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yanaginagi - Haru Modoki [OsuMania]

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Total Posts
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Topic Starter
Fuuyu
This beatmap was submitted using in-game submission on Saturday, January 30, 2016 at 3:02:44 PM

Artist: yanaginagi
Title: Haru Modoki
Source: やはり俺の青春ラブコメはまちがっている。続
Tags: Yahari Ore no Seishun Love Come wa Machigatteiru Zuko Season 2 Oregairu My Teen Romantic Comedy SNAFU Kyousuke-
BPM: 174
Filesize: 2735kb
Play Time: 01:28
Difficulties Available:
  1. Hard - 4Key (2.53 stars, 611 notes)
  2. Kyou's Insane - 4Key (3.62 stars, 929 notes)
  3. Normal - 4Key (1.68 stars, 375 notes)
Download: yanaginagi - Haru Modoki
Information: Scores/Beatmap Listing
---------------
Ready for Bubble~


"I want something genuine" -Hikigaya


2nd Map for Rank~! Hit "Add as favorites" if you support the map. Thanksies~

"Thanks Kyousuke- for the Insane"

by ... by ...
Topic Starter
Fuuyu
changelog
Last 5 months // EZ Diff Added
09/28/15 // Revived (change/s - diff bg, metadata, Removed EZ Diff, and pattern change NM Diff)
10/01/15 // Applied Niji & NlHIL's mod
10/02/15 // Applied AnatOWJIya & Sky_Demon's mod
10/03/15 // Applied Hestia-'s mod
10/04/15 // Changed Romanised Artist Name to yanaginagi
10/06/15 // Updated the Metadata
10/10/15 // Applied sherrysina & GentelGitar's mod
10/11/15 // Hitsounds added
10/12/15 // Applied Adinata28, Kenny-sama & Satoshi Kazuki's mods
10/13/15 // Applied Verniy_Chan's mod
10/14/15 // Applied Baim's mod
10/23/15 // Applied KawaEE & Julie's mods <3
10/28/15 // Applied Dellvangel mod
11/01/15 // Applied Raediaufar's mod and wallpaper change cause Yukino is best girl ;3
11/03/15 // Custom Hitsound added! (Suggested by: Executionist)
11/07/15 // Diff Name Change and Re-upload (UTF8 unicode fixed on new update!)
11/30/15 // Applied Wind_14's mod and Fixed hitsound errors on NM
12/14/15 // Added Kyou-'s Insane
12/15/15 // Fixed some HS errors on HD and NM

-This portion is brought to you by IssHiki Flagship-

Total Mods: 17
Niji_old_1
Hello, mod as requested from my Queue . .

Coloumn : l 0 l 1 l 2 l 3 l

Black --> My Suggestion/opinion
Red --> Unrankable issue
Blue --> Comment
Green --> Positive Support

Mod inside
[General]

- Remove "Yahari Ore no Seishun Love Come wa Machigatteiru" from tags, already tagged at Source, just add OP/ED

- Offset 752 is better

[NM]
HP & OD -1 , this is basic for NM

00:11:959 - 00:12:993 - this trill repeated too much, just make a pattern transtition/ other pattern . . for make this not borring

00:18:683 - add note at 0, need double, cymbal sound

00:32:131 - 00:32:476 - this pattern is not comfortable for NM, try my suggestion ">>" . . coz im NM acc player lol

>> 00:32:304 (32304|3,32304|2) - move this to 0&1 and 00:32:476 - add note at 2

00:35:062 - add note at 2

01:26:269 - if u want follow this longsound u must add LN here until 01:29:372

01:27:562 (87562|0) - if u want follow this vocal, LN end at 01:28:683

[HD]

00:10:580 - u cant ignore this part, add note

00:11:959 - 00:13:166 - fill this sound with normal note will better than LN

00:16:442 (16442|0) - has same sound with 00:16:787 (16787|2,17131|0,17476|3,17821|1) - normal note is better

00:33:683 - add note at 0, u mostly using double for this sound

00:39:890 - ^

00:54:890 - 00:58:166 - end ur stair pattern at 00:58:683

01:00:925 - add note

01:26:269 - Make a pattern >> one of this LN end at 01:29:372

Thats all, goodluck!
NlHIL
[NM]
00:30:752 (30752|3) - change to LN to 00:31:097 -
00:31:442 - add a LN to 00:31:959 -
00:32:304 (32304|3) - remove
00:32:304 (32304|2) - move to 00:32:476 -
00:49:545 - add a note or ...
01:16:959 - 01:17:304 - 01:18:166 - 01:18:338 - add
01:17:649 (77649|2) - remove
01:12:649 - 01:14:028 and many...- add?
[HD]
that kind of short LNs are... ;w;
Topic Starter
Fuuyu

Niji wrote:

Coloumn : l 0 l 1 l 2 l 3 l

[General]

- Remove "Yahari Ore no Seishun Love Come wa Machigatteiru" from tags, already tagged at Source, just add OP/ED changed to japanese

- Offset 752 is better changed to 920 instead

[NM]
HP & OD -1 , this is basic for NM forgot that (applied)

00:11:959 - 00:12:993 - this trill repeated too much, just make a pattern transtition/ other pattern . . for make this not borring new pattern

00:18:683 - add note at 0, need double, cymbal sound applied

00:32:131 - 00:32:476 - this pattern is not comfortable for NM, try my suggestion ">>" . . coz im NM acc player lol ok

>> 00:32:304 (32304|3,32304|2) - move this to 0&1 and 00:32:476 - add note at 2 followed

00:35:062 - add note at 2 applied

01:26:269 - if u want follow this longsound u must add LN here until 01:29:372 i'll follow the drums

01:27:562 (87562|0) - if u want follow this vocal, LN end at 01:28:683 applied

[HD]

00:10:580 - u cant ignore this part, add note

00:11:959 - 00:13:166 - fill this sound with normal note will better than LN ok

00:16:442 (16442|0) - has same sound with 00:16:787 (16787|2,17131|0,17476|3,17821|1) - normal note is better done

00:33:683 - add note at 0, u mostly using double for this sound forgetful me ( applied )

00:39:890 - ^ ^ same

00:54:890 - 00:58:166 - end ur stair pattern at 00:58:683 testing

01:00:925 - add note added

01:26:269 - Make a pattern >> one of this LN end at 01:29:372 moved

Thats all, goodluck!

NlHIL wrote:

[NM]
00:30:752 (30752|3) - change to LN to 00:31:097 - applied
00:31:442 - add a LN to 00:31:959 - applied
00:32:304 (32304|3) - remove changed in another way
00:32:304 (32304|2) - move to 00:32:476 - changed in another way
00:49:545 - add a note or ... noted
01:16:959 - 01:17:304 - 01:18:166 - 01:18:338 - add applied
01:17:649 (77649|2) - remove it's nice when mixed together with the vocal, so no
01:12:649 - 01:14:028 and many...- add? testing
[HD]
that kind of short LNs are... ;w; noted this and changed
Thanks for the mods :)
AnatOWJIya

Hello 0/
Mod requested by Sovyonok Camp Queue
Sorry if my mod is useless,i'm newbie.
Let's go
4K=1|2|3|4
Change BG size to 1366x768 please
Resnap kiai and check it on HD (AiMod)
Ask someone for BPM check cause it may be doubled
Check offset,cause on NM it's 920 but on HD 915
NM
(Just Suggestions)
00:11:782 (11782|0) - to 3
00:42:988 (42988|3) - to 3
01:26:868 (86868|2,87213|1,87557|0) - Are they vocal based?If yes,delete.If no,then sorry ;w;
Sorry for poor mod
Good luck with map
Sky_Demon

NM

00:09:368 (9368|1) - move to 1 The same type,the same column→00:09:540 (9540|2,9713|2,9885|0,10057|0) -
00:09:885 (9885|0,10057|0) - move to 2 and 00:10:230 (10230|1) - move to 1 Reduce the burden of hand
00:12:988 (12988|3,13161|3) - I think it does not need to jack so 00:12:816 (12816|2,12988|3) - ctrlo + g
00:15:057 (15057|1) - move to 4 The same type →00:14:368 (14368|2,14540|2) -
00:15:920 (15920|0) - I think do not need this so remove ,and 00:15:920 (15920|3) - End here 00:18:678 -
^if this fixed,you need move this 00:18:678 (18678|3) - to 2
00:29:195 (29195|3,29195|1,29368|2,29368|0) - why not jack?
00:31:092 (31092|1,31264|1) - Such reduction,Because this is NM so 00:31:092 (31092|1) - move to 1
00:32:471 (32471|3,32471|2) - remove 1 note I think do not need 2
00:34:368 (34368|0) - move to 4
00:34:713 (34713|2,34885|1) - Jack should be used here,Not 00:35:057 (35057|3,35230|3) -
00:39:540 - add note miss
00:45:575 (45575|0) - I think do not need this 00:45:575 (45575|0) - so remove
00:52:988 (52988|1,53161|3) - ctrl+g Make it smooth
00:53:678 - add note Because there are added→00:52:988 (52988|1,53161|3) -
00:59:799 - add note
01:04:368 (64368|3) - end here 01:04:713 - and 01:04:626 (64626|2) - remove
01:11:264 (71264|1) - move to 1 Make it smooth
01:25:057 - add note Heavy sound
01:25:402 - ^
HD

00:05:052 (5052|2) - end here 00:07:121 - and 00:06:432 (6432|0) - remove
00:13:156 (13156|0,13156|3,13156|2) - why this 3 note? The same sound→00:10:397 (10397|2,10397|3) -
^so 00:13:156 - remove or 00:10:397 (10397|3,10397|2) - 00:10:397 - add note
00:15:915 - add note Heavy sound
00:29:363 - add note Because there are added→00:26:604 (26604|0,26604|3,26604|2) -
00:32:121 - 00:34:880 - 00:37:639 - ^
00:41:604 (41604|0,41604|2,41604|3) - I think 2 would be sufficient so remove 1 note
00:42:466 - add note Heavy sound
00:47:121 (47121|0,47121|3,47121|1) - remove 1 note2 would be sufficient
00:47:983 (47983|0,47983|3,47983|1) - ^
00:48:501 - add note Heavy sound
01:04:363 (64363|2,64621|1,64966|0,65225|3,65397|2,65570|1) - Proposed reference NM
01:04:708 - 01:05:397 - add note miss

Mod end

Good luck :)
Topic Starter
Fuuyu

AnatOWJIya wrote:


Hello 0/
Mod requested by Sovyonok Camp Queue
Sorry if my mod is useless,i'm newbie.
Let's go
4K=1|2|3|4
Change BG size to 1366x768 please I'll try to change that later on
Resnap kiai and check it on HD (AiMod) fixed on both diffs
Ask someone for BPM check cause it may be doubled I think it's fine :3
Check offset,cause on NM it's 920 but on HD 915 fixed

(Just Suggestions)
00:11:782 (11782|0) - to 3 moved it to 4 instead
00:42:988 (42988|3) - to 3 it has the same sound so no
01:26:868 (86868|2,87213|1,87557|0) - Are they vocal based?If yes,delete.If no,then sorry ;w;cyep, it follows the vocal
Sorry for poor mod not really
Good luck with map

Sky_Demon wrote:


NM

00:09:368 (9368|1) - move to 1 The same type,the same column→00:09:540 (9540|2,9713|2,9885|0,10057|0) - (applied)
00:09:885 (9885|0,10057|0) - move to 2 and 00:10:230 (10230|1) - move to 1 Reduce the burden of hand - (fixed)
00:12:988 (12988|3,13161|3) - I think it does not need to jack so 00:12:816 (12816|2,12988|3) - ctrlo + g (applied)
00:15:057 (15057|1) - move to 4 The same type →00:14:368 (14368|2,14540|2) - (applied)
00:15:920 (15920|0) - I think do not need this so remove ,and 00:15:920 (15920|3) - End here 00:18:678 - (applied)
^if this fixed,you need move this 00:18:678 (18678|3) - to 2 (changed the placement of the LN so not applied)
00:29:195 (29195|3,29195|1,29368|2,29368|0) - why not jack? - )applied since most of the parts like this are jacked)
00:31:092 (31092|1,31264|1) - Such reduction,Because this is NM so 00:31:092 (31092|1) - move to 1 - (moved to 3 instead so to have same pattern here 00:31:264 (31264|1,31782|0) )
00:32:471 (32471|3,32471|2) - remove 1 note I think do not need 2 ( worth a try :3 )
00:34:368 (34368|0) - move to 4 ( changed the pattern at this part so not applied
00:34:713 (34713|2,34885|1) - Jack should be used here,Not 00:35:057 (35057|3,35230|3) - (me and my mind)
00:39:540 - add note miss - added a LN instead then moved the notes
00:45:575 (45575|0) - I think do not need this 00:45:575 (45575|0) - so remove ( test )
00:52:988 (52988|1,53161|3) - ctrl+g Make it smooth (applied)
00:53:678 - add note Because there are added→00:52:988 (52988|1,53161|3) - took note of that sound and applied to other part with same sound
00:59:799 - add note I want to maintain a 1/2 beat but if another modder wants to spice things up too, i'll try
01:04:368 (64368|3) - end here 01:04:713 - and 01:04:626 (64626|2) - remove applied
01:11:264 (71264|1) - move to 1 Make it smooth (applied)
01:25:057 - add note Heavy sound (applied)
01:25:402 - ^it's less heavier so i'll keep the note

HD

00:05:052 (5052|2) - end here 00:07:121 - and 00:06:432 (6432|0) - remove
00:13:156 (13156|0,13156|3,13156|2) - why this 3 note? The same sound→00:10:397 (10397|2,10397|3) -
^so 00:13:156 - remove or 00:10:397 (10397|3,10397|2) - 00:10:397 - add note
00:15:915 - add note Heavy sound
00:29:363 - add note Because there are added→00:26:604 (26604|0,26604|3,26604|2) -
00:32:121 - 00:34:880 - 00:37:639 - ^
00:41:604 (41604|0,41604|2,41604|3) - I think 2 would be sufficient so remove 1 note
00:42:466 - add note Heavy sound
00:47:121 (47121|0,47121|3,47121|1) - remove 1 note2 would be sufficient
00:47:983 (47983|0,47983|3,47983|1) - ^
00:48:501 - add note Heavy sound
01:04:363 (64363|2,64621|1,64966|0,65225|3,65397|2,65570|1) - Proposed reference NM
01:04:708 - 01:05:397 - add note miss

^ all applied

Mod end

Good luck :)
Thanks for the mod :)
Hestia-
hi xLoupGarou

NM starts at 00:07:644 - and HD starts at 00:00:920 - they should start at the same time. So at make NM start at 00:00:920 or HD start at 00:07:126

[NM]
00:35:057 (35057|3) - Remove ?
00:34:713 (34713|1,34885|1) - Move to 3 or 4, I don't like having these on the same finger as the LN
00:33:506 (33506|0) - Move to 2; I don't like having same jack pattern as 00:31:954 for places without same sound and it plays bad on DT
00:37:644 (37644|1) - Move to 3
00:41:954 (41954|1) - Move to 3
00:44:885 (44885|1) - Move to 3
00:47:644 (47644|1) - Move to 00:47:816
00:50:402 (50402|2) - Move to 1

[HD]
00:10:575 (10575|1) - Remove
00:41:264 - Add
00:42:644 - Add
00:44:023 - Add
00:49:540 - Add
Topic Starter
Fuuyu

