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Halozy - Paranoid Lost [CatchTheBeat]

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autofanboy
Hello!

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Background
  1. It is recommended to have the resolution of 1366x768. The larger, the better, right?

    Design
  2. Please disable Countdown, personally don't find it matching the audio pretty well. If you prefer using it, maybe alter the Countdown Speed to Half, to fit the fade in to the intro.
  3. Remove Letterbox during Breaks? It is also awkward to be seen in my opinion.

[ Lost Grapes]

  • Difficulty Settings
  1. While it is really minimal, I think raising HP a little bit would be great, say HP 6? I think it is better to stick with integers when there is only 1 difficulty but not with full spread.

    Gameplay
    * The following are based on the difficulty setting you have portrayed: Rain+

    - - -

  2. 00:20:437 (1) - This note feels off to the rhythm, since the place this spinner ends at do not produce a sound in the audio. I would say ending the spinner at white tick, which is 00:21:460 - would sound much reasonable and match the audio.
  3. 00:24:187 (2,1) - Distance here is a bit large and easy to be missed as the players do not realize quickly. I think it is suggestible to keep at least a distance of 00:26:914 (2,1) - This would be easier to be played.
  4. 00:29:642 (2,1) - The distance here can also be maintained as the above-mentioned for consistency. Right now the distance is too close and can be caught without moving.
  5. 00:32:539 (7,1) - Enlarge the distance here, it is great for a dash. I know you tried to add it but it is still FC'able even without dashing, so it is better to clear for that.
  6. 00:33:733 (4,5) - Yea, the HDash is using at the right slot. However to look at the whole picture of 00:32:710 (1,2,3,4,5,6,7,8,1) - , perhaps it is better to keep this with no HDashes, to show the gradual building up, like you increase distances of each part and the last 2 with HDashes. For me it emphasizes more and I feel better with it.
  7. 00:46:346 (1,2,3,4,5,6) - This is less intense than the previous pattern 00:43:960 (2,3) - in terms of HDashes. While the HDashes might not fit well if you want to make that consistent, I would say adding HDashes at 00:47:369 (5,6) - at least.
  8. 01:15:494 (3,4,5) - I think it is a bit easy and it is not expected by players. While you might not want to change the pattern, so moving 01:14:983 (1,2) - to x:224
  9. 01:16:005 (1,2,3,4,5,6) - This played out strangely since the distances of (1,2,3) is similar as (4,5,6) but they are with different timeline. Better change (3,4,5,6) into a curve for better flow here, or else it can confuse players pretty much in my opinion.
  10. 01:48:988 (7,1) - The change at this point can be difficult to players because (1) is so straightly-pointed to the left, which can swipe players to the right after the HDash here, thus missing the rest notes. I suggest slanting the slider a bit in order to cope with the difficult jump.
  11. 02:05:437 (1,2) - Is that really a must to changing this pattern into something different from 02:05:948 (1) - ? I prefer sticking to one kind of pattern, it is less confusing.
  12. 02:17:710 (3,4) - What about adding a HDash here as you did before, you added HDash when there was a drum beat in the audio there.
  13. 02:18:562 (8,9) - ^, it should be easy to fix for this two by enlarging the distances in between.
  14. 02:21:801 (1,2,3) - HDash of (1,2) should be omitted as (2) is not a strong beat. Would be fine if you move (1) more to the right, say x:184
  15. 02:22:994 (5,1) - Since (1) is a strong and prominent beat here, what about having a HDash at this point? I see it great to emphasize the Finish as well.
  16. 02:23:846 (3,4) - Remove the HDash, because (4) is not strong.
  17. 02:25:721 (5,1) - HDash?
  18. 02:26:573 (3,4) - It could be difficult to remove the HDash so I would leave this optional for fixing. Of course it is much appreciated if you can omit the HDash here for emphasizing beats.
  19. 02:34:244 (2,3) - Maybe a HDash here to stress the drum beat?
  20. 02:54:869 (1,2,3,4,5,6,7,8,9,10) - This part is too soft with no HDashes comparing to following pattern. I think adding a HDash would be fine, let's see if 02:55:721 (4,5) - is a good option for you.
  21. 02:59:301 (1,2,1) - It is weird here since 02:59:983 (1) - is more of a stronger beat so it would be much better to have HDash at 02:59:642 (2,1) - instead of the original one.
  22. 03:14:812 (4,5) - HDash here? The coming up pattern is lacking of HDashes in my opinion.
  23. 03:32:710 (1,2) - I know the upcoming part is with intense audio so you tried to emphasize them with stronger jumps, however to match with the audio, better not having a HDash here. A dash would be fine and you might want to shape it into something intenser than the previous part.
  24. 03:33:392 (3,4) - ^, for both of them you can just move the whole part to the left and rework on it, would not be a trouble that you are running out of space.
  25. 03:33:903 (5,1) - HDash please.
  26. 03:36:716 (4,1,2) - This is so hard! Please move (1) closer to (2), it swipes players away from the next notes after the HDash!
  27. 03:36:971 (2,3) - This is so strange after consecutively intense dashing, it is also confusing to players that they don't expect that.
    Please change this part by moving one of the circles away from another.
  28. 03:37:823 (1,2,3,4,5,6,7,8,1) - In editor, this looks pretty nice, however during gameplay, this also turned out to be a difficult pattern since it requires dashing in order to FC this part. I suggest remapping this stream to reduce the intensity and also to avoid the usage of dashing between the stream, it could be so stressful.
  29. 03:42:767 (2,3,4,1) - Distance of (2,3) is a bit large, and I see potential place of adding HDash, which is at 03:43:448 (4,1) - so you may want to change this part a little bit for the above suggestions.
  30. 04:04:414 (1,2,1,1) - What about adding HDashes here like what you did at the point starting from 00:32:710 - ? It is less intense comparing to that.
  31. 04:06:460 (2,1) - HDash because of the above problem.
  32. 04:10:806 (7,1) - Same as the aforementioned point.
  33. 04:40:892 (1,2,3,4,5,6,7,8,1,2,3) - Okay, this part is clearly too easy and not so intense comparing to the previous patterns. I suggest adding HDashes at 04:41:744 (7,8) - and 04:42:426 (2,3) -
  34. 04:44:983 (1,2) - Remove the HDash here with the above-mentioned point.
  35. 04:47:539 (5,1) - Add HDash with the above-mentioned point.
  36. 04:55:721 (5,6) - This part is not matching the audio, what I think is to use 1/1 slider at 04:55:721 - and a circle at 04:56:233 -
  37. 05:05:267 (3,4,5) - A bit strange to be played out since (3,4) is at same spot so the HDash can be caught at a delayed time. Hence please move (4) a bit to the right or vice versa to solve it.
  38. 05:17:625 (8,1) - Add HDash here as the audio sounds differently in the background, like what you did at 05:20:352 (4,1) -
  39. 05:18:733 (3,1) - Add HDash here and remove the one at 05:19:244 (2,3) - as consistency reason.
  40. 05:22:994 (7,1) - ^
  41. 05:25:551 (5,6) - ^, alter the positioning of notes.
  42. 05:27:255 - 05:32:539 - Better try to keep the usage of HDashes, add HDash every 4 beats would be fine. For example 05:27:255 (1,2,3,4,1,2,3,4) - , I suggest having HDash at 05:27:767 (4,1) - only, with 4 circles as a whole pattern. Doing so can help building up for the last part pretty much.
  43. 05:37:312 (2,3) - Add HDash between them as to emphasize the Finish at (3).
  44. 05:37:483 (3,1) - ^, but please curve the start of (1) a bit, it is too straight and harsh to be missed, if the player didn't notice it quickly.

    New Combos
  45. Please check it for a few times, I see quite a lot of NC issues that are basically inconsistent throughout the song. I may do a check for that later but I will let you to check it first before mine.

Good luck!

AFB
Topic Starter
Kyuare

alienflybot wrote:

Hello!

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Background
  1. It is recommended to have the resolution of 1366x768. The larger, the better, right? (Can't find a larger resolution :C

    Design
  2. Please disable Countdown, personally don't find it matching the audio pretty well. If you prefer using it, maybe alter the Countdown Speed to Half, to fit the fade in to the intro.
  3. Remove Letterbox during Breaks? It is also awkward to be seen in my opinion.

[ Lost Grapes]

  • Difficulty Settings
  1. While it is really minimal, I think raising HP a little bit would be great, say HP 6? I think it is better to stick with integers when there is only 1 difficulty but not with full spread.

