forum

sasakure.UK - excube

posted
Total Posts
17
Topic Starter
Rirakusu
This beatmap was submitted using in-game submission on Sunday, September 06, 2015 at 10:06:41 PM

Artist: sasakure.UK
Title: excube
Tags: [i:d] electronic light japanese id i:d
BPM: 130
Filesize: 2873kb
Play Time: 02:12
Difficulties Available:
  1. Hard (2.28 stars, 249 notes)
  2. HOS' Easy (1.23 stars, 103 notes)
  3. Normal (1.65 stars, 185 notes)
Download: sasakure.UK - excube
Information: Scores/Beatmap Listing
---------------
okay this is so off-beat

Ready to accept mods again!

Easy - By HootOwlStar, done!
Normal - Done :3
Hard - Finally done!

For rank!

Ranking process.. :3

Mapping -- Submitting ->- Finding mods -- Finding BNs -- Bubble -- Rank.

HootOwlStar
pls rank fast btw /me being 1nd
Topic Starter
Rirakusu

HootOwlStar wrote:

pls rank fast btw /me being 1nd
Lol i hope too. Let me finish the hitsounds for Hard diff first.
Taeyang
  • General
  1. Probably you map need KIAI time
  2. Recommend colours
    SPOILER
    [Colours]
    Combo1 : 14,157,173
    Combo2 : 57,176,45
    Combo3 : 203,182,31
    Combo4 : 91,92,136
  3. Start up so fast I suggest AudioLeadIn : 1000~1500
  4. This map 'Widescreen Support' unnecessary your map stroy borad not used
  5. This map 'Letterbox during breaks' unnecessary your map beark time not used

  • HOS' Easyl
  1. i think need more work volume
  2. 00:09:310 (2,1) - blanket you can better
  3. 01:56:387 (3) - remove silde whistle sound

  • Normal
  1. 00:17:618 (3,4,5) - rhytum
  2. 00:25:003 (5,1,2) - ^
  3. 00:36:541 (2) - slide ovelap
  4. 00:51:310 (4) - ^
  5. 00:53:618 (3,4) - try blanket
  6. 01:05:156 (4,5) - ^
  7. 01:09:310 (6) 01:11:272 (2) - - remove silde whistle sound
  8. 01:17:156 (4) - stack x165 y221
  9. 01:31:695 (1,2) - rhythm
  10. 01:38:848 (1,2,3) - rhytum
  11. 01:46:233 (6,1,2) - ^
  12. 01:59:387 (2,3) - blanket
  13. 02:02:849 (5,5) - NC

  • Hard
  1. 00:02:387 (1,1) -NC
  2. 00:06:695 (2,3) - i think 1/3 silde it's overlap
  3. 00:09:310 (4,8) - NC
  4. 00:18:541 (5) - NC
  5. 00:19:925 (1) - remove NC
  6. 00:21:771 (3) - 00:27:771 (6) - same rhytum remove whistle sound nor add
  7. 00:31:464 (1,1) - NC
  8. 00:39:310 (1,4) - NC
  9. 00:44:387 (1,2,3,1,2,3,1,2,3,4,1,2,3) - NC
  10. 00:53:848 (1,1) - NC
  11. 00:58:233 (5) - NC
  12. 01:01:002 (4) - ^
  13. 01:04:695 (5) - ^
  14. 01:08:387 (4) - ^
  15. 01:12:541 (4) - ^
  16. 01:15:772 (4) - ^
  17. 01:19:464 (5) - ^
  18. 01:22:233 (4) - ^
  19. 01:32:387 (5) - ^
  20. 01:37:926 (7) - ^
  21. 01:39:079 (1) - remove nc and 01:39:772 (4) - add nc
  22. 01:43:464 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4) - NC like this
  23. 01:52:695 (1,2) - ^
  24. 01:56:387 (5) - ^
  25. 02:00:079 (1,1) - ^
  26. 02:03:772 (4) - ^
  27. 02:05:618 (6) - nc and 02:06:310 (1) - remove nc
  28. 02:07:926 (1,4) - ^

i think need more work
especially Newcombo and volume


Good luck :D
HootOwlStar

Taeyang wrote:

  • HOS' Easyl
  1. i think need more work volume sorry but I think the volume is already okay so no fix
  2. 00:09:310 (2,1) - blanket you can better dam kkk fixed
  3. 01:56:387 (3) - remove silde whistle sound okay

i think need more work
especially Newcombo and volume


Good luck :D
Thanks for mod
@j_a sry bcos broke my promise n apply mods by myself as other minor things r fixed 2 so yeah

Update
osu file format v14

[General]
AudioFilename: excube - sasakure.UK.mp3
AudioLeadIn: 0
PreviewTime: 13695
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:excube
TitleUnicode:excube
Artist:sasakure.UK
ArtistUnicode:sasakure.UK
Creator:jinhang_ang
Version:HOS' Easy
Source:
Tags:[i:d] electronic light japanese id i:d
BeatmapID:690500
BeatmapSetID:307853

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"abstract_cube_grid_mosaic_2560x1600_wallpaper_Wallpaper_2560x1600_www.wall321.com.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
79.9324947807937,461.538461538462,4,2,0,75,1,0
29618,-100,4,2,0,50,0,0
59156,-100,4,2,0,75,0,0
118233,-100,4,2,0,50,0,0


[Colours]
Combo1 : 64,0,64
Combo2 : 255,255,0
Combo3 : 255,128,0
Combo4 : 185,0,92

