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Lindsey Stirling (feat. Lzzy Hale) - Shatter Me (Nightstep)

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Total Posts
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Topic Starter
Mat
This beatmap was submitted using in-game submission on 25 June 2016 at 02:39:05

Artist: Lindsey Stirling (feat. Lzzy Hale)
Title: Shatter Me (Nightstep)
Tags: puxtu
BPM: 171
Filesize: 5551kb
Play Time: 03:51
Difficulties Available:
  1. Easy - 4Key (1.44 stars, 635 notes)
  2. Normal - 4Key (2.17 stars, 1123 notes)
  3. puxtu's Hard - 4Key (3.07 stars, 1685 notes)
  4. Shatter - 4Key (4.58 stars, 2136 notes)


Download: Lindsey Stirling (feat. Lzzy Hale) - Shatter Me (Nightstep)
Information: Scores/Beatmap Listing
---------------
--- GOING FOR RANKED ---

Difficulties:
Easy by me
Normal by me
Hard by Puxtu
Shatter by me
Hitsounded by Puxtu
puxtu
Topic Starter
Mat
Thanks man c: gunna be working on this possibly go for rank!
puxtu
it's a pp rain for 11k rank like me
but you do know that you need a 3.25~3.75* diff right?
it's a long map too, I can crop the 2nd verse if you want
Frostcage

Holy crap, this is 6.14 stars with DT and I can A it.
The PP will be real.
Rank this
lmao
Topic Starter
Mat

Frostcage wrote:


Holy crap, this is 6.14 stars with DT and I can A it.
The PP will be real.
Rank this
lmao
Nice score :D and ye im probly gunna get it ranked eventually when i get a GD and hitsound it all c:
_Gaster
This is an awesome map. Please revive T.T
puxtu
hype the engine, next stop is ranked station
2016-06-06 00:56 puxtu: im done with the hitsounding
2016-06-06 01:08 puxtu: http://puu.sh/phMIJ/aec1df29cc.rar there you go
2016-06-06 01:09 puxtu: i also fixed some stuff like tags, kiai and preview time
2016-06-06 01:09 puxtu: and resized the bg
2016-06-06 01:09 puxtu: just copy and replace everything
2016-06-06 01:25 Mat: the BG should be the right sizE?
2016-06-06 01:27 puxtu: missed some pixels
2016-06-06 01:27 puxtu: should be 1366x768
2016-06-06 01:30 puxtu: stupid wifi
2016-06-06 01:31 puxtu: so did you get it?
2016-06-06 01:32 puxtu: what do you think?
2016-06-06 01:32 Mat: ACTION is listening to [https://osu.ppy.sh/b/690479 Lindsey Stirling (feat. Lzzy Hale) - Shatter Me (Nightstep)]
2016-06-06 01:32 puxtu: ACTION is editing [https://osu.ppy.sh/b/882880 Lindsey Stirling (feat. Lzzy Hale) - Shatter Me (Nightstep) [puxtu's Hard]]
2016-06-06 01:33 Mat: i replaced them
2016-06-06 01:33 puxtu: great
2016-06-06 01:37 puxtu: well?
2016-06-06 01:39 Mat: looks good
2016-06-06 01:39 Mat: but no idea
2016-06-06 01:39 Mat: how hitsounds are fully
2016-06-06 01:39 puxtu: sshh, it's magic ;))
2016-06-06 01:40 Mat: are u ment to
2016-06-06 01:40 Mat: double hitsound ?
2016-06-06 01:40 Mat: the same sound
2016-06-06 01:40 Mat: 00:48:225 (48225|2,48225|1,48576|1,48576|2) -
2016-06-06 01:40 Mat: eg those
2016-06-06 01:40 puxtu: yea
2016-06-06 01:41 puxtu: that sounds cool right?
2016-06-06 01:41 puxtu: or it doesn't? O_o
2016-06-06 01:41 Mat: ye emphasises
2016-06-06 01:41 Mat: pretty well
2016-06-06 01:41 puxtu: oh okay :D
2016-06-06 01:42 puxtu: and hey i'd like to points out some things too
2016-06-06 01:42 puxtu: 01:01:909 (61909|0) - see this note?
2016-06-06 01:42 puxtu: it should be a jump here
2016-06-06 01:43 puxtu: to emphasis the clap sound
2016-06-06 01:43 Mat: err
2016-06-06 01:43 Mat: at that part
2016-06-06 01:43 Mat: im mapping only violin
2016-06-06 01:43 puxtu: i see
2016-06-06 01:43 Mat: 01:00:681 (60681|3,60769|3,60856|1,60944|1,61032|2,61119|2,61207|0,61295|0,61383|3,61470|3,61558|1,61646|1,61733|2,61821|2,61909|0,61997|1,62084|2,62172|3,62260|1,62347|2,62435|3,62523|2) -
2016-06-06 01:43 Mat: all that juse
2016-06-06 01:43 Mat: violin
2016-06-06 01:43 puxtu: alright
2016-06-06 01:44 Mat: if it had jumps there then id have to put jumps on weird places
2016-06-06 01:44 Mat: 01:04:540 -
2016-06-06 01:44 Mat: kike there
2016-06-06 01:44 Mat: like*
2016-06-06 01:44 puxtu: i see xd
2016-06-06 01:44 Mat: hitsounds look consistant
2016-06-06 01:44 puxtu: 01:22:260 (82260|3,82435|3,82611|3,82786|3) - nice anchors btw
2016-06-06 01:45 Mat: 1/2
2016-06-06 01:45 Mat: easy
2016-06-06 01:45 puxtu: still hard 4 me
2016-06-06 01:46 puxtu: 01:22:260 (82260|3) - move to second column maybe xd
2016-06-06 01:50 puxtu: 03:16:646 (196646|3,196909|0) - i think this should be snapped on 1/3
2016-06-06 01:52 puxtu: and also why do you use 0d 7,4? isn't that too low for a 4* diff?
2016-06-06 01:53 Mat: ye maybe
2016-06-06 01:53 Mat: its wierd
2016-06-06 01:53 Mat: kinda sounds
2016-06-06 01:53 Mat: like its not even on 1.3 .-.
2016-06-06 01:53 Mat: ive not gone into modding the map yet
2016-06-06 01:53 puxtu: oh well im pretty sure they're 1/3 beat
2016-06-06 01:53 Mat: this is what i set for a while ago
2016-06-06 01:54 Mat: i can change
2016-06-06 01:54 Mat: all OD and HP
2016-06-06 01:54 Mat: to make more sence
2016-06-06 01:54 puxtu: ok
2016-06-06 01:54 puxtu: ACTION is editing [https://osu.ppy.sh/b/823574 Lindsey Stirling (feat. Lzzy Hale) - Shatter Me (Nightstep) [Normal]]
2016-06-06 01:54 Mat: probly
2016-06-06 01:54 Mat: OD8.2 HP 8
2016-06-06 01:54 Mat: for shatter
2016-06-06 01:54 puxtu: that's cool enough
2016-06-06 01:55 puxtu: 00:52:786 - you can add some 1/2s in this part
2016-06-06 01:55 puxtu: in normal diff
2016-06-06 01:57 puxtu: but it will incrase the star rating too
2016-06-06 01:58 puxtu: 03:06:119 (186119|0) - and add a note here for more impact
2016-06-06 01:59 puxtu: mat
2016-06-06 02:00 Mat: hmm
2016-06-06 02:00 Mat: i think if i added the 1/2 into that section
2016-06-06 02:00 Mat: in normal
2016-06-06 02:00 Mat: would be too hard for a normal
2016-06-06 02:00 puxtu: not really
2016-06-06 02:00 puxtu: if you can find the right pattern
2016-06-06 02:01 puxtu: it'll be not that hard tbh
Topic Starter
Mat

puxtu wrote:

hype the engine, next stop is ranked station
2016-06-06 00:56 puxtu: im done with the hitsounding
2016-06-06 01:08 puxtu: http://puu.sh/phMIJ/aec1df29cc.rar there you go
2016-06-06 01:09 puxtu: i also fixed some stuff like tags, kiai and preview time
2016-06-06 01:09 puxtu: and resized the bg
2016-06-06 01:09 puxtu: just copy and replace everything
2016-06-06 01:25 Mat: the BG should be the right sizE?
2016-06-06 01:27 puxtu: missed some pixels
2016-06-06 01:27 puxtu: should be 1366x768
2016-06-06 01:30 puxtu: stupid wifi
2016-06-06 01:31 puxtu: so did you get it?
2016-06-06 01:32 puxtu: what do you think?
2016-06-06 01:32 Mat: ACTION is listening to [https://osu.ppy.sh/b/690479 Lindsey Stirling (feat. Lzzy Hale) - Shatter Me (Nightstep)]
2016-06-06 01:32 puxtu: ACTION is editing [https://osu.ppy.sh/b/882880 Lindsey Stirling (feat. Lzzy Hale) - Shatter Me (Nightstep) [puxtu's Hard]]
2016-06-06 01:33 Mat: i replaced them
2016-06-06 01:33 puxtu: great
2016-06-06 01:37 puxtu: well?
2016-06-06 01:39 Mat: looks good
2016-06-06 01:39 Mat: but no idea
2016-06-06 01:39 Mat: how hitsounds are fully
2016-06-06 01:39 puxtu: sshh, it's magic ;))
2016-06-06 01:40 Mat: are u ment to
2016-06-06 01:40 Mat: double hitsound ?
2016-06-06 01:40 Mat: the same sound
2016-06-06 01:40 Mat: 00:48:225 (48225|2,48225|1,48576|1,48576|2) -
2016-06-06 01:40 Mat: eg those
2016-06-06 01:40 puxtu: yea
2016-06-06 01:41 puxtu: that sounds cool right?
2016-06-06 01:41 puxtu: or it doesn't? O_o
2016-06-06 01:41 Mat: ye emphasises
2016-06-06 01:41 Mat: pretty well
2016-06-06 01:41 puxtu: oh okay :D
2016-06-06 01:42 puxtu: and hey i'd like to points out some things too
2016-06-06 01:42 puxtu: 01:01:909 (61909|0) - see this note?
2016-06-06 01:42 puxtu: it should be a jump here
2016-06-06 01:43 puxtu: to emphasis the clap sound
2016-06-06 01:43 Mat: err
2016-06-06 01:43 Mat: at that part
2016-06-06 01:43 Mat: im mapping only violin
2016-06-06 01:43 puxtu: i see
2016-06-06 01:43 Mat: 01:00:681 (60681|3,60769|3,60856|1,60944|1,61032|2,61119|2,61207|0,61295|0,61383|3,61470|3,61558|1,61646|1,61733|2,61821|2,61909|0,61997|1,62084|2,62172|3,62260|1,62347|2,62435|3,62523|2) -
2016-06-06 01:43 Mat: all that juse
2016-06-06 01:43 Mat: violin
2016-06-06 01:43 puxtu: alright
2016-06-06 01:44 Mat: if it had jumps there then id have to put jumps on weird places
2016-06-06 01:44 Mat: 01:04:540 -
2016-06-06 01:44 Mat: kike there
2016-06-06 01:44 Mat: like*
2016-06-06 01:44 puxtu: i see xd
2016-06-06 01:44 Mat: hitsounds look consistant
2016-06-06 01:44 puxtu: 01:22:260 (82260|3,82435|3,82611|3,82786|3) - nice anchors btw
2016-06-06 01:45 Mat: 1/2
2016-06-06 01:45 Mat: easy
2016-06-06 01:45 puxtu: still hard 4 me
2016-06-06 01:46 puxtu: 01:22:260 (82260|3) - move to second column maybe xd
2016-06-06 01:50 puxtu: 03:16:646 (196646|3,196909|0) - i think this should be snapped on 1/3
2016-06-06 01:52 puxtu: and also why do you use 0d 7,4? isn't that too low for a 4* diff?
2016-06-06 01:53 Mat: ye maybe
2016-06-06 01:53 Mat: its wierd
2016-06-06 01:53 Mat: kinda sounds
2016-06-06 01:53 Mat: like its not even on 1.3 .-.
2016-06-06 01:53 Mat: ive not gone into modding the map yet
2016-06-06 01:53 puxtu: oh well im pretty sure they're 1/3 beat
2016-06-06 01:53 Mat: this is what i set for a while ago
2016-06-06 01:54 Mat: i can change
2016-06-06 01:54 Mat: all OD and HP
2016-06-06 01:54 Mat: to make more sence
2016-06-06 01:54 puxtu: ok
2016-06-06 01:54 puxtu: ACTION is editing [https://osu.ppy.sh/b/823574 Lindsey Stirling (feat. Lzzy Hale) - Shatter Me (Nightstep) [Normal]]
2016-06-06 01:54 Mat: probly
2016-06-06 01:54 Mat: OD8.2 HP 8
2016-06-06 01:54 Mat: for shatter
2016-06-06 01:54 puxtu: that's cool enough
2016-06-06 01:55 puxtu: 00:52:786 - you can add some 1/2s in this part
2016-06-06 01:55 puxtu: in normal diff
2016-06-06 01:57 puxtu: but it will incrase the star rating too
2016-06-06 01:58 puxtu: 03:06:119 (186119|0) - and add a note here for more impact
2016-06-06 01:59 puxtu: mat
2016-06-06 02:00 Mat: hmm
2016-06-06 02:00 Mat: i think if i added the 1/2 into that section
2016-06-06 02:00 Mat: in normal
2016-06-06 02:00 Mat: would be too hard for a normal
2016-06-06 02:00 puxtu: not really
2016-06-06 02:00 puxtu: if you can find the right pattern
2016-06-06 02:01 puxtu: it'll be not that hard tbh
Ive changed all HP OD to make more sense now also done alot of the other changes we talked about including some in the irc will be working on this especially the lower diffs to make them better! thanks
Nanosinix
Love the map, hope it gets ranked soon! ^-^
puxtu
just updating my score after 7 months
what an improvement :^)
Kernaus
03:10 Kernaus: Sooo
03:10 *Kernaus is editing [https://osu.ppy.sh/b/690479 Lindsey Stirling (feat. Lzzy Hale) - Shatter Me (Nightstep) [Shatter]]
03:10 Kernaus: puxtu suggested i take a look at this but forum posts are hard m'kay
03:10 Kernaus: you open for a retarded IRC mod?
03:10 Mat: sure !
03:10 Mat: :D
03:11 Mat: probably the other diffs need more work
03:11 Mat: then shatter
03:11 Mat: easy/normal/puxtus
03:11 Kernaus: I'll do an IRC mod for puxtu when he's back, he's going to sleep
03:11 Kernaus: and i'm not good at modding lower diffs at all so
03:11 Mat: fair enough
03:12 Kernaus: 00:43:663 (43663|2,43663|1,43839|3,43839|0,44014|2,44014|1,44190|0,44190|3,44365|2,44365|1) -
03:12 Kernaus: why so repetitive? could be much funnier
03:13 Mat: i agree
03:14 Kernaus: 00:49:277 (49277|2,49453|2,49628|2) - careful with this kind of anchors, i suggest you move the note in the middle to 4
03:14 Kernaus: 00:54:716 (54716|1,54716|0) - same thing, move this jump to [34]
03:15 Kernaus: 00:56:295 (56295|3,56295|2,56383|2,56383|3) - i think i dont need to explain this
03:16 Mat: hmm i like this pattern but if anyone else brings this up i will look for a change
03:16 Kernaus: 00:59:102 (59102|1,59102|0) - this jump creates a trill that's really uncomfortable, i suggest you rearrange this
03:17 Kernaus: 01:04:716 (64716|3,64804|2,64891|1,64979|2,65067|3,65154|2,65242|1) - collumn 1 feels lonely
03:18 Kernaus: 01:01:909 (61909|0) - should be a jump, this appears several times later on
03:18 Mat: this section only violin mapping
03:19 Mat: or else there would be 01:01:675 - jumps on all these
03:19 Kernaus: yes, that's exactly what i was suggesting, i think putting a little emphasis on this beat would be much more relevant
03:20 Mat: not going to map it here probly because
03:20 Mat: the drum beats are 1/3rd
03:21 Mat: which would make some seriously hard multi beats with minijacks
03:21 Kernaus: you dont necesseraly have to map the percussions, i'm just suggesting to emphasize these beats
03:21 Kernaus: well anyways, moving on
03:22 Mat: ye will keep it in mind
03:23 Kernaus: 01:29:102 (89102|0,89160|1,89219|0,89277|1) - this trill is very uncomfortable to play and doesn't sound very justified
03:24 Mat: ye but fits the 1/6th drum roll i dont think any other way to map it easier
03:26 Kernaus: 02:07:523 (127523|0,127567|1,127611|3,127654|2,127698|0,127757|1,127815|2,127874|3) - these kind of patterns are very easy to mash, i'd suggest this kind of shapes instead : https://osu.ppy.sh/ss/5346484
03:26 Kernaus: (i think i butchered the snap but fuck it)
03:27 Kernaus: 02:14:628 (134628|2) - uuuh
03:28 Kernaus: 03:03:312 (183312|0,183371|1,183429|2,183488|3,183546|0,183605|1,183663|2,183722|3,183780|0,183839|1,183897|2,183956|3,184014|2,184058|0,184102|1,184146|3,184190|2,184233|0,184277|1,184321|3,184365|2,184409|0,184453|1,184482|3,184511|2,184540|0,184570|1,184599|3,184628|2,184657|0,184687|1) -
03:28 Mat: reverse shield should be fine at this speed for this level of play
03:28 Mat: and fits the pitch
03:29 Kernaus: just a personnal suggestion but
03:29 Kernaus: i'm not fond of long rolls and splitrolls
03:29 Kernaus: you could probably be more creative in terms of patterns on this part
03:29 Mat: id probly want to keep this because of the speed 03:03:956 (183956|3,184014|2,184058|0,184102|1,184146|3,184190|2,184233|0,184277|1,184321|3,184365|2,184409|0,184453|1,184482|3,184511|2,184540|0,184570|1,184599|3,184628|2,184657|0,184687|1,184716|3,184716|2) -
03:30 Mat: but not sure about 03:03:312 (183312|0,183371|1,183429|2,183488|3,183546|0,183605|1,183663|2,183722|3,183780|0,183839|1,183897|2,183956|3) -
03:30 Mat: any suggestions about this ?
03:35 Kernaus: https://osu.ppy.sh/ss/5346522
03:35 Kernaus: this should work
03:36 Mat: isnt that
03:36 Mat: the exact same thing u just said u dont like
03:36 Kernaus: 03:27:172 (207172|0,207231|1,207289|3,207347|2,207406|0,207464|1,207523|3,207581|2,207640|0,207698|1,207757|3,207815|2,207874|0,207918|1,207962|3,208005|2,208049|0,208093|1,208137|3,208181|2,208225|0,208269|1,208312|3,208356|2,208400|0,208429|1,208459|3,208488|2,208517|0,208546|1) - you can rearrange this part too
03:36 Mat: haha
03:37 Kernaus: You said you wanted to keep the faster part as splitrolls, imo splitrolls are easier to cheat than regular roll, and the part i rearranged is kind of a mix of both
03:38 Mat: pretty sure they are both mashable but its not about if its mashable or not just which fits better i think splitrolls fit well
03:38 Mat: same part here
03:38 Mat: 03:27:172 (207172|0,207231|1,207289|3,207347|2,207406|0,207464|1,207523|3,207581|2,207640|0,207698|1,207757|3,207815|2,207874|0,207918|1,207962|3,208005|2,208049|0,208093|1,208137|3,208181|2,208225|0,208269|1,208312|3,208356|2,208400|0,208429|1,208459|3,208488|2,208517|0,208546|1) -
03:38 Mat: id probly want to keep that same
03:38 Mat: but maybe change 03:25:856 (205856|1,205944|3,206032|2,206119|0,206207|1,206295|3,206383|2,206470|0,206558|1,206646|3,206733|2,206821|0,206909|1,206997|3,207084|2) -
03:38 Mat: this
03:38 Mat: or if i need possible change this 03:27:172 (207172|0,207231|1,207289|3,207347|2,207406|0,207464|1,207523|3,207581|2,207640|0,207698|1,207757|3,207815|2) -
03:39 Kernaus: yeah the second part you link could definitely be a jumptrill or something in the lines
03:39 Kernaus: and the 3rd one you linked, well, you can just do as i suggested earlier
03:40 Mat: jumptrill on 2nd one is a nope
03:40 Mat: wouldent make sence to randomly add jumps into it :P
03:41 Kernaus: Anyways, it seems that's all i had to say about this
03:41 Mat: but yes maybe some line pattern instead
03:41 Kernaus: I dont really care about getting kds but if you want me to post the chatlog, i'll do
03:41 Mat: please :)
03:41 Mat: some of your suggestions where good
Topic Starter
Mat

