Disasterpeace - I Am Only a Man [OsuMania|CatchTheBeat]

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WildOne94
Hey there :D/
From the Wild and Hyper's NM/M4M Queue [STD|CTB]
(Sorry so late ;w;)

General
There are no combo colours in the beatmap D:. Try use the colours within the beatmaps bg colours
Salad spread could do with boosting up a bit since it's only 1.68 stars for a very short song (i will try my best to help :3)

Generally it has a pretty basic pattern which could do with some variety.

00:02:332 - Can hear a pretty loud 8-bit noise here so add a circle note

00:03:270 (4) - This would be nice if shortened to the red tick and adding a reverse for that first build up to the song

00:05:707 - A circle note here would go really well with the music

00:06:270 (3) - way too close to previous note making this so easy. Use the DS to place in a better location

00:09:270 (4) - nice to see this as a small reverse too like before

00:12:270 (4) - instead of so many same sliders on the timeline, here you can replace this slider with 2 circle notes instead. plus hitting them each sounds better

00:14:332 - Same reason as 00:05:707 (2) - having a note here would sound a lot more groovier :3

00:19:020 (1) - this slider is a bit easy. try this pattern instead along this section up till the end of 00:21:270 (5) -


00:25:020 (1) - doing the same with this slider like before making it shorter into a reverse will then also catch the sound at 00:25:207 -

00:25:770 (2,3,4,5) - having these in a straight line looks and feels boring as well as being easy. Try make them go left and right with the DS so the outcome looks like this


00:30:270 (4) - Too close to previous note making it easy. Try Ctrl + H 00:29:520 (3) - and move to x:352 y:192 and Ctrl + H 00:30:270 (4) - and move to x:160 y:192 (if you do this though it may be smoother if you swap 00:31:020 (1,2) - over so (1) starts on the right side and (2) starts on left side)
00:04:395 (1) - The jump is a bit easy to get too from the previous note. Move this to x:48 y:192. It will flow nicer with 00:05:145 (2) - too

00:05:707 - Like in Salad it would be nice to hear a note here because it's got that funky feeling then :D. Plus there is a sound there quite clear

00:06:082 - ^ (not too essential though if you don't want to)

00:12:270 (4) - not sure if you purposely made this easy but it seems waaay to easy still. At least add a bit of a curve to the slider. (my suggestion is adding a 2nd curve at x:320 y:120 since it feels nice with the music)

00:15:270 (5) - it would be better if the end of this was the hyper instead of 00:16:207 (1) -

00:28:770 (4) - bit of a weird flow slider. Try turning it a bit or making it mirror with 00:29:520 (1) -
Even for a short rain having CS 5 seems a bit too difficult imo. I would at least reduce it to 4.5 (but i see why to try boost the star diff up)

00:04:770 (4) - Move this left a bit to become a hyper (may mean adjusting the previous 2 notes too)

00:10:020 (1,2,3,4) - Not too essential but the turn around can be quite hard to catch and might be better flow if catching these notes in the opposite direction ?

00:17:895 (2) - ^ (although i think more essential) Try just Ctrl + G this

00:30:082 (2,3,4) - The flow of this turn is pretty harsh. Try ctrl + h this and move further to the left.

00:30:457 (5) - (same is said for this one if you don't change last suggestion)

Well hope this helped :3
Best of luck :D
Negri_sk
[Salad]
00:07:020 (1) - CTRL+G
00:13:020 (1) - ^
00:19:020 (1) - ^
00:22:020 (1) - ^
00:28:020 (1) - ^
[Platter]
00:05:895 (3) - This is ugly af fix it!!!
00:06:270 (4) - CTRL+G
[Rain]
00:31:020 (5) - x284
Topic Starter
JamesHappy
Almost fixed all on Salad diff. Thanks for the mods
Kaito-kun
Hi James o/

Mod requested from my modding queue

|1|2|3|4|5|6|7|8|9|

[General]
Maybe shorten the kiai a bit like this: From 00:10:020 - to 00:12:270 - and from 00:16:020 - to 00:18:270 - (It's so that Kiai is only set for the fast-paced parts of the song)

[9K Begginer]
00:12:270 (12270|8) - Add note here, sound has the same strength as 00:12:645 (12645|3,12645|4) -
00:18:270 (18270|8) - ^
00:06:270 (6270|6) - ^

I noticed you use this pattern for almost the whole song, so I think you should make it more varied by mirroring some of these patterns, like this:
00:06:270 (6270|5,6645|4,6645|3) - Ctrl+H
Move 00:08:895 (8895|6,8895|7) - one column to the right and 00:08:520 (8520|8) - two column to the left
Move 00:17:145 (17145|6,17145|5) - two columns to the right and 00:16:770 (16770|8) - two columns to the left

[8K Begginer]
Add note here 00:06:270 (6270|3) - and 00:06:645 (6645|1) - , it's a strong sound, so you should emphasize it
Why 1 note here 00:03:645 (3645|0) - when you use 2 notes here 00:09:645 (9645|5,9645|0) - and afterwards even tho it's the exact same sound with the same strength?
00:12:270 (12270|6,12645|1) - Add these notes, same reason, it's a strong sound, so I suggest you emphasize it
00:18:270 (18270|6,18645|1) - ^

[5K Begginer]
00:06:270 (6270|4) - Add note here, same reasons as the past diffs
00:12:270 (12270|2,12645|0) - ^
00:18:270 (18270|1) - ^

[9K Standard]
00:31:770 (31770|4) - Add note here, to make an easy chord

[8K Standard]
Move 00:06:270 (6270|1) - one column to the left
Move 00:12:270 (12270|0) - to col 1
Move 00:18:270 (18270|0) - one column to the left
00:31:770 (31770|7) - Add note here, to make an easy chord

[5K Standard]
Maybe do something likethis on 00:10:020 - (reason is because Kiai is the same pattern for both of them, so maybe add this for a change :P)
PS:If you accept the past suggestion, move 00:12:645 (12645|4) - one column to the left to make it more comfortable for the player

[9K Hyper]
In this part 00:01:020 - , why not make something like this?
[8K Hyper]
I have nothing to say (=w=)b

[5K Hyper]
00:31:770 (31770|2,31770|1) - Move these 2 notes to col 1,2 (to make it more comfortable)

Love how you decided to map every irregular keymode, but why no 6k? D:
Also, here's a star for you :D

Good Luck with your beatmap \o/
Topic Starter
JamesHappy

KaitoKid1998 wrote:

Hi James o/

Mod requested from my modding queue

|1|2|3|4|5|6|7|8|9|

[General]
Maybe shorten the kiai a bit like this: From 00:10:020 - to 00:12:270 - and from 00:16:020 - to 00:18:270 - (It's so that Kiai is only set for the fast-paced parts of the song) intended, so keep

[9K Begginer]
00:12:270 (12270|8) - Add note here, sound has the same strength as 00:12:645 (12645|3,12645|4) -
00:18:270 (18270|8) - ^
00:06:270 (6270|6) - ^

I noticed you use this pattern for almost the whole song, so I think you should make it more varied by mirroring some of these patterns, like this:
00:06:270 (6270|5,6645|4,6645|3) - Ctrl+H
Move 00:08:895 (8895|6,8895|7) - one column to the right and 00:08:520 (8520|8) - two column to the left
Move 00:17:145 (17145|6,17145|5) - two columns to the right and 00:16:770 (16770|8) - two columns to the left

[8K Begginer]
Add note here 00:06:270 (6270|3) - and 00:06:645 (6645|1) - , it's a strong sound, so you should emphasize it
Why 1 note here 00:03:645 (3645|0) - when you use 2 notes here 00:09:645 (9645|5,9645|0) - and afterwards even tho it's the exact same sound with the same strength?
00:12:270 (12270|6,12645|1) - Add these notes, same reason, it's a strong sound, so I suggest you emphasize it
00:18:270 (18270|6,18645|1) - ^

[5K Begginer]
00:06:270 (6270|4) - Add note here, same reasons as the past diffs
00:12:270 (12270|2,12645|0) - ^
00:18:270 (18270|1) - ^

[9K Standard]
00:31:770 (31770|4) - Add note here, to make an easy chord nope

[8K Standard]
Move 00:06:270 (6270|1) - one column to the left
Move 00:12:270 (12270|0) - to col 1
Move 00:18:270 (18270|0) - one column to the left
00:31:770 (31770|7) - Add note here, to make an easy chord

[5K Standard]
Maybe do something likethis on 00:10:020 - (reason is because Kiai is the same pattern for both of them, so maybe add this for a change :P)
PS:If you accept the past suggestion, move 00:12:645 (12645|4) - one column to the left to make it more comfortable for the playerkeep

[9K Hyper]
In this part 00:01:020 - , why not make something like this?
[8K Hyper]
I have nothing to say (=w=)b

[5K Hyper]
00:31:770 (31770|2,31770|1) - Move these 2 notes to col 1,2 (to make it more comfortable)keep

Love how you decided to map every irregular keymode, but why no 6k? D:2lazy
Also, here's a star for you :D

Good Luck with your beatmap \o/
thanks for the mod
MBomb

WildOne94 wrote:

Hey there :D/
From the Wild and Hyper's NM/M4M Queue [STD|CTB]
(Sorry so late ;w;)

General
There are no combo colours in the beatmap D:. Try use the colours within the beatmaps bg colours
Salad spread could do with boosting up a bit since it's only 1.68 stars for a very short song (i will try my best to help :3)

00:04:395 (1) - The jump is a bit easy to get too from the previous note. Move this to x:48 y:192. It will flow nicer with 00:05:145 (2) - too - Done.

00:05:707 - Like in Salad it would be nice to hear a note here because it's got that funky feeling then :D. Plus there is a sound there quite clear - Was mapping the drums at this point.

00:06:082 - ^ (not too essential though if you don't want to) - ^

00:12:270 (4) - not sure if you purposely made this easy but it seems waaay to easy still. At least add a bit of a curve to the slider. (my suggestion is adding a 2nd curve at x:320 y:120 since it feels nice with the music) - Done.

00:15:270 (5) - it would be better if the end of this was the hyper instead of 00:16:207 (1) - - I was putting hypers on the claps here instead.

00:28:770 (4) - bit of a weird flow slider. Try turning it a bit or making it mirror with 00:29:520 (1) - - It flows fine in my opinion.

Well hope this helped :3
Best of luck :D

Negri_sk wrote:

[Platter]
00:05:895 (3) - This is ugly af fix it!!! - Fixed with the previous mod, and if not then well it feels fine.
00:06:270 (4) - CTRL+G - This feels fine to me now.
Thanks for the mods!

osu file format v14

[General]
AudioFilename: I Am Only a Man (feat. Disasterpeace).mp3
AudioLeadIn: 0
PreviewTime: 13020
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.200001

[Metadata]
Title:I Am Only a Man
TitleUnicode:I Am Only a Man
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:JamesHappy15
Version:MBomb's Platter
Source:Bit.Trip Presents Runner2: Future Legend of Rhythm Alien
Tags:chiptune 8bit newtoniorock8 - Magic Bomb -
BeatmapID:694840
BeatmapSetID:308662

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.76
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg6mmS.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1020,375,4,3,0,40,1,0
10020,-100,4,3,0,40,0,1
13020,-100,4,3,0,40,0,0
16020,-100,4,3,0,40,0,1
19020,-100,4,3,0,40,0,0
31770,-100,4,2,0,40,0,0


[HitObjects]
224,192,1020,5,0,0:0:0:0:
288,192,1207,1,0,0:0:0:0:
192,192,1395,1,0,0:0:0:0:
320,192,1582,1,0,0:0:0:0:
144,192,1770,2,0,L|16:72,1,176
160,192,2332,5,0,0:0:0:0:
320,192,2520,2,0,L|160:120,1,176
288,192,3082,1,0,0:0:0:0:
328,192,3176,1,0,0:0:0:0:
384,192,3270,2,0,B|256:72|256:72,2,176,0|4|4,0:0|0:0|0:0,0:0:0:0:
48,192,4395,6,0,L|176:72,1,176,2|4,0:0|0:0,0:0:0:0:
464,192,5145,2,0,L|336:72,1,176,2|4,0:0|0:0,0:0:0:0:
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464,192,6270,2,0,L|336:72,2,176,4|2|0,0:0|0:0|0:0,0:0:0:0:
384,192,7207,5,0,0:0:0:0:
216,192,7395,1,2,0:0:0:0:
96,192,7582,1,4,0:0:0:0:
256,192,7770,2,0,L|96:120,1,176,4|2,0:0|0:0,0:0:0:0:
256,192,8332,5,4,0:0:0:0:
416,192,8520,2,0,L|256:120,1,176,4|0,0:0|0:0,0:0:0:0:
416,192,9082,1,8,0:0:0:0:
480,192,9176,1,8,0:0:0:0:
416,192,9270,2,0,L|288:72,2,176,4|12|4,0:0|0:0|0:0,0:0:0:0:
480,192,10207,5,4,0:0:0:0:
224,192,10395,2,0,B|144:152|144:152,1,88,2|0,0:0|0:0,0:0:0:0:
32,192,10770,1,4,0:0:0:0:
128,192,10957,1,4,0:0:0:0:
384,192,11145,2,0,L|464:152,1,88,2|0,0:0|0:0,0:0:0:0:
368,192,11520,5,4,0:0:0:0:
272,192,11707,1,4,0:0:0:0:
16,192,11895,2,0,L|80:128,1,88,2|0,0:0|0:0,0:0:0:0:
256,224,12270,2,0,P|320:192|240:168,2,176,12|12|0,0:0|0:0|0:0,0:0:0:0:
352,192,13207,5,0,0:0:0:0:
256,192,13395,1,2,0:0:0:0:
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136,192,13770,2,0,L|8:72,1,176,0|2,0:0|0:0,0:0:0:0:
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352,192,15176,1,8,0:0:0:0:
288,192,15270,2,0,L|448:120,2,176,4|6|4,0:0|0:0|0:0,0:0:0:0:
128,192,16207,5,4,0:0:0:0:
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384,192,16770,1,4,0:0:0:0:
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416,192,19207,5,4,0:0:0:0:
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Topic Starter
JamesHappy
Updated MBomb's Platter
MEGAtive
Mod from A.C. Modding Team

Disasterpiece - I am only a man

Column
|1|2|3|4|5|
|1|2|3|4|5|6|7|8|

[5K Hyper]
00:03:082 - Suggest to do it like http://puu.sh/imYw8/2a36b4d995.png for pitch relevancy.
00:09:082 - ^
00:09:270 - Add a note here for consistency with 00:15:270
00:19:957 - Add note here, since there's a lead sound here.
00:21:207 (21207|0,21270|1) - Suggest to switch lanes, for pitch.

[8K Hyper]
00:03:082 - I suggest some thing like http://puu.sh/imYLZ/2d8365e256.png for pitch.
00:19:957 - Suggest to add note here, because there's lead sound here. Add on 5 fits more.

The other diffs already looked great. Good Luck~
Topic Starter
JamesHappy
all applied, thanks for the mod
AnatOWJIya
Hi there.
Mod requested from o!m "Sovyonok" Camp Queue t/338164/start=0
Sorry if my mod is useless,i'm newbie.
Let's go
5K=1|2|3|4|5
8K=1|2|3|4|5|6|7|8|
9K=1|2|3|4|5|6|7|8|9
00:06:270 (6270|1) - turn into LN to 00:07:020 -
00:09:082 (9082|3,9270|1) - Add notes here
00:21:082 (21082|3,21270|1) - ^
00:27:082 (27082|0,27270|3) - ^
00:30:082 (30082|4,30270|3) - ^
00:31:770 (31770|0) - turn into LN to 00:32:895 -
00:01:020 (1020|1,1207|4,1395|2,1582|5,1770|3) - move to 00:01:020 (1020|0,1207|6,1395|2,1582|4,1770|3) -
00:02:332 (2332|4) - move to 2
00:09:270 (9270|3) - Add note
00:09:457 (9457|1) - ^
00:15:270 (15270|4) - ^
00:15:457 (15457|1) - ^
00:18:270 (18270|6) - LN to 00:19:020 -
00:18:270 (18270|4) - move to 4
00:28:770 (28770|0) - LN to 00:29:145 -
00:31:770 (31770|2) - LN to 00:32:895 -
00:03:082 (3082|0) - move to 7
00:07:957 - add note here
00:31:770 (31770|4) - LN to 00:32:895 -
00:01:770 (1770|4) - LN to 00:02:145 -
00:07:770 (7770|4) - LN to 00:08:145 -
00:19:770 (19770|8) - LN to 00:20:145 -
00:31:770 (31770|4) - LN 00:32:895 -
00:04:770 (4770|1) - to 1
00:10:770 (10770|2,10770|1,10957|3) - to 00:10:770 (10770|1,10770|0,10957|2) -
00:18:270 (18270|5) - LN to 00:18:645 -
00:18:645 (18645|3) - LN to 00:19:020 -
00:31:770 (31770|7) - LN 00:32:895 -
00:06:270 (6270|4) - LN to 00:06:645 -
00:06:645 (6645|2) - LN to 00:07:020 -
00:31:770 (31770|4) - LN to 00:32:895 -
Tha's all
Good luck with map
Topic Starter
JamesHappy

STYNGY wrote:

Hi there.
Mod requested from o!m o!m "Sovyonok" Camp Queue t/338164/start=0
Sorry if my mod is useless,i'm newbie.
Let's go
5K=1|2|3|4|5
8K=1|2|3|4|5|6|7|8|
9K=1|2|3|4|5|6|7|8|9
00:06:270 (6270|1) - turn into LN to 00:07:020 -
00:09:082 (9082|3,9270|1) - Add notes here change instead
00:21:082 (21082|3,21270|1) - ^ ^
00:27:082 (27082|0,27270|3) - ^ ^
00:30:082 (30082|4,30270|3) - ^ ^
00:31:770 (31770|0) - turn into LN to 00:32:895 - keep
00:01:020 (1020|1,1207|4,1395|2,1582|5,1770|3) - move to 00:01:020 (1020|0,1207|6,1395|2,1582|4,1770|3) - keep
00:02:332 (2332|4) - move to 2 keep
00:09:270 (9270|3) - Add note idk what you are pointing but i'll change it instead
00:09:457 (9457|1) - ^ ^
00:15:270 (15270|4) - ^ ^
00:15:457 (15457|1) - ^ ^
00:18:270 (18270|6) - LN to 00:19:020 -
00:18:270 (18270|4) - move to 4 keep
00:28:770 (28770|0) - LN to 00:29:145 - no thanks
00:31:770 (31770|2) - LN to 00:32:895 - keep
00:03:082 (3082|0) - move to 7
00:07:957 - add note here there's nothing here
00:31:770 (31770|4) - LN to 00:32:895 - keep
00:01:770 (1770|4) - LN to 00:02:145 -
00:07:770 (7770|4) - LN to 00:08:145 -
00:19:770 (19770|8) - LN to 00:20:145 -
00:31:770 (31770|4) - LN 00:32:895 -
denied all, not gonna put LN's
00:04:770 (4770|1) - to 1 keep
00:10:770 (10770|2,10770|1,10957|3) - to 00:10:770 (10770|1,10770|0,10957|2) - keep
00:18:270 (18270|5) - LN to 00:18:645 -
00:18:645 (18645|3) - LN to 00:19:020 -
00:31:770 (31770|7) - LN 00:32:895 - keep
00:06:270 (6270|4) - LN to 00:06:645 -
00:06:645 (6645|2) - LN to 00:07:020 -
00:31:770 (31770|4) - LN to 00:32:895 -keep
Tha's all
Good luck with map
well not bad, just keep it up :)

thanks for the mod.

no reply = applied/fixed
Eternalie
Nyaho jamesu~
mod like requested, feel free to reject the suggests~
just some thingys ^^b

F U L L M O D E I N C

Collumn 9K = 1/2/3/4/5/6/7/8/9
Collumn 8K =1/2/3/4/5/6/7/8
Collumn 5K = 1/2/3/4/5
[9K Beginner]
00:03:082 (3082|6) - move to 00:03:270 (3270|6) - ( the sound is starting earlier but as a newcomer it's easier to catch up 1/1 and 1/2 beat imo )
00:31:770 (31770|8,31770|7) - missing hitsounds ^^b
[9K Standard]
00:03:082 (3082|4) - I suggest to make that LN start here : 00:03:270 (3270|1) -
^ - add a note here : 00:03:082 (3082|2) -
( why ? , here : 00:09:082 (9082|4) - you have the LN but there is a drum sound here 00:09:270 (9270|2) -
^ so you would have to add a note here and move the LN , or add a note whithout moving the LN )
^complicated yet , XD hope it's not that hard to understand ;w;
00:15:270 (15270|0) - add note ^ same reason
00:21:270 (21270|8) - here aswell
00:24:082 (24082|0) - add desu
00:30:832 (30832|5) - (optional) you could add a note here if you want ^^b
[9K Hyper]
00:19:957 (19957|7,19957|8) - add two notes here ( there is an instru sound ^^ )
00:23:051 (23051|2) - (optional) there is a sound here :3
00:30:645 (30645|8,30738|7,30832|6,30926|5) - you could make a 9 /7 9/7 pattern with that instead of a stair ( one note to 9 th collumn then one to 7 then one to 9 then one to 7 )
00:31:770 (31770|3,31770|4,31770|5,31770|6) - you could have a finish sound in one of the notes I think~ (also if intended then it's fine I think :D )
[8K Beginner]
00:09:270 (9270|7) - I suggest moving to another collumn ( not the same pitch imo)
00:15:270 (15270|6) - same suggestion
00:21:270 (21270|4) - same again
( you can ignore that, since it's still pretty nice , even shield should be abit hard for newcomer )
00:31:770 (31770|0) - add finish sound
[8K Standard]
00:30:832 (30832|2) - you can add a note to 3 ( if you want ) really optional
00:31:770 (31770|0) - you can add finish sound ~
nice diff
[8K Hyper]
00:31:770 (31770|0) - you can add finish sound
nice diff [2]
[5K Beginner]
00:03:270 (3270|0) - same as 8K shield are tricky for newcomer but it's fine (up to you )
00:31:770 (31770|4) - finish sound (still optional )
[5K Standard]
00:31:770 (31770|2) - finish sound
i'm like hue thoose 5Ks are too epic for me XD , atleast in term of consistency ^^b
[5K Hyper]
00:23:051 (23051|1) - you can add a note
00:23:426 (23426|3) - you can add a note aswell
00:29:332 (29332|3,29332|2) - you can add two notes , it the same kick sound as the previous two notes you can make jacks ^^
00:31:770 (31770|1) - you could had finish sound for more impact ^^b
Here you go Jamesu~ Have a nice day ^^/ here some stars best of luck :Db
Topic Starter
JamesHappy

Eternalie wrote:

Nyaho jamesu~
mod like requested, feel free to reject the suggests~
just some thingys ^^b

F U L L M O D E I N C

Collumn 9K = 1/2/3/4/5/6/7/8/9
Collumn 8K =1/2/3/4/5/6/7/8
Collumn 5K = 1/2/3/4/5
[9K Beginner]
00:03:082 (3082|6) - move to 00:03:270 (3270|6) - ( the sound is starting earlier but as a newcomer it's easier to catch up 1/1 and 1/2 beat imo )
00:31:770 (31770|8,31770|7) - missing hitsounds ^^b
[9K Standard]
00:03:082 (3082|4) - I suggest to make that LN start here : 00:03:270 (3270|1) -
^ - add a note here : 00:03:082 (3082|2) -
( why ? , here : 00:09:082 (9082|4) - you have the LN but there is a drum sound here 00:09:270 (9270|2) -
^ so you would have to add a note here and move the LN , or add a note whithout moving the LN )
^complicated yet , XD hope it's not that hard to understand ;w;
00:15:270 (15270|0) - add note ^ same reason
00:21:270 (21270|8) - here aswell
00:24:082 (24082|0) - add desu
00:30:832 (30832|5) - (optional) you could add a note here if you want ^^b nope, but i just add the last notes instead
[9K Hyper]
00:19:957 (19957|7,19957|8) - add two notes here ( there is an instru sound ^^ )
00:23:051 (23051|2) - (optional) there is a sound here :3
00:30:645 (30645|8,30738|7,30832|6,30926|5) - you could make a 9 /7 9/7 pattern with that instead of a stair ( one note to 9 th collumn then one to 7 then one to 9 then one to 7 )
00:31:770 (31770|3,31770|4,31770|5,31770|6) - you could have a finish sound in one of the notes I think~ (also if intended then it's fine I think :D )
[8K Beginner]
00:09:270 (9270|7) - I suggest moving to another collumn ( not the same pitch imo)
00:15:270 (15270|6) - same suggestion
00:21:270 (21270|4) - same again
( you can ignore that, since it's still pretty nice , even shield should be abit hard for newcomer )
00:31:770 (31770|0) - add finish sound
[8K Standard]
00:30:832 (30832|2) - you can add a note to 3 ( if you want ) really optional
00:31:770 (31770|0) - you can add finish sound ~
nice diff
[8K Hyper]
00:31:770 (31770|0) - you can add finish sound
nice diff [2]
[5K Beginner]
00:03:270 (3270|0) - same as 8K shield are tricky for newcomer but it's fine (up to you )
00:31:770 (31770|4) - finish sound (still optional )
[5K Standard]
00:31:770 (31770|2) - finish sound
i'm like hue thoose 5Ks are too epic for me XD , atleast in term of consistency ^^b
[5K Hyper]
00:23:051 (23051|1) - you can add a note
00:23:426 (23426|3) - you can add a note aswell
00:29:332 (29332|3,29332|2) - you can add two notes , it the same kick sound as the previous two notes you can make jacks ^^
00:31:770 (31770|1) - you could had finish sound for more impact ^^b
Here you go Jamesu~ Have a nice day ^^/ here some stars best of luck :Db
thanks eter for mod and stars :)

no reply = fix
alienflybot


Mod Requested by JamesHappy15

[ General]

  • Combo Colors
  1. I think your map doesn't contain any combo colors, thus I recommend to add back them.

    Tags
  2. Add '8-bit' as well.
  3. Add 'Runner2 EP' as the song is included in this album.
  4. Add 'Gaijin Games' since the game is developed by this company. Most likely all ranked beatmaps do have the developer as tags like *this one.

    * The above metadatas are found in *this website.
[Salad]

  • Gameplay
  1. 00:03:270 (5,6,1) - I think it is better not to have dash between (5,6) but (6,1), as (1) is a strong beat that represents the stanza change. Therefore I recommend removing dash between (5,6) by reducing the distance and add a mild dash between (6,1).
  2. 00:06:270 (4,5,1) - Add a little dash between (5,1) because (1) is a beat representing stanza change.
  3. 00:12:645 (5,1) - Add a dash to show the end of Kiai Time.
  4. 00:14:145 (2,3,4) - The distance is a bit high here, that you should shorten the distance to 1 grid between each circle like you did in 00:05:520 (1,2,3) and I don't suggest adding a dash here, such that you can keep consistency with previous patterns.
  5. 00:24:270 (4) - Too static here, I suggest making the slider slanted.
  6. 00:26:520 (1,2) - ^, I don't think it is a good idea to make a straight 1/1 slider. It should only be applied when it is 1/2 slider in my opinion.