[HitObjects]
24,132,79,6,0,B|92:148|92:148|160:128|160:128|240:148,1,210,2|0,2:0|0:0,0:0:0:0:
288,200,1926,2,0,P|356:220|448:132,1,210,2|0,2:0|0:0,0:0:0:0:
480,56,3772,6,0,L|500:276,1,210,2|0,2:0|0:0,0:0:0:0:
464,340,5618,1,0,0:0:0:0:
300,300,6541,2,0,L|228:312,1,70,0|2,0:0|2:0,0:0:0:0:
160,352,7464,6,0,P|112:336|84:196,1,210,4|0,2:0|0:0,0:0:0:0:
136,132,9310,2,0,B|208:108|208:108|340:126,1,210,2|0,2:0|0:0,0:0:0:0:
376,200,11156,6,0,P|420:148|408:80,1,140,2|0,2:0|0:0,0:0:0:0:
356,16,12541,1,0,0:0:0:0:
276,40,13003,2,0,L|132:60,1,140,0|2,0:0|2:0,0:0:0:0:
56,40,14387,1,8,3:0:0:0:
12,112,14849,6,0,P|12:172|20:196,1,70,8|0,0:0|0:0,0:0:0:0:
76,240,15772,2,0,P|76:300|68:324,1,70,8|0,0:0|0:0,0:0:0:0:
0,352,16695,2,0,L|220:324,1,210,2|8,0:0|3:0,0:0:0:0:
276,276,18541,6,0,P|352:264|412:296,1,140,8|0,0:0|0:0,0:0:0:0:
464,352,19926,1,8,3:0:0:0:
488,272,20387,2,0,L|496:196,1,70,2|2,0:0|0:0,0:0:0:0:
444,136,21310,2,0,L|436:60,1,70,2|2,0:0|0:0,0:0:0:0:
368,20,22233,6,0,B|297:16|236:60|236:60|156:44,1,210,2|0,0:0|0:0,0:0:0:0:
92,80,24079,2,0,P|80:108|76:148,1,70,8|0,0:0|0:0,0:0:0:0:
120,220,25003,2,0,P|132:248|136:288,1,70,8|0,0:0|0:0,0:0:0:0:
68,340,25926,6,0,B|176:308|176:372|284:340,1,210,2|0,0:0|0:0,0:0:0:0:
344,296,27772,2,0,P|404:300|452:364,1,140,4|8,0:0|3:0,0:0:0:0:
284,360,29618,6,0,P|260:272|284:232,1,140
400,116,31464,2,0,P|412:72|412:40,2,70,8|0|2,3:0|0:0|3:0,0:0:0:0:
332,168,32849,1,0,0:0:0:0:
252,140,33310,6,0,L|104:152,1,140,2|2,0:0|3:0,0:0:0:0:
32,300,35156,2,0,P|80:328|196:252,1,210,2|8,0:0|3:0,0:0:0:0:
160,176,37003,6,0,P|152:124|192:40,2,140,2|8|8,3:0|0:0|3:0,0:0:0:0:
195,253,39310,1,8,0:0:0:0:
272,220,39772,2,0,L|344:208,1,70,8|0,3:0|0:0,0:0:0:0:
424,228,40695,6,0,P|460:336|368:280,1,280,8|4,3:0|0:0,0:0:0:0:
367,288,44387,6,0,B|312:280|312:280|260:292|260:292|200:280|148:304,1,210,4|8,0:0|0:0,0:0:0:0:
104,360,46233,2,0,L|128:208,1,140,2|8,3:0|0:0,0:0:0:0:
144,140,47618,1,8,3:0:0:0:
208,192,48079,6,0,P|307:204|367:124,1,210,2|8,3:0|0:0,0:0:0:0:
336,48,49926,2,0,P|264:28|176:124,1,210,2|8,3:0|0:0,0:0:0:0:
208,192,51772,6,0,B|272:212|272:212|348:196,1,140,2|0,3:0|0:0,0:0:0:0:
412,148,53156,1,8,0:0:0:0:
472,208,53618,2,0,P|480:260|476:288,1,70,2|0,3:0|0:0,0:0:0:0:
424,340,54541,2,0,L|348:352,1,70,2|0,3:0|0:0,0:0:0:0:
272,336,55464,5,2,3:0:0:0:
264,252,55926,1,2,3:0:0:0:
340,216,56387,1,2,3:0:0:0:
396,280,56849,1,2,3:0:0:0:
356,352,57310,1,2,3:0:0:0:
356,352,59156,6,0,B|344:284|344:284|356:216|356:216|345:144,1,210,2|2,0:0|0:0,0:0:0:0:
396,80,61002,2,0,P|328:64|268:172,1,210,2|2,0:0|0:0,0:0:0:0:
320,236,62849,6,0,P|324:280|308:348,2,105,2|8|2,0:0|3:0|0:0,0:0:0:0:
267,170,64695,2,0,B|200:160|200:160|120:188,1,140,2|2,0:0|0:0,0:0:0:0:
92,256,66079,1,2,0:0:0:0:
136,328,66541,6,0,B|200:352|200:352|268:316|344:328,1,210,2|2,0:0|0:0,0:0:0:0:
