Disasterpeace - I Am Only a Man [OsuMania|CatchTheBeat]

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Total Posts
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Topic Starter
JamesHappy
All fixed on salad diff. Well this is my first ctb map though

Thanks :)
MBomb

JBHyperion wrote:

Mod on the CtB diffs by - Magic Bomb -'s request through the CtB Modding Group

General Comments:
  1. Song Folder: No issues, although your mp3 quality could be improved if you wanted to and can find a higher quality version (max. 192kbps)
  2. Song Setup: In CtB, OD has no effect, so AR and OD must be equal for the map to be rankable. On the Salad diff, AR = 7 but OD = 6, so please fix this. Also, uncheck Widescreen Support for all diffs, since you're not using a SB
  3. Metadata: No issues
  4. Timing: No issues
  5. Hitsounds: Try 5% hitsound volume for the last beat at 00:33:270 since the song has almost completely faded out by this point such that even the soft-hitnormal sounds out of place - Other than that, no issues, although I personally find the default hitsounds a bit plain (:
  6. AImod: No issues (ignoring the "45 second warning" since this is just a guideline)
00:02:332 (1,2) - Swap NC here for the downbeat
00:08:332 (1,2) - ^ and also at 00:14:332 (1,2) - 00:20:332 (1,2) - 00:23:332 (1,2) - - I was trying to keep an NC pattern of an NC per "line" here, so my NCs are where I feel these take place.

00:01:582 (4,5) - Perhaps increase the spacing here slightly - x-144? - Was trying to be symmetrical but yeah this note is stronger than the jump currently suggests.
00:05:895 (3,4) - I don't feel like a jump is necessary here, this note isn't emphasised especially compared to the surrounding ones - I like a hyper here for the emphasis on the change in pitch.
00:13:582 (3,4) - Increase spacing here slightly, similar to 00:01:582 (4,5) - x-224? - Done.
00:22:582 (3,4) - ^ x-256? - Only slightly different, but I feel x:248 flows better.
00:25:207 (1,2,3,4) - No special emphasis on any of these relative to each other, so I feel they should be equally spaced - Moved 2 to where 4 is, but a bigger jump between 1 and 2 makes sense for the drum beat.
00:25:957 (5,1) - Increase spacing here, maybe try bringing 00:26:520 (1,2,3,4) to x-224? May need to move 00:28:207 (1,2,3) around a little to get the flow back again, although I think having the smaller jump to (1) fits the music better - Moved around a bit, but instead of dragging all to x:224 I made the stream more spaced.

Short song so not really all that much to find, but hopefully you guys find this helpful - any questions, feel free to get back in touch with me and I'l do my best to help.

Good luck! (:

spartancog95 wrote:

Ctb mod requested in the Ctb Modding Group :)

00:03:082 (3) - I feel like this could be 2 hitcircles instead and change the distance so it doesn't look awkward, it plays fine but the way it looks when i play almost makes me mess up. - Yeah, idk why this was a slider.
00:05:895 (3) - something about this fullscreen hyper feels awkward. not sure what though. take a look at it? - I decreased the distance between them whilst still maintaining the hyper, I feel it should be fine now.
00:28:770 (4) - I feel this should be reversed so it flows better. - I feel it flows better now because of the direction of movement being the same going into it and coming out of it, even if the gradient is decreased.

Overall this platter is amazing. I know I favorite platters but this flowed really well and it fit the song well in my opinion. Great job once again MB. :D

Short map, but Hopefully my mod was helpful.
Thanks for the mods!

osu file format v14

[General]
AudioFilename: I Am Only a Man (feat. Disasterpeace).mp3
AudioLeadIn: 0
PreviewTime: 13020
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.200001

[Metadata]
Title:I Am Only a Man
TitleUnicode:I Am Only a Man
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:JamesHappy15
Version:MBomb's Platter
Source:Bit.Trip Presents Runner2: Future Legend of Rhythm Alien
Tags:chiptune 8bit newtoniorock8 - Magic Bomb -
BeatmapID:694840
BeatmapSetID:308662

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.76
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg6mmS.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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10020,-100,4,3,0,40,0,1
13020,-100,4,3,0,40,0,0
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MBomb
Modding the difficulties that aren't mine, considering the fact that JamesHappy15 applied his mods already, and there's only been 1 mod on the rain.

HP5 would be nice for a consistent spread with the platter and rain (5,6,7, so going up by 1 each time)

00:05:895 (2,3,1) - Jumps fit well here, so I'd move 3 to x:160 and 1 to x:32.
00:25:020 (1) - Ctrl+g on this makes a more interesting pattern.
00:29:520 (3) - Move this to x:384 as a bigger jump suits here for the pitch change, and then move 4 to x:96 to maintain a jump here, and nice flow.
00:04:020 (1) - Ctrl+H on this and then moving it to x:320 creates better flow and avoids an awkward jump.
00:08:332 (1) - Move this to x:328? The jump feels less awkward to me this way.
00:12:082 (4) - This flows better at x:376, in my opinion.
00:21:645 (5) - Move this to the right a bit more, say, x:164, this jump feels far too awkward to catch right now.

Both of these difficulties are already really good, in my opinion.
Topic Starter
JamesHappy
Applied all on salad diff. Thanks for the mods

Also updated on platter diff
Frim4503

col:1,2,3,4,5,6,7

00:03:082 (3082|0) - it will be good if this start from 00:03:270 -
00:03:082 - add note
^same 00:09:082 - 00:15:082 - 00:21:082 - 00:24:082 - 00:27:082 - 00:30:082 -

Very Lazy mod :D
cuz this map is short and idk what to be add in every dif
Topic Starter
JamesHappy

Frim4503 wrote:


col:1,2,3,4,5,6,7

00:03:082 (3082|0) - it will be good if this start from 00:03:270 - intended so no change
00:03:082 - add note
^same 00:09:082 - 00:15:082 - 00:21:082 - 00:24:082 - 00:27:082 - 00:30:082 -

not gonna add

keep

Very Lazy mod :D
cuz this map is short and idk what to be add in every dif
sorry rejected all :(

anyway thanks for the mod
BoberOfDarkness
Mod on the CtB diffs by - Magic Bomb -'s request through the CtB Modding Group

General
  1. Diff spread there is pretty big gap between Salad and Platter, I suggest to make Salad more harder (above two stars)
  2. Diff spread on the end of platter there is placed spinner, I think salad should use spinner too
Just make it more jumpy and consider adding spinner at end
00:01:582 (4,5) - try hyper here
00:13:207 (1,2,3) - try http://puu.sh/hKKpv/8e79f8bd78.jpg
00:13:770 (4,1,2) - stack end of (4) with start of (2) and make hypers from (4) to (1) and from (1) to (4)
00:01:582 (4,5) - Maybe try hyper here
00:07:770 (5,1,2) - Maybe try hypers here x:352 for (1)

nothing to mod here o/


Good luck!
MBomb

BoberOfDarkness wrote:

Mod on the CtB diffs by - Magic Bomb -'s request through the CtB Modding Group

General
  1. Diff spread there is pretty big gap between Salad and Platter, I suggest to make Salad more harder (above two stars) - Just gonna say, whilst the spread is big now, I think this is too high. I'd say around 1.7 is fine.
  2. Diff spread on the end of platter there is placed spinner, I think salad should use spinner too
00:01:582 (4,5) - try hyper here - I'd prefer to keep hypers out of the intro.
00:13:207 (1,2,3) - try http://puu.sh/hKKpv/8e79f8bd78.jpg - I'd prefer to keep it how it is for a slight jump for the drum.
00:13:770 (4,1,2) - stack end of (4) with start of (2) and make hypers from (4) to (1) and from (1) to (4) - Done.