    Gameplay
    * The following are based on the difficulty setting you have portrayed: Rain+

    - - -

  2. 00:20:437 (1) - This note feels off to the rhythm, since the place this spinner ends at do not produce a sound in the audio. I would say ending the spinner at white tick, which is 00:21:460 - would sound much reasonable and match the audio.
  3. 00:24:187 (2,1) - Distance here is a bit large and easy to be missed as the players do not realize quickly. I think it is suggestible to keep at least a distance of 00:26:914 (2,1) - This would be easier to be played.
  4. 00:29:642 (2,1) - The distance here can also be maintained as the above-mentioned for consistency. Right now the distance is too close and can be caught without moving.
  5. 00:32:539 (7,1) - Enlarge the distance here, it is great for a dash. I know you tried to add it but it is still FC'able even without dashing, so it is better to clear for that.
  6. 00:33:733 (4,5) - Yea, the HDash is using at the right slot. However to look at the whole picture of 00:32:710 (1,2,3,4,5,6,7,8,1) - , perhaps it is better to keep this with no HDashes, to show the gradual building up, like you increase distances of each part and the last 2 with HDashes. For me it emphasizes more and I feel better with it.
  7. 00:46:346 (1,2,3,4,5,6) - This is less intense than the previous pattern 00:43:960 (2,3) - in terms of HDashes. While the HDashes might not fit well if you want to make that consistent, I would say adding HDashes at 00:47:369 (5,6) - at least.
  8. 01:15:494 (3,4,5) - I think it is a bit easy and it is not expected by players. While you might not want to change the pattern, so moving 01:14:983 (1,2) - to x:224
  9. 01:16:005 (1,2,3,4,5,6) - This played out strangely since the distances of (1,2,3) is similar as (4,5,6) but they are with different timeline. Better change (3,4,5,6) into a curve for better flow here, or else it can confuse players pretty much in my opinion.
  10. 01:48:988 (7,1) - The change at this point can be difficult to players because (1) is so straightly-pointed to the left, which can swipe players to the right after the HDash here, thus missing the rest notes. I suggest slanting the slider a bit in order to cope with the difficult jump.
  11. 02:05:437 (1,2) - Is that really a must to changing this pattern into something different from 02:05:948 (1) - ? I prefer sticking to one kind of pattern, it is less confusing.
  12. 02:17:710 (3,4) - What about adding a HDash here as you did before, you added HDash when there was a drum beat in the audio there.
  13. 02:18:562 (8,9) - ^, it should be easy to fix for this two by enlarging the distances in between.
  14. 02:21:801 (1,2,3) - HDash of (1,2) should be omitted as (2) is not a strong beat. Would be fine if you move (1) more to the right, say x:184
  15. 02:22:994 (5,1) - Since (1) is a strong and prominent beat here, what about having a HDash at this point? I see it great to emphasize the Finish as well.
  16. 02:23:846 (3,4) - Remove the HDash, because (4) is not strong.
  17. 02:25:721 (5,1) - HDash?
  18. 02:26:573 (3,4) - It could be difficult to remove the HDash so I would leave this optional for fixing. Of course it is much appreciated if you can omit the HDash here for emphasizing beats.
  19. 02:34:244 (2,3) - Maybe a HDash here to stress the drum beat?
  20. 02:54:869 (1,2,3,4,5,6,7,8,9,10) - This part is too soft with no HDashes comparing to following pattern. I think adding a HDash would be fine, let's see if 02:55:721 (4,5) - is a good option for you.
  21. 02:59:301 (1,2,1) - It is weird here since 02:59:983 (1) - is more of a stronger beat so it would be much better to have HDash at 02:59:642 (2,1) - instead of the original one.
  22. 03:14:812 (4,5) - HDash here? The coming up pattern is lacking of HDashes in my opinion.
  23. 03:32:710 (1,2) - I know the upcoming part is with intense audio so you tried to emphasize them with stronger jumps, however to match with the audio, better not having a HDash here. A dash would be fine and you might want to shape it into something intenser than the previous part.
  24. 03:33:392 (3,4) - ^, for both of them you can just move the whole part to the left and rework on it, would not be a trouble that you are running out of space.
  25. 03:33:903 (5,1) - HDash please.
  26. 03:36:716 (4,1,2) - This is so hard! Please move (1) closer to (2), it swipes players away from the next notes after the HDash!
  27. 03:36:971 (2,3) - This is so strange after consecutively intense dashing, it is also confusing to players that they don't expect that.
    Please change this part by moving one of the circles away from another.
  28. 03:37:823 (1,2,3,4,5,6,7,8,1) - In editor, this looks pretty nice, however during gameplay, this also turned out to be a difficult pattern since it requires dashing in order to FC this part. I suggest remapping this stream to reduce the intensity and also to avoid the usage of dashing between the stream, it could be so stressful.
  29. 03:42:767 (2,3,4,1) - Distance of (2,3) is a bit large, and I see potential place of adding HDash, which is at 03:43:448 (4,1) - so you may want to change this part a little bit for the above suggestions.
  30. 04:04:414 (1,2,1,1) - What about adding HDashes here like what you did at the point starting from 00:32:710 - ? It is less intense comparing to that.
  31. 04:06:460 (2,1) - HDash because of the above problem.
  32. 04:10:806 (7,1) - Same as the aforementioned point.
  33. 04:40:892 (1,2,3,4,5,6,7,8,1,2,3) - Okay, this part is clearly too easy and not so intense comparing to the previous patterns. I suggest adding HDashes at 04:41:744 (7,8) - and 04:42:426 (2,3) -
  34. 04:44:983 (1,2) - Remove the HDash here with the above-mentioned point.
  35. 04:47:539 (5,1) - Add HDash with the above-mentioned point.
  36. 04:55:721 (5,6) - This part is not matching the audio, what I think is to use 1/1 slider at 04:55:721 - and a circle at 04:56:233 -
  37. 05:05:267 (3,4,5) - A bit strange to be played out since (3,4) is at same spot so the HDash can be caught at a delayed time. Hence please move (4) a bit to the right or vice versa to solve it.
  38. 05:17:625 (8,1) - Add HDash here as the audio sounds differently in the background, like what you did at 05:20:352 (4,1) -
  39. 05:18:733 (3,1) - Add HDash here and remove the one at 05:19:244 (2,3) - as consistency reason.
  40. 05:22:994 (7,1) - ^
  41. 05:25:551 (5,6) - ^, alter the positioning of notes.
  42. 05:27:255 - 05:32:539 - Better try to keep the usage of HDashes, add HDash every 4 beats would be fine. For example 05:27:255 (1,2,3,4,1,2,3,4) - , I suggest having HDash at 05:27:767 (4,1) - only, with 4 circles as a whole pattern. Doing so can help building up for the last part pretty much.
  43. 05:37:312 (2,3) - Add HDash between them as to emphasize the Finish at (3).
  44. 05:37:483 (3,1) - ^, but please curve the start of (1) a bit, it is too straight and harsh to be missed, if the player didn't notice it quickly.

    New Combos
  45. Please check it for a few times, I see quite a lot of NC issues that are basically inconsistent throughout the song. I may do a check for that later but I will let you to check it first before mine.

Good luck!

AFB
All fixed, also improved some stuffs, thank you so much.
Cowboy
[Lost Grapes]
01:57:254 (1,2,1,2) - I think we better come another pattern,
So that they are not repeated , and simultaneously, the map may have good flow and consistency:
Example
02:24:187 (4) - 1/4 Slider


That's all , really too much like the map and the song , good luck!

NO KDZ
Topic Starter
Kyuare

Jusenkyo wrote:

[Lost Grapes]
01:57:254 (1,2,1,2) - I think we better come another pattern,
So that they are not repeated , and simultaneously, the map may have good flow and consistency:
Example
Sorry but I really think that this repeated pattern is the most consistent, plus this tune is repetitive too
02:24:187 (4) - 1/4 Slider changed


That's all , really too much like the map and the song , good luck!

NO KDZ
Thank you !
Cowboy
Hey, I found this:

1 2
MBomb
Halozy, nice.

