03:10 Kernaus: Sooo
03:10 *Kernaus is editing [https://osu.ppy.sh/b/690479 Lindsey Stirling (feat. Lzzy Hale) - Shatter Me (Nightstep) [Shatter]]
03:10 Kernaus: puxtu suggested i take a look at this but forum posts are hard m'kay
03:10 Kernaus: you open for a retarded IRC mod?
03:10 Mat: sure !
03:10 Mat:
03:11 Mat: probably the other diffs need more work
03:11 Mat: then shatter
03:11 Mat: easy/normal/puxtus
03:11 Kernaus: I'll do an IRC mod for puxtu when he's back, he's going to sleep
03:11 Kernaus: and i'm not good at modding lower diffs at all so
03:11 Mat: fair enough
03:12 Kernaus: 00:43:663 (43663|2,43663|1,43839|3,43839|0,44014|2,44014|1,44190|0,44190|3,44365|2,44365|1) -
03:12 Kernaus: why so repetitive? could be much funnier
03:13 Mat: i agree
03:14 Kernaus: 00:49:277 (49277|2,49453|2,49628|2) - careful with this kind of anchors, i suggest you move the note in the middle to 4
03:14 Kernaus: 00:54:716 (54716|1,54716|0) - same thing, move this jump to [34]
03:15 Kernaus: 00:56:295 (56295|3,56295|2,56383|2,56383|3) - i think i dont need to explain this
03:16 Mat: hmm i like this pattern but if anyone else brings this up i will look for a change
03:16 Kernaus: 00:59:102 (59102|1,59102|0) - this jump creates a trill that's really uncomfortable, i suggest you rearrange this
03:17 Kernaus: 01:04:716 (64716|3,64804|2,64891|1,64979|2,65067|3,65154|2,65242|1) - collumn 1 feels lonely
03:18 Kernaus: 01:01:909 (61909|0) - should be a jump, this appears several times later on
03:18 Mat: this section only violin mapping
03:19 Mat: or else there would be 01:01:675 - jumps on all these
03:19 Kernaus: yes, that's exactly what i was suggesting, i think putting a little emphasis on this beat would be much more relevant
03:20 Mat: not going to map it here probly because
03:20 Mat: the drum beats are 1/3rd
03:21 Mat: which would make some seriously hard multi beats with minijacks
03:21 Kernaus: you dont necesseraly have to map the percussions, i'm just suggesting to emphasize these beats
03:21 Kernaus: well anyways, moving on
03:22 Mat: ye will keep it in mind
03:23 Kernaus: 01:29:102 (89102|0,89160|1,89219|0,89277|1) - this trill is very uncomfortable to play and doesn't sound very justified
03:24 Mat: ye but fits the 1/6th drum roll i dont think any other way to map it easier
03:26 Kernaus: 02:07:523 (127523|0,127567|1,127611|3,127654|2,127698|0,127757|1,127815|2,127874|3) - these kind of patterns are very easy to mash, i'd suggest this kind of shapes instead :
https://osu.ppy.sh/ss/534648403:26 Kernaus: (i think i butchered the snap but fuck it)
03:27 Kernaus: 02:14:628 (134628|2) - uuuh
03:28 Kernaus: 03:03:312 (183312|0,183371|1,183429|2,183488|3,183546|0,183605|1,183663|2,183722|3,183780|0,183839|1,183897|2,183956|3,184014|2,184058|0,184102|1,184146|3,184190|2,184233|0,184277|1,184321|3,184365|2,184409|0,184453|1,184482|3,184511|2,184540|0,184570|1,184599|3,184628|2,184657|0,184687|1) -
03:28 Mat: reverse shield should be fine at this speed for this level of play
03:28 Mat: and fits the pitch
03:29 Kernaus: just a personnal suggestion but
03:29 Kernaus: i'm not fond of long rolls and splitrolls
03:29 Kernaus: you could probably be more creative in terms of patterns on this part
03:29 Mat: id probly want to keep this because of the speed 03:03:956 (183956|3,184014|2,184058|0,184102|1,184146|3,184190|2,184233|0,184277|1,184321|3,184365|2,184409|0,184453|1,184482|3,184511|2,184540|0,184570|1,184599|3,184628|2,184657|0,184687|1,184716|3,184716|2) -
03:30 Mat: but not sure about 03:03:312 (183312|0,183371|1,183429|2,183488|3,183546|0,183605|1,183663|2,183722|3,183780|0,183839|1,183897|2,183956|3) -
03:30 Mat: any suggestions about this ?
03:35 Kernaus:
https://osu.ppy.sh/ss/534652203:35 Kernaus: this should work
03:36 Mat: isnt that
03:36 Mat: the exact same thing u just said u dont like
03:36 Kernaus: 03:27:172 (207172|0,207231|1,207289|3,207347|2,207406|0,207464|1,207523|3,207581|2,207640|0,207698|1,207757|3,207815|2,207874|0,207918|1,207962|3,208005|2,208049|0,208093|1,208137|3,208181|2,208225|0,208269|1,208312|3,208356|2,208400|0,208429|1,208459|3,208488|2,208517|0,208546|1) - you can rearrange this part too
03:36 Mat: haha
03:37 Kernaus: You said you wanted to keep the faster part as splitrolls, imo splitrolls are easier to cheat than regular roll, and the part i rearranged is kind of a mix of both
03:38 Mat: pretty sure they are both mashable but its not about if its mashable or not just which fits better i think splitrolls fit well
03:38 Mat: same part here
03:38 Mat: 03:27:172 (207172|0,207231|1,207289|3,207347|2,207406|0,207464|1,207523|3,207581|2,207640|0,207698|1,207757|3,207815|2,207874|0,207918|1,207962|3,208005|2,208049|0,208093|1,208137|3,208181|2,208225|0,208269|1,208312|3,208356|2,208400|0,208429|1,208459|3,208488|2,208517|0,208546|1) -
03:38 Mat: id probly want to keep that same
03:38 Mat: but maybe change 03:25:856 (205856|1,205944|3,206032|2,206119|0,206207|1,206295|3,206383|2,206470|0,206558|1,206646|3,206733|2,206821|0,206909|1,206997|3,207084|2) -
03:38 Mat: this
03:38 Mat: or if i need possible change this 03:27:172 (207172|0,207231|1,207289|3,207347|2,207406|0,207464|1,207523|3,207581|2,207640|0,207698|1,207757|3,207815|2) -
03:39 Kernaus: yeah the second part you link could definitely be a jumptrill or something in the lines
03:39 Kernaus: and the 3rd one you linked, well, you can just do as i suggested earlier
03:40 Mat: jumptrill on 2nd one is a nope
03:40 Mat: wouldent make sence to randomly add jumps into it
03:41 Kernaus: Anyways, it seems that's all i had to say about this
03:41 Mat: but yes maybe some line pattern instead
03:41 Kernaus: I dont really care about getting kds but if you want me to post the chatlog, i'll do
03:41 Mat: please
03:41 Mat: some of your suggestions where good