Let's bring this back.
Lost Grapes
Good luck!
Lost Grapes
- 00:10:892 - This intro section can be made much calmer, the music is so quiet here. A lot of jumps are unnecessary and difficult to read (since they only *just* require dash). I'd remove all dashes in this section (until 00:20:437 -) and have only one to 00:16:005 (6) since this note is actually prominent enough to warrant one
- 00:29:301 (9) - You NCed this pattern of two 3/4 sliders in your previous combos, I'd do the same here for consistency
- 00:32:710 (8) - NC here for the downbeat and prominent note, and also sonce this combo is getting a little long currently
- 00:43:321 (6) - NC leading into the stream will keep the combo length down and avoid fruit stacks obscuring the player's view
- 00:43:619 (1,2,3,4,5) - In the following combos you use sliders for the synth sounds, but here you use them for the drum sounds and it sounds a little weird. I feel following the synth fits better, so to be consistent, move 00:43:960 (3,4) to 00:43:619 and 00:44:130 respectively
- 00:48:306 (4) - This feels a little uncomfortable to be so far out from the triplet, try x-320 instead
- 00:50:096 (1,2,3,4,5,6,7,8,9,10,11) - Previous combos were following a 3/2 pattern for the synth triplets, yet this is 5/1? Just feels really random. Please make your NC patterning consistent unless you have good reason to do so. For keeping the previous pattern, NC on 00:50:608 (4,8)
- 00:53:676 (3,4,5) - This can be annoying to catch due to the sharp antiflow, consider reducing the spacing to this triplet and/or moving (3,4,5) closer to each other for a less steep angle
- 00:51:801 (1,2,3,1,2,3,1,2,3,1,2,3) - Linear doublets feel a little plain here, as the lack of movement spoils the flow. I'd try angling these by moving (2) to the left a bit in each case for a bit more movement, or try something like you did at 00:59:983 (2,3,4,5,1,2,3)
- 00:54:187 (1,2) - Swap NC to emphasise the downbeat
- 01:02:539 (3,4,5) - Hdash on the middle fruit just looks strange and is a little confusing to read. Reduce the spacing on 01:02:539 (3,4,5) a little please
- 01:04:755 (1,2,3,4) - I would advise against antiflow like this, it's annoying to time and really spoils the flow. A smoother flow would be welcome here imo, e.g: https://osu.ppy.sh/ss/3908412
- 01:10:892 (1) - Another flow killer, curving or angling this slider would play much better to me
- 01:13:278 (1,2) - Why NC just these two notes? Doesn't seem to be anything particularly special about them to me...
- 01:16:005 (1,2,3,4,5,6) - Really exaggerated curve looks a little ugly to play, I'd reduce it slightly produce a smoother effect
- 01:24:528 (1,2) - Same as 01:13:278 (1,2)
- 01:48:733 (1,2,3,4,5,6,7,8) - Considering 01:48:392 (1) is an almost vertical slider with minimal movement, the movement into the stream is quite tricky. Consider reducing the jump distance to the stream, and also reducing the curve on it slightly for a smoother movement
- 01:49:031 (8,1) - Oh where do I begin with this one? Firstly, you have a ridiculously strong 1/8 hyper (@10.39x DS) that's total overkill. Secondly, it launches the player completely against the right wall, which creates instability and unsettles the player. Thirdly, it leads into a strong antiflow pattern, which makes it really quite uncomfortable to play. Please fix these xD
- 02:03:733 (7,8,1) - (7) is the only really strong note in this sequence, so I feel the only hdash should be either to or from this. You could maybe argue for one to/from 02:04:073 (1) - but if so this needs to be moved away from the left wall. 02:03:903 (8) is not strong enough to be a hyper
- 02:08:335 (4) - This is a little far out from the triplet after a strong hdash, making it quite uncomfortable to catch. x-400 plays better imo
- 02:10:551 (2) - This hyper can be weakened a little, it's a bit too snappy right now and it makes it so easy to miss. Try x-112 instead
- 02:27:255 (1,2) - This pattern is repeated numerous times with little variation and it just breaks down to an uninteresting left/right dash spam. Try and introduce some more variation in movement here - flipping one or two repetitions allows you to make a gradual movement to the left whilst still dashing, and you can create a hdash to the strong cymbal sound at 02:29:301 (1)
- 02:40:892 (9) - NC here for the strong hdash
- 02:43:619 (1) - Why no hdash here for such a strong note?