[Something about Grapes]

00:12:937 (4,5) - Very slight reduction in the jump distance here would play nicely imo, this jump feels a tiny bit awkward because of the stairlike pattern mixed with very strong distancing. Try x:48 on this section.
00:16:005 (6) - A higher distance here would better emphasise this higher pitched and stronger note. Try x:336.
00:18:221 (2) - I don't really like the weird feel here, it seems like holding down dash is the best way to do it but that doesn't really fit the nature of the song at this point. Try reducing this distance to x:272.
00:20:437 (1) - This is purely personal opinion, but I think mapping this section out would feel better. However, I understand why you put the spinner here, so if you prefer it then that's fine.
00:24:528 (1) - x:240, this is a stronger note, at least make the player dash to it.
00:26:914 (2,1) - I think 2 would be a great place to put the first HDash, due to the strength of the piano as well as the other instrument here. Try ctrl+g on 2, and then moving the next note to x:192.
00:47:198 (4) - Slight reduction in the distance here would be nice, x:176 could work nicely.
00:48:733 (6) - I feel as though a HDash to this could help to emphasise the piano better here. Ctrl+G, and then move it to x:160, plays very nicely.
00:49:073 (1,2) - Move this section away from the wall just slightly, the HDash feels a tiny bit strong and makes the catcher feel a bit off balance. Try x:480, that should be fine.
00:49:755 (5,6,7,8) - HDash against the wall is unrankable and will cause DQs. Try moving 5,6 to x:264, and then 7,8 to x:496, to fix this issue whilst keeping the HDash.
00:58:619 (2,3,4,5,6,7) - Again, HDash against the wall can cause dqs. Move this section to x:328, and this fixes the HDash whilst still keeping flow fine in the rest of this section.
01:01:005 (7,1) - Again, avoid the HDash forcing the player against the wall by moving this to x:488.
01:06:289 (5,6,7) - x:256 to get rid of the HDash against the wall.
01:07:142 (2) - x:32, same reason as above.
01:18:733 (5) - This feels a bit apart from the triple, just move it to x:272 for better feeling in the spacing here.
01:27:085 (4) - x:400 makes the double HDash play more comfortably.
01:42:937 (1) - x:496 to fix the HDash against the wall, and then move 2 to x:320 to make sure flow is still good.
01:45:494 (4) - Not having a movement in the opposite direction here feels really strange. I would keep the same distancing as you have here, but move it in the opposite direction, so x:384.
01:46:175 (4) - Same thing for this one as above. Try x:112.
01:46:687 (1,2,3,4) - Try to get this away from the wall slightly. x:464 works fine.
01:49:755 (3,4) - Slight distance reduction to 3 would be nice considering the antiflow jump straight afterwards. Try x:240.
01:59:301 (1) - x:40, to get it away from the wall.
02:01:005 (6,7) - x:488, same reason as above.
02:13:108 (7) - x:272, the flow feels a bit weird right now because of the very short distance followed by a HDash.
02:15:323 (2) - I would move this to x:336, to make the jump to the next note slightly easier, as it is antiflow after a HDash which can be awkward to catch.
02:22:483 (3) - x:16, to get it away from the wall.
02:26:914 (4) - A HDash to this would be nice for the strong piano note here.
02:29:471 (2) - Reduce this to x:360, this is a jump in the opposite direction right after a HDash so a strong jump like this can break flow.
02:31:687 (7,8) - x:416 please, following the flow makes overdashing 7 really easy to do, which is just annoying to play.
02:36:460 (8,9) - x:496 to get it away from the wall.
02:37:823 (7) - ^
02:47:198 (7,8,9,1) - Move this section to x:256 to avoid having HDashes against the wall (I know this is getting repetitive but it's caused DQs before so yeah ;w; )
02:48:562 (6,7,8) - ^
02:50:778 (2) - x:112 to get the HDash away from the wall, and also to weaken it anyway, as this HDash was quite strong for no particular reason.
03:07:823 (5,6,7) - I would move 5 to x:120, 6 to x:264, and 7 to x:496. This gets the HDash away from the wall, whilst also slightly increasing the distance of the jump from 5 to 6 so it flows better.
03:11:233 (2,3,4,5) - Moving this section to x:304 feels a lot better in terms of flow in my opinion.
03:16:005 (3) - x:208 plays a lot better here in my opinion, as the movement from 1 to 2 indicates a dash, and then holding dash feels better here, so an increased distance makes holding dash play well.
03:35:096 (5) - I think x:400 on this plays slightly better in the back-forth pattern.
03:37:142 (3,4) - So little movement after a HDash pattern like that feels weird, I'd move these two notes to x:352.
03:43:448 (11,1,2,3) - x:256 on this section please to get the HDash away from the wall.
04:44:301 (3) - x:488, to get it away from the wall.
04:55:039 (4,5,1) - x:328 on this section, to get the HDash away from the wall.
05:10:721 (6,1,2) - Please move this section to x:256, same reason as above.
05:27:767 (4,1,2) - Move this section to x:240, again, same reason as above.
05:29:131 (4,1,2) - x:256, ^
05:31:346 (1) - x:504, ^
05:32:710 (1) - x:504, ^

Amazing map, very refreshing to see a new amazing mapper in CtB, probably the shortest mod I've ever done on a marathon.
Topic Starter
Kyuare

- Magic Bomb - wrote:

Halozy, nice.

[Something about Grapes]

00:12:937 (4,5) - Very slight reduction in the jump distance here would play nicely imo, this jump feels a tiny bit awkward because of the stairlike pattern mixed with very strong distancing. Try x:48 on this section.
00:16:005 (6) - A higher distance here would better emphasise this higher pitched and stronger note. Try x:336.
00:18:221 (2) - I don't really like the weird feel here, it seems like holding down dash is the best way to do it but that doesn't really fit the nature of the song at this point. Try reducing this distance to x:272. Okay, but moved to x:320
00:20:437 (1) - This is purely personal opinion, but I think mapping this section out would feel better. However, I understand why you put the spinner here, so if you prefer it then that's fine. Sorry I want to keep this spinner
00:24:528 (1) - x:240, this is a stronger note, at least make the player dash to it.
00:26:914 (2,1) - I think 2 would be a great place to put the first HDash, due to the strength of the piano as well as the other instrument here. Try ctrl+g on 2, and then moving the next note to x:192. I agree with this, improved some stuffs too
00:47:198 (4) - Slight reduction in the distance here would be nice, x:176 could work nicely. Yeah, but x:160 is more consistent imo
00:48:733 (6) - I feel as though a HDash to this could help to emphasise the piano better here. Ctrl+G, and then move it to x:160, plays very nicely.Very nice, also changed some stuffs after this part to improve the flow
00:49:073 (1,2) - Move this section away from the wall just slightly, the HDash feels a tiny bit strong and makes the catcher feel a bit off balance. Try x:480, that should be fine.
00:49:755 (5,6,7,8) - HDash against the wall is unrankable and will cause DQs. Try moving 5,6 to x:264, and then 7,8 to x:496, to fix this issue whilst keeping the HDash.
00:58:619 (2,3,4,5,6,7) - Again, HDash against the wall can cause dqs. Move this section to x:328, and this fixes the HDash whilst still keeping flow fine in the rest of this section.
01:01:005 (7,1) - Again, avoid the HDash forcing the player against the wall by moving this to x:488.
01:06:289 (5,6,7) - x:256 to get rid of the HDash against the wall.
01:07:142 (2) - x:32, same reason as above.
01:18:733 (5) - This feels a bit apart from the triple, just move it to x:272 for better feeling in the spacing here.
01:27:085 (4) - x:400 makes the double HDash play more comfortably. moved 01:27:255 (1) - too, to make it more consistent
01:42:937 (1) - x:496 to fix the HDash against the wall, and then move 2 to x:320 to make sure flow is still good.
01:45:494 (4) - Not having a movement in the opposite direction here feels really strange. I would keep the same distancing as you have here, but move it in the opposite direction, so x:384.
01:46:175 (4) - Same thing for this one as above. Try x:112.
01:46:687 (1,2,3,4) - Try to get this away from the wall slightly. x:464 works fine.
01:49:755 (3,4) - Slight distance reduction to 3 would be nice considering the antiflow jump straight afterwards. Try x:240.
01:59:301 (1) - x:40, to get it away from the wall.
02:01:005 (6,7) - x:488, same reason as above.
02:13:108 (7) - x:272, the flow feels a bit weird right now because of the very short distance followed by a HDash.
02:15:323 (2) - I would move this to x:336, to make the jump to the next note slightly easier, as it is antiflow after a HDash which can be awkward to catch.
02:22:483 (3) - x:16, to get it away from the wall.
02:26:914 (4) - A HDash to this would be nice for the strong piano note here.
02:29:471 (2) - Reduce this to x:360, this is a jump in the opposite direction right after a HDash so a strong jump like this can break flow. moved 02:29:642 (3) - too
02:31:687 (7,8) - x:416 please, following the flow makes overdashing 7 really easy to do, which is just annoying to play.
02:36:460 (8,9) - x:496 to get it away from the wall.
02:37:823 (7) - ^
02:47:198 (7,8,9,1) - Move this section to x:256 to avoid having HDashes against the wall (I know this is getting repetitive but it's caused DQs before so yeah ;w; )
02:48:562 (6,7,8) - ^
02:50:778 (2) - x:112 to get the HDash away from the wall, and also to weaken it anyway, as this HDash was quite strong for no particular reason.
03:07:823 (5,6,7) - I would move 5 to x:120, 6 to x:264, and 7 to x:496. This gets the HDash away from the wall, whilst also slightly increasing the distance of the jump from 5 to 6 so it flows better.
03:11:233 (2,3,4,5) - Moving this section to x:304 feels a lot better in terms of flow in my opinion. Indeed, also CtrlGed 03:11:403 (3,4,5) - to improve a lot the flow
03:16:005 (3) - x:208 plays a lot better here in my opinion, as the movement from 1 to 2 indicates a dash, and then holding dash feels better here, so an increased distance makes holding dash play well.
03:35:096 (5) - I think x:400 on this plays slightly better in the back-forth pattern.
03:37:142 (3,4) - So little movement after a HDash pattern like that feels weird, I'd move these two notes to x:352.
03:43:448 (11,1,2,3) - x:256 on this section please to get the HDash away from the wall.
04:44:301 (3) - x:488, to get it away from the wall.
04:55:039 (4,5,1) - x:328 on this section, to get the HDash away from the wall.
05:10:721 (6,1,2) - Please move this section to x:256, same reason as above.
05:27:767 (4,1,2) - Move this section to x:240, again, same reason as above.
05:29:131 (4,1,2) - x:256, ^
05:31:346 (1) - x:504, ^
05:32:710 (1) - x:504, ^

Amazing map, very refreshing to see a new amazing mapper in CtB, probably the shortest mod I've ever done on a marathon. This map is more than amazing thanks to you now
Very useful mod, points that have been answered have been fixed as you said, thank you so much !
Riari
Even with a broken headset and such I thought I'd drop by and give you a quick mod.

[Metadata]
  1. You've spelt Princess as 'Priness' , please correct this in your tags.
[Lost Grapes]
  1. 00:18:732 (5) - I don't like where this ends. You end on the downbeat at 00:19:073 - where you have been starting your previous 1/2 patterns that all fit really well. ( 00:10:892 (1,2,3,4,5,6,7,8) - for example.) These all end on the red tick before. However at this point, it sounds to me like it would make more sense to start your new combo & pattern at 00:19:073 -. Personally I would place a circle at the head of 00:18:732 (5) - and add no more. After this I would move 00:19:244 (1,2,3,4,5,6,7) - back 1/2 and maybe add an extra circle to the end. I find that this sounds much better and fits with that you have going previously.
  2. 00:16:346 (1,2,3,4,5,6,7,8) - I forgot to mention this but it sounds similar to what you have done above, I don't like the sound of the slider here either. I would take these as a personal preference here, I don't think they are bad as they are but I'm just throwing my alternative out here as I find 00:18:732 (5) - to be the most obtrusive of the two.
  3. 00:27:255 (1) - This feels a little odd by itself, you have a consistent sound that it is placed on then a small gap, you have previous patterns like this that have a 1/2 follow-on circle right after, something that I think would be a good addition at 00:27:426 - .
    The reason I do not suggest it at 00:29:301 (1,2,1) - is because it feels much less intense here and I do prefer it the way you have it at this point.
  4. 00:37:653 (8) - Remove this? It doesn't feel consistent with your previous section spanning 00:35:437 (1,2,3,4,5,6,7) - as you are forgoing similar sounds for a much more simple rhythm.
  5. 00:49:414 (3) - No hyper into this? You hyper into 00:50:096 (7) - soon after even though they are both quite similar.
  6. 01:08:164 (7) - NC here rather than at 01:08:505 (1) - ?
  7. 01:24:528 (1,2,3,4,5,6,7,8,9,10,11) - I personally find this combo to be a bit long, consider a NC at 01:25:551 (6) - maybe?
  8. 01:27:255 (1) - This is personal preference to the max here, but I would really love to have a nice slow section here. It can contrast with the section before and after in terms of intensity and I think it would add more flavor to the map in general.
  9. 02:57:255 (1,2,3,4,5,6,7,8,9,10,11) - Another combo concern for me here, you have a few sliders included so it does stack up quite a bit.
  10. 03:16:346 (1) - Same as the break plea from above.
  11. 03:40:892 (1,2,3,4,5,6,7,8,9,10,11) - NC again here, tickrate 2 does stack up combo with these long sliders so I'd suggest cutting this combo somewhere.
    Nothing else to point out here, another few combo problems but I'm sure that you can identify them yourself after the ones I have pointed out as they are all extremely similar.

    Great set & song, good look with your map
Topic Starter
Kyuare

Riari wrote:

Even with a broken headset and such I thought I'd drop by and give you a quick mod.

[Metadata]
  1. You've spelt Princess as 'Priness' , please correct this in your tags.
[Lost Grapes]
  1. 00:18:732 (5) - I don't like where this ends. You end on the downbeat at 00:19:073 - where you have been starting your previous 1/2 patterns that all fit really well. ( 00:10:892 (1,2,3,4,5,6,7,8) - for example.) These all end on the red tick before. However at this point, it sounds to me like it would make more sense to start your new combo & pattern at 00:19:073 -. Personally I would place a circle at the head of 00:18:732 (5) - and add no more. After this I would move 00:19:244 (1,2,3,4,5,6,7) - back 1/2 and maybe add an extra circle to the end. I find that this sounds much better and fits with that you have going previously.
  2. 00:16:346 (1,2,3,4,5,6,7,8) - I forgot to mention this but it sounds similar to what you have done above, I don't like the sound of the slider here either. I would take these as a personal preference here, I don't think they are bad as they are but I'm just throwing my alternative out here as I find 00:18:732 (5) - to be the most obtrusive of the two.
  3. 00:27:255 (1) - This feels a little odd by itself, you have a consistent sound that it is placed on then a small gap, you have previous patterns like this that have a 1/2 follow-on circle right after, something that I think would be a good addition at 00:27:426 - .
    The reason I do not suggest it at 00:29:301 (1,2,1) - is because it feels much less intense here and I do prefer it the way you have it at this point.
  4. 00:37:653 (8) - Remove this? It doesn't feel consistent with your previous section spanning 00:35:437 (1,2,3,4,5,6,7) - as you are forgoing similar sounds for a much more simple rhythm. No, it justifies the change of patterns, sorry
  5. 00:49:414 (3) - No hyper into this? You hyper into 00:50:096 (7) - soon after even though they are both quite similar.
  6. 01:08:164 (7) - NC here rather than at 01:08:505 (1) - ?
  7. 01:24:528 (1,2,3,4,5,6,7,8,9,10,11) - I personally find this combo to be a bit long, consider a NC at 01:25:551 (6) - maybe?
  8. 01:27:255 (1) - This is personal preference to the max here, but I would really love to have a nice slow section here. It can contrast with the section before and after in terms of intensity and I think it would add more flavor to the map in general. uhh sorry but add a section here means adding another here 03:16:346 - too, and I think that a break in a marathon is very important
  9. 02:57:255 (1,2,3,4,5,6,7,8,9,10,11) - Another combo concern for me here, you have a few sliders included so it does stack up quite a bit.
  10. 03:16:346 (1) - Same as the break plea from above.
  11. 03:40:892 (1,2,3,4,5,6,7,8,9,10,11) - NC again here, tickrate 2 does stack up combo with these long sliders so I'd suggest cutting this combo somewhere.
    Nothing else to point out here, another few combo problems but I'm sure that you can identify them yourself after the ones I have pointed out as they are all extremely similar.

    Great set & song, good look with your map
Thank you ! Sorry for 01:27:255 (1) - and 03:16:346 (1) -
Riari

Kyuare wrote:

Thank you ! Sorry for 01:27:255 (1) - and 03:16:346 (1) -
It's fine, I really like slow sections so its something that I personally would've done. It's a bit late to throw it in now so I guess the suggestion was a bit cheeky.
dazzulay
rank pls
[ Full Moon ]
la map est vraiment super ; un plaisir a jouer ca
BoberOfDarkness
What da hell people, why everybody lowering the AR?

okay let's mod that, I think we were talking about that before but it was long and nobody remember

There is some random NC

00:17:880 (9,1) - spam NC pls, placing this on 00:18:051 - does not follow anything

00:22:823 (5) - I feel that NC should be placed here to reduce this long combo

00:25:551 (6) - same ^

00:28:278 (7) - ^

00:29:983 (1,2,3,4,5,6,7) - this combo is on border of guidelines, it contains 15 fruits total,

00:34:074 (5) - NC for new stanza

00:36:801 (5) - ^

00:44:642 (1,2) - swipe new combos, beat on 00:44:983 - is stronger than previous one and it is new stanza

00:47:710 (6,1) - swamp NC

00:58:278 (1,2) - ^

01:04:073 (6) - NC

01:40:210 (1) - random NC, remove it 01:40:892 (3) - place it here instead since here is new stanza and new vocal line starts here

01:42:937 (1) - again unnecessary and random NC having NC on 01:43:619 (1) - is enough here

01:53:164 (8) - this should be NCed

Some additional modding

00:20:437 (1) - spinner feels a bit weird too me here and should end here instead 00:21:801 -

05:39:784 - some easy triplets could be added here and on those 05:40:125 - 05:40:465 - (with lowered vol. ofc)

Good luck

@to BN, check NCs twice here ^>^
Topic Starter
Kyuare

BoberOfDarkness wrote:

What da hell people, why everybody lowering the AR?

okay let's mod that, I think we were talking about that before but it was long and nobody remember

There is some random NC

00:17:880 (9,1) - spam NC pls, placing this on 00:18:051 - does not follow anything

00:22:823 (5) - I feel that NC should be placed here to reduce this long combo

00:25:551 (6) - same ^

00:28:278 (7) - ^

00:29:983 (1,2,3,4,5,6,7) - this combo is on border of guidelines, it contains 15 fruits total,

00:34:074 (5) - NC for new stanza

00:36:801 (5) - ^

00:44:642 (1,2) - swipe new combos, beat on 00:44:983 - is stronger than previous one and it is new stanza

00:47:710 (6,1) - swamp NC

00:58:278 (1,2) - ^

01:04:073 (6) - NC

01:40:210 (1) - random NC, remove it 01:40:892 (3) - place it here instead since here is new stanza and new vocal line starts here

01:42:937 (1) - again unnecessary and random NC having NC on 01:43:619 (1) - is enough here

01:53:164 (8) - this should be NCed

Some additional modding

00:20:437 (1) - spinner feels a bit weird too me here and should end here instead 00:21:801 -

05:39:784 - some easy triplets could be added here and on those 05:40:125 - 05:40:465 - (with lowered vol. ofc) 'No sorry, I won't map echoes, it fits bad.

