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Aoi Eir - INNOCENCE (TV Size Ver.)

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Topic Starter
Xinying
This beatmap was submitted using in-game submission on Thursday, 23 March 2017 at 6:40:58 PM

Artist: Aoi Eir
Title: INNOCENCE (TV Size Ver.)
Source: ソードアート・オンライン
Tags: Sword Art Online SAO ALfheim Online ALO OP Opening 2 2nd ソードアート・オンライン Chocox del05
BPM: 183
Filesize: 2869kb
Play Time: 01:29
Difficulties Available:
  1. Del's Hard (3.35 stars, 244 notes)
  2. Easy (1.46 stars, 83 notes)
  3. Grand Quest (5.63 stars, 350 notes)
  4. Insane (4.51 stars, 287 notes)
  5. Light Insane (0 stars, 0 notes)
  6. Normal (0 stars, 0 notes)
  7. Timing (0 stars, 0 notes)
Download: Aoi Eir - INNOCENCE (TV Size Ver.)
Information: Scores/Beatmap Listing
---------------

「藍井エイル - INNOCENCE (TV Size Ver.)」



Old mapset


Easy
?
Del's Hard
?
Insane
?
Grand Quest
Vook
Insane:

00:23:185 (1,2,3,4) - You could consider breaking up this combo, to help ease the drain in the breaks
00:32:035 (4,5) - 4 should probably be closer to 5, to make this jump more uniform.
00:39:738 (5,6,1) - The pacing here is too stifled. 5-6 should probably be an actual jump.

Hard:
The only problem I have is that the objects seem to be kind of heavily placed in the LEFT part of the map. Which is a stupidly minor thing.

Normal is fine, but I suck at telling what's a good easy map.

Easy
00:51:374 (1) - If the first stroke is pronounced with the spinner, the second should also be somehow (the double beat in the air right after).
Topic Starter
Xinying
Vook

Vook wrote:

Insane:

00:23:185 (1,2,3,4) - You could consider breaking up this combo, to help ease the drain in the breaks Changed to 1,2 - 1,2
00:32:035 (4,5) - 4 should probably be closer to 5, to make this jump more uniform. I get what you mean but where to place it? Keeping it as it is for the time being till I find a good spot
00:39:738 (5,6,1) - The pacing here is too stifled. 5-6 should probably be an actual jump. First I don't know if the sound [finish] in the song is from 5 or 6 , I will keep it as it is but change it when I think of a better idea.

Normal is fine, but I suck at telling what's a good easy map.

Easy
00:51:374 (1) - If the first stroke is pronounced with the spinner, the second should also be somehow (the double beat in the air right after). slider now ends at 00:53:340 on big tick , should be okay

Thanks for mod :)



EDIT: so del05 allowed me to change his diff

Vook wrote:

Hard:
The only problem I have is that the objects seem to be kind of heavily placed in the LEFT part of the map. Which is a stupidly minor thing. From star of kiai to the end of song is Ctrl-F'ed
Loony
Hello, here's a mod c;
Easy
  1. 00:02:219 (1,2) - The flow isn't smooth, I think you should make it smoother. Here's an example:
  2. 00:28:266 - A missing note I think. In the song there are clearly three beats, so maybe change this slider 00:27:938 (2) to slider with reverse arrow.
  3. 00:29:413 (2,3) - The same as in the first example, you should make it more readable by a completely new player.
  4. 00:32:035 (2,3) - I don't like these notes, maybe because of theirs spacing while comparing to the rest of song. They are generally too hard, I suggest you to change it.
  5. 00:33:018 (4) - This slider should end much closer to the first note of the new combo.
  6. 00:42:524 (2,3) - The same ^^
  7. 01:04:484 (4) - In the mid of this slider there definietely should start a new combo. I would place the first note here 01:05:140 and reduce this slider that it ends on 01:04:812.

Normal
  1. 00:02:219 (1) - Just as in the Easy difficulty, make this slider ending on x:128 y:144
  2. 00:47:440 (2,3) - I don't think these sliders should be the same. You should reconsider that.
  3. 01:24:150 (3) - In the mid of this slider there should be something, not only sliding the slider. Make it ending to 01:24:478 and add a note here 01:24:642 (4) , of course remember about the lower distance-snap.

