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Afilia Saga - Hatsukoi///Stripe

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Topic Starter
XiMerx
Apparently I have to look at Est's Normal myself so yes.

Nozhomi wrote:

Hi~ just saw this on #modreqs so just a quick look because I'm hungry.

- Estellia-'s Normal :
  1. 00:10:192 (1,2) - Use same shape for both, will look better. Aren't they in a same shape ><
  2. 00:31:369 (3,4) - I would avoid this kind of overlaps in a Normal, because first looks not nice at all, and make it harder to read for a newbie.
  3. 01:08:251 (5,6) - Inconsistant spacing (0.89x instead of 1.00x).
  4. 01:09:486 - you should think again at your rhythm here, because it make you miss a strong beat here, who make this inconsistent with the rest of your diff (From here until 01:15:133 - ).
  5. 01:13:545 (3,4) - Overlap makes this hard to read and make bad flow with 01:15:133 (1) - .
  6. 02:00:751 (1) - 5% at the end and soft hitsound. I cut down spinner, so should be fine.

Was quick. You need to work harder on your pattern, because often they look pretty random imo, and can lead to a bad flow.
But I'm sure you can do it.
Mukyu~
Fixed intoon's suggestions~

cmn_891127 wrote:

Hi XiMerx.
M4M from your queue.

[General]
Colors: How about pink, light purple, yellow Thanks~
[Colours]
Combo1 : 248,248,177
Combo2 : 201,201,228
Combo3 : 241,184,213


[Estellia-'s Normal]
00:50:251 (2,1) - imo, the spinner is started at 00:51:839
01:28:898 (5,1) - bad flow Looks okay tbh
02:00:751 (1) - end at 02:03:133?
From RC - Guidelines https://osu.ppy.sh/wiki/Ranking_criteria
Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.
[Hard]
00:53:251 (6,5) - mutiple reverse slider is not recommanded, you can separate them into two parts
00:57:310 (2,3) - hitsound: calp should at (3), not (2)
02:00:663 (5) - NC
01:22:192 (5,6,7) - the sound of (7) is different. so combine (7,1) to a reverse slider Intend to follow vocal afterwards

[Insane]
AR9 is a little high for me, since the main rhythm of your mapset are under 1/2, imo AR8 is better Remapped the jumps, AR9 is better now
00:20:060 (3,4,5,6) - Square?
[img][img]https://osu.ppy.sh/ss/3142407[/img][/img]
00:49:355 (7,8) - bad flow Remapped this part
01:34:884 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - they are not friendly to read, add more NC? Remapped this part as well...for the NC,it doesn't really matter that much to me

Cute song~
Thanks for the mod. Sorry for screwing up your M4M ><
No reply = fixed/changed
Del05
Hi
From \o\ Recaro! Mania & Std Modding Team /o/
Will do it part by part. Status DONE.

Mod
[Estellia-'s Normal]
  1. I think it is better if the diff name is "Estellia's Normal" (without "-")
  2. Please fix this
[Hard]
  1. 00:07:369 (1) - Make better blanket ?
  2. 00:15:839 (5) - How about like this ?
  3. 00:33:663 (3) - Blanket ?
  4. 00:38:427 (1) - You can improve this blanket, make it more neat
  5. 00:46:545 (6) - Fix blanket01:07:369
  6. 01:07:369 (3) - Blanket ?
  7. 01:52:192 (1) - Move to x:383;y:153
  8. 01:28:192 (4) - How about this ? -- Cppy 01:28:545 (5) and ctrl+h
  9. 01:28:898 (6) - How about this ? -- Cppy 01:28:545 (5) and ctrl+h
[Insane]
  1. 00:25:355 (8) - Move to x:335;y:239
  2. 00:27:119 (1) - You can improve this blanket, make it more neat
  3. 00:37:002 (1) -Stack with 00:36:472 (8) ??
  4. 00:50:237 (3) - How about this ?
  5. 01:22:178 (1) - What about stack with 01:21:472 (5) end ?
  6. 01:23:590 (7) - I think better to move x:276;y:172
  7. 01:58:531 (6) - How about like this ? -- just ctrl +j and stack it again
  8. 01:59:938 (6) - ^^
That's all from me. Sorry if it cant be help so much
Neil Watts
Hi, from my modding queue owo/

[General]
- Not sure if 1280x720 is allowed as background resolution. Please talk with a BN, but I think the two allowed resolutions are 1366x768 and 1080x768.
- The soundmapping is almost inexistent in all the diffs. There is absolutely no hitsounds in the Normal diff and some random, too loud and inconsistent hitsounds in the Hard diff. Some efforts has been made in the Insane diff, but it's still very inconsistent and sounds ugly.
Hitsounding is very important in a beatmap, don't ever overlook it. If you don't make some efforts on hitsounding, you won't be able to rank your map.
Follow hitsounding tutorials (how to make a consistent hitsounding, how to adjust the volume, how to add custom hitsounds) and make a nice hitsounding on your Insane diff. After having checked everything, you may use an hitsound copier (software) to copy the hitsounding on your low diffs, in case you're lazy. But at any rate, you have to hitsound your beatmap, or it won't get ranked.

[Normal]
- 00:37:002 (4,5) - Improve your flow here, try to curve (4)
- 01:06:649 (1,2,3,4,5,6,7) - This pattern may be difficult for beginners, you should avoid to stack and especially use 1/2 with this bpm. Your star rating is already high, try to make it lesser by making this pattern more simple.
- 01:19:355 (3,4) - It looks not great, try to avoid stacking sliders
- 02:00:649 (1,1) - This is a Normal diff. Add some distance between these two elements.
- 01:12:119 (1,2) - big distance mistake here, please keep the same distances during the whole song.
- 01:15:649 (2,3) - same here. There may be more occurrences.

Nice mapping. It just lacks of hitsounds.

[Hard]
- 00:53:237 (6,7,1,2,3,4,1,2) - no, no, this is too much for a Hard diff.
- 01:05:590 (5,1,2) - there are distances inconsistencies here. It may be a jump, but if it's the case, it's misplaced.

[Insane]
- 00:17:590 (1,2,1,2) - You should add more distance between these two combos.
- 00:32:943 (1,2,3,4,5,6,7) - ugly pattern, I advice you to change it
- 00:53:413 (4,5,6,7,8,9,1,2,3,4,5,6,7,8) - This is unplayable and makes an inconsistent difficulty peak on the diff. Make it easier.
- 01:10:884 (4,5,6,1) - distances inconsistencies here. You can try to make jumps.
- 01:36:296 (1,2,3,4,5,6,7,8) - too much circles in this part, change this to sliders or make a better pattern, because this looks bad imo
- 01:39:649 (1,2) - Did you tried to blanket it ? oO" - this looks bad, change it
- 01:40:531 (1,2) - distances inconsistencies here too

You have still some job to do, good luck!
Topic Starter
XiMerx

Neil Watts wrote:

Hi, from my modding queue owo/ Hello Neil Watts :)

[General]
- Not sure if 1280x720 is allowed as background resolution. Please talk with a BN, but I think the two allowed resolutions are 1366x768 and 1080x768. I'll talk to a BN
- The soundmapping is almost inexistent in all the diffs. There is absolutely no hitsounds in the Normal diff and some random, too loud and inconsistent hitsounds in the Hard diff. Some efforts has been made in the Insane diff, but it's still very inconsistent and sounds ugly.
Hitsounding is very important in a beatmap, don't ever overlook it. If you don't make some efforts on hitsounding, you won't be able to rank your map.
Follow hitsounding tutorials (how to make a consistent hitsounding, how to adjust the volume, how to add custom hitsounds) and make a nice hitsounding on your Insane diff. After having checked everything, you may use an hitsound copier (software) to copy the hitsounding on your low diffs, in case you're lazy. But at any rate, you have to hitsound your beatmap, or it won't get ranked. I can hitsound but I don't know what samples to use. Would be gr8 if you provide me with some gr8 samples

[Normal]
- 00:37:002 (4,5) - Improve your flow here, try to curve (4)
- 01:06:649 (1,2,3,4,5,6,7) - This pattern may be difficult for beginners, you should avoid to stack and especially use 1/2 with this bpm. Your star rating is already high, try to make it lesser by making this pattern more simple.
- 01:19:355 (3,4) - It looks not great, try to avoid stacking sliders
- 02:00:649 (1,1) - This is a Normal diff. Add some distance between these two elements.
- 01:12:119 (1,2) - big distance mistake here, please keep the same distances during the whole song.
- 01:15:649 (2,3) - same here. There may be more occurrences.

Nice mapping. It just lacks of hitsounds.

All fixed. Thanks

[Hard]
- 00:53:237 (6,7,1,2,3,4,1,2) - no, no, this is too much for a Hard diff. So what should I change? And what about this https://osu.ppy.sh/b/693954
- 01:05:590 (5,1,2) - there are distances inconsistencies here. It may be a jump, but if it's the case, it's misplaced.

[Insane]
- 00:17:590 (1,2,1,2) - You should add more distance between these two combos.
- 00:32:943 (1,2,3,4,5,6,7) - ugly pattern, I advice you to change it Give me some suggestions...
- 00:53:413 (4,5,6,7,8,9,1,2,3,4,5,6,7,8) - This is unplayable and makes an inconsistent difficulty peak on the diff. Make it easier. No this isn't unplayable
- 01:10:884 (4,5,6,1) - distances inconsistencies here. You can try to make jumps.
- 01:36:296 (1,2,3,4,5,6,7,8) - too much circles in this part, change this to sliders or make a better pattern, because this looks bad imo Isn't other parts the same
- 01:39:649 (1,2) - Did you tried to blanket it ? oO" - this looks bad, change it No
- 01:40:531 (1,2) - distances inconsistencies here too

You have still some job to do, good luck!
Thanks Neil, no reply= fixed/changed.

SPOILER
distances inconsistencies - fact
little effort on hitsounds - fact

ugly pattern - opinion
and tell me why is it a ugly pattern and suggest a way to improve. that is what i call MODDING
Topic Starter
XiMerx

Del05 wrote:

Hi
From \o\ Recaro! Mania & Std Modding Team /o/
Will do it part by part. Status DONE.

Mod
[Estellia-'s Normal]
  1. I think it is better if the diff name is "Estellia's Normal" (without "-") Talked with Est, he prefer with the -.
  2. Please fix this Fixed c: It was due to my laziness of not changing the offset of all difficulties.
[Hard]
  1. 00:07:369 (1) - Make better blanket ?
  2. 00:15:839 (5) - How about like this ?
  3. 00:33:663 (3) - Blanket ?
  4. 00:38:427 (1) - You can improve this blanket, make it more neat
  5. 00:46:545 (6) - Fix blanket01:07:369
  6. 01:07:369 (3) - Blanket ? Using the same shape with 01:07:707 (4) - as the word they sing is kinda the same
  7. 01:52:192 (1) - Move to x:383;y:153 I'm keeping DS
  8. 01:28:192 (4) - How about this ? -- Cppy 01:28:545 (5) and ctrl+h 01:28:884 (6) - Kinda weird to make this odd one out.
  9. 01:28:898 (6) - How about this ? -- Cppy 01:28:545 (5) and ctrl+h Hmm... continuation. But I like (5) being a curve that leads both sliders :P
[Insane]
  1. 00:25:355 (8) - Move to x:335;y:239 Wait... how did you even get odd number coordinates? But anyways, it's quite close (I went to 336 240) and its about the same as previous isn't it?
  2. 00:27:119 (1) - You can improve this blanket, make it more neat
  3. 00:37:002 (1) -Stack with 00:36:472 (8) ?? It's being blanketed with 00:37:531 (4) -
  4. 00:50:237 (3) - How about this ?
  5. 01:22:178 (1) - What about stack with 01:21:472 (5) end ? It's fine
  6. 01:23:590 (7) - I think better to move x:276;y:172
  7. 01:58:531 (6) - How about like this ? -- just ctrl +j and stack it again
  8. 01:59:938 (6) - ^^
That's all from me. Sorry if it cant be help so much
Thanks for modding, Del05!
LGV894
M4M! Mod this map. Don't mod Gray Veyron's map for now, I haven't updated it yet.


Normal

Normal
- I didn't notice any major 'major' problems in this diff.


Hard

Open
- 00:32:590 (7,1,2) - I really don't like how this pattern flows, it feels awkward.
- 01:11:590 (4,1) - This is too near from each other!
- 01:59:943 (4,1) - ^
- I enjoyed this map, there are just some patterns I didn't really like, but I think you should keep them anyways.


Insane

Open
- 00:09:825 (8,1) - Either half overlap this or don't overlap at all. 1/8 or less overlaps are not pleasing to everyone's eyes.
- 00:20:060 (3,4,5,6) - Square, please.
- 00:21:649 (1,2,3,4) - ^
- 00:22:178 (4,1) - These are too close to each other.
- 00:29:943 (1,2) - Won't hurt if you place them further from each other, would it?
- 00:43:707 (9,10) - Eh, this flow doesn't really work well... Try to Ctrl+J slider (9).
- 01:09:296 (6,1) - They're too close to each other.
- 01:38:060 (3,4,5,6) - Pull flow isn't really great for this part, it doesn't fit quite well with the previous and next patterns. Maybe 01:38:237 (4,5) - Rotate 45 degrees. 01:38:237 (4,5,6) - Triangle. Then place (7) wherever you want.
- 01:39:649 (1,2) - What the hell is this? Proper blanket, please, or at least don't do this small blanket.
Neil Watts

XiMerx wrote:

Neil Watts wrote:

Hi, from my modding queue owo/ Hello Neil Watts :)

[General]

*...*

- The soundmapping is almost inexistent in all the diffs. There is absolutely no hitsounds in the Normal diff and some random, too loud and inconsistent hitsounds in the Hard diff. Some efforts has been made in the Insane diff, but it's still very inconsistent and sounds ugly.
Hitsounding is very important in a beatmap, don't ever overlook it. If you don't make some efforts on hitsounding, you won't be able to rank your map.
Follow hitsounding tutorials (how to make a consistent hitsounding, how to adjust the volume, how to add custom hitsounds) and make a nice hitsounding on your Insane diff. After having checked everything, you may use an hitsound copier (software) to copy the hitsounding on your low diffs, in case you're lazy. But at any rate, you have to hitsound your beatmap, or it won't get ranked. I can hitsound but I don't know what samples to use. Would be gr8 if you provide me with some gr8 samples

There are great custom hitsounds on LKs' userpage. The default hitsounds may also sound nice on your map.
*...*

- 00:32:943 (1,2,3,4,5,6,7) - ugly pattern, I advice you to change it Give me some suggestions...

Since it's an Insane diff, you have a lot of choices, you can use for example a variant of some already used patterns (00:24:649 (4,5,6,7,8,9) - , 00:21:649 (1,2,3,4) - , 00:28:707 (2,3,4,5,6,7) - ,...), anything you can to make it more original. :P

*...*

distances inconsistencies - fact
little effort on hitsounds - fact

ugly pattern - opinion
and tell me why is it a ugly pattern and suggest a way to improve. that is what i call MODDING

of course, this is only my personal opinion. Since it's a mod and everything I write on it is my own opinion, I just don't felt like adding "in my opinion" on every item I point out, because it should be obvious. Same for hitsounding and distances inconsistencies, this is only my viewpoint, you may have another viewpoint as mine and don't see it as a "fact". Sorry if you felt offended!
Topic Starter
XiMerx

Neil Watts wrote:

of course, this is only my personal opinion. Since it's a mod and everything I write on it is my own opinion, I just don't felt like adding "in my opinion" on every item I point out, because it should be obvious. Same for hitsounding and distances inconsistencies, this is only my viewpoint, you may have another viewpoint as mine and don't see it as a "fact". Sorry if you felt offended!
[/quote]

I wasn't offended. Just that I think you could add in some suggestions and I got frustrated.

LGV894 wrote:

M4M! Mod this map. Don't mod Gray Veyron's map for now, I haven't updated it yet.


Normal

Normal
- I didn't notice any major 'major' problems in this diff.


Hard

Open
- 00:32:590 (7,1,2) - I really don't like how this pattern flows, it feels awkward.
- 01:11:590 (4,1) - This is too near from each other!
- 01:59:943 (4,1) - ^
- I enjoyed this map, there are just some patterns I didn't really like, but I think you should keep them anyways.


Insane

Open
- 00:09:825 (8,1) - Either half overlap this or don't overlap at all. 1/8 or less overlaps are not pleasing to everyone's eyes.
- 00:20:060 (3,4,5,6) - Square, please.
- 00:21:649 (1,2,3,4) - ^ This is perfectly squared, but rotated.
- 00:22:178 (4,1) - These are too close to each other.
- 00:29:943 (1,2) - Won't hurt if you place them further from each other, would it?
- 00:43:707 (9,10) - Eh, this flow doesn't really work well... Try to Ctrl+J slider (9).
- 01:09:296 (6,1) - They're too close to each other.
- 01:38:060 (3,4,5,6) - Pull flow isn't really great for this part, it doesn't fit quite well with the previous and next patterns. Maybe 01:38:237 (4,5) - Rotate 45 degrees. 01:38:237 (4,5,6) - Triangle. Then place (7) wherever you want.
- 01:39:649 (1,2) - What the hell is this? Proper blanket, please, or at least don't do this small blanket.
Thanks for the mod LGV894! :) No reply = fixed/changed
AsakuraNe
Heeeeey~ :D Is this considered a hitsound mod or something? lewl :P
I finished hitsounding the insane diff. Kindly check it first to see if you like it or not before I can hitsound the other diffs.~

( ^______________^ )

Just PM me in forum or Chat me ingame~
*If you don't like it, just tell me and I will think of new hitsound patterns :3
*If you like it, tell it to me too so I can finish the other diff ASAP :)
Topic Starter
XiMerx

AsakuraNe wrote:

Heeeeey~ :D Is this considered a hitsound mod or something? lewl :P
I finished hitsounding the insane diff. Kindly check it first to see if you like it or not before I can hitsound the other diffs.~

( ^______________^ )

Just PM me in forum or Chat me ingame~
*If you don't like it, just tell me and I will think of new hitsound patterns :3
*If you like it, tell it to me too so I can finish the other diff ASAP :)
Thanks a lot, AsakuraNe. I'll get back on 19 June xddddd
Ringating
from my queue:

The current bg is actually perfectly rankable
(see the fourth bullet under "Skinning" although this is pretty outdated and partially incorrect, but I digress )

There is no reason to upscale the image externally when osu will upscale the image internally during runtime anyway. Upscaling is a lossy procedure that ultimately reduces compressibility (assuming nothing else is changed about the image), and as such it is better to avoid it when possible.

That all said, the file size is a bit large for 1280x720, so here is a version that is a bit more compressed, if you want.

no kds
AsakuraNe
:P :D FINISHED THE HITSOUNDING IN 1 HOUR \o/ OMG. My hands are tired :o

Estellia's Normal
osu file format v14

[General]
AudioFilename: hatsukoi stripe.mp3
AudioLeadIn: 0
PreviewTime: 53943
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.000001

[Metadata]
Title:Hatsukoi///Stripe
TitleUnicode:ハツコイ///ストライプ
Artist:Afilia Saga
ArtistUnicode:アフィリア・サーガ
Creator:XiMerx
Version:Estellia-'s Normal
Source:PRETTY×CATION2
Tags:hibiki works eroge opening estellia-
BeatmapID:688067
BeatmapSetID:307564

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1708,352.941176470588,4,2,0,100,1,0
1708,-100,4,2,2,60,0,0
6296,-100,4,2,1,60,0,0
18649,-100,4,2,2,60,0,0
27119,-100,4,2,0,60,0,0
28884,-100,4,2,1,60,0,0
41237,-100,4,2,2,60,0,0
46884,-100,4,2,1,60,0,0
55355,-100,4,2,1,75,0,1
83590,-100,4,2,1,60,0,0
86413,-100,4,2,2,60,0,0
99119,-100,4,2,1,60,0,0
111825,-100,4,2,2,60,0,0
117472,-100,4,2,1,20,0,0
120649,-100,4,2,1,60,0,0


[Colours]
Combo1 : 241,184,213
Combo2 : 248,248,117
Combo3 : 201,201,228

[HitObjects]
155,118,1708,6,0,L|150:248,1,120,6|8,0:0|0:0,0:0:0:0:
250,304,2413,2,0,L|254:184,1,120,2|8,0:0|0:0,0:0:0:0:
293,70,3119,2,0,P|370:46|426:62,1,120,2|8,0:0|0:0,0:0:0:0:
484,145,3825,1,2,0:0:0:0:
366,166,4178,1,8,0:0:0:0:
268,236,4531,6,0,L|255:370,1,120,2|8,0:0|0:0,0:0:0:0:
162,282,5237,2,0,B|172:182|172:182|145:134|153:80,1,180,2|0,0:0|0:0,0:0:0:0:
320,45,6296,2,8,B|189:33,2,120
439,32,7355,6,0,P|423:117|434:169,1,120,6|8,0:0|0:0,0:0:0:0:
497,247,8060,2,0,P|501:306|485:364,1,120,2|8,0:0|0:0,0:0:0:0:
366,349,8766,2,0,L|221:346,1,120,2|8,0:0|0:0,0:0:0:0:
190,239,9472,2,0,L|309:241,1,120
422,199,10178,6,0,L|429:76,1,120,2|8,0:0|0:0,0:0:0:0:
319,29,10884,2,0,L|325:148,1,120,2|8,0:0|0:0,0:0:0:0:
216,98,11590,2,0,P|223:160|206:232,1,120,2|8,0:0|0:0,0:0:0:0:
158,242,12119,2,0,P|79:228|-1:279,1,180,0|8,0:0|0:0,0:0:0:0:
98,346,13002,6,0,B|159:341|159:341|213:355|213:355|274:350,1,180,6|8,0:0|0:0,0:0:0:0:
399,220,14060,1,8,0:0:0:0:
448,110,14413,2,0,B|386:105|386:105|332:119|332:119|271:114,1,180,6|8,0:0|0:0,0:0:0:0:
133,231,15472,1,8,0:0:0:0:
24,179,15825,6,0,B|19:240|19:240|33:294|33:294|28:355,1,180,6|8,0:0|0:0,0:0:0:0:
203,311,16884,2,0,P|280:314|334:284,1,120,8|12,0:0|0:0,0:0:0:0:
359,202,18649,6,0,L|367:70,1,120,6|8,0:0|0:0,0:0:0:0:
258,135,19355,2,0,L|265:254,1,120,0|8,0:0|0:0,0:0:0:0:
338,350,20060,2,0,P|270:374|207:363,1,120,2|8,0:0|0:0,0:0:0:0:
169,342,20590,2,0,L|43:346,2,120,8|2|2,0:0|0:0|0:0,0:0:0:0:
188,223,21649,6,8,B|258:176|328:208|328:223|328:237|399:269|469:223,1,300
506,108,22884,2,0,L|388:125,1,120,2|8,0:0|0:0,0:0:0:0:
327,129,23413,2,2,P|305:87|306:15,2,120
186,242,24649,6,8,P|145:192|26:271,1,240
128,333,25707,2,0,L|323:323,1,180,6|8,0:0|0:0,0:0:0:0:
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Hard
osu file format v14

[General]
AudioFilename: hatsukoi stripe.mp3
AudioLeadIn: 0
PreviewTime: 53943
Countdown: 0
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[Editor]
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BeatDivisor: 4
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[Metadata]
Title:Hatsukoi///Stripe
TitleUnicode:ハツコイ///ストライプ
Artist:Afilia Saga
ArtistUnicode:アフィリア・サーガ
Creator:XiMerx
Version:Hard
Source:PRETTY×CATION2
Tags:hibiki works eroge opening estellia-
BeatmapID:688068
BeatmapSetID:307564

[Difficulty]
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Good Luck getting it Ranked :D

Edit: /(。◕‿◕。)╱✿ I'll give you a flower lewl :3
Topic Starter
XiMerx

AsakuraNe wrote:

:P :D FINISHED THE HITSOUNDING IN 1 HOUR \o/ OMG. My hands are tired :o

Estellia's Normal
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Title:Hatsukoi///Stripe
TitleUnicode:ハツコイ///ストライプ
Artist:Afilia Saga
ArtistUnicode:アフィリア・サーガ
Creator:XiMerx
Version:Estellia-'s Normal
Source:PRETTY×CATION2
Tags:hibiki works eroge opening estellia-
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osu file format v14

[General]
AudioFilename: hatsukoi stripe.mp3
AudioLeadIn: 0
PreviewTime: 53943
Countdown: 0
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[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.500001

[Metadata]
Title:Hatsukoi///Stripe
TitleUnicode:ハツコイ///ストライプ
Artist:Afilia Saga
ArtistUnicode:アフィリア・サーガ
Creator:XiMerx
Version:Hard
Source:PRETTY×CATION2
Tags:hibiki works eroge opening estellia-
BeatmapID:688068
BeatmapSetID:307564

[Difficulty]
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ApproachRate:7.5
SliderMultiplier:1.3
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[Events]
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156,216,54207,1,8,0:0:0:0:
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240,116,56943,6,0,P|264:92|316:84,1,65,0|8,0:0|0:0,0:0:0:0:
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216,252,66119,1,8,0:0:0:0:
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148,188,73178,5,0,0:0:0:0:
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324,300,74060,1,8,0:0:0:0:
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104,372,75649,2,0,P|76:304|108:240,1,130,0|8,0:0|0:0,0:0:0:0:
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312,262,79002,1,8,0:0:0:0:
152,316,79355,6,0,L|152:240,2,65,2|0|8,0:0|0:0|0:0,0:0:0:0:
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168,164,82531,1,8,0:0:0:0:
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256,192,83678,12,0,86060,0:0:0:0:
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340,176,88531,2,0,P|336:128|344:104,1,65,2|0,0:0|0:0,0:0:0:0:
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100,308,99649,2,8,P|152:292|224:332,1,130
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284,312,107590,6,0,P|232:272|144:292,1,130,6|8,0:0|0:0,0:0:0:0:
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472,72,115355,1,2,0:0:0:0:
492,152,115531,2,0,L|480:236,1,65,0|8,0:0|0:0,0:0:0:0:
400,216,115884,2,0,P|336:184|264:216,1,130
336,268,116413,2,0,P|332:304|320:344,1,65,8|8,0:0|0:0,0:0:0:0:
248,296,116766,2,0,L|172:288,1,65,8|8,0:0|0:0,0:0:0:0:
136,220,117119,2,0,L|212:208,1,65,8|8,0:0|0:0,0:0:0:0:
60,112,117649,5,8,0:0:0:0:
60,112,117825,2,8,P|116:120|192:88,1,130,8|10,0:0|0:0,0:0:0:0:
232,164,118355,1,8,0:0:0:0:
232,164,118531,2,8,L|372:160,1,130
348,244,119060,5,8,0:0:0:0:
348,244,119237,2,8,P|424:208|436:144,1,130
372,60,119766,1,8,0:0:0:0:
372,60,119943,2,8,B|344:120|344:120|300:168,1,130
256,192,120649,5,12,0:0:0:0:
256,192,120737,12,0,123119,0:0:0:0:

Good Luck getting it Ranked :D
Thank you so much!! :) Have a good rest :P
CookieBite
Hi.
from my modding queue.

start mod.

[Estellia-'s Normal]

no problem~~

well, I know GD is less wrong.

[Hard]

01:20:413 (3) - why you make it behind the slider? i think that is bad.

01:31:707 (6,7,1) - do like this

except these, it maybe can rank.

[Insane]

AR=~8.5

----

I think it is rankable, I guest.
love this song~~

thanks for using my modding queue.


oh, good bye
Topic Starter
XiMerx

small_hins wrote:

Hi.
from my modding queue.

start mod.

[Estellia-'s Normal]

no problem~~

well, I know GD is less wrong.

[Hard]

01:20:413 (3) - why you make it behind the slider? i think that is bad. 01:18:472 (5,6) - Keeping consistency with this. It has 4 parts that are similar so 2 of them don't stack while other 2 stack.

01:31:707 (6,7,1) - do like this

except these, it maybe can rank.

[Insane]

AR=~8.5 The jumps behind really need AR9 IMO

----

I think it is rankable, I guest.
love this song~~

thanks for using my modding queue. o.o No problem :3


oh, good bye
Thanks for the mod! Good bye.
Manysi
From my modding queue


I feel like soft hitclap 2 doesnt fit in some parts.
Normal

00:37:002 (4) - missing finish
01:00:825 (1) - you can add a whistle here
01:12:119 (1) - here aswell

Hard

01:31:707 (6,7,1) - awkward hitsounds. I think only 6 needs clap
01:52:178 (1,2) - fix blanket

Insane

This diff plays really well but your hitsounds are really inconsistent.
I couldnt even find an order in them. Mostly you dont put whistle on red tick and some parts sound weird because of it.

00:56:590 (6) - i would replace it with 00:58:002 (6) - then ctrl+h [and dont miss the hitsounds cuz the second has clap not a whistle]
01:00:825 (1) - tail needs whistle i guess
01:05:060 (6) - same
01:05:590 (1) - tail need whistle not clap
01:11:590 (5) - sounds nice with a clap
00:58:531 (1) - this breaks the a little bit (1x distance) but its good where it is now.
In the next one 01:09:825 (1) - you used 1,6x spacing.
h1b1k11


Insane
00:10:178 (1) - Make the slider go like this instead

01:08:590 (2,3,4,5,6) - I don't recommend doing this over on the same spot so highlight it and Ctrl+H it
01:37:707 (1,2,3,4) - Make a box pattern with these
01:38:413 (1,2,3,4) - ^^

Hard
00:43:178 - 00:45:472 - Map this whole section because it feels empty even though 00:43:707 (6,1) are there.
01:10:884 (3) - Ctrl+G

Estellia's Normal
00:06:296 (3) - Ctrl+G
^^00:06:649 (3) - Remove reverse
^^00:07:002 - Add circle

01:40:531 (1) - Face slider other way

01:41:237 (2) - ^^

Sorry for the short mod! I still hope it helped :D :)
Topic Starter
XiMerx

Sailexk wrote:

From my modding queue


I feel like soft hitclap 2 doesnt fit in some parts.
Normal

00:37:002 (4) - missing finish
01:00:825 (1) - you can add a whistle here
01:12:119 (1) - here aswell All added

Hard

01:31:707 (6,7,1) - awkward hitsounds. I think only 6 needs clap But I did it on Insane as well :^)
01:52:178 (1,2) - fix blanket Fixed

Insane

This diff plays really well but your hitsounds are really inconsistent.
I couldnt even find an order in them. Mostly you dont put whistle on red tick and some parts sound weird because of it.

00:56:590 (6) - i would replace it with 00:58:002 (6) - then ctrl+h [and dont miss the hitsounds cuz the second has clap not a whistle] I just deleted the second slider point lol
01:00:825 (1) - tail needs whistle i guess
01:05:060 (6) - same
01:05:590 (1) - tail need whistle not clap
01:11:590 (5) - sounds nice with a clap
00:58:531 (1) - this breaks the a little bit (1x distance) but its good where it is now.
In the next one 01:09:825 (1) - you used 1,6x spacing. Intentional
I will check the hitsounds with AsaNe. Thanks for the mod :^)

imaikiseta wrote:



Insane
00:10:178 (1) - Make the slider go like this instead Would disrupt flow, but I will consider next time

01:08:590 (2,3,4,5,6) - I don't recommend doing this over on the same spot so highlight it and Ctrl+H it It's similar so I'll do it in the same spot but I changed it's direction
01:37:707 (1,2,3,4) - Make a box pattern with these
01:38:413 (1,2,3,4) - ^^ The jumps are suppose to be unique and not just squares

Hard
00:43:178 - 00:45:472 - Map this whole section because it feels empty even though 00:43:707 (6,1) are there. I'm somehow following vocal
01:10:884 (3) - Ctrl+G

Estellia's Normal
00:06:296 (3) - Ctrl+G I need to keep DS
^^00:06:649 (3) - Remove reverse
^^00:07:002 - Add circle The sound actually linked together so I would actually keep reverse

01:40:531 (1) - Face slider other way Nope, I don't think Est likes it this way

01:41:237 (2) - ^^

Sorry for the short mod! I still hope it helped :D :)
Thanks for the mod :)
AsakuraNe
Okaaay~ :3 For those who can't understand the hitsounding of the map, I will explain the hitsounding~

Legend:
1 - Soft Custom 1
2 - Soft Custom 2
3 - Default Soft

INSANE until Estellia's NORMAL

  1. 00:01:708 until 00:06:119 - Alternate Whistles and Claps on white ticks
  2. 00:06:296 until 00:07:178 - Made all ticks with claps so to emphasize the start of finish
  3. 00:07:355 until 00:18:296 - Alternate WHistles and CLaps and CLaps on parts before a finish
  4. 00:18:649 until 00:25:531 - Alternate whistles and claps on white ticks
  5. 00:25:707 until 00:26:943 - Made all ticks claps
  6. 00:27:119 until 00:28:355 - Alternate whistles and claps on white ticks
  7. 00:28:355 until 00:29:766 - Made all ticks with claps so to emphasize the start of finish
  8. 00:29:943 until 00:41:060 - Alternate WHistles and CLaps and CLaps on parts before a finish
  9. 00:41:237 until 00:46:531 - Alternate whistles and claps but I added claps on parts where there are notes on the blue tick so the red tick before and after the blue tick will have a clap
  10. 00:46:884 until 00:55:355 - Alternate WHistles and CLaps and CLaps on parts before a finish
  11. 00:55:531 until 00:58:178 - -Made all ticks claps ~ sounds more awesome lol :D
  12. 00:58:531 until 01:06:472 - Alternate WHistles and CLaps and CLaps on parts before a finish
  13. 01:06:649 until 01:09:472 - -Made all ticks claps ~ same as above
  14. 01:09:825 until 01:23:590 - Alternate WHistles and CLaps and CLaps on parts before a finish. Also, On parts with blue ticks used and the red ticks before and after it, i had put a clap on it.
  15. 01:26:413 until 01:34:531 - Alternate whistles and claps but I added claps on parts where there are notes on the blue tick so the red tick before and after the blue tick will have a clap
  16. 01:34:884 until 01:38:943 - All claps sounds good
  17. 01:39:119 until 01:51:825 - Alternate whistles and claps but I added claps on parts where there are notes on the blue tick so the red tick before and after the blue tick will have a clap
  18. 01:52:178 until 01:57:296 - Alternate WHistles and CLaps and CLaps on parts before a finish
  19. 01:57:649 until 02:00:649 - Made all claps and with low volume :3

OMG that was long =v= If you checked all of these, then you're awesome :D
Soooo... to summarize. It's just an alternate of whistles and claps :3
Topic Starter
XiMerx
Wow. I didn't expect that.
/me hugs AsakuraNe
Thank you for explaining xD. There's a lot of vocal stating on red tick and they are 1/1 sliders, so kinda screwed up hitsounds lol.
micchi_chi
Hi~ M4M for my modding Q
Thanks for the mod before and thanks for waiting =~=
Let's start modding~

[General]
  1. I don't know, if this is opening size, is it supposed to have video? Maybe this one https://www.youtube.com/watch?v=lCvITePIvvQ you have to cut the last part tho.
  2. Maybe use this as source プリティケーション2 and move PRETTY×CATION2 to the tags
  3. The song is pretty short btw... Maybe you can add Easy with around 1.3 stars or something

[Estellia-'s Normal]
  1. 00:06:296 (3) - Umm, this don't look that nice... Maybe this http://puu.sh/iAA33/fe9cde1836.jpg but it don't really do well with the next note... I still think it looks better tho
  2. 00:23:413 (3) - This don't look nice with (1)... Try to blanket (1)'s body with (3). And I think you better move (2)'s end at (1)'s wave and blanket it. This is how it should look like... http://puu.sh/iAAdD/4132b318cb.jpg
  3. 00:24:472 (1) - And this, if you apply the mod above maybe try this http://puu.sh/iAAvB/1771e841c4.jpg (damn, I spent so much time doing that xD)
  4. 00:28:355 There's a big sound here you know... Maybe you should change the rhythm a bit... http://puu.sh/iAAA7/14886d9794.jpg
  5. 00:31:884 (4) - Bad flow from (3), maybe curving it to the other side would help a little. http://puu.sh/iAAD9/767a2ff463.jpg
  6. 01:00:825 (1) - Why don't end this slider here 01:01:531 the rhythm is no different, it looks neater, and it would be easier for new player to hit.
  7. 01:02:943 (4) - Maybe end this slider here 01:03:296 to follow vocal and add a circle here 01:03:472 to follow the clap.
  8. 01:03:825 (1,2) - This overlap don't look that appealing imo, it's confusing as well .-. I prefer this http://puu.sh/iAATf/ccb18e6022.jpg or this http://puu.sh/iAAUD/3380f7786d.jpg
  9. 01:05:943 (4,5) - I prefer like this too http://puu.sh/iAB01/9e10729662.jpg
  10. 01:06:649 (1) - And if you do that ^ for DS, maybe like this http://puu.sh/iAB2L/5151960662.jpg (change (2)'s shape a bit for a nice circular flow)
  11. 01:13:884 (3) - I think you have to end this one here 01:14:237 since the big vocal sound fall there. If you do, move it down a bit so the flow from (2) would be better and it would not overlap with 01:15:119 (1) -
  12. 01:19:355 (3,4) - Maybe make it identical with 01:17:943 (1,2) - because it's like an echo like you did at the first time.
  13. 01:27:649 (3,4,5) - I think would flow better like this... http://puu.sh/iABhX/73225a61ec.jpg ((5) is under (2)'s tail)
  14. 01:29:237 (1) - If you apply above, DS this like this and you better move 01:29:766 (2) - last anchor a bit to the left for better flow. http://puu.sh/iABo0/fa15091a64.jpg
  15. 01:39:119 (5,6) - This don't look (and flow) that nice tho... But your next slider make it's hard to reposition -,-
  16. 01:56:413 (3) - You seem to copy paste this from the first part (too lazy, huh? I'm also lazy >.<) so change it the way I said before ^
  17. Okay done, overall nice Normal.

[Hard]
  1. 00:02:237 (2) - Two notes would fit better actually...
  2. 00:03:119 (4,5) - I think you have to move these downward so the flow from (3) would be smoother.
  3. 00:11:413 (4) - Maybe like this http://puu.sh/iABQD/c12fb42195.jpg to avoid mini overlap with (3)
  4. 00:20:590 (6,7) - Actually it would be better if you delete (7) and add reverse to (6) because it fit the song (the tone is like high, low, and high again or something like that...) If you do, add a note here 00:21:649 (with NC of course) http://puu.sh/iAC8l/40da35f59c.jpg
  5. 00:25:178 (3,4) - Umm, maybe would be better if you blanket these two.
  6. 00:28:884 (2) - It would flow better if you put this below (1) and (3) http://puu.sh/iACdi/1ecb196f4c.jpg
  7. 00:31:531 (4,6) - I don't like this overlap. Maybe just stack (4) with (6)'s tail.
  8. 00:36:649 (4) - Maybe move it to 448,188 for better flow from (3) and to (5)?
  9. 00:43:355 Feels empty here... Maybe at least put note every white tick to follow the beat yet keeping the rhythm simple. http://puu.sh/iACo4/097c162e91.jpg
  10. 00:47:237 (1,2,3) - I prefer like this http://puu.sh/iACrj/0b1cc4da5f.jpg look even better if you blanket (2) with (1) http://puu.sh/iACty/b479dc3389.jpg
  11. 00:53:943 (1) - Maybe end this spinner here 00:54:825 and add a note here 00:55:002 to support the two big sounds.
  12. 00:58:178 (5,3) - stack (3)'s end with (5) for neater-look purpose.
  13. 01:02:237 (5) - I prefer to curve it the other way http://puu.sh/iACAi/6bf2ee3ccb.jpg so the flow would be better.
  14. 01:05:060 (4) - This shape don't look that nice... Move the 3rd anchor (the one after red) to the left a bit so there won't be pointy part (pointy part : http://puu.sh/iACN4/f92ee6e524.jpg&#41;
  15. 01:29:237 (1,2) - Uhh, flow badly and mini overlap... Try this http://puu.sh/iACRl/b0d78b6fa7.jpg
  16. 01:49:002 (4,5) - ^ http://puu.sh/iACUf/0c26fa352f.jpg
  17. 01:55:178 (2) - If you put this at the top, it would flow better http://puu.sh/iACWP/4e540ac583.jpg
  18. 01:55:884 (5,6) - Umm, fix blanket (it's off, a lot)
  19. There's pretty much of your blanket that's off and some overlap...

[Insane]
  1. You told me about big star diff jump when you have a big one as well xD
  2. I usually use OD 7 for Insane...
  3. 00:04:707 (2,4) - Overlapped..
  4. 00:07:002 (3,1) - Eh, maybe blanket the tail for neater looks
  5. 00:11:502 you can add a note here and make a triplet. There's a sound that support it.
  6. 00:13:531 (2) - This shape don't look that good o-o maybe this http://puu.sh/iADgq/9a3c621e71.jpg (3rd anchor (red one) at 256,216, 4th anchor at 280,248, the rest are the same)
  7. 00:17:590 (1) - I don't really think you need NC here... Or maybe change 00:17:237 (6) - into a circle, I think it would be more appropriate. http://puu.sh/iADn5/8814dd205e.jpg
  8. 00:23:413 (2) - Is this supposed to be a slider wave? o-o
  9. 00:28:707 (2,5) - Maybe stack (5) with (2)'s end so it'll look neater and to avoid overlap.
  10. 00:32:943 (1,2,3,4,5,6,7) - dem increasing jump; be braver to put them further from each other. http://puu.sh/iADtl/af67214802.jpg (6) stacking with 00:32:237 (7) - head is a nice thing too.
  11. 00:44:413 (2,3) - I think the triplets should start here instead 00:44:237 http://puu.sh/iADyZ/992f8bb808.jpg
  12. 00:48:296 (1) - Change this to 3 circles to support vocal?
  13. 00:52:884 (1) - Don't look nice... Maybe try moving it to 236,168?
  14. 01:30:825 (4,5) - Fix blanket
  15. 01:33:472 (7,8) - Ehm, are they supposed to be overlapped?
  16. 01:40:178 (2) - Maybe you can reduce the SV here, to make a dynamic map
  17. 01:42:560 Again, you can add a note here.
  18. 01:43:266 ^
  19. Good, but still too many pointy flow x-x

That's all ^^
Good map, just need some improvement :3
Good luck~
Topic Starter
XiMerx

hanyuu_nanodesu wrote:

Hi~ M4M for my modding Q
Thanks for the mod before and thanks for waiting =~=
Let's start modding~

[General]
  1. I don't know, if this is opening size, is it supposed to have video? Maybe this one https://www.youtube.com/watch?v=lCvITePIvvQ you have to cut the last part tho. Encoding now, thanks for suggesting
  2. Maybe use this as source プリティケーション2 and move PRETTY×CATION2 to the tags I swapped it around, thanks for the Japanese name!
  3. The song is pretty short btw... Maybe you can add Easy with around 1.3 stars or something Not sure bout that

[Estellia-'s Normal]
  1. 00:06:296 (3) - Umm, this don't look that nice... Maybe this http://puu.sh/iAA33/fe9cde1836.jpg but it don't really do well with the next note... I still think it looks better tho
  2. 00:23:413 (3) - This don't look nice with (1)... Try to blanket (1)'s body with (3). And I think you better move (2)'s end at (1)'s wave and blanket it. This is how it should look like... http://puu.sh/iAAdD/4132b318cb.jpg
  3. 00:24:472 (1) - And this, if you apply the mod above maybe try this http://puu.sh/iAAvB/1771e841c4.jpg (damn, I spent so much time doing that xD)
  4. 00:28:355 There's a big sound here you know... Maybe you should change the rhythm a bit... http://puu.sh/iAAA7/14886d9794.jpg Following vocal the right way, and if I were to put a circle and there, beginners will have a hard time hitting the downbeat
  5. 00:31:884 (4) - Bad flow from (3), maybe curving it to the other side would help a little. http://puu.sh/iAAD9/767a2ff463.jpg I'm afraid Est do not like it
  6. 01:00:825 (1) - Why don't end this slider here 01:01:531 the rhythm is no different, it looks neater, and it would be easier for new player to hit.
  7. 01:02:943 (4) - Maybe end this slider here 01:03:296 to follow vocal and add a circle here 01:03:472 to follow the clap.
  8. 01:03:825 (1,2) - This overlap don't look that appealing imo, it's confusing as well .-. I prefer this http://puu.sh/iAATf/ccb18e6022.jpg or this http://puu.sh/iAAUD/3380f7786d.jpg
  9. 01:05:943 (4,5) - I prefer like this too http://puu.sh/iAB01/9e10729662.jpg Est won't like it
  10. 01:06:649 (1) - And if you do that ^ for DS, maybe like this http://puu.sh/iAB2L/5151960662.jpg (change (2)'s shape a bit for a nice circular flow) ^
  11. 01:13:884 (3) - I think you have to end this one here 01:14:237 since the big vocal sound fall there. If you do, move it down a bit so the flow from (2) would be better and it would not overlap with 01:15:119 (1) - Kept the overlap
  12. 01:19:355 (3,4) - Maybe make it identical with 01:17:943 (1,2) - because it's like an echo like you did at the first time.
  13. 01:27:649 (3,4,5) - I think would flow better like this... http://puu.sh/iABhX/73225a61ec.jpg ((5) is under (2)'s tail) Est won't like it
  14. 01:29:237 (1) - If you apply above, DS this like this and you better move 01:29:766 (2) - last anchor a bit to the left for better flow. http://puu.sh/iABo0/fa15091a64.jpg
  15. 01:39:119 (5,6) - This don't look (and flow) that nice tho... But your next slider make it's hard to reposition -,- How?
  16. 01:56:413 (3) - You seem to copy paste this from the first part (too lazy, huh? I'm also lazy >.<) so change it the way I said before ^
  17. Okay done, overall nice Normal.

[Hard]
  1. 00:02:237 (2) - Two notes would fit better actually...
  2. 00:03:119 (4,5) - I think you have to move these downward so the flow from (3) would be smoother.
  3. 00:11:413 (4) - Maybe like this http://puu.sh/iABQD/c12fb42195.jpg to avoid mini overlap with (3)
  4. 00:20:590 (6,7) - Actually it would be better if you delete (7) and add reverse to (6) because it fit the song (the tone is like high, low, and high again or something like that...) If you do, add a note here 00:21:649 (with NC of course) http://puu.sh/iAC8l/40da35f59c.jpg
  5. 00:25:178 (3,4) - Umm, maybe would be better if you blanket these two.
  6. 00:28:884 (2) - It would flow better if you put this below (1) and (3) http://puu.sh/iACdi/1ecb196f4c.jpg
  7. 00:31:531 (4,6) - I don't like this overlap. Maybe just stack (4) with (6)'s tail.
  8. 00:36:649 (4) - Maybe move it to 448,188 for better flow from (3) and to (5)?
  9. 00:43:355 Feels empty here... Maybe at least put note every white tick to follow the beat yet keeping the rhythm simple. http://puu.sh/iACo4/097c162e91.jpg
  10. 00:47:237 (1,2,3) - I prefer like this http://puu.sh/iACrj/0b1cc4da5f.jpg look even better if you blanket (2) with (1) http://puu.sh/iACty/b479dc3389.jpg
  11. 00:53:943 (1) - Maybe end this spinner here 00:54:825 and add a note here 00:55:002 to support the two big sounds.
  12. 00:58:178 (5,3) - stack (3)'s end with (5) for neater-look purpose.
  13. 01:02:237 (5) - I prefer to curve it the other way http://puu.sh/iACAi/6bf2ee3ccb.jpg so the flow would be better. Don't really like it :3 It's okay I have weird definition of flow here
  14. 01:05:060 (4) - This shape don't look that nice... Move the 3rd anchor (the one after red) to the left a bit so there won't be pointy part (pointy part : http://puu.sh/iACN4/f92ee6e524.jpg&#41; Remade the slider instead
  15. 01:29:237 (1,2) - Uhh, flow badly and mini overlap... Try this http://puu.sh/iACRl/b0d78b6fa7.jpg
  16. 01:49:002 (4,5) - ^ http://puu.sh/iACUf/0c26fa352f.jpg
  17. 01:55:178 (2) - If you put this at the top, it would flow better http://puu.sh/iACWP/4e540ac583.jpg
  18. 01:55:884 (5,6) - Umm, fix blanket (it's off, a lot)
  19. There's pretty much of your blanket that's off and some overlap...

[Insane]
  1. You told me about big star diff jump when you have a big one as well xD I mean... 3>4 star is fine. I've seen a Hard with 3.9* and a 1.9* normal getting 2nd place on Beatmapping Contest, but that's another story xD
  2. I usually use OD 7 for Insane... A lot people seem to complain about OD being too low and this BPM seems really good for DT heh
  3. 00:04:707 (2,4) - Overlapped..
  4. 00:07:002 (3,1) - Eh, maybe blanket the tail for neater looks
  5. 00:11:502 you can add a note here and make a triplet. There's a sound that support it. The sound sound meh, it doesn't really need a triplet to emphasise it
  6. 00:13:531 (2) - This shape don't look that good o-o maybe this http://puu.sh/iADgq/9a3c621e71.jpg (3rd anchor (red one) at 256,216, 4th anchor at 280,248, the rest are the same)
  7. 00:17:590 (1) - I don't really think you need NC here... Or maybe change 00:17:237 (6) - into a circle, I think it would be more appropriate. http://puu.sh/iADn5/8814dd205e.jpg It's fine
  8. 00:23:413 (2) - Is this supposed to be a slider wave? o-o Heck, who knows lol
  9. 00:28:707 (2,5) - Maybe stack (5) with (2)'s end so it'll look neater and to avoid overlap. 5 is like out of bounds of 2 when you actually play it, won't make an actual difference.
  10. 00:32:943 (1,2,3,4,5,6,7) - dem increasing jump; be braver to put them further from each other. I know that I don't have a girlfriend
  11. http://puu.sh/iADtl/af67214802.jpg (6) stacking with 00:32:237 (7) - head is a nice thing too. Don't really like it ><
  12. 00:44:413 (2,3) - I think the triplets should start here instead 00:44:237 http://puu.sh/iADyZ/992f8bb808.jpg I'm following vocal o.o
  13. 00:48:296 (1) - Change this to 3 circles to support vocal? Does not sound good to me
  14. 00:52:884 (1) - Don't look nice... Maybe try moving it to 236,168?
  15. 01:30:825 (4,5) - Fix blanket
  16. 01:33:472 (7,8) - Ehm, are they supposed to be overlapped?
  17. 01:40:178 (2) - Maybe you can reduce the SV here, to make a dynamic map
  18. 01:42:560 Again, you can add a note here.
  19. 01:43:266 ^ I feel that following main instrument is better while disengaging from the others in this case
  20. Good, but still too many pointy flow x-x

That's all ^^
Good map, just need some improvement :3
Good luck~
Wow! Thanks a lot!!! I feel that Hard is more polished now :3
[ Scarlet Red ]
Hey Insane FC first try :D:D:D:D

[Insane]

  • - 00:08:060 (2,3,4,5) - A bit weird looking. Maybe make the (4) a bit lower so the (2,3,4) can look more like a proper triangle
    - 00:20:237 (4,5) - Move lower to make a box rather than a rectangle
    - 00:18:119 (1) - NC (just don't think starting a new combo is necessary here)
    - 00:25:178 (7,8) - Weird jumping pattern in my opinion. A lot of overlapping and looks a bit messy. Try changing these notes around? And other notes accordingly?
    - 00:29:413 (5) - Overlaps (1) a bit, move a bit lower
    - 00:37:002 (1) - Move completely under (8) so (8) overlaps it... just looks a bit nicer and still plays well
    - 00:40:355 (4) - Move under (1)
    - 01:04:178 (3) - Move above previous slider to avoid overlap... but this one was a bit iffy not really much
    - 01:33:825 (8) - Overlaps (7) ... fix
    - 01:39:119 (1,2,3) - These are awkward to play. I like when these beats are like sliders, but it's up to you
All I could find for this difficulty.

[Hard]

  • - 00:13:002 (4,5) - Overlap... unsure what you could really do for this but maybe play around? if you want?
    - 00:55:002 (1) - Remove, feels weird especially on Hard
    - 01:39:119 (4,5) - Another overlap... maybe fix?
    - 01:52:178 (1) - Move to the right, weird overlap
I did two difficulties because I'm nice but I suck at modding hards and non-insanes but I tried ^^. Give me kudosu if I helped you and yeah I did give you kudosu even tho I think you said to not to? Idk, I did anyway xD.
Topic Starter
XiMerx

[ Scarlet Red ] wrote:

Hey Insane FC first try :D:D:D:D

[Insane]

  • - 00:08:060 (2,3,4,5) - A bit weird looking. Maybe make the (4) a bit lower so the (2,3,4) can look more like a proper triangle
    - 00:20:237 (4,5) - Move lower to make a box rather than a rectangle
    - 00:18:119 (1) - NC (just don't think starting a new combo is necessary here) It should have a NC here, since followpoints don't really come in handy
    - 00:25:178 (7,8) - Weird jumping pattern in my opinion. A lot of overlapping and looks a bit messy. Try changing these notes around? And other notes accordingly? The sound they are making wants me to clamp everything together :3
    - 00:29:413 (5) - Overlaps (1) a bit, move a bit lower Don't know which (1) you're talking, but I'll just move a lil bit below
    - 00:37:002 (1) - Move completely under (8) so (8) overlaps it... just looks a bit nicer and still plays well Not quite
    - 00:40:355 (4) - Move under (1) I don't really like to emphasise 5
    - 01:04:178 (3) - Move above previous slider to avoid overlap... but this one was a bit iffy not really much
    - 01:33:825 (8) - Overlaps (7) ... fix
    - 01:39:119 (1,2,3) - These are awkward to play. I like when these beats are like sliders, but it's up to you Can't do much since the drumming is the same
All I could find for this difficulty.

[Hard]

  • - 00:13:002 (4,5) - Overlap... unsure what you could really do for this but maybe play around? if you want? Basically intentional to my style
    - 00:55:002 (1) - Remove, feels weird especially on Hard
    - 01:39:119 (4,5) - Another overlap... maybe fix? ^
    - 01:52:178 (1) - Move to the right, weird overlap ^
I did two difficulties because I'm nice but I suck at modding hards and non-insanes but I tried ^^. Give me kudosu if I helped you and yeah I did give you kudosu even tho I think you said to not to? Idk, I did anyway xD.
Most of the time if I mod just one difficulty or so, I'll ask for no kudosu. But hey I can't stop you :) Thanks for the mod! No reply = fixed/changed
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Sorry for lateness, there's been lack of motivation recently

Insane
  1. 00:02:590 (5,7) - Overlap is kinda dodgy here
  2. 00:13:002 (1) - Put more emphasis since it's a downbeat + finish
  3. 00:15:825 (1) - ^
  4. 00:23:413 (2) - Fix this S curve. You only need 4 anchor points
  5. 00:32:943 (1,2,3,4,5,6,7) - The distance spacing is constantly rising, but if anything, the sound is going down, and it's not reflected well in the positioning of the notes
  6. 00:44:413 (2,3,4) - Why is there claps on all three notes here. It sounds very weird and I don't think the song calls for it here
  7. 00:51:296 (6,7,8) - The flow on the triple stack here can be improved
  8. 01:01:884 (3,4,5) - Flow is a bit choppy here, since the slider is inverted inwards
  9. 01:14:590 (9,1,2,3) - Overlaps slightly
Hard
  1. 00:39:649 (6,1,2,3) - The beat would be much more responsive if you placed the sliderstarts on the white ticks
  2. 01:22:178 (5,6,7) - I just feel like this is a wasted opportunity where you could've done a triangular jump or something
  3. 01:33:472 (5) - Remove whistle
Estellia-'s Normal
  1. Very nice, no problems found
Come[Back]Home
Estellia-'s Normal

00:05:413 I dont think you should ignore the sound here since its way stronger than the sound here 00:05:237. Since its a Normal you could add a circle here 00:05:237 and (2) can start here 00:05:413. Fits better
00:11:590 (3) I'd move the middlepoint too 200/160. Looks better imo
01:02:943 (4) Let this slider end here 01:03:472 It fits more with the music
01:22:178 (3,1) They are touching
01:29:237 (1) Middlesliderpoint too 116/176 for a better flow
01:32:766 (2,3) They are not parallel. They should be like 01:33:472 (3,4)
01:44:766 (3) Same as 00:11:590 (3)
01:55:355 (2) Same as 00:05:413

Hard

00:24:119 (8,1) Blank can be improved
00:25:178 (3,4) ^
00:33:296 (3,4) They shouldnt start on a redtick, they should start here 00:33:119 Try it and youll know why
00:40:002 (1,2,3) Same here. Replace (1) with a circle and let (2) start here 00:40:178 (3) here 00:40:531 and add a circle here 00:41:060 This feels much better to play when the sliders are starting on the whitetick instead of the red

Thats it, i wont mod the Insane though, i really hate the song sry...
Good Luck ^_^
Topic Starter
XiMerx
DahplA

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Sorry for lateness, there's been lack of motivation recently

Insane
  1. 00:02:590 (5,7) - Overlap is kinda dodgy here - http://puu.sh/jZib4/9bf99592f7.jpg
  2. 00:13:002 (1) - Put more emphasis since it's a downbeat + finish
  3. 00:15:825 (1) - ^
  4. 00:23:413 (2) - Fix this S curve. You only need 4 anchor points
  5. 00:32:943 (1,2,3,4,5,6,7) - The distance spacing is constantly rising, but if anything, the sound is going down, and it's not reflected well in the positioning of the notes
  6. 00:44:413 (2,3,4) - Why is there claps on all three notes here. It sounds very weird and I don't think the song calls for it here
  7. 00:51:296 (6,7,8) - The flow on the triple stack here can be improved
  8. 01:01:884 (3,4,5) - Flow is a bit choppy here, since the slider is inverted inwards - I don't understand QQ
  9. 01:14:590 (9,1,2,3) - Overlaps slightly - Where? o.o
Hard
  1. 00:39:649 (6,1,2,3) - The beat would be much more responsive if you placed the sliderstarts on the white ticks
  2. 01:22:178 (5,6,7) - I just feel like this is a wasted opportunity where you could've done a triangular jump or something
  3. 01:33:472 (5) - Remove whistle
Estellia-'s Normal
  1. Very nice, no problems found

Come{Back}Home

Come[Back]Home wrote:

Estellia-'s Normal

00:05:413 I dont think you should ignore the sound here since its way stronger than the sound here 00:05:237. Since its a Normal you could add a circle here 00:05:237 and (2) can start here 00:05:413. Fits better I changed the shape such a way that it diverts the direction at 00:05:413
00:11:590 (3) I'd move the middlepoint too 200/160. Looks better imo
01:02:943 (4) Let this slider end here 01:03:472 It fits more with the music
01:22:178 (3,1) They are touching
01:29:237 (1) Middlesliderpoint too 116/176 for a better flow
01:32:766 (2,3) They are not parallel. They should be like 01:33:472 (3,4)
01:44:766 (3) Same as 00:11:590 (3)
01:55:355 (2) Same as 00:05:413

Hard

00:24:119 (8,1) Blank can be improved
00:25:178 (3,4) ^
00:33:296 (3,4) They shouldnt start on a redtick, they should start here 00:33:119 Try it and youll know why
00:40:002 (1,2,3) Same here. Replace (1) with a circle and let (2) start here 00:40:178 (3) here 00:40:531 and add a circle here 00:41:060 This feels much better to play when the sliders are starting on the whitetick instead of the red

Thats it, i wont mod the Insane though, i really hate the song sry...
Good Luck ^_^

Thanks for the mods! No reply = fixed.
Synpoo
hi, as you requested from my q

Insane
  1. 00:01:708 - Delete greenline as it's useless (no SV change on it) and just use the red for audio level/sampleset
  2. 00:09:825 (8,1) - Either make this overlap more or split, sliders that barely overlap like this are quite ugly imo
  3. 00:12:472 (8) - ctrl+G to improve flow between everything here by a lot
  4. 00:24:649 (4,5,6,7,8,9) - Emphasis here is wrong and opposite of what it should be. All of the beats on the white ticks are stronger than the red ticks, the spacing should reflect that
  5. 00:29:413 (5,6) - Increase spacing, all of these beats have a similar strength in the music so there's no reason for this incredibly small movement
  6. 00:44:502 (3) - Why is this here and there's not even a note 00:43:972 - ?
  7. 00:53:325 - Why was this skipped?
  8. 01:29:149 - ^ this too, you even mapped it here 01:31:972 (2) -
  9. 01:56:413 (2,3,4) - If you're gonna put a curve on (1) then put a curve on all of these as they all represent the same sound

Hard
  1. 00:01:708 - Same as Insane
  2. 01:19:355 (1) - Could be angled to the left for better flow
  3. 01:28:531 (5) - Remove the curve? It's there for no reason, the same pattern here has all straight sliders 01:31:002 (4,5,6) -

Estellia-'s Normal
  1. 00:01:708 - Delete greenline
  2. 00:04:531 (1,2) - Make these parallel? Looks lazy and untidy
  3. 00:09:472 (4) - Whistle/clap
  4. 00:55:355 (1,2,3,4,1,2,3) - You can do something more exciting than spam a bunch of 1/1's in a row, this isn't an easy diff, be more creative with the rhythm and patterning here
  5. 01:29:237 (1) - ctrl+J

GL~
Topic Starter
XiMerx
Synpoo

Synpoo wrote:

hi, as you requested from my q

Insane
  1. 00:01:708 - Delete greenline as it's useless (no SV change on it) and just use the red for audio level/sampleset
  2. 00:09:825 (8,1) - Either make this overlap more or split, sliders that barely overlap like this are quite ugly imo
  3. 00:12:472 (8) - ctrl+G to improve flow between everything here by a lot
  4. 00:24:649 (4,5,6,7,8,9) - Emphasis here is wrong and opposite of what it should be. All of the beats on the white ticks are stronger than the red ticks, the spacing should reflect that
  5. 00:29:413 (5,6) - Increase spacing, all of these beats have a similar strength in the music so there's no reason for this incredibly small movement
  6. 00:44:502 (3) - Why is this here and there's not even a note 00:43:972 - ? The singer splat on you so it needs the triplet. Go ahead and listen it at 25% lmao
  7. 00:53:325 - Why was this skipped? What do you mean it was skipped. There's no drumming there
  8. 01:29:149 - ^ this too, you even mapped it here 01:31:972 (2) -
  9. 01:56:413 (2,3,4) - If you're gonna put a curve on (1) then put a curve on all of these as they all represent the same sound

Hard
  1. 00:01:708 - Same as Insane
  2. 01:19:355 (1) - Could be angled to the left for better flow
  3. 01:28:531 (5) - Remove the curve? It's there for no reason, the same pattern here has all straight sliders 01:31:002 (4,5,6) - ya man fuck this song so much repetitive patterns it goes against my style

Estellia-'s Normal
  1. 00:01:708 - Delete greenline
  2. 00:04:531 (1,2) - Make these parallel? Looks lazy and untidy
  3. 00:09:472 (4) - Whistle/clap
  4. 00:55:355 (1,2,3,4,1,2,3) - You can do something more exciting than spam a bunch of 1/1's in a row, this isn't an easy diff, be more creative with the rhythm and patterning here y0 dude give some goddamn suggestions
  5. 01:29:237 (1) - ctrl+J

GL~

No reply = fixed. Thanks a lot!
Electoz
Hi, from modding queue~ [I'm noob at English so PM me later if you have any questions.]

General
- If possible, background image should be 1366*768.


Normal
- SV is kinda...fast? But it's not too fast so it's fine to keep it here. I just mention this in case of others' mod mention this.
00:56:060 (2,4) - Just in my opinion, but I think put a slider with 2 reverses might be too hard for Normal (It will similar to a kickslider).

That's it for Normal.(lol it was too good.)

Hard
00:32:943 (1,2) - Fix this blanket, maybe?
00:47:766 (3,4) - This overlap looks a bit weird imo.

Isn't this an OP? I wanna see a video.
Sorry if I can't find anything much because the map is already good as it is, if you think my mod isn't useful then it's fine if you don't give a kd for me.
Good luck though.
Topic Starter
XiMerx
SPOILER

Electoz wrote:

Hi, from modding queue~ [I'm noob at English so PM me later if you have any questions.]

General
- If possible, background image should be 1366*768. Ringating says it's fine as-is, with his knowledge I can trust him.


Normal
- SV is kinda...fast? But it's not too fast so it's fine to keep it here. I just mention this in case of others' mod mention this.
00:56:060 (2,4) - Just in my opinion, but I think put a slider with 2 reverses might be too hard for Normal (It will similar to a kickslider). Good spot.

That's it for Normal.(lol it was too good.) I know right?

Hard
00:32:943 (1,2) - Fix this blanket, maybe? Because the gap is too small, you couldn't see it. No worries, I can manage any blankets.
00:47:766 (3,4) - This overlap looks a bit weird imo. There is really no space for anything, and I thought that the overlap is quite cool! :c

Isn't this an OP? I wanna see a video. Yes it is but I do not have enough skills to encode the video nicely.
Sorry if I can't find anything much because the map is already good as it is, if you think my mod isn't useful then it's fine if you don't give a kd for me.
Good luck though. It's okay! I give kudosu to anyone who have helped me even a small mistake. Thanks!

Thanks Electoz c:
polka
Yo! Hey from my modding queue!

I don't mod quest difficulties or insane modes, so I will just be modding hard mode for you.

00:01:708 (1,2) - The second slider's position doesn't really fit in relation to the first.

00:07:355 (1,2) - ^

00:08:590 (3,4) - ^

00:10:178 (1,2,3) - This pattern will be confusing for most hard mode players

00:12:649 (2,3,4) - ^

00:15:472 (3,4,5) - ^

00:17:943 To avoid a hopeless drain, maybe a break would help here?

00:20:590 (6,1) - The flow here isn't very good.

00:23:766 (7,8) - ^

00:31:355 (3,4,5,6) - This jump might confuse players.

00:31:884 (6,7) - I don't think this second slider should start in the opposite direction.

00:34:178 (1) - Blanketing needs work.

00:34:707 (2) - ^

00:53:590 (7) - I think placing this at x:208 y:300 will flow nicer.

00:56:413 (5,6,1,2) - Interesting pattern, but nothing really flows here.

01:02:943 (7,8,1) - This stack might confuse players, considering it comes right after a stack pause.

01:07:707 (4,5,1) - The flow here is not too good.

:!: 01:16:531 (1,2) - Luvvin' dis.

01:28:531 (5) - This slider is so out of the way from (4). Players will skip to (6) and miss it.

01:39:119 (4,5) - Why does (4) point one direction, yet (5) starts in the other direction?

01:49:531 (5,6) - ^

01:57:119 (8,1,2) - I don't agree with the placement here.

That's all! Interesting style. Good luck with your map!
Topic Starter
XiMerx
PolkaMocha

PolkaMocha wrote:

Yo! Hey from my modding queue!

I don't mod quest difficulties or insane modes, so I will just be modding hard mode for you.

00:01:708 (1,2) - The second slider's position doesn't really fit in relation to the first.

00:07:355 (1,2) - ^

00:08:590 (3,4) - ^

00:10:178 (1,2,3) - This pattern will be confusing for most hard mode players I changed the positions a little bit, shouldn't be as confusing as before now.

00:12:649 (2,3,4) - ^

00:15:472 (3,4,5) - ^ Doesn't look confusing to me, I will try to get a noob friend to play this

00:17:943 To avoid a hopeless drain, maybe a break would help here?

00:20:590 (6,1) - The flow here isn't very good.

00:23:766 (7,8) - ^

00:31:355 (3,4,5,6) - This jump might confuse players.

00:31:884 (6,7) - I don't think this second slider should start in the opposite direction.

00:34:178 (1) - Blanketing needs work.

00:34:707 (2) - ^

00:53:590 (7) - I think placing this at x:208 y:300 will flow nicer.

00:56:413 (5,6,1,2) - Interesting pattern, but nothing really flows here.

01:02:943 (7,8,1) - This stack might confuse players, considering it comes right after a stack pause.

01:07:707 (4,5,1) - The flow here is not too good.

:!: 01:16:531 (1,2) - Luvvin' dis. Thank you c:

01:28:531 (5) - This slider is so out of the way from (4). Players will skip to (6) and miss it. I thought they feel kind of connected, oh well, might as well change it since many modders have pointed this out

01:39:119 (4,5) - Why does (4) point one direction, yet (5) starts in the other direction?

01:49:531 (5,6) - ^

01:57:119 (8,1,2) - I don't agree with the placement here.

That's all! Interesting style. Good luck with your map!

Thank you PolkaMocha! Now I feel Hard is much enjoyable. Will get a few testplays on this. Meanwhile, I gotta refine my Insane. No reply = fixed/changed
Just saying, but I will be checking the mods on the guest difficulty as well, since he's pretty lazy on his part. 8-)
MondoKuma
Hey there! MondoKuma from the collab queue and here is your mod! :D

Normal: 01:04:266 (2) - Ok what no this should be 1 tick later
01:55:355 (2) - This slider seems too long for the rhythm of the song
00:05:237 (2) - Same as above

01:02:590 (3) - Maybe turn this and 01:02:943 (4) - into one long reversing slider

01:22:178 (3) - This slider should end at 01:22:178 - and then have a circle at 01:22:889 -

Hard: 00:02:237 (2) - Instead of a slider put a circle at the beginning and end of where the slider is
00:05:413 (5) - I feel like this ends and starts too early
Topic Starter
XiMerx
MondoKuma

MondoKuma wrote:

Hey there! MondoKuma from the collab queue and here is your mod! :D

Normal: 01:04:266 (2) - Ok what no this should be 1 tick later Correct!!!
01:55:355 (2) - This slider seems too long for the rhythm of the song The slider diverts its shape so it fits the rhythm
00:05:237 (2) - Same as above ^

01:02:590 (3) - Maybe turn this and 01:02:943 (4) - into one long reversing slider I kind of want this 01:02:766 to be emphasised somehow

01:22:178 (3) - This slider should end at 01:22:178 - and then have a circle at 01:22:889 -

Hard: 00:02:237 (2) - Instead of a slider put a circle at the beginning and end of where the slider is Too much pressure at the start
00:05:413 (5) - I feel like this ends and starts too early It fits nicely with the next slider

Thanks for the mod MondoKuma! No reply = fixed/changed
Vell
Hello, leaving some things I noticed.