- 02:57:255 (1) - Why is this a combo on it's own, it's a really uninteresting note lol. Remove NC from 02:57:596 (1) please
- 03:04:926 (6) - This is kind of a weird spacing to play out since it appears that 03:04:585 (3,4,5) requires dash, but this will actually increase the chance of an overshoot. Either move (6) slightly to the left, or move (3,4,5) slightly closer together
- 03:08:164 (7) - Here would be a nice place for a hdash since it's a prominent note and you left a 1/1 spacing, which gives this note more finality and emphasis
- 03:27:255 (1) - Not sure why you included almost no hdashes here considering all the strong cymbal sounds. There were plenty of hdashes in the previous, calmer section before the break :/
- 03:36:715 (8,1) - This hyper is annoyingly strong, and it's making it hard to hit the fiddly 1/2 wiggle section right after it. Please reduce the distance and hyper strength here for a more comfortable transition
- 03:37:483 (5,1) - This antiflow into the stream is just weird, there's no strong sound here to justify a direction change. Please create a smoother flow by Ctrl+H'ing 03:37:823 (1,2,3,4,5,6,7,8,1)
- 03:42:767 (2) - Really strong vocal sound, deserves a hdash imo
- 03:47:880 (1) - Not sure why this is a hyper, it's a really weak note and you didn't use an hdash in the previous similar patterns
- 03:53:676 (3) - Same as 03:42:767 (2)
- 03:54:528 (1) - Would be better if you Ctrl+H'ed this following pattern to create a jump from 03:54:187 (5) for the strong vocal sound, the current wiggle pattern doesn't work to well imo
- 04:10:551 (1,2,3,4,5,6,7,8,1) - Though not quite as drastic, all the same issues as 01:49:031 (8,1) - hyper is too strong, against the wall, and leading into uncomfortably sharp antiflow. Curve on the stream could do with being reduced slightly as well, since it's a little excessive currently
- 04:24:698 (2,3,4) - Seems weird to stop the flow here, more of a curved movement would help maintain a nice flow imo
- 04:26:744 (6) - This spacing is right on the border of requiring dash and uses antiflow, so is kind of annoying to play. I suggest moving to x-92 and then making a smoother curve on 04:26:914 (1,2,3,4) to maintain the hdash pattern into and out of the stream
- 04:29:642 (2,1) - Full-screen hdashes against the wall are a big no-no, move both of these away from the wall please
- 04:31:517 (1) - Another strong hyper+antiflow combo that's really difficult to hit, please reduce the spacing and/or angle slightly
- 04:49:073 (1,2,1,2,1,2,1,2) - Same problem as 02:27:255 (1,2) - this is just too repetitive, more variation in movement and flow would be welcome here
- 04:54:528 (5) - Is delaying the NC to 04:54:698 (1) here intentional? It's a nice effect to have the fruit scatter at the end of the kiai, but it's strange that you didn't do it in other places. Consistency please (:
- 05:05:608 (1,2,3,4,5,6,7,8) - Now you're just getting lazy! Please incorporate some direction change, etc. here to make this more intertesting, and posible replace 05:06:630 (7,8) with a 1/1 slider for the held synth sound since it's so prominent here
- 05:10:892 (1,2,3,4,5,6,7,8) - ^
- 05:14:983 (1) - Would be nice to end this spinner 1/2 or 1/1 earlier and add a note at 05:16:346 since it's a really strong beat - mapping it with a spinner end at this difficulty just feels weird to me
- 05:29:812 - Feels weird to leave a puase here since this is a "building up" section to the end of the song. You offered a decent rest period in the previous spinner, so it should be fine to make this a 1/2 slider or 2 circles
- 05:32:369 (4) - ^
Good luck!