
12865,-100,4,2,1,60,0,0
13568,-100,4,2,1,45,0,0
14740,-100,4,2,1,60,0,0
15443,-100,4,2,1,45,0,0
16380,-100,4,2,1,60,0,0
46966,-100,4,2,1,30,0,0
50365,-100,4,2,1,40,0,0
52708,-100,4,2,1,60,0,0
53060,-100,4,2,1,70,0,0
53411,-133.333333333333,4,2,1,80,0,0
54115,-100,4,2,1,60,0,0
54349,-80,4,2,1,60,0,0
65365,-100,4,2,1,60,0,1
69115,-80,4,2,1,60,0,0
95365,-100,4,2,1,75,0,1
99115,-100,4,2,1,75,0,0
114115,-100,4,2,1,50,0,0


[Colours]
Combo1 : 32,149,143
Combo2 : 0,128,255
Combo3 : 185,0,185
SliderBorder : 197,185,235

[HitObjects]
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327,195,111536,1,0,0:0:0:0:
237,338,111771,1,8,0:0:0:0:
224,155,112005,1,0,0:0:0:0:
160,96,112240,5,8,0:0:0:0:
352,96,112474,1,8,0:0:0:0:
160,288,112708,1,8,0:0:0:0:
352,288,112943,1,8,0:0:0:0:
256,192,113177,1,8,0:0:0:0:
160,96,113411,1,8,0:0:0:0:
352,96,113646,1,8,0:0:0:0:
256,320,113880,1,8,0:0:0:0:
64,192,114115,5,6,0:0:0:0:
128,48,114349,1,8,0:0:0:0:
192,192,114583,1,2,0:0:0:0:
256,48,114818,1,8,0:0:0:0:
336,192,115052,1,2,0:0:0:0:
256,48,115286,5,8,0:0:0:0:
312,45,115404,1,2,0:0:0:0:
366,58,115521,1,8,0:0:0:0:
409,93,115638,1,2,0:0:0:0:
440,139,115755,1,8,0:0:0:0:
461,190,115872,1,2,0:0:0:0:
466,246,115990,5,6,0:0:0:0:
352,192,116224,1,8,0:0:0:0:
288,320,116458,1,2,0:0:0:0:
224,192,116693,1,8,0:0:0:0:
160,320,116927,1,2,0:0:0:0:
96,192,117161,1,8,0:0:0:0:
160,320,117396,1,2,0:0:0:0:
224,192,117630,1,8,0:0:0:0:
64,256,117865,5,6,0:0:0:0:
232,144,118099,1,8,0:0:0:0:
164,334,118333,1,2,0:0:0:0:
107,148,118568,1,8,0:0:0:0:
259,266,118802,1,2,0:0:0:0:
117,107,119036,5,8,0:0:0:0:
156,66,119154,1,2,0:0:0:0:
206,41,119271,1,8,0:0:0:0:
261,33,119388,1,2,0:0:0:0:
315,47,119505,1,8,0:0:0:0:
360,79,119622,1,2,0:0:0:0:
396,122,119740,5,6,0:0:0:0:
357,250,119974,1,8,0:0:0:0:
221,216,120208,1,2,0:0:0:0:
273,85,120443,1,8,0:0:0:0:
140,40,120677,1,2,0:0:0:0:
88,169,120911,1,8,0:0:0:0:
221,216,121146,1,2,0:0:0:0:
273,85,121380,1,12,0:0:0:0:
Asserin

Insane

  1. 00:17:083 - Missing note
  2. 00:17:786 - ^
  3. 00:18:021 - ^
  4. 00:18:958 - ^
  5. 00:19:896 - ^
  6. 00:20:833 - ^
  7. 00:21:771 - ^
  8. 00:22:708 - ^
  9. 00:24:583 - ^
  10. 00:25:521 - ^
  11. 00:26:458 - ^
  12. 00:27:396 - ^
  13. Okey xD its boring but i wanted to say u can't left note whitch is a drum i mean white line (I know u mapped it for vocal but its mistake :< I know cus BN said it to me so i know whau u feel XD)
  14. 00:26:341 (4) - I think when u will do mirror will be better http://puu.sh/jxUr6/f1ef8940cb.jpg
  15. 00:41:341 (4) - ^ http://puu.sh/jxUDA/21332cf60d.jpg
  16. 00:17:904 (7) - ^
  17. 00:44:036 (6,7) - Ctr+G for more flow ^^
  18. 01:05:716 (2) - http://puu.sh/jxUUe/96fb9c7df4.jpg
  19. 01:52:005 (1,2,3,4) - Its more funny :D http://puu.sh/jxVa9/5f0662a659.jpg
  20. 00:06:536 (4,5,6) - What u about Ctr+G this and 00:07:005 (7,8) - http://puu.sh/jxVpo/5f4f9fbd22.jpg

Good luck ! :D
Slayed_old_1
Hi there!
from #modreqs

General.

1. In all difficults, despite Easy you have problems with sliders. For example, this is Normal diff: https://pp.vk.me/c627628/v627628809/10c ... QBazxU.jpg
Looks bad.

2. I think that the colours, that u have choosed are bad for this BG. They should be more similar to the colours, that u have on the BG, but not the same. I suggest u those (just copy this in the osu file) :
SPOILER
[Colours]
Combo1 : 234,206,132
Combo2 : 50,120,205
Combo3 : 221,115,147
Combo4 : 151,137,113
SliderBorder : 197,185,235

3. Your mp3 has 184 kbs. Its not a problem, just stange. I can suggest u to find another.

4. Such long Kiai is unrankable. Make a break before this note (Normal): 01:47:083 (1)

5. Why not to start a preview here: 01:24:115

6. I can suggest u to use 1/1 in an Easy diff, 1/2 in a Normal diff. So it will be easier not to do any mistakes :)

Okay, now lets speak about the diffs.

Normal.

SPOILER
1. Too fast speed for a Normal! Try 1.2

2. 00:01:615 (1,4) - these 2 sliders should be more similar to each another. Btw, this construction (https://pp.vk.me/c627628/v627628809/10cec/XhzUP_36WP4.jpg) looks bad.

3. 00:05:365 (1,2,3,4) - same as ^. You should try to so smth like this: https://pp.vk.me/c627628/v627628809/10c ... L6PZ74.jpg

4. 00:09:115 (1,3) - imposition inadmissible.

5. 00:12:865 (1) - try not to use such smooth sliders. It looks bad if he has no pair.

6. 00:24:115 (1,3) - again imposition. It cant be in Normal.

7. 00:37:240 (5,1) - imposition. :<

8. 00:52:591 (1) - dont use 1/8 in the normal diff. Replace it with 1/4 or just put away.

9. 01:07:943 (6) - imposition, smooth slider and bla-bla-bla.

10. 01:08:646 (7) - again 1/8

11. 01:12:630 (8,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7) - this is very hard to read in a Normal diff.

Hard.

SPOILER
1. When I saw this: 00:01:615 (1,2,3,4,5,6,7,8,9,1) - the first time I just thought "this is Insane or what?" Too many threesome for a Hard.

2. Dont you think that spacing x1.4 is too Insane?

3. 00:17:083 (4) - 00:18:958 (3) - 00:34:896 (7) - etc. - put these notes on a white tick. It will sound better.

4. 00:18:490 (2) - looks lonely and ugly (copy of me :c)

5. 00:16:615 (2,3) - use here and in all twosomes Distance Snap.

6. 00:54:115 (2,3,4,5,6,7,8,1,2,3,4) - here is a good moment, where you can use jumps (but dont overdo)

7. 01:00:443 (3,4,5,6,7) - distance snap here.

8. 01:03:255 (4,5,6,1) - looks bad. Maybe some jumps?

9. 01:30:560 (1) - again check the distance. Something looks wrong..

10. 01:31:849 (6) - ugly slider.

11. 01:49:896 (7) - distance and NC

Insane is OK.

Btw, is there an Extra? Maybe Another?

Anyway, good luck to you.
Topic Starter
Grlgrl

ohyeahitsjustme wrote:

General.

