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Halozy - Paranoid Lost [CatchTheBeat]

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Ascendance
lame, could be something so much cooler like a song lyric or a touhou reference, instead of "forgotten fruit" or stuf lol
Riari

Chromoxx wrote:

Ascendance wrote:

is there a reason its called lost grapes tbh
diff name sounds really weird lo
Lost = reference to the song name
Grapes = fruit (indicator of ctb mode), which is used to produce wine: a speciality of france, the country where the mapper comes from

Hello, my name is Sherlock.
Nice to meet you
There should be a notice on threads not to respond to Ascendance posts.
Ascendance
Don't feed the animals.
JBHyperion
General Comments:
All hitsounds contain a large amount of null audio in their respective waveforms that take up unnecessary space in the song folder and may cause lag on older PCs - I fixed them up for you here

Difficulty-Specific Comments:

Lost Grapes
  1. 01:23:676 (3,4) - Spacing here is unexpectedly low and I find this very easy to overshoot. I'd move 01:23:846 (4,5,6) to x-352, as this gives the strong sound at 01:24:187 (7) a bit more emphasis too
  2. 04:22:142 (2,3,4) - I find this slight movement forces me to stop halfway to avoid overstreaming, so it spoils the flow for me. Moving (3) a bit to the left, say x-160, so it's similar to 04:22:823 (6,7) -'s spacing would help
  3. 04:44:982 - From here to the end of the kiai pretty much all the patterns are on the left side of the screen which limits your flow potential and takes away from the emphasis of this intense section since there is little variety. Ctrl+H 04:48:221 (4,5,6,1,2,3,4) and move to x-232 would give you a bit more variety without compromising playability
Just as an aside, I felt that 05:39:379 (4,5,6,7) might be incorrectly snapped - they generally sounded a little early to me at present. I asked for a few opinions and we agreed that they aren't perfect, but we feel that leaving them as they is best to avoid needlessly complicating things with new timing sections and whatnot. Just thought I'd include it for if we need to come back to it later

Ascendance wrote:

is there a reason its called lost grapes tbh
diff name sounds really weird lo
I think this is a reference to Minoriko Aki's title as the "Goddess of Abundant Harvests" (plus the BG context, hence grapes), and the "lost" part refers to the lyrics of the song:

"道無き未知をゆく 裸足で駆けてゆく"

which apparently translates to "I’m running barefooted, towards the unknown road" - essentially the song is about finding one's way back home/to a loved one/something like that. As a diff name I admit it's a little more abstract than what I would normally go for, but I can see it working here. If Kyuare / next BN want to go for something a little different I'd be happy to try and find something though.

https://mai88eternalscarlet.wordpress.c ... noid-lost/ if anyone cares to investigate further


Anyway, back on topic, call me back once you've addressed the above for #2 /o/
ZiRoX

Ascendance wrote:

i claim flame
I laid claim to the flame first, u scrub :^)
Topic Starter
Kyuare

JBHyperion wrote:

General Comments:
All hitsounds contain a large amount of null audio in their respective waveforms that take up unnecessary space in the song folder and may cause lag on older PCs - I fixed them up for you here (Thank you ♥

Difficulty-Specific Comments:

Lost Grapes
  1. 01:23:676 (3,4) - Spacing here is unexpectedly low and I find this very easy to overshoot. I'd move 01:23:846 (4,5,6) to x-352, as this gives the strong sound at 01:24:187 (7) a bit more emphasis too
  2. 04:22:142 (2,3,4) - I find this slight movement forces me to stop halfway to avoid overstreaming, so it spoils the flow for me. Moving (3) a bit to the left, say x-160, so it's similar to 04:22:823 (6,7) -'s spacing would help
  3. 04:44:982 - From here to the end of the kiai pretty much all the patterns are on the left side of the screen which limits your flow potential and takes away from the emphasis of this intense section since there is little variety. Ctrl+H 04:48:221 (4,5,6,1,2,3,4) and move to x-232 would give you a bit more variety without compromising playability (I fixed them in, my way, this is much better now
Just as an aside, I felt that 05:39:379 (4,5,6,7) might be incorrectly snapped - they generally sounded a little early to me at present. I asked for a few opinions and we agreed that they aren't perfect, but we feel that leaving them as they is best to avoid needlessly complicating things with new timing sections and whatnot. Just thought I'd include it for if we need to come back to it later

