Disasterpeace - I Am Only a Man [OsuMania|CatchTheBeat]

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MBomb

alienflybot wrote:



Mod Requested by JamesHappy15
[MBomb's Platter]

  • Design
  1. Remove Widescreen Support.

    Gameplay
  2. 00:05:895 (3,4) - Remove the HDash because it feels weird to have a sudden HDash at the middle of the rhythm here. - Whilst I feel this HDash does fit, I removed it to keep the intro simple.
  3. 00:07:582 (3,4) - Add HDash here. - Done.
  4. 00:13:770 (4,1,2) - Better remove HDash between (4,1) and reduce the distance between (1,2). It is pretty hard to catch (2) after HDashing. - Reduced distance between 1 and 2, but didn't remove HDash between 4 and 1, as it fits in my opinion with the music.

Sorry if the mods are too little due to the short song.

Good luck ranking the mapset!
-AFB
Thanks for the mod!

osu file format v14

[General]
AudioFilename: I Am Only a Man (feat. Disasterpeace).mp3
AudioLeadIn: 0
PreviewTime: 13020
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.200001

[Metadata]
Title:I Am Only a Man
TitleUnicode:I Am Only a Man
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:JamesHappy15
Version:MBomb's Platter
Source:Bit.Trip Presents Runner2: Future Legend of Rhythm Alien
Tags:chiptune 8bit 8-bit Runner2 EP Gaijin Games newtoniorock8 - Magic Bomb -
BeatmapID:694840
BeatmapSetID:308662

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.76
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg6mmS.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1020,375,4,3,0,40,1,0
10020,-100,4,3,0,40,0,1
13020,-100,4,3,0,40,0,0
16020,-100,4,3,0,40,0,1
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Topic Starter
JamesHappy
Updated platter
Crono
Hams!!!

....

Hi ^^/

9k Beginner

Perhaps this could be changed to be like the rest of the song? Most of the song with this sound mapped has 2 notes instead of one. I understand the mirror pattern was more of the focus here but imo this should be considered.

Edit: sorry I meant at the start with the mirror pattern ending at 00:03:645 (3645|4)

5k Beginner

00:15:082 (15082|2) - perhaps you could consider changing this to a note and a note to 00:15:082?

9k Standard

Why does this Standard diff have no 1/4 short streams but the other Standard diffs do? Consider revising

No kd if this isn't helpful
Topic Starter
JamesHappy
nerf some patterns, thanks for the scrubmod crono

also added 4K, 6K and 7K set

EDIT: added combo colors on ctb diffs
schwarzvgrune
Hi ~\(≧▽≦)/~
Mod as requested from Astral Horizon
Feel free to implement or reject if you think this is useless ~~o(>_<)o ~~
Please reply properly to my mod, detailing which parts you have changed in accordance to the mod, and which parts you rejected my mod. Else I won't entertain any of your requests anymore in the future ~~o(>_<)o ~~



No emoticon in Black = normal suggestions based on rationale of modding given below~
o(≧v≦)o~~ = everything is good~
Σ( ° △ °|||)︴ = error / mistake / extremely recommended to be modified~
(⊙o⊙)? = unclear / questionable parts, thus cannot give a decisive recommendations~
O(∩_∩)O~ = other comments~
General : o(≧v≦)o~~
Mapset Spread : o(≧v≦)o~~
Metadata : (⊙o⊙)?not checked
Timing : o(≧v≦)o~~
Audio (192kbps or lower) : o(≧v≦)o~~
Bg (1366x768 or 1024 x 768) : o(≧v≦)o~~
Hitsounding : Σ( ° △ °|||)︴no hitsound, make sure to add at least 2 different hitsounds.


|1|2|3|4|5|6|7|8|9|10|


In general, I will mod based on these considerations ♪(^∇^*)
( X ) I will not take this into consideration when modding
( ) I will take this into consideration when modding
( ? ) I might unconsciously take this into consideration when modding
Pitch Agreement / Relevancy : ( )
Hand Balancing : ( )
(Consistent) Patterning : ( )
Possibility of Long Notes Abuse : ( )
Ghost Note : ( )
Suggestions / Opinion only : ( )


current arrangement only cares for pattern and hand balance, you ignore PR, or at least attempting to map them, inconsistently, suggestions are given below to fix that as well as RETAINING hand balancing and pattern.

00:03:082 (3082|0) - move to 3, PR (pitch relevancy)
00:06:270 (6270|1,6645|2) - ctrl H, PR
00:08:895 (8895|0,9082|2,9270|3) - change to 4 3 2, PR.
00:13:770 (13770|1) - more logical to put it at 4 for PR
00:14:145 (14145|3) - move this to 1
00:14:895 (14895|0,15082|1,15270|2,15645|3) - change to 4 3 2 1, or keep this for reverse pitch. although it doesnt look that logical to me.
00:23:895 (23895|0,24082|1,24270|2) - nicer with 3 2 1, reverse stream with the previous one, as well as PR
00:30:457 (30457|3,30645|0) - kind of difficult imo, better put at 1 2 or 2 1
00:31:770 (31770|1) - move to 4, hand synchronisation at the end makes better flow imo
00:02:332 (2332|3,2520|5) - jacking this would be nice, PR much better, and also it doesnt raise the difficulty that much imo, since this is 6k
6K beginner naturally, should be harder than 4K beginner anyways.
00:03:082 (3082|0,3270|1,3645|2,3645|5) - readjust the placement, the pitch is wrong.
for example 5 4 31
00:08:332 (8332|4,8520|5) - jack?
00:09:082 (9082|3,9270|4) - reverse for PR
00:12:645 (12645|2) - move to 5 or 6, more logical and takes care of PR imo. unless you intend to keep that stair pattern.
00:01:020 (1020|2) - illogical, should be at 1 for better PR
00:06:645 (6645|2) - move to 1, hand balance
00:07:020 (7020|0) - to 4, hand balance
00:08:332 (8332|2,8520|0) - jack this, you did that at the beginning, keep ti consistent
00:02:332 (2332|2,2520|2) - this here >
00:12:082 (12082|0) - move to 2
00:12:270 (12270|1,12645|2) - drag 1x to left, this way its much more balanced
00:14:332 (14332|1,14520|0) - jack this just like what you did at the beginning
00:18:645 (18645|1,18645|2,19020|3,19020|0) - should have LNs just like previous pattern, keep it consistent.
00:01:207 (1207|2,1395|4,1582|1,1770|3) - exchange the placement, PR.
24 35 is much more appropriate
00:06:270 (6270|2,6645|3) - exchange the placement, PR
00:21:270 (21270|1,21645|5,21645|3,22020|2) - exactly the same as above, why no LN? keep it consistent.
00:24:645 (24645|1,24645|2,25020|0,25020|3) - also here.
00:28:770 (28770|5,28770|2,29145|4,29145|1,29520|3,29520|0) - rearrange the pattern before this and make this stair 14 25 36 instead for accurate PR, then change to LN to give emphasis that this is nearing the end of the song with emphasised pitched instrument


Excellent Beatmap!!! Nice Song!!! d(≧v≦)b~~
Good Luck for rank!! O(∩_∩)O

some stuffs which you need to probably get more familiar with
Osu!mania Ranking Criteria
How to Get Your Map Ranked

extra stuffs to make your beatmap more sophisticated
WARNING: CREDIT GOES TO RESPECTIVE USERS, I DID NOT CLAIM ANY RIGHTS TO THEIR WORKS!
hitsound tutorial + download pack
LordRaika's Hitsound Guide

wants to improve your background / audio / video? visit the link below v
Ringating's BG, Audio and Video Improvement Queue

wants to improve / add video for your beatmap? visit the link below v
Shad0w1and's HD Video Encoding Queue

tools made by Agka for SV / BPM changes calculator (?)
Topic Starter
JamesHappy
Almost all applied and fixed. Thanks for the mod
RuberusuScarlet
ruberusu's Normal modding


from my queue

|1|2|3|4|

  • [4K Hyper]
    00:24:832 - add 3. kick sound

    00:30:645 - to 00:31:020 - snap 1/6

    [4K Standard]
    00:24:832 - add 3. kick sound

    [4K Beginner]
    00:14:145 (14145|0) - move to 4

    00:29:895 - http://osu.ppy.sh/ss/3385937

nice map

good luck
NlHIL
00:30:645 - how about change to


Other Hypers? depend on you.
If this modding is useless, Ignore 8-)
Topic Starter
JamesHappy

RuberusuScarlet wrote:

ruberusu's Normal modding


from my queue

|1|2|3|4|

  • [4K Hyper]
    00:24:832 - add 3. kick sound

    00:30:645 - to 00:31:020 - snap 1/6

    [4K Standard]
    00:24:832 - add 3. kick sound ignoring this part

    [4K Beginner]
    00:14:145 (14145|0) - move to 4 low pitch here so no

    00:29:895 - http://osu.ppy.sh/ss/3385937

nice map

good luck

no reply = fixed

NlHIL wrote:

00:30:645 - how about change to


Other Hypers? depend on you. applied all on Hyper diffs
If this modding is useless, Ignore 8-)
thanks guys :)
newtoniorock8

alienflybot wrote:



[NTR8's Rain]

  • Design
  1. Remove Widescreen Support. oki

    Gameplay
  2. 00:01:582 (4,5) - Add HDash because the song is with different stanza starting from here. I don't want to add hdash here
  3. 00:04:770 (4,5) - Reduce the distance between the notes because it feels like a HDash is needed here but it doesn't have that. oki
  4. 00:08:520 (2,3) - Add HDash. nope
  5. 00:09:270 (5,6,1) - In my opinion this is too hard as a Rain pattern. I advise reducing the distance between (6,1) and remove the HDash.
  6. 00:12:645 (6,1) - Add HDash.
  7. 00:13:582 (4,5) - Add HDash like you did before in 00:07:582 (4,5)
  8. 00:15:270 (5,6,1) - Same as 00:09:270 (5,6,1)
  9. 00:16:582 (4,5) - Where is the HDash? added
  10. 00:17:145 (6,1) - ^ ^
  11. 00:29:520 (5,1,2) - Too hard to catch (2) after the HDashing. atleast catchable :3

    New Combo
  12. 00:31:770 (7) - You can NC this optionally. added nc

Sorry if the mods are too little due to the short song.

Good luck ranking the mapset!
-AFB
ty ~

osu file format v14

[General]
AudioFilename: I Am Only a Man (feat. Disasterpeace).mp3
AudioLeadIn: 0
PreviewTime: 13020
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5707
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.200001

[Metadata]
Title:I Am Only a Man
TitleUnicode:I Am Only a Man
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:JamesHappy15
Version:NTR8's Rain
Source:Bit.Trip Presents Runner2: Future Legend of Rhythm Alien
Tags:chiptune 8bit 8-bit Runner2 EP Gaijin Games newtoniorock8 - Magic Bomb -
BeatmapID:694445
BeatmapSetID:308662

[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.76
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg6mmS.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1020,375,4,3,0,40,1,0
10020,-100,4,3,0,40,0,1
13020,-100,4,3,0,40,0,0
16020,-100,4,3,0,40,0,1
19020,-100,4,3,0,40,0,0
31770,-100,4,2,0,20,0,0


[Colours]
Combo1 : 0,64,128
Combo2 : 40,122,162
Combo3 : 118,210,62
Combo4 : 128,128,64

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256,172,14520,2,0,L|64:108,1,176,0|2,0:0|0:0,0:0:0:0:
256,84,15082,1,8,0:0:0:0:
188,84,15176,1,8,0:0:0:0:
120,84,15270,2,0,L|152:172,1,88
512,84,15645,1,6,0:0:0:0:
72,140,16020,5,4,0:0:0:0:
212,148,16207,1,4,0:0:0:0:
20,208,16395,1,2,0:0:0:0:
152,196,16582,1,0,0:0:0:0:
412,240,16770,2,0,L|520:284,1,88,4|4,0:0|0:0,0:0:0:0:
36,280,17145,2,0,L|124:248,1,88,2|0,0:0|0:0,0:0:0:0:
361,138,17520,6,0,L|444:108,1,88,4|4,0:0|0:0,0:0:0:0:
102,110,17895,2,0,L|184:144,1,88,2|0,0:0|0:0,0:0:0:0:
488,192,18270,2,0,L|440:288,1,88,4|0,0:0|0:0,0:0:0:0:
104,192,18645,2,0,L|56:268,1,88
344,216,19020,5,4,0:0:0:0:
500,136,19207,1,4,0:0:0:0:
312,160,19395,1,2,0:0:0:0:
500,80,19582,1,0,0:0:0:0:
256,112,19770,2,0,B|200:192,1,88,4|4,0:0|0:0,0:0:0:0:
472,56,20145,2,0,B|416:136,1,88,2|0,0:0|0:0,0:0:0:0:
156,188,20520,6,0,B|74:232|168:336,1,176,4|2,0:0|0:0,0:0:0:0:
380,176,21082,1,8,0:0:0:0:
448,172,21176,1,8,0:0:0:0:
512,148,21270,2,0,L|488:244,1,88
164,140,21645,1,6,0:0:0:0:
440,72,22020,5,4,0:0:0:0:
344,96,22207,1,4,0:0:0:0:
148,72,22395,1,2,0:0:0:0:
336,120,22582,1,0,0:0:0:0:
96,140,22770,2,0,L|156:224,1,88
324,192,23145,2,0,L|388:280,1,88,2|0,0:0|0:0,0:0:0:0:
0,136,23520,6,0,L|60:220,1,88,4|4,0:0|0:0,0:0:0:0:
316,124,23895,2,0,L|416:172,1,88,2|8,0:0|0:0,0:0:0:0:
452,172,24176,1,8,0:0:0:0:
512,212,24270,1,12,0:0:0:0:
296,272,24457,1,0,0:0:0:0:
92,92,24645,2,0,P|45:167|72:252,1,176,6|4,0:0|0:0,0:0:0:0:
368,228,25207,6,0,L|480:208,1,88,4|2,0:0|0:0,0:0:0:0:
296,144,25582,1,0,0:0:0:0:
432,124,25770,1,4,0:0:0:0:
240,232,25957,1,4,0:0:0:0:
488,200,26145,2,0,L|420:280,1,88,2|0,0:0|0:0,0:0:0:0:
184,196,26520,6,0,L|252:276,1,88
480,256,26895,1,2,0:0:0:0:
276,168,27082,1,8,0:0:0:0:
212,184,27176,1,8,0:0:0:0:
148,200,27270,1,12,0:0:0:0:
236,96,27457,1,0,0:0:0:0:
512,148,27645,1,6,0:0:0:0:
172,144,28020,6,0,L|136:248,1,88,4|4,0:0|0:0,0:0:0:0:
428,80,28395,2,0,L|392:184,1,88,8|0,0:0|0:0,0:0:0:0:
88,180,28770,2,0,L|52:284,1,88,4|0,0:0|0:0,0:0:0:0:
356,120,29145,2,0,L|320:224,1,88,6|0,0:0|0:0,0:0:0:0:
68,116,29520,2,0,L|160:152,1,88
432,268,29895,5,6,0:0:0:0:
180,160,30082,1,8,0:0:0:0:
244,176,30176,1,8,0:0:0:0:
308,192,30270,1,8,0:0:0:0:
144,264,30457,1,8,0:0:0:0:
436,216,30645,5,2,0:0:0:0:
488,188,30738,1,2,0:0:0:0:
512,132,30832,1,2,0:0:0:0:
488,72,30926,1,2,0:0:0:0:
328,76,31020,2,0,L|248:128,1,88,4|4,0:0|0:0,0:0:0:0:
12,156,31395,2,0,L|56:240,1,88,6|0,0:0|0:0,0:0:0:0:
352,288,31770,6,0,B|492:232|492:232|240:172|240:172|508:28,1,704,4|0,0:0|0:0,0:0:0:0:
Topic Starter
JamesHappy
Updated Rain diff
-SoraGami-
Hi James! :)

here's my mod
1|2|3|4|5|6

[4K Beginner]
eh... fine i guess
[4K Standard]
00:23:145 (23145|1,23145|3,23332|2,23520|2) - move to left for better balance (too right sided i think)
00:27:645 (27645|1) - move to 3
[4K Hyper]
00:05:707 - until here 00:06:645 - i suggest to ctrl + h the patterns for the left-right-left flow and also for the balance of this one 00:06:645 (6645|3,6645|1,6645|2,7020|3,7020|1) -
00:12:645 (12645|2,12645|1) - move to left for balance
00:15:645 (15645|1) - move to 1 for balance
[6K Beginner]
00:07:395 (7395|1) - move to 3 for balance
[6K Standard]
fine....
[6K Hyper]
fine i guess..

first time modding 6k, hope this can help...
Good Luck! nice map!!!
Topic Starter
JamesHappy
almost applied all mods. Thanks for the mods
Kruzon


hi, from umaru appreciation team

i'll just mod 9k mapset and its modding column format: 1 - 9

Beginner

pattern consistency for 00:01:020 (1020|0,1395|3,1770|6) - :
00:01:395 (1395|2) - move to 4
00:01:770 (1770|4) - move to 7
00:02:520 (2520|8) - move to 5
00:03:270 (3270|6) - move to 9
00:03:645 (3645|4) - move to 6
00:04:020 (4020|1) - move to 3
00:04:395 (4395|3,4395|2) - shift 1 time to the right
-

00:09:082 (9082|1) - wrong beat to follow, perhaps move it slightly upward 00:09:270 (9270|1) - , and i suggest move to column 6
00:15:082 (15082|6) - same reason, for beginner difficulty, i suggest to follow the beat consistently so it's more apparent and readable when played

pattern mirroring of 00:16:770 (16770|6,17145|8,17145|7) -
00:17:520 (17520|0) - move to 3
00:17:895 (17895|3,17895|2) - shift 2 time to the left
-

00:18:270 (18270|8,18270|7) - shift 1 time to the left, don't align it on same column with 00:17:145 (17145|8,17145|7) - , they have far different sound
00:18:645 (18645|4) - move to 4
00:19:020 (19020|0) - move to 5 pattern flow

00:19:395 (19395|6,19395|7) - ctrl + h
00:19:770 (19770|1) - move to 9
00:20:520 (20520|8) - move to 4

00:21:082 (21082|6) - move to white line upward
00:24:082 (24082|2) - same reason (okay i realized you're doing this on purpose but my reasoning have been said, so i will respect your decision and will stop pointing out regarding this matter) In any case, i think this note is better placed on column 2

plotting flow based on momentum

00:25:020 (25020|8) - move to 3
00:24:645 (24645|4) - move to 4 pattern consistency with 00:18:645 (18645|3,18645|5) -
00:25:395 (25395|2,25395|3) - move to column 8 and 9 respectively, mirroring 00:26:145 (26145|1,26145|0) -
00:25:770 (25770|6) - move to 5
00:26:520 (26520|5) - move to 7
00:27:082 (27082|7) - move to 9
-

mod ends

good luck with your map c:
Topic Starter
JamesHappy
well i just end up remapping 9k beginner

anyway thanks for the mod
puxtu
15:06 *puxtu is editing [http://osu.ppy.sh/s/239471 Neru feat. Kagamine Rin & Len - Ningen Shikkaku [7K HD+]]
15:06 puxtu: wtf am i doing
15:06 JamesHappy15: oi pux
15:07 puxtu: oi
15:07 JamesHappy15: mod when
15:07 puxtu: after this
15:08 JamesHappy15: ok
15:09 puxtu: link james
15:10 *JamesHappy15 is listening to [http://osu.ppy.sh/b/736281 Disasterpeace - I Am Only a Man]
15:10 puxtu: you're not a man
15:11 puxtu: nice spread
15:11 *puxtu is playing [http://osu.ppy.sh/b/694840 Disasterpeace - I Am Only a Man [MBomb's Platter]] <CatchTheBeat>
15:11 JamesHappy15: a
15:12 puxtu: slippery dash is slippery
15:14 puxtu: lol anchorlove
15:14 puxtu: dat anchor james
15:14 JamesHappy15: a
15:14 puxtu: r u srs m8
15:14 JamesHappy15: :^)
15:14 puxtu: first, you need hs
15:14 puxtu: hs is top priority ok
15:15 JamesHappy15: i have already
15:15 Zenx: handstream is top priority yes
15:15 Zenx: yes true thank
15:15 JamesHappy15: separate though
15:15 JamesHappy15: [https://www.youtube.com/watch?v=dBX3B7c_a9k aaaaa]
15:16 puxtu: and anchors
15:16 puxtu: is too lol
15:16 puxtu: https://osu.ppy.sh/ss/3502981 zenx look
15:17 Zenx: what
15:17 puxtu: james can you pls do something with that
15:17 Zenx: what bpm is that
15:17 puxtu: 260
15:17 Zenx: wa
15:17 puxtu: ok its 160 but its still too hard for me ok
15:18 puxtu: ok!??!?!?!?!11
15:18 Zenx: l o l
15:18 Zenx: idk im not modding so imma not say anything
15:18 JamesHappy15: i change it already ! _ !
15:19 stryver12: [https://osu.ppy.sh/s/283841 RIP DQ contest]
15:19 puxtu: 00:31:770 (31770|3) - add ln here
15:19 JamesHappy15: nope
15:20 puxtu: i thought lns is love ;c
15:20 SpectorDG: 00:31:770 (31770|3) - remove
15:20 puxtu: 00:24:457 - add here
15:20 JamesHappy15: nope
15:20 JamesHappy15: ok
15:21 puxtu: 00:27:457 - here too
15:21 SpectorDG: 00:27:457- remove please
15:21 JamesHappy15: [osu://chan/#osumania #moddingmania]
15:21 puxtu: hey spec wth r u doing lol
15:21 puxtu: we need a room ham
15:22 SpectorDG: trololololo
15:22 omoshiiroi: http://i.imgur.com/ixbwIaw.png
15:22 omoshiiroi: Ok
15:22 omoshiiroi: OK.
15:22 JamesHappy15: dammit pux
15:22 omoshiiroi: CS 5 4.86*
15:22 omoshiiroi: brb krying
15:22 puxtu: 00:30:832 - this could be a double chord if you want to
15:22 *Zenx drops om-
15:23 omoshiiroi: : (
Topic Starter
JamesHappy
that was fast lol
puxtu
because irc modding for 9 days is too mainstream t/333311/start=30
I just pointing the serious stuff kek, ur map is already good to go
Bad Apple
_________________________________________________________________________________________


- Apples Mania Queue (⌒∇⌒。) -


Columns: | 1 | 2 | 3 | 4 |


Hey James! >w<
A few weeks ago, you've posted in my queue (https://osu.ppy.sh/forum/t/332663/start=15)
Now that I have some free time, I wanted to mod everything that's not ranked yet :)
But hey, better late than never!
Maybe it helps a little!

_________________________________________________________________________________________



  • - Metadata: (I dont know if it's correct, but it looks good from what google said :D)
    - BPM/Offset:
    - Hitsounds: have to be added
    - Background:
    - Timing/Kiai:
    - Folder/Files:
    - Settings:
    - Random Stuff:
- 00:14:332 (14332|2,14520|1) - move to 2 and 3 for balance
- 00:22:020 (22020|2,22020|2) - move 4
- 00:26:520 (26520|2) - try this? http://puu.sh/kh7IE/fa7c15cf97.png
- 00:28:020 (28020|1,28207|0) - move 2 and 3 for balance again~
- 00:31:020 (31020|1,31395|0) - ctrl+J for balance
- 00:08:707 - you could add a note here
- 00:09:832 - ^
- 00:13:957 - add one, feels strange with no note here~
- 00:14:707 - could add one~
- 00:15:832 - same here, if you do, try this; http://puu.sh/kh8eO/c6f3a969f7.png
- 00:19:957 - add one~
- 00:21:832 - ^
- 00:22:957 - add on 3
- 00:24:832 - add on 3
- 00:26:707 - add on 4
- 00:27:832 - add on 4
- 00:28:770 - try this; http://puu.sh/kh8jO/f4839e449e.png
- this diff was a bit hard to mod, but i have some suggestion, maybe they help!
- 00:04:020 - to 00:06:270 - ; during this part, I would map all the kicks with 2 notes, for consistency. this will increase the difficulty, but...
- 00:10:020 - ...during this part, I would instead only map the snares and the kicks on the white lines with two notes (snares with 3), leaving streams in between. this will make it a little easier to play, but that way, the starrating will more accurately represent how hard the song actually is :3
Apply this to the second half to the song aswell!
- 00:07:395 - at these places, use 3 notes for the snare, for consistency. try to do this throughout the whole song ^-^
- 00:25:020 - same here! :3
- 00:31:770 - remove one, 4 is a bit too much D:


_________________________________________________________________________________________


I hope this was still helpful, even though the mod for Hyper was just some general and especially subjective advise ;w;
Please let me know what you applied :>
Best of luck with this mapset, don't give up yet, it has potential!
Greetings,
Apple

_________________________________________________________________________________________
Topic Starter
JamesHappy
yep better late than never
thanks for the mod

I'll reply if i have some slots and also have time.
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