SeniorKitten wrote:

Love the map, hope it gets ranked soon! ^-^
ayy nice score ! :)
Topic Starter
Mat

Kernaus wrote:

03:10 Kernaus: Sooo
03:10 *Kernaus is editing [https://osu.ppy.sh/b/690479 Lindsey Stirling (feat. Lzzy Hale) - Shatter Me (Nightstep) [Shatter]]
03:10 Kernaus: puxtu suggested i take a look at this but forum posts are hard m'kay
03:10 Kernaus: you open for a retarded IRC mod?
03:10 Mat: sure !
03:10 Mat: :D
03:11 Mat: probably the other diffs need more work
03:11 Mat: then shatter
03:11 Mat: easy/normal/puxtus
03:11 Kernaus: I'll do an IRC mod for puxtu when he's back, he's going to sleep
03:11 Kernaus: and i'm not good at modding lower diffs at all so
03:11 Mat: fair enough
03:12 Kernaus: 00:43:663 (43663|2,43663|1,43839|3,43839|0,44014|2,44014|1,44190|0,44190|3,44365|2,44365|1) -
03:12 Kernaus: why so repetitive? could be much funnier
03:13 Mat: i agree
03:14 Kernaus: 00:49:277 (49277|2,49453|2,49628|2) - careful with this kind of anchors, i suggest you move the note in the middle to 4
03:14 Kernaus: 00:54:716 (54716|1,54716|0) - same thing, move this jump to [34]
03:15 Kernaus: 00:56:295 (56295|3,56295|2,56383|2,56383|3) - i think i dont need to explain this
03:16 Mat: hmm i like this pattern but if anyone else brings this up i will look for a change
03:16 Kernaus: 00:59:102 (59102|1,59102|0) - this jump creates a trill that's really uncomfortable, i suggest you rearrange this
03:17 Kernaus: 01:04:716 (64716|3,64804|2,64891|1,64979|2,65067|3,65154|2,65242|1) - collumn 1 feels lonely
03:18 Kernaus: 01:01:909 (61909|0) - should be a jump, this appears several times later on
03:18 Mat: this section only violin mapping
03:19 Mat: or else there would be 01:01:675 - jumps on all these
03:19 Kernaus: yes, that's exactly what i was suggesting, i think putting a little emphasis on this beat would be much more relevant
03:20 Mat: not going to map it here probly because
03:20 Mat: the drum beats are 1/3rd
03:21 Mat: which would make some seriously hard multi beats with minijacks
03:21 Kernaus: you dont necesseraly have to map the percussions, i'm just suggesting to emphasize these beats
03:21 Kernaus: well anyways, moving on
03:22 Mat: ye will keep it in mind
03:23 Kernaus: 01:29:102 (89102|0,89160|1,89219|0,89277|1) - this trill is very uncomfortable to play and doesn't sound very justified
03:24 Mat: ye but fits the 1/6th drum roll i dont think any other way to map it easier
03:26 Kernaus: 02:07:523 (127523|0,127567|1,127611|3,127654|2,127698|0,127757|1,127815|2,127874|3) - these kind of patterns are very easy to mash, i'd suggest this kind of shapes instead : https://osu.ppy.sh/ss/5346484
03:26 Kernaus: (i think i butchered the snap but fuck it)
03:27 Kernaus: 02:14:628 (134628|2) - uuuh
03:28 Kernaus: 03:03:312 (183312|0,183371|1,183429|2,183488|3,183546|0,183605|1,183663|2,183722|3,183780|0,183839|1,183897|2,183956|3,184014|2,184058|0,184102|1,184146|3,184190|2,184233|0,184277|1,184321|3,184365|2,184409|0,184453|1,184482|3,184511|2,184540|0,184570|1,184599|3,184628|2,184657|0,184687|1) -
03:28 Mat: reverse shield should be fine at this speed for this level of play
03:28 Mat: and fits the pitch
03:29 Kernaus: just a personnal suggestion but
03:29 Kernaus: i'm not fond of long rolls and splitrolls
03:29 Kernaus: you could probably be more creative in terms of patterns on this part
03:29 Mat: id probly want to keep this because of the speed 03:03:956 (183956|3,184014|2,184058|0,184102|1,184146|3,184190|2,184233|0,184277|1,184321|3,184365|2,184409|0,184453|1,184482|3,184511|2,184540|0,184570|1,184599|3,184628|2,184657|0,184687|1,184716|3,184716|2) -
03:30 Mat: but not sure about 03:03:312 (183312|0,183371|1,183429|2,183488|3,183546|0,183605|1,183663|2,183722|3,183780|0,183839|1,183897|2,183956|3) -
03:30 Mat: any suggestions about this ?
03:35 Kernaus: https://osu.ppy.sh/ss/5346522
03:35 Kernaus: this should work
03:36 Mat: isnt that
03:36 Mat: the exact same thing u just said u dont like
03:36 Kernaus: 03:27:172 (207172|0,207231|1,207289|3,207347|2,207406|0,207464|1,207523|3,207581|2,207640|0,207698|1,207757|3,207815|2,207874|0,207918|1,207962|3,208005|2,208049|0,208093|1,208137|3,208181|2,208225|0,208269|1,208312|3,208356|2,208400|0,208429|1,208459|3,208488|2,208517|0,208546|1) - you can rearrange this part too
03:36 Mat: haha
03:37 Kernaus: You said you wanted to keep the faster part as splitrolls, imo splitrolls are easier to cheat than regular roll, and the part i rearranged is kind of a mix of both
03:38 Mat: pretty sure they are both mashable but its not about if its mashable or not just which fits better i think splitrolls fit well
03:38 Mat: same part here
03:38 Mat: 03:27:172 (207172|0,207231|1,207289|3,207347|2,207406|0,207464|1,207523|3,207581|2,207640|0,207698|1,207757|3,207815|2,207874|0,207918|1,207962|3,208005|2,208049|0,208093|1,208137|3,208181|2,208225|0,208269|1,208312|3,208356|2,208400|0,208429|1,208459|3,208488|2,208517|0,208546|1) -
03:38 Mat: id probly want to keep that same
03:38 Mat: but maybe change 03:25:856 (205856|1,205944|3,206032|2,206119|0,206207|1,206295|3,206383|2,206470|0,206558|1,206646|3,206733|2,206821|0,206909|1,206997|3,207084|2) -
03:38 Mat: this
03:38 Mat: or if i need possible change this 03:27:172 (207172|0,207231|1,207289|3,207347|2,207406|0,207464|1,207523|3,207581|2,207640|0,207698|1,207757|3,207815|2) -
03:39 Kernaus: yeah the second part you link could definitely be a jumptrill or something in the lines
03:39 Kernaus: and the 3rd one you linked, well, you can just do as i suggested earlier
03:40 Mat: jumptrill on 2nd one is a nope
03:40 Mat: wouldent make sence to randomly add jumps into it :P
03:41 Kernaus: Anyways, it seems that's all i had to say about this
03:41 Mat: but yes maybe some line pattern instead
03:41 Kernaus: I dont really care about getting kds but if you want me to post the chatlog, i'll do
03:41 Mat: please :)
03:41 Mat: some of your suggestions where good
Thanks for mod ! will change quite a few of the simple suggestions but the stream pattern suggestions i will hold off untill others ask or i find better patterns.
Hydria
your easy diffs are shit