Ascendance wrote:

is there a reason its called lost grapes tbh
diff name sounds really weird lo
I think this is a reference to Minoriko Aki's title as the "Goddess of Abundant Harvests" (plus the BG context, hence grapes), and the "lost" part refers to the lyrics of the song:

"道無き未知をゆく 裸足で駆けてゆく"

which apparently translates to "I’m running barefooted, towards the unknown road" - essentially the song is about finding one's way back home/to a loved one/something like that. As a diff name I admit it's a little more abstract than what I would normally go for, but I can see it working here. If Kyuare / next BN want to go for something a little different I'd be happy to try and find something though.

https://mai88eternalscarlet.wordpress.c ... noid-lost/ if anyone cares to investigate further
(Sure, If anyone have something different I'll take it if it sounds good


Anyway, back on topic, call me back once you've addressed the above for #2 /o/
Thank you !
JBHyperion
It's time for "Finding Creative Touhou diffnames with JBH":

Character Relation:
  1. Abundant (or Bountiful) Harvest - Minoriko Aki's ability
  2. Blessing - Being a Harvest God, it's Minoriko's duty to attend human festivals and bless their crops each year
  3. Autumn (or Fall) Season - Typically the time when harvests take place, and also a translation of "Aki"
  4. Autumn Sky / Owotoshi Harvester / Promise of the Wheat God - All names of spellcards of Minoriko featured in the games
  5. Sweet Potato - Minoriko's favourite food, if you wanted to go for something cute ^^
Song/Lyric Relation:
  1. Eternal Wandering / Unknown Road - The song is about attempting to return somewhere, explanation is in my last post
  2. Golden Sky - A typical theme of Autumn season, as shown in the BG
  3. Illusion (or Delusion) of Paradise - From the line 桃源の世を妄想 - "I painted out this delusion of a paradise" - Illusion is mentioned on the previous line and (as an English speaker) seems more "proper" to me, but either would be acceptable
If you want to take any of these feel free, there'll be no need to rebubble for changing a diff name. Really nice work, here's #2

Bubbled~
Bunnrei
just use a spellcard as diff name lo rip didnt read jbh post
ursa
A little suggestion that i think it'll be useful for your map
  1. 00:43:960 (2,3) - i think giving a distance like this https://osu.ppy.sh/ss/5283166 or giving some distance would be good instead making the beat stacked
  2. 00:52:142 (3,4) - beat stacked issue ,i think moving 00:52:312 (4) - to x=160 would make it better
  3. 01:07:653 (5,6,1,2) - I feels the jump flow can cause miss , because the flow after catching 01:08:164 (1,2) - . so i think it would be better to move
    01:08:164 (1,2) - for few grinds to left (like x=112)
  4. 01:23:846 (4,5,6) - I think you can move 1 grid to right (x=368) to make the jump flow more flexible to catch
  5. 02:34:414 (3,4,5,6) - well , i think the pattern are visually can be tricky to catch, because the previous pattern had a high dash flow. maybe, by moving to 02:34:585 (4,5,6) - to x=176 would be better
  6. 02:43:619 (1,2) - the 02:43:619 (1) - the half shape on this slider are offscreen , & it cause the slider hit the wall (the movement slider also blocked by the wall), so moving 02:43:619 (1,2) - 1 grid to left (x=432) will fix this
  7. 02:59:642 (5,1) - got a slider offscreen issue here , but i think moving 02:59:642 (5,1) - 1-2 grids to left (x=288) would fix this without deleting the 02:59:642 (5) - hyper
  8. 05:36:971 (10) - i think , should really need to put beat here , because it's for neutralize the movement after cathing the 1/4 hyper

It's a good map & It'll have a nice flow , Goodluck :)
Topic Starter
Kyuare

ursa wrote:

A little suggestion that i think it'll be useful for your map
  1. 00:43:960 (2,3) - i think giving a distance like this https://osu.ppy.sh/ss/5283166 or giving some distance would be good instead making the beat stacked Sorry I really like the shape when its stacked and it fit well
  2. 00:52:142 (3,4) - beat stacked issue ,i think moving 00:52:312 (4) - to x=160 would make it better Moved to x:176
  3. 01:07:653 (5,6,1,2) - I feels the jump flow can cause miss , because the flow after catching 01:08:164 (1,2) - . so i think it would be better to move
    01:08:164 (1,2) - for few grinds to left (like x=112) I don't think so, the spacing is good for the transition, sorry
  4. 01:23:846 (4,5,6) - I think you can move 1 grid to right (x=368) to make the jump flow more flexible to catch
  5. 02:34:414 (3,4,5,6) - well , i think the pattern are visually can be tricky to catch, because the previous pattern had a high dash flow. maybe, by moving to 02:34:585 (4,5,6) - to x=176 would be better Fixed in my way
  6. 02:43:619 (1,2) - the 02:43:619 (1) - the half shape on this slider are offscreen , & it cause the slider hit the wall (the movement slider also blocked by the wall), so moving 02:43:619 (1,2) - 1 grid to left (x=432) will fix this
  7. 02:59:642 (5,1) - got a slider offscreen issue here , but i think moving 02:59:642 (5,1) - 1-2 grids to left (x=288) would fix this without deleting the 02:59:642 (5) - hyper Fixed in my way too
  8. 05:36:971 (10) - i think , should really need to put beat here , because it's for neutralize the movement after cathing the 1/4 hyper

It's a good map & It'll have a nice flow , Goodluck :)
Thank you !
Edit: Added a purple color and changed the Diff name to Eternal Wandering
Ascendance
Get fired up


:^)
Surono
wow Old map, I saw this long tiem ago.. go go `w`
ZiRoX
Don't give kudosu for this.

  1. 00:54:869 (2,3,4,5) - I think you could rearrange them as https://osu.ppy.sh/ss/5307334, which is more consistent with your previous patterning. To fix flow to the next object, you can Ctrl+H 00:55:892 (1,2,3,4,5,6,7,8,9,1,2,3,4,5) -
  2. 01:45:323 (3,4) - and 01:46:004 (3,4) - are quite unexpected movements, so they break the flow. I suggest making them follow the left-right movement (i.e. https://osu.ppy.sh/ss/5307382).
  3. 02:34:585 (4,5,6) - This is rather close to the previous note, which makes it inconsistent with other similar patterns. This works nicely: https://osu.ppy.sh/ss/5307447
  4. 02:36:971 (2,3,4,5,6) - Same on this one, I think the easiest way to fix is to swap (2) and (3)'s positions
  5. 02:45:494 (4,5,6,7,8) - I think it's better to reppatern this to make it more consistent with previous usage, e.g. https://osu.ppy.sh/ss/5307434
  6. 02:46:346 (1,2,3,4,5,6,7,8) - Similar stuff, could be rearranged as https://osu.ppy.sh/ss/5307464
  7. 03:36:801 (1,2,3,4) - Since each of the sounds is strong, left-right movement properly emphasizes them https://osu.ppy.sh/ss/5307490
  8. 03:40:210 (3) - If you're focusing on vocals, this note could be removed. It feels a bit off, especially since you didn't map the next 1/2 beat with a piano sound.
