lame, could be something so much cooler like a song lyric or a touhou reference, instead of "forgotten fruit" or stuf lol
There should be a notice on threads not to respond to Ascendance posts.Chromoxx wrote:
Lost = reference to the song nameAscendance wrote:
is there a reason its called lost grapes tbh
diff name sounds really weird lo
Grapes = fruit (indicator of ctb mode), which is used to produce wine: a speciality of france, the country where the mapper comes from
Hello, my name is Sherlock.
Nice to meet you
I think this is a reference to Minoriko Aki's title as the "Goddess of Abundant Harvests" (plus the BG context, hence grapes), and the "lost" part refers to the lyrics of the song:Ascendance wrote:
is there a reason its called lost grapes tbh
diff name sounds really weird lo
I laid claim to the flame first, u scrub :^)Ascendance wrote:
i claim flame
Thank you !JBHyperion wrote:
General Comments:All hitsounds contain a large amount of null audio in their respective waveforms that take up unnecessary space in the song folder and may cause lag on older PCs - I fixed them up for you here (Thank you ♥
Difficulty-Specific Comments:Lost GrapesJust as an aside, I felt that 05:39:379 (4,5,6,7) might be incorrectly snapped - they generally sounded a little early to me at present. I asked for a few opinions and we agreed that they aren't perfect, but we feel that leaving them as they is best to avoid needlessly complicating things with new timing sections and whatnot. Just thought I'd include it for if we need to come back to it later
- 01:23:676 (3,4) - Spacing here is unexpectedly low and I find this very easy to overshoot. I'd move 01:23:846 (4,5,6) to x-352, as this gives the strong sound at 01:24:187 (7) a bit more emphasis too
- 04:22:142 (2,3,4) - I find this slight movement forces me to stop halfway to avoid overstreaming, so it spoils the flow for me. Moving (3) a bit to the left, say x-160, so it's similar to 04:22:823 (6,7) -'s spacing would help
- 04:44:982 - From here to the end of the kiai pretty much all the patterns are on the left side of the screen which limits your flow potential and takes away from the emphasis of this intense section since there is little variety. Ctrl+H 04:48:221 (4,5,6,1,2,3,4) and move to x-232 would give you a bit more variety without compromising playability (I fixed them in, my way, this is much better now
I think this is a reference to Minoriko Aki's title as the "Goddess of Abundant Harvests" (plus the BG context, hence grapes), and the "lost" part refers to the lyrics of the song:Ascendance wrote:
is there a reason its called lost grapes tbh
diff name sounds really weird lo
"道無き未知をゆく 裸足で駆けてゆく"
which apparently translates to "I’m running barefooted, towards the unknown road" - essentially the song is about finding one's way back home/to a loved one/something like that. As a diff name I admit it's a little more abstract than what I would normally go for, but I can see it working here. If Kyuare / next BN want to go for something a little different I'd be happy to try and find something though.