Good luck

@to BN, check NCs twice here ^>^

Thank you !
LigerZero
when pending and ranked.....?
ZiRoX
[Lost Grapes]
  1. I was testing this and the SB went over the recommended x5,0 load.It would be good if the load could be reduced. Hopefully that happens when the SB is finished and gets properly modded.
  2. 00:20:437 (1) - I think you could end the spinner at 00:21:630 - and map a circle at 00:21:801 - so you don't miss the downbeat.
  3. 00:27:255 (1,2,3,4,5,6,7,8) - I think you could add a bit more distance on this pattern, not only to make it a bit more interesting and funnier to play, but to emphasize that slight "fade out" effect. For example, something like this could work:
  4. 00:42:255 (1,2) - This part deserves a bit more distance as 00:42:596 (2) - is a strong piano sound. I think you can move 00:42:596 (2,3) - a bit to the right, maybe x:192 or so.
  5. 00:43:960 (2) - The movement back to this after the hyperdash feels a bit weird to me. I just think it'd have a better flow if this was placed to the left of 00:43:619 (1) - , also rearranging the following notes maybe like this:
  6. 00:46:346 (1) - This note deserves a bit more emphasis, so I'd put more distance to it and even make it a hyperdash, since it's the beginning of a new stanza.
  7. 00:58:960 (3,4,5) - The movement here doesn't flow really well, as there's nothing in the music that hints a direction change on that 1/4. I suggest you the following placement:
  8. 01:02:625 (9,1) - The 1/4 hyperdash here feels a bit exaggerated and the distance to the next object also feels a bit awkward. I would either reduce the strenght of the hyperdash by moving (1) to the left a bit or make it a 1/2 by removing 01:02:625 (9) - .
  9. 01:06:801 (1) - This object deserves more distance from the previous note, as it's a strong vocal. So move it to the right.
  10. 01:15:323 (2,3,4) - This pattern could have a bit more strenght, emphasizing the vocals a bit more. Some ideas that you could do here:
  11. 01:27:255 - I have to agree with Riari that the map would be much better if you mapped this. A lot of structures are repeated throughout the whole diff, so using a calmer part to break that monotony would really benefit the map.
  12. 01:49:073 (1) - This would flow better if you make it curve to the right at first, following the movement of the hyperdash (similar way as you did on 01:51:715 (6,1) - ).
  13. 01:52:397 (3) - Maybe you could delete this note to emphasize the 1/2 beats a bit more.
  14. On the 02:32:710 - part, there are some vertical stacks that feel weird compared to similar patterns in the same section, and become unexpected stillness and break the flow a bit. For example, 02:36:289 (7) - has almost no distance to its previous note, while on 02:33:562 (5) - , which is mapped to the same sound, you added an hyperdash. Also, there are some inconsistencies regarding distance, for example, 02:45:494 (4,5,6) - has a strong dashing movement required, while 02:42:767 (4,5,6) - didn't.
  15. 02:55:892 (5) - Reduce the distance here, it feels a bit large for a relatively calmer section.
  16. It is really weird that 02:59:642 (5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6) - requires a lot more dashing than 03:05:437 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - , despite the second section being more prominent because of stronger drums and piano.
  17. 03:08:761 (3,4) - This is an awkward spacing and doesn't fit the rest of what you've been doing, so I'd reduce it.
  18. 03:16:346 - Same as with the break before, it's a real loss to the map not having it mapped.
  19. It is weird again that 03:49:073 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2) - has less dashes than 03:38:164 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - , despite having drumbeats and so.
  20. Same as the beginning of the first Kiai, this could be curved to the right so it follows the movement from the hyperdash better.
  21. 04:14:301 (3,4,5,6,7) - The stacks again, these notes should have more distance to further emphasize the 1/2 vocals :(
  22. 04:24:528 (1,2,3,4,5,6) - This lacks movement :/
  23. 04:35:437 (1,2,3,4) - This pattern is totally different to what you've been using, so it's a bit overthrowing. Note how it plays totally different from 02:13:619 (1,2,3,4,5) - , which is mapped to the same part of the other kiai.
  24. 04:54:358 (4,1,2) - 05:05:352 (9,1,2) - These movements in the opposite direction after the hyperdash don't flow too well, and they don't help creating a contrast between the kiai and normal parts. I'd put (2) in a way that it follows the movement of the hyperdash and rearrange the following objects as you deem fit.
  25. Carefully check your NCs. There are some parts with weird NC placing such as 04:21:119 (1,1,1) - .
  26. I think the map lacks a bit of contrast between the Kiai and verses. If it weren't because of the glowing fruits one would be barely able to tell the difference between them. Mapping the calmer parts that you current have as breaks will also help break this feeling.
While you asked me to check this as a BN, I can't make any move since I think the map can be improved further and also the SB is uncompleted. Poke me again when this beatmap is in a more complete state. Good luck!
Topic Starter
Kyuare

ZiRoX wrote:

[Lost Grapes]
  1. I was testing this and the SB went over the recommended x5,0 load.It would be good if the load could be reduced. Hopefully that happens when the SB is finished and gets properly modded.
  2. 00:20:437 (1) - I think you could end the spinner at 00:21:630 - and map a circle at 00:21:801 - so you don't miss the downbeat.
  3. 00:27:255 (1,2,3,4,5,6,7,8) - I think you could add a bit more distance on this pattern, not only to make it a bit more interesting and funnier to play, but to emphasize that slight "fade out" effect. For example, something like this could work:
  4. 00:42:255 (1,2) - This part deserves a bit more distance as 00:42:596 (2) - is a strong piano sound. I think you can move 00:42:596 (2,3) - a bit to the right, maybe x:192 or so.
  5. 00:43:960 (2) - The movement back to this after the hyperdash feels a bit weird to me. I just think it'd have a better flow if this was placed to the left of 00:43:619 (1) - , also rearranging the following notes maybe like this:
  6. 00:46:346 (1) - This note deserves a bit more emphasis, so I'd put more distance to it and even make it a hyperdash, since it's the beginning of a new stanza.
  7. 00:58:960 (3,4,5) - The movement here doesn't flow really well, as there's nothing in the music that hints a direction change on that 1/4. I suggest you the following placement:
  8. 01:02:625 (9,1) - The 1/4 hyperdash here feels a bit exaggerated and the distance to the next object also feels a bit awkward. I would either reduce the strenght of the hyperdash by moving (1) to the left a bit or make it a 1/2 by removing 01:02:625 (9) - .
  9. 01:06:801 (1) - This object deserves more distance from the previous note, as it's a strong vocal. So move it to the right.
  10. 01:15:323 (2,3,4) - This pattern could have a bit more strenght, emphasizing the vocals a bit more. Some ideas that you could do here:
    (No sorry, a soft pattern is more consistant and it leaves a small "rest" to the player for the 1/8 dash after this
  11. 01:27:255 - I have to agree with Riari that the map would be much better if you mapped this. A lot of structures are repeated throughout the whole diff, so using a calmer part to break that monotony would really benefit the map. (Well, okay, you convinced me
  12. 01:49:073 (1) - This would flow better if you make it curve to the right at first, following the movement of the hyperdash (similar way as you did on 01:51:715 (6,1) - ).
  13. 01:52:397 (3) - Maybe you could delete this note to emphasize the 1/2 beats a bit more.
  14. On the 02:32:710 - part, there are some vertical stacks that feel weird compared to similar patterns in the same section, and become unexpected stillness and break the flow a bit. For example, 02:36:289 (7) - has almost no distance to its previous note, while on 02:33:562 (5) - , which is mapped to the same sound, you added an hyperdash. Also, there are some inconsistencies regarding distance, for example, 02:45:494 (4,5,6) - has a strong dashing movement required, while 02:42:767 (4,5,6) - didn't.
  15. 02:55:892 (5) - Reduce the distance here, it feels a bit large for a relatively calmer section.
  16. It is really weird that 02:59:642 (5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6) - requires a lot more dashing than 03:05:437 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - , despite the second section being more prominent because of stronger drums and piano.
  17. 03:08:761 (3,4) - This is an awkward spacing and doesn't fit the rest of what you've been doing, so I'd reduce it.
  18. 03:16:346 - Same as with the break before, it's a real loss to the map not having it mapped.
  19. It is weird again that 03:49:073 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2) - has less dashes than 03:38:164 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - , despite having drumbeats and so.
  20. Same as the beginning of the first Kiai, this could be curved to the right so it follows the movement from the hyperdash better.
  21. 04:14:301 (3,4,5,6,7) - The stacks again, these notes should have more distance to further emphasize the 1/2 vocals :(
  22. 04:24:528 (1,2,3,4,5,6) - This lacks movement :/
  23. 04:35:437 (1,2,3,4) - This pattern is totally different to what you've been using, so it's a bit overthrowing. Note how it plays totally different from 02:13:619 (1,2,3,4,5) - , which is mapped to the same part of the other kiai.
  24. 04:54:358 (4,1,2) - 05:05:352 (9,1,2) - These movements in the opposite direction after the hyperdash don't flow too well, and they don't help creating a contrast between the kiai and normal parts. I'd put (2) in a way that it follows the movement of the hyperdash and rearrange the following objects as you deem fit.
  25. Carefully check your NCs. There are some parts with weird NC placing such as 04:21:119 (1,1,1) - .
  26. I think the map lacks a bit of contrast between the Kiai and verses. If it weren't because of the glowing fruits one would be barely able to tell the difference between them. Mapping the calmer parts that you current have as breaks will also help break this feeling.
While you asked me to check this as a BN, I can't make any move since I think the map can be improved further and also the SB is uncompleted. Poke me again when this beatmap is in a more complete state. Good luck!
Very useful mod, I will check NCs again and wait Ashasaki for the SB. I also made some changes to improve the flow, thank you so much.