416,356,68387,2,0,P|464:332|456:192,1,210,2|8,0:0|3:0,0:0:0:0:
388,148,70233,6,0,P|376:88|384:40,2,105,2|8|2,0:0|3:0|0:0,0:0:0:0:
459,194,72079,2,0,L|308:184,1,140,2|8,0:0|0:0,0:0:0:0:
244,148,73464,1,0,0:0:0:0:
164,176,73926,5,4,0:0:0:0:
128,252,74387,2,0,L|116:372,2,105,8|8|2,0:0|3:0|0:0,0:0:0:0:
164,176,76233,2,0,L|152:56,2,105,8|8|8,3:0|3:0|3:0,0:0:0:0:
212,244,78079,6,0,P|268:264|324:260,2,105,8|8|8,0:0|3:0|3:0,0:0:0:0:
160,180,79926,2,0,P|132:224|156:304,1,140,8|2,3:0|0:0,0:0:0:0:
228,348,81310,5,4,0:0:0:0:
304,312,81772,2,0,L|416:304,2,105,8|8|8,0:0|3:0|3:0,0:0:0:0:
228,348,83618,2,0,L|116:340,1,105,8|8,3:0|3:0,0:0:0:0:
56,232,85003,6,0,P|88:144|184:176,1,210,4|8,3:0|0:0,0:0:0:0:
216,248,86849,2,0,B|228:320,1,70,2|2,0:0|0:0,0:0:0:0:
304,356,87772,2,0,B|316:284,1,70,2|2,0:0|0:0,0:0:0:0:
364,220,88695,6,0,P|380:172|356:84,1,140,8|8,0:0|3:0,0:0:0:0:
296,32,90079,1,0,0:0:0:0:
216,64,90541,2,0,L|140:72,1,70,2|2,0:0|0:0,0:0:0:0:
64,96,91464,2,0,P|48:124|40:176,1,70,2|8,0:0|0:0,0:0:0:0:
92,228,92387,6,0,P|104:280|80:368,1,140,8|4,3:0|3:0,0:0:0:0:
12,208,94233,2,0,P|60:152|124:152,1,140,0|8,0:0|3:0,0:0:0:0:
192,196,95618,1,8,3:0:0:0:
248,260,96079,6,0,B|316:272|316:272|388:248,1,140,8|2,0:0|0:0,0:0:0:0:
448,196,97464,1,8,3:0:0:0:
388,136,97926,2,0,P|380:72|432:12,2,140,2|2|2,0:0|0:0|0:0,0:0:0:0:
448,196,100233,5,8,3:0:0:0:
368,220,100695,2,0,L|288:228,1,70,8|0,0:0|0:0,0:0:0:0:
220,200,101618,2,0,P|172:168|284:148,1,280,0|8,0:0|3:0,0:0:0:0:
244,308,104387,6,0,L|164:332,1,70,8|0,0:0|0:0,0:0:0:0:
96,308,105310,2,0,B|48:256|80:176|80:176|64:96,1,210,2|8,3:0|0:0,0:0:0:0:
104,32,107156,6,0,P|176:24|228:72,1,140,2|2,3:0|3:0,0:0:0:0:
256,144,108541,1,8,3:0:0:0:
224,220,109003,2,0,L|216:300,1,70,2|2,0:0|0:0,0:0:0:0:
272,352,109926,2,0,B|308:360|308:360|348:352,1,70,2|2,0:0|0:0,0:0:0:0:
400,296,110849,6,0,L|388:148,1,140,8|2,0:0|0:0,0:0:0:0:
352,80,112233,1,8,3:0:0:0:
300,148,112695,2,0,B|192:180|192:116|84:148,1,210,2|2,3:0|3:0,0:0:0:0:
32,204,114541,6,0,P|16:276|56:336,1,140,2|2,3:0|3:0,0:0:0:0:
128,360,115926,1,8,3:0:0:0:
196,312,116387,2,0,B|260:300|260:300|332:324|332:324|404:312,1,210,2|0,0:0|0:0,0:0:0:0:
464,260,118233,6,0,P|472:160|460:120,2,140,4|8|0,0:0|3:0|0:0,0:0:0:0:
400,312,120541,1,0,0:0:0:0:
320,292,121003,2,0,L|244:300,1,70,2|0,3:0|0:0,0:0:0:0:
168,280,121926,6,0,P|104:300|68:364,2,140,2|2|0,0:0|3:0|0:0,0:0:0:0:
250,299,124233,1,8,0:0:0:0:
324,260,124695,2,0,P|332:208|328:184,1,70,8|0,3:0|0:0,0:0:0:0:
268,136,125618,6,0,L|124:152,1,140,0|2,0:0|3:0,0:0:0:0:
56,304,127464,2,0,B|124:324|124:324|200:308,1,140,8|2,0:0|3:0,0:0:0:0:
248,244,128849,1,8,3:0:0:0:
200,176,129310,6,0,P|204:112|308:192,1,280,2|4,0:0|0:0,0:0:0:0:
256,192,131387,12,0,133003,0:0:0:0:
Zetera
Hi, I am here to claim a m4m from HOS, we have discussed this ingame.

[General]

|It's hard to keep track of the hitsounds, is there a system that you follow? Because it appears to me as if they were just set to be there at some points. Might be just me though (at least in the Easy, the other diffs definitely need some more hitsound structure). Also, I can agree with Taeyang, they might be too loud. A decrease of 5-10 percent might already help. I am saying this because with the current setting, every drum-hitclap and -hitfinish is extremely dominant.
|This is not nessecary, but you might want to start a kiai at 01:28:695 - and end it at 01:58:233 - .

[Easy]

Perfect. Just take a look at the hitsounds to make sure they are not too random. (Remember: When the music repeats itself, the hitsounds also should.)

[Normal]

|00:06:541 (1,1) - Too many NCs. Remove the NC at 00:06:541 (1) - please.
|00:15:310 (3,4) - This beat pronounciation doesn't make sense. I don't find any clue these sliders follow. Also applies to several more occasions such as 00:22:695 (2,3) - .
|01:07:464 (2,3,4,5) - Unclean square pattern. Should be self-explanatory.
|01:11:272 (2) - It is better to snap this slider to the next red tick. Keeping on this 1/3-rhythm is not coherent to the music anymore.

|00:03:772 - Ticks like these should have a circle on it. They should be pronounced not only by hitsounds, but also by object tapping. Imagine you are playing this map. What happens is that you tap a slider and release it on the tick that is more important to pronounce. Ergo, You pronounce the tapped part of the slider more than the end because you have to tap it with your mouse or keyboard. But this should actually apply to the marked tick, which doesn't happen here. On this occasion, you can solve the problem by turning (4) of the yellow combo into a 1/1 slider and place a circle on 00:03:772 - . Also, this was by far not the only occasion this applies. It is basically everywhere in the difficulty. I hope you understand what I say and consider replacing or reconstructing objects with this point in mind. This also applies to the Hard difficulty.

Other than this.. please remember checking the hitsounds. They mostly don't have any structure and should be reworked.

[Hard]

|00:35:848 (1,2,3) - This pattern follows the music perfectly, but it might be a bit too hard to read. I am sure that there are better solutions for this, such as this. Also applies to 00:50:618 - and several parts in the main part of the map. Just listen to the song and you will find the parts.
|Really unclean spacing, this is basically unreadable. I recommend using Distance Snap.
|00:55:156 (8) - I don't understand why you used this slider. A circle also does the job.



All in all, I can say that Normal and Hard really need some revision, try to get some advice if my advice was not enough. I am positive that this can turn into something good with a lot of effort. Good Luck.

Also, great song.
Topic Starter
Rirakusu
okay long mods all the way nice tons to fix :3

Taeyang

Taeyang wrote:

  • General
  1. Probably you map need KIAI time
  2. Recommend colours
    SPOILER
    [Colours]
    Combo1 : 14,157,173
    Combo2 : 57,176,45
    Combo3 : 203,182,31
    Combo4 : 91,92,136
  3. Start up so fast I suggest AudioLeadIn : 1000~1500
  4. This map 'Widescreen Support' unnecessary your map stroy borad not used
  5. This map 'Letterbox during breaks' unnecessary your map beark time not used

  • HOS' Easyl
  1. i think need more work volume
  2. 00:09:310 (2,1) - blanket you can better
  3. 01:56:387 (3) - remove silde whistle sound

  • Normal
  1. 00:17:618 (3,4,5) - rhytum
  2. 00:25:003 (5,1,2) - ^ kept this for variety
  3. 00:36:541 (2) - slide ovelap that was representing 1/6 piano
  4. 00:51:310 (4) - ^
  5. 00:53:618 (3,4) - try blanket
  6. 01:05:156 (4,5) - ^
  7. 01:09:310 (6) 01:11:272 (2) - - remove silde whistle sound
  8. 01:17:156 (4) - stack x165 y221
  9. 01:31:695 (1,2) - rhythm
  10. 01:38:848 (1,2,3) - rhytum looks weird for me :/
  11. 01:46:233 (6,1,2) - ^
  12. 01:59:387 (2,3) - blanket
  13. 02:02:849 (5,5) - NC no i want to keep follow point.