    New Combos
  7. 00:28:020 (1) - Remove the NC.
  8. 00:29:520 (3) - Add NC here instead of 00:31:020 (1)
[MBomb's Platter]

  • Design
  1. Remove Widescreen Support.

    Gameplay
  2. 00:05:895 (3,4) - Remove the HDash because it feels weird to have a sudden HDash at the middle of the rhythm here.
  3. 00:07:582 (3,4) - Add HDash here.
  4. 00:13:770 (4,1,2) - Better remove HDash between (4,1) and reduce the distance between (1,2). It is pretty hard to catch (2) after HDashing.
[NTR8's Rain]

  • Design
  1. Remove Widescreen Support.

    Gameplay
  2. 00:01:582 (4,5) - Add HDash because the song is with different stanza starting from here.
  3. 00:04:770 (4,5) - Reduce the distance between the notes because it feels like a HDash is needed here but it doesn't have that.
  4. 00:08:520 (2,3) - Add HDash.
  5. 00:09:270 (5,6,1) - In my opinion this is too hard as a Rain pattern. I advise reducing the distance between (6,1) and remove the HDash.
  6. 00:12:645 (6,1) - Add HDash.
  7. 00:13:582 (4,5) - Add HDash like you did before in 00:07:582 (4,5)
  8. 00:15:270 (5,6,1) - Same as 00:09:270 (5,6,1)
  9. 00:16:582 (4,5) - Where is the HDash?
  10. 00:17:145 (6,1) - ^
  11. 00:29:520 (5,1,2) - Too hard to catch (2) after the HDashing.

    New Combo
  12. 00:31:770 (7) - You can NC this optionally.

Sorry if the mods are too little due to the short song.

Good luck ranking the mapset!
-AFB
Topic Starter
JamesHappy

alienflybot wrote:



Mod Requested by JamesHappy15

[ General]

  • Combo Colors
  1. I think your map doesn't contain any combo colors, thus I recommend to add back them. will add this later on

    Tags
  2. Add '8-bit' as well.
  3. Add 'Runner2 EP' as the song is included in this album.
  4. Add 'Gaijin Games' since the game is developed by this company. Most likely all ranked beatmaps do have the developer as tags like *this one.

    * The above metadatas are found in *this website.
[Salad]

  • Gameplay
  1. 00:03:270 (5,6,1) - I think it is better not to have dash between (5,6) but (6,1), as (1) is a strong beat that represents the stanza change. Therefore I recommend removing dash between (5,6) by reducing the distance and add a mild dash between (6,1).
  2. 00:06:270 (4,5,1) - Add a little dash between (5,1) because (1) is a beat representing stanza change.
  3. 00:12:645 (5,1) - Add a dash to show the end of Kiai Time.
  4. 00:14:145 (2,3,4) - The distance is a bit high here, that you should shorten the distance to 1 grid between each circle like you did in 00:05:520 (1,2,3) and I don't suggest adding a dash here, such that you can keep consistency with previous patterns.
  5. 00:24:270 (4) - Too static here, I suggest making the slider slanted.
  6. 00:26:520 (1,2) - ^, I don't think it is a good idea to make a straight 1/1 slider. It should only be applied when it is 1/2 slider in my opinion.

    New Combos
  7. 00:28:020 (1) - Remove the NC.
  8. 00:29:520 (3) - Add NC here instead of 00:31:020 (1)


Sorry if the mods are too little due to the short song.

Good luck ranking the mapset!
-AFB
All applied/fixed. Thanks for the mod :)

will wait for the others
MBomb

alienflybot wrote:



Mod Requested by JamesHappy15
[MBomb's Platter]

  • Design
  1. Remove Widescreen Support.

    Gameplay
  2. 00:05:895 (3,4) - Remove the HDash because it feels weird to have a sudden HDash at the middle of the rhythm here. - Whilst I feel this HDash does fit, I removed it to keep the intro simple.
  3. 00:07:582 (3,4) - Add HDash here. - Done.
  4. 00:13:770 (4,1,2) - Better remove HDash between (4,1) and reduce the distance between (1,2). It is pretty hard to catch (2) after HDashing. - Reduced distance between 1 and 2, but didn't remove HDash between 4 and 1, as it fits in my opinion with the music.

Sorry if the mods are too little due to the short song.

Good luck ranking the mapset!
-AFB
Thanks for the mod!

osu file format v14

[General]
AudioFilename: I Am Only a Man (feat. Disasterpeace).mp3
AudioLeadIn: 0
PreviewTime: 13020
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.200001

[Metadata]
Title:I Am Only a Man
TitleUnicode:I Am Only a Man
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:JamesHappy15
Version:MBomb's Platter
Source:Bit.Trip Presents Runner2: Future Legend of Rhythm Alien
Tags:chiptune 8bit 8-bit Runner2 EP Gaijin Games newtoniorock8 - Magic Bomb -
BeatmapID:694840
BeatmapSetID:308662

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.76
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg6mmS.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1020,375,4,3,0,40,1,0
10020,-100,4,3,0,40,0,1
13020,-100,4,3,0,40,0,0
16020,-100,4,3,0,40,0,1
19020,-100,4,3,0,40,0,0
31770,-100,4,2,0,40,0,0


[HitObjects]
224,192,1020,5,0,0:0:0:0:
288,192,1207,1,0,0:0:0:0:
192,192,1395,1,0,0:0:0:0:
320,192,1582,1,0,0:0:0:0:
144,192,1770,2,0,L|16:72,1,176
160,192,2332,5,0,0:0:0:0:
320,192,2520,2,0,L|160:120,1,176
288,192,3082,1,0,0:0:0:0:
328,192,3176,1,0,0:0:0:0:
384,192,3270,2,0,B|256:72|256:72,2,176,0|4|4,0:0|0:0|0:0,0:0:0:0:
48,192,4395,6,0,L|176:72,1,176,2|4,0:0|0:0,0:0:0:0:
464,192,5145,2,0,L|336:72,1,176,2|4,0:0|0:0,0:0:0:0:
32,192,5895,1,2,0:0:0:0:
304,192,6270,2,0,L|432:72,2,176,4|2|0,0:0|0:0|0:0,0:0:0:0:
384,192,7207,5,0,0:0:0:0:
216,192,7395,1,2,0:0:0:0:
96,192,7582,1,4,0:0:0:0:
352,192,7770,2,0,L|488:80,1,176,4|2,0:0|0:0,0:0:0:0:
288,192,8332,5,4,0:0:0:0:
416,192,8520,2,0,L|256:120,1,176,4|0,0:0|0:0,0:0:0:0:
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480,192,10207,5,4,0:0:0:0:
224,192,10395,2,0,B|144:152|144:152,1,88,2|0,0:0|0:0,0:0:0:0:
32,192,10770,1,4,0:0:0:0:
128,192,10957,1,4,0:0:0:0:
384,192,11145,2,0,L|464:152,1,88,2|0,0:0|0:0,0:0:0:0:
368,192,11520,5,4,0:0:0:0:
272,192,11707,1,4,0:0:0:0:
16,192,11895,2,0,L|80:128,1,88,2|0,0:0|0:0,0:0:0:0:
256,224,12270,2,0,P|320:192|240:168,2,176,12|12|0,0:0|0:0|0:0,0:0:0:0:
352,192,13207,5,0,0:0:0:0:
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384,192,13582,1,0,0:0:0:0:
136,192,13770,2,0,L|8:72,1,176,0|2,0:0|0:0,0:0:0:0:
288,192,14332,5,0,0:0:0:0:
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416,192,15082,1,8,0:0:0:0:
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288,192,15270,2,0,L|448:120,2,176,4|6|4,0:0|0:0|0:0,0:0:0:0:
128,192,16207,5,4,0:0:0:0:
384,192,16395,2,0,L|464:152,1,88,2|0,0:0|0:0,0:0:0:0:
384,192,16770,1,4,0:0:0:0:
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48,192,17145,2,0,L|112:128,1,88,2|0,0:0|0:0,0:0:0:0:
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416,192,17895,2,0,L|496:152,1,88,2|0,0:0|0:0,0:0:0:0:
320,192,18270,2,0,L|160:120,2,176,4|6|4,0:0|0:0|0:0,0:0:0:0:
416,192,19207,5,4,0:0:0:0:
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256,192,20332,5,0,0:0:0:0:
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96,192,22207,5,4,0:0:0:0:
192,192,22395,1,2,0:0:0:0:
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248,192,22770,2,0,L|408:120,1,176,0|2,0:0|0:0,0:0:0:0:
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320,192,25207,5,4,0:0:0:0:
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160,192,25770,1,4,0:0:0:0:
416,192,25957,2,0,L|496:152,2,88,4|2|0,0:0|0:0|0:0,0:0:0:0:
232,192,26520,6,0,L|88:88,1,176,0|2,0:0|0:0,0:0:0:0:
264,192,27082,1,8,0:0:0:0:
352,192,27176,1,8,0:0:0:0:
440,192,27270,2,0,L|280:120,2,176,12|6|4,0:0|0:0|0:0,0:0:0:0:
320,192,28207,5,4,0:0:0:0:
464,192,28395,1,8,0:0:0:0:
304,192,28582,1,0,0:0:0:0:
48,128,28770,2,0,P|24:192|8:304,1,176,4|6,0:0|0:0,0:0:0:0:
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224,192,30082,1,8,0:0:0:0:
160,192,30176,1,8,0:0:0:0:
96,192,30270,1,8,0:0:0:0:
224,192,30457,1,8,0:0:0:0:
496,192,30645,1,2,0:0:0:0:
416,192,30832,2,0,L|480:128,1,88,2|4,0:0|0:0,0:0:0:0:
416,192,31207,5,4,0:0:0:0:
128,192,31395,1,6,0:0:0:0:
32,192,31582,1,0,0:0:0:0:
256,192,31770,12,0,33270,0:0:0:0:
Topic Starter
JamesHappy
Updated platter
Crono
Hams!!!

....

Hi ^^/

9k Beginner

Perhaps this could be changed to be like the rest of the song? Most of the song with this sound mapped has 2 notes instead of one. I understand the mirror pattern was more of the focus here but imo this should be considered.

Edit: sorry I meant at the start with the mirror pattern ending at 00:03:645 (3645|4)

5k Beginner

00:15:082 (15082|2) - perhaps you could consider changing this to a note and a note to 00:15:082?

9k Standard

Why does this Standard diff have no 1/4 short streams but the other Standard diffs do? Consider revising

No kd if this isn't helpful
Topic Starter
JamesHappy
nerf some patterns, thanks for the scrubmod crono

also added 4K, 6K and 7K set

EDIT: added combo colors on ctb diffs
schwarzvgrune
Hi ~\(≧▽≦)/~
Mod as requested from Astral Horizon
Feel free to implement or reject if you think this is useless ~~o(>_<)o ~~
Please reply properly to my mod, detailing which parts you have changed in accordance to the mod, and which parts you rejected my mod. Else I won't entertain any of your requests anymore in the future ~~o(>_<)o ~~



No emoticon in Black = normal suggestions based on rationale of modding given below~
o(≧v≦)o~~ = everything is good~
Σ( ° △ °|||)︴ = error / mistake / extremely recommended to be modified~
(⊙o⊙)? = unclear / questionable parts, thus cannot give a decisive recommendations~
O(∩_∩)O~ = other comments~
General : o(≧v≦)o~~
Mapset Spread : o(≧v≦)o~~
Metadata : (⊙o⊙)?not checked
Timing : o(≧v≦)o~~
Audio (192kbps or lower) : o(≧v≦)o~~
Bg (1366x768 or 1024 x 768) : o(≧v≦)o~~
Hitsounding : Σ( ° △ °|||)︴no hitsound, make sure to add at least 2 different hitsounds.


|1|2|3|4|5|6|7|8|9|10|


In general, I will mod based on these considerations ♪(^∇^*)
( X ) I will not take this into consideration when modding
( ) I will take this into consideration when modding
( ? ) I might unconsciously take this into consideration when modding
Pitch Agreement / Relevancy : ( )
Hand Balancing : ( )
(Consistent) Patterning : ( )
Possibility of Long Notes Abuse : ( )
Ghost Note : ( )
Suggestions / Opinion only : ( )


current arrangement only cares for pattern and hand balance, you ignore PR, or at least attempting to map them, inconsistently, suggestions are given below to fix that as well as RETAINING hand balancing and pattern.

00:03:082 (3082|0) - move to 3, PR (pitch relevancy)
00:06:270 (6270|1,6645|2) - ctrl H, PR
00:08:895 (8895|0,9082|2,9270|3) - change to 4 3 2, PR.
00:13:770 (13770|1) - more logical to put it at 4 for PR
00:14:145 (14145|3) - move this to 1
00:14:895 (14895|0,15082|1,15270|2,15645|3) - change to 4 3 2 1, or keep this for reverse pitch. although it doesnt look that logical to me.
00:23:895 (23895|0,24082|1,24270|2) - nicer with 3 2 1, reverse stream with the previous one, as well as PR
00:30:457 (30457|3,30645|0) - kind of difficult imo, better put at 1 2 or 2 1
00:31:770 (31770|1) - move to 4, hand synchronisation at the end makes better flow imo
00:02:332 (2332|3,2520|5) - jacking this would be nice, PR much better, and also it doesnt raise the difficulty that much imo, since this is 6k
6K beginner naturally, should be harder than 4K beginner anyways.
00:03:082 (3082|0,3270|1,3645|2,3645|5) - readjust the placement, the pitch is wrong.
for example 5 4 31
00:08:332 (8332|4,8520|5) - jack?
00:09:082 (9082|3,9270|4) - reverse for PR
00:12:645 (12645|2) - move to 5 or 6, more logical and takes care of PR imo. unless you intend to keep that stair pattern.
00:01:020 (1020|2) - illogical, should be at 1 for better PR
00:06:645 (6645|2) - move to 1, hand balance
00:07:020 (7020|0) - to 4, hand balance
00:08:332 (8332|2,8520|0) - jack this, you did that at the beginning, keep ti consistent
00:02:332 (2332|2,2520|2) - this here >
00:12:082 (12082|0) - move to 2
00:12:270 (12270|1,12645|2) - drag 1x to left, this way its much more balanced
00:14:332 (14332|1,14520|0) - jack this just like what you did at the beginning
00:18:645 (18645|1,18645|2,19020|3,19020|0) - should have LNs just like previous pattern, keep it consistent.
00:01:207 (1207|2,1395|4,1582|1,1770|3) - exchange the placement, PR.
24 35 is much more appropriate
00:06:270 (6270|2,6645|3) - exchange the placement, PR
00:21:270 (21270|1,21645|5,21645|3,22020|2) - exactly the same as above, why no LN? keep it consistent.
00:24:645 (24645|1,24645|2,25020|0,25020|3) - also here.
00:28:770 (28770|5,28770|2,29145|4,29145|1,29520|3,29520|0) - rearrange the pattern before this and make this stair 14 25 36 instead for accurate PR, then change to LN to give emphasis that this is nearing the end of the song with emphasised pitched instrument


Excellent Beatmap!!! Nice Song!!! d(≧v≦)b~~
Good Luck for rank!! O(∩_∩)O

some stuffs which you need to probably get more familiar with
Osu!mania Ranking Criteria
How to Get Your Map Ranked

extra stuffs to make your beatmap more sophisticated
WARNING: CREDIT GOES TO RESPECTIVE USERS, I DID NOT CLAIM ANY RIGHTS TO THEIR WORKS!
hitsound tutorial + download pack
LordRaika's Hitsound Guide

wants to improve your background / audio / video? visit the link below v
Ringating's BG, Audio and Video Improvement Queue

wants to improve / add video for your beatmap? visit the link below v
Shad0w1and's HD Video Encoding Queue

tools made by Agka for SV / BPM changes calculator (?)
show more
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