Edit: With the request of several players, I'll keep the break because a 5-minute marathon really need this. Many players will need a break to rest their fingers.
wonjae
Halozy - Paranoid Goomba :^)

Lost Goombas
CelegaS
Le seul problème (qui est surtout personnel je pense) c'est sur ces sliders 01:54:528 (1), vue que je suis fainéant je dash j'essaye de les prendre au bord j'arrête de dash jusqu'à la fin du slider. Le truc c'est que ça me fait souvent rater un fuit dans le lot de sliders (le 2em) parce qu'un moment je ne prends pas le fruit au bord. Je pourrais arrivé et full dash mais j'aurai + de chance de miss un droplet. C'est pour sa que j'ai dit que c'est plus personnel, c'est surtout à cause de ma façon de jouer.
Soit tu laisse comme c'est soit tu réduit la longueur des sliders en jeu (rotation).
MBomb
Been too long, everyone wants to flame so no one has been bubbling ;w; I'm here for you <3

[Lost Grapes]

00:50:096 (7) - Maybe move this to x:480, just so the HDash doesn't feel too forced against the wall.
01:14:983 (1) - Slight reduction in the distance to this would make the flow to it feel slightly better, the end currently feels quite easy to overdash, something like x:272 could work better.
03:11:403 (3,4,5) - A HDash to this for the vocal could work well, maybe try 3 on x:72, 4 on x:128, and 5 on x:192.
03:39:528 (1) - A slightly weaker distance on this would work better in my opinion, like x:272, for flow, as this can feel a bit far how it is now.
03:53:676 (1) - HDash to this for the vocal would also be nice, try x:408.
04:29:983 (1,2,1,2) - Maybe make these a tiny bit more vertical? I feel the antiflow movement feels a bit too strong right now.

Call me back.
Topic Starter
Kyuare

- Magic Bomb - wrote:

Been too long, everyone wants to flame so no one has been bubbling ;w; I'm here for you <3

[Lost Grapes]

00:50:096 (7) - Maybe move this to x:480, just so the HDash doesn't feel too forced against the wall.
01:14:983 (1) - Slight reduction in the distance to this would make the flow to it feel slightly better, the end currently feels quite easy to overdash, something like x:272 could work better. I changed the whole pattern, the flow is much better now
03:11:403 (3,4,5) - A HDash to this for the vocal could work well, maybe try 3 on x:72, 4 on x:128, and 5 on x:192. Done, I also fixed 03:11:744 (6,7) - to make it more consistent
03:39:528 (1) - A slightly weaker distance on this would work better in my opinion, like x:272, for flow, as this can feel a bit far how it is now.
03:53:676 (1) - HDash to this for the vocal would also be nice, try x:408. Added a H dash but not in x:408
04:29:983 (1,2,1,2) - Maybe make these a tiny bit more vertical? I feel the antiflow movement feels a bit too strong right now. I fixed it in my way, the antiflow movement is now softer

Call me back.
Thank you !
MBomb
Fixed background dimensions.

Bubble #1 <3

Amazing map.
Ascendance
i claim flame
Zoe
It's happening?!?
Ascendance
is there a reason its called lost grapes tbh
diff name sounds really weird lo
Chromoxx

Ascendance wrote:

is there a reason its called lost grapes tbh
diff name sounds really weird lo
Lost = reference to the song name
Grapes = fruit (indicator of ctb mode), which is used to produce wine: a speciality of france, the country where the mapper comes from

Hello, my name is Sherlock.
Nice to meet you
Ascendance
lame, could be something so much cooler like a song lyric or a touhou reference, instead of "forgotten fruit" or stuf lol
Riari

Chromoxx wrote:

Ascendance wrote:

is there a reason its called lost grapes tbh
diff name sounds really weird lo
Lost = reference to the song name
Grapes = fruit (indicator of ctb mode), which is used to produce wine: a speciality of france, the country where the mapper comes from

Hello, my name is Sherlock.
Nice to meet you
There should be a notice on threads not to respond to Ascendance posts.
Ascendance
Don't feed the animals.
JBHyperion
General Comments:
All hitsounds contain a large amount of null audio in their respective waveforms that take up unnecessary space in the song folder and may cause lag on older PCs - I fixed them up for you here

Difficulty-Specific Comments:

Lost Grapes
  1. 01:23:676 (3,4) - Spacing here is unexpectedly low and I find this very easy to overshoot. I'd move 01:23:846 (4,5,6) to x-352, as this gives the strong sound at 01:24:187 (7) a bit more emphasis too
  2. 04:22:142 (2,3,4) - I find this slight movement forces me to stop halfway to avoid overstreaming, so it spoils the flow for me. Moving (3) a bit to the left, say x-160, so it's similar to 04:22:823 (6,7) -'s spacing would help
  3. 04:44:982 - From here to the end of the kiai pretty much all the patterns are on the left side of the screen which limits your flow potential and takes away from the emphasis of this intense section since there is little variety. Ctrl+H 04:48:221 (4,5,6,1,2,3,4) and move to x-232 would give you a bit more variety without compromising playability
Just as an aside, I felt that 05:39:379 (4,5,6,7) might be incorrectly snapped - they generally sounded a little early to me at present. I asked for a few opinions and we agreed that they aren't perfect, but we feel that leaving them as they is best to avoid needlessly complicating things with new timing sections and whatnot. Just thought I'd include it for if we need to come back to it later

Ascendance wrote:

is there a reason its called lost grapes tbh
diff name sounds really weird lo
I think this is a reference to Minoriko Aki's title as the "Goddess of Abundant Harvests" (plus the BG context, hence grapes), and the "lost" part refers to the lyrics of the song:

"道無き未知をゆく 裸足で駆けてゆく"

which apparently translates to "I’m running barefooted, towards the unknown road" - essentially the song is about finding one's way back home/to a loved one/something like that. As a diff name I admit it's a little more abstract than what I would normally go for, but I can see it working here. If Kyuare / next BN want to go for something a little different I'd be happy to try and find something though.

https://mai88eternalscarlet.wordpress.c ... noid-lost/ if anyone cares to investigate further


Anyway, back on topic, call me back once you've addressed the above for #2 /o/
ZiRoX

Ascendance wrote:

i claim flame
I laid claim to the flame first, u scrub :^)
Topic Starter
Kyuare

JBHyperion wrote:

General Comments:
All hitsounds contain a large amount of null audio in their respective waveforms that take up unnecessary space in the song folder and may cause lag on older PCs - I fixed them up for you here (Thank you ♥

Difficulty-Specific Comments:

Lost Grapes
  1. 01:23:676 (3,4) - Spacing here is unexpectedly low and I find this very easy to overshoot. I'd move 01:23:846 (4,5,6) to x-352, as this gives the strong sound at 01:24:187 (7) a bit more emphasis too
  2. 04:22:142 (2,3,4) - I find this slight movement forces me to stop halfway to avoid overstreaming, so it spoils the flow for me. Moving (3) a bit to the left, say x-160, so it's similar to 04:22:823 (6,7) -'s spacing would help
  3. 04:44:982 - From here to the end of the kiai pretty much all the patterns are on the left side of the screen which limits your flow potential and takes away from the emphasis of this intense section since there is little variety. Ctrl+H 04:48:221 (4,5,6,1,2,3,4) and move to x-232 would give you a bit more variety without compromising playability (I fixed them in, my way, this is much better now
Just as an aside, I felt that 05:39:379 (4,5,6,7) might be incorrectly snapped - they generally sounded a little early to me at present. I asked for a few opinions and we agreed that they aren't perfect, but we feel that leaving them as they is best to avoid needlessly complicating things with new timing sections and whatnot. Just thought I'd include it for if we need to come back to it later

Ascendance wrote:

is there a reason its called lost grapes tbh
diff name sounds really weird lo
I think this is a reference to Minoriko Aki's title as the "Goddess of Abundant Harvests" (plus the BG context, hence grapes), and the "lost" part refers to the lyrics of the song:

"道無き未知をゆく 裸足で駆けてゆく"

which apparently translates to "I’m running barefooted, towards the unknown road" - essentially the song is about finding one's way back home/to a loved one/something like that. As a diff name I admit it's a little more abstract than what I would normally go for, but I can see it working here. If Kyuare / next BN want to go for something a little different I'd be happy to try and find something though.

https://mai88eternalscarlet.wordpress.c ... noid-lost/ if anyone cares to investigate further
(Sure, If anyone have something different I'll take it if it sounds good


Anyway, back on topic, call me back once you've addressed the above for #2 /o/
Thank you !
JBHyperion
It's time for "Finding Creative Touhou diffnames with JBH":

Character Relation:
  1. Abundant (or Bountiful) Harvest - Minoriko Aki's ability
  2. Blessing - Being a Harvest God, it's Minoriko's duty to attend human festivals and bless their crops each year
  3. Autumn (or Fall) Season - Typically the time when harvests take place, and also a translation of "Aki"
  4. Autumn Sky / Owotoshi Harvester / Promise of the Wheat God - All names of spellcards of Minoriko featured in the games
  5. Sweet Potato - Minoriko's favourite food, if you wanted to go for something cute ^^
Song/Lyric Relation:
  1. Eternal Wandering / Unknown Road - The song is about attempting to return somewhere, explanation is in my last post
  2. Golden Sky - A typical theme of Autumn season, as shown in the BG
  3. Illusion (or Delusion) of Paradise - From the line 桃源の世を妄想 - "I painted out this delusion of a paradise" - Illusion is mentioned on the previous line and (as an English speaker) seems more "proper" to me, but either would be acceptable
If you want to take any of these feel free, there'll be no need to rebubble for changing a diff name. Really nice work, here's #2

Bubbled~
Bunnrei
just use a spellcard as diff name lo rip didnt read jbh post
ursa
A little suggestion that i think it'll be useful for your map
  1. 00:43:960 (2,3) - i think giving a distance like this https://osu.ppy.sh/ss/5283166 or giving some distance would be good instead making the beat stacked
  2. 00:52:142 (3,4) - beat stacked issue ,i think moving 00:52:312 (4) - to x=160 would make it better
  3. 01:07:653 (5,6,1,2) - I feels the jump flow can cause miss , because the flow after catching 01:08:164 (1,2) - . so i think it would be better to move
    01:08:164 (1,2) - for few grinds to left (like x=112)
  4. 01:23:846 (4,5,6) - I think you can move 1 grid to right (x=368) to make the jump flow more flexible to catch
  5. 02:34:414 (3,4,5,6) - well , i think the pattern are visually can be tricky to catch, because the previous pattern had a high dash flow. maybe, by moving to 02:34:585 (4,5,6) - to x=176 would be better
  6. 02:43:619 (1,2) - the 02:43:619 (1) - the half shape on this slider are offscreen , & it cause the slider hit the wall (the movement slider also blocked by the wall), so moving 02:43:619 (1,2) - 1 grid to left (x=432) will fix this
  7. 02:59:642 (5,1) - got a slider offscreen issue here , but i think moving 02:59:642 (5,1) - 1-2 grids to left (x=288) would fix this without deleting the 02:59:642 (5) - hyper
  8. 05:36:971 (10) - i think , should really need to put beat here , because it's for neutralize the movement after cathing the 1/4 hyper

It's a good map & It'll have a nice flow , Goodluck :)
Topic Starter
Kyuare

ursa wrote:

A little suggestion that i think it'll be useful for your map
  1. 00:43:960 (2,3) - i think giving a distance like this https://osu.ppy.sh/ss/5283166 or giving some distance would be good instead making the beat stacked Sorry I really like the shape when its stacked and it fit well
  2. 00:52:142 (3,4) - beat stacked issue ,i think moving 00:52:312 (4) - to x=160 would make it better Moved to x:176
  3. 01:07:653 (5,6,1,2) - I feels the jump flow can cause miss , because the flow after catching 01:08:164 (1,2) - . so i think it would be better to move
    01:08:164 (1,2) - for few grinds to left (like x=112) I don't think so, the spacing is good for the transition, sorry
  4. 01:23:846 (4,5,6) - I think you can move 1 grid to right (x=368) to make the jump flow more flexible to catch
  5. 02:34:414 (3,4,5,6) - well , i think the pattern are visually can be tricky to catch, because the previous pattern had a high dash flow. maybe, by moving to 02:34:585 (4,5,6) - to x=176 would be better Fixed in my way
  6. 02:43:619 (1,2) - the 02:43:619 (1) - the half shape on this slider are offscreen , & it cause the slider hit the wall (the movement slider also blocked by the wall), so moving 02:43:619 (1,2) - 1 grid to left (x=432) will fix this
  7. 02:59:642 (5,1) - got a slider offscreen issue here , but i think moving 02:59:642 (5,1) - 1-2 grids to left (x=288) would fix this without deleting the 02:59:642 (5) - hyper Fixed in my way too
  8. 05:36:971 (10) - i think , should really need to put beat here , because it's for neutralize the movement after cathing the 1/4 hyper

It's a good map & It'll have a nice flow , Goodluck :)
Thank you !
Edit: Added a purple color and changed the Diff name to Eternal Wandering
Ascendance
Get fired up


:^)
Surono
wow Old map, I saw this long tiem ago.. go go `w`
ZiRoX
Don't give kudosu for this.