  9. 03:42:255 (1,2) - This could be mapped as a single 1/1 slider to follow the vocals. It would also serve to increase the emphasis 03:42:767 (2) - sets on the vocals. https://osu.ppy.sh/ss/5307513
  10. 03:53:164 (7,8,9,1,2,3) - I think you could rearrange this pattern like https://osu.ppy.sh/ss/5307554 to have two hyperdashes. Note how this part is the same as 03:42:255 (1,2) -, except a little stronger
  11. 04:07:994 (4,1) - The antiflow between these doesn't play too well. I'd Ctrl+H 04:08:164 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3) - and then rearrange 04:10:210 (4,5) - as https://osu.ppy.sh/ss/5307568
  12. 04:37:483 (1,2) - This is another of those awkwardly short distances that trigger me. You could make a left-right movement on 04:37:483 (1,2,3) - (i.e. https://osu.ppy.sh/ss/5307620) and Ctrl+G 04:37:994 (4,5) - to fix the flow to it.
  13. 05:05:096 (7,8) - This distance is rather tricky after the hyperdash. I'd move (8) a bit to the right.
  14. 05:07:483 (4,5) - This short distance is awkward and inconsistent with your previous patterns (like 04:56:403 (3,4,5,6) -). Consider moving 05:07:653 (5) - to the right of the pattern.
  15. 05:26:233 (2,3) - I think this distance is a bit tricky after the hyperdash. I'd shorten it a bit by moving (3) to x:288.
There are also some weird NC usages:
SPOILER
  1. Add on 00:47:710 (6) - and remove on 00:48:051 (1) -
  2. Remove on 00:58:278 (1) -, add on 00:58:619 (2) - and remove on 00:58:960 (1) -
  3. Add on 01:04:073 (6) -
  4. Add on 01:19:073 (7) - and remove on 01:19:414 (1) -
  5. Remove on 01:25:551 (1) - and add on 01:25:892 (3) -
  6. Remove on 01:26:573 (1) -
  7. Remove on 01:39:187 (1) - and add on 01:39:528 (3) -
  8. Remove on 01:41:914 (1) - and add on 01:42:255 (3) -
  9. Add on 02:28:619 (6) - and remove on 02:29:301 (1) -
  10. Add on 02:53:164 (9) - and remove on 02:53:505 (1) -
  11. Add on 02:54:528 (10) - and remove on 02:54:869 (1) -
  12. Add on 02:55:892 (5) -
  13. Add on 03:08:164 (7) - and remove on 03:08:505 (1) -
  14. Remove on 03:28:278 (1) -
  15. Remove on 03:31:346 (1) -
  16. Add on 03:48:392 (7) - to be consistent with previous similar patterns
  17. Add on 03:53:164 (7) - and remove on 03:53:676 (1) -
  18. Add on 03:56:573 (5) - for consistency
  19. Add on 03:59:301 (5) - for consistency
  20. 00:33:733 (4,5,6,7,8) - and 04:02:710 (1,2,1,2,1,2,1,2) - Make them consistent
  21. Add on 04:09:528 (5) - and remove on 04:09:698 (1) -
  22. Add on 04:14:983 (8) -
  23. Add on 04:21:119 (3) - for consistency
  24. Add on 04:36:801 (8) - and remove on 04:37:483 (1) -
  25. Remove on 04:39:187 (1) - and add on 04:39:528 (3) -
  26. Remove on 04:41:914 (1) - and add on 04:42:255 (3) -
  27. Add on 04:57:255 (8) - and remove on 04:57:767 (1) -
  28. Add on 05:02:710 (6) -
  29. Add on 05:06:801 (9) - and remove on 05:07:142 (1) -
  30. Remove on 05:09:187 (1) - and add on 05:09:528 (3) -
  31. Remove on 05:10:039 (1) -
  32. Remove on 05:13:278 (1) - and add on 05:13:619 (3) -
  33. Remove on 05:13:960 (1) -
  34. Add on 05:36:460 (5) - for consistency
Topic Starter
Kyuare

ZiRoX wrote:

Don't give kudosu for this.

  1. 00:54:869 (2,3,4,5) - I think you could rearrange them as https://osu.ppy.sh/ss/5307334, which is more consistent with your previous patterning. To fix flow to the next object, you can Ctrl+H 00:55:892 (1,2,3,4,5,6,7,8,9,1,2,3,4,5) -
  2. 01:45:323 (3,4) - and 01:46:004 (3,4) - are quite unexpected movements, so they break the flow. I suggest making them follow the left-right movement (i.e. https://osu.ppy.sh/ss/5307382).
  3. 02:34:585 (4,5,6) - This is rather close to the previous note, which makes it inconsistent with other similar patterns. This works nicely: https://osu.ppy.sh/ss/5307447
  4. 02:36:971 (2,3,4,5,6) - Same on this one, I think the easiest way to fix is to swap (2) and (3)'s positions
  5. 02:45:494 (4,5,6,7,8) - I think it's better to reppatern this to make it more consistent with previous usage, e.g. https://osu.ppy.sh/ss/5307434 No sorry I want to use new pattern to make the map less repetitive
  6. 02:46:346 (1,2,3,4,5,6,7,8) - Similar stuff, could be rearranged as https://osu.ppy.sh/ss/5307464
  7. 03:36:801 (1,2,3,4) - Since each of the sounds is strong, left-right movement properly emphasizes them https://osu.ppy.sh/ss/5307490
  8. 03:40:210 (3) - If you're focusing on vocals, this note could be removed. It feels a bit off, especially since you didn't map the next 1/2 beat with a piano sound.
  9. 03:42:255 (1,2) - This could be mapped as a single 1/1 slider to follow the vocals. It would also serve to increase the emphasis 03:42:767 (2) - sets on the vocals. https://osu.ppy.sh/ss/5307513 Mapped as a single 1/1 slider, but to x:288
  10. 03:53:164 (7,8,9,1,2,3) - I think you could rearrange this pattern like https://osu.ppy.sh/ss/5307554 to have two hyperdashes. Note how this part is the same as 03:42:255 (1,2) -, except a little stronger
  11. 04:07:994 (4,1) - The antiflow between these doesn't play too well. I'd Ctrl+H 04:08:164 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3) - and then rearrange 04:10:210 (4,5) - as https://osu.ppy.sh/ss/5307568 No the flow is good as it is imo, and I really like it, sorry but no changes here
  12. 04:37:483 (1,2) - This is another of those awkwardly short distances that trigger me. You could make a left-right movement on 04:37:483 (1,2,3) - (i.e. https://osu.ppy.sh/ss/5307620) and Ctrl+G 04:37:994 (4,5) - to fix the flow to it.
  13. 05:05:096 (7,8) - This distance is rather tricky after the hyperdash. I'd move (8) a bit to the right.
  14. 05:07:483 (4,5) - This short distance is awkward and inconsistent with your previous patterns (like 04:56:403 (3,4,5,6) -). Consider moving 05:07:653 (5) - to the right of the pattern.
  15. 05:26:233 (2,3) - I think this distance is a bit tricky after the hyperdash. I'd shorten it a bit by moving (3) to x:288.
There are also some weird NC usages:
SPOILER
[list]
[*] Add on 00:47:710 (6) - and remove on 00:48:051 (1) -
[*] Remove on 00:58:278 (1) -, add on 00:58:619 (2) - and remove on 00:58:960 (1) -
[*] Add on 01:04:073 (6) -
[*] Add on 01:19:073 (7) - and remove on 01:19:414 (1) -
[*] Remove on 01:25:551 (1) - and add on 01:25:892 (3) -
[*] Remove on 01:26:573 (1) -
[*] Remove on 01:39:187 (1) - and add on 01:39:528 (3) -
[*] Remove on 01:41:914 (1) - and add on 01:42:255 (3) -
[*] Add on 02:28:619 (6) - and remove on 02:29:301 (1) -
[*] Add on 02:53:164 (9) - and remove on 02:53:505 (1) -
[*] Add on 02:54:528 (10) - and remove on 02:54:869 (1) -
[*] Add on 02:55:892 (5) -
[*] Add on 03:08:164 (7) - and remove on 03:08:505 (1) -
[*] Remove on 03:28:278 (1) -
[*] Remove on 03:31:346 (1) -
[*] Add on 03:48:392 (7) - to be consistent with previous similar patterns
[*] Add on 03:53:164 (7) - and remove on 03:53:676 (1) -
[*] Add on 03:56:573 (5) - for consistency
[*] Add on 03:59:301 (5) - for consistency
[*] 00:33:733 (4,5,6,7,8) - and 04:02:710 (1,2,1,2,1,2,1,2) - Make them consistent
[*] Add on 04:09:528 (5) - and remove on 04:09:698 (1) -
[*] Add on 04:14:983 (8) -
[*] Add on 04:21:119 (3) - for consistency
[*] Add on 04:36:801 (8) - and remove on 04:37:483 (1) -
[*] Remove on 04:39:187 (1) - and add on 04:39:528 (3) -
[*] Remove on 04:41:914 (1) - and add on 04:42:255 (3) -
[*] Add on 04:57:255 (8) - and remove on 04:57:767 (1) -
[*] Add on 05:02:710 (6) -
[*] Add on 05:06:801 (9) - and remove on 05:07:142 (1) -
[*] Remove on 05:09:187 (1) - and add on 05:09:528 (3) -
[*] Remove on 05:10:039 (1) -
[*] Remove on 05:13:278 (1) - and add on 05:13:619 (3) -
[*] Remove on 05:13:960 (1) -
[*] Add on 05:36:460 (5) - for consistency
Thank you !
ZiRoX
Bubble #1: p/5180468
Bubble #2: p/5182616

Qualified!
Surono
graattssszzs
Ascendance
gz
-Sh1n1-
Gratz on your first ranked map *-*/ nice song, I love it <3
JBHyperion
finally! congrats! :D
LigerZero
congrats......!!!!!
ursa
Congratz for the qualify Kyuare :)
Spectator
Congrats!
Depths
congrats!
autofanboy
congrats!
Yumeno Himiko
gratz!

rip ashasaki's sb
koliron
Congrats!
EL-S
this map is great, I almost fc'd first try and nothing felt wrong c:
MBomb
Good job Kyuare, ranked <3
NeTRare
omfg this is finally ranked <3
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