  • Hard
  1. 00:02:387 (1,1) -NC
  2. 00:06:695 (2,3) - i think 1/3 silde it's overlap intended
  3. 00:09:310 (4,8) - NC
  4. 00:18:541 (5) - NC
  5. 00:19:925 (1) - remove NC
  6. 00:21:771 (3) - 00:27:771 (6) - same rhytum remove whistle sound nor add nope this part is different from the second one, second one more quiet
  7. 00:31:464 (1,1) - NC
  8. 00:39:310 (1,4) - NC
  9. 00:44:387 (1,2,3,1,2,3,1,2,3,4,1,2,3) - NC
  10. 00:53:848 (1,1) - NC
  11. 00:58:233 (5) - NC
  12. 01:01:002 (4) - ^
  13. 01:04:695 (5) - ^
  14. 01:08:387 (4) - ^
  15. 01:12:541 (4) - ^
  16. 01:15:772 (4) - ^
  17. 01:19:464 (5) - ^
  18. 01:22:233 (4) - ^
  19. 01:32:387 (5) - ^
  20. 01:37:926 (7) - ^
  21. 01:39:079 (1) - remove nc and 01:39:772 (4) - add nc
  22. 01:43:464 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4) - NC like this
  23. 01:52:695 (1,2) - ^
  24. 01:56:387 (5) - ^
  25. 02:00:079 (1,1) - ^
  26. 02:03:772 (4) - ^
  27. 02:05:618 (6) - nc and 02:06:310 (1) - remove nc
  28. 02:07:926 (1,4) - ^

i think need more work
especially Newcombo and volume


Good luck :D

Sala-

Sala- wrote:

Hi, I am here to claim a m4m from HOS, we have discussed this ingame.

[General]

|It's hard to keep track of the hitsounds, is there a system that you follow? Because it appears to me as if they were just set to be there at some points. Might be just me though (at least in the Easy, the other diffs definitely need some more hitsound structure). Also, I can agree with Taeyang, they might be too loud. A decrease of 5-10 percent might already help. I am saying this because with the current setting, every drum-hitclap and -hitfinish is extremely dominant.
|This is not nessecary, but you might want to start a kiai at 01:28:695 - and end it at 01:58:233 - .

[Easy]

Perfect. Just take a look at the hitsounds to make sure they are not too random. (Remember: When the music repeats itself, the hitsounds also should.)

[Normal]

|00:06:541 (1,1) - Too many NCs. Remove the NC at 00:06:541 (1) - please.
|00:15:310 (3,4) - This beat pronounciation doesn't make sense. I don't find any clue these sliders follow. Also applies to several more occasions such as 00:22:695 (2,3) - . sharp slider point represents the music. because it doesn't make sense to have the same pattern over for 6 times throughout the song ;;
|01:07:464 (2,3,4,5) - Unclean square pattern. Should be self-explanatory.
|01:11:272 (2) - It is better to snap this slider to the next red tick. Keeping on this 1/3-rhythm is not coherent to the music anymore. not 1/3 btw, and imo it's fine ;;

|00:03:772 - Ticks like these should have a circle on it. They should be pronounced not only by hitsounds, but also by object tapping. Imagine you are playing this map. What happens is that you tap a slider and release it on the tick that is more important to pronounce. Ergo, You pronounce the tapped part of the slider more than the end because you have to tap it with your mouse or keyboard. But this should actually apply to the marked tick, which doesn't happen here. On this occasion, you can solve the problem by turning (4) of the yellow combo into a 1/1 slider and place a circle on 00:03:772 - . Also, this was by far not the only occasion this applies. It is basically everywhere in the difficulty. I hope you understand what I say and consider replacing or reconstructing objects with this point in mind. This also applies to the Hard difficulty. okay still not very sure about this. because if i follows this completely then it will be full of circles..maybe needs more advice

Other than this.. please remember checking the hitsounds. They mostly don't have any structure and should be reworked.