Good luck!
Thanks for the mod!

osu file format v14

[General]
AudioFilename: I Am Only a Man (feat. Disasterpeace).mp3
AudioLeadIn: 0
PreviewTime: 13020
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.200001

[Metadata]
Title:I Am Only a Man
TitleUnicode:I Am Only a Man
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:JamesHappy15
Version:MBomb's Platter
Source:Bit.Trip Presents Runner2: Future Legend of Rhythm Alien
Tags:chiptune 8bit newtoniorock8 - Magic Bomb -
BeatmapID:694840
BeatmapSetID:308662

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.76
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg6mmS.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1020,375,4,3,0,40,1,0
10020,-100,4,3,0,40,0,1
13020,-100,4,3,0,40,0,0
16020,-100,4,3,0,40,0,1
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Topic Starter
JamesHappy
Added spinner at the end on Salad diff. Also re-adjust some parts and make it more jumpy. Thanks for the mod.

NTR8 where..
newtoniorock8

JBHyperion wrote:

00:06:270 (6) - I would make this into a 1/2 slider for the prolonged synth sound, though it would make 00:06:270 (6,1) a full-screen 1/2 hyper, which is quite annoying to play. If you want to do this, it might be worth reducing the spacing between 00:06:082 (5,6) and angling the new slider to the right okie
00:09:270 (5) - ^ Perhaps make this into a 1/2 slider likr you did at 00:03:270 (3) - also at 00:15:270 (5) and 00:21:270 (4) okie
00:18:270 (3,4) - 1/2 sliders angling away with a hyper between them? okie

Short song so not really all that much to find, but hopefully you guys find this helpful - any questions, feel free to get back in touch with me and I'l do my best to help.

Good luck! (:
thanks!

BoberOfDarkness wrote:

Mod on the CtB diffs by - Magic Bomb -'s request through the CtB Modding Group

00:01:582 (4,5) - Maybe try hyper here nope..
00:07:770 (5,1,2) - Maybe try hypers here x:352 for (1) ^

nothing to mod here o/


Good luck!
ty `

- Magic Bomb - wrote:

00:04:020 (1) - Ctrl+H on this and then moving it to x:320 creates better flow and avoids an awkward jump. okie
00:08:332 (1) - Move this to x:328? The jump feels less awkward to me this way. nope, I don't want to add hdash here.. same as 00:13:770 (5,1,2) -
00:12:082 (4) - This flows better at x:376, in my opinion. added hdash instead of moving it closer to (5) -
00:21:645 (5) - Move this to the right a bit more, say, x:164, this jump feels far too awkward to catch right now. okie

Both of these difficulties are already really good, in my opinion.
thanks!

osu file format v14

[General]
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AudioLeadIn: 0
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TitleUnicode:I Am Only a Man
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:JamesHappy15
Version:NTR8's Rain
Source:Bit.Trip Presents Runner2: Future Legend of Rhythm Alien
Tags:chiptune 8bit newtoniorock8 - Magic Bomb -
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MBomb

newtoniorock8 wrote:

JBHyperion wrote:

00:06:270 (6) - I would make this into a 1/2 slider for the prolonged synth sound, though it would make 00:06:270 (6,1) a full-screen 1/2 hyper, which is quite annoying to play. If you want to do this, it might be worth reducing the spacing between 00:06:082 (5,6) and angling the new slider to the right okie
00:09:270 (5) - ^ Perhaps make this into a 1/2 slider likr you did at 00:03:270 (3) - also at 00:15:270 (5) and 00:21:270 (4) okie
00:18:270 (3,4) - 1/2 sliders angling away with a hyper between them? okie

Short song so not really all that much to find, but hopefully you guys find this helpful - any questions, feel free to get back in touch with me and I'l do my best to help.

Good luck! (:
thanks!

BoberOfDarkness wrote:

Mod on the CtB diffs by - Magic Bomb -'s request through the CtB Modding Group

00:01:582 (4,5) - Maybe try hyper here nope..
00:07:770 (5,1,2) - Maybe try hypers here x:352 for (1) ^

nothing to mod here o/


Good luck!
ty `

osu file format v14

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TitleUnicode:I Am Only a Man
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:JamesHappy15
Version:NTR8's Rain
Source:Bit.Trip Presents Runner2: Future Legend of Rhythm Alien
Tags:chiptune 8bit newtoniorock8 - Magic Bomb -
BeatmapID:694445
BeatmapSetID:308662

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480,256,26895,1,2,0:0:0:0:
276,168,27082,1,8,0:0:0:0:
212,184,27176,1,8,0:0:0:0:
148,200,27270,1,12,0:0:0:0:
236,96,27457,1,0,0:0:0:0:
512,148,27645,1,6,0:0:0:0:
172,144,28020,6,0,L|136:248,1,88,4|4,0:0|0:0,0:0:0:0:
428,80,28395,2,0,L|392:184,1,88,8|0,0:0|0:0,0:0:0:0:
88,180,28770,2,0,L|52:284,1,88,4|0,0:0|0:0,0:0:0:0:
356,120,29145,2,0,L|320:224,1,88,6|0,0:0|0:0,0:0:0:0:
68,116,29520,2,0,L|160:152,1,88
432,268,29895,5,6,0:0:0:0:
180,160,30082,1,8,0:0:0:0:
244,176,30176,1,8,0:0:0:0:
308,192,30270,1,8,0:0:0:0:
144,264,30457,1,8,0:0:0:0:
436,216,30645,5,2,0:0:0:0:
488,188,30738,1,2,0:0:0:0:
512,132,30832,1,2,0:0:0:0:
488,72,30926,1,2,0:0:0:0:
328,76,31020,2,0,L|248:128,1,88,4|4,0:0|0:0,0:0:0:0:
12,156,31395,2,0,L|56:240,1,88,6|0,0:0|0:0,0:0:0:0:
352,288,31770,2,0,B|492:232|492:232|240:172|240:172|508:28,1,704,4|0,0:0|0:0,0:0:0:0:
Don't forget my mod *runs*
Topic Starter
JamesHappy
Will update this next 2-3 days, cause No Internet atm :(

nvm

UPDATED

EDIT: OH SHIT wrong update. Forgive me
Verniy_Chan

Hi >.<)/
NM as requested from ❅ Верный Mania Queue ❅

5K = |1|2|3|4|5|


(Focus : Note Presence , Hand/Row Balance, Variation/Consistency Pattern)

[5K Beginner]
00:03:645 add note, since 2 note for snare sound like 00:04:395
00:06:645 ^
00:14:520 (14520|4,14895|4) avoid low jack
00:17:895 (17895|0) move to 5, then 00:18:270 (18270|4) move to 4
00:18:645 add note for snare
00:22:020 (22020|0) move to 4, row balance
00:23:332 (23332|2,23520|1) move to right 1x for avoid low for 00:23:895 (23895|1)
00:26:145 (26145|1,26145|4) move to left 1x variation pattern
00:26:520 (26520|0) move to 3 or 5
00:28:770 (28770|4) move to 3 hand balance
00:30:082 (30082|2,30457|1,30645|0,30645|4) too hard maybe :v

[5K Standard]
00:11:332 (11332|1) move to 3, hand balance
00:16:207 (16207|1,16395|2) Ctrl + G
00:21:082 (21082|4,21145|3,21207|0,21270|1) no problem if it stair pattern for consistency
00:24:082 (24082|0,24145|1,24207|4,24270|3) ^
00:25:020 (25020|0,25020|2) move to right 1x, then 00:25:207 (25207|3) move to 3
00:27:645 (27645|2) move to 5, row balance
00:28:020 suggest pattern like 00:25:020
00:31:020 - 3 note? are you sure

Good Luck
Topic Starter
JamesHappy

Verniy_Chan wrote:


Hi >.<)/
NM as requested from ❅ Верный Mania Queue ❅

5K = |1|2|3|4|5|


(Focus : Note Presence , Hand/Row Balance, Variation/Consistency Pattern)

[5K Beginner]
00:03:645 add note, since 2 note for snare sound like 00:04:395
00:06:645 ^
00:14:520 (14520|4,14895|4) avoid low jack
00:17:895 (17895|0) move to 5, then 00:18:270 (18270|4) move to 4
00:18:645 add note for snare
00:22:020 (22020|0) move to 4, row balance
00:23:332 (23332|2,23520|1) move to right 1x for avoid low for 00:23:895 (23895|1)
00:26:145 (26145|1,26145|4) move to left 1x variation pattern
00:26:520 (26520|0) move to 3 or 5
00:28:770 (28770|4) move to 3 hand balance
00:30:082 (30082|2,30457|1,30645|0,30645|4) too hard maybe :v nah too EZ

[5K Standard]
00:11:332 (11332|1) move to 3, hand balance
00:16:207 (16207|1,16395|2) Ctrl + G Rearrange instead
00:21:082 (21082|4,21145|3,21207|0,21270|1) no problem if it stair pattern for consistency Intended so nope
00:24:082 (24082|0,24145|1,24207|4,24270|3) ^ ^
00:25:020 (25020|0,25020|2) move to right 1x, then 00:25:207 (25207|3) move to 3 Nope, will break the pattern
00:27:645 (27645|2) move to 5, row balance
00:28:020 suggest pattern like 00:25:020 keep
00:31:020 - 3 note? are you sure oh shi- forgot to move this to the very last part

Rest fixed/applied

Good Luck
Thanks for the mod :)
WildOne94
Hey there :D/
From the Wild and Hyper's NM/M4M Queue [STD|CTB]
(Sorry so late ;w;)

General
There are no combo colours in the beatmap D:. Try use the colours within the beatmaps bg colours
Salad spread could do with boosting up a bit since it's only 1.68 stars for a very short song (i will try my best to help :3)

Generally it has a pretty basic pattern which could do with some variety.

00:02:332 - Can hear a pretty loud 8-bit noise here so add a circle note

00:03:270 (4) - This would be nice if shortened to the red tick and adding a reverse for that first build up to the song

00:05:707 - A circle note here would go really well with the music

00:06:270 (3) - way too close to previous note making this so easy. Use the DS to place in a better location

00:09:270 (4) - nice to see this as a small reverse too like before

00:12:270 (4) - instead of so many same sliders on the timeline, here you can replace this slider with 2 circle notes instead. plus hitting them each sounds better

00:14:332 - Same reason as 00:05:707 (2) - having a note here would sound a lot more groovier :3

00:19:020 (1) - this slider is a bit easy. try this pattern instead along this section up till the end of 00:21:270 (5) -


00:25:020 (1) - doing the same with this slider like before making it shorter into a reverse will then also catch the sound at 00:25:207 -

00:25:770 (2,3,4,5) - having these in a straight line looks and feels boring as well as being easy. Try make them go left and right with the DS so the outcome looks like this


00:30:270 (4) - Too close to previous note making it easy. Try Ctrl + H 00:29:520 (3) - and move to x:352 y:192 and Ctrl + H 00:30:270 (4) - and move to x:160 y:192 (if you do this though it may be smoother if you swap 00:31:020 (1,2) - over so (1) starts on the right side and (2) starts on left side)
00:04:395 (1) - The jump is a bit easy to get too from the previous note. Move this to x:48 y:192. It will flow nicer with 00:05:145 (2) - too

00:05:707 - Like in Salad it would be nice to hear a note here because it's got that funky feeling then :D. Plus there is a sound there quite clear

00:06:082 - ^ (not too essential though if you don't want to)

00:12:270 (4) - not sure if you purposely made this easy but it seems waaay to easy still. At least add a bit of a curve to the slider. (my suggestion is adding a 2nd curve at x:320 y:120 since it feels nice with the music)

00:15:270 (5) - it would be better if the end of this was the hyper instead of 00:16:207 (1) -

00:28:770 (4) - bit of a weird flow slider. Try turning it a bit or making it mirror with 00:29:520 (1) -
Even for a short rain having CS 5 seems a bit too difficult imo. I would at least reduce it to 4.5 (but i see why to try boost the star diff up)

00:04:770 (4) - Move this left a bit to become a hyper (may mean adjusting the previous 2 notes too)

00:10:020 (1,2,3,4) - Not too essential but the turn around can be quite hard to catch and might be better flow if catching these notes in the opposite direction ?

00:17:895 (2) - ^ (although i think more essential) Try just Ctrl + G this

00:30:082 (2,3,4) - The flow of this turn is pretty harsh. Try ctrl + h this and move further to the left.

00:30:457 (5) - (same is said for this one if you don't change last suggestion)

Well hope this helped :3
Best of luck :D
Negri_sk
[Salad]
00:07:020 (1) - CTRL+G
00:13:020 (1) - ^
00:19:020 (1) - ^
00:22:020 (1) - ^
00:28:020 (1) - ^
[Platter]
00:05:895 (3) - This is ugly af fix it!!!
00:06:270 (4) - CTRL+G
[Rain]
00:31:020 (5) - x284
Topic Starter
JamesHappy
Almost fixed all on Salad diff. Thanks for the mods
Kaito-kun
Hi James o/

Mod requested from my modding queue

|1|2|3|4|5|6|7|8|9|

[General]
Maybe shorten the kiai a bit like this: From 00:10:020 - to 00:12:270 - and from 00:16:020 - to 00:18:270 - (It's so that Kiai is only set for the fast-paced parts of the song)

[9K Begginer]
00:12:270 (12270|8) - Add note here, sound has the same strength as 00:12:645 (12645|3,12645|4) -
00:18:270 (18270|8) - ^
00:06:270 (6270|6) - ^

I noticed you use this pattern for almost the whole song, so I think you should make it more varied by mirroring some of these patterns, like this:
00:06:270 (6270|5,6645|4,6645|3) - Ctrl+H
Move 00:08:895 (8895|6,8895|7) - one column to the right and 00:08:520 (8520|8) - two column to the left
Move 00:17:145 (17145|6,17145|5) - two columns to the right and 00:16:770 (16770|8) - two columns to the left

[8K Begginer]
Add note here 00:06:270 (6270|3) - and 00:06:645 (6645|1) - , it's a strong sound, so you should emphasize it
Why 1 note here 00:03:645 (3645|0) - when you use 2 notes here 00:09:645 (9645|5,9645|0) - and afterwards even tho it's the exact same sound with the same strength?
00:12:270 (12270|6,12645|1) - Add these notes, same reason, it's a strong sound, so I suggest you emphasize it
00:18:270 (18270|6,18645|1) - ^

[5K Begginer]
00:06:270 (6270|4) - Add note here, same reasons as the past diffs
00:12:270 (12270|2,12645|0) - ^
00:18:270 (18270|1) - ^

[9K Standard]
00:31:770 (31770|4) - Add note here, to make an easy chord

[8K Standard]
Move 00:06:270 (6270|1) - one column to the left
Move 00:12:270 (12270|0) - to col 1
Move 00:18:270 (18270|0) - one column to the left
00:31:770 (31770|7) - Add note here, to make an easy chord

[5K Standard]
Maybe do something likethis on 00:10:020 - (reason is because Kiai is the same pattern for both of them, so maybe add this for a change :P)
PS:If you accept the past suggestion, move 00:12:645 (12645|4) - one column to the left to make it more comfortable for the player

[9K Hyper]
In this part 00:01:020 - , why not make something like this?
[8K Hyper]
I have nothing to say (=w=)b

[5K Hyper]
00:31:770 (31770|2,31770|1) - Move these 2 notes to col 1,2 (to make it more comfortable)

Love how you decided to map every irregular keymode, but why no 6k? D:
Also, here's a star for you :D

Good Luck with your beatmap \o/
Topic Starter
JamesHappy

KaitoKid1998 wrote:

Hi James o/

Mod requested from my modding queue

|1|2|3|4|5|6|7|8|9|

[General]
Maybe shorten the kiai a bit like this: From 00:10:020 - to 00:12:270 - and from 00:16:020 - to 00:18:270 - (It's so that Kiai is only set for the fast-paced parts of the song) intended, so keep

[9K Begginer]
00:12:270 (12270|8) - Add note here, sound has the same strength as 00:12:645 (12645|3,12645|4) -
00:18:270 (18270|8) - ^
00:06:270 (6270|6) - ^

I noticed you use this pattern for almost the whole song, so I think you should make it more varied by mirroring some of these patterns, like this:
00:06:270 (6270|5,6645|4,6645|3) - Ctrl+H
Move 00:08:895 (8895|6,8895|7) - one column to the right and 00:08:520 (8520|8) - two column to the left
Move 00:17:145 (17145|6,17145|5) - two columns to the right and 00:16:770 (16770|8) - two columns to the left

[8K Begginer]
Add note here 00:06:270 (6270|3) - and 00:06:645 (6645|1) - , it's a strong sound, so you should emphasize it
Why 1 note here 00:03:645 (3645|0) - when you use 2 notes here 00:09:645 (9645|5,9645|0) - and afterwards even tho it's the exact same sound with the same strength?
00:12:270 (12270|6,12645|1) - Add these notes, same reason, it's a strong sound, so I suggest you emphasize it
00:18:270 (18270|6,18645|1) - ^

[5K Begginer]
00:06:270 (6270|4) - Add note here, same reasons as the past diffs
00:12:270 (12270|2,12645|0) - ^
00:18:270 (18270|1) - ^

[9K Standard]
00:31:770 (31770|4) - Add note here, to make an easy chord nope

[8K Standard]
Move 00:06:270 (6270|1) - one column to the left
Move 00:12:270 (12270|0) - to col 1
Move 00:18:270 (18270|0) - one column to the left
00:31:770 (31770|7) - Add note here, to make an easy chord

[5K Standard]
Maybe do something likethis on 00:10:020 - (reason is because Kiai is the same pattern for both of them, so maybe add this for a change :P)
PS:If you accept the past suggestion, move 00:12:645 (12645|4) - one column to the left to make it more comfortable for the playerkeep

[9K Hyper]
In this part 00:01:020 - , why not make something like this?
[8K Hyper]
I have nothing to say (=w=)b

[5K Hyper]
00:31:770 (31770|2,31770|1) - Move these 2 notes to col 1,2 (to make it more comfortable)keep

Love how you decided to map every irregular keymode, but why no 6k? D:2lazy
Also, here's a star for you :D

Good Luck with your beatmap \o/
thanks for the mod
MBomb

WildOne94 wrote:

Hey there :D/
From the Wild and Hyper's NM/M4M Queue [STD|CTB]
(Sorry so late ;w;)

General
There are no combo colours in the beatmap D:. Try use the colours within the beatmaps bg colours
Salad spread could do with boosting up a bit since it's only 1.68 stars for a very short song (i will try my best to help :3)

00:04:395 (1) - The jump is a bit easy to get too from the previous note. Move this to x:48 y:192. It will flow nicer with 00:05:145 (2) - too - Done.

00:05:707 - Like in Salad it would be nice to hear a note here because it's got that funky feeling then :D. Plus there is a sound there quite clear - Was mapping the drums at this point.