Hestia- wrote:

hi xLoupGarou

NM starts at 00:07:644 - and HD starts at 00:00:920 - they should start at the same time. So at make NM start at 00:00:920 or HD start at 00:07:126

[NM]
00:35:057 (35057|3) - Remove ?
00:34:713 (34713|1,34885|1) - Move to 3 or 4, I don't like having these on the same finger as the LN
00:33:506 (33506|0) - Move to 2; I don't like having same jack pattern as 00:31:954 for places without same sound and it plays bad on DT
00:37:644 (37644|1) - Move to 3
00:41:954 (41954|1) - Move to 3
00:44:885 (44885|1) - Move to 3
00:47:644 (47644|1) - Move to 00:47:816
00:50:402 (50402|2) - Move to 1

[HD]
00:10:575 (10575|1) - Remove
00:41:264 - Add
00:42:644 - Add
00:44:023 - Add
00:49:540 - Add
Thanks for the mod :) I forgot what I changed though my browser suddenly closed :(
sherrysina
hi m4m req in your queue by me
sorry, just pattern mod. lost my stamina ;w;

4k collumn 1|2|3|4


mods
[NM]
00:08:851 (8851|1,9023|2) - swap collumn
00:12:471 (12471|3) - move to 1, for balance
00:15:057 (15057|3,15230|3) - move to 3
00:15:747 (15747|0) - move to 4
00:17:471 (17471|3) - if you are following the pitch, then this LN should start here 00:17:816 -
00:18:161 (18161|1) - move to 1
00:21:782 (21782|1,21954|3) - move to 1-3
00:22:299 (22299|0,22471|2) - move to 4-2
00:22:816 (22816|3) - move to 1
00:47:988 (47988|3) - move to 3
01:03:333 (63333|2) - move to 1
01:06:954 (66954|3) - move to 3
01:10:402 (70402|3) - ^

[HD]
00:28:851 (28851|2) - move to 1
00:43:333 (43333|3,43506|2) - move to 2-1
00:43:678 (43678|0,43678|1) - move to collumn 3&4
00:15:920 (15920|2) - delete?

i know your fetish now.
jack-notes-fetish lol xDD
anw good luck!

GentelGitar
M4M by me~ xD

General
BPM and Offset : OK!
Preview Time: OK!
BG: OK!
Aimod : OK!
Kiai : Fix HD Kiai
Metadata : Change source to "Yahari Ore no Seishun Love Comedy wa Machigatteiru" or the short one "Oregairu" instead of japanese latters.
Hitsound : OK!

Column 1|2|3|4

NM
00:17:471 (17471|3) - its the same sound as the other LN...i suggest delete dis...if u add becoz of dat sound getting louder i suggest delete too cuz its not 2 harmonized sound...its just louder n wavy-er ...whatever dat equipment name idk..xD
00:15:920 - Add 4
00:16:264 - Add 2
00:16:437 - Add 1
00:16:782 - Add 4
00:17:126 - Add 2
00:17:471 - Add 4
00:17:816 - Add 2
00:18:161 (18161|1) - Move 4
00:18:333 (18333|1) - Move 4
00:31:264 (31264|1) - Move to 00:31:437
00:31:609 (31609|2) - Move 1
00:31:782 (31782|0) - Move 4
00:39:540 (39540|2) - Move to 00:39:368 and shorten to 00:39:885
00:40:230 (40230|3) - Move to 00:40:057 n lengthen to 00:40:920
00:40:402 - Add 3
00:40:747 - Add 1
00:40:920 - Add 3
00:53:161 (53161|2) - Move to 00:52:988 n lengthen to 00:53:678
01:04:195 (64195|0) - Wrong placed? theres no drum here...move 01:04:368

HD
Only 1 for HD
01:04:971 (64971|1) - Move to 01:04:885 lengthen to 01:05:230

Overall great job...needs EZ diff tho... :D
Topic Starter
Fuuyu
Will apply soon..

sherrysina wrote:

hi m4m req in your queue by me
sorry, just pattern mod. lost my stamina ;w;

4k collumn 1|2|3|4


mods
[NM]
00:08:851 (8851|1,9023|2) - swap collumn applied
00:12:471 (12471|3) - move to 1, for balance applied
00:15:057 (15057|3,15230|3) - move to 3 only moved one note
00:15:747 (15747|0) - move to 4 applied
00:17:471 (17471|3) - if you are following the pitch, then this LN should start here 00:17:816 - applied
00:18:161 (18161|1) - move to 1 test 123 :3
00:21:782 (21782|1,21954|3) - move to 1-3 moved to 4 instead of 3
00:22:299 (22299|0,22471|2) - move to 4-2 moved to 2 and 3 instead
00:22:816 (22816|3) - move to 1 wanna give emphasis on the sound but if suggested by other modders, will might as well.
00:47:988 (47988|3) - move to 3 ^ same
01:03:333 (63333|2) - move to 1 applied
01:06:954 (66954|3) - move to 3 trying to keep my fetish, will change if a BN says so.
01:10:402 (70402|3) - ^ ^ same

[HD]
00:28:851 (28851|2) - move to 1 applied
00:43:333 (43333|3,43506|2) - move to 2-1 applied
00:43:678 (43678|0,43678|1) - move to collumn 3&4 moved to 2 and 4
00:15:920 (15920|2) - delete? will try to keep for now, cause I like my fetish

i know your fetish now.
jack-notes-fetish lol xDD yep, some idk fetish indeed. Although I really dunno why I like jacks :?:
anw good luck!

GentelGitar wrote:

M4M by me~ xD

General
BPM and Offset : OK!
Preview Time: OK!
BG: OK!
Aimod : OK!
Kiai : Fix HD Kiai applied
Metadata : Change source to "Yahari Ore no Seishun Love Comedy wa Machigatteiru" or the short one "Oregairu" instead of japanese latters. for correct metadata purposes so no
Hitsound : OK!

Column 1|2|3|4

NM
00:17:471 (17471|3) - its the same sound as the other LN...i suggest delete dis...if u add becoz of dat sound getting louder i suggest delete too cuz its not 2 harmonized sound...its just louder n wavy-er ...whatever dat equipment name idk..xD applied sherry's suggestion instead
00:15:920 - Add 4 added to 1 instead

00:16:264 - Add 2 applied
00:16:437 - Add 1 applied
00:16:782 - Add 4 applied
00:17:126 - Add 2 applied
00:17:471 - Add 4 applied
00:17:816 - Add 2 applied

^ because I think I lack note consistency for NM on this part

00:18:161 (18161|1) - Move 4 not applied
00:18:333 (18333|1) - Move 4 not applied
00:31:264 (31264|1) - Move to 00:31:437 following the piano sound, is this a piano sound? idk xD
00:31:609 (31609|2) - Move 1 not applied
00:31:782 (31782|0) - Move 4 not applied

^ sound and ptich emphasis

00:39:540 (39540|2) - Move to 00:39:368 and shorten to 00:39:885 applied, move to col. 2, moved notes and added a note to 00:39:713
00:40:230 (40230|3) - Move to 00:40:057 n lengthen to 00:40:920 keeping this cause if I transfer it there the LN would now be following the vocal.

00:40:402 - Add 3
00:40:747 - Add 1
00:40:920 - Add 3

^ added to 1/1 beats instead of 1/2

00:53:161 (53161|2) - Move to 00:52:988 n lengthen to 00:53:678 keep
01:04:195 (64195|0) - Wrong placed? theres no drum here...move 01:04:368 following the "is that a violin sound?" would be boring if we keep following the drums

HD
Only 1 for HD
01:04:971 (64971|1) - Move to 01:04:885 lengthen to 01:05:230 applied

Overall great job...needs EZ diff tho... :D
Thanks for the mod, dunno about EZ though maybe i'll find someone to GD or this map will be a no EZ diff map :oops:

Beatmap Updated
Topic Starter
Fuuyu
-Mp3 change-

Adinata28


Nyan-pasu~~
Hi Garou >w<)/
M4M
|1|2|3|4|


HD
  1. 00:08:161 (8161|1,8506|3,8851|1,9195|1,9540|0,9885|1,10230|0) - add note on every white tick in this 1/2 stream.
  2. 00:17:644 (17644|1,17816|2) - i dont know what sound you followed here ( i actually know. lol) , but i suggest you to follow only the guitar sound here. it will more comfortable to follow. imo.
  3. 00:18:678 - actually you can add 1 more note here.
  4. 00:19:540 (19540|2,19626|1,19713|3,19713|0) - wut ? they has same sound as 00:22:299 (22299|2,22471|2) -
  5. 00:25:057 (25057|0,25144|1,25230|3,25316|2) - ah, different again. check your consistency.
  6. 00:27:816 (27816|2,27988|3) - move to left each note
  7. 00:32:299 - i think you should add 1 more note here
  8. 00:37:816 - add 1 more note
  9. 00:40:920 - add 1 more note ?
  10. 00:49:885 - add note
  11. 00:51:609 - ^
  12. 00:51:954 - add here too. for cymbal
  13. 00:56:868 (56868|0,56954|1,57040|2,57126|3,57213|2) - maybe you can reverse this part, i think to boring if you just map same stair pattern to the right 3 times
  14. 01:04:713 - add note
  15. 01:05:747 - add note for cymbal
  16. 01:09:713 (69713|3,69713|1) - add for cymbal
  17. 01:10:402 (70402|3,70402|0) - ^ here too
  18. 01:15:747 - add note
  19. 01:16:092 - ^
  20. 01:18:851 - add note, maybe you can delete one LN here
  21. 01:19:195 - delete 1 note ? consistency with 01:17:816 (77816|0,77816|1,78161|2,78161|0) -
  22. 01:22:299 - add, loud cymbal here
  23. 01:26:264 - ^
  24. 01:26:264 (86264|3,86264|0) - maybe you can add notes for follow the vocal at this LN part
Always check your consistency.

NM
  1. 00:17:816 (17816|3) - if you make this LN because of the increase pitch, actually it start at 00:17:644 -
  2. 00:35:230 - add 1 more note ?
  3. 00:56:264 - add note here for kick
  4. 01:21:264 (81264|2,81609|0,81954|1) - make these LN to LN stair ( 1-2-3 or 2-3-4) low to high pitch sound

    not much problem here.
Kenny-sama


Mod Request Accepted From Kenny-sama's Queue


[NM]
Watch out! This is a big bomb XD
  1. 00:10:747 (10747|1,10920|3,11092|0,11264|2,11437|0,11609|1,11782|3,11954|1,12126|3,12299|2) - I recommended you to follow the pitch, so do CTRL+H
  2. 00:12:816 (12816|3,12988|2) - ^
  3. 00:17:816 (17816|3) - Remove?
  4. 00:30:747 (30747|3) - Is this a vocal sound? I think you should remove it, cuz following the pitch with vocal sound it's sucks.
  5. 00:30:920 - Add a note
  6. 00:31:264 (31264|1) - Remove
  7. 00:31:264 - Add a note
  8. 00:31:437 - ^
  9. 00:47:816 (47816|0,47988|3,48333|0,48506|3) - CTRL+H
  10. 01:00:920 - Add a note? Cuz you do the same thing at 01:02:299 (62299|0) etc., so why not?
  11. 01:10:575 - Add a note
  12. 01:26:868 (86868|2) - It should starts at 01:26:782
  13. 01:27:213 (87213|1) - It should starts at 01:27:126
  14. 01:27:557 (87557|0) - It should starts at 01:27:471 and ends at 01:29:195

[HD]
Seems no problem here.

Remember, every songs has a limit. Don't make it harder (by Avalon). I hope this mod are usefull for this beatmap. Anyway, good luck :)
Topic Starter
Fuuyu
will apply soon~
Satoshi Kazuki
M4M
feel free to reject it
Col:1,2,3,4

NM
00:17:816 (17816|3) - that LN i think 00:17:644 - start here cause if u hear carefully the rising sound start here

HD
00:20:920 (20920|0) - move to 2 since this sound different with 00:20:575 (20575|0,20575|2) - this
00:28:333 (28333|1,28333|3) - voice?
01:21:092 (81092|0,81178|1,81264|2,81351|3,81437|0,81523|1,81609|2,81695|3,81782|0,81868|1,81954|2,82040|3,82126|0,82213|1) - prefer double
00:31:954 (31954|0) - move to 2 same reason

Good Luck :D
Topic Starter
Fuuyu

Adinata28 wrote:



Nyan-pasu~~
Hi Garou >w<)/
M4M
|1|2|3|4|


HD
  1. 00:08:161 (8161|1,8506|3,8851|1,9195|1,9540|0,9885|1,10230|0) - add note on every white tick in this 1/2 stream. applied but do I need to put on the others with the same sound too?
  2. 00:17:644 (17644|1,17816|2) - i dont know what sound you followed here ( i actually know. lol) , but i suggest you to follow only the guitar sound here. it will more comfortable to follow. imo. applied and extended the LN
  3. 00:18:678 - actually you can add 1 more note here. applied, forgot that part
  4. 00:19:540 (19540|2,19626|1,19713|3,19713|0) - wut ? they has same sound as 00:22:299 (22299|2,22471|2) - I was suppose to be following the soft sound that can't really be heard but I change it since it it's too soft :roll:
  5. 00:25:057 (25057|0,25144|1,25230|3,25316|2) - ah, different again. check your consistency. 50% sounds like 1/4 sound exist, 25%it dosen't....
  6. 00:27:816 (27816|2,27988|3) - move to left each note ha. applied
  7. 00:32:299 - i think you should add 1 more note here

    ^ did this
  8. 00:37:816 - add 1 more note ^ same
  9. 00:40:920 - add 1 more note ?

    ^ hardworking 1/12
  10. 00:49:885 - add note so double note?
  11. 00:51:609 - ^ changed to LN
  12. 00:51:954 - add here too. for cymbal changed to LN for emphasis of cymbal and guitar
  13. 00:56:868 (56868|0,56954|1,57040|2,57126|3,57213|2) - maybe you can reverse this part, i think to boring if you just map same stair pattern to the right 3 times re-arranged
  14. 01:04:713 - add note removed 1 LN to add 1 note
  15. 01:05:747 - add note for cymbal added
  16. 01:09:713 (69713|3,69713|1) - add for cymbal added
  17. 01:10:402 (70402|3,70402|0) - ^ here too ^ wew
  18. 01:15:747 - add note added
  19. 01:16:092 - ^ added and moved LN and etc.
  20. 01:18:851 - add note, maybe you can delete one LN here
  21. 01:19:195 - delete 1 note ? consistency with 01:17:816 (77816|0,77816|1,78161|2,78161|0) -
  22. 01:22:299 - add, loud cymbal here
  23. 01:26:264 - ^
  24. 01:26:264 (86264|3,86264|0) - maybe you can add notes for follow the vocal at this LN part
Always check your consistency.

I forgot what I applied at the last parts

NM
  1. 00:17:816 (17816|3) - if you make this LN because of the increase pitch, actually it start at 00:17:644 - applied
  2. 00:35:230 - add 1 more note ? added
  3. 00:56:264 - add note here for kick added
  4. 01:21:264 (81264|2,81609|0,81954|1) - make these LN to LN stair ( 1-2-3 or 2-3-4) low to high pitch sound added, why did I even made it a 3-1-2 stair :?

    not much problem here.

Kenny-sama wrote:



Mod Request Accepted From Kenny-sama's Queue


[NM]
Watch out! This is a big bomb XD
  1. 00:10:747 (10747|1,10920|3,11092|0,11264|2,11437|0,11609|1,11782|3,11954|1,12126|3,12299|2) - I recommended you to follow the pitch, so do CTRL+H re-arragend but followed a pattern of col. 1 as lowest pitch and col. 4 as highest pitch
  2. 00:12:816 (12816|3,12988|2) - ^ moved note from col. 3 to 2
  3. 00:17:816 (17816|3) - Remove? follow the increase of pitch so moved instead
  4. 00:30:747 (30747|3) - Is this a vocal sound? I think you should remove it, cuz following the pitch with vocal sound it's sucks. nope it's following the "maybe a high pitch piano sound" sort of thing...
  5. 00:30:920 - Add a note test..
  6. 00:31:264 (31264|1) - Remove but I think it's nice :?
  7. 00:31:264 - Add a note kept the LN
  8. 00:31:437 - ^ ^ same
  9. 00:47:816 (47816|0,47988|3,48333|0,48506|3) - CTRL+H test.. pattern reasons :3
  10. 01:00:920 - Add a note? Cuz you do the same thing at 01:02:299 (62299|0) etc., so why not? no sound so I didn't put a note
  11. 01:10:575 - Add a note will follow the drums
  12. 01:26:868 (86868|2) - It should starts at 01:26:782
  13. 01:27:213 (87213|1) - It should starts at 01:27:126
  14. 01:27:557 (87557|0) - It should starts at 01:27:471 and ends at 01:29:195
^ ending with some LN vocals would be fine....maybe :?

[HD]
Seems no problem here.

Remember, every songs has a limit. Don't make it harder (by Avalon). I hope this mod are usefull for this beatmap. Anyway, good luck :)

Satoshi Kazuki wrote:

M4M
feel free to reject it
Col:1,2,3,4

NM
00:17:816 (17816|3) - that LN i think 00:17:644 - start here cause if u hear carefully the rising sound start here applied

HD
00:20:920 (20920|0) - move to 2 since this sound different with 00:20:575 (20575|0,20575|2) - this
00:28:333 (28333|1,28333|3) - voice? yep, should I remove one LN?
01:21:092 (81092|0,81178|1,81264|2,81351|3,81437|0,81523|1,81609|2,81695|3,81782|0,81868|1,81954|2,82040|3,82126|0,82213|1) - prefer double I think I need further explanation...
00:31:954 (31954|0) - move to 2 same reason applied

Good Luck :D
Thanks for the mods

BEATMAP UPDATED
Verniy_Chan

Hi Kafuu-chin

Mod Via ★☭ Верный Mania Queue ★☭

4K = |1|2|3|4|

(Focus : Pattern , Pitch, Hitsounds)
General
  1. Metadata unrankable. Because wrong tittle, must Haru Modoki not Harumodoki
    Source latest ranked map : https://osu.ppy.sh/s/299805
  2. BG unrankable. BG dimensions must 1366 x 768 not 1365 x 768
    I already fixed it, here http://puu.sh/kHBaT.jpg (just replace BG in your folder map)
  3. Seem hitsounds sample look random or unsuitable, you use F (cimbal) 00:19:195 (19195|3) - for sounds like C (snare)
    IMO following drum rhytim for hitsounds, example :
    C for snare drum : 00:19:195 (19195|3,20057|3,20575|3) -
    W for kick drum : 00:19:023 (19023|0,19540|1,19713|2) -
    F for finish drum : 00:26:954 (26954|1,26954|3) -
NM

OD : 7
HP : 7
  1. 00:17:644 (17644|1) - better remove, you catched 3 sounds here for this diff, but not for HD (only catch 2 sounds) and pattern too hard
  2. 00:30:402 (30402|3) - remove, since you followed istrument than vocal here, and i can't see note for HD diff here, same reason like
    00:35:920 (35920|0) -
    00:36:609 (36609|1) -
    00:36:954 (36954|3,37299|3) - if you put here as piano sounds, ignore it
  3. 00:40:920 - must add note here for cimbal sounds
  4. 00:47:816 (47816|3) - remove, since you contency following drum ryhtim than piano
  5. 00:49:368 (49368|1) - ghost note? i can't hear any sounds here
  6. 00:56:264 (56264|2,56437|1) - move to right or 00:56:264 (56264|2) - move to 4, for pitch & maybe variety pattern
  7. 01:00:230 - if you put KIAI here, you must add note here for exciting rytim/reff song (high recommnedation)
  8. 01:06:609 (66609|2,66782|3) - Ctrl + G for variety pattern + suitable for hand balance
  9. 01:10:230 (70230|3,70402|3) - avoid jack here, please arranged pattern like above. it will be suitable for normal diff. also rearranged here:
    01:12:471 (72471|0,72644|0) -
    01:13:851 (73851|1,74023|1) -
  10. 01:11:264 - add note for cimbal sounds
HD

OD : 8
HP : 8
  1. 00:08:161 - until 00:09:885 - i wonder, why almost white tick 1/2 snap have 2 note, but not for 00:10:920 - until 00:15:402 - ?? even though that part is similiar pitch
  2. 00:15:920 - overmapped, no need 4 note here, remove 3 note is better (kick+electric guitar+cimbal)
  3. 00:18:678 (18678|1) - move to 2, pattern balance
  4. 00:21:092 - overmapped, seem no diffirent pitch from 00:20:920 - also here :
    00:23:851 -
    00:26:609 -
    00:29:368 -
  5. 00:35:230 (35230|1) - move to 3, pattern balance. same reason like 00:37:988 -
  6. 00:36:609 - 00:37:299 - seem you missing something like piano here, since you also put note for piano sound
  7. 00:40:488 (40488|1,40833|2) - with playback 25%. i wonder, what sounds do you followed it? i can't hear instrument here :3
  8. 01:06:954 (66954|1) - move to 1, for pattern balance
  9. 01:08:161 (68161|0,68161|2,68506|2,68506|0) - avoid same pattern, since it diffirent ryhtim (snare vs kick+synth)
  10. 01:10:057 - seem wrong pattern here, kick must 1 note & snare 2 note. 01:10:057 - move 1 note to 01:10:230 -
  11. 01:11:264 - add note for cimbal, high pitch here
  12. 01:15:402 - add note for consistency snare sound, same reason like 01:18:506 -

Verniy_Chan wrote:

My Rating
80

(1-100)

please ignore it, just for fun only
Хорошо~Good Luck..
Topic Starter
Fuuyu

Verniy_Chan wrote:


Hi Kafuu-chin

Mod Via ★☭ Верный Mania Queue ★☭

4K = |1|2|3|4|

(Focus : Pattern , Pitch, Hitsounds)
General
  1. Metadata unrankable. Because wrong tittle, must Haru Modoki not Harumodoki applied
    Source latest ranked map : https://osu.ppy.sh/s/299805
  2. BG unrankable. BG dimensions must 1366 x 768 not 1365 x 768 forgot about this...
    I already fixed it, here http://puu.sh/kHBaT.jpg (just replace BG in your folder map) thankies!
  3. Seem hitsounds sample look random or unsuitable, you use F (cimbal) 00:19:195 (19195|3) - for sounds like C (snare)
    IMO following drum rhytim for hitsounds, example :
    C for snare drum : 00:19:195 (19195|3,20057|3,20575|3) -
    W for kick drum : 00:19:023 (19023|0,19540|1,19713|2) -
    F for finish drum : 00:26:954 (26954|1,26954|3) -
^ fixed the hitsounds, my bad :?
NM

OD : 7
HP : 7
  1. 00:17:644 (17644|1) - better remove, you catched 3 sounds here for this diff, but not for HD (only catch 2 sounds) and pattern too hard removed and re-arranged the notes
  2. 00:30:402 (30402|3) - remove, since you followed istrument than vocal here, and i can't see note for HD diff here, same reason like

    00:35:920 (35920|0) -
    00:36:609 (36609|1) -
    00:36:954 (36954|3,37299|3) - if you put here as piano sounds, ignore it

    ^ as for here I followed the piano sounds..
  3. 00:40:920 - must add note here for cimbal sounds meh..
  4. 00:47:816 (47816|3) - remove, since you contency following drum ryhtim than piano removed
  5. 00:49:368 (49368|1) - ghost note? i can't hear any sounds here it was just a stair pattern but still removed it
  6. 00:56:264 (56264|2,56437|1) - move to right or 00:56:264 (56264|2) - move to 4, for pitch & maybe variety pattern moved to 4
  7. 01:00:230 - if you put KIAI here, you must add note here for exciting rytim/reff song (high recommnedation) added and changed the position of the notes
  8. 01:06:609 (66609|2,66782|3) - Ctrl + G for variety pattern + suitable for hand balance applied
  9. 01:10:230 (70230|3,70402|3) - avoid jack here, please arranged pattern like above. it will be suitable for normal diff. also rearranged here:
    01:12:471 (72471|0,72644|0) -
    01:13:851 (73851|1,74023|1) -
  10. 01:11:264 - add note for cimbal sounds
^ avoiding...
HD

OD : 8
HP : 8
  1. 00:08:161 - until 00:09:885 - i wonder, why almost white tick 1/2 snap have 2 note, but not for 00:10:920 - until 00:15:402 - ?? even though that part is similiar pitch I was too tired to apply...*although I know they have the same ptich* :cry:
  2. 00:15:920 - overmapped, no need 4 note here, remove 3 note is better (kick+electric guitar+cimbal) I knew it... :|
  3. 00:18:678 (18678|1) - move to 2, pattern balance applied
  4. 00:21:092 - overmapped, seem no diffirent pitch from 00:20:920 - also here :
    00:23:851 -
    00:26:609 -
    00:29:368 -

    ^ ok
  5. 00:35:230 (35230|1) - move to 3, pattern balance. same reason like 00:37:988 - this is what happens when I don't hear the sounds properly :|
  6. 00:36:609 - 00:37:299 - seem you missing something like piano here, since you also put note for piano sound added
  7. 00:40:488 (40488|1,40833|2) - with playback 25%. i wonder, what sounds do you followed it? i can't hear instrument here :3 I do not even know...
  8. 01:06:954 (66954|1) - move to 1, for pattern balance
  9. 01:08:161 (68161|0,68161|2,68506|2,68506|0) - avoid same pattern, since it diffirent ryhtim (snare vs kick+synth)
  10. 01:10:057 - seem wrong pattern here, kick must 1 note & snare 2 note. 01:10:057 - move 1 note to 01:10:230 -
  11. 01:11:264 - add note for cimbal, high pitch here
  12. 01:15:402 - add note for consistency snare sound, same reason like 01:18:506 -
too tired to write the rest. :roll:

Verniy_Chan wrote:

My Rating
80

(1-100)

please ignore it, just for fun only
Хорошо~Good Luck..
Thanks for the mod! :)

BEATMAP UPDATED~!
Ibrahim
mark for m4m

yooo m4m here from my queue
NM
00:53:161 (53161|1) - delete
00:54:368 - add same with 00:53:678 -

HD
00:37:988 (37988|3,37988|0,37988|1) - Ctrl + H
00:51:609 - add note
00:57:471 (57471|3,57471|0) - delete 1
01:05:402 - add note

ok thats all
good luck~
btw nice song! xD
Topic Starter
Fuuyu

Baim wrote:

mark for m4m

yooo m4m here from my queue
NM
00:53:161 (53161|1) - delete keep, emphasis on the kick sound
00:54:368 - add same with 00:53:678 - added

HD
00:37:988 (37988|3,37988|0,37988|1) - Ctrl + H applied
00:51:609 - add note added and re-arranged this part
00:57:471 (57471|3,57471|0) - delete 1 re-mapped this part
01:05:402 - add note added

ok thats all
good luck~
btw nice song! xD
Thanks for the Mod~!

BEATMAP UPDATED~!

*did some remapping on these parts 00:54:713 - 00:58:851 - as the notes was not placed on the right tick which made that part weird in a sense.*
Kawawa

Mod
4K |1|2|3|4|
※ OFFSET Change 920 → 942.
There is a lot of delay. Please check once again.
So you had to mistake at some snaps. If you fix the offfset, try once again some snap..
like this : last vocal part. and HD diff.


  • [NM]
    00:31:264 (31264|1) - feeling a bit awarkard.
    For example Long-vocal start point is here 00:31:437 - and synth sound start is here. 00:31:092 -
    anyway, recommend to remove this. and just follow the drum roll.
    like this http://puu.sh/kVsSb/6feb02365a.jpg

    00:39:368 - ~ 00:40:920 - about the this part
    00:39:368 - remove one. one note is enough.
    00:39:368 (39368|1) - LN reduce(~00:39:713 - )
    u can consider note consistency with your HD diff.

    00:58:678 (58678|1) - move to 1. last timing section in the same flow.
    it will be more smoooth pattern than before
Good luck :)!
Julie


Mod
4K |1|2|3|4|

[HD]

00:07:126 - Your rhythm is good, because of the drum stream, but isn't these one 00:07:299 (7299|1,7385|2,7471|3,7557|2) - suppose to form a stair?

00:10:575 (10575|1,10575|0) - Shouldn't be in the same column as 00:10:230 (10230|0,10230|1) - . And alsom suggest one note there instead of 2.

00:13:333 - 1 note is enough for the drum.

00:15:920 (15920|1) - Please end your LN with the sound your mapping like on normal, end it here 00:18:678 - .

00:18:161 (18161|3,18333|0) - Should be clap instead of whistle, whistle feel way too soft for this drum xD.

00:19:971 (19971|2) - Add whistle for the bass.

00:21:437 - Try adding a claps here, there is not only a cymbal here x3.

00:24:195 (24195|0,24195|2) - These 2 finish SOOOO LOUD! my ears x.x. look at what you did here 00:21:437 -, 1 finisher is really enough x.x

00:25:488 (25488|1) - Add whistle for the bass.

00:25:920 (25920|1,25920|0) - Keep it consistent, delete this 00:25:920 (25920|1) - , you always put one note for this sound.

00:26:954 (26954|3,26954|1) - Same reason as 00:24:195 (24195|0,24195|2) -

00:29:023 (29023|1,29109|2) - You could totally hitsound these so is differnt from note before, since this one is actually map for drum, really sugggest to keep it consistent, to put those 2 whistle, and here 00:29:195 - and here 00:29:368 - should be claps

00:29:713 - One of your hitsound should be a finish no?

00:32:299 (32299|1,32299|3) - One claps is really enough, is starting to be really loud.

00:33:506 (33506|2,33506|1) - Keep it consistent, should be one note like your other bass, there isn't piano here.

00:35:230 (35230|0,35230|2) - same reason as 00:24:195 (24195|0,24195|2) -

00:36:264 (36264|2,36264|0) - same reason as 00:33:506 (33506|2,33506|1) -

00:36:954 (36954|3) - remove whistle hitsound, since is mostly use when there there is bass, and there is none right here.

00:37:988 (37988|3,37988|2) - same reason as 00:24:195 (24195|0,24195|2) -

00:39:368 - A bit inconsistent on the difficulty spread, you have to tapable note in NM but only 1 in HD.

00:39:368 (39368|0) - Shouldn't your LN end to 00:39:885 - like in NM, for the piano sound?

00:40:259 (40259|3,40374|2) - Not sure how you find these snap, but it should be consistent and 1/6 like this : http://puu.sh/kVsF5.jpg

00:49:368 (49368|0) - What is this map for? @.@

00:50:402 (50402|1) - Should be whistle

00:50:747 (50747|3) - Should be clap

00:50:920 (50920|2) - Should have no hitsound xD

00:51:092 (51092|1) - Add whistle here for the bass.

00:52:644 (52644|2,52816|2) - Hey you jack this for the drum like you did before, but where is the whistle hitsound?

01:04:713 - Where claps hitsound go x3?

01:10:057 (70057|1) - Add whistle for the bass.

01:14:368 - to 01:16:092 - What happen here, there is suddendly no hitsound at all.

01:22:040 (82040|3,82126|0,82213|1) - Really like your consistent stair drum, but the thing is, if you try to follow the song, these notes 01:22:040 (82040|3,82126|0,82213|1) - should be doing a stair.

01:26:839 (86839|1) - Why different timing then normal? Should still be 1/4, is probably because your offset is a bit wrong thats why you listen it differently when you map these 2 diff.

01:26:264 (86264|3) - End your LN here 01:29:195 - for the stanza or here 01:29:540 - for the sound to fully end.

Good luck :)!
Topic Starter
Fuuyu
Haha I like how you separated it :oops:

Will apply soon..

KawaEE wrote:


Mod
4K |1|2|3|4|
※ OFFSET Change 920 → 942. took note of this
There is a lot of delay. Please check once again.
So you had to mistake at some snaps. If you fix the offfset, try once again some snap..
like this : last vocal part. and HD diff.


  • [NM]
    00:31:264 (31264|1) - feeling a bit awarkard. played it like for 10 times, then thought that it is weird
    For example Long-vocal start point is here 00:31:437 - and synth sound start is here. 00:31:092 -
    anyway, recommend to remove this. and just follow the drum roll.
    like this http://puu.sh/kVsSb/6feb02365a.jpg

    00:39:368 - ~ 00:40:920 - about the this part
    00:39:368 - remove one. one note is enough. removed
    00:39:368 (39368|1) - LN reduce(~00:39:713 - ) applied
    u can consider note consistency with your HD diff.

    00:58:678 (58678|1) - move to 1. last timing section in the same flow. ok
    it will be more smoooth pattern than before
Good luck :)!

Julie wrote:



Mod
4K |1|2|3|4|

[HD]

00:07:126 - Your rhythm is good, because of the drum stream, but isn't these one 00:07:299 (7299|1,7385|2,7471|3,7557|2) - suppose to form a stair? oops.. re-constructed the stair

00:10:575 (10575|1,10575|0) - Shouldn't be in the same column as 00:10:230 (10230|0,10230|1) - . And alsom suggest one note there instead of 2. I didn't understand it at first but meh..

00:13:333 - 1 note is enough for the drum. applied

00:15:920 (15920|1) - Please end your LN with the sound your mapping like on normal, end it here 00:18:678 - . ok

00:18:161 (18161|3,18333|0) - Should be clap instead of whistle, whistle feel way too soft for this drum xD. changed

00:19:971 (19971|2) - Add whistle for the bass. ok

00:21:437 - Try adding a claps here, there is not only a cymbal here x3. only added one clap at 2

00:24:195 (24195|0,24195|2) - These 2 finish SOOOO LOUD! my ears x.x. look at what you did here 00:21:437 -, 1 finisher is really enough x.x how did that became 2 finish :o

00:25:488 (25488|1) - Add whistle for the bass. ok

00:25:920 (25920|1,25920|0) - Keep it consistent, delete this 00:25:920 (25920|1) - , you always put one note for this sound. my bad.. applied

00:26:954 (26954|3,26954|1) - Same reason as 00:24:195 (24195|0,24195|2) - placed at 4

00:29:023 (29023|1,29109|2) - You could totally hitsound these so is differnt from note before, since this one is actually map for drum, really sugggest to keep it consistent, to put those 2 whistle, and here 00:29:195 - and here 00:29:368 - should be claps ok

00:29:713 - One of your hitsound should be a finish no? 2 claps...

00:32:299 (32299|1,32299|3) - One claps is really enough, is starting to be really loud. ok

00:33:506 (33506|2,33506|1) - Keep it consistent, should be one note like your other bass, there isn't piano here. ok

00:35:230 (35230|0,35230|2) - same reason as 00:24:195 (24195|0,24195|2) - with clap right?

00:36:264 (36264|2,36264|0) - same reason as 00:33:506 (33506|2,33506|1) - also added a clap here

00:36:954 (36954|3) - remove whistle hitsound, since is mostly use when there there is bass, and there is none right here. ok

00:37:988 (37988|3,37988|2) - same reason as 00:24:195 (24195|0,24195|2) - changed 4 into clap

00:39:368 - A bit inconsistent on the difficulty spread, you have to tapable note in NM but only 1 in HD. so add a note?

00:39:368 (39368|0) - Shouldn't your LN end to 00:39:885 - like in NM, for the piano sound? ok

00:40:259 (40259|3,40374|2) - Not sure how you find these snap, but it should be consistent and 1/6 like this : http://puu.sh/kVsF5.jpg I did try it in 1/6 but reverted it but ok, i'll change it... btw it's just 1/3...

00:49:368 (49368|0) - What is this map for? @.@ ...deleted

00:50:402 (50402|1) - Should be whistle changed

00:50:747 (50747|3) - Should be clap changed

00:50:920 (50920|2) - Should have no hitsound xD deleted

00:51:092 (51092|1) - Add whistle here for the bass. added

00:52:644 (52644|2,52816|2) - Hey you jack this for the drum like you did before, but where is the whistle hitsound? ditzy mind.. anyways, added

01:04:713 - Where claps hitsound go x3? ok

01:10:057 (70057|1) - Add whistle for the bass. ok

01:14:368 - to 01:16:092 - What happen here, there is suddendly no hitsound at all. added

01:22:040 (82040|3,82126|0,82213|1) - Really like your consistent stair drum, but the thing is, if you try to follow the song, these notes 01:22:040 (82040|3,82126|0,82213|1) - should be doing a stair. made a stair into the diff. direction of the others

01:26:839 (86839|1) - Why different timing then normal? Should still be 1/4, is probably because your offset is a bit wrong thats why you listen it differently when you map these 2 diff. moved to 1/1 white tick

01:26:264 (86264|3) - End your LN here 01:29:195 - for the stanza or here 01:29:540 - for the sound to fully end. did the "fully end" suggestion...

Good luck :)!
I was like "Thank God a hitsound mod came!"

Beatmap Updated!
Dellvangel
Hai hai! here is my mod >w<
M4M

Click here
1|2|3|4

[NM]
* 00:09:217 (9217|0,9390|0,9562|2,9735|2,9907|1,10079|1) - i doubt with this 1/2 jack, try this? https://osu.ppy.sh/ss/3879883 better flow imo.
* 00:13:700 (13700|1,13873|1,14390|2,14562|2) - this one too, you follow the violin sound right? why jack? i suggest you only use 1/2 jack for sound like 00:18:183 (18183|1,18355|1) - .
* 00:20:079 (20079|3) - move to 1 for balance, dont worry about the flow, i still can got the flow if you move this.
* 00:22:838 (22838|3) - ^
* 00:25:597 (25597|3) - ^
* 00:33:528 (33528|1) - move to 3 for balance.
* 00:39:907 (39907|1) - too hard for play, move to col 4.
* 00:53:700 (53700|3) - move to 1 for balance and better flow, since you use 00:53:010 (53010|3) - and 00:54:390 (54390|3) - at col 4.
* 00:56:804 (56804|1,57493|2,58010|1) - ctrl + h, better flow.
* 01:01:286 (61286|1,61286|3,61631|2,61976|1,61976|3) - hmm, too many notes at right side imo, do something.
* 01:04:907 (64907|1,65252|0,65424|1) - too hard for play, ctrl + h this 01:05:424 (65424|1,65597|2) - , but you need to re-arrange some notes after this part for balance.
* 01:08:183 (68183|0,68528|0,68700|0) - i doubt about this, do something, may be move 01:08:528 (68528|0,68700|0) - to other col?
* 01:09:217 - https://osu.ppy.sh/ss/3879973 better flow imo.
* 01:25:769 - https://osu.ppy.sh/ss/3879989 ^.

[HD]
* 00:10:597 (10597|2) - move to 1, for balance.
* 00:16:804 (16804|2) - move to 4, for balance, also actually same sound with 00:17:493 (17493|3) - .
* 00:24:735 (24735|2,24735|3) - , 00:25:597 (25597|2,25597|3) - , and 00:26:114 (26114|2,26114|3) - , do something.
* 00:41:459 (41459|1) - move to 3, for balance.
* 00:47:493 (47493|2,47666|2) - move to 2 for balance.
* 01:10:424 (70424|2) - move to 2, then ctrl + h this 01:11:028 (71028|2,71114|1,71200|2,71286|1) - for better flow.
* 01:15:597 (75597|2,75769|1,75942|1,76114|2) - too hard for play imo, do something.

That's all, keep to find mod to this map, i think this map already good enough for consistency, but need to fix the balance and flow.
Good luck! :)
Topic Starter
Fuuyu

Dellvangel wrote:

Hai hai! here is my mod >w<
M4M

Click here
1|2|3|4

[NM]
* 00:09:217 (9217|0,9390|0,9562|2,9735|2,9907|1,10079|1) - i doubt with this 1/2 jack, try this? https://osu.ppy.sh/ss/3879883 better flow imo. I was finding a solution for that but didn't work out, thanks ~ appiled
* 00:13:700 (13700|1,13873|1,14390|2,14562|2) - this one too, you follow the violin sound right? why jack? i suggest you only use 1/2 jack for sound like 00:18:183 (18183|1,18355|1) - . found a pattern for this
* 00:20:079 (20079|3) - move to 1 for balance, dont worry about the flow, i still can got the flow if you move this.
* 00:22:838 (22838|3) - ^
* 00:25:597 (25597|3) - ^

^ applied

* 00:33:528 (33528|1) - move to 3 for balance. ok
* 00:39:907 (39907|1) - too hard for play, move to col 4. ok
* 00:53:700 (53700|3) - move to 1 for balance and better flow, since you use 00:53:010 (53010|3) - and 00:54:390 (54390|3) - at col 4. let's try, applied
* 00:56:804 (56804|1,57493|2,58010|1) - ctrl + h, better flow. 00:56:804 (56804|2) - moved to 4 instead and 00:57:148 (57148|3) - moved to 3 < because of the pitch
* 01:01:286 (61286|1,61286|3,61631|2,61976|1,61976|3) - hmm, too many notes at right side imo, do something. tried to level the notes
* 01:04:907 (64907|1,65252|0,65424|1) - too hard for play, ctrl + h this 01:05:424 (65424|1,65597|2) - , but you need to re-arrange some notes after this part for balance. moved to 3 and the double notes to 1,2
* 01:08:183 (68183|0,68528|0,68700|0) - i doubt about this, do something, may be move 01:08:528 (68528|0,68700|0) - to other col? moved it somewhere
* 01:09:217 - https://osu.ppy.sh/ss/3879973 better flow imo. ok
* 01:25:769 - https://osu.ppy.sh/ss/3879989 ^. ok

[HD]
* 00:10:597 (10597|2) - move to 1, for balance.
* 00:16:804 (16804|2) - move to 4, for balance, also actually same sound with 00:17:493 (17493|3) - .
* 00:24:735 (24735|2,24735|3) - , 00:25:597 (25597|2,25597|3) - , and 00:26:114 (26114|2,26114|3) - , do something.
* 00:41:459 (41459|1) - move to 3, for balance.
* 00:47:493 (47493|2,47666|2) - move to 2 for balance.
* 01:10:424 (70424|2) - move to 2, then ctrl + h this 01:11:028 (71028|2,71114|1,71200|2,71286|1) - for better flow.
* 01:15:597 (75597|2,75769|1,75942|1,76114|2) - too hard for play imo, do something.

That's all, keep to find mod to this map, i think this map already good enough for consistency, but need to fix the balance and flow.
Good luck! :)
No Reply on Hard (all applied), Thanks for the mod~! :oops:
Raediaufar
yo, mod from MODHOUSE

HD
00:07:148 - https://osu.ppy.sh/ss/3895159 better to tap, trill is just uhh.. unnecessary

00:10:424 (10424|1,10424|3) – add note on 3, crash sound ye

00:13:183 (13183|1,13183|3) – same as above

00:51:459 (51459|2) – this LN is unnecessary, I don’t find a specific sound for this, or you can make it ½ beat so it fits the sound

01:00:597 (60597|3) – move to 2, better playability

01:08:010 (68010|1) – move to 4, too much in column 2 >:[

01:16:114 (76114|2,76286|3) – ctrl + G

01:16:459 (76459|2,76459|1) – make it 24


NM
00:14:907 (14907|0) – move to 3, 1/2 beat is pretty harder to read so you they might not expect that alternation

00:30:252 (30252|0) – it’s inconsistent, you put one note on clap sound here but two notes on clap sound here 00:31:631 (31631|3,31631|2,32321|1,32321|0) – better to use one note imo since it’s NM

00:32:493 (32493|3) – use double on this note because the presence of crash

00:35:252 (35252|1,35252|3) – and here you use 2 on crash and 00:33:010 (33010|3,33700|3,34390|2) – 1 note for clap orz. It’s ok to make the pattern vary but keep consistent. I suggest to use 2 note for crash and 1 note for others (in this part)

00:45:424 (45424|1) – move to 1, this column kinda blank

00:48:355 (48355|2) – move to 4, same reason as above

good luck, I was only check pattern tho (too much reqs can't check a lot) xD
Topic Starter
Fuuyu

Raediaufar wrote:

yo, mod from MODHOUSE

[HD]00:07:148 - https://osu.ppy.sh/ss/3895159 better to tap, trill is just uhh.. unnecessary changed

00:10:424 (10424|1,10424|3) – add note on 3, crash sound ye added

00:13:183 (13183|1,13183|3) – same as above added

00:51:459 (51459|2) – this LN is unnecessary, I don’t find a specific sound for this, or you can make it ½ beat so it fits the sound don't understand... like this?



01:00:597 (60597|3) – move to 2, better playability done

01:08:010 (68010|1) – move to 4, too much in column 2 >:[ done

01:16:114 (76114|2,76286|3) – ctrl + G done

01:16:459 (76459|2,76459|1) – make it 24 done


[NM]00:14:907 (14907|0) – move to 3, 1/2 beat is pretty harder to read so you they might not expect that alternation moved, better flow.

00:30:252 (30252|0) – it’s inconsistent, you put one note on clap sound here but two notes on clap sound here 00:31:631 (31631|3,31631|2,32321|1,32321|0) – better to use one note imo since it’s NM didn't really understand it but removed and only added double notes in here 00:30:252 - 00:33:010 - 00:35:769 - to compensate the next red tick with no note

00:32:493 (32493|3) – use double on this note because the presence of crash added

00:35:252 (35252|1,35252|3) – and here you use 2 on crash and 00:33:010 (33010|3,33700|3,34390|2) – 1 note for clap orz. It’s ok to make the pattern vary but keep consistent. I suggest to use 2 note for crash and 1 note for others (in this part) hmmm... don't really get it but tried this http://puu.sh/l59PW/a362901d7b.png

00:45:424 (45424|1) – move to 1, this column kinda blank moved

00:48:355 (48355|2) – move to 4, same reason as above moved

good luck, I was only check pattern tho (too much reqs can't check a lot) xD
No, it was useful desu~ and also did some self-modding some parts have broken flows. Thanksies~!

BEATMAP UPDATED!
snexe
- Kafuuchii - executed mod.exe

mod.exe
Overall

Change the clap hitsound, check LordRaika's hitsounds.

mod.exe has stopped working.

Reason:
YOUR MAP IS READY!
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