Hello!
█ Optional to change --- █ Suggested to change --- █ Unrankable
Good luck!
AFB
[ General]
Background
- It is recommended to have the resolution of 1366x768. The larger, the better, right?
Design - Please disable Countdown, personally don't find it matching the audio pretty well. If you prefer using it, maybe alter the Countdown Speed to Half, to fit the fade in to the intro.
- Remove Letterbox during Breaks? It is also awkward to be seen in my opinion.
[ Lost Grapes]
Difficulty Settings
- While it is really minimal, I think raising HP a little bit would be great, say HP 6? I think it is better to stick with integers when there is only 1 difficulty but not with full spread.
Gameplay
* The following are based on the difficulty setting you have portrayed: Rain+- - - - 00:20:437 (1) - This note feels off to the rhythm, since the place this spinner ends at do not produce a sound in the audio. I would say ending the spinner at white tick, which is 00:21:460 - would sound much reasonable and match the audio.
- 00:24:187 (2,1) - Distance here is a bit large and easy to be missed as the players do not realize quickly. I think it is suggestible to keep at least a distance of 00:26:914 (2,1) - This would be easier to be played.
- 00:29:642 (2,1) - The distance here can also be maintained as the above-mentioned for consistency. Right now the distance is too close and can be caught without moving.
- 00:32:539 (7,1) - Enlarge the distance here, it is great for a dash. I know you tried to add it but it is still FC'able even without dashing, so it is better to clear for that.
- 00:33:733 (4,5) - Yea, the HDash is using at the right slot. However to look at the whole picture of 00:32:710 (1,2,3,4,5,6,7,8,1) - , perhaps it is better to keep this with no HDashes, to show the gradual building up, like you increase distances of each part and the last 2 with HDashes. For me it emphasizes more and I feel better with it.
- 00:46:346 (1,2,3,4,5,6) - This is less intense than the previous pattern 00:43:960 (2,3) - in terms of HDashes. While the HDashes might not fit well if you want to make that consistent, I would say adding HDashes at 00:47:369 (5,6) - at least.
- 01:15:494 (3,4,5) - I think it is a bit easy and it is not expected by players. While you might not want to change the pattern, so moving 01:14:983 (1,2) - to x:224
- 01:16:005 (1,2,3,4,5,6) - This played out strangely since the distances of (1,2,3) is similar as (4,5,6) but they are with different timeline. Better change (3,4,5,6) into a curve for better flow here, or else it can confuse players pretty much in my opinion.
- 01:48:988 (7,1) - The change at this point can be difficult to players because (1) is so straightly-pointed to the left, which can swipe players to the right after the HDash here, thus missing the rest notes. I suggest slanting the slider a bit in order to cope with the difficult jump.
- 02:05:437 (1,2) - Is that really a must to changing this pattern into something different from 02:05:948 (1) - ? I prefer sticking to one kind of pattern, it is less confusing.
- 02:17:710 (3,4) - What about adding a HDash here as you did before, you added HDash when there was a drum beat in the audio there.
- 02:18:562 (8,9) - ^, it should be easy to fix for this two by enlarging the distances in between.
- 02:21:801 (1,2,3) - HDash of (1,2) should be omitted as (2) is not a strong beat. Would be fine if you move (1) more to the right, say x:184
- 02:22:994 (5,1) - Since (1) is a strong and prominent beat here, what about having a HDash at this point? I see it great to emphasize the Finish as well.
- 02:23:846 (3,4) - Remove the HDash, because (4) is not strong.
- 02:25:721 (5,1) - HDash?
- 02:26:573 (3,4) - It could be difficult to remove the HDash so I would leave this optional for fixing. Of course it is much appreciated if you can omit the HDash here for emphasizing beats.
- 02:34:244 (2,3) - Maybe a HDash here to stress the drum beat?
- 02:54:869 (1,2,3,4,5,6,7,8,9,10) - This part is too soft with no HDashes comparing to following pattern. I think adding a HDash would be fine, let's see if 02:55:721 (4,5) - is a good option for you.
- 02:59:301 (1,2,1) - It is weird here since 02:59:983 (1) - is more of a stronger beat so it would be much better to have HDash at 02:59:642 (2,1) - instead of the original one.
- 03:14:812 (4,5) - HDash here? The coming up pattern is lacking of HDashes in my opinion.
- 03:32:710 (1,2) - I know the upcoming part is with intense audio so you tried to emphasize them with stronger jumps, however to match with the audio, better not having a HDash here. A dash would be fine and you might want to shape it into something intenser than the previous part.
- 03:33:392 (3,4) - ^, for both of them you can just move the whole part to the left and rework on it, would not be a trouble that you are running out of space.
- 03:33:903 (5,1) - HDash please.
- 03:36:716 (4,1,2) - This is so hard! Please move (1) closer to (2), it swipes players away from the next notes after the HDash!
- 03:36:971 (2,3) - This is so strange after consecutively intense dashing, it is also confusing to players that they don't expect that.
Please change this part by moving one of the circles away from another. - 03:37:823 (1,2,3,4,5,6,7,8,1) - In editor, this looks pretty nice, however during gameplay, this also turned out to be a difficult pattern since it requires dashing in order to FC this part. I suggest remapping this stream to reduce the intensity and also to avoid the usage of dashing between the stream, it could be so stressful.
- 03:42:767 (2,3,4,1) - Distance of (2,3) is a bit large, and I see potential place of adding HDash, which is at 03:43:448 (4,1) - so you may want to change this part a little bit for the above suggestions.
- 04:04:414 (1,2,1,1) - What about adding HDashes here like what you did at the point starting from 00:32:710 - ? It is less intense comparing to that.
- 04:06:460 (2,1) - HDash because of the above problem.
- 04:10:806 (7,1) - Same as the aforementioned point.
- 04:40:892 (1,2,3,4,5,6,7,8,1,2,3) - Okay, this part is clearly too easy and not so intense comparing to the previous patterns. I suggest adding HDashes at 04:41:744 (7,8) - and 04:42:426 (2,3) -
- 04:44:983 (1,2) - Remove the HDash here with the above-mentioned point.
- 04:47:539 (5,1) - Add HDash with the above-mentioned point.
- 04:55:721 (5,6) - This part is not matching the audio, what I think is to use 1/1 slider at 04:55:721 - and a circle at 04:56:233 -
- 05:05:267 (3,4,5) - A bit strange to be played out since (3,4) is at same spot so the HDash can be caught at a delayed time. Hence please move (4) a bit to the right or vice versa to solve it.
- 05:17:625 (8,1) - Add HDash here as the audio sounds differently in the background, like what you did at 05:20:352 (4,1) -
- 05:18:733 (3,1) - Add HDash here and remove the one at 05:19:244 (2,3) - as consistency reason.
- 05:22:994 (7,1) - ^
- 05:25:551 (5,6) - ^, alter the positioning of notes.
- 05:27:255 - 05:32:539 - Better try to keep the usage of HDashes, add HDash every 4 beats would be fine. For example 05:27:255 (1,2,3,4,1,2,3,4) - , I suggest having HDash at 05:27:767 (4,1) - only, with 4 circles as a whole pattern. Doing so can help building up for the last part pretty much.
- 05:37:312 (2,3) - Add HDash between them as to emphasize the Finish at (3).
- 05:37:483 (3,1) - ^, but please curve the start of (1) a bit, it is too straight and harsh to be missed, if the player didn't notice it quickly.
New Combos - Please check it for a few times, I see quite a lot of NC issues that are basically inconsistent throughout the song. I may do a check for that later but I will let you to check it first before mine.
Good luck!
AFB