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Halozy - Paranoid Lost [CatchTheBeat]

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ZiRoX
[Lost Grapes]
  1. I was testing this and the SB went over the recommended x5,0 load.It would be good if the load could be reduced. Hopefully that happens when the SB is finished and gets properly modded.
  2. 00:20:437 (1) - I think you could end the spinner at 00:21:630 - and map a circle at 00:21:801 - so you don't miss the downbeat.
  3. 00:27:255 (1,2,3,4,5,6,7,8) - I think you could add a bit more distance on this pattern, not only to make it a bit more interesting and funnier to play, but to emphasize that slight "fade out" effect. For example, something like this could work:
  4. 00:42:255 (1,2) - This part deserves a bit more distance as 00:42:596 (2) - is a strong piano sound. I think you can move 00:42:596 (2,3) - a bit to the right, maybe x:192 or so.
  5. 00:43:960 (2) - The movement back to this after the hyperdash feels a bit weird to me. I just think it'd have a better flow if this was placed to the left of 00:43:619 (1) - , also rearranging the following notes maybe like this:
  6. 00:46:346 (1) - This note deserves a bit more emphasis, so I'd put more distance to it and even make it a hyperdash, since it's the beginning of a new stanza.
  7. 00:58:960 (3,4,5) - The movement here doesn't flow really well, as there's nothing in the music that hints a direction change on that 1/4. I suggest you the following placement:
  8. 01:02:625 (9,1) - The 1/4 hyperdash here feels a bit exaggerated and the distance to the next object also feels a bit awkward. I would either reduce the strenght of the hyperdash by moving (1) to the left a bit or make it a 1/2 by removing 01:02:625 (9) - .
  9. 01:06:801 (1) - This object deserves more distance from the previous note, as it's a strong vocal. So move it to the right.
  10. 01:15:323 (2,3,4) - This pattern could have a bit more strenght, emphasizing the vocals a bit more. Some ideas that you could do here:
  11. 01:27:255 - I have to agree with Riari that the map would be much better if you mapped this. A lot of structures are repeated throughout the whole diff, so using a calmer part to break that monotony would really benefit the map.
  12. 01:49:073 (1) - This would flow better if you make it curve to the right at first, following the movement of the hyperdash (similar way as you did on 01:51:715 (6,1) - ).
  13. 01:52:397 (3) - Maybe you could delete this note to emphasize the 1/2 beats a bit more.
  14. On the 02:32:710 - part, there are some vertical stacks that feel weird compared to similar patterns in the same section, and become unexpected stillness and break the flow a bit. For example, 02:36:289 (7) - has almost no distance to its previous note, while on 02:33:562 (5) - , which is mapped to the same sound, you added an hyperdash. Also, there are some inconsistencies regarding distance, for example, 02:45:494 (4,5,6) - has a strong dashing movement required, while 02:42:767 (4,5,6) - didn't.
  15. 02:55:892 (5) - Reduce the distance here, it feels a bit large for a relatively calmer section.
  16. It is really weird that 02:59:642 (5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6) - requires a lot more dashing than 03:05:437 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - , despite the second section being more prominent because of stronger drums and piano.
  17. 03:08:761 (3,4) - This is an awkward spacing and doesn't fit the rest of what you've been doing, so I'd reduce it.
  18. 03:16:346 - Same as with the break before, it's a real loss to the map not having it mapped.
  19. It is weird again that 03:49:073 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2) - has less dashes than 03:38:164 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - , despite having drumbeats and so.
  20. Same as the beginning of the first Kiai, this could be curved to the right so it follows the movement from the hyperdash better.
  21. 04:14:301 (3,4,5,6,7) - The stacks again, these notes should have more distance to further emphasize the 1/2 vocals :(
  22. 04:24:528 (1,2,3,4,5,6) - This lacks movement :/
  23. 04:35:437 (1,2,3,4) - This pattern is totally different to what you've been using, so it's a bit overthrowing. Note how it plays totally different from 02:13:619 (1,2,3,4,5) - , which is mapped to the same part of the other kiai.
  24. 04:54:358 (4,1,2) - 05:05:352 (9,1,2) - These movements in the opposite direction after the hyperdash don't flow too well, and they don't help creating a contrast between the kiai and normal parts. I'd put (2) in a way that it follows the movement of the hyperdash and rearrange the following objects as you deem fit.
  25. Carefully check your NCs. There are some parts with weird NC placing such as 04:21:119 (1,1,1) - .
  26. I think the map lacks a bit of contrast between the Kiai and verses. If it weren't because of the glowing fruits one would be barely able to tell the difference between them. Mapping the calmer parts that you current have as breaks will also help break this feeling.
While you asked me to check this as a BN, I can't make any move since I think the map can be improved further and also the SB is uncompleted. Poke me again when this beatmap is in a more complete state. Good luck!
Topic Starter
Kyuare

ZiRoX wrote:

[Lost Grapes]
  1. I was testing this and the SB went over the recommended x5,0 load.It would be good if the load could be reduced. Hopefully that happens when the SB is finished and gets properly modded.
  2. 00:20:437 (1) - I think you could end the spinner at 00:21:630 - and map a circle at 00:21:801 - so you don't miss the downbeat.
  3. 00:27:255 (1,2,3,4,5,6,7,8) - I think you could add a bit more distance on this pattern, not only to make it a bit more interesting and funnier to play, but to emphasize that slight "fade out" effect. For example, something like this could work:
  4. 00:42:255 (1,2) - This part deserves a bit more distance as 00:42:596 (2) - is a strong piano sound. I think you can move 00:42:596 (2,3) - a bit to the right, maybe x:192 or so.
  5. 00:43:960 (2) - The movement back to this after the hyperdash feels a bit weird to me. I just think it'd have a better flow if this was placed to the left of 00:43:619 (1) - , also rearranging the following notes maybe like this:
  6. 00:46:346 (1) - This note deserves a bit more emphasis, so I'd put more distance to it and even make it a hyperdash, since it's the beginning of a new stanza.
  7. 00:58:960 (3,4,5) - The movement here doesn't flow really well, as there's nothing in the music that hints a direction change on that 1/4. I suggest you the following placement:
  8. 01:02:625 (9,1) - The 1/4 hyperdash here feels a bit exaggerated and the distance to the next object also feels a bit awkward. I would either reduce the strenght of the hyperdash by moving (1) to the left a bit or make it a 1/2 by removing 01:02:625 (9) - .
  9. 01:06:801 (1) - This object deserves more distance from the previous note, as it's a strong vocal. So move it to the right.
  10. 01:15:323 (2,3,4) - This pattern could have a bit more strenght, emphasizing the vocals a bit more. Some ideas that you could do here:
    (No sorry, a soft pattern is more consistant and it leaves a small "rest" to the player for the 1/8 dash after this
  11. 01:27:255 - I have to agree with Riari that the map would be much better if you mapped this. A lot of structures are repeated throughout the whole diff, so using a calmer part to break that monotony would really benefit the map. (Well, okay, you convinced me
  12. 01:49:073 (1) - This would flow better if you make it curve to the right at first, following the movement of the hyperdash (similar way as you did on 01:51:715 (6,1) - ).
  13. 01:52:397 (3) - Maybe you could delete this note to emphasize the 1/2 beats a bit more.
  14. On the 02:32:710 - part, there are some vertical stacks that feel weird compared to similar patterns in the same section, and become unexpected stillness and break the flow a bit. For example, 02:36:289 (7) - has almost no distance to its previous note, while on 02:33:562 (5) - , which is mapped to the same sound, you added an hyperdash. Also, there are some inconsistencies regarding distance, for example, 02:45:494 (4,5,6) - has a strong dashing movement required, while 02:42:767 (4,5,6) - didn't.
  15. 02:55:892 (5) - Reduce the distance here, it feels a bit large for a relatively calmer section.
  16. It is really weird that 02:59:642 (5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6) - requires a lot more dashing than 03:05:437 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - , despite the second section being more prominent because of stronger drums and piano.
  17. 03:08:761 (3,4) - This is an awkward spacing and doesn't fit the rest of what you've been doing, so I'd reduce it.
  18. 03:16:346 - Same as with the break before, it's a real loss to the map not having it mapped.
  19. It is weird again that 03:49:073 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2) - has less dashes than 03:38:164 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - , despite having drumbeats and so.
  20. Same as the beginning of the first Kiai, this could be curved to the right so it follows the movement from the hyperdash better.
  21. 04:14:301 (3,4,5,6,7) - The stacks again, these notes should have more distance to further emphasize the 1/2 vocals :(
  22. 04:24:528 (1,2,3,4,5,6) - This lacks movement :/
  23. 04:35:437 (1,2,3,4) - This pattern is totally different to what you've been using, so it's a bit overthrowing. Note how it plays totally different from 02:13:619 (1,2,3,4,5) - , which is mapped to the same part of the other kiai.
  24. 04:54:358 (4,1,2) - 05:05:352 (9,1,2) - These movements in the opposite direction after the hyperdash don't flow too well, and they don't help creating a contrast between the kiai and normal parts. I'd put (2) in a way that it follows the movement of the hyperdash and rearrange the following objects as you deem fit.
  25. Carefully check your NCs. There are some parts with weird NC placing such as 04:21:119 (1,1,1) - .
  26. I think the map lacks a bit of contrast between the Kiai and verses. If it weren't because of the glowing fruits one would be barely able to tell the difference between them. Mapping the calmer parts that you current have as breaks will also help break this feeling.
While you asked me to check this as a BN, I can't make any move since I think the map can be improved further and also the SB is uncompleted. Poke me again when this beatmap is in a more complete state. Good luck!
Very useful mod, I will check NCs again and wait Ashasaki for the SB. I also made some changes to improve the flow, thank you so much.

Edit: With the request of several players, I'll keep the break because a 5-minute marathon really need this. Many players will need a break to rest their fingers.
wonjae
Halozy - Paranoid Goomba :^)

Lost Goombas
CelegaS
Le seul problème (qui est surtout personnel je pense) c'est sur ces sliders 01:54:528 (1), vue que je suis fainéant je dash j'essaye de les prendre au bord j'arrête de dash jusqu'à la fin du slider. Le truc c'est que ça me fait souvent rater un fuit dans le lot de sliders (le 2em) parce qu'un moment je ne prends pas le fruit au bord. Je pourrais arrivé et full dash mais j'aurai + de chance de miss un droplet. C'est pour sa que j'ai dit que c'est plus personnel, c'est surtout à cause de ma façon de jouer.
Soit tu laisse comme c'est soit tu réduit la longueur des sliders en jeu (rotation).
MBomb
Been too long, everyone wants to flame so no one has been bubbling ;w; I'm here for you <3

[Lost Grapes]

00:50:096 (7) - Maybe move this to x:480, just so the HDash doesn't feel too forced against the wall.
01:14:983 (1) - Slight reduction in the distance to this would make the flow to it feel slightly better, the end currently feels quite easy to overdash, something like x:272 could work better.
03:11:403 (3,4,5) - A HDash to this for the vocal could work well, maybe try 3 on x:72, 4 on x:128, and 5 on x:192.
03:39:528 (1) - A slightly weaker distance on this would work better in my opinion, like x:272, for flow, as this can feel a bit far how it is now.
03:53:676 (1) - HDash to this for the vocal would also be nice, try x:408.
04:29:983 (1,2,1,2) - Maybe make these a tiny bit more vertical? I feel the antiflow movement feels a bit too strong right now.

Call me back.
Topic Starter
Kyuare

- Magic Bomb - wrote:

Been too long, everyone wants to flame so no one has been bubbling ;w; I'm here for you <3

[Lost Grapes]

00:50:096 (7) - Maybe move this to x:480, just so the HDash doesn't feel too forced against the wall.
01:14:983 (1) - Slight reduction in the distance to this would make the flow to it feel slightly better, the end currently feels quite easy to overdash, something like x:272 could work better. I changed the whole pattern, the flow is much better now
03:11:403 (3,4,5) - A HDash to this for the vocal could work well, maybe try 3 on x:72, 4 on x:128, and 5 on x:192. Done, I also fixed 03:11:744 (6,7) - to make it more consistent
03:39:528 (1) - A slightly weaker distance on this would work better in my opinion, like x:272, for flow, as this can feel a bit far how it is now.
03:53:676 (1) - HDash to this for the vocal would also be nice, try x:408. Added a H dash but not in x:408
04:29:983 (1,2,1,2) - Maybe make these a tiny bit more vertical? I feel the antiflow movement feels a bit too strong right now. I fixed it in my way, the antiflow movement is now softer

Call me back.
Thank you !
MBomb
Fixed background dimensions.

Bubble #1 <3

Amazing map.
Ascendance
i claim flame
Zoe
It's happening?!?
Ascendance
is there a reason its called lost grapes tbh
diff name sounds really weird lo
Chromoxx

Ascendance wrote:

is there a reason its called lost grapes tbh
diff name sounds really weird lo
Lost = reference to the song name
Grapes = fruit (indicator of ctb mode), which is used to produce wine: a speciality of france, the country where the mapper comes from

Hello, my name is Sherlock.
Nice to meet you
Ascendance
lame, could be something so much cooler like a song lyric or a touhou reference, instead of "forgotten fruit" or stuf lol
Riari

Chromoxx wrote:

Ascendance wrote:

is there a reason its called lost grapes tbh
diff name sounds really weird lo
Lost = reference to the song name
Grapes = fruit (indicator of ctb mode), which is used to produce wine: a speciality of france, the country where the mapper comes from

Hello, my name is Sherlock.
Nice to meet you
There should be a notice on threads not to respond to Ascendance posts.
Ascendance
Don't feed the animals.
JBHyperion
General Comments:
All hitsounds contain a large amount of null audio in their respective waveforms that take up unnecessary space in the song folder and may cause lag on older PCs - I fixed them up for you here

Difficulty-Specific Comments:

Lost Grapes
  1. 01:23:676 (3,4) - Spacing here is unexpectedly low and I find this very easy to overshoot. I'd move 01:23:846 (4,5,6) to x-352, as this gives the strong sound at 01:24:187 (7) a bit more emphasis too
  2. 04:22:142 (2,3,4) - I find this slight movement forces me to stop halfway to avoid overstreaming, so it spoils the flow for me. Moving (3) a bit to the left, say x-160, so it's similar to 04:22:823 (6,7) -'s spacing would help
  3. 04:44:982 - From here to the end of the kiai pretty much all the patterns are on the left side of the screen which limits your flow potential and takes away from the emphasis of this intense section since there is little variety. Ctrl+H 04:48:221 (4,5,6,1,2,3,4) and move to x-232 would give you a bit more variety without compromising playability
Just as an aside, I felt that 05:39:379 (4,5,6,7) might be incorrectly snapped - they generally sounded a little early to me at present. I asked for a few opinions and we agreed that they aren't perfect, but we feel that leaving them as they is best to avoid needlessly complicating things with new timing sections and whatnot. Just thought I'd include it for if we need to come back to it later

Ascendance wrote:

is there a reason its called lost grapes tbh
diff name sounds really weird lo
I think this is a reference to Minoriko Aki's title as the "Goddess of Abundant Harvests" (plus the BG context, hence grapes), and the "lost" part refers to the lyrics of the song:

"道無き未知をゆく 裸足で駆けてゆく"

which apparently translates to "I’m running barefooted, towards the unknown road" - essentially the song is about finding one's way back home/to a loved one/something like that. As a diff name I admit it's a little more abstract than what I would normally go for, but I can see it working here. If Kyuare / next BN want to go for something a little different I'd be happy to try and find something though.

https://mai88eternalscarlet.wordpress.c ... noid-lost/ if anyone cares to investigate further


Anyway, back on topic, call me back once you've addressed the above for #2 /o/
ZiRoX

Ascendance wrote:

i claim flame
I laid claim to the flame first, u scrub :^)
Topic Starter
Kyuare

JBHyperion wrote:

General Comments:
All hitsounds contain a large amount of null audio in their respective waveforms that take up unnecessary space in the song folder and may cause lag on older PCs - I fixed them up for you here (Thank you ♥

Difficulty-Specific Comments:

Lost Grapes
  1. 01:23:676 (3,4) - Spacing here is unexpectedly low and I find this very easy to overshoot. I'd move 01:23:846 (4,5,6) to x-352, as this gives the strong sound at 01:24:187 (7) a bit more emphasis too
  2. 04:22:142 (2,3,4) - I find this slight movement forces me to stop halfway to avoid overstreaming, so it spoils the flow for me. Moving (3) a bit to the left, say x-160, so it's similar to 04:22:823 (6,7) -'s spacing would help
  3. 04:44:982 - From here to the end of the kiai pretty much all the patterns are on the left side of the screen which limits your flow potential and takes away from the emphasis of this intense section since there is little variety. Ctrl+H 04:48:221 (4,5,6,1,2,3,4) and move to x-232 would give you a bit more variety without compromising playability (I fixed them in, my way, this is much better now
Just as an aside, I felt that 05:39:379 (4,5,6,7) might be incorrectly snapped - they generally sounded a little early to me at present. I asked for a few opinions and we agreed that they aren't perfect, but we feel that leaving them as they is best to avoid needlessly complicating things with new timing sections and whatnot. Just thought I'd include it for if we need to come back to it later

Ascendance wrote:

is there a reason its called lost grapes tbh
diff name sounds really weird lo
I think this is a reference to Minoriko Aki's title as the "Goddess of Abundant Harvests" (plus the BG context, hence grapes), and the "lost" part refers to the lyrics of the song:

"道無き未知をゆく 裸足で駆けてゆく"

which apparently translates to "I’m running barefooted, towards the unknown road" - essentially the song is about finding one's way back home/to a loved one/something like that. As a diff name I admit it's a little more abstract than what I would normally go for, but I can see it working here. If Kyuare / next BN want to go for something a little different I'd be happy to try and find something though.

https://mai88eternalscarlet.wordpress.c ... noid-lost/ if anyone cares to investigate further
(Sure, If anyone have something different I'll take it if it sounds good


Anyway, back on topic, call me back once you've addressed the above for #2 /o/
Thank you !
JBHyperion
It's time for "Finding Creative Touhou diffnames with JBH":

Character Relation:
  1. Abundant (or Bountiful) Harvest - Minoriko Aki's ability
  2. Blessing - Being a Harvest God, it's Minoriko's duty to attend human festivals and bless their crops each year
  3. Autumn (or Fall) Season - Typically the time when harvests take place, and also a translation of "Aki"
  4. Autumn Sky / Owotoshi Harvester / Promise of the Wheat God - All names of spellcards of Minoriko featured in the games
  5. Sweet Potato - Minoriko's favourite food, if you wanted to go for something cute ^^
Song/Lyric Relation:
  1. Eternal Wandering / Unknown Road - The song is about attempting to return somewhere, explanation is in my last post
  2. Golden Sky - A typical theme of Autumn season, as shown in the BG
  3. Illusion (or Delusion) of Paradise - From the line 桃源の世を妄想 - "I painted out this delusion of a paradise" - Illusion is mentioned on the previous line and (as an English speaker) seems more "proper" to me, but either would be acceptable
If you want to take any of these feel free, there'll be no need to rebubble for changing a diff name. Really nice work, here's #2

Bubbled~
Bunnrei
just use a spellcard as diff name lo rip didnt read jbh post
ursa
A little suggestion that i think it'll be useful for your map
  1. 00:43:960 (2,3) - i think giving a distance like this https://osu.ppy.sh/ss/5283166 or giving some distance would be good instead making the beat stacked
  2. 00:52:142 (3,4) - beat stacked issue ,i think moving 00:52:312 (4) - to x=160 would make it better
  3. 01:07:653 (5,6,1,2) - I feels the jump flow can cause miss , because the flow after catching 01:08:164 (1,2) - . so i think it would be better to move
    01:08:164 (1,2) - for few grinds to left (like x=112)
  4. 01:23:846 (4,5,6) - I think you can move 1 grid to right (x=368) to make the jump flow more flexible to catch
  5. 02:34:414 (3,4,5,6) - well , i think the pattern are visually can be tricky to catch, because the previous pattern had a high dash flow. maybe, by moving to 02:34:585 (4,5,6) - to x=176 would be better
  6. 02:43:619 (1,2) - the 02:43:619 (1) - the half shape on this slider are offscreen , & it cause the slider hit the wall (the movement slider also blocked by the wall), so moving 02:43:619 (1,2) - 1 grid to left (x=432) will fix this
  7. 02:59:642 (5,1) - got a slider offscreen issue here , but i think moving 02:59:642 (5,1) - 1-2 grids to left (x=288) would fix this without deleting the 02:59:642 (5) - hyper
  8. 05:36:971 (10) - i think , should really need to put beat here , because it's for neutralize the movement after cathing the 1/4 hyper

It's a good map & It'll have a nice flow , Goodluck :)
Topic Starter
Kyuare

ursa wrote:

A little suggestion that i think it'll be useful for your map
  1. 00:43:960 (2,3) - i think giving a distance like this https://osu.ppy.sh/ss/5283166 or giving some distance would be good instead making the beat stacked Sorry I really like the shape when its stacked and it fit well
  2. 00:52:142 (3,4) - beat stacked issue ,i think moving 00:52:312 (4) - to x=160 would make it better Moved to x:176
  3. 01:07:653 (5,6,1,2) - I feels the jump flow can cause miss , because the flow after catching 01:08:164 (1,2) - . so i think it would be better to move
    01:08:164 (1,2) - for few grinds to left (like x=112) I don't think so, the spacing is good for the transition, sorry
  4. 01:23:846 (4,5,6) - I think you can move 1 grid to right (x=368) to make the jump flow more flexible to catch
  5. 02:34:414 (3,4,5,6) - well , i think the pattern are visually can be tricky to catch, because the previous pattern had a high dash flow. maybe, by moving to 02:34:585 (4,5,6) - to x=176 would be better Fixed in my way
  6. 02:43:619 (1,2) - the 02:43:619 (1) - the half shape on this slider are offscreen , & it cause the slider hit the wall (the movement slider also blocked by the wall), so moving 02:43:619 (1,2) - 1 grid to left (x=432) will fix this
  7. 02:59:642 (5,1) - got a slider offscreen issue here , but i think moving 02:59:642 (5,1) - 1-2 grids to left (x=288) would fix this without deleting the 02:59:642 (5) - hyper Fixed in my way too
  8. 05:36:971 (10) - i think , should really need to put beat here , because it's for neutralize the movement after cathing the 1/4 hyper

It's a good map & It'll have a nice flow , Goodluck :)
Thank you !
Edit: Added a purple color and changed the Diff name to Eternal Wandering
Ascendance
Get fired up


:^)
Surono
wow Old map, I saw this long tiem ago.. go go `w`
ZiRoX
Don't give kudosu for this.

  1. 00:54:869 (2,3,4,5) - I think you could rearrange them as https://osu.ppy.sh/ss/5307334, which is more consistent with your previous patterning. To fix flow to the next object, you can Ctrl+H 00:55:892 (1,2,3,4,5,6,7,8,9,1,2,3,4,5) -
  2. 01:45:323 (3,4) - and 01:46:004 (3,4) - are quite unexpected movements, so they break the flow. I suggest making them follow the left-right movement (i.e. https://osu.ppy.sh/ss/5307382).
  3. 02:34:585 (4,5,6) - This is rather close to the previous note, which makes it inconsistent with other similar patterns. This works nicely: https://osu.ppy.sh/ss/5307447
  4. 02:36:971 (2,3,4,5,6) - Same on this one, I think the easiest way to fix is to swap (2) and (3)'s positions
  5. 02:45:494 (4,5,6,7,8) - I think it's better to reppatern this to make it more consistent with previous usage, e.g. https://osu.ppy.sh/ss/5307434
  6. 02:46:346 (1,2,3,4,5,6,7,8) - Similar stuff, could be rearranged as https://osu.ppy.sh/ss/5307464
  7. 03:36:801 (1,2,3,4) - Since each of the sounds is strong, left-right movement properly emphasizes them https://osu.ppy.sh/ss/5307490
  8. 03:40:210 (3) - If you're focusing on vocals, this note could be removed. It feels a bit off, especially since you didn't map the next 1/2 beat with a piano sound.
  9. 03:42:255 (1,2) - This could be mapped as a single 1/1 slider to follow the vocals. It would also serve to increase the emphasis 03:42:767 (2) - sets on the vocals. https://osu.ppy.sh/ss/5307513
  10. 03:53:164 (7,8,9,1,2,3) - I think you could rearrange this pattern like https://osu.ppy.sh/ss/5307554 to have two hyperdashes. Note how this part is the same as 03:42:255 (1,2) -, except a little stronger
  11. 04:07:994 (4,1) - The antiflow between these doesn't play too well. I'd Ctrl+H 04:08:164 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3) - and then rearrange 04:10:210 (4,5) - as https://osu.ppy.sh/ss/5307568
  12. 04:37:483 (1,2) - This is another of those awkwardly short distances that trigger me. You could make a left-right movement on 04:37:483 (1,2,3) - (i.e. https://osu.ppy.sh/ss/5307620) and Ctrl+G 04:37:994 (4,5) - to fix the flow to it.
  13. 05:05:096 (7,8) - This distance is rather tricky after the hyperdash. I'd move (8) a bit to the right.
  14. 05:07:483 (4,5) - This short distance is awkward and inconsistent with your previous patterns (like 04:56:403 (3,4,5,6) -). Consider moving 05:07:653 (5) - to the right of the pattern.
  15. 05:26:233 (2,3) - I think this distance is a bit tricky after the hyperdash. I'd shorten it a bit by moving (3) to x:288.
There are also some weird NC usages:
SPOILER
  1. Add on 00:47:710 (6) - and remove on 00:48:051 (1) -
  2. Remove on 00:58:278 (1) -, add on 00:58:619 (2) - and remove on 00:58:960 (1) -
  3. Add on 01:04:073 (6) -
  4. Add on 01:19:073 (7) - and remove on 01:19:414 (1) -
  5. Remove on 01:25:551 (1) - and add on 01:25:892 (3) -
  6. Remove on 01:26:573 (1) -
  7. Remove on 01:39:187 (1) - and add on 01:39:528 (3) -
  8. Remove on 01:41:914 (1) - and add on 01:42:255 (3) -
  9. Add on 02:28:619 (6) - and remove on 02:29:301 (1) -
  10. Add on 02:53:164 (9) - and remove on 02:53:505 (1) -
  11. Add on 02:54:528 (10) - and remove on 02:54:869 (1) -
  12. Add on 02:55:892 (5) -
  13. Add on 03:08:164 (7) - and remove on 03:08:505 (1) -
  14. Remove on 03:28:278 (1) -
  15. Remove on 03:31:346 (1) -
  16. Add on 03:48:392 (7) - to be consistent with previous similar patterns
  17. Add on 03:53:164 (7) - and remove on 03:53:676 (1) -
  18. Add on 03:56:573 (5) - for consistency
  19. Add on 03:59:301 (5) - for consistency
  20. 00:33:733 (4,5,6,7,8) - and 04:02:710 (1,2,1,2,1,2,1,2) - Make them consistent
  21. Add on 04:09:528 (5) - and remove on 04:09:698 (1) -
  22. Add on 04:14:983 (8) -
  23. Add on 04:21:119 (3) - for consistency
  24. Add on 04:36:801 (8) - and remove on 04:37:483 (1) -
  25. Remove on 04:39:187 (1) - and add on 04:39:528 (3) -
  26. Remove on 04:41:914 (1) - and add on 04:42:255 (3) -
  27. Add on 04:57:255 (8) - and remove on 04:57:767 (1) -
  28. Add on 05:02:710 (6) -
  29. Add on 05:06:801 (9) - and remove on 05:07:142 (1) -
  30. Remove on 05:09:187 (1) - and add on 05:09:528 (3) -
  31. Remove on 05:10:039 (1) -
  32. Remove on 05:13:278 (1) - and add on 05:13:619 (3) -
  33. Remove on 05:13:960 (1) -
  34. Add on 05:36:460 (5) - for consistency
Topic Starter
Kyuare

ZiRoX wrote:

Don't give kudosu for this.

  1. 00:54:869 (2,3,4,5) - I think you could rearrange them as https://osu.ppy.sh/ss/5307334, which is more consistent with your previous patterning. To fix flow to the next object, you can Ctrl+H 00:55:892 (1,2,3,4,5,6,7,8,9,1,2,3,4,5) -
  2. 01:45:323 (3,4) - and 01:46:004 (3,4) - are quite unexpected movements, so they break the flow. I suggest making them follow the left-right movement (i.e. https://osu.ppy.sh/ss/5307382).
  3. 02:34:585 (4,5,6) - This is rather close to the previous note, which makes it inconsistent with other similar patterns. This works nicely: https://osu.ppy.sh/ss/5307447
  4. 02:36:971 (2,3,4,5,6) - Same on this one, I think the easiest way to fix is to swap (2) and (3)'s positions
  5. 02:45:494 (4,5,6,7,8) - I think it's better to reppatern this to make it more consistent with previous usage, e.g. https://osu.ppy.sh/ss/5307434 No sorry I want to use new pattern to make the map less repetitive
  6. 02:46:346 (1,2,3,4,5,6,7,8) - Similar stuff, could be rearranged as https://osu.ppy.sh/ss/5307464
  7. 03:36:801 (1,2,3,4) - Since each of the sounds is strong, left-right movement properly emphasizes them https://osu.ppy.sh/ss/5307490
  8. 03:40:210 (3) - If you're focusing on vocals, this note could be removed. It feels a bit off, especially since you didn't map the next 1/2 beat with a piano sound.
  9. 03:42:255 (1,2) - This could be mapped as a single 1/1 slider to follow the vocals. It would also serve to increase the emphasis 03:42:767 (2) - sets on the vocals. https://osu.ppy.sh/ss/5307513 Mapped as a single 1/1 slider, but to x:288
  10. 03:53:164 (7,8,9,1,2,3) - I think you could rearrange this pattern like https://osu.ppy.sh/ss/5307554 to have two hyperdashes. Note how this part is the same as 03:42:255 (1,2) -, except a little stronger
  11. 04:07:994 (4,1) - The antiflow between these doesn't play too well. I'd Ctrl+H 04:08:164 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3) - and then rearrange 04:10:210 (4,5) - as https://osu.ppy.sh/ss/5307568 No the flow is good as it is imo, and I really like it, sorry but no changes here
  12. 04:37:483 (1,2) - This is another of those awkwardly short distances that trigger me. You could make a left-right movement on 04:37:483 (1,2,3) - (i.e. https://osu.ppy.sh/ss/5307620) and Ctrl+G 04:37:994 (4,5) - to fix the flow to it.
  13. 05:05:096 (7,8) - This distance is rather tricky after the hyperdash. I'd move (8) a bit to the right.
  14. 05:07:483 (4,5) - This short distance is awkward and inconsistent with your previous patterns (like 04:56:403 (3,4,5,6) -). Consider moving 05:07:653 (5) - to the right of the pattern.
  15. 05:26:233 (2,3) - I think this distance is a bit tricky after the hyperdash. I'd shorten it a bit by moving (3) to x:288.
There are also some weird NC usages:
SPOILER
[list]
[*] Add on 00:47:710 (6) - and remove on 00:48:051 (1) -
[*] Remove on 00:58:278 (1) -, add on 00:58:619 (2) - and remove on 00:58:960 (1) -
[*] Add on 01:04:073 (6) -
[*] Add on 01:19:073 (7) - and remove on 01:19:414 (1) -
[*] Remove on 01:25:551 (1) - and add on 01:25:892 (3) -
[*] Remove on 01:26:573 (1) -
[*] Remove on 01:39:187 (1) - and add on 01:39:528 (3) -
[*] Remove on 01:41:914 (1) - and add on 01:42:255 (3) -
[*] Add on 02:28:619 (6) - and remove on 02:29:301 (1) -
[*] Add on 02:53:164 (9) - and remove on 02:53:505 (1) -
[*] Add on 02:54:528 (10) - and remove on 02:54:869 (1) -
[*] Add on 02:55:892 (5) -
[*] Add on 03:08:164 (7) - and remove on 03:08:505 (1) -
[*] Remove on 03:28:278 (1) -
[*] Remove on 03:31:346 (1) -
[*] Add on 03:48:392 (7) - to be consistent with previous similar patterns
[*] Add on 03:53:164 (7) - and remove on 03:53:676 (1) -
[*] Add on 03:56:573 (5) - for consistency
[*] Add on 03:59:301 (5) - for consistency
[*] 00:33:733 (4,5,6,7,8) - and 04:02:710 (1,2,1,2,1,2,1,2) - Make them consistent
[*] Add on 04:09:528 (5) - and remove on 04:09:698 (1) -
[*] Add on 04:14:983 (8) -
[*] Add on 04:21:119 (3) - for consistency
[*] Add on 04:36:801 (8) - and remove on 04:37:483 (1) -
[*] Remove on 04:39:187 (1) - and add on 04:39:528 (3) -
[*] Remove on 04:41:914 (1) - and add on 04:42:255 (3) -
[*] Add on 04:57:255 (8) - and remove on 04:57:767 (1) -
[*] Add on 05:02:710 (6) -
[*] Add on 05:06:801 (9) - and remove on 05:07:142 (1) -
[*] Remove on 05:09:187 (1) - and add on 05:09:528 (3) -
[*] Remove on 05:10:039 (1) -
[*] Remove on 05:13:278 (1) - and add on 05:13:619 (3) -
[*] Remove on 05:13:960 (1) -
[*] Add on 05:36:460 (5) - for consistency
Thank you !
ZiRoX
Bubble #1: p/5180468
Bubble #2: p/5182616

Qualified!
Surono
graattssszzs
Ascendance
gz
-Sh1n1-
Gratz on your first ranked map *-*/ nice song, I love it <3
JBHyperion
finally! congrats! :D
LigerZero
congrats......!!!!!
ursa
Congratz for the qualify Kyuare :)
Spectator
Congrats!
Depths
congrats!
autofanboy
congrats!
Yumeno Himiko
gratz!

rip ashasaki's sb
koliron
Congrats!
EL-S
this map is great, I almost fc'd first try and nothing felt wrong c:
MBomb
Good job Kyuare, ranked <3
NeTRare
omfg this is finally ranked <3
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