tomatomerde - Brave Shine

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Topic Starter
Milan-

DreaM117er wrote:

M4M~
I'm late?? not really xd

[General]
  1. For Kocaine's Hard and Insane, remove Widescreen support it doesn't do anything without sb tho..
  2. Fix AI mod, piease [/color]

[Normal]

  • 00:09:063 (2) - dangerous tail, too high :? not touching hp bad nor out screen o.o
    00:14:549 (2,3,4) - maybe I'll try this rhythm: http://puu.sh/i8zuv/8a7242dc49.jpg If you like :) more nice uh ok
    00:35:463 (6) - a little fix DS ok
    00:37:349 (4,5,6) - seem rhythm as 00:14:549 (2,3,4) - for you: http://puu.sh/i8zR3/904b06da07.jpg i'd like to keep it as is here. cuz i do that other pattern before uhm
    00:48:320 (4,5,6) - ^ ^
    00:57:749 (4) - change 2 circles more better nice
    01:15:234 (3) - change a circle, don't worry drums on 01:15:406 - ill keep it for now uhm..
    01:24:320 (4) - remove slider, add circle on 01:24:491 - , I find you follow drum this part mainly, so follow voice here makes me confuse ok
  1. Seems more good for me :)<33

[Insane]

  • 00:04:606 (2) - don't worry to make straight: http://puu.sh/i8Emc/47cbf2e549.jpg that's totally your mapping xD but for me, it's fine as is
    00:17:806 (4,5,6,7,8,9,10,1,2,3,4) - It's gift for you: jajaja ok ill use it

    00:22:606 (2) - move to 328|316 moved to other position more nice to play i think
    00:27:577 (1,2) - wow, too close DS here :? ↓↓↓ ok
    00:29:120 (2) - move to 236|232 (maybe like this DS more better) uh i think it's fine alreadyy
    00:29:977 (5) - Suggestion: try del this circle to make nice rhythm (If you like), same 00:40:949 (5) - both have vocals, so not for now uhm
    00:59:463 (9,1) - swap NC not really, music is different on 1
    01:02:891 (5) - try to make like this, more nice: http://puu.sh/i8Gha/3c46e30472.jpg But if you fix this, 01:03:234 (1,2) - you must re-set them :?i just rotated 5 :p
    01:09:749 (5) - too high, touch scorebar uhm, it's a bit hard to move without breaking my structure :( it isn't a problem anyways
    01:27:577 (7) - Suggestion: change a circle (Very nice, you can try :) ) ok
    01:34:434 (4,1) - use 1/2+1/2 slider: 01:33:749 (2,3) - i think the long slider fits nice here : (
  1. many jumps :?hahhaa yea jumps are fun right?

Good luck :)


Thank you 117 :3
updated yauxo too~
DakeDekaane
Hi

Have fun making metadata the same, idk how to hitsound anymore lol
Topic Starter
Milan-
red dake wowow
hi
kunka
FROM Modding Queues

BG size is "1365*767"now.Please switch to "1366*768" or "1024*768" or "800*600".

A start of the music is early.The "AudioLeadIn: 2000", please.
fine.
00:52:263 (7,1) - NC is reverse.

00:56:034 (1,2) - ^
00:30:320 (8,1) - For consistent maintenance, it is 00:30:320 (8) - NC remove,and 00:31:520 (1) - NC imo.

01:19:691 (1,2) - Please fix the blanket.end point x:324 y:220

01:03:234 (9) - NC.
00:59:120 (6) - NC.

01:30:663 (1,5) - Better to the stack looks more beautiful.
00:29:120 (2,6) - Better to the stack looks more beautiful.

01:02:891 (1,3) - For consistent maintenance, it is 01:02:891 (1) - NC remove,and 01:03:234 (3) - NC imo.

01:24:491 (5) - NC.



Good luck.
Yauxo
1st is irrelevant as people wont notice ingame (would require some change of the pattern and im lazy atm), 2nd is because I want there to be a followpoint and 3rd is one big jump combo, followpoints.

Ill probably rework the Kiai sooner or later as well
Luna-
Was doing the mod but no enough time to finish it today
will finish in some hours :)
StarrStyx
Hi :D from my queue.
Nice map (and song since it's a good remix)

[Yauxo's Insane]
  1. 00:13:520 (5) - Since the guitar has a hold sound continuing onto 00:13:863 (1) , maybe you could do a 3/4 slider, and curve the slider end to lead towards the next slider head.
  2. 00:16:177 (3,4) - Use a 1/4 slider to replace these two? Allows for more variety in the pattern imo, plus it would give the player a rest from those doubles (seriously biased since I can't play doubles properly lol)
  3. The two sliders 01:09:749 (1) and 01:20:720 (1) don't really fit well in their parts - while I see that you're creating the same pattern of 3/2 sliders through kiai, these two make the map seem a bit empty compared to the song at those parts. Maybe change that for some other pattern instead.
  4. 01:06:920 (6) - The triple isn't necessary to play this part of the song, as there seems to be 2 beats only at 01:28:777 (5,1) Removing this circle would be better.
  5. 01:17:891 (6) - ^
  6. 01:26:806 (4,1,2) - This part of the stream seems too sharp angled for the player to aim comfortably...
  7. 01:28:863 (6) - Same thing as the triples


[Kocaine's Hard]
  1. 00:31:349 Add a circle here maybe, atm it seems rather empty. Also 00:31:006 (9) could be stacked with the previous slider end instead, if you are to add a circle as I mentioned.
  2. 00:32:206 (3,4,5) - These circle are really confusing to play since they do not really represent the music, as well as being hard to read. A 1/2 slider could be put instead, making it easier for the player to play.
  3. 00:37:520 (5) - This slider is rather weird, since the slider end belongs to a strong beat, and I personally find it confusing to play when strong beats are on slider ends. Also since there are rather distinct drum beats behind, I'd suggest a timeline pattern of this: http://puu.sh/iroaj/48732aa719.jpg
  4. 00:53:463 (4) - Not really necessary as it doesn't really support anything in the song.