Hard
  1. 00:58:420 (1,3) - I would make them symetrical, remember about the precise rotate tool, and of course - Ctrl + G tool. It should look like this:

Generally, Hard is very good, also Easy and Normal, need some fixes though. Can't mod Insane, it's not my lvl, sorry :(
Hope so your map will be ranked one day!
Good luck ~~ Loony
Topic Starter
Xinying

loony988 wrote:

Hello, here's a mod c;
Easy
  1. 00:02:219 (1,2) - The flow isn't smooth, I think you should make it smoother. Changed Here's an example:
  2. 00:28:266 - A missing note I think. In the song there are clearly three beats, so maybe change this slider 00:27:938 (2) to slider with reverse arrow. Changed
  3. 00:29:413 (2,3) - The same as in the first example, you should make it more readable by a completely new player. Flipped the slider , should be easier to read
  4. 00:32:035 (2,3) - I don't like these notes, maybe because of theirs spacing while comparing to the rest of song. They are generally too hard, I suggest you to change it. I think it's fine
  5. 00:33:018 (4) - This slider should end much closer to the first note of the new combo. I completed missed that , changed.
  6. 00:42:524 (2,3) - The same ^^ I will take note of these and change it when I think of a better idea , right now , no.
  7. 01:04:484 (4) - In the mid of this slider there definietely should start a new combo. I would place the first note here 01:05:140 and reduce this slider that it ends on 01:04:812.Went along with this idea but tweaked it a little.

Normal
  1. 00:02:219 (1) - Just as in the Easy difficulty, make this slider ending on x:128 y:144 Isn't it already ending on x:128 and y:144?
  2. 00:47:440 (2,3) - I don't think these sliders should be the same. You should reconsider that. Agreed , changed.
  3. 01:24:150 (3) - In the mid of this slider there should be something, not only sliding the slider. Make it ending to 01:24:478 and add a note here 01:24:642 (4) , of course remember about the lower distance-snap.Changed


Generally, Hard is very good, also Easy and Normal, need some fixes though. Can't mod Insane, it's not my lvl, sorry :(
Hope so your map will be ranked one day!
Good luck ~~ Loonythanks
Thanks for mod!
Battle
Hello~

[Easy]
00:32:035 (2,3,4) - kinda clustered, might be confusing to play for new players
Generally follows the guidelines~

[Normal]
A lot of sliders compared to hitcircles: "Use an even balance of sliders and hitcircles instead of focusing on one or the other to give the map variety and keep it entertaining for the player." After all, it's supposed to be a little more challenging instead of just a lot of sliders, usually how easy is.
00:42:524 (2,3) - A little clustered

[Hard]
00:06:646 (6) - I think the thing ends right around 1/4 beat after the thing is done (Give one more repeat)
00:12:205 (3) - Make 1/4 beat shorter (Pretty much give it 1 less repeat)

[Insane]
00:06:646 (6) - Make it 1/4 beat shorter (remove a repeat)

Pretty much all that I found from first glance, it's one of the better Innocence maps that I've seen so keep up the good work~
Topic Starter
Xinying
Deemo

[-Deemo-] wrote:

Hello~

[Easy]
00:32:035 (2,3,4) - kinda clustered, might be confusing to play for new players Changed to 1 slider and 1 note , should be easier to read
Generally follows the guidelines~

[Normal]
A lot of sliders compared to hitcircles: "Use an even balance of sliders and hitcircles instead of focusing on one or the other to give the map variety and keep it entertaining for the player." After all, it's supposed to be a little more challenging instead of just a lot of sliders, usually how easy is.Changed only a few parts because I cant find the correct spot and rhythm , will work on this
00:42:524 (2,3) - A little clustered If you mean DS , it's 1x for consistency.I changed it so the flow is straight.

[Insane]
00:06:646 (6) - Make it 1/4 beat shorter (remove a repeat) Changed

Pretty much all that I found from first glance, it's one of the better Innocence maps that I've seen so keep up the good work~
Thanks~

Thanks for modding~
Del05
Hi
Thanks for the mods

loony988 wrote:

[Hard]
  1. 00:58:420 (1,3) - I would make them symetrical, remember about the precise rotate tool, and of course - Ctrl + G tool. It should look like this:
    Will consider it. Cause i think it is okay like that

[-Deemo-] wrote:

Hello~
[Hard]
00:06:646 (6) - I think the thing ends right around 1/4 beat after the thing is done (Give one more repeat) Fixed
00:12:205 (3) - Make 1/4 beat shorter (Pretty much give it 1 less repeat) Nope
My update here
Topic Starter
Xinying
del05

Del05 wrote:

Hi
Thanks for the mods

loony988 wrote:

[Hard]
  1. 00:58:420 (1,3) - I would make them symetrical, remember about the precise rotate tool, and of course - Ctrl + G tool. It should look like this:
    Will consider it. Cause i think it is okay like that

[-Deemo-] wrote:

Hello~
[Hard]
00:06:646 (6) - I think the thing ends right around 1/4 beat after the thing is done (Give one more repeat) Fixed
00:12:205 (3) - Make 1/4 beat shorter (Pretty much give it 1 less repeat) Nope
My update here

updated +some metadata adjustments
ijoelitox
Del's Hard
00:06:646 (6) - This slider ends here 00:06:892
00:07:453 (1) - ^ 00:08:600

Insane
00:52:685 (2,3) - Delete these sliders and place a stream
01:04:894 - Place a circle and follows the stream from... 01:04:812 (7) ...this circle

I'm sorry for my english, is so bad :|
Topic Starter
Xinying
ijoelitox

ijoelitox wrote:

00:52:685 (2,3) - Delete these sliders and place a stream no
01:04:894 - Place a circle and follows the stream from... 01:04:812 (7) ...this circle no , the beat is on red white tick and the triplets before slider
I'm sorry for my english, is so bad :|

Thanks for modding~
Del05
Hi
Thanks for give me some mods

ijoelitox wrote:

[Del's Hard]00:06:646 (6) - This slider ends here 00:06:892 First use that too but many people said to end at 00:06:974. So will consider your mod first then
00:07:453 (1) - ^ 00:08:600 Nope i think is fine like this
mion_6GKM
hello!

just a mod here!

[Easy]

  1. 00:12:041 - i recommend that you add slider or circles because it's sound weird. n also the drum are still playing
  2. 00:20:563 - You need to allow either 1500ms or 4 beats for spinner recovery
  3. 00:28:430 - this is to hard for newbie use Distance snap to approach 00:28:266
  4. 00:30:560 (4) - make the end of slider near to 00:31:052 (1)
  5. 00:32:035 (2) - Ctrl + G. it's hard for new player
  6. 00:35:313 (4) - make it
  7. 00:37:607 (3) - make the end of slider to red line (1/2 beat)
  8. 00:40:066 (2) - nazi..change to white line (1/1 beat) n remove hitsound-finish
  9. 00:42:524 (2) - again..Ctrl + G
  10. 00:59:896 (1,2) - wat? nice! 8-) <- ignore diss
  11. 01:09:073 (1) - improve this S curve

    [Normal]

    1. 00:21:219 (1) - add hitsound - finish
    2. 00:26:791 (1) - Ctrl - G
    3. 00:41:540 (1) - follow the music! it's really weird
    4. 00:56:618 (4) - same as above ^
    5. 01:23:823 - add hitsound - clap
[Del's Hard]

halloo~~ Awesome diff. Nice!, i found a few odd looking mishaps, but nothing important :D

This is my limit! i can't mod insane!

Awesome mapset! GL for you guys! :)
Topic Starter
Xinying
mion_6GKM

mion_6GKM wrote:

hello!

just a mod here!

[Easy]

  1. 00:12:041 - i recommend that you add slider or circles because it's sound weird. n also the drum are still playing Fixed
  2. 00:20:563 - You need to allow either 1500ms or 4 beats for spinner recovery Fixed
  3. 00:28:430 - this is to hard for newbie use Distance snap to approach 00:28:266 Good catch and fixed
  4. 00:30:560 (4) - make the end of slider near to 00:31:052 (1) What , fixed anyways lol
  5. 00:32:035 (2) - Ctrl + G. it's hard for new player This is meant to change a while back , just can't find any idea but I changed it anyway to my own idea.
  6. 00:35:313 (4) - make it What
  7. 00:37:607 (3) - make the end of slider to red line (1/2 beat) Good catch and fixed
  8. 00:40:066 (2) - nazi..change to white line (1/1 beat) n remove hitsound-finish Good catch and fixed
  9. 00:42:524 (2) - again..Ctrl + G (ctrl c+v)This is meant to change a while back , just can't find any idea but I changed it anyway to my own idea.
  10. 00:59:896 (1,2) - wat? nice! 8-) <- ignore diss lel thanks \:D/
  11. 01:09:073 (1) - improve this S curve I think it's fine as it is

    [Normal]

    1. 00:21:219 (1) - add hitsound - finish Opps forgot lol
    2. 00:26:791 (1) - Ctrl - G no , ruin DS consistency and don't fit imo
    3. 00:41:540 (1) - follow the music! it's really weird Kind of unnecessary but changed it anyways
    4. 00:56:618 (4) - same as above ^ ^
    5. 01:23:823 - add hitsound - clap
Fixed


This is my limit! i can't mod insane!

Awesome mapset! GL for you guys! :)

Thanks for mod , good mod~
_tasty
[general]
you should watch out for blankets and be more consistent with using 1/1 sliders

[Insane]
00:02:219 (2) - fix blanket

00:02:711 (3) - ^

00:04:842 (1,2,3) - use equal ds

00:07:453 (1) - fix blanket

00:12:697 (1) - follow stream ds

00:14:336 (2) - fits better on 00:14:500 -

00:16:302 (4) - change to 1/1 for consistency

00:27:119 (2) - fix blanket

00:27:119 (2) - ^

00:31:544 (2) - the slider here doesn't fit as there is a strong drum beat at the end of it. u would generally want to click on the strong drum beats

00:33:182 (3,4,1) - equal distance

00:54:651 (2) - fix blanket

00:57:273 (1) - ^

00:59:076 (3) - ^
Topic Starter
Xinying
_tasty

_tasty wrote:

[general]
you should watch out for blankets and be more consistent with using 1/1 sliders I was thinking of remapping , still not sure

[Insane]
00:02:219 (2) - fix blanket

00:02:711 (3) - ^

00:04:842 (1,2,3) - use equal ds

00:07:453 (1) - fix blanket

00:12:697 (1) - follow stream ds

00:14:336 (2) - fits better on 00:14:500 -

00:16:302 (4) - change to 1/1 for consistency

00:27:119 (2) - fix blanket

00:27:119 (2) - ^

00:31:544 (2) - the slider here doesn't fit as there is a strong drum beat at the end of it. u would generally want to click on the strong drum beats

00:33:182 (3,4,1) - equal distance

00:54:651 (2) - fix blanket

00:57:273 (1) - ^

00:59:076 (3) - ^

Fixed most of the ones mentioned
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Insane
  1. 00:14:991 (4,1,2,3,4) - I don't feel like these slider play out greatly. I mean, sure they look the part, but the spacing is really small here. This part is meant to be quite intense from the music, so I suggest larger spacing instead of this.
  2. 00:18:105 (2,3) - How come 2 is spaced further than 3, when 3 has a clap on it? You should put more emphasis on stronger notes.
  3. 00:18:761 (5,6) - ^
  4. 00:30:888 (6,1) - Same as above, but more especially for this one, since it's a finish
  5. 00:39:738 (5,6) - How come the spacing just drops here? I know you want to stack, but it really ruins the flow if you have to almost stop here, then jump to 00:40:229 (1) - . I recommend moving it further from its previous slider
  6. 00:42:688 (6) - Move this 2 pixels to the left to stack perfectly. If you do this, you might also have to move 00:43:917 (5) -
  7. 00:44:490 (2,3,4,5,1,2,3,4,5,6) - The jump pattern here is kind of random, especially towards the end. It looks like you want to stack more than you want to map to how the song flows. This part, you should have the spacing gradually increase up to the point where 00:46:129 (7,8) - has really strong spacing. 00:47:113 (2,3,4,5,1,2,3,4,5,6) - The pattern here is a good example, since the positioning and spacing is well-thought out
  8. 01:15:301 (5) - Move it slightly left, so it has equal spacing between 01:14:645 (3,4) -
Del's Hard
  1. 00:52:029 (1,1) - I hate these patterns where you use a spinnerend as a click. The reason, is because you're not actually hitting anything, meaning it can catch people off guard and might hit 00:53:504 (1) - early to compensate. I recommend moving the spinner back 1/2 beats and putting a circle on 00:53:340. It's a strong sound, so having something clickable is best for this.
Normal
  1. Nothing
Easy
  1. All good

Haven't seen this mapped in a while. Can't wait to see ranked. Good luck.

PS: Stars.
Topic Starter
Xinying
Thanks for mod and stars DahplA , editing this post later to reply mod , but maybe remapping insane because im not satisfied with it
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