kds pls

edit: move note 1 to lane 1 thanks
Topic Starter
Mat

Hydria wrote:

your easy diffs are shit

kds pls
t o p m e m e
laughingcomet
Easy diff

01:05:418 - 01:16:646 - I think it would be fine if you were to just add drums to make it more consistent. same goes for: 02:14:190 - 02:25:418 - 03:34:190 - 03:45:418 -

02:56:646 (176646|3) - i think this pattern felt much more natural http://puu.sh/pmzVX/ba110aaf6d.jpg

I personally think the end would be played better if you move 03:11:032 (191032|0) - to lane 4 03:15:242 (195242|3) - to lane 1 03:20:856 (200856|3) - to lane 3 03:25:067 (205067|0) - to lane 4
-Sh1n1-
you must rank it, I love your map <3 also the song is amazing :3 best of lucks *-*/
Topic Starter
Mat

-Sh1n1- wrote:

you must rank it, I love your map <3 also the song is amazing :3 best of lucks *-*/
thanks <3 and yes im going for rank! :D
Topic Starter
Mat

laughingcomet wrote:

Easy diff

01:05:418 - 01:16:646 - I think it would be fine if you were to just add drums to make it more consistent. same goes for: 02:14:190 - 02:25:418 - 03:34:190 - 03:45:418 -

02:56:646 (176646|3) - i think this pattern felt much more natural http://puu.sh/pmzVX/ba110aaf6d.jpg

I personally think the end would be played better if you move 03:11:032 (191032|0) - to lane 4 03:15:242 (195242|3) - to lane 1 03:20:856 (200856|3) - to lane 3 03:25:067 (205067|0) - to lane 4
thanks for mod! sorry for being late on reply.
I agree with first point about emphasising the drums. i also agree on the 3rd part for easier patterns, its just the 2nd point i mapped to pitch and it fits soo well i think i will leave taht pattern in unless others comment on the same thing :)
ty bby xoxoxo <3 ;)
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