[Insane]
  1. Really clean Insane, only thing I have in mind: add a note at 01:38:891 as a finish to the song, as it now feels empty


That's all I can help with :D Good luck
Monstrata
yooo

[Yauxo's Insane]

  1. 00:13:006 (3,4) - Feels a bit forced imo. I think just a jump would be adequate here, no need to put a flowbreak here too. It doesn't feel any stronger than 00:10:263 (3,4) - or 00:11:634 (2,3) - .
  2. 00:15:063 (1) - Try Ctrl+G'ing this slider so theres a jump from 1>2 to emphasize the beat on 2. Alternatively, you could ctrl+G 00:15:577 (2,3) - too.
  3. 00:17:291 (3,1) - How about a jump here for emphasis?
  4. 00:34:949 (2,3) - No jump here?
  5. 00:43:006 (2) - You could shorten this to a 3/4 slider and put another circle on 00:43:349 - if you want.
  6. 01:10:434 (1,2,1) - This is a really large jump into a hold :P It's going to be especially difficult to land the repeat because of the momentum you've created with the jump. Maybe nerf the spacing from 2>1 a bit?
  7. 01:10:777 (1) - Actually, don't the 1/8ths kick in at 01:10:949 - ? You could probably map the first part to triplets, or maybe split this into two 1/8 repeat sliders instead? You could even increase the SV of the 2nd 1/8th slider for effect.
  8. 01:11:291 (2,1) - Feels almost like an anti-jump coming off the kick sliders :P.
  9. 01:33:406 (1,2) - I liked it better when you positioned the circle away from the next object (3) rather than towards it. Like what you did here: 01:31:691 (1,2,1,2) and 01:35:462 (4,5,6,7,1) - . Felt really nice to play haha.


[Insane]

  1. 00:00:320 (2,3,4) - A jump feels more fitting from 2>3 than from 3>4.
  2. 00:06:149 (2,3,1) - Could definitely blanket this better D:.
  3. 00:10:949 (6,7,1) - Shouldn't this be 1/6?
  4. 00:37:349 (2,4,6) - How about instead of stacking 2 and 4, have them progressively further apart. Like stack 4 behind 6, and move 6 even a bit more to the top/right.
  5. 00:49:520 (1,2,3,4,5) - Honestly not sure what this follows besides metronome xP. There are some interesting rhythms you could place here to follow the piano.

  6. 00:57:749 (1,2,3) - Here too, while your rhythm works, it doesn't really capture the emphasis of the vocals nor the instruments. Both vocals and instruments stress 00:58:263 - but you've mapped to a slider-end to fit the rhythm from before. I feel you could make these a bit more interesting.
  7. 01:00:491 (1,2,3) - There is no emphasis on 2, but you've mapped a jump there. Felt a bit weird for me.
  8. 01:10:949 (4,5,6) - This sounds more like 1/6 than 1/4...
  9. 01:17:463 (2,3) - Ctrl+G for better flow
  10. 01:36:663 (4,5) - Shouldn't there be a jump here? Feels weird to suddenly have no jump in this sequence. 01:36:663 (4) - Try moving this to 276||173 for better Illuminati (also better emphasis).


[Kocari's Hard]

  1. 00:04:091 (4,5,6) - Try Ctrl+G'ing this rhythm. 00:04:263 - lands on a strong beat, so mapping it to a slider-end is rather underwhelming. Also 00:04:263 - 00:04:606 - Having the sliders begin on white ticks would follow the guitar better.
  2. 00:10:777 (8,9,1) - Stacking this triple would be a lot easier... this sort of arrangement usually pops up in Insanes. Also, the other triplets you use in this difficulty are all stacked, so spacing them like this is also a bit unusual.
  3. 00:12:663 (5,6) - Ctrl+G here too. Same reason as above. having 00:12:834 - clickable would be better.
  4. 00:13:863 (1,3) - Watch ur stacks here ;o./
  5. 00:15:834 (5) - This is barely audible... I can understand mapping it on higher diffs to emphasize 6, but you could afford to omit it on a Hard.
  6. 00:17:634 (4,5) - Try Ctrl+G'ing this rhythm too. same as mentioned earlier. Blame tomatomerde, the emphasis is on a red tick this time: 00:17:806 - .
  7. 00:18:320 (7,8) - Could Ctrl+G here too honestly. It could follow the beats more intuitively instead of having 8 start after the beat on 00:18:663 - .
  8. 00:22:006 (9) - Could remove this too honestly.
  9. 00:31:006 (9,1) - This could be confusing for some Hard players because you just used the same pattern arrangement (albeit flipped) on 00:29:291 (5,6) - . However, notice that 5>6 are only spread 1/1 apart whereas here in 9>1 there's a 3/2 gap. Because these two patterns are so close together it makes it very easy for players to click on00:31:520 (1) - too early.
  10. 00:34:606 (5,6) - Hmm Try Ctrl+Ging this rhythm here too. Again you're missing important beats like 00:34:777 - and instead mapping circles to red ticks like 00:34:949 - which contain no real beat.
  11. 00:48:663 (8,9) - Ehh since you seem to want to use triplets, why not have triplets here?
  12. 01:10:777 (7,8,9,10) - I wouldn't recommend using a jump and a triplet together. This creates too much of a difficulty jump imo. A jump would fit a lot better on 01:11:291 (11,1) - to emphasize the downbeat.
  13. 01:16:606 (10,11) - I would really advise against putting kicksliders onto a Hard xPP. This is creating too much of a difficulty gap from Normal.
  14. 01:19:691 (1,3,5) - This is a lot of overlap... suddenly. Your style has been more open, moving across the screen. This particular arrangement just feels really cramped in comparison. This could also cause readability concerns :P.


[Normal]

  1. 00:39:234 (2) - You could bend this slider downward if you want. Would fit the shapes of later patterns like: 00:41:977 (2) - 00:44:720 (2) - .
  2. 00:53:634 (2,3) - Try Ctrl+G'ing this rhythm I think it'll fit better. Right now the slider doesn't really begin on a strong beat, but it certainly ends on a strong one which you could map to a circle instead.
  3. 01:14:891 (2,3,4,5,6) - This feels really dense...
  4. 01:14:891 (2,3) - How about using a 1/1 slider and circle instead? That way 01:15:406 - can be clickable. There is both a beat + vocal there.
  5. 01:25:863 (2) - How about using a 1/2 slider instead? This part is pretty intense. You can afford to use a bit more 1/2 rhythm here.


[Dekaane's Easy]

  1. 00:29:634 - You could definitely map a circle here. Or better yet, try a 1/1 slider, because 00:29:977 (1) - doesn't really land on that strong of a note.
  2. 00:35:806 (1,2) - Watch your spacing here, it's 1.16x
  3. 00:40:263 - How about a circle here? Just feels rather empty...
  4. 01:03:320 - Not going to add a break here? It was put in the Normal anyways.
  5. 01:10:777 (1,2,3) - Try stacking 2 under 1 instead of on 3. That way there is movement from 2>3 instead which can better emphasize the beat on 3.


I'm seeing some spread issues here :P. I mean, the big issue is that Normal is 2.0 stars while Hard is 3.6 lol. Hard really could use a nerf. At the moment it is using spaced triplets + jumps as well as kick sliders. There is quite jump in rhythm which needs to be addressed. I also feel Easy could be buffed a bit, it uses a lot of 2/1 rhythm which sometimes results in omitting certain beats even though they could definitely be mapped. I don't think it's enough of a concern, but it's something to consider when evaluating this spread.
Winnie
Will get it modded in a bit. I'll leave the hard as the difficulty it is now, but if more problems tend to show that it is harder than necessary, I will do a revamp and nerf that bitch ;)
Yauxo
Will apply tomorrow and I'll probably "ignore" the points for the kiai, as I plan to remap it either way (sorry).
Luna-
From my queue

General

  1. Try to keep the kias consistent in all diffs (kia in Yauxo's Insane is different)
  2. As monstrata said, the spread between the normal and hard is too big, should try to fix this

Yauxo's Insane

  1. 00:13:863 (1,2,3,4,5) - The flow between those doesn't feels good, feels better is you switch 00:14:549 (3,4) -
  2. 00:15:920 (1,2,3,4,5,6) - This is really hard to do, I don't feel any beat to hit in 00:16:006 (2,4,6) - so I don't think is correct to do this, maybe using 1/4 sliders, but those circles feels wrong
  3. 00:25:691 (1,3) - Same here, this is overmapped, there isn't a sound there, you could try deleting those circles and add one in 00:25:863 - to fix the rhythm (prob will be better a slider)
  4. 00:59:377 - add a circle here?


anyways nice diff :D

Insane


od 7~7.5

  1. 00:00:149 (1,2) - After this everything is 1/2 at the beginning,using this pattern again would fit better with the music:
    00:01:177 (4,5,1) -
    00:02:891 (1,2) -
  2. 00:15:920 (3) - You should try to avoid overlap in the repeat
  3. 00:20:720 (1) - Give the same form as 00:21:063 (2) - ?
  4. 00:29:291 (3) - maybe try this? to keep the strong beat clickable http://puu.sh/irLre.jpg
  5. 00:34:777 (3) - ^
  6. 00:40:263 (3) - ^
  7. 00:45:749 (3) - ^
  8. 00:49:520 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3) - Same recommendation as first point, try to add some 1/1 sliders to break this monotone rhythm
  9. 01:15:749 (2) - this repeat is quite confusing, try this http://puu.sh/irLUv.jpg

Kocaine's Hard

  1. 00:34:263 (4) - I don't heard something at 00:34:520 - ,should reduce that slider
  2. 01:03:234 (9) - NC
  3. 01:16:263 (8,9,10,11) - I'd prefer use kicks slider like 01:26:549 (8,9,10) -
  4. 01:37:863 - using a pattern like the insane here would be good

Normal

  1. 00:09:577 (4,5) - delete the circle and start the slider from there?

Dekaane's Easy

  1. Nothing to say

I don't have too much to say about the normal and easy, I liked both, sorry :(

Good luck!
Topic Starter
Milan-
replies

kunkakunkakunkakunka wrote:

FROM Modding Queues

BG size is "1365*767"now.Please switch to "1366*768" or "1024*768" or "800*600". orz too lazy for that, i may do it later tho

A start of the music is early.The "AudioLeadIn: 2000", please. i'm pretty sure that's automatic now
00:52:263 (7,1) - NC is reverse. both are on purpuse to follow vocals

00:56:034 (1,2) - ^
00:59:120 (6) - NC. on purpuse so i dont spam NCs on the same measure

01:30:663 (1,5) - Better to the stack looks more beautiful. almost sure i did it on purpuse but ok


Good luck.<3

StarrStyx wrote:

Hi :D from my queue.
Nice map (and song since it's a good remix) <3

[Insane]
  1. Really clean Insane, only thing I have in mind: add a note at 01:38:891 as a finish to the song, as it now feels empty i know what you mean, but i'd prefer to not do it, since scoreboard appers when you click the last note. It makes more sense to me


That's all I can help with :D Good luck tytyty

monstrata wrote:

yooo

[Insane]

  1. 00:00:320 (2,3,4) - A jump feels more fitting from 2>3 than from 3>4. ok
  2. 00:06:149 (2,3,1) - Could definitely blanket this better D:. im such a nub
  3. 00:10:949 (6,7,1) - Shouldn't this be 1/6? It's 1/8 on my ears, but just a triple 1/8. And thatmakes no sense..so 1/4 is fine
  4. 00:37:349 (2,4,6) - How about instead of stacking 2 and 4, have them progressively further apart. Like stack 4 behind 6, and move 6 even a bit more to the top/right. yes
  5. 00:49:520 (1,2,3,4,5) - Honestly not sure what this follows besides metronome xP. There are some interesting rhythms you could place here to follow the piano. i get what you mean, but i'd need to change a lot of stuff here><, how it's now isn't bad but uhm, ill think about it !

  6. 00:57:749 (1,2,3) - Here too, while your rhythm works, it doesn't really capture the emphasis of the vocals nor the instruments. Both vocals and instruments stress 00:58:263 - but you've mapped to a slider-end to fit the rhythm from before. I feel you could make these a bit more interesting.^
  7. 01:00:491 (1,2,3) - There is no emphasis on 2, but you've mapped a jump there. Felt a bit weird for me. i just stacked 2 and 3 xD
  8. 01:10:949 (4,5,6) - This sounds more like 1/6 than 1/4... it's 1/8 to me
  9. 01:17:463 (2,3) - Ctrl+G for better flow yes
  10. 01:36:663 (4,5) - Shouldn't there be a jump here? Feels weird to suddenly have no jump in this sequence. 01:36:663 (4) - Try moving this to 276||173 for better Illuminati (also better emphasis). yes



[Normal]

  1. 00:39:234 (2) - You could bend this slider downward if you want. Would fit the shapes of later patterns like: 00:41:977 (2) - 00:44:720 (2) - . i'd like to keep it so it's parallel with 00:40:263 (5) -
  2. 00:53:634 (2,3) - Try Ctrl+G'ing this rhythm I think it'll fit better. Right now the slider doesn't really begin on a strong beat, but it certainly ends on a strong one which you could map to a circle instead. in this section i tried to follow vocals over instruments. so i think it makes more sense as it is now
  3. 01:14:891 (2,3,4,5,6) - This feels really dense... uh 177 said something similar. changed how u said below:p
  4. 01:14:891 (2,3) - How about using a 1/1 slider and circle instead? That way 01:15:406 - can be clickable. There is both a beat + vocal there.
  5. 01:25:863 (2) - How about using a 1/2 slider instead? This part is pretty intense. You can afford to use a bit more 1/2 rhythm here.ok



I'm seeing some spread issues here :P. I mean, the big issue is that Normal is 2.0 stars while Hard is 3.6 lol. Hard really could use a nerf. At the moment it is using spaced triplets + jumps as well as kick sliders. There is quite jump in rhythm which needs to be addressed. I also feel Easy could be buffed a bit, it uses a lot of 2/1 rhythm which sometimes results in omitting certain beats even though they could definitely be mapped. I don't think it's enough of a concern, but it's something to consider when evaluating this spread. ill try to get other people opinion but yea, some pattern on hard are too hard. ty for the concern :3

Dark Accelerator wrote:

From my queue

General

  1. Try to keep the kias consistent in all diffs (kia in Yauxo's Insane is different) yauxo plz
  2. As monstrata said, the spread between the normal and hard is too big, should try to fix this i'll try to get another opinion about it ><

Insane


used od 7.5
  1. 00:00:149 (1,2) - After this everything is 1/2 at the beginning,using this pattern again would fit better with the music: i think it makes sense to use 1/2, the music is "instense" somehow here
    00:01:177 (4,5,1) -
    00:02:891 (1,2) -
  2. 00:15:920 (3) - You should try to avoid overlap in the repeat the slider before fade out when u click this one. Also it's half visible, which is more than enough
  3. 00:20:720 (1) - Give the same form as 00:21:063 (2) - ? sure
  4. 00:29:291 (3) - maybe try this? to keep the strong beat clickable http://puu.sh/irLre.jpg i think it's fine as is. i dont really care about offbeat slider that much
  5. 00:34:777 (3) - ^
  6. 00:40:263 (3) - ^
  7. 00:45:749 (3) - ^
  8. 00:49:520 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3) - Same recommendation as first point, try to add some 1/1 sliders to break this monotone rhythm i think it fits the music just fine tho :(
  9. 01:15:749 (2) - this repeat is quite confusing, try this http://puu.sh/irLUv.jpg uhm ok

Normal

  1. 00:09:577 (4,5) - delete the circle and start the slider from there? i used different rhythms for the same part, i think it's fine too


I don't have too much to say about the normal and easy, I liked both, sorry :(

Good luck!thank you <3


thank you for the mods <3

btw yauxo fix your kiai when ur done sadf (it starts 1/4 earlier plz)
and kocari u could nerf a bit some pattern like 00:59:634 (4,5,6,7,8) - ,ill try to get more opinion about spreed after u apply the mods :p
DakeDekaane

monstrata wrote:

yooo

[Dekaane's Easy]

  1. 00:29:634 - You could definitely map a circle here. Or better yet, try a 1/1 slider, because 00:29:977 (1) - doesn't really land on that strong of a note. /*Okay
  2. 00:35:806 (1,2) - Watch your spacing here, it's 1.16x /*Oops.
  3. 00:40:263 - How about a circle here? Just feels rather empty... /*I think the 2/1 pause gives a nice effect when hitting the snare, as it's isolated.
  4. 01:03:320 - Not going to add a break here? It was put in the Normal anyways. /*Drain is ridiculously low, players won't die unless they are really bad.
  5. 01:10:777 (1,2,3) - Try stacking 2 under 1 instead of on 3. That way there is movement from 2>3 instead which can better emphasize the beat on 3. /*The stack is better on (2,3), since there's this "stop & go" feeling in the song itself.


I'm seeing some spread issues here :P. I mean, the big issue is that Normal is 2.0 stars while Hard is 3.6 lol. Hard really could use a nerf. At the moment it is using spaced triplets + jumps as well as kick sliders. There is quite jump in rhythm which needs to be addressed. I also feel Easy could be buffed a bit, it uses a lot of 2/1 rhythm which sometimes results in omitting certain beats even though they could definitely be mapped. I don't think it's enough of a concern, but it's something to consider when evaluating this spread. /*The diff would end having this typical and repetitive dnb background, that's why I skipped some beats/made some kind of own track, besides, the climax is already 1/1 most of the time (even 6 hits in a row) so I think it's quite balanced, added a few notes tho.
Thanks for modding.

osu file format v14

[General]
AudioFilename: Brave Shine_202639911_soundcloud.mp3
AudioLeadIn: 0
PreviewTime: 65291
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5634,27577,32549,38549,43520,49520,60491,65977,97520
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.34

[Metadata]
Title:Brave Shine (tomatomerde Remix)
TitleUnicode:Brave Shine (tomatomerde Remix)
Artist:Aimer
ArtistUnicode:Aimer
Creator:Milan-
Version:Dekaane's Easy
Source:Fate/stay night [Unlimited Blade Works]
Tags:dakedekaane kocari yauxo エメ 2nd second Season opening フェイト/ステイナイト
BeatmapID:715749
BeatmapSetID:308945

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3.5
SliderMultiplier:0.899999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Paradise.L.O.S.T.(Pffk).full.1844893.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Yauxo

StarrStyx wrote:

Hi :D from my queue.
Nice map (and song since it's a good remix)

[Yauxo's Insane]
  1. 00:13:520 (5) - Since the guitar has a hold sound continuing onto 00:13:863 (1) , maybe you could do a 3/4 slider, and curve the slider end to lead towards the next slider head. While this does sound like a good idea, I'd prefer to keep it completely on the beat on that instance. It feels better to me :<
  2. 00:16:177 (3,4) - Use a 1/4 slider to replace these two? Allows for more variety in the pattern imo, plus it would give the player a rest from those doubles (seriously biased since I can't play doubles properly lol) I try to build doubles in all of my maps, I think you have to hate me D:

Kiai completely left out since Ive remapped it

monstrata wrote:

yooo

[Yauxo's Insane]

  1. 00:13:006 (3,4) - Feels a bit forced imo. I think just a jump would be adequate here, no need to put a flowbreak here too. It doesn't feel any stronger than 00:10:263 (3,4) - or 00:11:634 (2,3) - .
  2. 00:15:063 (1) - Try Ctrl+G'ing this slider so theres a jump from 1>2 to emphasize the beat on 2. Alternatively, you could ctrl+G 00:15:577 (2,3) - too.
  3. 00:17:291 (3,1) - How about a jump here for emphasis?
  4. 00:34:949 (2,3) - No jump here? Adjusted previous Slider
  5. 00:43:006 (2) - You could shorten this to a 3/4 slider and put another circle on 00:43:349 - if you want. sure, added
  6. 01:10:777 (1) - Actually, don't the 1/8ths kick in at 01:10:949 - ? You could probably map the first part to triplets, or maybe split this into two 1/8 repeat sliders instead? You could even increase the SV of the 2nd 1/8th slider for effect. That is actually correct, applied and also did some SV stuffery
  7. 01:11:291 (2,1) - Feels almost like an anti-jump coming off the kick sliders :P.
  8. 01:33:406 (1,2) - I liked it better when you positioned the circle away from the next object (3) rather than towards it. Like what you did here: 01:31:691 (1,2,1,2) and 01:35:462 (4,5,6,7,1) - . Felt really nice to play haha. I applied that for now, but Im not too sure if this will cause reading issues or not


Kiai partially left out since Ive remapped it. No answers are because Im not too sure about that yet, as I kinda prefer design over flow on these points

Dark Accelerator wrote:

Yauxo's Insane

  1. 00:13:863 (1,2,3,4,5) - The flow between those doesn't feels good, feels better is you switch 00:14:549 (3,4) - Feels okay to me though :v
  2. 00:15:920 (1,2,3,4,5,6) - This is really hard to do, I don't feel any beat to hit in 00:16:006 (2,4,6) - so I don't think is correct to do this, maybe using 1/4 sliders, but those circles feels wrong 25% it, there are these mechanical sound. I have no problem playing them too (maybe it's that people just dont like playing doubles)
  3. 00:25:691 (1,3) - Same here, this is overmapped, there isn't a sound there, you could try deleting those circles and add one in 00:25:863 - to fix the rhythm (prob will be better a slider) 00:25:691 (1) - is potentially overmapped, yes, but I use it to allow the player an easy transition into the actual beat, 00:25:777 (2) - . The problem without the bonus beat would be, that suddenly, there's a polarity error (from 1/2 to 3/4 timing), which is pretty annoying to play. After that, the next quadruple was set up wrong, since it started on a blue tick (which actually had no beat assinged). I removed that and it's now a triplet with increased spacing.
  4. 00:59:377 - add a circle here? I'd rather not :<


anyways nice diff :DThanks :3
Also fixed one or two things by myself. Diff is called "fix", rename that one D:

osu file format v14

[General]
AudioFilename: Brave Shine_202639911_soundcloud.mp3
AudioLeadIn: 0
PreviewTime: 65291
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.34

[Metadata]
Title:Brave Shine (tomatomerde Remix)
TitleUnicode:Brave Shine (tomatomerde Remix)
Artist:Aimer
ArtistUnicode:Aimer
Creator:Milan-
Version:fix
Source:Fate/stay night [Unlimited Blade Works]
Tags:dakedekaane kocari yauxo エメ 2nd second Season opening フェイト/ステイナイト
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.75
SliderTickRate:1

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//Storyboard Layer 2 (Pass)
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Winnie
Fixed everything from what people said during mods.

osu file format v14

[General]
AudioFilename: Brave Shine_202639911_soundcloud.mp3
AudioLeadIn: 0
PreviewTime: 65291
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5634,32549,38549,43520,49520,60491,65977,97520
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.34

[Metadata]
Title:Brave Shine (tomatomerde Remix)
TitleUnicode:Brave Shine (tomatomerde Remix)
Artist:Aimer
ArtistUnicode:Aimer
Creator:Milan-
Version:Kocaine's Hard
Source:Fate/stay night [Unlimited Blade Works]
Tags:dakedekaane kocari yauxo エメ 2nd second Season opening フェイト/ステイナイト
BeatmapID:703465
BeatmapSetID:308945

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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316,146,40949,2,0,P|311:113|297:83,1,59.5000011348725,0|8,0:0|0:0,0:0:0:0:
272,54,41206,1,8,0:0:0:0:
272,54,41291,6,0,P|222:71|147:51,1,119.000002269745,0|0,3:0|0:0,0:0:0:0:
76,21,41806,1,0,3:0:0:0:
5,145,41977,2,0,L|16:80,1,59.5000011348725,8|0,0:0|0:0,0:0:0:0:
76,21,42320,1,0,0:0:0:0:
76,21,42491,1,0,3:0:0:0:
92,198,42834,2,0,P|122:196|150:187,1,59.5000011348725,8|0,0:0|3:0,0:0:0:0:
218,130,43177,1,0,0:0:0:0:
218,130,43263,1,0,0:0:0:0:
218,130,43349,2,0,L|277:130,1,59.5000011348725,8|8,0:0|3:2,0:0:0:0:
407,45,43863,1,8,0:0:0:0:
339,81,44034,6,0,P|314:132|336:194,1,119.000002269745,0|0,3:0|0:0,0:0:0:0:
398,228,44549,1,0,3:0:0:0:
398,228,44720,2,0,P|423:286|397:346,1,119.000002269745,8|0,0:0|0:0,0:0:0:0:
348,286,45234,2,0,L|274:285,1,59.5000011348725,0|0,3:0|0:0,0:0:0:0:
236,205,45577,2,0,L|310:208,1,59.5000011348725,8|0,0:0|3:0,0:0:0:0:
354,156,45920,1,0,0:0:0:0:
398,228,46091,2,0,P|432:184|421:109,1,119.000002269745,8|0,0:0|0:0,0:0:0:0:
366,76,46606,1,8,0:0:0:0:
293,103,46777,6,0,B|260:113|230:95|205:80|171:101,1,119.000002269745,0|0,3:0|0:0,0:0:0:0:
89,152,47291,2,0,P|82:123|86:94,1,59.5000011348725,0|8,3:0|0:0,0:0:0:0:
135,27,47634,1,0,0:0:0:0:
176,97,47806,2,0,P|182:125|178:155,1,59.5000011348725,0|0,0:0|3:0,0:0:0:0:
134,219,48149,1,0,0:0:0:0:
134,219,48320,1,8,0:0:0:0:
61,285,48491,1,0,3:0:0:0:
30,209,48663,1,0,0:0:0:0:
145,305,48834,2,0,L|209:306,1,59.5000011348725,8|0,0:0|3:0,0:0:0:0:
311,243,49177,2,0,L|252:243,1,59.5000011348725,8|0,0:0|3:0,0:0:0:0:
354,326,49520,6,0,P|402:232|323:148,1,210,4|0,0:0|0:0,0:0:0:0:
198,85,50549,1,0,0:0:0:0:
198,85,50720,1,0,0:0:0:0:
256,24,50891,1,2,0:0:0:0:
136,32,51063,2,0,P|114:77|139:138,1,105.000004005432,0|0,0:0|0:0,0:0:0:0:
29,263,51749,2,0,P|78:248|124:270,1,105.000004005432,0|0,0:0|0:0,0:0:0:0:
200,305,52263,6,0,L|328:304,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
364,244,52777,1,0,0:0:0:0:
268,108,53120,2,0,L|200:111,1,52.5000020027161,0|0,0:0|0:0,0:0:0:0:
148,160,53463,1,0,0:0:0:0:
148,160,53634,2,0,P|129:109|149:59,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
215,110,54149,1,0,0:0:0:0:
372,44,54491,1,0,0:0:0:0:
448,192,54834,1,0,0:0:0:0:
448,192,55006,6,0,L|444:296,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
364,328,55520,2,0,P|316:320|256:348,1,105.000004005432,0|0,0:0|0:0,0:0:0:0:
116,264,56034,1,0,0:0:0:0:
116,264,56377,2,0,P|139:221|134:155,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
96,92,56891,1,0,0:0:0:0:
96,92,57234,2,0,L|200:88,1,105.000004005432,0|0,0:0|0:0,0:0:0:0:
260,28,57749,6,0,P|280:68|264:144,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
379,195,58263,2,0,P|358:148|365:97,1,105.000004005432,0|0,0:0|0:0,0:0:0:0:
464,216,58777,2,0,P|416:272|296:224,1,210.000008010865,2|2,0:0|0:0,0:0:0:0:
380,196,59634,1,0,0:0:0:0:
376,112,59806,1,0,0:0:0:0:
464,216,59977,1,8,0:0:0:0:
380,196,60149,1,8,0:3:0:0:
300,224,60320,1,4,0:3:0:0:
384,288,60491,6,0,L|444:296,1,59.5000011348725,0|0,3:0|0:0,0:0:0:0:
316,340,60834,2,0,L|257:332,1,59.5000011348725,0|0,3:0|0:0,0:0:0:0:
188,288,61177,2,0,B|168:228|168:228|176:160,1,119.000002269745,8|0,0:0|3:0,0:0:0:0:
228,108,61691,2,0,P|244:64|240:40,1,59.5000011348725,0|0,3:0|0:0,0:0:0:0:
168,20,62034,1,8,0:0:0:0:
168,20,62206,1,0,3:0:0:0:
58,147,62549,2,0,L|186:175,1,119.000002269745,8|0,0:0|0:0,0:0:0:0:
228,108,63063,1,0,0:0:0:0:
292,164,63234,5,12,0:0:0:0:
376,79,63406,1,0,3:0:0:0:
256,192,65463,6,0,L|256:124,1,59.5000011348725,0|12,3:0|0:0,0:0:0:0:
196,252,65977,6,0,P|232:276|324:244,1,140,4|8,0:0|0:0,0:0:0:0:
376,180,66491,1,0,0:0:0:0:
464,208,66663,2,0,L|452:280,1,70,0|0,0:0|3:1,0:0:0:0:
368,368,67006,2,0,L|380:296,1,70,8|0,0:0|0:0,0:0:0:0:
315,252,67349,2,0,P|254:279|192:250,1,140,0|8,0:0|0:0,0:0:0:0:
255,184,67863,1,0,0:0:0:0:
255,184,67949,1,0,0:0:0:0:
255,184,68034,2,0,L|256:112,1,70,0|0,0:0|3:0,0:0:0:0:
208,36,68377,1,8,0:0:0:0:
208,36,68549,1,0,0:0:0:0:
336,112,68720,6,0,P|400:136|472:104,1,140,4|8,3:0|0:0,0:0:0:0:
400,44,69234,2,0,L|404:196,1,140,0|0,0:0|3:0,0:0:0:0:
352,260,69749,1,8,0:0:0:0:
404,332,69920,1,0,0:0:0:0:
352,260,70091,2,0,L|272:260,1,70,0|0,0:0|3:0,0:0:0:0:
172,188,70434,2,0,L|242:188,1,70,8|0,0:3|0:0,0:0:0:0:
114,116,70777,1,0,0:0:0:0:
108,250,70949,1,8,0:0:0:0:
108,250,71034,1,8,0:0:0:0:
108,250,71120,1,12,0:0:0:0:
172,188,71291,1,0,0:0:0:0:
114,116,71463,6,0,L|44:116,1,70,4|0,0:0|0:0,0:0:0:0:
144,44,71806,2,0,L|214:44,1,70,8|0,0:0|0:0,0:0:0:0:
304,24,72149,1,0,0:0:0:0:
376,80,72320,1,0,3:0:0:0:
439,144,72491,2,0,P|375:169|312:144,1,140,8|0,0:0|0:0,0:0:0:0:
376,80,73006,1,0,3:0:0:0:
312,144,73177,2,0,L|240:144,1,70,8|0,0:0|0:0,0:0:0:0:
160,184,73520,2,0,P|148:216|156:280,1,70,0|0,0:0|3:0,0:0:0:0:
120,340,73863,2,0,L|48:340,1,70,8|0,0:0|0:0,0:0:0:0:
208,344,74206,6,0,P|268:316|340:352,1,140,4|8,3:0|0:0,0:0:0:0:
420,324,74720,1,0,0:0:0:0:
436,236,74891,2,0,P|408:176|444:104,1,140,0|8,0:0|0:0,0:0:0:0:
503,175,75406,1,0,3:0:0:0:
436,236,75577,2,0,L|352:236,1,70,8|0,0:0|3:0,0:0:0:0:
336,204,75834,1,8,0:0:0:0:
336,204,75920,2,0,L|256:204,1,70,0|8,0:0|0:0,0:0:0:0:
200,144,76263,1,0,0:0:0:0:
144,216,76434,1,8,0:0:0:0:
80,116,76606,2,0,L|76:152,1,35,8|8,0:0|0:0,0:0:0:0:
24,208,76777,2,0,L|28:248,1,35,8|8,0:0|0:0,0:0:0:0:
96,288,76949,6,0,P|160:304|220:256,1,140,4|8,0:0|0:0,0:0:0:0:
144,216,77463,1,0,0:0:0:0:
200,144,77634,2,0,P|205:106|208:72,1,70,0|0,0:0|3:0,0:0:0:0:
272,12,77977,2,0,P|284:116|248:224,1,210,8|0,0:0|3:0,0:0:0:0:
204,292,78663,1,8,0:0:0:0:
268,356,78834,1,0,0:0:0:0:
268,356,78920,1,0,0:0:0:0:
268,356,79006,2,0,L|348:356,1,70,0|0,0:0|3:0,0:0:0:0:
388,280,79349,1,8,0:0:0:0:
448,348,79520,1,0,0:0:0:0:
449,218,79691,6,0,P|386:191|322:216,2,140,4|8|0,3:0|0:0|0:0,0:0:0:0:
388,280,80549,1,0,3:0:0:0:
322,215,80720,2,0,P|259:188|195:213,1,140,8|0,0:0|0:0,0:0:0:0:
257,281,81234,1,0,3:0:0:0:
322,215,81406,2,0,P|332:183|336:143,1,70,8|0,0:0|0:0,0:0:0:0:
296,68,81749,1,0,0:0:0:0:
296,68,81920,1,0,3:0:0:0:
228,8,82091,1,8,0:0:0:0:
204,132,82263,1,8,0:0:0:0:
204,132,82349,1,8,0:0:0:0:
204,132,82434,6,0,L|134:132,1,70,12|0,0:0|0:0,0:0:0:0:
84,208,82777,2,0,L|4:208,1,70,8|0,0:0|0:0,0:0:0:0:
134,284,83120,2,0,L|204:284,1,70,8|0,0:0|0:0,0:0:0:0:
260,356,83463,2,0,L|330:356,1,70,8|0,0:0|0:0,0:0:0:0:
392,288,83806,5,8,0:0:0:0:
392,288,83977,1,0,3:0:0:0:
332,220,84149,1,8,0:0:0:0:
332,220,84320,1,0,3:0:0:0:
400,164,84491,2,0,P|408:124|408:92,1,70,8|0,0:0|3:0,0:0:0:0:
336,12,84834,2,0,P|328:52|328:84,1,70,8|0,0:0|3:0,0:0:0:0:
304,128,85091,1,0,3:0:0:0:
304,128,85177,6,0,P|264:124|220:128,1,70,12|8,0:0|0:0,0:0:0:0:
176,196,85520,1,8,0:0:0:0:
116,128,85691,1,8,0:0:0:0:
172,56,85863,1,8,0:0:0:0:
116,128,86034,1,8,0:0:0:0:
60,200,86206,1,8,0:0:0:0:
120,268,86377,1,8,0:0:0:0:
184,332,86549,6,0,L|176:384,3,35,8|0|0|0,0:0|3:0|3:0|3:0,0:0:0:0:
244,284,86891,2,0,L|249:249,3,35,8|0|0|0,0:0|3:0|3:0|3:0,0:0:0:0:
304,332,87234,2,0,L|308:372,3,35,8|0|0|0,0:0|3:0|3:0|3:0,0:0:0:0:
364,280,87577,2,0,P|412:264|480:292,1,105,12|0,0:0|0:0,0:0:0:0:
463,278,87920,6,0,L|472:184,1,70,4|0,0:0|0:0,0:0:0:0:
432,124,88263,2,0,B|396:112|396:112|344:120,1,70,8|0,0:0|0:0,0:0:0:0:
280,148,88606,1,0,0:0:0:0:
220,80,88777,1,0,3:0:0:0:
136,180,88949,2,0,L|120:248,1,70,8|0,0:0|0:0,0:0:0:0:
56,156,89291,2,0,L|72:88,1,70,0|0,0:0|3:0,0:0:0:0:
140,24,89634,1,8,0:0:0:0:
220,80,89806,2,0,P|288:60|360:116,1,140,0|0,0:0|3:0,0:0:0:0:
412,152,90320,2,0,L|488:152,1,70,8|0,0:0|0:0,0:0:0:0:
340,208,90663,6,0,P|284:232|208:192,1,140,4|8,3:0|0:0,0:0:0:0:
152,136,91177,1,0,0:0:0:0:
76,188,91349,2,0,L|64:260,1,70,0|0,0:0|3:0,0:0:0:0:
136,357,91691,2,0,L|160:200,1,140,8|0,0:0|0:0,0:0:0:0:
240,176,92206,1,0,3:0:0:0:
292,100,92377,1,8,0:0:0:0:
256,16,92549,1,0,0:0:0:0:
208,92,92720,2,0,P|176:104|132:100,1,70,0|0,0:0|3:0,0:0:0:0:
100,80,92977,1,0,0:0:0:0:
100,80,93063,2,0,L|88:160,1,70,8|8,0:0|0:0,0:0:0:0:
72,240,93406,6,0,B|116:244|148:216|148:216|172:244|232:244,1,140,4|8,3:2|0:0,0:0:0:0:
304,96,94091,1,0,3:0:0:0:
444,216,94434,2,0,B|464:284|464:284|436:360,2,140,8|0|8,0:0|3:0|0:0,0:0:0:0:
304,96,95463,2,0,B|260:64|260:64|228:92|160:96,1,140,0|8,3:0|0:0,0:0:0:0:
256,192,96149,12,0,97520,3:0:0:0:
Topic Starter
Milan-
uh..
Gaia
Kocaine!Kocaine everywhere !!!
Topic Starter
Milan-
kocaeri
Yauxo
cookie
Gaia
nya w