  1. 00:54:869 (2,3,4,5) - I think you could rearrange them as https://osu.ppy.sh/ss/5307334, which is more consistent with your previous patterning. To fix flow to the next object, you can Ctrl+H 00:55:892 (1,2,3,4,5,6,7,8,9,1,2,3,4,5) -
  2. 01:45:323 (3,4) - and 01:46:004 (3,4) - are quite unexpected movements, so they break the flow. I suggest making them follow the left-right movement (i.e. https://osu.ppy.sh/ss/5307382).
  3. 02:34:585 (4,5,6) - This is rather close to the previous note, which makes it inconsistent with other similar patterns. This works nicely: https://osu.ppy.sh/ss/5307447
  4. 02:36:971 (2,3,4,5,6) - Same on this one, I think the easiest way to fix is to swap (2) and (3)'s positions
  5. 02:45:494 (4,5,6,7,8) - I think it's better to reppatern this to make it more consistent with previous usage, e.g. https://osu.ppy.sh/ss/5307434
  6. 02:46:346 (1,2,3,4,5,6,7,8) - Similar stuff, could be rearranged as https://osu.ppy.sh/ss/5307464
  7. 03:36:801 (1,2,3,4) - Since each of the sounds is strong, left-right movement properly emphasizes them https://osu.ppy.sh/ss/5307490
  8. 03:40:210 (3) - If you're focusing on vocals, this note could be removed. It feels a bit off, especially since you didn't map the next 1/2 beat with a piano sound.
  9. 03:42:255 (1,2) - This could be mapped as a single 1/1 slider to follow the vocals. It would also serve to increase the emphasis 03:42:767 (2) - sets on the vocals. https://osu.ppy.sh/ss/5307513
  10. 03:53:164 (7,8,9,1,2,3) - I think you could rearrange this pattern like https://osu.ppy.sh/ss/5307554 to have two hyperdashes. Note how this part is the same as 03:42:255 (1,2) -, except a little stronger
  11. 04:07:994 (4,1) - The antiflow between these doesn't play too well. I'd Ctrl+H 04:08:164 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3) - and then rearrange 04:10:210 (4,5) - as https://osu.ppy.sh/ss/5307568
  12. 04:37:483 (1,2) - This is another of those awkwardly short distances that trigger me. You could make a left-right movement on 04:37:483 (1,2,3) - (i.e. https://osu.ppy.sh/ss/5307620) and Ctrl+G 04:37:994 (4,5) - to fix the flow to it.
  13. 05:05:096 (7,8) - This distance is rather tricky after the hyperdash. I'd move (8) a bit to the right.
  14. 05:07:483 (4,5) - This short distance is awkward and inconsistent with your previous patterns (like 04:56:403 (3,4,5,6) -). Consider moving 05:07:653 (5) - to the right of the pattern.
  15. 05:26:233 (2,3) - I think this distance is a bit tricky after the hyperdash. I'd shorten it a bit by moving (3) to x:288.
There are also some weird NC usages:
SPOILER
  1. Add on 00:47:710 (6) - and remove on 00:48:051 (1) -
  2. Remove on 00:58:278 (1) -, add on 00:58:619 (2) - and remove on 00:58:960 (1) -
  3. Add on 01:04:073 (6) -
  4. Add on 01:19:073 (7) - and remove on 01:19:414 (1) -
  5. Remove on 01:25:551 (1) - and add on 01:25:892 (3) -
  6. Remove on 01:26:573 (1) -
  7. Remove on 01:39:187 (1) - and add on 01:39:528 (3) -
  8. Remove on 01:41:914 (1) - and add on 01:42:255 (3) -
  9. Add on 02:28:619 (6) - and remove on 02:29:301 (1) -
  10. Add on 02:53:164 (9) - and remove on 02:53:505 (1) -
  11. Add on 02:54:528 (10) - and remove on 02:54:869 (1) -
  12. Add on 02:55:892 (5) -
  13. Add on 03:08:164 (7) - and remove on 03:08:505 (1) -
  14. Remove on 03:28:278 (1) -
  15. Remove on 03:31:346 (1) -
  16. Add on 03:48:392 (7) - to be consistent with previous similar patterns
  17. Add on 03:53:164 (7) - and remove on 03:53:676 (1) -
  18. Add on 03:56:573 (5) - for consistency
  19. Add on 03:59:301 (5) - for consistency
  20. 00:33:733 (4,5,6,7,8) - and 04:02:710 (1,2,1,2,1,2,1,2) - Make them consistent
  21. Add on 04:09:528 (5) - and remove on 04:09:698 (1) -
  22. Add on 04:14:983 (8) -
  23. Add on 04:21:119 (3) - for consistency
  24. Add on 04:36:801 (8) - and remove on 04:37:483 (1) -
  25. Remove on 04:39:187 (1) - and add on 04:39:528 (3) -
  26. Remove on 04:41:914 (1) - and add on 04:42:255 (3) -
  27. Add on 04:57:255 (8) - and remove on 04:57:767 (1) -
  28. Add on 05:02:710 (6) -
  29. Add on 05:06:801 (9) - and remove on 05:07:142 (1) -
  30. Remove on 05:09:187 (1) - and add on 05:09:528 (3) -
  31. Remove on 05:10:039 (1) -
  32. Remove on 05:13:278 (1) - and add on 05:13:619 (3) -
  33. Remove on 05:13:960 (1) -
  34. Add on 05:36:460 (5) - for consistency
Topic Starter
Kyuare

ZiRoX wrote:

Don't give kudosu for this.

  1. 00:54:869 (2,3,4,5) - I think you could rearrange them as https://osu.ppy.sh/ss/5307334, which is more consistent with your previous patterning. To fix flow to the next object, you can Ctrl+H 00:55:892 (1,2,3,4,5,6,7,8,9,1,2,3,4,5) -
  2. 01:45:323 (3,4) - and 01:46:004 (3,4) - are quite unexpected movements, so they break the flow. I suggest making them follow the left-right movement (i.e. https://osu.ppy.sh/ss/5307382).
  3. 02:34:585 (4,5,6) - This is rather close to the previous note, which makes it inconsistent with other similar patterns. This works nicely: https://osu.ppy.sh/ss/5307447
  4. 02:36:971 (2,3,4,5,6) - Same on this one, I think the easiest way to fix is to swap (2) and (3)'s positions
  5. 02:45:494 (4,5,6,7,8) - I think it's better to reppatern this to make it more consistent with previous usage, e.g. https://osu.ppy.sh/ss/5307434 No sorry I want to use new pattern to make the map less repetitive
  6. 02:46:346 (1,2,3,4,5,6,7,8) - Similar stuff, could be rearranged as https://osu.ppy.sh/ss/5307464
  7. 03:36:801 (1,2,3,4) - Since each of the sounds is strong, left-right movement properly emphasizes them https://osu.ppy.sh/ss/5307490
  8. 03:40:210 (3) - If you're focusing on vocals, this note could be removed. It feels a bit off, especially since you didn't map the next 1/2 beat with a piano sound.
  9. 03:42:255 (1,2) - This could be mapped as a single 1/1 slider to follow the vocals. It would also serve to increase the emphasis 03:42:767 (2) - sets on the vocals. https://osu.ppy.sh/ss/5307513 Mapped as a single 1/1 slider, but to x:288
  10. 03:53:164 (7,8,9,1,2,3) - I think you could rearrange this pattern like https://osu.ppy.sh/ss/5307554 to have two hyperdashes. Note how this part is the same as 03:42:255 (1,2) -, except a little stronger
  11. 04:07:994 (4,1) - The antiflow between these doesn't play too well. I'd Ctrl+H 04:08:164 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3) - and then rearrange 04:10:210 (4,5) - as https://osu.ppy.sh/ss/5307568 No the flow is good as it is imo, and I really like it, sorry but no changes here
  12. 04:37:483 (1,2) - This is another of those awkwardly short distances that trigger me. You could make a left-right movement on 04:37:483 (1,2,3) - (i.e. https://osu.ppy.sh/ss/5307620) and Ctrl+G 04:37:994 (4,5) - to fix the flow to it.
  13. 05:05:096 (7,8) - This distance is rather tricky after the hyperdash. I'd move (8) a bit to the right.
  14. 05:07:483 (4,5) - This short distance is awkward and inconsistent with your previous patterns (like 04:56:403 (3,4,5,6) -). Consider moving 05:07:653 (5) - to the right of the pattern.
  15. 05:26:233 (2,3) - I think this distance is a bit tricky after the hyperdash. I'd shorten it a bit by moving (3) to x:288.
There are also some weird NC usages:
SPOILER
[list]
[*] Add on 00:47:710 (6) - and remove on 00:48:051 (1) -
[*] Remove on 00:58:278 (1) -, add on 00:58:619 (2) - and remove on 00:58:960 (1) -
[*] Add on 01:04:073 (6) -
[*] Add on 01:19:073 (7) - and remove on 01:19:414 (1) -
[*] Remove on 01:25:551 (1) - and add on 01:25:892 (3) -
[*] Remove on 01:26:573 (1) -
[*] Remove on 01:39:187 (1) - and add on 01:39:528 (3) -
[*] Remove on 01:41:914 (1) - and add on 01:42:255 (3) -
[*] Add on 02:28:619 (6) - and remove on 02:29:301 (1) -
[*] Add on 02:53:164 (9) - and remove on 02:53:505 (1) -
[*] Add on 02:54:528 (10) - and remove on 02:54:869 (1) -
[*] Add on 02:55:892 (5) -
[*] Add on 03:08:164 (7) - and remove on 03:08:505 (1) -
[*] Remove on 03:28:278 (1) -
[*] Remove on 03:31:346 (1) -
[*] Add on 03:48:392 (7) - to be consistent with previous similar patterns
[*] Add on 03:53:164 (7) - and remove on 03:53:676 (1) -
[*] Add on 03:56:573 (5) - for consistency
[*] Add on 03:59:301 (5) - for consistency
[*] 00:33:733 (4,5,6,7,8) - and 04:02:710 (1,2,1,2,1,2,1,2) - Make them consistent
[*] Add on 04:09:528 (5) - and remove on 04:09:698 (1) -
[*] Add on 04:14:983 (8) -
[*] Add on 04:21:119 (3) - for consistency
[*] Add on 04:36:801 (8) - and remove on 04:37:483 (1) -
[*] Remove on 04:39:187 (1) - and add on 04:39:528 (3) -
[*] Remove on 04:41:914 (1) - and add on 04:42:255 (3) -
[*] Add on 04:57:255 (8) - and remove on 04:57:767 (1) -
[*] Add on 05:02:710 (6) -
[*] Add on 05:06:801 (9) - and remove on 05:07:142 (1) -
[*] Remove on 05:09:187 (1) - and add on 05:09:528 (3) -
[*] Remove on 05:10:039 (1) -
[*] Remove on 05:13:278 (1) - and add on 05:13:619 (3) -
[*] Remove on 05:13:960 (1) -
[*] Add on 05:36:460 (5) - for consistency
Thank you !
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