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Mentos - The Freshmaker

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abcde1234qaz
wwwww,star~
Mitten_old
Très sympa, vidéo et maps ^^

Juste un gros epic fail pour moi sur la fin de la difficulté Mint xD

star~
Glass
awwyee
Charsi
good map, star~ :3
Ekoro
~
Musty
Keneteu
God, je n'avais pas encore mis de star :/

Star ~
Sander-Don
i love the taiko diff ^-^凸, ~STAR~
BouHBepeckA
I think this would be better, check it pleez

Download: Mentos - The Freshmaker (Mutsui) [Fruit].osu
Ekoro
Bon j'mod. :)

Cette couleur précise que c'est indispensable..

[Fruit]

Rien a dire si ce n'est que...WHAT?
S'quoi cette diff avec des cercles placés n'importe ou?!
Les hitsounds sont...bizarres >_< J'trouve ça très bizarre.

[Fight69's Sour]

Une bonne normal . :)

00:24:749 (5) - New Combo

[Mint]

Les sliders sont pas trop rapides? >_<

00:19:894 (7) : WHAT? Qu'est ce que c'est que ce 7? Enlève le moi tout de suite , j'trouve ça bizarre.

La Taiko Diff d'omegaflo pose aucun problème. :)
Topic Starter
Mutsui
BouHBepeckA : 00:02:583 (2) - i don't like this slider :<

but i keep all changes on this diff, thx ;)

LRJulien :

Je ne changerais pas le 00:19:894 (7) - de la Mint >:(

et le reste c'est changé :3
Ekoro

Mutsui wrote:

LRJulien :

Je ne changerais pas le 00:19:894 (7) - de la Mint >:(

et le reste c'est changé :3

:<
Kurai
[Fruit]
lolz je dis rien dessus mais un BAT ne Rankera surement pas sa, les notes sont trop Ramdom, essaye d'en ajouter plus et faire plus de slider.


[Combat69' Sour]
00:26:649 (8) - Un ptit new combo ?

[Mint]
Trop de changement de spacing
00:01:950 (1,2,3,4,5) - Genre la ca a un spacing et a 00:03:217 (6) - le spacing change sans faire un bon jump
Replace toute les note avec Un Distance spacing identique sur toute la map
00:19:894 (7) - Sonne faux, supprime

Je ferais un recheck après sa pour plus approfondir
BouHBepeckA

Kurai_ wrote:

[Fruit]
lolz je dis rien dessus mais un BAT ne Rankera surement pas sa, les notes sont trop Ramdom, essaye d'en ajouter plus et faire plus de slider.
Nots isn't random, it just was little not in time. She use not only woice, but music too. it isn't easy to change attention between them, but it isn't bad.
Mitsui, about slider i just make it little longer to correspond to the text of the song, but it just my opinion.
Topic Starter
Mutsui

BouHBepeckA wrote:

Mutsui, about slider i just make it little longer to correspond to the text of the song, but it just my opinion.
And you have right to get an opinion. ;)
Zeugziumy
Totally epic!
A FreshStar for ya!
+1

And yay for cirno
Kiddo-Kun
xD
Star
TheVileOne
Overall

Tags aren't the same in all difficulties. (Fix)

Mentos doesn't need to be in tags.

Fruit

SPOILER
The best advice I can give you is to stop being afraid of adding 1/2th notes in easy. It could play so much better than it currently does if you represented the beat more, but it's your map.

OD - 1 and then space some of your more closer notes out more to make up for it? I am suggesting this, because the vocals and the beat conflict and I found it hard to find the beat in places over the power of the vocals and the fact that your spacing doesn't follow any guidelines at all at times. The extra OD cushion would ensure that any confusion of the beat wouldn't register a 100.

Next please submit this with the beatsnap at 1/2th for future modders.

00:09:339 (1) - Move up 1 unit (aligns it with the rest of the combo)

00:16:094 (1,2,3,4) - Randomly placed? I don't like it. There's no sense of beat when notes are placed randomly like that.

00:21:372 (1,2,3) - Please space these greater apart (suggestion) Note this might not be required if you space the notes after it similarly.
00:21:794 (2,3,4,5,6) - These absolutely need to be spaced the same in order to find the loosely based version of the beat. It is one of the main reasons why I get 100s here.
00:25:594 (7,1) - This should be spaced the same as 00:25:171 (6,7) - . The change in spacing kills the beat. The slider should be redesigned.
Fight69's Sour

SPOILER
00:09:972 (3) - Make the end of this a clap. It sounds odd that the first sets of claps had 4 claps and the next set only had 3. Adding a clap here sounds really good IMO.

00:27:282 (5) - I highly recommend that you remove one return and add either a spinner or a slider for the last sound. It plays strange when the slider repeats once and this slider repeats twice. I feel there needs to be that slight gap in noise that ocurs when you switch notes. If you choose a slider, it could go straight down the vertical line. If you chose a spinner (recommended) I think it would end nicely here 00:28:971 -

On a side note: You may want to add an inherited section to lower the spinner volume to go with the song.