https://mai88eternalscarlet.wordpress.c ... noid-lost/ if anyone cares to investigate further
(Sure, If anyone have something different I'll take it if it sounds good
Anyway, back on topic, call me back once you've addressed the above for #2 /o/
Thank you !ursa wrote:
A little suggestion that i think it'll be useful for your map
- 00:43:960 (2,3) - i think giving a distance like this https://osu.ppy.sh/ss/5283166 or giving some distance would be good instead making the beat stacked Sorry I really like the shape when its stacked and it fit well
- 00:52:142 (3,4) - beat stacked issue ,i think moving 00:52:312 (4) - to x=160 would make it better Moved to x:176
- 01:07:653 (5,6,1,2) - I feels the jump flow can cause miss , because the flow after catching 01:08:164 (1,2) - . so i think it would be better to move
01:08:164 (1,2) - for few grinds to left (like x=112) I don't think so, the spacing is good for the transition, sorry- 01:23:846 (4,5,6) - I think you can move 1 grid to right (x=368) to make the jump flow more flexible to catch
- 02:34:414 (3,4,5,6) - well , i think the pattern are visually can be tricky to catch, because the previous pattern had a high dash flow. maybe, by moving to 02:34:585 (4,5,6) - to x=176 would be better Fixed in my way
- 02:43:619 (1,2) - the 02:43:619 (1) - the half shape on this slider are offscreen , & it cause the slider hit the wall (the movement slider also blocked by the wall), so moving 02:43:619 (1,2) - 1 grid to left (x=432) will fix this
- 02:59:642 (5,1) - got a slider offscreen issue here , but i think moving 02:59:642 (5,1) - 1-2 grids to left (x=288) would fix this without deleting the 02:59:642 (5) - hyper Fixed in my way too
- 05:36:971 (10) - i think , should really need to put beat here , because it's for neutralize the movement after cathing the 1/4 hyper
It's a good map & It'll have a nice flow , Goodluck
Thank you !ZiRoX wrote:
Don't give kudosu for this.There are also some weird NC usages:
- 00:54:869 (2,3,4,5) - I think you could rearrange them as https://osu.ppy.sh/ss/5307334, which is more consistent with your previous patterning. To fix flow to the next object, you can Ctrl+H 00:55:892 (1,2,3,4,5,6,7,8,9,1,2,3,4,5) -
- 01:45:323 (3,4) - and 01:46:004 (3,4) - are quite unexpected movements, so they break the flow. I suggest making them follow the left-right movement (i.e. https://osu.ppy.sh/ss/5307382).
- 02:34:585 (4,5,6) - This is rather close to the previous note, which makes it inconsistent with other similar patterns. This works nicely: https://osu.ppy.sh/ss/5307447
- 02:36:971 (2,3,4,5,6) - Same on this one, I think the easiest way to fix is to swap (2) and (3)'s positions
- 02:45:494 (4,5,6,7,8) - I think it's better to reppatern this to make it more consistent with previous usage, e.g. https://osu.ppy.sh/ss/5307434 No sorry I want to use new pattern to make the map less repetitive
- 02:46:346 (1,2,3,4,5,6,7,8) - Similar stuff, could be rearranged as https://osu.ppy.sh/ss/5307464
- 03:36:801 (1,2,3,4) - Since each of the sounds is strong, left-right movement properly emphasizes them https://osu.ppy.sh/ss/5307490
- 03:40:210 (3) - If you're focusing on vocals, this note could be removed. It feels a bit off, especially since you didn't map the next 1/2 beat with a piano sound.
- 03:42:255 (1,2) - This could be mapped as a single 1/1 slider to follow the vocals. It would also serve to increase the emphasis 03:42:767 (2) - sets on the vocals. https://osu.ppy.sh/ss/5307513 Mapped as a single 1/1 slider, but to x:288
- 03:53:164 (7,8,9,1,2,3) - I think you could rearrange this pattern like https://osu.ppy.sh/ss/5307554 to have two hyperdashes. Note how this part is the same as 03:42:255 (1,2) -, except a little stronger
- 04:07:994 (4,1) - The antiflow between these doesn't play too well. I'd Ctrl+H 04:08:164 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3) - and then rearrange 04:10:210 (4,5) - as https://osu.ppy.sh/ss/5307568 No the flow is good as it is imo, and I really like it, sorry but no changes here
- 04:37:483 (1,2) - This is another of those awkwardly short distances that trigger me. You could make a left-right movement on 04:37:483 (1,2,3) - (i.e. https://osu.ppy.sh/ss/5307620) and Ctrl+G 04:37:994 (4,5) - to fix the flow to it.
- 05:05:096 (7,8) - This distance is rather tricky after the hyperdash. I'd move (8) a bit to the right.
- 05:07:483 (4,5) - This short distance is awkward and inconsistent with your previous patterns (like 04:56:403 (3,4,5,6) -). Consider moving 05:07:653 (5) - to the right of the pattern.
- 05:26:233 (2,3) - I think this distance is a bit tricky after the hyperdash. I'd shorten it a bit by moving (3) to x:288.
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