[Hard]

|00:35:848 (1,2,3) - This pattern follows the music perfectly, but it might be a bit too hard to read. I am sure that there are better solutions for this, such as this. Also applies to 00:50:618 - and several parts in the main part of the map. Just listen to the song and you will find the parts. well i like the current one :3
|Really unclean spacing, this is basically unreadable. I recommend using Distance Snap. i used it throughout the map ;; why no one sees it
|00:55:156 (8) - I don't understand why you used this slider. A circle also does the job.



All in all, I can say that Normal and Hard really need some revision, try to get some advice if my advice was not enough. I am positive that this can turn into something good with a lot of effort. Good Luck.

Also, great song.

okay. the ones i don't reply = i ignored wait what i applied them without any complains.

Thanks to you guys :)

Btw

sorry to HootOwlStar wait for a longer time this won't be ranked so fast based on these mods.
Chupalika
requested for a simple mod on normal!
this song is sleep-inducing
and so is the background :(

in general
offset is 10ms late (for all three maps)
a lot of times your objects are not in line with each other (for example, 00:03:079 to 00:03:310 and 00:20:156 to 00:20:387). It's not a bad thing, but I think it messes up the flow a little, and there is too much of it here
your hitsounds are indeed weird but they are interesting and make the map feel good :)

00:15:079 new combo
00:22:233 i think it's better to place a note (instead of end of a slider) at the start of a phrase
00:32:618 distance snap aint consistent here
00:40:464 new combo
00:44:849 maybe make the previous long slider part of previous combo and this a new combo
01:08:849 make this slider fall in line with the previous circle so it looks pretty
01:28:695 i really think the start of kiai should start with a note

I feel like I'm missing a lot so I'll edit if I find anything new
GOOD LUCK
Topic Starter
Rirakusu

Chupalika wrote:

requested for a simple mod on normal!
this song is sleep-inducing
and so is the background :(

in general
offset is 10ms late (for all three maps) Hmm okay
a lot of times your objects are not in line with each other (for example, 00:03:079 to 00:03:310 and 00:20:156 to 00:20:387). It's not a bad thing, but I think it messes up the flow a little, and there is too much of it here That's actually intended lol.
your hitsounds are indeed weird but they are interesting and make the map feel good :) Thanks <3

00:15:079 new combo okay
00:22:233 i think it's better to place a note (instead of end of a slider) at the start of a phrase nice idea
00:32:618 distance snap aint consistent here omg okay fixed
00:40:464 new combo ok
00:44:849 maybe make the previous long slider part of previous combo and this a new combo i don't think so, the 1/3 spam is a little special so imo it deserves a new combo :3
01:08:849 make this slider fall in line with the previous circle so it looks pretty ok
01:28:695 i really think the start of kiai should start with a note ok

I feel like I'm missing a lot so I'll edit if I find anything new ok i will watch your post
GOOD LUCK thanks
Thanks for mod!
VINXIS
k i think iw as told to mod only HOS's or smth

00:51:762 (1) - tbh I'd blanket this with 00:49:916 (2) - because u set up a nice opening thing space when u positioned 00:48:069 (1,2) - like that
01:13:916 (1,2) - imo the rhythm would be much better if u uses a slider first isntead of teh circle (it'd kill the pattern that u have after but imo rhythm > pattern)
02:00:993 (3,1) - i feel like this is screaming out for a blanket lol
02:09:300 (1) - curve consistency with the other really-curved-sliders that u have in the diff??? idklol

nice diff
HootOwlStar

VINXIS wrote:

k i think iw as told to mod only HOS's or smth t h e kkk lol idk

00:51:762 (1) - tbh I'd blanket this with 00:49:916 (2) - because u set up a nice opening thing space when u positioned 00:48:069 (1,2) - like that sodium hydride as imo I think that's ok and I actually set it intentionally + I am lazy to remap that part so ya
01:13:916 (1,2) - imo the rhythm would be much better if u uses a slider first isntead of teh circle (it'd kill the pattern that u have after but imo rhythm > pattern) I want to follow music so ya
02:00:993 (3,1) - i feel like this is screaming out for a blanket lol I tried but can't find a good pattern so "I can't hear you"
02:09:300 (1) - curve consistency with the other really-curved-sliders that u have in the diff??? idklol "are you ready? oooooooo" btw idk too

nice diff english (sorry my thanks is bad)
spongebob references are badas fcuk my lief
anyway sry no fix but very helpful for my projects in future so ya I do learn sth so ya
btw #200th post so ya

Topic Starter
Rirakusu

HootOwlStar wrote:

VINXIS wrote:

k i think iw as told to mod only HOS's or smth t h e kkk lol idk

00:51:762 (1) - tbh I'd blanket this with 00:49:916 (2) - because u set up a nice opening thing space when u positioned 00:48:069 (1,2) - like that sodium hydride as imo I think that's ok and I actually set it intentionally + I am lazy to remap that part so ya
01:13:916 (1,2) - imo the rhythm would be much better if u uses a slider first isntead of teh circle (it'd kill the pattern that u have after but imo rhythm > pattern) I want to follow music so ya
02:00:993 (3,1) - i feel like this is screaming out for a blanket lol I tried but can't find a good pattern so "I can't hear you"
02:09:300 (1) - curve consistency with the other really-curved-sliders that u have in the diff??? idklol "are you ready? oooooooo" btw idk too

nice diff english (sorry my thanks is bad)
spongebob references are badas fcuk my lief
anyway sry no fix but very helpful for my projects in future so ya I do learn sth so ya
btw #200th post so ya

So basically HootOwlStar knows how to meme too.

Btw the beans. Sodium hydride. Yes we're having Chemistry exam tomorrow but no panic please although I'm panic wth what am I saying should I say that I'm okay I'm fine or idk what should I do wth wth wth okay ignore me
VINXIS
NaH
MrTrapa
hard:



00:13:915 (1,2) - NC

00:28:685 (1,2) - NC

00:35:838 (1,2,3) - NC

00:50:608 (1,2) - ?

01:04:685 (1,2,3,4) - NC

01:27:762 (1,2) - NC

01:52:223 (5,1) - NC

01:56:146 (7) - NC

normal:



00:13:916 (1) - NC

00:34:223 (5,6,7) - NC


00:57:300 (1) - NC


i CONTINUE TOMMOROW ^.^
Topic Starter
Rirakusu

TrapaneseDOC wrote:

hard:



00:13:915 (1,2) - NC

00:28:685 (1,2) - NC

00:35:838 (1,2,3) - NC

00:50:608 (1,2) - ?

01:04:685 (1,2,3,4) - NC

01:27:762 (1,2) - NC

01:52:223 (5,1) - NC

01:56:146 (7) - NC

normal:



00:13:916 (1) - NC

00:34:223 (5,6,7) - NC


00:57:300 (1) - NC


i CONTINUE TOMMOROW ^.^
Okay since you stopped for a long time..i assume that you are done with it and fixed all. Thanks!
tasuke912
sasakure.UK <3
Insane is nothing?


EDIT:
I'm not std modder.

Hard
01:13:915 (1) - this is mistake. This should be dotted eighth note. (similar as 01:17:954 (1,2) -, 01:21:299 (1,2,3) -, etc.)
Topic Starter
Rirakusu

tasuke912 wrote:

sasakure.UK <3
Insane is nothing?
Me too. sasakure.UK <3

Anyway this song is not that suitable for Insane stuff. It can only be an Insane with ridiculous and unfitted jumps everywhere and nope that's retarded.

P/s: How about modding the current diffs?
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply