Yo, M4M request from
Wild and Hyper's Modding QueueGeneral Comments:- Song Folder: No issues
- Song Setup: No issues
- Metadata: Modern Touhou maps usually list the source as "東方Project" and put "Touhou" in tags. Also, it's remixed from the original theme "稲田姫様に叱られるから" or "Because Priness Inada is Scolding Me", so you could add these too
- Timing: No issues
- Hitsounds: Unnecessarily high bitrates are adding a sizeable chunk onto the folder size, especially soft-hitfinish (1.2MB for a 3 second audio file lol) - I made some new ones for you that should take up way less space with unnoticeable change in quality - CLAP, WHISTLE, FINISH
- AImod: No issues (apart from filesize warning, but that's already been addressed that above
Lost Grapes:00:29:642 (10) - The droplets on this slider are kinda annoying to catch, especially since you come off a 1.9x jump from 00:29:301 (9) - I'd either reduce the angling here, or move (10) to somewhere like x-276 to reduce the jump distance here
01:07:653 - I'd add a circle here, it's a prominent kick drum note. 01:07:483 (8) is weak, so you could move it to around x-224, then place the new circle at x-376 to create a fitting jump between the kick and snare drums
01:19:926 (5,6) - Emphasis on these notes in the music suggests the jump should be larger. I rotated (2,3,4) 60 degrees clockwise and moved back to x-224, then moved (5) to x-224 as well. It's not a hyper, due to the 1/2 timeline spacing, but it should create a smoother flow without making an annoying timing jump
01:25:465 (4,5) - ^ As above, try (5) at x-400, and then (6) at x-480 to give a reasonable jump back to 01:25:892 (7)
02:40:806 (3,4) - I feel there should be a jump here to emphasise the prominent synth note on the downbeat. You've done this for similar notes in this section, and it was just something that caught my attention that there wasn't a jump here. You could try moving 02:40:721 (2,3) to x-160
03:16:005 (3,4,1) - Since (1) has the finish hitsound for emphasis, I feel like it should have the larger jump, so I'd move it to the left of (3), at around x-96
03:37:483 (5,1) - Whilst I don't dislike this flow, I feel it would be smoother to flow into the curve rather than have to make a return movement, so I would Ctrl+H 03:37:823 (1,2,3,4,5,6,7,8,1) and move to x-320
04:37:568 (6,1) and 04:38:079 (4,1) - I feel like these should have greater spacing, since they're both strong kick drum beats and equally prominent, so I would move 04:37:653 (1,2,3,4) to x-176, and then do the same with 04:38:505 (3,4,5) to create a medium sized jump for the kick (2,3) and a large jump for the stronger kick (5,6)
05:33:392 (3,4) - Maybe move these away from each other a little, say x-16 to match the buildup in intensity of the music?
05:39:571 (4) - It's the last note, and it's a reasonably prominent note (at least compared to the others in the stream, so maybe increase the spacing of this a little (not sure a hdash fits but a regular one might, say x-416? Alternatively, you could increase the spacing if 05:39:358 (1,2,3,4) slightly, but keep it so that the spacing is slightly bigger each time to match the buildup
Well that's al from me, at least for now. Hope you find some of my suggestions helpful, but if you need me to explain anything in more detail, don't hesitate to ask and I'll do what I can to help. The song and map are great, so have a star too
Good luck! (: