JBHyperion wrote:
Mod on the CtB diffs by - Magic Bomb -'s request through the CtB Modding Group
General Comments:
- Song Folder: No issues, although your mp3 quality could be improved if you wanted to and can find a higher quality version (max. 192kbps)
- Song Setup: In CtB, OD has no effect, so AR and OD must be equal for the map to be rankable. On the Salad diff, AR = 7 but OD = 6, so please fix this. Also, uncheck Widescreen Support for all diffs, since you're not using a SB
- Metadata: No issues
- Timing: No issues
- Hitsounds: Try 5% hitsound volume for the last beat at 00:33:270 since the song has almost completely faded out by this point such that even the soft-hitnormal sounds out of place - Other than that, no issues, although I personally find the default hitsounds a bit plain (:
- AImod: No issues (ignoring the "45 second warning" since this is just a guideline)
MBomb's Platter00:02:332 (1,2) - Swap NC here for the downbeat
00:08:332 (1,2) - ^ and also at 00:14:332 (1,2) - 00:20:332 (1,2) - 00:23:332 (1,2) - - I was trying to keep an NC pattern of an NC per "line" here, so my NCs are where I feel these take place.
00:01:582 (4,5) - Perhaps increase the spacing here slightly - x-144? - Was trying to be symmetrical but yeah this note is stronger than the jump currently suggests.
00:05:895 (3,4) - I don't feel like a jump is necessary here, this note isn't emphasised especially compared to the surrounding ones - I like a hyper here for the emphasis on the change in pitch.
00:13:582 (3,4) - Increase spacing here slightly, similar to 00:01:582 (4,5) - x-224? - Done.
00:22:582 (3,4) - ^ x-256? - Only slightly different, but I feel x:248 flows better.
00:25:207 (1,2,3,4) - No special emphasis on any of these relative to each other, so I feel they should be equally spaced - Moved 2 to where 4 is, but a bigger jump between 1 and 2 makes sense for the drum beat.
00:25:957 (5,1) - Increase spacing here, maybe try bringing 00:26:520 (1,2,3,4) to x-224? May need to move 00:28:207 (1,2,3) around a little to get the flow back again, although I think having the smaller jump to (1) fits the music better - Moved around a bit, but instead of dragging all to x:224 I made the stream more spaced.
Short song so not really all that much to find, but hopefully you guys find this helpful - any questions, feel free to get back in touch with me and I'l do my best to help.
Good luck! (:
Thanks for the mods!spartancog95 wrote:
Ctb mod requested in the Ctb Modding GroupPlatter00:03:082 (3) - I feel like this could be 2 hitcircles instead and change the distance so it doesn't look awkward, it plays fine but the way it looks when i play almost makes me mess up. - Yeah, idk why this was a slider.
00:05:895 (3) - something about this fullscreen hyper feels awkward. not sure what though. take a look at it? - I decreased the distance between them whilst still maintaining the hyper, I feel it should be fine now.
00:28:770 (4) - I feel this should be reversed so it flows better. - I feel it flows better now because of the direction of movement being the same going into it and coming out of it, even if the gradient is decreased.
Overall this platter is amazing. I know I favorite platters but this flowed really well and it fit the song well in my opinion. Great job once again MB.
Short map, but Hopefully my mod was helpful.
Platter
osu file format v14
[General]
AudioFilename: I Am Only a Man (feat. Disasterpeace).mp3
AudioLeadIn: 0
PreviewTime: 13020
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.200001
[Metadata]
Title:I Am Only a Man
TitleUnicode:I Am Only a Man
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:JamesHappy15
Version:MBomb's Platter
Source:Bit.Trip Presents Runner2: Future Legend of Rhythm Alien
Tags:chiptune 8bit newtoniorock8 - Magic Bomb -
BeatmapID:694840
BeatmapSetID:308662
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.76
SliderTickRate:1
[Events]
//Background and Video events
0,0,"bg6mmS.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
1020,375,4,3,0,40,1,0
10020,-100,4,3,0,40,0,1
13020,-100,4,3,0,40,0,0
16020,-100,4,3,0,40,0,1
19020,-100,4,3,0,40,0,0
31770,-100,4,2,0,40,0,0
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