Insane
  1. 00:25:355 (8,9) - ctrl+G on these two would flow better with 00:25:707 (1) - , you could also ctrl+J on 00:25:707 (1) - to make it flow more naturally
  2. 00:35:237 - maybe add a circle here?
  3. 00:53:943 (1,2,3,4) - This felt a bit confusing to play on first try because the flow goes horizontally while the kicksliders are mainly vertical. Try altering the angle a bit, for example:
  4. 01:23:060 (5,6) - reduce the spacing between 5 and 6 since its almost the same as the 1/2 between 4 and 5, this might confuse alot of players
  5. 01:39:119 (1,2,3) - I would expect this to be a jump as well since those notes are the 'strongest' of all of the jumps in this part. Felt kinda unsatisfying to play

Hard
  1. 00:10:884 (3,4) - space this part a bit more 'clean' so 3 is not too close to 1, example:


Thats all I got, hope I could help~
Topic Starter
XiMerx
Thank you Vell! I got everything changed :D
Originality
Glad I could help with this awesome mapset! :D

Chatlog
22:34 XiMerx: Hey c:
22:34 Originality: hey!
23:08 Originality: 00:06:296 (3) - I feel like this fits better as a slider single
23:08 Originality: but it's fine as is as well
23:09 Originality: emphasizes the last hit more as a single
23:09 Originality: instead of a return
23:09 Originality: benefit of return is that you get the second note more though, it's a personal pref. thing
23:10 XiMerx: Correct
23:10 Originality: I like emphasis on the end notes, but whatever you like more
23:10 Originality: <3
23:11 XiMerx: Yeah I changed it already
23:11 XiMerx: There's a repeat of this at the end
23:11 XiMerx: I changed it as well
23:11 Originality: okeydokie, awesome
23:12 Originality: 1 sec I wanna play a part
23:12 Originality: checking polarity @ 00:24:649 (1) -
23:12 Originality: I think its fine
23:12 Originality: but better safe
23:13 XiMerx: polarity?
23:13 Originality: it's where you're going from one tick to another, in this case ends on red
23:13 Originality: starts on white
23:14 Originality: it's really only an issue in lower difficulties
23:14 Originality: you wanna start and end on equal ticks
23:14 Originality: to make it easier to read
23:14 Originality: red and white are really similar
23:14 Originality: so it usually isn't an issue
23:14 Originality: and it isn't here :D
23:15 Originality: I feel like 00:31:355 (3,4) - overlap
23:16 Originality: is better than 00:34:178 (2) -
23:16 XiMerx: Changed
23:16 Originality: I would curve slider other direction prob, then move 3 down
23:16 Originality: kk
23:18 Originality: 00:55:355 (1) -
23:18 Originality: i wish there was some way to mix this up
23:18 Originality: I put a single in, then slider white to white tick
23:18 Originality: it sounds alright, but idunno compared to origin what do you think?
23:19 XiMerx: What do you mean by single in
23:19 Originality: ill png you one sec
23:19 Originality: http://puu.sh/lxQtU/f25e433538.png
23:20 Originality: I would also add a single here 01:02:413 (3) - b/c that's really tricky as is
23:20 XiMerx: Ooh
23:22 XiMerx: It kinda fits well with the previous slider
23:22 Originality: timestamp me?
23:24 Originality: 01:19:355 (3) - http://puu.sh/lxQIU/699b5ea1bf.png this would be an interesting combo here too
23:24 Originality: to mix things up
23:25 Originality: sorry , lots of things at once xd
23:26 XiMerx: It sounds really weird o.o
23:26 Originality: the 1:19?
23:27 XiMerx: Yeah
23:27 Originality: yeah, the 4 and 5 are mapping vocals
23:27 Originality: from drums
23:27 Originality: it's definitely a stretch
23:27 Originality: you're right, it's probs better left as is
23:27 Originality: xd
23:28 XiMerx: LOL
23:28 XiMerx: It kinda works though
23:28 Originality: I like how it sounds
23:28 Originality: but it's a tricky transistion
23:28 Originality: maybe not okay for a normal, idk xd
23:29 Originality: your call
23:30 XiMerx: It's fine
23:30 Originality: 01:39:119 (5) -
23:30 Originality: similar scenario to earlier slider
23:31 XiMerx: Is the direction off?
23:31 Originality: although you said you got it I believe
23:32 XiMerx: Wait what
23:32 XiMerx: It isn't off here
23:32 XiMerx: maybe I changed it in the midst of waiting to reconnect
23:32 Originality: I was thinking of the return slider, different thing, my bad
23:32 Originality: yeah the direction is fine
23:32 Originality: spacing is fine too
23:33 Originality: most sliders are connected via ends though, and this overlaps in middle
23:34 Originality: that's really it for this diff, it looks good, and plays pretty well,
23:35 XiMerx: nice
23:35 Originality: moving to hard
23:38 XiMerx: You do really sound like Endaris HAHA
23:38 Originality: hopefully that's a good thing <3
23:38 Originality: wel
23:38 Originality: well *
23:38 Originality: besides me sitting on my bed so awkward map playing
23:38 Originality: that seemed really good
23:38 Originality: xd
23:39 Originality: loved flow, especially :D
23:39 Originality: moving into editor
23:39 XiMerx: Really
23:39 Originality: yeah, I mean, I haven't modded a ton yet
23:39 Originality: but a lot of hards
23:39 Originality: it's like an awkward diff between insane and normal
23:39 Originality: so it ends up choppy
23:39 Originality: but this was nie
23:39 Originality: nice *
23:40 XiMerx: :O thanks
23:40 Originality: mhm :D
23:40 Originality: 00:03:825 (6) - this slider
23:41 Originality: same as in normal
23:41 Originality: I would change to slider single, but it's a preference
23:41 Originality: def fine as is
23:42 Originality: just like √00:10:178 (1,2,3) - stuff like that , it just looks really good
23:42 Originality: shows that you put work into the spacing
23:42 Originality: which is nice
23:42 Originality: :D
23:43 XiMerx: Yeah I kind of blanket'd a lot in this diff
23:43 Originality: I feel like this 00:15:825 (5) -
23:43 Originality: works really well for the return slider
23:43 Originality: b/c no emphasis on end
23:43 Originality: :D
23:44 XiMerx: Oh I got what you meant now
23:44 Originality: 00:17:590 - I would have liked a spinner here, but it might be too short
23:44 Originality: I think you have one later on....
23:44 Originality: 00:53:943 (1) -
23:44 Originality: like this sort of thing
23:46 XiMerx: I placed a spinner there because I don't want to map streams in hard
23:46 XiMerx: Guess I will place a break there
23:46 Originality: it's a different section instrument wise
23:46 Originality: so it's not an inconsistancy
23:46 Originality: spinner is fine there
23:48 XiMerx: Okay then I placed a spinner
23:49 Originality: 00:23:060 (6) -
23:50 Originality: I don't like that the vocal hit is on the end of this slider instead of the beginning
23:50 Originality: but you're accurately mapping drums there
23:50 Originality: so I don't know if there's much to do for it
23:50 Originality: I've been playing around with it and can't get much
23:50 Originality: maybe
23:50 Originality: http://puu.sh/lxRZ1/1e24011b4a.png
23:51 XiMerx: How about a 3/4 slider?
23:52 Originality: hmm, if we're imagining the same thing that could work well too
23:55 Originality: I feel bad b/c im 01:29:766 (2) - and still haven't found anything
23:55 Originality: xd
23:56 Originality: 01:37:355 (9) -
23:57 Originality: this gap feels awkwardly long
23:58 XiMerx: what should I do
23:58 Originality: i'm messing around with it, gimme a sec <3
23:59 Originality: okay, so it's mapped right for mapping instrumentals
23:59 Originality: you've just been mapping vocals/instru combined whole song
23:59 Originality: so this little section
23:59 Originality: starting @ 01:34:884 (1) - feels a little wacky
23:59 Originality: lemme try and see if I can get something, but it's not a huge deal
23:59 Originality: :D
23:59 Originality: just a min
23:59 XiMerx: Ok..
00:01 Originality: how does this sound to you http://puu.sh/lxStX/17f0d66f70.png
00:01 Originality: youre getting drums in the triple
00:02 Originality: but still the vocals with 5 (single) and 6 (slider)
00:02 XiMerx: wait
00:02 XiMerx: Where did the triple come from
00:03 Originality: the 2,3,4?
00:03 XiMerx: Yeah
00:03 Originality: there's an instrumental hit that starts on 2
00:03 Originality: and ends on 4
00:04 Originality: I just made it into a triple b/c I like that better than 2 singles there
00:05 Originality: the rest is good to go
00:05 Originality: :D
00:05 Originality: you can always leave that section as is
00:06 Originality: make a note of it
00:06 Originality: and then if i'm the only one that comments on it, I'm the crazy one. (;
00:07 XiMerx: Ill change it and see if anyone complain
00:07 Originality: okeyydokiie
00:07 Originality: :D
00:07 Originality: lets go through insane
00:07 Originality: and then imma go to bed
00:07 Originality: xd
00:08 XiMerx: Okay :D
00:10 Originality: have you played yumeiro parade
00:10 Originality: ?
00:11 Originality: that's what playing your insane felt like -- I love playing maps like that
00:11 Originality: super flowly jumpy
00:11 Originality: xd
00:11 Originality: that's the kind endaris hates
00:11 Originality: jumpy maps
00:11 *Originality hides
00:11 XiMerx: Whoosh
00:11 XiMerx: I don't map like that though
00:11 XiMerx: but the song made me do so
00:12 Originality: it sounds/plays really nice -- btw
00:12 Originality: xd
00:12 Originality: that kickslider section
00:12 Originality: I was NOT ready
00:13 XiMerx: Hehe
00:13 Originality: </3 loool
00:15 Originality: 00:41:590 (2) - I like slider single better here
00:15 Originality: but personal preference for sure
00:16 Originality: 00:53:413 (4) - & you mapped the whole thing well so that I can't compain, totally not fair xd
00:17 XiMerx: ..Sorry? xD
00:19 Originality: 01:22:884 (4) - I like this personally, but I could see other people saying that you're overdoing it
00:19 Originality: so keep an eye on that
00:19 Originality: specifically 01:23:060 (5) -
00:20 Originality: I think 01:34:178 (7) - needs a little more curve
00:20 XiMerx: Yeah I kind of reduced the spacing
00:22 Originality: √01:57:120 (4) - same thing here
00:22 Originality: unless you're trying to make last slider less curved?
00:22 Originality: but that's it, this a great mapset
00:22 XiMerx: Isn't it the same as the previous 2 slider
00:22 Originality: checking..
00:23 Originality: I think it was a little off
00:23 Originality: just a hair
00:23 Originality: like 01:33:472 (5) -
00:23 Originality: compared to
00:23 Originality: 01:34:178 (7) -
00:24 XiMerx: yeah I changed it xD
00:24 Originality: same thing @ 01:57:120(4)
00:24 Originality: <3
00:25 Originality: but other than that, you're golden in my book
00:25 Originality: xd
00:25 Originality: I'll def be playing the insane when you get it ranked, that's basically my pp range rn
00:25 Originality: xd
00:25 XiMerx: Dang dude
00:25 XiMerx: thanks a lot <3
00:26 Originality: glad I could help! I'll be giving you a star too :D
00:27 XiMerx: Post it on forums now?
00:27 XiMerx: haha thanks
Topic Starter
XiMerx

Originality wrote:

Glad I could help with this awesome mapset! :D

Chatlog
22:34 XiMerx: Hey c:
22:34 Originality: hey!
23:08 Originality: 00:06:296 (3) - I feel like this fits better as a slider single
23:08 Originality: but it's fine as is as well
23:09 Originality: emphasizes the last hit more as a single
23:09 Originality: instead of a return
23:09 Originality: benefit of return is that you get the second note more though, it's a personal pref. thing
23:10 XiMerx: Correct
23:10 Originality: I like emphasis on the end notes, but whatever you like more
23:10 Originality: <3
23:11 XiMerx: Yeah I changed it already
23:11 XiMerx: There's a repeat of this at the end
23:11 XiMerx: I changed it as well
23:11 Originality: okeydokie, awesome
23:12 Originality: 1 sec I wanna play a part
23:12 Originality: checking polarity @ 00:24:649 (1) -
23:12 Originality: I think its fine
23:12 Originality: but better safe
23:13 XiMerx: polarity?
23:13 Originality: it's where you're going from one tick to another, in this case ends on red
23:13 Originality: starts on white
23:14 Originality: it's really only an issue in lower difficulties
23:14 Originality: you wanna start and end on equal ticks
23:14 Originality: to make it easier to read
23:14 Originality: red and white are really similar
23:14 Originality: so it usually isn't an issue
23:14 Originality: and it isn't here :D
23:15 Originality: I feel like 00:31:355 (3,4) - overlap
23:16 Originality: is better than 00:34:178 (2) -
23:16 XiMerx: Changed
23:16 Originality: I would curve slider other direction prob, then move 3 down
23:16 Originality: kk
23:18 Originality: 00:55:355 (1) -
23:18 Originality: i wish there was some way to mix this up
23:18 Originality: I put a single in, then slider white to white tick
23:18 Originality: it sounds alright, but idunno compared to origin what do you think?
23:19 XiMerx: What do you mean by single in
23:19 Originality: ill png you one sec
23:19 Originality: http://puu.sh/lxQtU/f25e433538.png
23:20 Originality: I would also add a single here 01:02:413 (3) - b/c that's really tricky as is
23:20 XiMerx: Ooh
23:22 XiMerx: It kinda fits well with the previous slider
23:22 Originality: timestamp me?
23:24 Originality: 01:19:355 (3) - http://puu.sh/lxQIU/699b5ea1bf.png this would be an interesting combo here too
23:24 Originality: to mix things up
23:25 Originality: sorry , lots of things at once xd
23:26 XiMerx: It sounds really weird o.o
23:26 Originality: the 1:19?
23:27 XiMerx: Yeah
23:27 Originality: yeah, the 4 and 5 are mapping vocals
23:27 Originality: from drums
23:27 Originality: it's definitely a stretch
23:27 Originality: you're right, it's probs better left as is
23:27 Originality: xd
23:28 XiMerx: LOL
23:28 XiMerx: It kinda works though
23:28 Originality: I like how it sounds
23:28 Originality: but it's a tricky transistion
23:28 Originality: maybe not okay for a normal, idk xd
23:29 Originality: your call
23:30 XiMerx: It's fine
23:30 Originality: 01:39:119 (5) -
23:30 Originality: similar scenario to earlier slider
23:31 XiMerx: Is the direction off?
23:31 Originality: although you said you got it I believe
23:32 XiMerx: Wait what
23:32 XiMerx: It isn't off here
23:32 XiMerx: maybe I changed it in the midst of waiting to reconnect
23:32 Originality: I was thinking of the return slider, different thing, my bad
23:32 Originality: yeah the direction is fine
23:32 Originality: spacing is fine too
23:33 Originality: most sliders are connected via ends though, and this overlaps in middle
23:34 Originality: that's really it for this diff, it looks good, and plays pretty well,
23:35 XiMerx: nice
23:35 Originality: moving to hard
23:38 XiMerx: You do really sound like Endaris HAHA
23:38 Originality: hopefully that's a good thing <3
23:38 Originality: wel
23:38 Originality: well *
23:38 Originality: besides me sitting on my bed so awkward map playing
23:38 Originality: that seemed really good
23:38 Originality: xd
23:39 Originality: loved flow, especially :D
23:39 Originality: moving into editor
23:39 XiMerx: Really
23:39 Originality: yeah, I mean, I haven't modded a ton yet
23:39 Originality: but a lot of hards
23:39 Originality: it's like an awkward diff between insane and normal
23:39 Originality: so it ends up choppy
23:39 Originality: but this was nie
23:39 Originality: nice *
23:40 XiMerx: :O thanks
23:40 Originality: mhm :D
23:40 Originality: 00:03:825 (6) - this slider
23:41 Originality: same as in normal
23:41 Originality: I would change to slider single, but it's a preference
23:41 Originality: def fine as is
23:42 Originality: just like √00:10:178 (1,2,3) - stuff like that , it just looks really good
23:42 Originality: shows that you put work into the spacing
23:42 Originality: which is nice
23:42 Originality: :D
23:43 XiMerx: Yeah I kind of blanket'd a lot in this diff
23:43 Originality: I feel like this 00:15:825 (5) -
23:43 Originality: works really well for the return slider
23:43 Originality: b/c no emphasis on end
23:43 Originality: :D
23:44 XiMerx: Oh I got what you meant now
23:44 Originality: 00:17:590 - I would have liked a spinner here, but it might be too short
23:44 Originality: I think you have one later on....
23:44 Originality: 00:53:943 (1) -
23:44 Originality: like this sort of thing
23:46 XiMerx: I placed a spinner there because I don't want to map streams in hard
23:46 XiMerx: Guess I will place a break there
23:46 Originality: it's a different section instrument wise
23:46 Originality: so it's not an inconsistancy
23:46 Originality: spinner is fine there
23:48 XiMerx: Okay then I placed a spinner
23:49 Originality: 00:23:060 (6) -
23:50 Originality: I don't like that the vocal hit is on the end of this slider instead of the beginning
23:50 Originality: but you're accurately mapping drums there
23:50 Originality: so I don't know if there's much to do for it
23:50 Originality: I've been playing around with it and can't get much
23:50 Originality: maybe
23:50 Originality: http://puu.sh/lxRZ1/1e24011b4a.png
23:51 XiMerx: How about a 3/4 slider?
23:52 Originality: hmm, if we're imagining the same thing that could work well too
23:55 Originality: I feel bad b/c im 01:29:766 (2) - and still haven't found anything
23:55 Originality: xd
23:56 Originality: 01:37:355 (9) -
23:57 Originality: this gap feels awkwardly long
23:58 XiMerx: what should I do
23:58 Originality: i'm messing around with it, gimme a sec <3
23:59 Originality: okay, so it's mapped right for mapping instrumentals
23:59 Originality: you've just been mapping vocals/instru combined whole song
23:59 Originality: so this little section
23:59 Originality: starting @ 01:34:884 (1) - feels a little wacky
23:59 Originality: lemme try and see if I can get something, but it's not a huge deal
23:59 Originality: :D
23:59 Originality: just a min
23:59 XiMerx: Ok..
00:01 Originality: how does this sound to you http://puu.sh/lxStX/17f0d66f70.png
00:01 Originality: youre getting drums in the triple
00:02 Originality: but still the vocals with 5 (single) and 6 (slider)
00:02 XiMerx: wait
00:02 XiMerx: Where did the triple come from
00:03 Originality: the 2,3,4?
00:03 XiMerx: Yeah
00:03 Originality: there's an instrumental hit that starts on 2
00:03 Originality: and ends on 4
00:04 Originality: I just made it into a triple b/c I like that better than 2 singles there
00:05 Originality: the rest is good to go
00:05 Originality: :D
00:05 Originality: you can always leave that section as is
00:06 Originality: make a note of it
00:06 Originality: and then if i'm the only one that comments on it, I'm the crazy one. (;
00:07 XiMerx: Ill change it and see if anyone complain
00:07 Originality: okeyydokiie
00:07 Originality: :D
00:07 Originality: lets go through insane
00:07 Originality: and then imma go to bed
00:07 Originality: xd
00:08 XiMerx: Okay :D
00:10 Originality: have you played yumeiro parade
00:10 Originality: ?
00:11 Originality: that's what playing your insane felt like -- I love playing maps like that
00:11 Originality: super flowly jumpy
00:11 Originality: xd
00:11 Originality: that's the kind endaris hates
00:11 Originality: jumpy maps
00:11 *Originality hides
00:11 XiMerx: Whoosh
00:11 XiMerx: I don't map like that though
00:11 XiMerx: but the song made me do so
00:12 Originality: it sounds/plays really nice -- btw
00:12 Originality: xd
00:12 Originality: that kickslider section
00:12 Originality: I was NOT ready
00:13 XiMerx: Hehe
00:13 Originality: </3 loool
00:15 Originality: 00:41:590 (2) - I like slider single better here
00:15 Originality: but personal preference for sure
00:16 Originality: 00:53:413 (4) - & you mapped the whole thing well so that I can't compain, totally not fair xd
00:17 XiMerx: ..Sorry? xD
00:19 Originality: 01:22:884 (4) - I like this personally, but I could see other people saying that you're overdoing it
00:19 Originality: so keep an eye on that
00:19 Originality: specifically 01:23:060 (5) -
00:20 Originality: I think 01:34:178 (7) - needs a little more curve
00:20 XiMerx: Yeah I kind of reduced the spacing
00:22 Originality: √01:57:120 (4) - same thing here
00:22 Originality: unless you're trying to make last slider less curved?
00:22 Originality: but that's it, this a great mapset
00:22 XiMerx: Isn't it the same as the previous 2 slider
00:22 Originality: checking..
00:23 Originality: I think it was a little off
00:23 Originality: just a hair
00:23 Originality: like 01:33:472 (5) -
00:23 Originality: compared to
00:23 Originality: 01:34:178 (7) -
00:24 XiMerx: yeah I changed it xD
00:24 Originality: same thing @ 01:57:120(4)
00:24 Originality: <3
00:25 Originality: but other than that, you're golden in my book
00:25 Originality: xd
00:25 Originality: I'll def be playing the insane when you get it ranked, that's basically my pp range rn
00:25 Originality: xd
00:25 XiMerx: Dang dude
00:25 XiMerx: thanks a lot <3
00:26 Originality: glad I could help! I'll be giving you a star too :D
00:27 XiMerx: Post it on forums now?
00:27 XiMerx: haha thanks
Thank you once again, Originality!
KaelGen
Let's see if I can be of help here :)


[Normal]

01:38:060 (2,3,4,5) - looks very nice, I would maybe try to make it into a square, but the slider 5 looks really nice around circle 2 as well.

I could only find this where I would have done differently, maybe


[Hard]

00:22:884 (1,2,3) - I would end the slider 1 on 00:23:060 - (and maybe add a note on 00:23:149 - but that might be out of place here)

00:31:355 (3,4,5,6) - I like my squares, put slider on x:297 y:231 so that all notes have 1.37 DS between them (the square looks smoother imo)

01:05:590 (5) - might want to move up by a bit to not be hidden by slider, your choice

01:17:060 (2) - rotate by -5° and place on x:181 y:166 if keeping 1.19 DS between 01:17:060 (2,3,1) - is you goal (this is very nit-picky yes, but I gotta be on a good map ;) )

01:19:002 (6) - might wanna move down a bit to not be hidden by slider, your choice

01:38:413 (3) - move to x:397 y:167 for triangle with 1.33 DS between 01:38:060 (1,2,3) - I also like my triangles

01:44:590 (3,4,5,6,1,2,3,4,5,6) - move whole section with x:-2 y:-5 to not have bad touch between 01:44:766 (5) - slider end and 01:43:355 (1) - slider end as well as between 01:45:119 (6) - slider start and 01:43:355 (1) - slider end
even if 01:43:355 (1) - is long gone when those 2 slider come in play, I think it looks a tiny bit neater like that
if you do that, you'll need to move 01:44:237 (2) - to x:497 y:324 to get to a linear DS of 1.39 between 01:43:355 (1,2,3) -

the nit picking continues...

01:47:237 (6) - might wanna move a bit to not be hidden by slider, your choice

very good difficulty, I was just inspired with a "few" details here ;)


[Insane]

00:20:060 (3,4,5,6) - this looks a lot neater, you can mess around with DS

the rest looks fine to me. :)


[closing word]

I hope this was of any use to you :) I'm interested to know your opinion on the points I wanted to adress
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