00:06:082 - ^ (not too essential though if you don't want to) - ^

00:12:270 (4) - not sure if you purposely made this easy but it seems waaay to easy still. At least add a bit of a curve to the slider. (my suggestion is adding a 2nd curve at x:320 y:120 since it feels nice with the music) - Done.

00:15:270 (5) - it would be better if the end of this was the hyper instead of 00:16:207 (1) - - I was putting hypers on the claps here instead.

00:28:770 (4) - bit of a weird flow slider. Try turning it a bit or making it mirror with 00:29:520 (1) - - It flows fine in my opinion.

Well hope this helped :3
Best of luck :D

Negri_sk wrote:

[Platter]
00:05:895 (3) - This is ugly af fix it!!! - Fixed with the previous mod, and if not then well it feels fine.
00:06:270 (4) - CTRL+G - This feels fine to me now.
Thanks for the mods!

osu file format v14

[General]
AudioFilename: I Am Only a Man (feat. Disasterpeace).mp3
AudioLeadIn: 0
PreviewTime: 13020
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.200001

[Metadata]
Title:I Am Only a Man
TitleUnicode:I Am Only a Man
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:JamesHappy15
Version:MBomb's Platter
Source:Bit.Trip Presents Runner2: Future Legend of Rhythm Alien
Tags:chiptune 8bit newtoniorock8 - Magic Bomb -
BeatmapID:694840
BeatmapSetID:308662

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.76
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg6mmS.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1020,375,4,3,0,40,1,0
10020,-100,4,3,0,40,0,1
13020,-100,4,3,0,40,0,0
16020,-100,4,3,0,40,0,1
19020,-100,4,3,0,40,0,0
31770,-100,4,2,0,40,0,0


[HitObjects]
224,192,1020,5,0,0:0:0:0:
288,192,1207,1,0,0:0:0:0:
192,192,1395,1,0,0:0:0:0:
320,192,1582,1,0,0:0:0:0:
144,192,1770,2,0,L|16:72,1,176
160,192,2332,5,0,0:0:0:0:
320,192,2520,2,0,L|160:120,1,176
288,192,3082,1,0,0:0:0:0:
328,192,3176,1,0,0:0:0:0:
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224,192,10395,2,0,B|144:152|144:152,1,88,2|0,0:0|0:0,0:0:0:0:
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288,192,15270,2,0,L|448:120,2,176,4|6|4,0:0|0:0|0:0,0:0:0:0:
128,192,16207,5,4,0:0:0:0:
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416,192,17895,2,0,L|496:152,1,88,2|0,0:0|0:0,0:0:0:0:
320,192,18270,2,0,L|160:120,2,176,4|6|4,0:0|0:0|0:0,0:0:0:0:
416,192,19207,5,4,0:0:0:0:
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416,192,19582,1,0,0:0:0:0:
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440,192,27270,2,0,L|280:120,2,176,12|6|4,0:0|0:0|0:0,0:0:0:0:
320,192,28207,5,4,0:0:0:0:
464,192,28395,1,8,0:0:0:0:
304,192,28582,1,0,0:0:0:0:
48,128,28770,2,0,P|24:192|8:304,1,176,4|6,0:0|0:0,0:0:0:0:
504,192,29520,6,0,L|384:64,1,176,0|6,0:0|0:0,0:0:0:0:
224,192,30082,1,8,0:0:0:0:
160,192,30176,1,8,0:0:0:0:
96,192,30270,1,8,0:0:0:0:
224,192,30457,1,8,0:0:0:0:
496,192,30645,1,2,0:0:0:0:
416,192,30832,2,0,L|480:128,1,88,2|4,0:0|0:0,0:0:0:0:
416,192,31207,5,4,0:0:0:0:
128,192,31395,1,6,0:0:0:0:
32,192,31582,1,0,0:0:0:0:
256,192,31770,12,0,33270,0:0:0:0:
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