Mint

SPOILER
Your x2 has created anti jumps all over the place. >.< It also feels quite overmapped. Slider velocity at x2 feels two fast for the spacing.

00:05:328 (2,3) - I don't like this anti jump. 3 should be a new combo for sure if you want to keep the spacing like that. I don't recommend it. You have a 2.8 SV slider crashing into an anti jump. Yeah that doesn't sound like a thing the BATs will like.

00:06:594 (1,2,3,4,5,6,7) - Spacing is inconsistant. On top of that I think it's sort of misrepresents the beat IMO.

00:07:439 (3,4,5,6,7) - This represents a mish mash of sounds. The notes aren't smmoth enough tone wise to be represented by a stream. I feel that you skipped over the true stream pattern here 00:06:594 (1) - . Listen closely to the beat and you'll hear a consistant note every 1/4th beat up to 00:07:016 (2) - , then the beat skips a tick and starts here 00:07:228 -(add a note) , skips another tick and appear where you started the stream here 00:07:439 (3) - . Now my suggestion for your current stream is to turn it into two sliders or 4 notes and one note.

00:07:439 (3) - This would be the first slider that ends where note 4 is 00:07:544 -
00:07:650 (5) - This would be the second slider. It would end where note 6 is 00:07:861 -
00:07:861 (7) - This I really suggest you remove and move 00:08:072 (1) - to its position and make that note as long as note 00:08:705 (3) - (Eh if that doesn't work, I guess it's alright that you keep it as a 5 note stream, but add a hitsound to that fifth note (00:07:861 (7) - ). A finish sounds great.

Ignore the spacing in the screenshot and look at the correct beat in the timeline.

http://osu.ppy.sh/ss/18194

00:06:383 - You might want to use this somewhere in the beat too, because it's the true start of this pattern. 1-12345-1-12345

00:09:339 (4,5,6) - Unequal spacing.

00:15:249 (2) - Apply distance snap to this. (Move up 1 unit)

00:15:461 (3,4) - Space this the same as notes 2 and 3. (2 1/2 diagonal squares)
I think it would also play better if you placed it below note 3. Centered on the horizontal line is a nice fix and the transition to the next combo feels alright too.

http://osu.ppy.sh/ss/18197

00:22:216 (3,4,5) - Unintuitive spacing change. Make 3 a new combo if you want to change the spacing like this.

Even better idea inspired from the problem below. (I'll explain in the My Fix section)

00:22:955 (1) - Unrankable. The osubot needs to get +2000 off the spinner.

My Fix

Delete 00:22:849 (5) - and start the spinner here and extend the spinner to 00:23:694 -

Once the awkward note 5 is out of the way, you should apply distance snap to 00:21:794 (2,3,4) - so they are all equal distance apart and properly spaced out, then straighten 3 and 4 out. you may want to adjust the shape of note 2 to make a new pattern.

http://osu.ppy.sh/ss/18200

00:25:594 (1,2,3,4) - Spacing shouldn't deviate this much in this pattern. Apply distance snap to note 3. <(Really should fix)I don't know about your anti jump after the pattern either, because it goes right into a jump. It's awkward and confusing to read and hit. You're on your own when fixing this, because it needs to be remapped. The jumps that end it are fine, but they will need to be relocated after properly fixing the anti jumps. Eh if you are on the fence about this fix, I would ask a second opinion or help from a MAT or a regular on mod.

I don't mod taikos sorry.


The Prognosis

Mint is a tad overmapped, but it doesn't impede with flow all that much. What does hurt the flow is your awful spacing. Your x2 section is screwing all your spacings up, and you hardly keep the same spacing throughout your combos. If you fix up the spacing in Mint, fix your tags, and that unrankable part in Mint, I'll give it a star.
NoHitter
General
Why add touhou marisa cirno reimu to the Tags... this is a Mentos commercial.
Delete the .osb file
Set a preview point on all diffs (Timing->Set Current Position as Preview Point). Suggestion: 00:08:072 or 00:07:861

Fruit
IMO, 1.4 is a high slider velocity, Lower slider velocity to 1.00?
Spacing here is definitely off. recheck with distance snap.
(An obvious example: 00:21:371(1,2) - Are closely spaced, but even though 00:25:171 (6,7) is just farther from each other)

00:02:372 (2) - Plays weird. Move it back to 00:01:950 and add one repeat.

Fight69's Sour
00:27:282 (5) - Remove last repeat and add a note instead.

Mint
Recheck spacing here (Example: 00:05:961(3))
Also do it for the new combos too... (Example:00:04:905 (1) - It's right next to 00:04:061(1,2,3))
00:22:849 (1) - Unneeded spinner. Even if it reaches 2000 points. It doesn't fit the song at this part.

Edit: I can't seem to find who sang this commercial at all.
nuisible
Star~
Inozuma
[Overall]
Not enough hitsounds.
Try to vary hitsounds a bit more, like putting soft hitsounds at 00:15:038 for example.

[Fruit]
SPOILER
EXTREMELY BORING. Even for an easy, imo.