1. In all difficults, despite Easy you have problems with sliders. For example, this is Normal diff: https://pp.vk.me/c627628/v627628809/10c ... QBazxU.jpg
Looks bad.

2. I think that the colours, that u have choosed are bad for this BG. They should be more similar to the colours, that u have on the BG, but not the same. I suggest u those (just copy this in the osu file) :
SPOILER
[Colours]
Combo1 : 234,206,132
Combo2 : 50,120,205
Combo3 : 221,115,147
Combo4 : 151,137,113
SliderBorder : 197,185,235
no changes because i like them the way they are.

3. Your mp3 has 184 kbs. Its not a problem, just stange. I can suggest u to find another. changed the mp3

4. Such long Kiai is unrankable. Make a break before this note (Normal): 01:47:083 (1) I'm pretty sure it's rankable since there are a lot of ranked tv size maps with kiais longer than this

5. Why not to start a preview here: 01:24:115 fixed though i don't think it actually matters

6. I can suggest u to use 1/1 in an Easy diff, 1/2 in a Normal diff. So it will be easier not to do any mistakes :)

Okay, now lets speak about the diffs.

Normal.

SPOILER
1. Too fast speed for a Normal! Try 1.2 it's not fast imo

2. 00:01:615 (1,4) - these 2 sliders should be more similar to each another. Btw, this construction (https://pp.vk.me/c627628/v627628809/10cec/XhzUP_36WP4.jpg) looks bad. fixed

3. 00:05:365 (1,2,3,4) - same as ^. You should try to so smth like this: https://pp.vk.me/c627628/v627628809/10c ... L6PZ74.jpg fixed

4. 00:09:115 (1,3) - imposition inadmissible. i don't know why it would be problem

5. 00:12:865 (1) - try not to use such smooth sliders. It looks bad if he has no pair. fixed

6. 00:24:115 (1,3) - again imposition. It cant be in Normal. why though i fixed this one

7. 00:37:240 (5,1) - imposition. :< why

8. 00:52:591 (1) - dont use 1/8 in the normal diff. Replace it with 1/4 or just put away. it look 1/4 to me

9. 01:07:943 (6) - imposition, smooth slider and bla-bla-bla. no

10. 01:08:646 (7) - again 1/8 it's 1/4,not 1/8

11. 01:12:630 (8,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7) - this is very hard to read in a Normal diff. maybe

Hard.

SPOILER
1. When I saw this: 00:01:615 (1,2,3,4,5,6,7,8,9,1) - the first time I just thought "this is Insane or what?" Too many threesome for a Hard. minor changes (kept the triplets)

2. Dont you think that spacing x1.4 is too Insane? I don't

3. 00:17:083 (4) - 00:18:958 (3) - 00:34:896 (7) - etc. - put these notes on a white tick. It will sound better. no

4. 00:18:490 (2) - looks lonely and ugly (copy of me :c)

5. 00:16:615 (2,3) - use here and in all twosomes Distance Snap. made some changes

6. 00:54:115 (2,3,4,5,6,7,8,1,2,3,4) - here is a good moment, where you can use jumps (but dont overdo) no changes

7. 01:00:443 (3,4,5,6,7) - distance snap here. fixed

8. 01:03:255 (4,5,6,1) - looks bad. Maybe some jumps? i tried

9. 01:30:560 (1) - again check the distance. Something looks wrong.. seems ok to me

10. 01:31:849 (6) - ugly slider. worked on it

11. 01:49:896 (7) - distance and NC ^
Thanks for the mod!




19/09/2015 Changed the mp3
niconico1
CS changed to 3.5 + some changes
Grlgrl
osu file format v14

[General]
AudioFilename: ShibayanRecords - Clockup Flowers.mp3
AudioLeadIn: 900
PreviewTime: 84190
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1221,16455,31455,46690,54424,65440,69190,84190,90752,95440,99190,114190,121455
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Clockup Flowers
TitleUnicode:Clockup Flowers
Artist:Shibayan feat. Ranko
ArtistUnicode:Shibayan feat. ランコ
Creator:Grlgrl
Version:niconico1's Lunatic
Source:東方Project
Tags:touhou c83 Izayoi Sakuya 83 ShibayanRecords Ranko comiket Mágico Catástrofe マジコカタストロフィ cut version niconico1 Cyllinus
BeatmapID:697061
BeatmapSetID:309598

[Difficulty]
HPDrainRate:7
CircleSize:3.5
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"is2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-209,468.75,4,2,1,60,1,0
2369,-100,4,2,1,45,0,0
3541,-100,4,2,1,60,0,0
4244,-100,4,2,1,45,0,0
5416,-100,4,2,1,60,0,0
6119,-100,4,2,1,45,0,0
7291,-100,4,2,1,60,0,0
7994,-100,4,2,1,45,0,0
9166,-133.333333333333,4,2,1,60,0,0
9869,-100,4,2,1,45,0,0
11041,-100,4,2,1,60,0,0
11744,-100,4,2,1,45,0,0
12916,-100,4,2,1,60,0,0
13619,-100,4,2,1,45,0,0
14791,-100,4,2,1,60,0,0
15494,-100,4,2,1,45,0,0
16431,-100,4,2,1,60,0,0
47017,-100,4,2,1,30,0,0
50416,-100,4,2,1,40,0,0
52759,-100,4,2,1,60,0,0
53111,-100,4,2,1,70,0,0
53462,-133.333333333333,4,2,1,80,0,0
54166,-100,4,2,1,60,0,0
54400,-80,4,2,1,60,0,0
65416,-100,4,2,1,60,0,1
69166,-80,4,2,1,60,0,0
95416,-100,4,2,1,75,0,1
99166,-100,4,2,1,75,0,0
114166,-100,4,2,1,50,0,0


[Colours]
Combo1 : 32,149,143
Combo2 : 0,128,255
Combo3 : 185,0,185
SliderBorder : 197,185,235

[HitObjects]
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BTW change the offset to -209
Topic Starter
Grlgrl

niconico1 wrote:

CS changed to 3.5 + some changes
Grlgrl
osu file format v14

[General]
AudioFilename: ShibayanRecords - Clockup Flowers.mp3
AudioLeadIn: 900
PreviewTime: 84190
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BeatDivisor: 4
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[Metadata]
Title:Clockup Flowers
TitleUnicode:Clockup Flowers
Artist:Shibayan feat. Ranko
ArtistUnicode:Shibayan feat. ランコ
Creator:Grlgrl
Version:niconico1's Lunatic
Source:東方Project
Tags:touhou c83 Izayoi Sakuya 83 ShibayanRecords Ranko comiket Mágico Catástrofe マジコカタストロフィ cut version niconico1 Cyllinus
BeatmapID:697061
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256,31,64244,1,0,0:0:0:0:
359,73,64478,1,8,0:0:0:0:
398,177,64712,1,0,0:0:0:0:
367,285,64947,1,8,0:0:0:0:
263,328,65181,1,0,0:0:0:0:
103,191,65416,6,0,P|124:118|128:112,1,70,8|0,0:0|0:0,0:0:0:0:
208,144,65767,2,0,P|192:192|192:224,1,70,8|0,0:0|0:0,0:0:0:0:
240,288,66119,2,0,B|256:240|304:272|336:224|336:176,1,140,8|8,0:0|0:0,0:0:0:0:
336,148,66705,5,8,0:0:0:0:
312,109,66822,1,8,0:0:0:0:
277,78,66939,1,8,0:0:0:0:
234,61,67056,1,8,0:0:0:0:
186,65,67173,1,8,0:0:0:0:
144,80,67291,2,0,L|64:96,1,70,8|0,0:0|0:0,0:0:0:0:
64,176,67642,2,0,L|144:160,1,70,8|0,0:0|0:0,0:0:0:0:
160,256,67994,2,0,P|96:288|32:240,1,140,8|8,0:0|0:0,0:0:0:0:
40,217,68580,5,8,0:0:0:0:
54,173,68697,1,8,0:0:0:0:
88,143,68814,1,8,0:0:0:0:
130,127,68931,1,8,0:0:0:0:
175,127,69048,1,8,0:0:0:0:
218,141,69166,5,8,0:0:0:0:
256,288,69400,1,0,0:0:0:0:
304,288,69517,1,0,0:0:0:0:
352,288,69634,1,8,0:0:0:0:
336,192,69869,1,0,0:0:0:0:
368,160,69986,1,0,0:0:0:0:
400,128,70103,1,8,0:0:0:0:
272,128,70337,5,0,0:0:0:0:
272,80,70455,1,0,0:0:0:0:
272,32,70572,1,8,0:0:0:0:
192,160,70806,1,0,0:0:0:0:
144,144,70923,1,0,0:0:0:0:
96,128,71041,1,8,0:0:0:0:
192,240,71275,5,0,0:0:0:0:
160,272,71392,1,0,0:0:0:0:
128,304,71509,1,8,0:0:0:0:
288,256,71744,1,0,0:0:0:0:
304,304,71861,1,0,0:0:0:0:
320,352,71978,1,8,0:0:0:0:
368,208,72212,1,0,0:0:0:0:
224,96,72447,1,8,0:0:0:0:
192,272,72681,1,0,0:0:0:0:
256,192,72916,5,4,0:0:0:0:
144,192,73150,2,0,L|71:194,2,43.75,0|0|8,0:0|0:0|0:0,0:0:0:0:
368,192,73619,2,0,L|431:191,2,43.75,0|0|8,0:0|0:0|0:0,0:0:0:0:
256,192,74087,1,4,0:0:0:0:
256,192,74322,1,8,0:0:0:0:
192,256,74556,5,0,0:0:0:0:
320,128,74791,1,8,0:0:0:0:
320,256,75025,1,0,0:0:0:0:
192,128,75259,2,0,P|160:96|67:81,1,131.25
80,240,75845,1,8,0:0:0:0:
104,278,75962,1,8,0:0:0:0:
147,291,76080,1,8,0:0:0:0:
190,278,76197,1,8,0:0:0:0:
129,164,76431,1,4,0:0:0:0:
368,64,76900,5,0,0:0:0:0:
400,224,77134,1,8,0:0:0:0:
240,96,77369,1,0,0:0:0:0:
272,256,77603,1,8,0:0:0:0:
416,112,77837,1,0,0:0:0:0:
224,128,78072,1,8,0:0:0:0:
336,272,78306,1,0,0:0:0:0:
192,320,78541,5,8,0:0:0:0:
80,192,78775,1,0,0:0:0:0:
240,176,79009,1,8,0:0:0:0:
96,288,79244,1,0,0:0:0:0:
144,112,79478,1,8,0:0:0:0:
324,156,79712,1,0,0:0:0:0:
268,336,79947,1,8,0:0:0:0:
96,288,80181,1,4,0:0:0:0:
256,112,80416,5,8,0:0:0:0:
80,144,80650,1,0,0:0:0:0:
272,272,80884,1,8,0:0:0:0:
96,320,81119,1,0,0:0:0:0:
256,208,81353,2,0,P|304:144|305:116,2,87.5,8|4|8,0:0|0:0|0:0,0:0:0:0:
128,288,82056,5,0,0:0:0:0:
96,160,82291,1,8,0:0:0:0:
192,64,82525,1,0,0:0:0:0:
255,192,82759,2,2,P|303:288|335:304,1,131.25,8|0,0:0|0:0,1:0:0:0:
420,172,83345,1,8,0:0:0:0:
409,144,83462,1,8,0:0:0:0:
396,114,83580,2,0,L|374:58,1,43.75,8|8,0:0|0:0,0:0:0:0:
286,36,83931,1,8,0:0:0:0:
147,110,84166,5,4,0:0:0:0:
128,256,84400,2,0,L|160:304,1,43.75
178,327,84634,1,8,0:0:0:0:
360,339,84869,2,0,L|398:297,1,43.75
416,272,85103,1,8,0:0:0:0:
384,128,85337,6,0,L|352:80,1,43.75
334,56,85572,1,8,0:0:0:0:
151,43,85806,2,0,L|98:92,1,43.75
80,112,86041,1,8,0:0:0:0:
320,192,86275,5,0,0:0:0:0:
368,192,86392,1,0,0:0:0:0:
416,192,86509,1,8,0:0:0:0:
192,192,86744,1,0,0:0:0:0:
144,192,86861,1,0,0:0:0:0:
96,192,86978,1,8,0:0:0:0:
256,304,87212,1,0,0:0:0:0:
256,80,87447,1,8,0:0:0:0:
384,192,87681,1,4,0:0:0:0:
128,192,87916,5,8,0:0:0:0:
160,320,88150,1,0,0:0:0:0:
160,320,88267,1,0,0:0:0:0:
160,320,88384,1,8,0:0:0:0:
352,320,88619,1,0,0:0:0:0:
352,320,88736,1,0,0:0:0:0:
352,320,88853,2,0,L|448:320,2,87.5,8|4|8,0:0|0:0|0:0,0:0:0:0:
96,208,89556,5,0,0:0:0:0:
208,96,89791,1,8,0:0:0:0:
192,256,90025,1,0,0:0:0:0:
112,112,90259,1,8,0:0:0:0:
256,192,90494,1,0,0:0:0:0:
96,208,90728,1,8,0:0:0:0:
176,80,90962,1,0,0:0:0:0:
216,48,91080,1,0,0:0:0:0:
264,44,91197,1,8,0:0:0:0:
416,176,91431,5,0,0:0:0:0:
432,224,91548,1,0,0:0:0:0:
432,272,91666,1,8,0:0:0:0:
256,288,91900,1,4,0:0:0:0:
196,144,92134,1,8,0:0:0:0:
128,288,92369,1,0,0:0:0:0:
80,136,92603,1,8,0:0:0:0:
120,220,92837,5,0,0:0:0:0:
212,348,93072,1,8,0:0:0:0:
268,200,93306,1,0,0:0:0:0:
156,88,93541,1,8,0:0:0:0:
184,224,93775,5,0,0:0:0:0:
256,80,94009,1,8,0:0:0:0:
328,220,94244,1,0,0:0:0:0:
256,308,94478,1,8,0:0:0:0:
176,112,94712,5,0,0:0:0:0:
352,240,94947,1,8,0:0:0:0:
144,288,95181,1,0,0:0:0:0:
80,160,95416,6,8,B|121:78,1,70,8|0,0:0|0:0,0:0:0:0:
181,131,95767,2,0,B|262:98,1,70,8|0,0:0|0:0,0:0:0:0:
280,172,96119,2,0,B|315:137|374:260|426:207,1,140,8|8,0:0|0:0,0:0:0:0:
447,210,96705,5,8,0:0:0:0:
473,173,96822,1,8,0:0:0:0:
473,127,96939,1,8,0:0:0:0:
453,85,97056,1,8,0:0:0:0:
412,65,97173,1,8,0:0:0:0:
366,63,97291,6,0,L|277:109,1,70,8|0,0:0|0:0,0:0:0:0:
307,196,97642,2,0,L|392:154,1,70,8|0,0:0|0:0,0:0:0:0:
372,264,97994,2,0,P|298:325|244:315,1,140,8|8,0:0|0:0,0:0:0:0:
216,314,98580,5,8,0:0:0:0:
174,294,98697,1,8,0:0:0:0:
137,266,98814,2,8,L|85:230,1,35
212,171,99048,2,8,L|244:140,1,35
464,112,99400,5,0,0:0:0:0:
435,150,99517,1,0,0:0:0:0:
407,189,99634,1,8,0:0:0:0:
336,80,99869,2,0,L|288:48,2,35,0|0|8,0:0|0:0|0:0,0:0:0:0:
65,294,100337,5,0,0:0:0:0:
89,252,100455,1,0,0:0:0:0:
113,210,100572,1,8,0:0:0:0:
192,304,100806,2,0,L|224:320,2,35,0|0|8,0:0|0:0|0:0,0:0:0:0:
400,240,101275,5,0,0:0:0:0:
373,279,101392,1,0,0:0:0:0:
346,319,101509,1,8,0:0:0:0:
144,144,101744,1,0,0:0:0:0:
170,104,101861,1,0,0:0:0:0:
197,64,101978,2,0,P|298:34|322:44,1,105,8|8,0:0|0:0,0:0:0:0:
325,45,102447,1,8,0:0:0:0:
360,70,102564,2,8,L|397:101,1,35,8|0,0:0|0:0,0:0:0:0:
389,210,102916,6,2,P|359:296|312:318,1,140,8|8,0:0|0:0,1:0:0:0:
171,327,103619,1,0,0:0:0:0:
251,207,103853,1,8,0:0:0:0:
83,198,104087,1,0,0:0:0:0:
237,289,104322,1,8,0:0:0:0:
112,103,104556,5,0,0:0:0:0:
224,32,104791,1,8,0:0:0:0:
240,160,105025,1,0,0:0:0:0:
352,80,105259,2,0,P|432:128|448:192,1,140,8|8,0:0|0:0,0:0:0:0:
439,255,105962,1,0,0:0:0:0:
346,293,106197,1,8,0:0:0:0:
316,304,106314,1,0,0:0:0:0:
284,306,106431,1,8,0:0:0:0:
252,304,106548,1,0,0:0:0:0:
221,295,106666,6,0,P|179:266|164:233,2,70,8|0|8,0:0|0:0|0:0,0:0:0:0:
358,326,107369,1,0,0:0:0:0:
422,213,107603,1,8,0:0:0:0:
284,216,107837,1,0,0:0:0:0:
291,63,108072,2,0,P|208:81|199:90,1,70,8|8,0:0|0:0,0:0:0:0:
191,86,108423,1,0,0:0:0:0:
159,110,108541,2,0,P|121:164|114:198,1,70,8|0,0:0|0:0,0:0:0:0:
111,258,109009,1,8,0:0:0:0:
347,257,109244,5,8,0:0:0:0:
347,257,109361,1,0,0:0:0:0:
347,257,109478,1,8,0:0:0:0:
213,327,109712,1,0,0:0:0:0:
92,237,109947,2,8,P|67:177|73:148,1,70
76,130,110298,1,0,0:0:0:0:
102,97,110416,2,0,P|140:70|179:70,1,70,8|0,0:0|0:0,0:0:0:0:
281,79,110884,1,8,0:0:0:0:
336,302,111119,5,0,0:0:0:0:
172,251,111353,1,8,0:0:0:0:
327,195,111587,1,0,0:0:0:0:
237,338,111822,1,8,0:0:0:0:
224,155,112056,1,0,0:0:0:0:
160,96,112291,5,8,0:0:0:0:
352,96,112525,1,8,0:0:0:0:
160,288,112759,1,8,0:0:0:0:
352,288,112994,1,8,0:0:0:0:
256,192,113228,1,8,0:0:0:0:
160,96,113462,1,8,0:0:0:0:
352,96,113697,1,8,0:0:0:0:
256,320,113931,1,8,0:0:0:0:
64,192,114166,5,6,0:0:0:0:
128,48,114400,1,8,0:0:0:0:
192,192,114634,1,2,0:0:0:0:
256,48,114869,1,8,0:0:0:0:
336,192,115103,1,2,0:0:0:0:
256,48,115337,5,8,0:0:0:0:
312,45,115455,1,2,0:0:0:0:
366,58,115572,1,8,0:0:0:0:
409,93,115689,1,2,0:0:0:0:
440,139,115806,1,8,0:0:0:0:
461,190,115923,1,2,0:0:0:0:
466,246,116041,5,6,0:0:0:0:
352,192,116275,1,8,0:0:0:0:
288,320,116509,1,2,0:0:0:0:
224,192,116744,1,8,0:0:0:0:
160,320,116978,1,2,0:0:0:0:
96,192,117212,1,8,0:0:0:0:
160,320,117447,1,2,0:0:0:0:
224,192,117681,1,8,0:0:0:0:
64,256,117916,5,6,0:0:0:0:
232,144,118150,1,8,0:0:0:0:
164,334,118384,1,2,0:0:0:0:
107,148,118619,1,8,0:0:0:0:
259,266,118853,1,2,0:0:0:0:
117,107,119087,5,8,0:0:0:0:
156,66,119205,1,2,0:0:0:0:
206,41,119322,1,8,0:0:0:0:
261,33,119439,1,2,0:0:0:0:
315,47,119556,1,8,0:0:0:0:
360,79,119673,1,2,0:0:0:0:
384,128,119791,5,6,0:0:0:0:
336,256,120025,1,8,0:0:0:0:
208,208,120259,1,2,0:0:0:0:
256,80,120494,1,8,0:0:0:0:
128,32,120728,1,2,0:0:0:0:
80,160,120962,1,8,0:0:0:0:
208,208,121197,1,2,0:0:0:0:
256,80,121431,1,12,0:0:0:0:

BTW change the offset to -209
Updated!
truonant
Free mod because it's Shibayan~

Cyllinus’s Extra
  1. I only briefly looked at it because it has no hitsounds, but so far it looks good. I will have to take another look at it once the hitsounding is complete.
niconico1's Lunatic
  1. Comboing is inconsistent throughout the entire beatmap. Use Cyllinus’ difficulty as an example.
  2. 00:15:494 - 00:44:791 – Your beatmap would be awesome if you could also map to the upbeats as well. There is a lot of mapping potential on this song and incorporating the upbeats would also give you more variation in patterns to make it more interesting, especially for a lunatic.
  3. 00:46:666 - 00:52:291 – I feel like this entire section is a huge mess of syncopation where it switches from onbeat and offbeat (the different spacing doesn’t help much either). I would recommend putting in some ¼ sliders to help alleviate the transition or at least make the distance consistent.
  4. 00:53:697 (1) – I’d end this slider at 00:53:931 and have a slider or circle start on the downbeat at 00:54:166 – For example http://puu.sh/kAyL6/a811a92ad5.jpg
  5. 01:15:728 – add circle
  6. 01:16:666 – add some note here
  7. 01:23:228 – add circle
  8. 01:38:580 (1,2,3,4) - I recommend this pattern because it fits more with the vocals and contributes to the playability of this difficulty http://puu.sh/kAxq1/f6c871361a.jpg
  9. 01:41:978 (6) – end this slider at 01:42:212 – because there’s no sound at 01:42:330 –
Hard
  1. Hard and Lunatic feel way too similar as if they’ve been copy and pasted and are very close in difficulty. I would suggest deleting one of them or remapping the hard difficulty to make it much easier. Map to the upbeat and downbeats and focus less on the vocals
  2. Generally the same issues as Lunatic
This mapset still needs a lot of work to be done. Mapping Shibayan can be very tough, especially for new mappers, but keep working at it and don’t give up! I’ll be looking forward to seeing this ranked. And if you could put this banner in your description...I’ll also be happy to make a more thorough mod some time in the future. Good luck.
[centre][url=https://osu.ppy.sh/forum/t/216960][img]http://puu.sh/9qMUx/11430abb73.jpg[/img][/url][/centre]
Riviclia
Easy
01:52:291 (4) - instead 2/1 slider repeating once
Normal
00:13:853 (2) - better head right
00:15:728 (4,5,1,2,3) - http://puu.sh/kOBKM/324a652e16.jpg
01:12:681 (8,1) - to one slider
02:01:431 (7,8) - ^
Hard
00:21:119 (5,6) - stack or at least attach them
00:23:931 (1,2) - ^
00:27:681 (1,2) - ^
00:31:431 (1,2) - ^
00:39:869 (4,5) - ^
00:29:908 (2,3,4) - one slider
00:33:658 (2,3,4) - ^
00:36:470 (6,7,8) - ^
00:54:166 (2) - new combo
00:55:103 (6,7) - one slider
00:55:572 (8,1) - one slider
00:55:806 (1,2) - new combo at 2 instead of 1
00:58:853 (3) - repeat
01:01:431 (7,1) - stack
01:13:150 (1,2,3,4,5) - http://puu.sh/kOH3U/166dc8c1aa.jpg
01:14:087 (5,1) - avoid near distance
01:15:259 (4,5,6) - one slider
01:16:080 (7) - remove
01:20:181 (8,1) - avoid near distance
01:22:291 (2,3) - ^
01:27:681 (4,5) - ^
01:30:259 (4,1,2) - one slider
01:31:431 (4,5) - just add circle and make triplet
01:34:244 (7,8) - ^
01:34:712 (1,2) - one slider
01:37:291 (3,4) - http://puu.sh/kOHn8/d243dafc68.jpg
01:38:697 (7,8) - one slider
01:46:197 (6,7,8) - http://puu.sh/kOHwz/28d26b70e0.jpg
01:49:244 (4,5) - one slider
01:50:064 (2,3) - ^

i see many notes are unstacked but didn't mentioned them
i recommend you to stack them
Topic Starter
Grlgrl

truonant wrote:

Hard
  1. Hard and Lunatic feel way too similar as if they’ve been copy and pasted and are very close in difficulty. I would suggest deleting one of them or remapping the hard difficulty to make it much easier. Map to the upbeat and downbeats and focus less on the vocals
Remapped the hard diff but it didn't end up easier.
Also i added the banner to the description. ;)
Thanks for the mod!! :)
Btw the map links in the Mágico Catástrofe box are wrong.

Riviclia wrote:

Easy
01:52:291 (4) - instead 2/1 slider repeating once i think it sounds better with the 1/1 slider
Normal
00:13:853 (2) - better head right fixed
00:15:728 (4,5,1,2,3) - http://puu.sh/kOBKM/324a652e16.jpg not sure about this one but made the changes
01:12:681 (8,1) - to one slider made a slider from 01:12:447 (7,8) - instead so the slider starts on a white tick
02:01:431 (7,8) - ^ same here

Hard
00:21:119 (5,6) - stack or at least attach them
00:23:931 (1,2) - ^
00:27:681 (1,2) - ^
00:31:431 (1,2) - ^
00:39:869 (4,5) - ^
00:29:908 (2,3,4) - one slider
00:33:658 (2,3,4) - ^
00:36:470 (6,7,8) - ^
00:54:166 (2) - new combo
00:55:103 (6,7) - one slider
00:55:572 (8,1) - one slider
00:55:806 (1,2) - new combo at 2 instead of 1
00:58:853 (3) - repeat
01:01:431 (7,1) - stack
01:13:150 (1,2,3,4,5) - http://puu.sh/kOH3U/166dc8c1aa.jpg
01:14:087 (5,1) - avoid near distance
01:15:259 (4,5,6) - one slider
01:16:080 (7) - remove
01:20:181 (8,1) - avoid near distance
01:22:291 (2,3) - ^
01:27:681 (4,5) - ^
01:30:259 (4,1,2) - one slider
01:31:431 (4,5) - just add circle and make triplet
01:34:244 (7,8) - ^
01:34:712 (1,2) - one slider
01:37:291 (3,4) - http://puu.sh/kOHn8/d243dafc68.jpg
01:38:697 (7,8) - one slider
01:46:197 (6,7,8) - http://puu.sh/kOHwz/28d26b70e0.jpg
01:49:244 (4,5) - one slider
01:50:064 (2,3) - ^
Sorry but i remapped the hard diff so i can't do anything with this. --^ :|
Thanks for the random mod! :D
Namki
  1. Red - unrankable issue
  2. Bold - highly recommend to change.
  3. Normal - suggestion.

  • General
  1. Clear
  • Easy
  1. 00:45:728 (6) - ctrl+c previous slider and put it like this.
  2. 01:14:791 (2,3,4,5,6) - so many 1/1 singles, you didn't use that before and after there are only 4. It will be very hard for newbies.
  3. 01:14:791 (2,3,4,5,6) - here you end sliders with the white big tick, so It's unrankable, because this beats are strong and you need to highlight them, hm, maybe circle or start slider with it. Second part.
  4. 01:48:072 (3) - don't curve sliders like that.
  • Normal
  1. Place NC every second downbeat. 00:03:541 (1) - here; 00:07:291 (1) - here; 00:18:541 (1) - here and etc.
  2. 00:46:783 (1,1) - end spinner at previous red or blue tick ,distance between an object and a spinner should be 1/1.
  3. 01:08:697 (7) - downbeat slider.
  4. 01:12:447 (7,1) - this overlap is horrible. So 01:12:447 (7,2) - this overlap is also horrible.
  5. 01:19:947 (8) - ^^^^^
  6. 01:27:447 (8) - ^^^^^
  7. 01:46:197 (6,6,3,6,5) - you know.
  • Hard
  1. 00:16:197 (5,1) - spacing.
  2. 00:53:697 (2,1) - spacing.
  3. Nah, look at your overlaps and maybe fix them, as you wish.
  • Lunatic
  1. 02:01:431 (8) - triple.
Best of luck!
Topic Starter
Grlgrl

Namki wrote:

  • Easy
  1. 00:45:728 (6) - ctrl+c previous slider and put it like this.
  2. 01:14:791 (2,3,4,5,6) - so many 1/1 singles, you didn't use that before and after there are only 4. It will be very hard for newbies.reduced it to 4 note
  3. 01:14:791 (2,3,4,5,6) - here you end sliders with the white big tick, so It's unrankable, because this beats are strong and you need to highlight them, hm, maybe circle or start slider with it. Second part. it doesn't say anywhere that they are not rankable but i fixed them
  4. 01:48:072 (3) - don't curve sliders like that.
  • Normal
  1. Place NC every second downbeat. 00:03:541 (1) - here; 00:07:291 (1) - here; 00:18:541 (1) - here and etc.
  2. 00:46:783 (1,1) - end spinner at previous red or blue tick ,distance between an object and a spinner should be 1/1.
  3. 01:08:697 (7) - downbeat slider.
  4. 01:12:447 (7,1) - this overlap is horrible. So 01:12:447 (7,2) - this overlap is also horrible.
  5. 01:19:947 (8) - ^^^^^
  6. 01:27:447 (8) - ^^^^^
  7. 01:46:197 (6,6,3,6,5) - you know.
did some remaping
  • Hard
  1. 00:16:197 (5,1) - spacing.
  2. 00:53:697 (2,1) - spacing.
  3. Nah, look at your overlaps and maybe fix them, as you wish.
Thanks for the mod! :)
I'm sorry that it took this much time to reply
Kardet
General

Doesn't need the s after the apostrophe for Cyllinus's Extra?

Easy
00:31:666 (1,2) - The overlap on these sliders look bad, I'm sure its been mentioned in the past.
During the kiai time at the end of the map you're using a finish on every circle, which is fine. But they arent following a rhythm in the song. Its mainly this part which sounds odd to me.
01:42:916 (1,2,3,4) - Makes more sense to me if you use 01:39:166 (1,2,3) - this rhythm again.

Hard
00:50:416 (1) - NC? Breaks it up with the new rhythm
01:54:166 (1) - From here to the end I really think you are overusing finish on the hitsounding. Maybe alternate between finish and clap on each white tick, and leave the rest default? You've also used the Normal rather than the Soft sampleset for the end on the other two difficulties by you here.
And want to point out 01:05:416 (1,2,3,4,5,6,7) - this bit is really good, the sliders work really well here, especially on the first three of the combo.

niconico1's Lunatic
00:10:806 (5,6) - This is a really large jump compared to the combo before it.
00:14:322 (4,5) - Likewise with this one.
Where you have streams or mostly streams ( for example 00:02:369 (2) - untill 00:16:431 (1) - ) you've put down consistent claps. It doesn't make for nice hitsounding. You're also using a custom sampleset SC:1, where you have no custom hitsounds.
In my opinion, change the sampleset throughout to normal, and switch to soft on slower or quiter parts. I know you're following the vocal on this map, but it shouldn't need claps every note.
For the starting stream I would suggest claps on 00:02:369 (2) - , 00:02:837 (1) - , 00:03:306 (1) - with the rest default and the sliders left as is. With the sampleset set to normal it isn't as overbearing as it is now.
01:34:478 (4) - Not sure about having this so close to the last note and so far away from the next one, played fine but noticed it for sure.
And, I love this part 01:09:166 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - works really well.

Cyllinus's Extra
Overall nothing I can really point out, plays really well and the hitsounding is nice to listen to.
01:36:587 (4) - This note looked a bit weird in the editor to me. Just thought the consistent spacing in a straight line with different timings was wierd. It played fine and its on an extra, so nothing wrong with it.
Topic Starter
Grlgrl

Kardet wrote:

Easy
00:31:666 (1,2) - The overlap on these sliders look bad, I'm sure its been mentioned in the past.
During the kiai time at the end of the map you're using a finish on every circle, which is fine. But they arent following a rhythm in the song. Its mainly this part which sounds odd to me.
01:42:916 (1,2,3,4) - Makes more sense to me if you use 01:39:166 (1,2,3) - this rhythm again.

Hard
00:50:416 (1) - NC? Breaks it up with the new rhythm
01:54:166 (1) - From here to the end I really think you are overusing finish on the hitsounding. Maybe alternate between finish and clap on each white tick, and leave the rest default? You've also used the Normal rather than the Soft sampleset for the end on the other two difficulties by you here.
Thanks for the mod!
Cyllinus

Kardet wrote:

Cyllinus's Extra
Overall nothing I can really point out, plays really well and the hitsounding is nice to listen to.
01:36:587 (4) - This note looked a bit weird in the editor to me. Just thought the consistent spacing in a straight line with different timings was wierd. It played fine and its on an extra, so nothing wrong with it.
I moved that one note!
newton-
hi, from queue

[ easy]
  1. 00:24:166 (1,2) - could be better as the same slider rotated for slidershape consistency
  2. 00:27:916 (4) - maybe curve slightly? this stands out too much as the only straight slider in this section
  3. 00:39:166 (1,2) - these stand out too much - they represent the same sounds more or less as the previous sliders, but they are strikingly different in shape
  4. 00:46:666 (1) - spinner recovery time in easy should be 4 beats minimum
  5. 00:52:291 (2,1) - this blanket may be a little too close to look neat, just an opinion tho
  6. 01:52:291 (4) - it's really unadvisable to have more than 1 repeat on sliders in easies
  7. 01:57:916 (5) - i get that ur trying to do the pentagon thingy with the sliders but nc should be here instead of the next object since you nc every 2 measures and this is being inconsistent :/
[ normal]
  1. 1.4x sv seems a bit too high for normal z
  2. also your 1/2s are barely overlapping which imo looks weird so maybe you should overlap them more by decreasing sv and in effect ds
  3. 00:20:416 (1,2) - make these line up to be consistent with 00:21:353 (3,4) - yeeeeee
  4. 00:22:291 (1) - make this parallel with 00:20:416 (1) - for v i s u a l s
  5. 00:29:791 (1,4) - ugly overlap
  6. 00:39:166 (1,1) - you should avoid direct sliderbody overlaps in lower diffs since new players find those hard to read
  7. 01:05:416 (1,2,3) - maybe map this passively through a reverse slider instead since irregular rhythm is gonna be hard to play for players at this level
  8. 01:07:291 (1,2,3) - same
  9. 01:35:416 (1,2,3,1,2,3) - d
  10. 01:35:416 (1,2,3,1,2,3) - etc you get the point not gonna mention these anymore
[ hard]
  1. unjustified overlaps everywhere aaaaaa (actually this applies to normal too - don't overlap if it isn't part of a pattern, concept, or gimmick since otherwise it just looks ugly to most people)
  2. 00:04:947 (5,1) - this kind of overlap doesnt really look nice imo
  3. 00:05:416 (1,2,3,4) - this is uncomfortable unlike the other stuff like this (read: 00:07:291 (1,2,3,4) - et al) so make it comfortable for consistency
  4. 00:12:916 (1,2,3,4) - same
  5. 00:17:369 (5) - general tip: don't end sliders on stronger sounds than they start (eg dont end sliders that start on redticks on white ticks if the song has important sounds on white ticks) - not gonna mention this anymore so if it pops up again find and fix it yourself
  6. 00:24:283 (3) - this slider stands out too much because of the harsh bend also the bend looks kinda ugly since it's too close to the head pls fix
  7. 01:05:416 (1,2,3) - nice but your blankets are off z
  8. 01:37:291 (1,2,3) - even more nazi blanket fixes (trust me theyre really noticable)
  9. 01:38:931 (2,3,4,5,6,1,2,3,4,5,6) - this kinda rhythm is more suited for an insane tbh :/
im gonna stop here since this is already turning into a wallmod lol

good luck!
Topic Starter
Grlgrl

newton- wrote:

[ easy]
  1. 00:24:166 (1,2) - could be better as the same slider rotated for slidershape consistency rearranged some of the objects too
  2. 00:27:916 (4) - maybe curve slightly? this stands out too much as the only straight slider in this section done poor slider being bullied because it's straight
  3. 00:39:166 (1,2) - these stand out too much - they represent the same sounds more or less as the previous sliders, but they are strikingly different in shape changed to curved sliders +some minor rearrange
  4. 00:46:666 (1) - spinner recovery time in easy should be 4 beats minimum fixed
  5. 00:52:291 (2,1) - this blanket may be a little too close to look neat, just an opinion tho no changes
  6. 01:52:291 (4) - it's really unadvisable to have more than 1 repeat on sliders in easies no changes
  7. 01:57:916 (5) - i get that ur trying to do the pentagon thingy with the sliders but nc should be here instead of the next object since you nc every 2 measures and this is being inconsistent :/
[ normal]
  1. 1.4x sv seems a bit too high for normal z
  2. also your 1/2s are barely overlapping which imo looks weird so maybe you should overlap them more by decreasing sv and in effect ds
  3. 00:20:416 (1,2) - make these line up to be consistent with 00:21:353 (3,4) - yeeeeee fixed
  4. 00:22:291 (1) - make this parallel with 00:20:416 (1) - for v i s u a l s
  5. 00:29:791 (1,4) - ugly overlap
  6. 00:39:166 (1,1) - you should avoid direct sliderbody overlaps in lower diffs since new players find those hard to read no changes
  7. 01:05:416 (1,2,3) - maybe map this passively through a reverse slider instead since irregular rhythm is gonna be hard to play for players at this level no changes
  8. 01:07:291 (1,2,3) - same no changes
  9. 01:35:416 (1,2,3,1,2,3) - d no changes
  10. 01:35:416 (1,2,3,1,2,3) - etc you get the point not gonna mention these anymore no changes

[ hard]
  1. unjustified overlaps everywhere aaaaaa (actually this applies to normal too - don't overlap if it isn't part of a pattern, concept, or gimmick since otherwise it just looks ugly to most people)
  2. 00:04:947 (5,1) - this kind of overlap doesnt really look nice imo no changes
  3. 00:05:416 (1,2,3,4) - this is uncomfortable unlike the other stuff like this (read: 00:07:291 (1,2,3,4) - et al) so make it comfortable for consistency no changes
  4. 00:12:916 (1,2,3,4) - same no changes
  5. 00:17:369 (5) - general tip: don't end sliders on stronger sounds than they start (eg dont end sliders that start on redticks on white ticks if the song has important sounds on white ticks) - not gonna mention this anymore so if it pops up again find and fix it yourself can't think of a better alternative so didn't change anything did some remap at this part (2017.06.19.)
  6. 00:24:283 (3) - this slider stands out too much because of the harsh bend also the bend looks kinda ugly since it's too close to the head pls fix fixed
  7. 01:05:416 (1,2,3) - nice but your blankets are off z fixed or not
  8. 01:37:291 (1,2,3) - even more nazi blanket fixes (trust me theyre really noticable) fixedor not
  9. 01:38:931 (2,3,4,5,6,1,2,3,4,5,6) - this kinda rhythm is more suited for an insane tbh :/ i don't think so
Thanks for the mod!
MaridiuS
[Cyllinus's Extra]
Okay so, map is well done. My opinion is that it needs to be more versatile, to include more patterns for notes that should be emphasized differently compared to others. Also in my opinion there should be more differentiations between sections. And there are a bit of structural inconsistencies inside of as ection, which i don't think to be much of an issue. not bad

Structural things:
00:01:666 (1,2,3,4,5,6,7,8,9) - vs these two patterns are nearly identical 00:03:541 (1,2,3,4,5,6,7,8,9,10) - when it comes to their structuring. That makes people assume patterns in the section will be defined by having 2 by 2 identical patterns. 00:06:119 (2,3,4) - here there is a bigger and a bit uncomfy jump, also straight streams 00:07:994 (3,4,5,6,7) - here there is straight up no jump from slider to stream, and curved circles.
00:11:861 (3,4,5,6) - this imo doesn't look good and spacing from slider to stream is too low I guess compared to usual structuring.
00:13:736 (3,4,5,6) - dont you think that this would look better? - http://i.imgur.com/MHqbPE8.jpg
00:19:478 (5) - since there is a vocal on the slider end, perhaps make it a circle to make it more fun?
00:22:408 (2) - ^ making it into two circles would fit better as you usually use sliders on where there are no vocals during the slider duration
00:52:994 (1,2,3) - this is like the easiest part in the map, but sounds extremely intense in the song. Usually on such buildups you should make kicksliders on start, and after then move on to less spaced streams into strongly spaced streams, as buildup is going stronger, so should the map follow that with harder patterns.
01:04:947 (1,2) - this overlap is not tasty, you could make (1) blanket (2) and make it overlap with 01:04:947 (1,3) - as it is not visible in gameplay.

Patterning and differentiation:
00:30:728 (5,6) - as for extra you want to make stuff intense and hard on strongest points in a song. Following vocals on such climax is very boring on highest difficulties. I order to stand out I suggest you to make it into 3 stacks with a bit more spacing then usual or something. There are other same sounding parts like this which you might consider reworking.
00:06:119 - to 00:09:166 - You're using one patterning type, next, we get this section in the song 00:09:166 - which is mapped using completely identical patterns, as if there is no change in music. Music gets more intense and clear here, and I think you shold differentiate it from the previous section, in some way by using different rhythm / spacing / or even visual strucutre.
01:24:166 - on this section, the song clearly increases the intensity on the 3stack sounding things, and I would recommend following that up, as songs suggests a change, so should the beatmap have something different.
01:41:041 - here they also get more intense, personally i'd map it with some symmetry on this section and bigger jumps.
01:46:666 - vocals and also the music overall reduced its intensity compared to 01:39:166 - , it should also be easier to play.

That'd be my mod, i checked other difficulties but this one was exponentially more interesting so i decided to mod only this. Good luck.
Cyllinus

MaridiuS wrote:

thanks for the mod
[Cyllinus's Extra]
Okay so, map is well done. My opinion is that it needs to be more versatile, to include more patterns for notes that should be emphasized differently compared to others. Also in my opinion there should be more differentiations between sections. And there are a bit of structural inconsistencies inside of as ection, which i don't think to be much of an issue. not bad

Structural things:
00:01:666 (1,2,3,4,5,6,7,8,9) - vs these two patterns are nearly identical 00:03:541 (1,2,3,4,5,6,7,8,9,10) - when it comes to their structuring. That makes people assume patterns in the section will be defined by having 2 by 2 identical patterns. I made the first section of the map use this type of pattern more. 00:06:119 (2,3,4) - here there is a bigger and a bit uncomfy jump, also straight streams 00:07:994 (3,4,5,6,7) - here there is straight up no jump from slider to stream, and curved circles. ^
00:11:861 (3,4,5,6) - this imo doesn't look good and spacing from slider to stream is too low I guess compared to usual structuring. ^
00:13:736 (3,4,5,6) - dont you think that this would look better? - http://i.imgur.com/MHqbPE8.jpg ^
00:19:478 (5) - since there is a vocal on the slider end, perhaps make it a circle to make it more fun? done
00:22:408 (2) - ^ making it into two circles would fit better as you usually use sliders on where there are no vocals during the slider duration done
00:52:994 (1,2,3) - this is like the easiest part in the map, but sounds extremely intense in the song. Usually on such buildups you should make kicksliders on start, and after then move on to less spaced streams into strongly spaced streams, as buildup is going stronger, so should the map follow that with harder patterns. done
01:04:947 (1,2) - this overlap is not tasty, you could make (1) blanket (2) and make it overlap with 01:04:947 (1,3) - as it is not visible in gameplay. I think I changed it correctly.

Patterning and differentiation:
00:30:728 (5,6) - as for extra you want to make stuff intense and hard on strongest points in a song. Following vocals on such climax is very boring on highest difficulties. I order to stand out I suggest you to make it into 3 stacks with a bit more spacing then usual or something. There are other same sounding parts like this which you might consider reworking. done
00:06:119 - to 00:09:166 - You're using one patterning type, next, we get this section in the song 00:09:166 - which is mapped using completely identical patterns, as if there is no change in music. Music gets more intense and clear here, and I think you shold differentiate it from the previous section, in some way by using different rhythm / spacing / or even visual strucutre. no change
01:24:166 - on this section, the song clearly increases the intensity on the 3stack sounding things, and I would recommend following that up, as songs suggests a change, so should the beatmap have something different. done
01:41:041 - here they also get more intense, personally i'd map it with some symmetry on this section and bigger jumps.no change
01:46:666 - vocals and also the music overall reduced its intensity compared to 01:39:166 - , it should also be easier to play. no change

That'd be my mod, i checked other difficulties but this one was exponentially more interesting so i decided to mod only this. Good luck.
http://puu.sh/waozE/e902287f0d.7z
Topic Starter
Grlgrl

Cyllinus wrote:

MaridiuS wrote:

thanks for the mod
[Cyllinus's Extra]
Okay so, map is well done. My opinion is that it needs to be more versatile, to include more patterns for notes that should be emphasized differently compared to others. Also in my opinion there should be more differentiations between sections. And there are a bit of structural inconsistencies inside of as ection, which i don't think to be much of an issue. not bad

Structural things:
00:01:666 (1,2,3,4,5,6,7,8,9) - vs these two patterns are nearly identical 00:03:541 (1,2,3,4,5,6,7,8,9,10) - when it comes to their structuring. That makes people assume patterns in the section will be defined by having 2 by 2 identical patterns. I made the first section of the map use this type of pattern more. 00:06:119 (2,3,4) - here there is a bigger and a bit uncomfy jump, also straight streams 00:07:994 (3,4,5,6,7) - here there is straight up no jump from slider to stream, and curved circles. ^
00:11:861 (3,4,5,6) - this imo doesn't look good and spacing from slider to stream is too low I guess compared to usual structuring. ^
00:13:736 (3,4,5,6) - dont you think that this would look better? - http://i.imgur.com/MHqbPE8.jpg ^
00:19:478 (5) - since there is a vocal on the slider end, perhaps make it a circle to make it more fun? done
00:22:408 (2) - ^ making it into two circles would fit better as you usually use sliders on where there are no vocals during the slider duration done
00:52:994 (1,2,3) - this is like the easiest part in the map, but sounds extremely intense in the song. Usually on such buildups you should make kicksliders on start, and after then move on to less spaced streams into strongly spaced streams, as buildup is going stronger, so should the map follow that with harder patterns. done
01:04:947 (1,2) - this overlap is not tasty, you could make (1) blanket (2) and make it overlap with 01:04:947 (1,3) - as it is not visible in gameplay. I think I changed it correctly.

Patterning and differentiation:
00:30:728 (5,6) - as for extra you want to make stuff intense and hard on strongest points in a song. Following vocals on such climax is very boring on highest difficulties. I order to stand out I suggest you to make it into 3 stacks with a bit more spacing then usual or something. There are other same sounding parts like this which you might consider reworking. done
00:06:119 - to 00:09:166 - You're using one patterning type, next, we get this section in the song 00:09:166 - which is mapped using completely identical patterns, as if there is no change in music. Music gets more intense and clear here, and I think you shold differentiate it from the previous section, in some way by using different rhythm / spacing / or even visual strucutre. no change
01:24:166 - on this section, the song clearly increases the intensity on the 3stack sounding things, and I would recommend following that up, as songs suggests a change, so should the beatmap have something different. done
01:41:041 - here they also get more intense, personally i'd map it with some symmetry on this section and bigger jumps.no change
01:46:666 - vocals and also the music overall reduced its intensity compared to 01:39:166 - , it should also be easier to play. no change

That'd be my mod, i checked other difficulties but this one was exponentially more interesting so i decided to mod only this. Good luck.
http://puu.sh/waozE/e902287f0d.7z
updated
tatatat
SPOILER
Your background is too big, its 1366x768 while the maximum allowed resolution is 1280x720. I also suggest getting a .png. You should probably also include Touhou in the tags to make it easier to search for.
On the hard difficulty you might want to end the combo at 01:24:166 - a little earlier, 10 combo is a very long combo.
same with 01:16:666 -
While I couldn't find any official source for the title like on ShibayanRecords's webiste or shibayan's soundcloud, the title seems to match up with what little I could find on youtube.
Renumi
rank
Topic Starter
Grlgrl

tatatat wrote:

SPOILER
Your background is too big, its 1366x768 while the maximum allowed resolution is 1280x720. I also suggest getting a .png. You should probably also include Touhou in the tags to make it easier to search for. I added "Touhou" to the tags.The maximum allowed resolution for background is 1920x1200 so there is nothing wrong with it.
On the hard difficulty you might want to end the combo at 01:24:166 - a little earlier, 10 combo is a very long combo.
same with 01:16:666 - no changes for now.
While I couldn't find any official source for the title like on ShibayanRecords's webiste or shibayan's soundcloud, the title seems to match up with what little I could find on youtube.
Bz EsKa
Hey :) First mods, if anybody have anything to say about this post content go ahead :) And don't hesitate to ignore some part or all my proposal, I'm still noob and I'm not a genius (and sorry for my really bad english).

EASY
nothing much to say except for this 2 moment ^^
(01:12:916 - 01:34:478 - I think a kiai time can be cool here (I don't really know how kiai time work, so I just fel like that :) ) )
01:12:916 (1) - I don't know if you can moove it 1/2 (01:13:150) or 1/1 (01:13:384 (and then add a circle at 01:12:916?)) tempo later (and reposition the patern), it'll fit more with the song by me
01:20:416 - same opinion here
01:14:791 - maybe we can exchange the 2 and 4 from this patern to keep the map smooth with the previous slider and keep the square ? :3

NORMAL
once again nothing much to say, I think the mapset is really cool ^^
00:16:431 (1) - for me the song doesn't fit well with 4 notes like that (even if I know the patern and the rythm, I can't play it at all)
00:16:666 (2,3) - So I propose to remove them and exchange for a slider (or remove the complete 4 note and make a new one)
00:17:369 - having 7 notes at 1/2 and suddently have a 1/1 is kinda hard, so put a note here shouldn't be a bad idea (after, you're the boss, you choice ♥) and then continue the map like it is right now.
the rest, I like it so go on the next difficulty :)
(01:07:291 - 01:16:197 - Kiai time can be cool here too :) )


HARD
00:16:431 (1) - Remove it to let the player some time to see the new partern from triplet to doublet
00:42:447 (9) - Remove this one too ? (reason ? I don't feel it, nothing more, sorry)
01:55:103 (5,6) - add a circle between them, it sound weird otherwise (01:55:337 - I think here and start the slider here - 01:55:455 - and end it at the same point to keep the map :) )
02:01:431 - personaly prefer a slider here but why not a triplet :D

niconico1's Lunatic
(try to shorten some combo in jump partern to let the player sustain ? or leave it like that to harden the diff ?)
01:15:845 (5) - I want to remove it and change into a simple triplet, I think it's cleaner and smoother to play
01:22:759 (4) - make him last 1/2 then 01:23:111 (5) - put a 1/4 slider here and 01:23:345 - make a 4note like before. The song is better used by that imo
(01:26:275 - put 2 slider instead of the 2 triplet ?)
01:42:212 - shorten the slider to this point and add a circle where the end of the slider was.

Cyllinus's Extra
The space stream are cool, but it's a 4,1*(even if I think it's underrated). Maybe it's a little to early to put them that far to each other :3
all the tip under that are because I personaly think it fit more with the song.
01:24:166 - remove the slider and add 2 circle (01:24:166 and 01:24:400)
01:27:916 - same
01:34:478 (5) - put a slider here instead of a simple circle ^^
01:34:947 (7) - put 2 circle at the beginning and end of the slider instead of this one
01:35:298 (9) - remove this one and start the 2 following slider 1/4 earlier (you can put the removed circle in the empty space created by that)

That all :D
Remember that I'm not here to judge you but to help ^^ This mapset is really cool, I want it ranked asap so I'll be rooting for you :D
(if you can help me to improve my modding by saying what was usefull or not, I'll thank you very much ^^)
Cyllinus

Bz EsKa wrote:

Cyllinus's Extra
The space stream are cool, but it's a 4,1*(even if I think it's underrated). Maybe it's a little to early to put them that far to each other :3
all the tip under that are because I personaly think it fit more with the song.
01:24:166 - remove the slider and add 2 circle (01:24:166 and 01:24:400) done
01:27:916 - same no change
01:34:478 (5) - put a slider here instead of a simple circle ^^ done
01:34:947 (7) - put 2 circle at the beginning and end of the slider instead of this one no change
01:35:298 (9) - remove this one and start the 2 following slider 1/4 earlier (you can put the removed circle in the empty space created by that) no change
Thank you.

http://puu.sh/wHgfG/c88d65a504.7z
Topic Starter
Grlgrl

Bz EsKa wrote:

SPOILER
EASY
nothing much to say except for this 2 moment ^^
(01:12:916 - 01:34:478 - I think a kiai time can be cool here (I don't really know how kiai time work, so I just fel like that :) ) ) the kiai would be too long so no
01:12:916 (1) - I don't know if you can moove it 1/2 (01:13:150) or 1/1 (01:13:384 (and then add a circle at 01:12:916?)) tempo later (and reposition the patern), it'll fit more with the song by me it sounds weird to me so i didn't change these
01:20:416 - same opinion here ^
01:14:791 - maybe we can exchange the 2 and 4 from this patern to keep the map smooth with the previous slider and keep the square ? :3 no changes

NORMAL
once again nothing much to say, I think the mapset is really cool ^^
00:16:431 (1) - for me the song doesn't fit well with 4 notes like that (even if I know the patern and the rythm, I can't play it at all)
00:16:666 (2,3) - So I propose to remove them and exchange for a slider (or remove the complete 4 note and make a new one) Done
00:17:369 - having 7 notes at 1/2 and suddently have a 1/1 is kinda hard, so put a note here shouldn't be a bad idea (after, you're the boss, you choice ♥) and then continue the map like it is right now. i guess this is not relevant anymore
the rest, I like it so go on the next difficulty :)
(01:07:291 - 01:16:197 - Kiai time can be cool here too :) ) no kiai


HARD
00:16:431 (1) - Remove it to let the player some time to see the new partern from triplet to doublet no changes (i think the early new combo should be enough to notice the change)
00:42:447 (9) - Remove this one too ? (reason ? I don't feel it, nothing more, sorry) no change
01:55:103 (5,6) - add a circle between them, it sound weird otherwise (01:55:337 - I think here and start the slider here - 01:55:455 - and end it at the same point to keep the map :) ) there is no sound between 01:55:103 (5,6) so no changes
02:01:431 - personaly prefer a slider here but why not a triplet :D there are 3 really loud sounds so the triplet stays
Thanks for the mod!
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