[General]
pixiv fantasia -w-

[dake]
00:08:377 (1,2) - 3/2 spacing is really gross especially for beginners,,, howabout something like
00:15:920 (3,1) - 1/2 aaaa, and stacked ahhhhh LOL. this is 175 bpm so its pretty challenging for beginners as well
00:36:149 (2) - you followed instruments all this time but this one follows vocals which is kinda awk considering 00:36:491 - 00:37:006 - are both much stronger notes than the one u started/ended with

and other than the stacks in the kiai this is real cool

[normal]
00:22:091 (1) - how about opening this up and making (2) straight, looks cool imo http://puu.sh/iBB4k/019d81b698.jpg
01:14:891 (2,3,4,5) - this area is super condensed both mapping wise and rhythmically...

[kokaine]
jk

[insane]
00:06:834 (1) - wow not stacked properly riot riot rriot
00:09:063 (3) - uwaa this flow ;w;
00:13:177 (4) - ^
00:18:663 (4,5,6,7) - these jumps are pretty undefined uh
00:43:949 (8) - i dont hear drums here..?
01:16:006 (3,1) - kickslider -> 1/8 reverse this is probably gunna be where everyone sliderbreaks LOL

replay cuz i know milan likes to watch me play stuffs =3= also 1st play of the day wew
#2 =3=
[Yasuo]
00:20:206 (4) - spacing op? http://puu.sh/iBBXi/5ae757070f.jpg
00:25:863 - note here so no bad polarity to rek with players ?
00:43:863 (6) - uhh this note is pretty quiet so maybe bring it closer owo
00:59:377 - maybe note? :D
01:16:263 (1) - wtfffff op spacing noooooo

w nice song nyaa
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