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Halozy - Paranoid Lost [CatchTheBeat]

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Topic Starter
Kyuare
This beatmap was submitted using in-game submission on samedi 4 juin 2016 at 11:30:10

Artist: Halozy
Title: Paranoid Lost
Source: 東方Project
Tags: 東方風神録 ~ mountain of faith autumn shizuka minoriko aki Tonic Triangle Touhou 稲田姫様に叱られるから Because Princess Inada is Scolding Me Touhou すみじゅん 美里 misato Ashasaki sumijun
BPM: 176
Filesize: 8465kb
Play Time: 05:39
Difficulties Available:
  1. Eternal Wandering (5 stars, 1523 notes)
Download: Halozy - Paranoid Lost
Information: Scores/Beatmap Listing
---------------
Have fun
Illustrator: ibukinotsu( https://ibukinotsu.deviantart.com/art/Touhou-aki-sisters-556401319 )
Alostis
Bon après un peu de temps passé sur cette map qui est vraiment pas mal, je n'ai pas découvert trop de problème juste une petit moment "weird" à mes yeux :
03:00:494 (8,9,10,11,1,1,2,3,4,5,6,7) - je te conseille à se moment de faire un slider à droite puis un slider à gauche pour suivre le rythme sans trop de problème et simplement, je pense que ce serait beaucoup plus approprié avec ce moment, après c'est mon avis.
Topic Starter
Kyuare

Alostis wrote:

Bon après un peu de temps passé sur cette map qui est vraiment pas mal, je n'ai pas découvert trop de problème juste une petit moment "weird" à mes yeux :
03:00:494 (8,9,10,11,1,1,2,3,4,5,6,7) - je te conseille à se moment de faire un slider à droite puis un slider à gauche pour suivre le rythme sans trop de problème et simplement, je pense que ce serait beaucoup plus approprié avec ce moment, après c'est mon avis. Done
Merci !
monstratorfull
Bon bon bon.. J'ai regarder ta map et c'est vrais que il y a pratiquement aucun défaut ^^ ( enfin je trouve ). Mais j'ai réussi a trouver ( Houra \o/ ) un petit endroit a changer :)

à 01:16:218 (4,5,6,1,2,3) - Voici ce que toi tu a fais :

Et ce que ça donne en play :


Voici ce que moi je propose :


Ce qui donne ça en play :


Je trouve que ça rend le mouvement plus fluide et ça reste bien avec la musique voilà voilà . J'espère avoir aidé. :)
Topic Starter
Kyuare

monstratorfull wrote:

Bon bon bon.. J'ai regarder ta map et c'est vrais que il y a pratiquement aucun défaut ^^ ( enfin je trouve ). Mais j'ai réussi a trouver ( Houra \o/ ) un petit endroit a changer :)

à 01:16:218 (4,5,6,1,2,3) - Voici ce que toi tu a fais :

Et ce que ça donne en play :


Voici ce que moi je propose : (J'ai modifié a ma manière


Ce qui donne ça en play :


Je trouve que ça rend le mouvement plus fluide et ça reste bien avec la musique voilà voilà . J'espère avoir aidé. :)
Merci !
Benita
Lost Grapes
  1. 00:16:687 (1) - Remove NC
  2. 00:17:028 (1) - Remove NC
  3. 00:17:539 (1) - Remove NC
  4. 00:18:051 (2) - NC
  5. 00:19:244 (7) - NC
  6. 00:19:755 (1) - Remove NC
  7. 00:55:210 (3,4,5) - Very hard to hit, put (3) closer
  8. 00:55:892 (6) - NC
  9. 00:59:642 (7) - NC
  10. 01:02:198 (7) - NC
  11. 01:03:733 (6) - NC
  12. 01:16:304 (6) - I don't like the use of this hyper, would recommend to increase the distance between (6) and (1) and reduce (5) and (1)
  13. 01:39:187 (5) - NC
  14. 01:40:551 (12) - NC
  15. 01:41:233 (1) - Remove NC
  16. 01:41:914 (4) - NC
  17. 01:43:278 (11) - Remove NC
  18. 01:44:983 (6) - NC
  19. 01:59:812 (3,4,1) - This feels kinda weird, might just be me though.
  20. 03:11:914 (7) - NC
  21. 03:13:278 (7) - NC
  22. 03:14:471 (5) - NC
  23. 03:28:278 (5) - NC
  24. 03:29:642 (8) - NC
  25. 03:30:323 (1) - Remove NC
  26. 03:31:005 (4) - NC
  27. 03:34:073 (6) - NC
  28. 03:40:892 (5) - NC
  29. 03:43:619 (5) - NC
  30. 03:44:130 (8) - NC
  31. 03:44:642 (11) - NC
  32. 03:45:153 (14) - NC
  33. 03:46:858 (4) - NC
  34. 03:47:369 (7) - NC
  35. 04:07:142 (5) - NC
  36. 04:26:914 (7) - NC
  37. 04:27:767 (2) - NC
  38. 04:28:789 (2) - NC
  39. 04:30:494 (3) - NC
  40. 04:33:221 (6) - NC
  41. 04:38:164 (5) - NC
  42. 04:40:039 (5) - NC
  43. 04:46:346 (5) - NC
  44. 04:52:483 (3) - NC
  45. 05:01:346 (7) - NC
  46. 05:02:710 (1) - Remove NC
  47. 05:04:073 (8) - NC
  48. 05:07:142 (9) - NC
  49. 05:07:483 (1) - Remove NC
  50. 05:10:039 (5) - NC
  51. 05:13:278 (6) - NC
  52. 05:17:880 (9) - NC
  53. 05:18:051 (1) - Remove NC
  54. 05:19:244 (7) - NC
  55. 05:20:096 (11) - NC
  56. 05:23:164 (8) - NC
  57. 05:25:039 (6) - NC
  58. 05:31:346 (7) - NC
  59. 05:37:823 (1,2,3,4,1,2,3,4) - Put a little more distance between this, just because the music is very calm doesn't mean we should have no movements at all :3
  60. 05:39:528 (1,2,3,4) - If you listen very closely, the piano is actually on 05:39:443 -, 05:39:507 - and 05:39:571 -
Try not to never have combos over 10 :o I think I got most of the NC issues ;;
Very nice map! Can't really find much other than NC xD ^_^
Topic Starter
Kyuare

BennyBananas wrote:

Lost Grapes
  1. 00:16:687 (1) - Remove NC
  2. 00:17:028 (1) - Remove NC
  3. 00:17:539 (1) - Remove NC
  4. 00:18:051 (2) - NC
  5. 00:19:244 (7) - NC
  6. 00:19:755 (1) - Remove NC
  7. 00:55:210 (3,4,5) - Very hard to hit, put (3) closer
  8. 00:55:892 (6) - NC
  9. 00:59:642 (7) - NC
  10. 01:02:198 (7) - NC
  11. 01:03:733 (6) - NC
  12. 01:16:304 (6) - I don't like the use of this hyper, would recommend to increase the distance between (6) and (1) and reduce (5) and (1)
  13. 01:39:187 (5) - NC
  14. 01:40:551 (12) - NC
  15. 01:41:233 (1) - Remove NC
  16. 01:41:914 (4) - NC
  17. 01:43:278 (11) - Remove NC
  18. 01:44:983 (6) - NC
  19. 01:59:812 (3,4,1) - This feels kinda weird, might just be me though. (I prefer to keep this, sorry
  20. 03:11:914 (7) - NC
  21. 03:13:278 (7) - NC
  22. 03:14:471 (5) - NC
  23. 03:28:278 (5) - NC
  24. 03:29:642 (8) - NC
  25. 03:30:323 (1) - Remove NC
  26. 03:31:005 (4) - NC
  27. 03:34:073 (6) - NC
  28. 03:40:892 (5) - NC
  29. 03:43:619 (5) - NC
  30. 03:44:130 (8) - NC
  31. 03:44:642 (11) - NC
  32. 03:45:153 (14) - NC
  33. 03:46:858 (4) - NC
  34. 03:47:369 (7) - NC
  35. 04:07:142 (5) - NC
  36. 04:26:914 (7) - NC
  37. 04:27:767 (2) - NC
  38. 04:28:789 (2) - NC
  39. 04:30:494 (3) - NC
  40. 04:33:221 (6) - NC
  41. 04:38:164 (5) - NC
  42. 04:40:039 (5) - NC
  43. 04:46:346 (5) - NC
  44. 04:52:483 (3) - NC
  45. 05:01:346 (7) - NC
  46. 05:02:710 (1) - Remove NC
  47. 05:04:073 (8) - NC
  48. 05:07:142 (9) - NC
  49. 05:07:483 (1) - Remove NC
  50. 05:10:039 (5) - NC
  51. 05:13:278 (6) - NC
  52. 05:17:880 (9) - NC
  53. 05:18:051 (1) - Remove NC
  54. 05:19:244 (7) - NC
  55. 05:20:096 (11) - NC
  56. 05:23:164 (8) - NC
  57. 05:25:039 (6) - NC
  58. 05:31:346 (7) - NC
  59. 05:37:823 (1,2,3,4,1,2,3,4) - Put a little more distance between this, just because the music is very calm doesn't mean we should have no movements at all :3
  60. 05:39:528 (1,2,3,4) - If you listen very closely, the piano is actually on 05:39:443 -, 05:39:507 - and 05:39:571 -
Try not to never have combos over 10 :o I think I got most of the NC issues ;;
Very nice map! Can't really find much other than NC xD ^_^
Everything was fixed except 01:59:812 (3,4,1) - thanks !!
Takuneru
Nice map.
Shooted three stars on it ;). Go get it ranked, Kyu !
I'm sorry for not doing any mod though...
Good luck !
Alostis
Ok voilà des problème en plus pour t'aider à rank :D :

- 00:29:301 (9,10) - Le slider 10 part trop sur la gauche et peut produire un shit miss assez fréquent, rapproche le du slider 9

- 01:01:858 (4,5,6) - Le premier fruit est trop à gauche et lui aussi produit un shit miss possible

- 01:59:812 (3,4) - Les deux sont peut-être un peut trop éloigné à mon gout

- 04:28:278 (1,1) - Peut-être les agrandir autant que les deux premiers serait mieux

- 05:36:119 (1,2,3,4) - Pour les endroit comme celui-là essaye de les faire tous pareil pour ne pas embrouiller le joueur

Voilà, ce n'est que des détails, tu en fait ce que tu veux, j'essaye juste d'aider et c'est toujours MON avis :)
Topic Starter
Kyuare

Alostis wrote:

Ok voilà des problème en plus pour t'aider à rank :D :

- 00:29:301 (9,10) - Le slider 10 part trop sur la gauche et peut produire un shit miss assez fréquent, rapproche le du slider 9

- 01:01:858 (4,5,6) - Le premier fruit est trop à gauche et lui aussi produit un shit miss possible

- 01:59:812 (3,4) - Les deux sont peut-être un peut trop éloigné à mon gout

- 04:28:278 (1,1) - Peut-être les agrandir autant que les deux premiers serait mieux

- 05:36:119 (1,2,3,4) - Pour les endroit comme celui-là essaye de les faire tous pareil pour ne pas embrouiller le joueur (J'ai modifié a ma manière

Voilà, ce n'est que des détails, tu en fait ce que tu veux, j'essaye juste d'aider et c'est toujours MON avis :)
Tout les éléments mis a part 05:36:119 (1,2,3,4) - ont été fixés comme tu as dit, merci beaucoup !
JBHyperion
Yo, M4M request from Wild and Hyper's Modding Queue

General Comments:
  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: Modern Touhou maps usually list the source as "東方Project" and put "Touhou" in tags. Also, it's remixed from the original theme "稲田姫様に叱られるから" or "Because Priness Inada is Scolding Me", so you could add these too
  4. Timing: No issues
  5. Hitsounds: Unnecessarily high bitrates are adding a sizeable chunk onto the folder size, especially soft-hitfinish (1.2MB for a 3 second audio file lol) - I made some new ones for you that should take up way less space with unnoticeable change in quality - CLAP, WHISTLE, FINISH
  6. AImod: No issues (apart from filesize warning, but that's already been addressed that above
Lost Grapes:
00:29:642 (10) - The droplets on this slider are kinda annoying to catch, especially since you come off a 1.9x jump from 00:29:301 (9) - I'd either reduce the angling here, or move (10) to somewhere like x-276 to reduce the jump distance here

01:07:653 - I'd add a circle here, it's a prominent kick drum note. 01:07:483 (8) is weak, so you could move it to around x-224, then place the new circle at x-376 to create a fitting jump between the kick and snare drums

01:19:926 (5,6) - Emphasis on these notes in the music suggests the jump should be larger. I rotated (2,3,4) 60 degrees clockwise and moved back to x-224, then moved (5) to x-224 as well. It's not a hyper, due to the 1/2 timeline spacing, but it should create a smoother flow without making an annoying timing jump

01:25:465 (4,5) - ^ As above, try (5) at x-400, and then (6) at x-480 to give a reasonable jump back to 01:25:892 (7)

02:40:806 (3,4) - I feel there should be a jump here to emphasise the prominent synth note on the downbeat. You've done this for similar notes in this section, and it was just something that caught my attention that there wasn't a jump here. You could try moving 02:40:721 (2,3) to x-160

03:16:005 (3,4,1) - Since (1) has the finish hitsound for emphasis, I feel like it should have the larger jump, so I'd move it to the left of (3), at around x-96

03:37:483 (5,1) - Whilst I don't dislike this flow, I feel it would be smoother to flow into the curve rather than have to make a return movement, so I would Ctrl+H 03:37:823 (1,2,3,4,5,6,7,8,1) and move to x-320

04:37:568 (6,1) and 04:38:079 (4,1) - I feel like these should have greater spacing, since they're both strong kick drum beats and equally prominent, so I would move 04:37:653 (1,2,3,4) to x-176, and then do the same with 04:38:505 (3,4,5) to create a medium sized jump for the kick (2,3) and a large jump for the stronger kick (5,6)

05:33:392 (3,4) - Maybe move these away from each other a little, say x-16 to match the buildup in intensity of the music?

05:39:571 (4) - It's the last note, and it's a reasonably prominent note (at least compared to the others in the stream, so maybe increase the spacing of this a little (not sure a hdash fits but a regular one might, say x-416? Alternatively, you could increase the spacing if 05:39:358 (1,2,3,4) slightly, but keep it so that the spacing is slightly bigger each time to match the buildup


Well that's al from me, at least for now. Hope you find some of my suggestions helpful, but if you need me to explain anything in more detail, don't hesitate to ask and I'll do what I can to help. The song and map are great, so have a star too 8-)

Good luck! (:
Topic Starter
Kyuare

JBHyperion wrote:

Yo, M4M request from Wild and Hyper's Modding Queue

General Comments:
  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: Modern Touhou maps usually list the source as "東方Project" and put "Touhou" in tags. Also, it's remixed from the original theme "稲田姫様に叱られるから" or "Because Priness Inada is Scolding Me", so you could add these too
  4. Timing: No issues
  5. Hitsounds: Unnecessarily high bitrates are adding a sizeable chunk onto the folder size, especially soft-hitfinish (1.2MB for a 3 second audio file lol) - I made some new ones for you that should take up way less space with unnoticeable change in quality - CLAP, WHISTLE, FINISH (ooh, I decreased the volume of hitsounds
  6. AImod: No issues (apart from filesize warning, but that's already been addressed that above
Lost Grapes:
00:29:642 (10) - The droplets on this slider are kinda annoying to catch, especially since you come off a 1.9x jump from 00:29:301 (9) - I'd either reduce the angling here, or move (10) to somewhere like x-276 to reduce the jump distance here

01:07:653 - I'd add a circle here, it's a prominent kick drum note. 01:07:483 (8) is weak, so you could move it to around x-224, then place the new circle at x-376 to create a fitting jump between the kick and snare drums

01:19:926 (5,6) - Emphasis on these notes in the music suggests the jump should be larger. I rotated (2,3,4) 60 degrees clockwise and moved back to x-224, then moved (5) to x-224 as well. It's not a hyper, due to the 1/2 timeline spacing, but it should create a smoother flow without making an annoying timing jump

01:25:465 (4,5) - ^ As above, try (5) at x-400, and then (6) at x-480 to give a reasonable jump back to 01:25:892 (7)

02:40:806 (3,4) - I feel there should be a jump here to emphasise the prominent synth note on the downbeat. You've done this for similar notes in this section, and it was just something that caught my attention that there wasn't a jump here. You could try moving 02:40:721 (2,3) to x-160

03:16:005 (3,4,1) - Since (1) has the finish hitsound for emphasis, I feel like it should have the larger jump, so I'd move it to the left of (3), at around x-96

03:37:483 (5,1) - Whilst I don't dislike this flow, I feel it would be smoother to flow into the curve rather than have to make a return movement, so I would Ctrl+H 03:37:823 (1,2,3,4,5,6,7,8,1) and move to x-320 Sorry but I like this movement

04:37:568 (6,1) and 04:38:079 (4,1) - I feel like these should have greater spacing, since they're both strong kick drum beats and equally prominent, so I would move 04:37:653 (1,2,3,4) to x-176, and then do the same with 04:38:505 (3,4,5) to create a medium sized jump for the kick (2,3) and a large jump for the stronger kick (5,6)

05:33:392 (3,4) - Maybe move these away from each other a little, say x-16 to match the buildup in intensity of the music?

05:39:571 (4) - It's the last note, and it's a reasonably prominent note (at least compared to the others in the stream, so maybe increase the spacing of this a little (not sure a hdash fits but a regular one might, say x-416? Alternatively, you could increase the spacing if 05:39:358 (1,2,3,4) slightly, but keep it so that the spacing is slightly bigger each time to match the buildup


Well that's al from me, at least for now. Hope you find some of my suggestions helpful, but if you need me to explain anything in more detail, don't hesitate to ask and I'll do what I can to help. The song and map are great, so have a star too 8-)

Good luck! (:
Everything fixed in my way, I also made some improvement, hope you like it, thank you very much !
Negri_sk
[Lost Grapes]
Since this map is like already ready for app i am just gonna mention stuff that is kind of weak in comparison to the rest of the map
05:00:494 (2,3,4,5,6,1) - You could increase the distance here
05:05:608 (1,2,3,4,5,6,7,8) - ^
05:28:619 (1,2,3,4) - ^
05:25:551 (5) - x72
05:25:892 (1) - CTRL+G
05:26:403 (2) - x112
05:26:488 (3) - x48
05:26:573 (4) - x16
05:39:571 (4) - x512
00:10:892 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7) - Kind of a slow start, some patterns you just destroyed by reducing the distance on them look through this whole part and change some of it.
Topic Starter
Kyuare

Negri_sk wrote:

[Lost Grapes]
Since this map is like already ready for app i am just gonna mention stuff that is kind of weak in comparison to the rest of the map
05:00:494 (2,3,4,5,6,1) - You could increase the distance here
05:05:608 (1,2,3,4,5,6,7,8) - ^
05:28:619 (1,2,3,4) - ^
05:25:551 (5) - x72
05:25:892 (1) - CTRL+G
05:26:403 (2) - x112 (fixed in my way
05:26:488 (3) - x48 (^
05:26:573 (4) - x16 (^
05:39:571 (4) - x512 No, sorry
00:10:892 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7) - Kind of a slow start, some patterns you just destroyed by reducing the distance on them look through this whole part and change some of it. increased distances of some
Everything has been fixed, except those I answered, Thanks !
Razor Sharp
Here is my mod as promised!

GENERAL

Tags: Would suggest to add Touhou Project to tags!
Everything else seems fine.

LOST GRAPES

AR(OD): 9,3 would fit better.
HP: 6, or atleast 5,5!
COMBO COLORS: Darker shade of purple would also be nice.

00:22:142 (2,3) - Like these generaly, make them hyper one and eacother. Fits very well! Up to this point 00:29:983 (1)
00:23:846 (1,2,1,2,9,10) - Where are the hypers?? D:
00:48:221 (8,9,10,11,12,13,1,2,3,4,1) - Why is there a stream here? I do not hear anything in the background (and yes, i removed the notes to listen) Would suggest to remap all parts like these, where there is no 1/4 sounds in the music.
01:48:733 (1,2,3,4,5,6,7,8) - I wont reccomend a 1/8 reverse stream. As it can be quite easy to miss.
02:32:028 (1,2,3,4,5,6,7,8) - Try to make this smoother.
04:10:892 (8,1) - Again, this is quite hard to catch, and does not fit.
04:15:494 (3,4,5,6,7,8,1,2,3,4,1) - Make this stream smoother.
04:33:562 (4) - This goes for all "wall notes". Move them away from the wall. We dont want a momentum breaker, do we?
04:53:846 (1,2,3,4,5,6,7,8,9) - Simply, No. Make this different please. It is not flowing very well imo.

The diff is very nice made.
I just modded some major stuff for now.
Whenever you get more mods, call me back, and ill do a bigger mod for ya!
Topic Starter
Kyuare

Razor Sharp wrote:

Here is my mod as promised!

GENERAL

Tags: Would suggest to add Touhou Project to tags! forgot
Everything else seems fine.

LOST GRAPES

AR(OD): 9,3 would fit better. ok
HP: 6, or atleast 5,5! ok
COMBO COLORS: Darker shade of purple would also be nice. ok

00:22:142 (2,3) - Like these generaly, make them hyper one and eacother. Fits very well! Up to this point 00:29:983 (1) No, I prefer to keep a limited of H dash in this part
00:23:846 (1,2,1,2,9,10) - Where are the hypers?? D: No, sorry ><
00:48:221 (8,9,10,11,12,13,1,2,3,4,1) - Why is there a stream here? I do not hear anything in the background (and yes, i removed the notes to listen) Would suggest to remap all parts like these, where there is no 1/4 sounds in the music. I know, but but I think it fits well with the music anyway, I removed several, but kept some ..
01:48:733 (1,2,3,4,5,6,7,8) - I wont reccomend a 1/8 reverse stream. As it can be quite easy to miss. okay
02:32:028 (1,2,3,4,5,6,7,8) - Try to make this smoother. okay
04:10:892 (8,1) - Again, this is quite hard to catch, and does not fit. okay
04:15:494 (3,4,5,6,7,8,1,2,3,4,1) - Make this stream smoother. I like this
04:33:562 (4) - This goes for all "wall notes". Move them away from the wall. We dont want a momentum breaker, do we? okay
04:53:846 (1,2,3,4,5,6,7,8,9) - Simply, No. Make this different please. It is not flowing very well imo.okay

The diff is very nice made.
I just modded some major stuff for now.
Whenever you get more mods, call me back, and ill do a bigger mod for ya!
Useful mod, thanks !!
ZiRoX
Took a loooong time, sorry for the delay, I was really busy.

[Lost Grapes]
  1. 00:13:619 (1,2,3,4,5,6,7,8) - This small spacing... it just feels weird to me. There's no significant change in the piano sounds, so it feels really inconsistent with other similar patterns. I'd increase the spacing.
  2. 00:16:517 (2,3,4,5) - Again, the small spacing doesn't really fit. Move (3) to x:220 and (5) to x:156. It's a really small change, but it gives a whole new look to the pattern, a more interesting one.
  3. 00:19:244 (1,2,3,4,5,6) - ^Similar stuff here
  4. 00:24:187 (2) - Move to x:204, the small jump feels really nicely IMO.
  5. 00:24:528 (3) - NC here so 00:23:846 (1,2,3,4,5,6,7,8,9,10,11) - doesn't become such a large combo.
  6. 00:26:914 (2) - In the same way as in 00:24:187 (2) -, move this to x:284.
  7. 00:27:937 (3,4,5,6,7) - I find this spacing a bit weird. I think you can try this placement. I think it plays nicely.
  8. 00:29:301 (9,10) - Why did you throw a different pattern here? It's bad looking :/ I suggest you replace this one with the same slider shape as 00:24:187 (2) - , placed on x:356. I also think you should move 00:29:983 (1) - a bit to the right so there isn't a stack. Here's a pic if you want to have a visual reference for this suggestion.
  9. 00:30:494 (3,4,5,6) - I think a little more spacing would benefit this pattern, making it more interesting to play.
  10. 00:33:733 (2,1) - Uh, this is really close to becoming an hyperdash. That, along the fact that the pattern is quite unexpected (when I tested it threw me off), makes it quite difficult to catch. I think it's better to move 00:34:073 (1) - to x:372 so it triggers the hyperdash and the player gets some help reaching this fruit
  11. 00:43:193 (6) - There's is no sound here worth placing a circle (yes, there's a hold sound on the back, but that would be better represented by a slider, but not a circle). This note may be removed.
  12. 00:43:875 (3,6) - This two notes are overmapped, and they don't really add to much. Also, the pattern looks cleaner without them.
  13. 00:45:835 (4,5) - I think this should be a single 1/2 slider.
  14. 00:49:073 (1,2,3,1,2,3,1,2,3,4) - The jumps here are not placed right. They should go from each (3) to (1) (circle 4 on the last case), you even marked the strong sounds (that would be emphasized by a jump) with a NC!
  15. There are a few overmapped 1/4s that don't fit at all, they reaaaally feel disconnected from the song. Pointing them out: 00:54:869 (1,2,3,4,5,1) - , 00:56:914 (1,2,3,4,5,1,2,1,2,3,4,5,6) -
  16. 01:05:011 (4,1,2,3,4,5) - This flows bad, really bad. Try this:
  17. 01:09:102 (3) - Why did you add a 1/4 where there's no sound! It would have been more adequate on 01:06:034 - , 01:07:397 - or 01:08:761 - , where you can actually hear a 1/4 sound.
  18. 01:49:073 (1,2) - Again, forcing 1/4s. Try something like this:
  19. 01:51:715 (7) - I think the hyperdash flows more natural if this is placed on x:232
  20. 01:51:801 (1,2) - And again, forcing a 1/4 pattern.
  21. 01:59:897 (4,3) - Overmapped 1/4s.
  22. 02:16:261 (6,7,8) - Hyperdash should be between (6,7), not (7,8). (7) is the strongest sound, marked by vocals, piano and drums.
  23. 02:21:289 (1) - Replace with a single circle, there's no significant sound on the 1/4.
  24. 02:23:505 (2) - Clearly, there's a strong vocal sound on the red tick.
  25. 02:31:858 (8,1,2,3,4,5,6,7,8) - Make this have a smaller spacing. The movement back from (8) to (1) might be a bit hard to get after the hyperdash, and the spaced streams with sharp turns doesn't really help to making this comfortable to play.
I'll stop pointing out the 1/4 patterns that are overmapped and don't fit the song really well. You can already get an idea of what parts those are and changed them on your own from this point onwards.

  1. 02:58:193 (3,4,5) - Adding a bit more distance will make this pattern nicer. Try this:
  2. 03:36:801 (1,2,3,4,5,1) - Killer movement, reduce spacing a bit.
  3. 03:57:255 (7) - NC, the combo is too long.
I'll leave it until this point, most of the issues I found in your map are because of overmapped 1/4s. I hope that taking a good look at which 1/4s are really necessary and which are forced and worsen flow will make your map look better, and make you a better mapper :3

Good luck!
Topic Starter
Kyuare

ZiRoX wrote:

Took a loooong time, sorry for the delay, I was really busy.

[Lost Grapes]
  1. 00:13:619 (1,2,3,4,5,6,7,8) - This small spacing... it just feels weird to me. There's no significant change in the piano sounds, so it feels really inconsistent with other similar patterns. I'd increase the spacing.
  2. 00:16:517 (2,3,4,5) - Again, the small spacing doesn't really fit. Move (3) to x:220 and (5) to x:156. It's a really small change, but it gives a whole new look to the pattern, a more interesting one.
  3. 00:19:244 (1,2,3,4,5,6) - ^Similar stuff here
  4. 00:24:187 (2) - Move to x:204, the small jump feels really nicely IMO.
  5. 00:24:528 (3) - NC here so 00:23:846 (1,2,3,4,5,6,7,8,9,10,11) - doesn't become such a large combo.
  6. 00:26:914 (2) - In the same way as in 00:24:187 (2) -, move this to x:284.
  7. 00:27:937 (3,4,5,6,7) - I find this spacing a bit weird. I think you can try this placement. I think it plays nicely.
  8. 00:29:301 (9,10) - Why did you throw a different pattern here? It's bad looking :/ I suggest you replace this one with the same slider shape as 00:24:187 (2) - , placed on x:356. I also think you should move 00:29:983 (1) - a bit to the right so there isn't a stack. Here's a pic if you want to have a visual reference for this suggestion.
  9. 00:30:494 (3,4,5,6) - I think a little more spacing would benefit this pattern, making it more interesting to play.
  10. 00:33:733 (2,1) - Uh, this is really close to becoming an hyperdash. That, along the fact that the pattern is quite unexpected (when I tested it threw me off), makes it quite difficult to catch. I think it's better to move 00:34:073 (1) - to x:372 so it triggers the hyperdash and the player gets some help reaching this fruit
  11. 00:43:193 (6) - There's is no sound here worth placing a circle (yes, there's a hold sound on the back, but that would be better represented by a slider, but not a circle). This note may be removed.
  12. 00:43:875 (3,6) - This two notes are overmapped, and they don't really add to much. Also, the pattern looks cleaner without them.
  13. 00:45:835 (4,5) - I think this should be a single 1/2 slider.
  14. 00:49:073 (1,2,3,1,2,3,1,2,3,4) - The jumps here are not placed right. They should go from each (3) to (1) (circle 4 on the last case), you even marked the strong sounds (that would be emphasized by a jump) with a NC!
  15. There are a few overmapped 1/4s that don't fit at all, they reaaaally feel disconnected from the song. Pointing them out: 00:54:869 (1,2,3,4,5,1) - , 00:56:914 (1,2,3,4,5,1,2,1,2,3,4,5,6) -
  16. 01:05:011 (4,1,2,3,4,5) - This flows bad, really bad. Try this:
  17. 01:09:102 (3) - Why did you add a 1/4 where there's no sound! It would have been more adequate on 01:06:034 - , 01:07:397 - or 01:08:761 - , where you can actually hear a 1/4 sound.
  18. 01:49:073 (1,2) - Again, forcing 1/4s. Try something like this:
  19. 01:51:715 (7) - I think the hyperdash flows more natural if this is placed on x:232
  20. 01:51:801 (1,2) - And again, forcing a 1/4 pattern.
  21. 01:59:897 (4,3) - Overmapped 1/4s.
  22. 02:16:261 (6,7,8) - Hyperdash should be between (6,7), not (7,8). (7) is the strongest sound, marked by vocals, piano and drums.
  23. 02:21:289 (1) - Replace with a single circle, there's no significant sound on the 1/4.
  24. 02:23:505 (2) - Clearly, there's a strong vocal sound on the red tick.
  25. 02:31:858 (8,1,2,3,4,5,6,7,8) - Make this have a smaller spacing. The movement back from (8) to (1) might be a bit hard to get after the hyperdash, and the spaced streams with sharp turns doesn't really help to making this comfortable to play.
I'll stop pointing out the 1/4 patterns that are overmapped and don't fit the song really well. You can already get an idea of what parts those are and changed them on your own from this point onwards.

  1. 02:58:193 (3,4,5) - Adding a bit more distance will make this pattern nicer. Try this:
  2. 03:36:801 (1,2,3,4,5,1) - Killer movement, reduce spacing a bit.
  3. 03:57:255 (7) - NC, the combo is too long.
I'll leave it until this point, most of the issues I found in your map are because of overmapped 1/4s. I hope that taking a good look at which 1/4s are really necessary and which are forced and worsen flow will make your map look better, and make you a better mapper :3

Good luck!
All fixed, very useful mod, I also made some changes..
thank you !
Kuki
great song, great bg, good luck 8-)
Spectator
☑☒

General

  1. Difficulty Spread : ☑
  2. Unsnapped objects : ☑
  3. Audio bitrate over 192 kbps : ☑
  4. Metadata Issues : ☑
  5. Timeline Issues : ☑
  6. Combo Colors : ☑
  7. Unused hitsounds : ☑
  8. Hitsounds Issues : ☑
  9. Inaudible hitsounds : ☑



Lost Grapes

  1. 00:42:255 (1) - This slider is too vertical considering there were some heavy 1/4 jumps before this came. I'd move slider's end to a bit left
  2. 00:43:321 (6,7,8,9,10,11,12,1) - The 1/8 stream here seem really broken. I'd polish them to be the circular-shaped streams
  3. 00:48:221 (3,4,5) - a bit unexpected triplelet here, mind reducing a distance for a little?
  4. 01:02:539 (3,4,5) - To emphasize the finish on (5), i'd rather have hdash for 4 to 5 than 3 to 4
  5. 01:03:392 (3,4,5,1,2,3) - This is overdone, 1/2 would fit better imo
  6. 01:08:164 (1,2,3) - I understand your intention, though it's still better to put 1/2 here as it fits the song more
  7. 01:09:869 (7,8,9) - 1/2 would be better. It sounds kinda awkward with 3/4 atm
  8. 01:10:551 (2,3,4,5) - I can't find 1/4 from the background music, would better use 1/2
  9. 01:13:278 (1,2,3,4) - 1/2 sounds better
  10. 01:27:255 (1) - The finish sound here can be more loud. Try 60 or 70 of volume for it
  11. 01:49:585 (2) - I'd move this to about x:406 to make the movement more natural
  12. 01:50:778 (2,3) - 1/2 slider sounds perfect with 3/4 one imo
  13. 01:54:102 (8) - Remove this note, then you will find that it sounds a bit better
  14. 01:54:187 (1,2,3,4) - Clearly, you may use 1/2 here to follow the vocal sound
  15. 01:54:528 (1) - If you wanna keep 1/4 here, This might be pretty much of an anti-flow slider as it plays pretty awkward. Try this instead
  16. 02:05:437 (1) - ^
  17. 02:13:278 (1,2,3,4) - Suggesting a 1/2 here
  18. 02:32:028 (1,2,3,4,5,6,7,8) - I know that the vocal here is pretty strong, though this 1/4 is still too unexpected and hard. I'd reduce the distances for the sake of difficulty here
  19. 02:33:221 (3) - Ctrl+g this for a better flow
  20. 02:33:562 (4) - If you agree with the above suggestion, move this to the left slightly to have hdash between 3 and 4
  21. 02:33:733 (5) - Making this slider to be more horizontal is recommended as it feels better imo
  22. 02:43:619 (1) - Here's would be a nice place to have hdash between 1 and 2. Move 2~4 to a bit left for it
  23. 02:58:619 (5,6,7,8) - As I mentioned before, this sounds pretty weird. Convert 6~8 to 1/2 is recommended actually
  24. 03:31:517 (4,5,6,7) - I feel like there can be more jumps which aren't that intense.
  25. 03:38:676 - From this to 03:49:073 - you can put more whistle sounds which follows vocal as they might sound pretty good
  26. 03:56:062 (4) - I'd use same slider as 3 for the sake of consistency. It seems kinda awkward now
  27. 04:20:948 (3) - x:139 for this would be nice
  28. 04:22:142 (2,3,4,5) - This should be 1/2 actually, currently it's kinda overmapped
  29. 04:23:505 (2,3,4) - ^
  30. 04:27:255 (1) - To improve the flow here, i'd ctrl+g (1) and 04:27:767 (1) respectively
  31. 04:37:142 (3) - Move this to about x:263 to prevent this part to be lack of movements
  32. 04:37:994 (3,4,1) - Actually there's no reason to keep this having irregular distances, consider moving 4 to x:240
  33. 05:07:312 (2,3,4) - Can you reduce the distances here for a bit? It's kinda harsh
  34. 05:30:153 (2) - By moving this to the right, you can have hdash for 2 to 3. It might fit pretty nicely imo
Topic Starter
Kyuare
Spectator

Spectator wrote:

☑☒

General

  1. Difficulty Spread : ☑
  2. Unsnapped objects : ☑
  3. Audio bitrate over 192 kbps : ☑
  4. Metadata Issues : ☑
  5. Timeline Issues : ☑
  6. Combo Colors : ☑
  7. Unused hitsounds : ☑
  8. Hitsounds Issues : ☑
  9. Inaudible hitsounds : ☑



Lost Grapes

  1. 00:42:255 (1) - This slider is too vertical considering there were some heavy 1/4 jumps before this came. I'd move slider's end to a bit left
  2. 00:43:321 (6,7,8,9,10,11,12,1) - The 1/8 stream here seem really broken. I'd polish them to be the circular-shaped streams
  3. 00:48:221 (3,4,5) - a bit unexpected triplelet here, mind reducing a distance for a little? No sorry
  4. 01:02:539 (3,4,5) - To emphasize the finish on (5), i'd rather have hdash for 4 to 5 than 3 to 4 There is already a jump for 4 to 5, maybe I wrong ?
  5. 01:03:392 (3,4,5,1,2,3) - This is overdone, 1/2 would fit better imo
  6. 01:08:164 (1,2,3) - I understand your intention, though it's still better to put 1/2 here as it fits the song more
  7. 01:09:869 (7,8,9) - 1/2 would be better. It sounds kinda awkward with 3/4 atm
  8. 01:10:551 (2,3,4,5) - I can't find 1/4 from the background music, would better use 1/2
  9. 01:13:278 (1,2,3,4) - 1/2 sounds better
  10. 01:27:255 (1) - The finish sound here can be more loud. Try 60 or 70 of volume for it 65 :^)
  11. 01:49:585 (2) - I'd move this to about x:406 to make the movement more natural
  12. 01:50:778 (2,3) - 1/2 slider sounds perfect with 3/4 one imo
  13. 01:54:102 (8) - Remove this note, then you will find that it sounds a bit better
  14. 01:54:187 (1,2,3,4) - Clearly, you may use 1/2 here to follow the vocal sound
  15. 01:54:528 (1) - If you wanna keep 1/4 here, This might be pretty much of an anti-flow slider as it plays pretty awkward. Try this instead Okay, but moved to x:359
  16. 02:05:437 (1) - ^ yes, moved to x:419 and improved 02:05:096 (7,8,9,10) -
  17. 02:13:278 (1,2,3,4) - Suggesting a 1/2 here
  18. 02:32:028 (1,2,3,4,5,6,7,8) - I know that the vocal here is pretty strong, though this 1/4 is still too unexpected and hard. I'd reduce the distances for the sake of difficulty here yes
  19. 02:33:221 (3) - Ctrl+g this for a better flow
  20. 02:33:562 (4) - If you agree with the above suggestion, move this to the left slightly to have hdash between 3 and 4
  21. 02:33:733 (5) - Making this slider to be more horizontal is recommended as it feels better imo
  22. 02:43:619 (1) - Here's would be a nice place to have hdash between 1 and 2. Move 2~4 to a bit left for it
  23. 02:58:619 (5,6,7,8) - As I mentioned before, this sounds pretty weird. Convert 6~8 to 1/2 is recommended actually
  24. 03:31:517 (4,5,6,7) - I feel like there can be more jumps which aren't that intense.
  25. 03:38:676 - From this to 03:49:073 - you can put more whistle sounds which follows vocal as they might sound pretty good
  26. 03:56:062 (4) - I'd use same slider as 3 for the sake of consistency. It seems kinda awkward now No, players will tend to falter a little here, so a curved slider facilitate the catch of droplets
  27. 04:20:948 (3) - x:139 for this would be nice
  28. 04:22:142 (2,3,4,5) - This should be 1/2 actually, currently it's kinda overmapped
  29. 04:23:505 (2,3,4) - ^
  30. 04:27:255 (1) - To improve the flow here, i'd ctrl+g (1) and 04:27:767 (1) respectively
  31. 04:37:142 (3) - Move this to about x:263 to prevent this part to be lack of movements
  32. 04:37:994 (3,4,1) - Actually there's no reason to keep this having irregular distances, consider moving 4 to x:240 we must give more impact to 04:38:164 (1) - , so I think it's fair to play on the distance
  33. 05:07:312 (2,3,4) - Can you reduce the distances here for a bit? It's kinda harsh
  34. 05:30:153 (2) - By moving this to the right, you can have hdash for 2 to 3. It might fit pretty nicely imo
unanswered things are those fixed as you have told me, some changes made to improve the flow, and hitsounds
Very usual mod, thank you so much !
JBHyperion
Let's bring this back.

Lost Grapes
  1. 00:10:892 - This intro section can be made much calmer, the music is so quiet here. A lot of jumps are unnecessary and difficult to read (since they only *just* require dash). I'd remove all dashes in this section (until 00:20:437 -) and have only one to 00:16:005 (6) since this note is actually prominent enough to warrant one
  2. 00:29:301 (9) - You NCed this pattern of two 3/4 sliders in your previous combos, I'd do the same here for consistency
  3. 00:32:710 (8) - NC here for the downbeat and prominent note, and also sonce this combo is getting a little long currently
  4. 00:43:321 (6) - NC leading into the stream will keep the combo length down and avoid fruit stacks obscuring the player's view
  5. 00:43:619 (1,2,3,4,5) - In the following combos you use sliders for the synth sounds, but here you use them for the drum sounds and it sounds a little weird. I feel following the synth fits better, so to be consistent, move 00:43:960 (3,4) to 00:43:619 and 00:44:130 respectively
  6. 00:48:306 (4) - This feels a little uncomfortable to be so far out from the triplet, try x-320 instead
  7. 00:50:096 (1,2,3,4,5,6,7,8,9,10,11) - Previous combos were following a 3/2 pattern for the synth triplets, yet this is 5/1? Just feels really random. Please make your NC patterning consistent unless you have good reason to do so. For keeping the previous pattern, NC on 00:50:608 (4,8)
  8. 00:53:676 (3,4,5) - This can be annoying to catch due to the sharp antiflow, consider reducing the spacing to this triplet and/or moving (3,4,5) closer to each other for a less steep angle
  9. 00:51:801 (1,2,3,1,2,3,1,2,3,1,2,3) - Linear doublets feel a little plain here, as the lack of movement spoils the flow. I'd try angling these by moving (2) to the left a bit in each case for a bit more movement, or try something like you did at 00:59:983 (2,3,4,5,1,2,3)
  10. 00:54:187 (1,2) - Swap NC to emphasise the downbeat
  11. 01:02:539 (3,4,5) - Hdash on the middle fruit just looks strange and is a little confusing to read. Reduce the spacing on 01:02:539 (3,4,5) a little please
  12. 01:04:755 (1,2,3,4) - I would advise against antiflow like this, it's annoying to time and really spoils the flow. A smoother flow would be welcome here imo, e.g: https://osu.ppy.sh/ss/3908412
  13. 01:10:892 (1) - Another flow killer, curving or angling this slider would play much better to me
  14. 01:13:278 (1,2) - Why NC just these two notes? Doesn't seem to be anything particularly special about them to me...
  15. 01:16:005 (1,2,3,4,5,6) - Really exaggerated curve looks a little ugly to play, I'd reduce it slightly produce a smoother effect
  16. 01:24:528 (1,2) - Same as 01:13:278 (1,2)
  1. 01:48:733 (1,2,3,4,5,6,7,8) - Considering 01:48:392 (1) is an almost vertical slider with minimal movement, the movement into the stream is quite tricky. Consider reducing the jump distance to the stream, and also reducing the curve on it slightly for a smoother movement
  2. 01:49:031 (8,1) - Oh where do I begin with this one? Firstly, you have a ridiculously strong 1/8 hyper (@10.39x DS) that's total overkill. Secondly, it launches the player completely against the right wall, which creates instability and unsettles the player. Thirdly, it leads into a strong antiflow pattern, which makes it really quite uncomfortable to play. Please fix these xD
  3. 02:03:733 (7,8,1) - (7) is the only really strong note in this sequence, so I feel the only hdash should be either to or from this. You could maybe argue for one to/from 02:04:073 (1) - but if so this needs to be moved away from the left wall. 02:03:903 (8) is not strong enough to be a hyper
  4. 02:08:335 (4) - This is a little far out from the triplet after a strong hdash, making it quite uncomfortable to catch. x-400 plays better imo
  5. 02:10:551 (2) - This hyper can be weakened a little, it's a bit too snappy right now and it makes it so easy to miss. Try x-112 instead
  6. 02:27:255 (1,2) - This pattern is repeated numerous times with little variation and it just breaks down to an uninteresting left/right dash spam. Try and introduce some more variation in movement here - flipping one or two repetitions allows you to make a gradual movement to the left whilst still dashing, and you can create a hdash to the strong cymbal sound at 02:29:301 (1)
  7. 02:40:892 (9) - NC here for the strong hdash
  8. 02:43:619 (1) - Why no hdash here for such a strong note?
  9. 02:57:255 (1) - Why is this a combo on it's own, it's a really uninteresting note lol. Remove NC from 02:57:596 (1) please
  10. 03:04:926 (6) - This is kind of a weird spacing to play out since it appears that 03:04:585 (3,4,5) requires dash, but this will actually increase the chance of an overshoot. Either move (6) slightly to the left, or move (3,4,5) slightly closer together
  11. 03:08:164 (7) - Here would be a nice place for a hdash since it's a prominent note and you left a 1/1 spacing, which gives this note more finality and emphasis
  1. 03:27:255 (1) - Not sure why you included almost no hdashes here considering all the strong cymbal sounds. There were plenty of hdashes in the previous, calmer section before the break :/
  2. 03:36:715 (8,1) - This hyper is annoyingly strong, and it's making it hard to hit the fiddly 1/2 wiggle section right after it. Please reduce the distance and hyper strength here for a more comfortable transition
  3. 03:37:483 (5,1) - This antiflow into the stream is just weird, there's no strong sound here to justify a direction change. Please create a smoother flow by Ctrl+H'ing 03:37:823 (1,2,3,4,5,6,7,8,1)
  4. 03:42:767 (2) - Really strong vocal sound, deserves a hdash imo
  5. 03:47:880 (1) - Not sure why this is a hyper, it's a really weak note and you didn't use an hdash in the previous similar patterns
  6. 03:53:676 (3) - Same as 03:42:767 (2)
  7. 03:54:528 (1) - Would be better if you Ctrl+H'ed this following pattern to create a jump from 03:54:187 (5) for the strong vocal sound, the current wiggle pattern doesn't work to well imo
  8. 04:10:551 (1,2,3,4,5,6,7,8,1) - Though not quite as drastic, all the same issues as 01:49:031 (8,1) - hyper is too strong, against the wall, and leading into uncomfortably sharp antiflow. Curve on the stream could do with being reduced slightly as well, since it's a little excessive currently
  9. 04:24:698 (2,3,4) - Seems weird to stop the flow here, more of a curved movement would help maintain a nice flow imo
  10. 04:26:744 (6) - This spacing is right on the border of requiring dash and uses antiflow, so is kind of annoying to play. I suggest moving to x-92 and then making a smoother curve on 04:26:914 (1,2,3,4) to maintain the hdash pattern into and out of the stream
  11. 04:29:642 (2,1) - Full-screen hdashes against the wall are a big no-no, move both of these away from the wall please
  12. 04:31:517 (1) - Another strong hyper+antiflow combo that's really difficult to hit, please reduce the spacing and/or angle slightly
  13. 04:49:073 (1,2,1,2,1,2,1,2) - Same problem as 02:27:255 (1,2) - this is just too repetitive, more variation in movement and flow would be welcome here
  14. 04:54:528 (5) - Is delaying the NC to 04:54:698 (1) here intentional? It's a nice effect to have the fruit scatter at the end of the kiai, but it's strange that you didn't do it in other places. Consistency please (:
  15. 05:05:608 (1,2,3,4,5,6,7,8) - Now you're just getting lazy! Please incorporate some direction change, etc. here to make this more intertesting, and posible replace 05:06:630 (7,8) with a 1/1 slider for the held synth sound since it's so prominent here
  16. 05:10:892 (1,2,3,4,5,6,7,8) - ^
  17. 05:14:983 (1) - Would be nice to end this spinner 1/2 or 1/1 earlier and add a note at 05:16:346 since it's a really strong beat - mapping it with a spinner end at this difficulty just feels weird to me
  18. 05:29:812 - Feels weird to leave a puase here since this is a "building up" section to the end of the song. You offered a decent rest period in the previous spinner, so it should be fine to make this a 1/2 slider or 2 circles
  19. 05:32:369 (4) - ^
Any questions, feel free to let me know.
Good luck!
Topic Starter
Kyuare

JBHyperion wrote:

Let's bring this back.

Lost Grapes
  1. 00:10:892 - This intro section can be made much calmer, the music is so quiet here. A lot of jumps are unnecessary and difficult to read (since they only *just* require dash). I'd remove all dashes in this section (until 00:20:437 -) and have only one to 00:16:005 (6) since this note is actually prominent enough to warrant one (I'll think about it
  2. 00:29:301 (9) - You NCed this pattern of two 3/4 sliders in your previous combos, I'd do the same here for consistency
  3. 00:32:710 (8) - NC here for the downbeat and prominent note, and also sonce this combo is getting a little long currently
  4. 00:43:321 (6) - NC leading into the stream will keep the combo length down and avoid fruit stacks obscuring the player's view
  5. 00:43:619 (1,2,3,4,5) - In the following combos you use sliders for the synth sounds, but here you use them for the drum sounds and it sounds a little weird. I feel following the synth fits better, so to be consistent, move 00:43:960 (3,4) to 00:43:619 and 00:44:130 respectively
  6. 00:48:306 (4) - This feels a little uncomfortable to be so far out from the triplet, try x-320 instead
  7. 00:50:096 (1,2,3,4,5,6,7,8,9,10,11) - Previous combos were following a 3/2 pattern for the synth triplets, yet this is 5/1? Just feels really random. Please make your NC patterning consistent unless you have good reason to do so. For keeping the previous pattern, NC on 00:50:608 (4,8)
  8. 00:53:676 (3,4,5) - This can be annoying to catch due to the sharp antiflow, consider reducing the spacing to this triplet and/or moving (3,4,5) closer to each other for a less steep angle
  9. 00:51:801 (1,2,3,1,2,3,1,2,3,1,2,3) - Linear doublets feel a little plain here, as the lack of movement spoils the flow. I'd try angling these by moving (2) to the left a bit in each case for a bit more movement, or try something like you did at 00:59:983 (2,3,4,5,1,2,3)
  10. 00:54:187 (1,2) - Swap NC to emphasise the downbeat
  11. 01:02:539 (3,4,5) - Hdash on the middle fruit just looks strange and is a little confusing to read. Reduce the spacing on 01:02:539 (3,4,5) a little please
  12. 01:04:755 (1,2,3,4) - I would advise against antiflow like this, it's annoying to time and really spoils the flow. A smoother flow would be welcome here imo, e.g: https://osu.ppy.sh/ss/3908412
  13. 01:10:892 (1) - Another flow killer, curving or angling this slider would play much better to me
  14. 01:13:278 (1,2) - Why NC just these two notes? Doesn't seem to be anything particularly special about them to me...
  15. 01:16:005 (1,2,3,4,5,6) - Really exaggerated curve looks a little ugly to play, I'd reduce it slightly produce a smoother effect
  16. 01:24:528 (1,2) - Same as 01:13:278 (1,2)
  1. 01:48:733 (1,2,3,4,5,6,7,8) - Considering 01:48:392 (1) is an almost vertical slider with minimal movement, the movement into the stream is quite tricky. Consider reducing the jump distance to the stream, and also reducing the curve on it slightly for a smoother movement
  2. 01:49:031 (8,1) - Oh where do I begin with this one? Firstly, you have a ridiculously strong 1/8 hyper (@10.39x DS) that's total overkill. Secondly, it launches the player completely against the right wall, which creates instability and unsettles the player. Thirdly, it leads into a strong antiflow pattern, which makes it really quite uncomfortable to play. Please fix these xD
  3. 02:03:733 (7,8,1) - (7) is the only really strong note in this sequence, so I feel the only hdash should be either to or from this. You could maybe argue for one to/from 02:04:073 (1) - but if so this needs to be moved away from the left wall. 02:03:903 (8) is not strong enough to be a hyper
  4. 02:08:335 (4) - This is a little far out from the triplet after a strong hdash, making it quite uncomfortable to catch. x-400 plays better imo
  5. 02:10:551 (2) - This hyper can be weakened a little, it's a bit too snappy right now and it makes it so easy to miss. Try x-112 instead
  6. 02:27:255 (1,2) - This pattern is repeated numerous times with little variation and it just breaks down to an uninteresting left/right dash spam. Try and introduce some more variation in movement here - flipping one or two repetitions allows you to make a gradual movement to the left whilst still dashing, and you can create a hdash to the strong cymbal sound at 02:29:301 (1)
  7. 02:40:892 (9) - NC here for the strong hdash
  8. 02:43:619 (1) - Why no hdash here for such a strong note?
  9. 02:57:255 (1) - Why is this a combo on it's own, it's a really uninteresting note lol. Remove NC from 02:57:596 (1) please
  10. 03:04:926 (6) - This is kind of a weird spacing to play out since it appears that 03:04:585 (3,4,5) requires dash, but this will actually increase the chance of an overshoot. Either move (6) slightly to the left, or move (3,4,5) slightly closer together
  11. 03:08:164 (7) - Here would be a nice place for a hdash since it's a prominent note and you left a 1/1 spacing, which gives this note more finality and emphasis
  1. 03:27:255 (1) - Not sure why you included almost no hdashes here considering all the strong cymbal sounds. There were plenty of hdashes in the previous, calmer section before the break :/
  2. 03:36:715 (8,1) - This hyper is annoyingly strong, and it's making it hard to hit the fiddly 1/2 wiggle section right after it. Please reduce the distance and hyper strength here for a more comfortable transition
  3. 03:37:483 (5,1) - This antiflow into the stream is just weird, there's no strong sound here to justify a direction change. Please create a smoother flow by Ctrl+H'ing 03:37:823 (1,2,3,4,5,6,7,8,1)
  4. 03:42:767 (2) - Really strong vocal sound, deserves a hdash imo
  5. 03:47:880 (1) - Not sure why this is a hyper, it's a really weak note and you didn't use an hdash in the previous similar patterns
  6. 03:53:676 (3) - Same as 03:42:767 (2)
  7. 03:54:528 (1) - Would be better if you Ctrl+H'ed this following pattern to create a jump from 03:54:187 (5) for the strong vocal sound, the current wiggle pattern doesn't work to well imo
  8. 04:10:551 (1,2,3,4,5,6,7,8,1) - Though not quite as drastic, all the same issues as 01:49:031 (8,1) - hyper is too strong, against the wall, and leading into uncomfortably sharp antiflow. Curve on the stream could do with being reduced slightly as well, since it's a little excessive currently
  9. 04:24:698 (2,3,4) - Seems weird to stop the flow here, more of a curved movement would help maintain a nice flow imo
  10. 04:26:744 (6) - This spacing is right on the border of requiring dash and uses antiflow, so is kind of annoying to play. I suggest moving to x-92 and then making a smoother curve on 04:26:914 (1,2,3,4) to maintain the hdash pattern into and out of the stream
  11. 04:29:642 (2,1) - Full-screen hdashes against the wall are a big no-no, move both of these away from the wall please
  12. 04:31:517 (1) - Another strong hyper+antiflow combo that's really difficult to hit, please reduce the spacing and/or angle slightly
  13. 04:49:073 (1,2,1,2,1,2,1,2) - Same problem as 02:27:255 (1,2) - this is just too repetitive, more variation in movement and flow would be welcome here
  14. 04:54:528 (5) - Is delaying the NC to 04:54:698 (1) here intentional? It's a nice effect to have the fruit scatter at the end of the kiai, but it's strange that you didn't do it in other places. Consistency please (:
  15. 05:05:608 (1,2,3,4,5,6,7,8) - Now you're just getting lazy! Please incorporate some direction change, etc. here to make this more intertesting, and posible replace 05:06:630 (7,8) with a 1/1 slider for the held synth sound since it's so prominent here
  16. 05:10:892 (1,2,3,4,5,6,7,8) - ^
  17. 05:14:983 (1) - Would be nice to end this spinner 1/2 or 1/1 earlier and add a note at 05:16:346 since it's a really strong beat - mapping it with a spinner end at this difficulty just feels weird to me
  18. 05:29:812 - Feels weird to leave a puase here since this is a "building up" section to the end of the song. You offered a decent rest period in the previous spinner, so it should be fine to make this a 1/2 slider or 2 circles
  19. 05:32:369 (4) - ^
Any questions, feel free to let me know.
Good luck!
Thank you very much.
Razor Sharp
  • GENERAL
  1. Fine it seems.

    Lost Grapes
  2. 00:33:051 (9,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - This pattern you use for this part, i would suggest a change to it. As this is very repetitive. Mix them a little.
  3. 00:43:108 (5,1,2,3,4,5,6,7,1) - This is a little uncomfortable to play, and doesent fit very well either for the song. Would suggest a smoother curve too the right instead.
  4. 00:48:051 (1,2) - Why such a small gap? This will make it a little confusing imo. Increase distance a little.
  5. 01:16:304 (6,7) - 2 notes at the same time is unrankable!
  6. 01:16:304 (6,7,1) - Would hence you have a 1/8 jump here, i would suggest to make the distance of 01:16:346 (1,2) - a little bigger, as its easy to overshoot.
  7. 02:32:028 (1,2,3,4,5,6,7,8) - This doesent really look nice ingame. I would suggest to fix the distance on it a little to make it look more smooth.
  8. 03:57:766 (2) - Not snapped!
  9. 04:34:414 (3,4) - Distance here should be bigger too.

    Everything else seems fine for me!

Good luck!
Topic Starter
Kyuare

Razor Sharp wrote:

  • GENERAL
  1. Fine it seems.

    Lost Grapes
  2. 00:33:051 (9,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - This pattern you use for this part, i would suggest a change to it. As this is very repetitive. Mix them a little.
  3. 00:43:108 (5,1,2,3,4,5,6,7,1) - This is a little uncomfortable to play, and doesent fit very well either for the song. Would suggest a smoother curve too the right instead.
  4. 00:48:051 (1,2) - Why such a small gap? This will make it a little confusing imo. Increase distance a little. (No sorry, this spacing makes the flow better
  5. 01:16:304 (6,7) - 2 notes at the same time is unrankable!
  6. 01:16:304 (6,7,1) - Would hence you have a 1/8 jump here, i would suggest to make the distance of 01:16:346 (1,2) - a little bigger, as its easy to overshoot.
  7. 02:32:028 (1,2,3,4,5,6,7,8) - This doesent really look nice ingame. I would suggest to fix the distance on it a little to make it look more smooth.
  8. 03:57:766 (2) - Not snapped!
  9. 04:34:414 (3,4) - Distance here should be bigger too. (No sorry, this spacing makes the flow better too

    Everything else seems fine for me!

Good luck!
Thank you !
Vincs
H Y P E ! Good luck Kyu!
autofanboy
Hello!

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Background
  1. It is recommended to have the resolution of 1366x768. The larger, the better, right?

    Design
  2. Please disable Countdown, personally don't find it matching the audio pretty well. If you prefer using it, maybe alter the Countdown Speed to Half, to fit the fade in to the intro.
  3. Remove Letterbox during Breaks? It is also awkward to be seen in my opinion.

[ Lost Grapes]

  • Difficulty Settings
  1. While it is really minimal, I think raising HP a little bit would be great, say HP 6? I think it is better to stick with integers when there is only 1 difficulty but not with full spread.

    Gameplay
    * The following are based on the difficulty setting you have portrayed: Rain+

    - - -

  2. 00:20:437 (1) - This note feels off to the rhythm, since the place this spinner ends at do not produce a sound in the audio. I would say ending the spinner at white tick, which is 00:21:460 - would sound much reasonable and match the audio.
  3. 00:24:187 (2,1) - Distance here is a bit large and easy to be missed as the players do not realize quickly. I think it is suggestible to keep at least a distance of 00:26:914 (2,1) - This would be easier to be played.
  4. 00:29:642 (2,1) - The distance here can also be maintained as the above-mentioned for consistency. Right now the distance is too close and can be caught without moving.
  5. 00:32:539 (7,1) - Enlarge the distance here, it is great for a dash. I know you tried to add it but it is still FC'able even without dashing, so it is better to clear for that.
  6. 00:33:733 (4,5) - Yea, the HDash is using at the right slot. However to look at the whole picture of 00:32:710 (1,2,3,4,5,6,7,8,1) - , perhaps it is better to keep this with no HDashes, to show the gradual building up, like you increase distances of each part and the last 2 with HDashes. For me it emphasizes more and I feel better with it.
  7. 00:46:346 (1,2,3,4,5,6) - This is less intense than the previous pattern 00:43:960 (2,3) - in terms of HDashes. While the HDashes might not fit well if you want to make that consistent, I would say adding HDashes at 00:47:369 (5,6) - at least.
  8. 01:15:494 (3,4,5) - I think it is a bit easy and it is not expected by players. While you might not want to change the pattern, so moving 01:14:983 (1,2) - to x:224
  9. 01:16:005 (1,2,3,4,5,6) - This played out strangely since the distances of (1,2,3) is similar as (4,5,6) but they are with different timeline. Better change (3,4,5,6) into a curve for better flow here, or else it can confuse players pretty much in my opinion.
  10. 01:48:988 (7,1) - The change at this point can be difficult to players because (1) is so straightly-pointed to the left, which can swipe players to the right after the HDash here, thus missing the rest notes. I suggest slanting the slider a bit in order to cope with the difficult jump.
  11. 02:05:437 (1,2) - Is that really a must to changing this pattern into something different from 02:05:948 (1) - ? I prefer sticking to one kind of pattern, it is less confusing.
  12. 02:17:710 (3,4) - What about adding a HDash here as you did before, you added HDash when there was a drum beat in the audio there.
  13. 02:18:562 (8,9) - ^, it should be easy to fix for this two by enlarging the distances in between.
  14. 02:21:801 (1,2,3) - HDash of (1,2) should be omitted as (2) is not a strong beat. Would be fine if you move (1) more to the right, say x:184
  15. 02:22:994 (5,1) - Since (1) is a strong and prominent beat here, what about having a HDash at this point? I see it great to emphasize the Finish as well.
  16. 02:23:846 (3,4) - Remove the HDash, because (4) is not strong.
  17. 02:25:721 (5,1) - HDash?
  18. 02:26:573 (3,4) - It could be difficult to remove the HDash so I would leave this optional for fixing. Of course it is much appreciated if you can omit the HDash here for emphasizing beats.
  19. 02:34:244 (2,3) - Maybe a HDash here to stress the drum beat?
  20. 02:54:869 (1,2,3,4,5,6,7,8,9,10) - This part is too soft with no HDashes comparing to following pattern. I think adding a HDash would be fine, let's see if 02:55:721 (4,5) - is a good option for you.
  21. 02:59:301 (1,2,1) - It is weird here since 02:59:983 (1) - is more of a stronger beat so it would be much better to have HDash at 02:59:642 (2,1) - instead of the original one.
  22. 03:14:812 (4,5) - HDash here? The coming up pattern is lacking of HDashes in my opinion.
  23. 03:32:710 (1,2) - I know the upcoming part is with intense audio so you tried to emphasize them with stronger jumps, however to match with the audio, better not having a HDash here. A dash would be fine and you might want to shape it into something intenser than the previous part.
  24. 03:33:392 (3,4) - ^, for both of them you can just move the whole part to the left and rework on it, would not be a trouble that you are running out of space.
  25. 03:33:903 (5,1) - HDash please.
  26. 03:36:716 (4,1,2) - This is so hard! Please move (1) closer to (2), it swipes players away from the next notes after the HDash!
  27. 03:36:971 (2,3) - This is so strange after consecutively intense dashing, it is also confusing to players that they don't expect that.
    Please change this part by moving one of the circles away from another.
  28. 03:37:823 (1,2,3,4,5,6,7,8,1) - In editor, this looks pretty nice, however during gameplay, this also turned out to be a difficult pattern since it requires dashing in order to FC this part. I suggest remapping this stream to reduce the intensity and also to avoid the usage of dashing between the stream, it could be so stressful.
  29. 03:42:767 (2,3,4,1) - Distance of (2,3) is a bit large, and I see potential place of adding HDash, which is at 03:43:448 (4,1) - so you may want to change this part a little bit for the above suggestions.
  30. 04:04:414 (1,2,1,1) - What about adding HDashes here like what you did at the point starting from 00:32:710 - ? It is less intense comparing to that.
  31. 04:06:460 (2,1) - HDash because of the above problem.
  32. 04:10:806 (7,1) - Same as the aforementioned point.
  33. 04:40:892 (1,2,3,4,5,6,7,8,1,2,3) - Okay, this part is clearly too easy and not so intense comparing to the previous patterns. I suggest adding HDashes at 04:41:744 (7,8) - and 04:42:426 (2,3) -
  34. 04:44:983 (1,2) - Remove the HDash here with the above-mentioned point.
  35. 04:47:539 (5,1) - Add HDash with the above-mentioned point.
  36. 04:55:721 (5,6) - This part is not matching the audio, what I think is to use 1/1 slider at 04:55:721 - and a circle at 04:56:233 -
  37. 05:05:267 (3,4,5) - A bit strange to be played out since (3,4) is at same spot so the HDash can be caught at a delayed time. Hence please move (4) a bit to the right or vice versa to solve it.
  38. 05:17:625 (8,1) - Add HDash here as the audio sounds differently in the background, like what you did at 05:20:352 (4,1) -
  39. 05:18:733 (3,1) - Add HDash here and remove the one at 05:19:244 (2,3) - as consistency reason.
  40. 05:22:994 (7,1) - ^
  41. 05:25:551 (5,6) - ^, alter the positioning of notes.
  42. 05:27:255 - 05:32:539 - Better try to keep the usage of HDashes, add HDash every 4 beats would be fine. For example 05:27:255 (1,2,3,4,1,2,3,4) - , I suggest having HDash at 05:27:767 (4,1) - only, with 4 circles as a whole pattern. Doing so can help building up for the last part pretty much.
  43. 05:37:312 (2,3) - Add HDash between them as to emphasize the Finish at (3).
  44. 05:37:483 (3,1) - ^, but please curve the start of (1) a bit, it is too straight and harsh to be missed, if the player didn't notice it quickly.

    New Combos
  45. Please check it for a few times, I see quite a lot of NC issues that are basically inconsistent throughout the song. I may do a check for that later but I will let you to check it first before mine.

Good luck!

AFB
Topic Starter
Kyuare

alienflybot wrote:

Hello!

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Background
  1. It is recommended to have the resolution of 1366x768. The larger, the better, right? (Can't find a larger resolution :C

    Design
  2. Please disable Countdown, personally don't find it matching the audio pretty well. If you prefer using it, maybe alter the Countdown Speed to Half, to fit the fade in to the intro.
  3. Remove Letterbox during Breaks? It is also awkward to be seen in my opinion.

[ Lost Grapes]

  • Difficulty Settings
  1. While it is really minimal, I think raising HP a little bit would be great, say HP 6? I think it is better to stick with integers when there is only 1 difficulty but not with full spread.

    Gameplay
    * The following are based on the difficulty setting you have portrayed: Rain+

    - - -

  2. 00:20:437 (1) - This note feels off to the rhythm, since the place this spinner ends at do not produce a sound in the audio. I would say ending the spinner at white tick, which is 00:21:460 - would sound much reasonable and match the audio.
  3. 00:24:187 (2,1) - Distance here is a bit large and easy to be missed as the players do not realize quickly. I think it is suggestible to keep at least a distance of 00:26:914 (2,1) - This would be easier to be played.
  4. 00:29:642 (2,1) - The distance here can also be maintained as the above-mentioned for consistency. Right now the distance is too close and can be caught without moving.
  5. 00:32:539 (7,1) - Enlarge the distance here, it is great for a dash. I know you tried to add it but it is still FC'able even without dashing, so it is better to clear for that.
  6. 00:33:733 (4,5) - Yea, the HDash is using at the right slot. However to look at the whole picture of 00:32:710 (1,2,3,4,5,6,7,8,1) - , perhaps it is better to keep this with no HDashes, to show the gradual building up, like you increase distances of each part and the last 2 with HDashes. For me it emphasizes more and I feel better with it.
  7. 00:46:346 (1,2,3,4,5,6) - This is less intense than the previous pattern 00:43:960 (2,3) - in terms of HDashes. While the HDashes might not fit well if you want to make that consistent, I would say adding HDashes at 00:47:369 (5,6) - at least.
  8. 01:15:494 (3,4,5) - I think it is a bit easy and it is not expected by players. While you might not want to change the pattern, so moving 01:14:983 (1,2) - to x:224
  9. 01:16:005 (1,2,3,4,5,6) - This played out strangely since the distances of (1,2,3) is similar as (4,5,6) but they are with different timeline. Better change (3,4,5,6) into a curve for better flow here, or else it can confuse players pretty much in my opinion.
  10. 01:48:988 (7,1) - The change at this point can be difficult to players because (1) is so straightly-pointed to the left, which can swipe players to the right after the HDash here, thus missing the rest notes. I suggest slanting the slider a bit in order to cope with the difficult jump.
  11. 02:05:437 (1,2) - Is that really a must to changing this pattern into something different from 02:05:948 (1) - ? I prefer sticking to one kind of pattern, it is less confusing.
  12. 02:17:710 (3,4) - What about adding a HDash here as you did before, you added HDash when there was a drum beat in the audio there.
  13. 02:18:562 (8,9) - ^, it should be easy to fix for this two by enlarging the distances in between.
  14. 02:21:801 (1,2,3) - HDash of (1,2) should be omitted as (2) is not a strong beat. Would be fine if you move (1) more to the right, say x:184
  15. 02:22:994 (5,1) - Since (1) is a strong and prominent beat here, what about having a HDash at this point? I see it great to emphasize the Finish as well.
  16. 02:23:846 (3,4) - Remove the HDash, because (4) is not strong.
  17. 02:25:721 (5,1) - HDash?
  18. 02:26:573 (3,4) - It could be difficult to remove the HDash so I would leave this optional for fixing. Of course it is much appreciated if you can omit the HDash here for emphasizing beats.
  19. 02:34:244 (2,3) - Maybe a HDash here to stress the drum beat?
  20. 02:54:869 (1,2,3,4,5,6,7,8,9,10) - This part is too soft with no HDashes comparing to following pattern. I think adding a HDash would be fine, let's see if 02:55:721 (4,5) - is a good option for you.
  21. 02:59:301 (1,2,1) - It is weird here since 02:59:983 (1) - is more of a stronger beat so it would be much better to have HDash at 02:59:642 (2,1) - instead of the original one.
  22. 03:14:812 (4,5) - HDash here? The coming up pattern is lacking of HDashes in my opinion.
  23. 03:32:710 (1,2) - I know the upcoming part is with intense audio so you tried to emphasize them with stronger jumps, however to match with the audio, better not having a HDash here. A dash would be fine and you might want to shape it into something intenser than the previous part.
  24. 03:33:392 (3,4) - ^, for both of them you can just move the whole part to the left and rework on it, would not be a trouble that you are running out of space.
  25. 03:33:903 (5,1) - HDash please.
  26. 03:36:716 (4,1,2) - This is so hard! Please move (1) closer to (2), it swipes players away from the next notes after the HDash!
  27. 03:36:971 (2,3) - This is so strange after consecutively intense dashing, it is also confusing to players that they don't expect that.
    Please change this part by moving one of the circles away from another.
  28. 03:37:823 (1,2,3,4,5,6,7,8,1) - In editor, this looks pretty nice, however during gameplay, this also turned out to be a difficult pattern since it requires dashing in order to FC this part. I suggest remapping this stream to reduce the intensity and also to avoid the usage of dashing between the stream, it could be so stressful.
  29. 03:42:767 (2,3,4,1) - Distance of (2,3) is a bit large, and I see potential place of adding HDash, which is at 03:43:448 (4,1) - so you may want to change this part a little bit for the above suggestions.
  30. 04:04:414 (1,2,1,1) - What about adding HDashes here like what you did at the point starting from 00:32:710 - ? It is less intense comparing to that.
  31. 04:06:460 (2,1) - HDash because of the above problem.
  32. 04:10:806 (7,1) - Same as the aforementioned point.
  33. 04:40:892 (1,2,3,4,5,6,7,8,1,2,3) - Okay, this part is clearly too easy and not so intense comparing to the previous patterns. I suggest adding HDashes at 04:41:744 (7,8) - and 04:42:426 (2,3) -
  34. 04:44:983 (1,2) - Remove the HDash here with the above-mentioned point.
  35. 04:47:539 (5,1) - Add HDash with the above-mentioned point.
  36. 04:55:721 (5,6) - This part is not matching the audio, what I think is to use 1/1 slider at 04:55:721 - and a circle at 04:56:233 -
  37. 05:05:267 (3,4,5) - A bit strange to be played out since (3,4) is at same spot so the HDash can be caught at a delayed time. Hence please move (4) a bit to the right or vice versa to solve it.
  38. 05:17:625 (8,1) - Add HDash here as the audio sounds differently in the background, like what you did at 05:20:352 (4,1) -
  39. 05:18:733 (3,1) - Add HDash here and remove the one at 05:19:244 (2,3) - as consistency reason.
  40. 05:22:994 (7,1) - ^
  41. 05:25:551 (5,6) - ^, alter the positioning of notes.
  42. 05:27:255 - 05:32:539 - Better try to keep the usage of HDashes, add HDash every 4 beats would be fine. For example 05:27:255 (1,2,3,4,1,2,3,4) - , I suggest having HDash at 05:27:767 (4,1) - only, with 4 circles as a whole pattern. Doing so can help building up for the last part pretty much.
  43. 05:37:312 (2,3) - Add HDash between them as to emphasize the Finish at (3).
  44. 05:37:483 (3,1) - ^, but please curve the start of (1) a bit, it is too straight and harsh to be missed, if the player didn't notice it quickly.

    New Combos
  45. Please check it for a few times, I see quite a lot of NC issues that are basically inconsistent throughout the song. I may do a check for that later but I will let you to check it first before mine.

Good luck!

AFB
All fixed, also improved some stuffs, thank you so much.
Cowboy
[Lost Grapes]
01:57:254 (1,2,1,2) - I think we better come another pattern,
So that they are not repeated , and simultaneously, the map may have good flow and consistency:
Example
02:24:187 (4) - 1/4 Slider


That's all , really too much like the map and the song , good luck!

NO KDZ
Topic Starter
Kyuare

Jusenkyo wrote:

[Lost Grapes]
01:57:254 (1,2,1,2) - I think we better come another pattern,
So that they are not repeated , and simultaneously, the map may have good flow and consistency:
Example
Sorry but I really think that this repeated pattern is the most consistent, plus this tune is repetitive too
02:24:187 (4) - 1/4 Slider changed


That's all , really too much like the map and the song , good luck!

NO KDZ
Thank you !
Cowboy
Hey, I found this:

1 2
MBomb
Halozy, nice.

[Something about Grapes]

00:12:937 (4,5) - Very slight reduction in the jump distance here would play nicely imo, this jump feels a tiny bit awkward because of the stairlike pattern mixed with very strong distancing. Try x:48 on this section.
00:16:005 (6) - A higher distance here would better emphasise this higher pitched and stronger note. Try x:336.
00:18:221 (2) - I don't really like the weird feel here, it seems like holding down dash is the best way to do it but that doesn't really fit the nature of the song at this point. Try reducing this distance to x:272.
00:20:437 (1) - This is purely personal opinion, but I think mapping this section out would feel better. However, I understand why you put the spinner here, so if you prefer it then that's fine.
00:24:528 (1) - x:240, this is a stronger note, at least make the player dash to it.
00:26:914 (2,1) - I think 2 would be a great place to put the first HDash, due to the strength of the piano as well as the other instrument here. Try ctrl+g on 2, and then moving the next note to x:192.
00:47:198 (4) - Slight reduction in the distance here would be nice, x:176 could work nicely.
00:48:733 (6) - I feel as though a HDash to this could help to emphasise the piano better here. Ctrl+G, and then move it to x:160, plays very nicely.
00:49:073 (1,2) - Move this section away from the wall just slightly, the HDash feels a tiny bit strong and makes the catcher feel a bit off balance. Try x:480, that should be fine.
00:49:755 (5,6,7,8) - HDash against the wall is unrankable and will cause DQs. Try moving 5,6 to x:264, and then 7,8 to x:496, to fix this issue whilst keeping the HDash.
00:58:619 (2,3,4,5,6,7) - Again, HDash against the wall can cause dqs. Move this section to x:328, and this fixes the HDash whilst still keeping flow fine in the rest of this section.
01:01:005 (7,1) - Again, avoid the HDash forcing the player against the wall by moving this to x:488.
01:06:289 (5,6,7) - x:256 to get rid of the HDash against the wall.
01:07:142 (2) - x:32, same reason as above.
01:18:733 (5) - This feels a bit apart from the triple, just move it to x:272 for better feeling in the spacing here.
01:27:085 (4) - x:400 makes the double HDash play more comfortably.
01:42:937 (1) - x:496 to fix the HDash against the wall, and then move 2 to x:320 to make sure flow is still good.
01:45:494 (4) - Not having a movement in the opposite direction here feels really strange. I would keep the same distancing as you have here, but move it in the opposite direction, so x:384.
01:46:175 (4) - Same thing for this one as above. Try x:112.
01:46:687 (1,2,3,4) - Try to get this away from the wall slightly. x:464 works fine.
01:49:755 (3,4) - Slight distance reduction to 3 would be nice considering the antiflow jump straight afterwards. Try x:240.
01:59:301 (1) - x:40, to get it away from the wall.
02:01:005 (6,7) - x:488, same reason as above.
02:13:108 (7) - x:272, the flow feels a bit weird right now because of the very short distance followed by a HDash.
02:15:323 (2) - I would move this to x:336, to make the jump to the next note slightly easier, as it is antiflow after a HDash which can be awkward to catch.
02:22:483 (3) - x:16, to get it away from the wall.
02:26:914 (4) - A HDash to this would be nice for the strong piano note here.
02:29:471 (2) - Reduce this to x:360, this is a jump in the opposite direction right after a HDash so a strong jump like this can break flow.
02:31:687 (7,8) - x:416 please, following the flow makes overdashing 7 really easy to do, which is just annoying to play.
02:36:460 (8,9) - x:496 to get it away from the wall.
02:37:823 (7) - ^
02:47:198 (7,8,9,1) - Move this section to x:256 to avoid having HDashes against the wall (I know this is getting repetitive but it's caused DQs before so yeah ;w; )
02:48:562 (6,7,8) - ^
02:50:778 (2) - x:112 to get the HDash away from the wall, and also to weaken it anyway, as this HDash was quite strong for no particular reason.
03:07:823 (5,6,7) - I would move 5 to x:120, 6 to x:264, and 7 to x:496. This gets the HDash away from the wall, whilst also slightly increasing the distance of the jump from 5 to 6 so it flows better.
03:11:233 (2,3,4,5) - Moving this section to x:304 feels a lot better in terms of flow in my opinion.
03:16:005 (3) - x:208 plays a lot better here in my opinion, as the movement from 1 to 2 indicates a dash, and then holding dash feels better here, so an increased distance makes holding dash play well.
03:35:096 (5) - I think x:400 on this plays slightly better in the back-forth pattern.
03:37:142 (3,4) - So little movement after a HDash pattern like that feels weird, I'd move these two notes to x:352.
03:43:448 (11,1,2,3) - x:256 on this section please to get the HDash away from the wall.
04:44:301 (3) - x:488, to get it away from the wall.
04:55:039 (4,5,1) - x:328 on this section, to get the HDash away from the wall.
05:10:721 (6,1,2) - Please move this section to x:256, same reason as above.
05:27:767 (4,1,2) - Move this section to x:240, again, same reason as above.
05:29:131 (4,1,2) - x:256, ^
05:31:346 (1) - x:504, ^
05:32:710 (1) - x:504, ^

Amazing map, very refreshing to see a new amazing mapper in CtB, probably the shortest mod I've ever done on a marathon.
Topic Starter
Kyuare

- Magic Bomb - wrote:

Halozy, nice.

[Something about Grapes]

00:12:937 (4,5) - Very slight reduction in the jump distance here would play nicely imo, this jump feels a tiny bit awkward because of the stairlike pattern mixed with very strong distancing. Try x:48 on this section.
00:16:005 (6) - A higher distance here would better emphasise this higher pitched and stronger note. Try x:336.
00:18:221 (2) - I don't really like the weird feel here, it seems like holding down dash is the best way to do it but that doesn't really fit the nature of the song at this point. Try reducing this distance to x:272. Okay, but moved to x:320
00:20:437 (1) - This is purely personal opinion, but I think mapping this section out would feel better. However, I understand why you put the spinner here, so if you prefer it then that's fine. Sorry I want to keep this spinner
00:24:528 (1) - x:240, this is a stronger note, at least make the player dash to it.
00:26:914 (2,1) - I think 2 would be a great place to put the first HDash, due to the strength of the piano as well as the other instrument here. Try ctrl+g on 2, and then moving the next note to x:192. I agree with this, improved some stuffs too
00:47:198 (4) - Slight reduction in the distance here would be nice, x:176 could work nicely. Yeah, but x:160 is more consistent imo
00:48:733 (6) - I feel as though a HDash to this could help to emphasise the piano better here. Ctrl+G, and then move it to x:160, plays very nicely.Very nice, also changed some stuffs after this part to improve the flow
00:49:073 (1,2) - Move this section away from the wall just slightly, the HDash feels a tiny bit strong and makes the catcher feel a bit off balance. Try x:480, that should be fine.
00:49:755 (5,6,7,8) - HDash against the wall is unrankable and will cause DQs. Try moving 5,6 to x:264, and then 7,8 to x:496, to fix this issue whilst keeping the HDash.
00:58:619 (2,3,4,5,6,7) - Again, HDash against the wall can cause dqs. Move this section to x:328, and this fixes the HDash whilst still keeping flow fine in the rest of this section.
01:01:005 (7,1) - Again, avoid the HDash forcing the player against the wall by moving this to x:488.
01:06:289 (5,6,7) - x:256 to get rid of the HDash against the wall.
01:07:142 (2) - x:32, same reason as above.
01:18:733 (5) - This feels a bit apart from the triple, just move it to x:272 for better feeling in the spacing here.
01:27:085 (4) - x:400 makes the double HDash play more comfortably. moved 01:27:255 (1) - too, to make it more consistent
01:42:937 (1) - x:496 to fix the HDash against the wall, and then move 2 to x:320 to make sure flow is still good.
01:45:494 (4) - Not having a movement in the opposite direction here feels really strange. I would keep the same distancing as you have here, but move it in the opposite direction, so x:384.
01:46:175 (4) - Same thing for this one as above. Try x:112.
01:46:687 (1,2,3,4) - Try to get this away from the wall slightly. x:464 works fine.
01:49:755 (3,4) - Slight distance reduction to 3 would be nice considering the antiflow jump straight afterwards. Try x:240.
01:59:301 (1) - x:40, to get it away from the wall.
02:01:005 (6,7) - x:488, same reason as above.
02:13:108 (7) - x:272, the flow feels a bit weird right now because of the very short distance followed by a HDash.
02:15:323 (2) - I would move this to x:336, to make the jump to the next note slightly easier, as it is antiflow after a HDash which can be awkward to catch.
02:22:483 (3) - x:16, to get it away from the wall.
02:26:914 (4) - A HDash to this would be nice for the strong piano note here.
02:29:471 (2) - Reduce this to x:360, this is a jump in the opposite direction right after a HDash so a strong jump like this can break flow. moved 02:29:642 (3) - too
02:31:687 (7,8) - x:416 please, following the flow makes overdashing 7 really easy to do, which is just annoying to play.
02:36:460 (8,9) - x:496 to get it away from the wall.
02:37:823 (7) - ^
02:47:198 (7,8,9,1) - Move this section to x:256 to avoid having HDashes against the wall (I know this is getting repetitive but it's caused DQs before so yeah ;w; )
02:48:562 (6,7,8) - ^
02:50:778 (2) - x:112 to get the HDash away from the wall, and also to weaken it anyway, as this HDash was quite strong for no particular reason.
03:07:823 (5,6,7) - I would move 5 to x:120, 6 to x:264, and 7 to x:496. This gets the HDash away from the wall, whilst also slightly increasing the distance of the jump from 5 to 6 so it flows better.
03:11:233 (2,3,4,5) - Moving this section to x:304 feels a lot better in terms of flow in my opinion. Indeed, also CtrlGed 03:11:403 (3,4,5) - to improve a lot the flow
03:16:005 (3) - x:208 plays a lot better here in my opinion, as the movement from 1 to 2 indicates a dash, and then holding dash feels better here, so an increased distance makes holding dash play well.
03:35:096 (5) - I think x:400 on this plays slightly better in the back-forth pattern.
03:37:142 (3,4) - So little movement after a HDash pattern like that feels weird, I'd move these two notes to x:352.
03:43:448 (11,1,2,3) - x:256 on this section please to get the HDash away from the wall.
04:44:301 (3) - x:488, to get it away from the wall.
04:55:039 (4,5,1) - x:328 on this section, to get the HDash away from the wall.
05:10:721 (6,1,2) - Please move this section to x:256, same reason as above.
05:27:767 (4,1,2) - Move this section to x:240, again, same reason as above.
05:29:131 (4,1,2) - x:256, ^
05:31:346 (1) - x:504, ^
05:32:710 (1) - x:504, ^

Amazing map, very refreshing to see a new amazing mapper in CtB, probably the shortest mod I've ever done on a marathon. This map is more than amazing thanks to you now
Very useful mod, points that have been answered have been fixed as you said, thank you so much !
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