That's the timeline I'll suggest:
00:02:372 (2) - Try to put this slider 1/1 and make it repeat.
00:08:072 - Add 2/1 long slider.
00:09:972 - ^
00:11:661 - ^
00:13:350 - Add note.
00:15:461 - Add 1/1 long slider.
00:17:149 - ^
00:18:838 - ^
00:20:105 - Add note.

Note: Feel free to use it/modify it at your convenience.

[Fight69's Sour]
SPOILER
Nothing major here.

Just some suggestions:
00:04:483 - Why not mapping the break?
00:27:282 (5) - Remove one repeat and add slider at 00:27:916 ending at 00:28:971.

[Mint]
SPOILER
It's all right, a bit overmapped though.
00:03:217 (1) - Remove new combo.
00:22:216 (1) - ^
00:12:927 (1,2,3,4,5,6,7,8,9,1,2,3,4,5) - That's ridiculous. Make some jumps, it'll fit more the song.
00:20:105 (1) - Why not following the battery instead of just putting a spinner.
00:22:849 (1) - This spinner feels like lazy mapping :o
00:25:594 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13) - Eek.

Well, that's all~
Song is cool~
dNextGen
o/
Mizu_banned
Staaar :3 :)
Alice
Les hitsounds sont mauvais.
Mais je star pour TOEHOE.
Clemaister
Voyons voir :

[Géneral]
- BPM & Offset, ok
- Design, ok
- Epic map ;D



[Fruit]
- Revoir le spacing :/ (Y'a rien de respecté, j'suis pas sûr que les BAT aimerons ça)
00:14:616 - (5) Nouveau combo

[Fight69's Sour]
00:44:483 - (x) Mieux vaut éviter les mini-breaks comme ça
A part ça, rien à dire sur cette diff.

[Mint]
00:05:961 - (3) Spacing
00:07:016 - (2) ^
00:16:727 - (1) ^
00:18:627 - (1) Vire le new combo
00:22:216 - (1) Spacing
00:24:327 - (4) ^

[Conclusion]
Comme je l'ai dit dans Géneral, Epic map, ça y'a rien à redire là-dessus ;p Par contre, si tu veux quelle soit rankée y'a quand même quelque petites erreurs de spacing, des fois c'est volontaire (pour rendre plus artistique) mais d'autres fois j'en doute >.<
Aussinon, c'est une beatmap assez bien mappée dans l'ensemble !
Bon job, ☆
Ekoro
J'ai déjà mod , mais j'ai pas précisé que :

[Fruit]

S'quoi ces notes mis au hasard? Refait tout ! >w<

Clemaister wrote:

[Fight69's Sour]
00:44:483 - (x) Mieux vaut éviter les mini-breaks comme ça
A part ça, rien à dire sur cette diff. La musique dure pas 44 secondes >w<
Fight69
Clemaister

LRJulien wrote:

J'ai déjà mod , mais j'ai pas précisé que :

[Fruit]

S'quoi ces notes mis au hasard? Refait tout ! >w<

Clemaister wrote:

[Fight69's Sour]
00:44:483 - (x) Mieux vaut éviter les mini-breaks comme ça
A part ça, rien à dire sur cette diff. La musique dure pas 44 secondes >w<
Bah oui justement, si elle dure à peine 44 secondes, mieux vaut pas mettre de break ! Enfin ça s'était juste une remarque personnelle, on est pas obligé de suivre mon mod ^^'
TheVileOne
Remod

Easy

I am still hitting 100s because you didn't change what I said needed to be fixed, but whatever.

Mint

Better.

00:06:383 - Add a note?

00:07:228 (3) - Do not reverse like this. I suggest you change this, because it plays terrible.
The fix: Make 00:07:016 (2,3) - a zigzag stream. Break all the reverses into separate notes and I think they will play fine.

00:23:905 (1,2,3,4) - Spacing???



It's good enough for a star now.
Eirene
[Shalon]
[taiko]

how about change SV?

Most of Taiko map use 1.3 or 1.4 .

Because, SV 1.4 or 1.3 is most similar setting with real taiko.

00:05:750 (10) - remove that note or reduce the fore slider's length.

00:20:105 (83) - Not use finish(big) note.

00:20:527 (86) - Not use finish(big) note.

===============================================================================

so cool song. star.
Miago Meowsome
ça roxe !
kiwi the fresh maker
sexy-commando
c'est..c'est magnifique*o* !
Sigillum
звезда
Musty
Hey , go to search BAT Mutsui!
Sarys
Et une star de plus :p
jericho2442
well i kno you said you cant find a better mp3, but i asked a bat and its 100% that a 64kbps mp3 cannot be ranked, sorry over that, but your really gonna have to try and find a better recording of this thing

[Fruit]
00:12:927 (3) - newcombo
00:19:683 (3) - newcombo

wow this is tooo undermapped :<

[Fight69's Sour]
fine

[Mint]
00:27:282 (5) - newcombo

-------------------------

errrmmm....well...i cant say i was impressed with these maps sorry :(

i will star if you can get a better mp3
Aya Quinn
Owiiii Star !!
Serval
Star~
Rapidlslayer
The only minor mistake i see is the bpm,
Exact BPM = 140,290

For the rest, well executed mate.

How can i not star?
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