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posted
This is more of a mapping issue (and getting stuff ranked) as opposed to gameplay though :^)
posted

Drace wrote:

cuz rip mania
posted
Player A: I like to play osu!mania maps with hit sounds! Fine!
Player B: I like to play osu!mania maps without hit sounds! Fine!

Both players are mappers:

Player A: I will try to rank osu!mania map with hitosunds, if player B doesnt like it, he can always turn effects off! Fine!
Player B: I will try to rank osu!mania map without hitsounds, but player A wants to play it with hit sounds... FK U PLAYER A! Not Fine!

I hope everyone understand that simple logic.

cuz rip this thread
posted

Tidek wrote:

Player A: I like to play osu!mania maps with hit sounds! Fine!
Player B: I like to play osu!mania maps without hit sounds! Fine!

Both players are mappers:

Player A: I will try to rank osu!mania map with hitosunds, if player B doesnt like it, he can always turn effects off! Fine!
Player B: I will try to rank osu!mania map without hitsounds, but player A wants to play it with hit sounds... FK U PLAYER A! Not Fine!

I hope everyone understand that simple logic.

cuz rip this thread
Agree with this, also requiring hitsounds is a good way to make sure people time their maps properly

Actually who am I kidding unrankeds come with a wrong offset more often than not anyway
posted

Tidek wrote:

Player A: I like to play osu!mania maps with hit sounds! Fine!
Player B: I like to play osu!mania maps without hit sounds! Fine!

Both players are mappers:

Player A: I will try to rank osu!mania map with hitosunds, if player B doesnt like it, he can always turn effects off! Fine!
Player B: I will try to rank osu!mania map without hitsounds, but player A wants to play it with hit sounds... FK U PLAYER A! Not Fine!

I hope everyone understand that simple logic.

cuz rip this thread
if silent hitsounds were done using custom samples player B can still just disable custom samples and enjoy their delicious standard hitsounds that were meant for other game, no biggie.
posted

Redon wrote:

Agree with this, also requiring hitsounds is a good way to make sure people time their maps properly

Actually who am I kidding unrankeds come with a wrong offset more often than not anyway
Hitsounds have absolutely nothing to do with timing the map properly. Hell, hitsounds can mess up your timing if they have extra delay (and this is a legitimate problem that can unrank or lead to popped bubbles.)

Agka's entirely correct too, if you used a silent hitsound, disabling custom hitsounds would return the default hitsounds that your skin has.

Anyway, this discussion isn't going to go anywhere, and will probably be locked soon if people keep quoting that fucking rip mania bullshit.
posted
And what's the point of not hitsounding at all, which means not knowing whether you hit or not
posted

Agka wrote:

if silent hitsounds were done using custom samples player B can still just disable custom samples and enjoy their delicious standard hitsounds that were meant for other game, no biggie.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
posted

Transformau5 wrote:

And what's the point of not hitsounding at all, which means not knowing whether you hit or not
>hit lightings
posted

Transformau5 wrote:

And what's the point of not hitsounding at all, which means not knowing whether you hit or not
There's nothing that says you need hitsounds to be accurate. Even without hitsounds I know just by feel when I'm offtime. I can play with osu completely muted without any trouble, too. And no, I don't use my keyboard as an audio timing cue. It's a laptop that barely makes any noise.
posted
At least to me, playing without hitsounds is the same as playing instruments when you're deaf. Not fun at all.
I know it's an entirely different game, but Cytus doesn't have hitsounds for Android devices, so I kinda get bored after playing 3~5 songs. I wish I had an iPad. ;-;
posted

Transformau5 wrote:

And what's the point of not hitsounding at all, which means not knowing whether you hit or not
you made me respond. good job trolling.

to sum up: all the points brought up here have been brought down but it seems like no one wants to listen - instead everyone wants to just impose their opinion instead. Nobody has given reasonable arguments for requiring hitsounds (besides the osu! identity thing, which is fine and all, but it's out of the scope of the discussion).

For the most part, people who advocate silent hitsounds can also find agreeable that good use of them can easily enhance a beatmap, but if you're reading their posts at all, think they are not required as plenty of games before this one have shown. I'm not the only one saying this, and nobody is even trying to do reasonable counterarguments, instead just stating ideas that already have been brought down again and again.

I would enjoy this discussion if people were being reasonable and exposing actually good reasons (and that are aware that hitsounding is not keysounding, and is aware of everything we're trying to say) but this guy just shows that nobody's listening our reasons.

Now, that doesn't mean this discussion needs to be shut down as soon as possible. This discussion can be had while being aware that hitsounds are not going away.

But keep disregarding every argument that goes against what you think and not actually discussing the topic at hand, but merely stating positions with unreasonable theses. That's the way to go.

As for this post at hand, go read about feedback. Audio is not the only form of feedback. There's physical feedback, there's visual feedback, there's plenty of different kinds of feedback besides audio that are tied to senses that are not just your ears, and are responsive and good enough.
posted
There was a legitimate discussion here. Sadly, it has devolved into something less than desirable.

Locking.
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