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Tatsh - Xepher [OsuMania]

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Topic Starter
Xenophilius

Kruzon wrote:

hello, m4m

my 7k modding column format is as following: 1 l 2 l 3 l 4 l 5 l 6 l 7

Level 22

well, just gonna let you know first that this hard isn't actually hard, but more like an insane level to me. osu difficulty is not equal to bms difficulty, since it take into account comfort-ability, play-ability and suitable difficulty spread before getting a map qualified and introduced to the world. Well, for sure you need a hard difficulty and a normal one, you gotta map them accordingly within the difficulty spread- essay aside, let's move along to modding
Mhm, Lv. 22 it's actually an hard, not an insane, insane are WIP by one of my friend, also I'm working on a normal/easy


Pitch relevancy
00:20:358 (20358|6) - move to 3
00:21:770 (21770|1) - move to 1, be careful not to leave a column empty for too long, take into consideration regarding gap consistency between column
00:22:476 (22476|5) - move to 4 All applied

Pattern flow + considering gap length between column
00:23:888 (23888|4) - move to 2
00:24:593 (24593|3) - move to 6
00:26:005 (26005|5) - move to 5
00:26:711 (26711|1) - move to 1
00:28:123 (28123|5) - move to 4
00:28:829 (28829|2) - move to 6
00:29:535 (29535|3) - move to 2 All applied

Pattern flow + pitch relevancy
00:34:123 (34123|4) - move to 2
00:34:476 (34476|6) - move to 5
00:35:182 (35182|4) - move to 4
00:35:888 (35888|3) - move to 5
00:36:593 (36593|6) - move to 4
00:37:299 (37299|4,37299|1) - shift them 1 time to the right
00:38:005 (38005|5,38005|2) - shift them 1 time to the left applied all

Meaningful and fitting notes density, following the rhythm
00:48:593 (48593|0,48593|2) - delete 1 of them
00:50:005 (50005|3,50005|5) - same reason
00:56:358 (56358|1,56358|0) - does not deserve 2 notes, delete either 1 of them
00:55:652 (55652|1,55652|3) - same reason No, I will not delete those note, those notes are for the drum. If you look at the notes they have sampleset "Drum" and melody notes have sampleset "Auto", so I will not delete drum notes [/color
00:56:182 (56182|0,56358|0) - also, this jack should be on column 2, repetition due to same sound with 00:55:652 (55652|1,55829|1) - [color=#0000FF]No, also in similar part like 00:48:593 (48593|0,48770|0,49123|6,49299|6) - those jacks they are in group of 2 on diffecent columns
]

Essay
tip: 00:48:241 (48241|5,48241|1) - 00:49:652 (49652|6,49652|0,49829|0,49829|6) - 00:51:064 (51064|1,51064|5,51152|6,51152|0,51241|1,51241|5) - these notes fall under the same lead instrument, you can easily determine them by comparing their instrument sound with the rest of the sound. Yes, you can tell the difference by simply comparing their loudness and uniqueness. These notes have their own sequences within section, and being a sequence, they should represent the same amount of notes density. For example, those I statement above are all 2 noters, and it's because they represent the loud sound, and by having different amount of notes density, they are different and separates from the rest of surrounding notes. On harder difficulties, you may manipulate this and increase their density, as long other sound does not have the same amount of density No changes, I use 2 notes for those parts because the instrument sound luoder here and only 1 note in other parts because the instrument is less louder.

Excessive notes and pattern cloning
01:01:299 (61299|5,61299|3,61652|6,61652|4,62005|5,62005|3,62270|4,62358|3,62535|4,62623|5,62711|6,62888|5,63064|6,63241|5,63417|3,63505|4) - is entirely copy pasta in between 2 difficulties of yours, it is not recommended to excessively cloning pattern from one to another, as this led to boredom and lack of uniqueness of your map set. Each difficulty should represent their own style, and has their own charm point. This is questionable and may prevent your map from getting qualified, I'm afraid

more example of notes cloning:

00:58:476 (58476|6,58476|3,58829|4,58829|5,59182|3,59182|5,59446|6,59535|2,59535|5,59711|3,59799|4,59888|5) - i suggest to mirror the long note stream or separate them according to pitch or variate them to your own liking

01:56:358 (116358|0,116711|1,117064|2,117417|3,117770|4,118476|6,119182|3) - i suggest to mirror this as well, slight re-patterning on surrounding single note is required Fixed


Notes density 2
01:02:005 (62005|5,62005|3) - delete either 1 of them Why? Those notes follow the beat of the song

01:01:299 (61299|5,61299|3,61652|6,61652|4) - normally i would recommend you to add 3 notes each for representing strong impact because you use 2 notes on 01:02:005 (62005|5,62005|3,62358|3,62358|2,62711|6,62711|1) - which are not that loud and only serve as kick sound. But, I'll leave it in your hand to decide
01:04:123 (64123|3,64123|4,64476|5,64476|3) - same reason as above NOw 3 notes here
-

01:31:299 (91299|4,91299|6) - delete 1 of them No, they are for drum, check it with hitsounds
02:04:123 (124123|6,124123|0) - delete 1 of the note, it was not that loud and not relative to 02:03:770 (123770|6,123770|0,124476|6,124476|1) - which have crash sound Removed
02:06:241 (126241|0) - add 1 more note Done
02:07:299 (127299|3) - add 1 more long note to match its density consistency with 02:06:946 (126946|1,126946|3) - , suggest add long note to column 3 that ends on 02:07:652 (127652|2) - Nope, 02:06:241 (126241|0,126946|1) - those note are for the vocal, and there's no vocal 02:07:299 -
02:17:535 (137535|4) - suggest to add 1 more long note to represent momentum changes to climax, perhaps add long note to column 7, and has the same length as 02:17:535 (137535|4) - No, the SV change represent the climax, I don't need another note
02:13:299 (133299|3) - add 1 more note Nope, here the song loud reduces

Pattern variation
01:08:358 (68358|6,68358|0,68535|6,68535|0,68711|0,68711|6,68888|0,68888|6,69064|5,69064|1,69241|1,69241|5,69417|1,69417|5,69593|5,69593|1) - it would be nice if you follow violin stream here instead of jacking them all the way I want tho follow drums here

02:44:358 (164358|5,164358|1) - better map the vocal till the end since you map vocal on 02:38:711 (158711|2,160123|4,161535|3) - , therefore suggest:
02:44:358 (164358|5,164358|1) - make both of them long notes, and ends at 02:45:770 (165770|1,165770|5) - Nope, those notes are for the finish drum, not for the vocal.

this is as much i can do, I can't alter more because i don't want to destroy your pattern style, most of what i pointed out are probably general and inclining more towards notes presentation-


Good luck with your map c:

PS: don't worry about your map pattern, it's already good, you just need a little tweaking on it, gl
Thanks for the mod!
[ C r a c k ]
Hi Xenofindus, ho finito la mia GD. (sono uscite 5 stelle orz)
Ho fatto delle modifiche in modo che sia il piu' umana possibilie da giocare, spero ti piaccia ♥

Download: click here~
Aruel


Hi! Mod from Voltexers modding queue!

|1|2|3|4|5|6|7|

[General]

BG: Problem size must be 4:3 or 16:9 . You're using 879x616. It can be unrank.
MP3: 192 kbps No problem
Spread: Problem If you want to rank this. Should make low then 2 stars diff.
AI mod: No problem
Audio and Hitsound: Problem 10% and 20%. I can't hear it well. It can be unrank.
Timing: Unnecessary SV has in Lv.75.

[Lv. 75]

00:00:594 ~ 00:19:652 - Why empty? It;s so long. and If you want keep this. change the offset to 00:20:358 - Here.

00:20:358 - x0.5 SV is really bad. Should be change 0.75 or 0.8. If you don't know well. Request to testplay to pro. They will be catch this. 100% promise. and hard or unnecessary SV can be unrank.

00:31:652 (31652|6) - Change to finish point 00:33:064 - Here and 00:33:064 (33064|6) - Move to 6. or If this follow the other sound. finish it in 00:32:829 - Here.
This LN snapped in 1/4 line.

00:42:829 (42829|5) - Move to 3 and 00:43:064 (43064|2) - Move to 2. for hand balance.

00:47:446 - 00:47:976 - Add one. has powerful sound. I guess. You did mistake You're using three notes in here. 00:47:358 - It's not 1/2 powerful sound. 1/4 offbeat. so 00:47:358 - 00:47:888 - remove one note. and add to 00:47:446 - 00:47:976

00:48:858 - 00:49:388 - Same reason. add one and 00:48:770 - 00:49:299 - remove one.

00:50:005 ~ 00:51:064 - Same reason.

00:53:888 (53888|6,53888|4,53888|2,53888|0) - It should be finish here. 00:54:241

00:52:829 ~ 00:56:711 - allllllllllll same reason with 00:50:005 ~ 00:51:064

00:59:182 (59182|5,59446|6,59535|5,59711|3,59799|4,59888|6,59888|5) - 1/3

01:02:005 (62005|5,62270|4,62358|3,62535|4,62623|5) - Same.

01:03:682 (63682|5,63946|6,64035|5) - ^

01:05:093 (65093|0,65182|1,65358|3,65446|2) - ^

01:06:770 (66770|5,66858|6) - ^

01:33:064 (93064|4,93152|3,93241|2,93329|1,93417|6,93505|5,93593|4,93682|3) - It's really really bad pattern. remove this and rearrange LNs.

Good luck
Topic Starter
Xenophilius

_FrEsH_ChICkEn_ wrote:



Hi! Mod from Voltexers modding queue!

|1|2|3|4|5|6|7|

[General]

BG: Problem size must be 4:3 or 16:9 . You're using 879x616. It can be unrank. I will fix it later
MP3: 192 kbps No problem
Spread: Problem If you want to rank this. Should make low then 2 stars diff. I'm working on a less than 2 stars diff
AI mod: No problem
Audio and Hitsound: Problem 10% and 20%. I can't hear it well. It can be unrank. Changed to 25%
Timing: Unnecessary SV has in Lv.75.

[Lv. 75]

00:00:594 ~ 00:19:652 - Why empty? It;s so long. and If you want keep this. change the offset to 00:20:358 - Here. Offset Fixed


00:20:358 - x0.5 SV is really bad. Should be change 0.75 or 0.8. If you don't know well. Request to testplay to pro. They will be catch this. 100% promise. and hard or unnecessary SV can be unrank. No, no changes. At this point it seems that the song's bpm it reduces by half, so 0.5 SV change is the best choice. I know it can be hard to play.

00:31:652 (31652|6) - Change to finish point 00:33:064 - Here and 00:33:064 (33064|6) - Move to 6. or If this follow the other sound. finish it in 00:32:829 - Here.
This LN snapped in 1/4 line. Fixed

00:42:829 (42829|5) - Move to 3 and 00:43:064 (43064|2) - Move to 2. for hand balance.

00:47:446 - 00:47:976 - Add one. has powerful sound. I guess. You did mistake You're using three notes in here. 00:47:358 - It's not 1/2 powerful sound. 1/4 offbeat. so 00:47:358 - 00:47:888 - remove one note. and add to 00:47:446 - 00:47:976 Fixed

00:48:858 - 00:49:388 - Same reason. add one and 00:48:770 - 00:49:299 - remove one. Fixed

00:50:005 ~ 00:51:064 - Same reason. Fixed

00:53:888 (53888|6,53888|4,53888|2,53888|0) - It should be finish here. 00:54:241 No, the sound is not long until 00:54:241, it last until 00:54:063

00:52:829 ~ 00:56:711 - allllllllllll same reason with 00:50:005 ~ 00:51:064 Fixed

00:59:182 (59182|5,59446|6,59535|5,59711|3,59799|4,59888|6,59888|5) - 1/3

01:02:005 (62005|5,62270|4,62358|3,62535|4,62623|5) - Same.

01:03:682 (63682|5,63946|6,64035|5) - ^

01:05:093 (65093|0,65182|1,65358|3,65446|2) - ^

01:06:770 (66770|5,66858|6) - ^ Fixed all

01:33:064 (93064|4,93152|3,93241|2,93329|1,93417|6,93505|5,93593|4,93682|3) - It's really really bad pattern. remove this and rearrange LNs. Please explain why this is a bad pattern, because it's hard? No changes.

Good luck
Kyuuten
▼▼▼▼▼▼▼ R E A D U N D E R ▼▼▼▼▼▼▼
Kyuuten

Language: English
Request: N/A

Advice.

GREEN means OK.
RED means ERROR.


Remember it.


Artist: Tatsh
Title: Xepher
Source: Beatmania IIDX 12 HAPPY SKY
Tags: DanceDanceRevolution SuperNOVA O2Jam ~ You've missed mappers' names. Insert Crack Maffalda Kama.
BPM: 170
Filesize: 4233kb ~ Really don't know if it is positive or not. But since there isn't a video, it would be positive. Remember, this doesn't count diff's filesizes.
Play Time: 02:44 ~ Well this is nice, but it can change in easier difficulties like mine.
Elementaires
hello, oui oui baguette modding team

|1|2|3|4|5|6|7|

This mod is mainly suggestions, you can either apply or denied

lv.34
maybe Overall Difficulty 7.5 better ? since theres SV (that i dont really like) with long notes

intro too "spacy" ?


i would see it more in this way

00:31:652 - ^ same, except i dont really understand why its always this spacy notes
00:31:652 (31652|2,32828|0,32946|4) - heres the problem, its not accurate, and the instrument at 00:32:887 and 00:32:975 aren't mapped ; i dont really know how you can do, maybe 2 shorts long notes?
00:34:122 (34122|6) - move to 3
00:34:240 (34240|2) - move to 7
00:34:946 (34946|6) - move to 4
00:34:475 (34475|3) - move to 7

01:03:416 (63416|3) - move to 01:03:505 -
01:04:210 (64210|4,64299|3,64387|2) - delete and add 01:04:299 on 3 and 5

01:52:122 (112122|4,112387|5) - delete

good map overall, but the SV are a bit too much

lvl 62
well... i think OD is too high, change it 7.5 at least
i dont have much to say about this, except that i hate the SV on it
and the patterns burned my hands

Good luck
Topic Starter
Xenophilius

Maffalda wrote:


Language: English
Request: N/A

Advice.

GREEN means OK.
RED means ERROR.


Remember it.


Artist: Tatsh
Title: Xepher
Source: Beatmania IIDX 12 HAPPY SKY
Tags: DanceDanceRevolution SuperNOVA O2Jam ~ You've missed mappers' names. Insert Crack Maffalda Kama. Corretto
BPM: 170
Filesize: 4233kb ~ Really don't know if it is positive or not. But since there isn't a video, it would be positive. Remember, this doesn't count diff's filesizes.
Play Time: 02:44 ~ Well this is nice, but it can change in easier difficulties like mine.
Perché ti costava tanto mappare altri 15 secondi eh.. *coff coff*
[ C r a c k ]

Elementaires wrote:

hello, oui oui baguette modding team

|1|2|3|4|5|6|7|

This mod is mainly suggestions, you can either apply or denied

lv.34
maybe Overall Difficulty 7.5 better ? since theres SV (that i dont really like) with long notes There was a little error during the changing offset by _Xenophilius_, all SVs were copied from Lv. 62. Now I have fixed these SVsv using my SVs

intro too "spacy" ?


i would see it more in this way I prefer for this part to use separate notes, but I have changed something

00:31:652 - ^ same, except i dont really understand why its always this spacy notes The same^
00:31:652 (31652|2,32828|0,32946|4) - heres the problem, its not accurate, and the instrument at 00:32:887 and 00:32:975 aren't mapped ; i dont really know how you can do, maybe 2 shorts long notes? Yeah, I had noticed it, but i was unsure to add a single note + short LN for both of them. Now I have replaced notes with LNs
00:34:122 (34122|6) - move to 3 Why? I don't like this suggestion because after 00:31:652 - there is a long LN in the third column
00:34:240 (34240|2) - move to 7 I don't chage like up^
00:34:946 (34946|6) - move to 4 The same ^
00:34:475 (34475|3) - move to 7 Same^

In that part I was following "this", just another reason :)

01:03:416 (63416|3) - move to 01:03:505 - Done! Now it is more fun to play
01:04:210 (64210|4,64299|3,64387|2) - delete and add 01:04:299 on 3 and 5 Fixed!

01:52:122 (112122|4,112387|5) - delete At 01:52:122 - there is an loud sound, so I have decided to put 5 notes.

good map overall, but the SV are a bit too much Like up, it was not my mistake


Good luck
Thanks Elementaires for your mod, it was helpful to me.

Findus, take this "update" :)
DJ Profetti
this mapset need 2.5 star for rank
the gap can't higher than 1.5
ArcherLove
hi
col = 1~7

lv.62

00:49:563 (49563|4,49563|2,49652|6,49652|0,49828|6,49828|0) - http://puu.sh/j7SOC/4891993dc7.png?
00:50:005 (50005|4) - move to 7
00:55:299 (55299|5,55475|5) - move to 5
01:40:828 (100828|1) - move to 6?
01:42:593 (102593|5,102593|2) - move to 1-4
01:43:299 (103299|0,103299|3) - move to 3-6
01:44:005 (104005|5,104357|4,104710|3) - Ctrl+H
01:48:946 - http://puu.sh/j7T9A/5de04f696e.png?
02:17:534 - add 2 or 3 note here for cymbal


other seems fine
if you have time, please consider taking a lok at MX or lv.00 please?
thanks! http://osu.ppy.sh/s/291343
Topic Starter
Xenophilius

ArcherLove wrote:

hi
col = 1~7

lv.62

00:49:563 (49563|4,49563|2,49652|6,49652|0,49828|6,49828|0) - http://puu.sh/j7SOC/4891993dc7.png? Why?
00:50:005 (50005|4) - move to 7 Fixed
00:55:299 (55299|5,55475|5) - move to 5 Why?
01:40:828 (100828|1) - move to 6? Applied
01:42:593 (102593|5,102593|2) - move to 1-4 Applied
01:43:299 (103299|0,103299|3) - move to 3-6 Applied
01:44:005 (104005|5,104357|4,104710|3) - Ctrl+H applied
01:48:946 - http://puu.sh/j7T9A/5de04f696e.png? I don't understand the note in 01:49:122 -
02:17:534 - add 2 or 3 note here for cymbal Added


other seems fine
if you have time, please consider taking a lok at MX or lv.00 please?
thanks! http://osu.ppy.sh/s/291343
Nivrad00
M4M from your queue. If you can't mod my map for whatever reason, that's ok :P

I think the offset is wrong. Try like 20,374 maybe? (apply suggestions before changing offset)

Also, the background is a bit low quality. Maybe you should find a better one

The link to Kama's page leads to a user who hasn't been on in two years, so I think maybe it's the wrong link?

And on Lv. 62, maybe you should consider lowering the OD because it's very LN-heavy.

1|2|3|4|5|6|7
[Kama's Lv. 5]
00:47:181 - this pattern doesn't fit the music very well. the strong beats are on every third line (like this, not on every fourth line.
01:14:005 - you should try making the two-note chords, the 1/4 snap notes, and the LNs fit some kind of pattern. Your map will be a lot more fun if the patterns fit the music (like, maybe one LN every time there's a vocal note) or, at least, they're consistent. for example, maybe you could a two-note chord every four beats, or a 1/4 note at the end of every measure. The density is also not consistent, because the end of the kiai section is a lot easier than the rest. Same goes for the second kiai section. Should definitely look over this map, or maybe ask for advice from someone
01:17:181 - this pattern will be really hard for a beginner. try moving the single notes to the left
[Lv. 22]
00:52:475 (52475|6) - could move this to lane 1 or 2 so it's not so crowded
00:58:475 - ummmmmm looks like the LNs in this section got messed up :P they're not on-sync
02:02:181 - one of these notes are on the wrong snap
02:14:181 (134181|1,134269|5) - these notes are a bit too late
[Crack's Lv. 34]
01:40:916 - I don't think this should be a constant stream... either some of those notes don't exist or they're ridiculously quiet P:
01:47:181 - I definitely hear the LN start here and not later
02:09:857 (129857|6,129857|4,129857|5,129946|2,129946|1,129946|0) - just a suggestion, might be more fun if you flipped this horizontally
02:12:681 - and here
02:32:357 - I think the vocal LN should start here. In my opinion, whenever you're charting vocals and a syllable starts with a long consonent ("sh" here), it's more intuitive to put a note at the end of the consonent and the beginning of the vowel, especially because this consonent don't have pitch and all.
[Lv. 62 ]
00:52:475 (52475|6) - same thing as Lv. 22, maybe move the inverse note to lane 1 or 2
01:08:093 - maybe you should end this LN on a 1/2 snap so that it feels more natural
01:32:357 - I think you should look at this pattern with all the LN turned into single notes.... it looks like http://puu.sh/jbqep.png which is a pretty bad use of space and unnecessarily difficult. In my opinion, if it wouldn't be acceptable as normal mapping you shouldn't use it in an inverse pattern.
02:07:652 - maybe..... just maybe...... can I convince you to change this to http://puu.sh/jbqBh.png ? It's not "too hard" like it is, but I think it's a lot harder than anything else in the map and you should try to keep the difficulty consistent.

OKAY that's all good luck getting this monster ranked o/
Topic Starter
Xenophilius

Nivrad00 wrote:

M4M from your queue. If you can't mod my map for whatever reason, that's ok :P

I think the offset is wrong. Try like 20,374 maybe? (apply suggestions before changing offset) Mhm, this is strange, also Crack tell me that he found an offset 4 ms later than mine and now you find another offset. I think I'll not change the offset and call someone who is good in timing to fix this

Also, the background is a bit low quality. Maybe you should find a better one

The link to Kama's page leads to a user who hasn't been on in two years, so I think maybe it's the wrong link? Ahh, damn Kama and her name changes

And on Lv. 62, maybe you should consider lowering the OD because it's very LN-heavy. I think I'll change OD to 7.5

1|2|3|4|5|6|7
[Kama's Lv. 5]
00:47:181 - this pattern doesn't fit the music very well. the strong beats are on every third line (like this, not on every fourth line.
01:14:005 - you should try making the two-note chords, the 1/4 snap notes, and the LNs fit some kind of pattern. Your map will be a lot more fun if the patterns fit the music (like, maybe one LN every time there's a vocal note) or, at least, they're consistent. for example, maybe you could a two-note chord every four beats, or a 1/4 note at the end of every measure. The density is also not consistent, because the end of the kiai section is a lot easier than the rest. Same goes for the second kiai section. Should definitely look over this map, or maybe ask for advice from someone
01:17:181 - this pattern will be really hard for a beginner. try moving the single notes to the left
[Lv. 22]
00:52:475 (52475|6) - could move this to lane 1 or 2 so it's not so crowded Applied!
00:58:475 - ummmmmm looks like the LNs in this section got messed up :P they're not on-sync Fixed!
02:02:181 - one of these notes are on the wrong snap Deletd
02:14:181 (134181|1,134269|5) - these notes are a bit too late Moved 02:14:269 (134269|5) -
[Crack's Lv. 34]
01:40:916 - I don't think this should be a constant stream... either some of those notes don't exist or they're ridiculously quiet P:
01:47:181 - I definitely hear the LN start here and not later
02:09:857 (129857|6,129857|4,129857|5,129946|2,129946|1,129946|0) - just a suggestion, might be more fun if you flipped this horizontally
02:12:681 - and here
02:32:357 - I think the vocal LN should start here. In my opinion, whenever you're charting vocals and a syllable starts with a long consonent ("sh" here), it's more intuitive to put a note at the end of the consonent and the beginning of the vowel, especially because this consonent don't have pitch and all.
[Lv. 62 ]
00:52:475 (52475|6) - same thing as Lv. 22, maybe move the inverse note to lane 1 or 2 In this diff i prefer not to move this note since those tree notes 00:52:475 (52475|6,52652|5,52828|4) - have the drum samplet for hitsound and I want to stair those notes
01:08:093 - maybe you should end this LN on a 1/2 snap so that it feels more natural Fixed, LN now end on 01:08:181 -
01:32:357 - I think you should look at this pattern with all the LN turned into single notes.... it looks like http://puu.sh/jbqep.png which is a pretty bad use of space and unnecessarily difficult. In my opinion, if it wouldn't be acceptable as normal mapping you shouldn't use it in an inverse pattern. Fixed, now the pattern look as a double stair with one normal note and one LN
02:07:652 - maybe..... just maybe...... can I convince you to change this to http://puu.sh/jbqBh.png ? It's not "too hard" like it is, but I think it's a lot harder than anything else in the map and you should try to keep the difficulty consistent. Mhm, no. I think I'll don't edit this

OKAY that's all good luck getting this monster ranked o/ Thanks! I think other mappers will check your mod and response after. I'll mod your map soon! (maybe today)
[ C r a c k ]

Nivrad00 wrote:

M4M from your queue. If you can't mod my map for whatever reason, that's ok :P

1|2|3|4|5|6|7

[Crack's Lv. 34]
01:40:916 - I don't think this should be a constant stream... either some of those notes don't exist or they're ridiculously quiet P: Here there is sound. Yeah, maybe these notes represent low sounds, but I don't change them, wind instrument start at 01:40:828 -
01:47:181 - I definitely hear the LN start here and not later Ok
02:09:857 (129857|6,129857|4,129857|5,129946|2,129946|1,129946|0) - just a suggestion, might be more fun if you flipped this horizontally Nice~
02:12:681 - and here Ok
02:32:357 - I think the vocal LN should start here. In my opinion, whenever you're charting vocals and a syllable starts with a long consonent ("sh" here), it's more intuitive to put a note at the end of the consonent and the beginning of the vowel, especially because this consonent don't have pitch and all. Fixed!


OKAY that's all good luck getting this monster ranked o/ Thank you~
Thanks for your mod Nivrad00 :)

UPDATE: http://puu.sh/jdYrd/6474a7d2c1.rar
Another Lie
Hi there, mod from me for gaining entry to Re:Volutionary Modding Team [Mania] OPEN Recruitment
i haven't see map like this since Imperishable night 2006 get ranked
Lv. 22
00:32:828 (32828|5,32946|4) - delete (didn't find the pitch)
02:44:357 - you can add LN 3 & 5 - 02:45:769 (for ending)
sorry, can't mod too much (didn't find any bad mistake)
Topic Starter
Xenophilius

Another Lie wrote:

Hi there, mod from me for gaining entry to Re:Volutionary Modding Team [Mania] OPEN Recruitment
i haven't see map like this since Imperishable night 2006 get ranked Wow, thanks!
Lv. 22
00:32:828 (32828|5,32946|4) - delete (didn't find the pitch) Those notes are on pitch and they represent the instrument, so I'll don't deleting
02:44:357 - you can add LN 3 & 5 - 02:45:769 (for ending) There's no other sound here except the finishing drum, sound over 00:32:828 (32828|5,32946|4) - are only dispersion of the vocals that I've not mapped in this diff and so, I'm not gonna put LN here to map dispersion of the voice
sorry, can't mod too much (didn't find any bad mistake)
-BANGKE-
hi m4m from your queue~
I actually confused and what to do, because I was not too often modding Beatmap 7k, because it is quite complicated for me ;w; , I've try my best to your Beatmap modding, and this mod of my

Tatsh - Xepher


Lv. 22
00:20:358 (20358|2) - add 1
00:52:034 (52034|3,52210|5) - add 1
02:17:534 (137534|4) - add 1 /2

Crack's Lv. 34
00:59:534 - 01:02:357 - 01:05:181 - missing note
01:43:652 (103652|3) - i suggest, delete
02:06:240 - 02:06:946 - why not LN? i dont hear anything in here, except vocal sound

thats all, sorry for bad mod ;w; good luck xeno~[/quote]
Topic Starter
Xenophilius

-BANGKE- wrote:

hi m4m from your queue~
I actually confused and what to do, because I was not too often modding Beatmap 7k, because it is quite complicated for me ;w; , I've try my best to your Beatmap modding, and this mod of my

Tatsh - Xepher


Lv. 22
00:20:358 (20358|2) - add 1 Here there's no other soun than the organ. The LN I've used here is for the long organ note, adding another note will be following the 1/3 melody, that I choose to not follow in this diff. There's no drum sound here, so I won't apply this
00:52:034 (52034|3,52210|5) - add 1 Adding notes here make no sense, there's no drum or other instrument to follow here. 00:51:416 (51416|2,51593|1,51769|0,52475|0,52652|5,52828|6) - Here there is drum so I've used 2 notes. But 00:52:034 (52034|3,52210|5) - no, so no changes.
02:17:534 (137534|4) - add 1 /2 Yeah! That's right, I've added 2 notes.

Crack's Lv. 34
00:59:534 - 01:02:357 - 01:05:181 - missing note
01:43:652 (103652|3) - i suggest, delete
02:06:240 - 02:06:946 - why not LN? i dont hear anything in here, except vocal sound

thats all, sorry for bad mod ;w; good luck xeno~
Thanks for the mod! I think Crack will check this soon and give you a response. Bye!
Mwallx
Free deniable passby little mod..
[LV.62]
  1. Many greenlines are unsnapped,maybe caused by offset change,fix plz.
  2. My appreciation of the difficulty shall be around 41,43 at most,you may refer to other skillful players' opinion.
  3. The beginning long lasting slowjam is gonna to disappoint most people to be honest.I suggest to change to at least 0.7x .
  4. 00:41:416 (41416|6,41475|2,41534|3) - How about https://osu.ppy.sh/ss/3454683
  5. 02:07:652 (127652|3,127652|6,127652|5,127652|4) - Actually I almost died here for carelessness,it's the harest part of the map in my opinion.Consider changing to 3 notes maybe.
Alright that's all...Hope it helpful for you..
Topic Starter
Xenophilius

Mwalls Ho wrote:

Free deniable passby little mod..
[LV.62]
  1. Many greenlines are unsnapped,maybe caused by offset change,fix plz. Can you give me an example? Because ai mode don't find any object unsapped
  2. My appreciation of the difficulty shall be around 41,43 at most,you may refer to other skillful players' opinion. Mhm, I'll see
  3. The beginning long lasting slowjam is gonna to disappoint most people to be honest.I suggest to change to at least 0.7x . I know that it's hard but in that part of the song it seems the BPM is half of the original BPM, so for this reason I think that x0.5 will be acceptable.
  4. 00:41:416 (41416|6,41475|2,41534|3) - How about https://osu.ppy.sh/ss/3454683 Good! Thanks
  5. 02:07:652 (127652|3,127652|6,127652|5,127652|4) - Actually I almost died here for carelessness,it's the harest part of the map in my opinion.Consider changing to 3 notes maybe.For now i prefer to keep it with 4 notes since the sound here 02:13:299 - is pretty much the half that here 02:07:652 -
Alright that's all...Hope it helpful for you..
It was helpful, thanks a lot!
Janko
hi o/
info
Steps: If you do one change you must to do next change
Other: Unrelated changes with each other
|1|2|3|4|5|6|7|


Lv.5
Step1
00:38:005 (38005|3) - move to column 6
00:39:416 (39416|4) - move to column 2
00:41:534 (41534|2) - move to column 5 and I propose change this note to LN ( 00:44:358 - end this LN)
--------
Step2
00:48:240 - add note in column 2
00:49:652 - add note in column 6
00:51:063 - add note in column 5
00:53:887 - ^ in column 2 or 3
00:55:299 - ^ in column 5
00:55:652 (55652|3,56005|4,56358|5,56710|6) - ctrl+G
do it in the same, more moments
--------
Step3
00:59:887 (59887|3,59887|4) - move to column 2 and 3
01:01:652 (61652|2,61652|3) - move to column 4 and 5
01:03:063 (63063|4,63063|3) - move to column 3 and 4
01:04:475 (64475|4,64475|3) - move to column 5 and 6
01:06:240 (66240|5,67652|1,69769|6,70475|0) - ctrl+H
--------
Step4
01:23:887 (83887|2) - move to column 7
01:26:357 (86357|5,86710|4) - ctrl+H
01:27:063 (87063|6) - move to column 6
--------
Other
01:17:534 (77534|4) - move to column 3
01:20:357 (80357|2) - move to column 1
01:23:887 (83887|2) - move to column 7
01:46:122 (106122|1,106475|2,106828|3) - move to first column
02:07:652 (127652|5) - move to column 7 and 02:07:652 (127652|4) - this note move to column 6
the rest of the mods looks like good [but I may be wrong (I suck in 7k ;_; )]
Harbyter
hai bisogno di altre due diff tra' il lv 5 ed il lv 22
Kurisu Makise
Hi! From cute queue.

General
You need Normal diff between Lv. 5 and Lv. 22 for rank. I can't translate what Harbyter wrote, but i think, it's the same, lol.
|1|2|3|4|5|6|7|
Lv. 5
00:47:181 (47181|0,47534|2,47887|4) - Better follow kick, it's easier to understand and won't confuse player.
Same suggestion for all same sections till 00:56:710 -
00:58:475 (58475|4,58828|3,58828|2) - Inconsistent. Add note to barline. And then... It seems a bit weird that you use 2 notes for kick+cymbal and 2 notes for kick+hihat, like 00:59:887 (59887|4,59887|3,60240|5,60240|4) -
01:17:181 (77181|5,77887|3) - Better use LNs from 01:16:828 - and 01:17:534 - (same length ofc). End of LN is much more comfortable for player on aggressive sounds like cymbal than its beginning.

Lv. 22
OD 7.5, cause it shoudn't be higher than in Lv. 34.
00:47:181 - Try to make pattern fit the melody. Stairs are very awkward to play when they don't follow pitch or phythm. They make player deny his sense of melody/rhythm. It's not good for rhythm game, i think. Use triplets to follow music here (example: http://puu.sh/jh3Sh/fa016561e3.png). I recommend you to repattern all similar sections following rhythm or melody.
00:48:240 (48240|5,48240|1) - Continue them till barline (00:48:593 -) according to sound's length (or end them 1/4 earlier like in Lv. 34).
00:56:710 (56710|5,56710|1) - ^
01:29:181 (89181|4,89181|2) - ^
00:58:475 (58475|3) - There's no sound longer 1/2 till 01:12:593 (72593|1) -
01:03:681 (63681|5) - This is not exception.

Lv. 34
01:50:887 (110887|1,110887|2,110975|4,110975|5,111240|5,111240|4,111328|2,111328|1,111593|2,111593|1,111681|5,111681|4) - Just make 3-noted chords each 1/2. This seems too weird. And there's no cymbal, so better don't add 4th note.
02:14:357 (134357|3,134357|1,134357|2,134357|5,134357|4,134534|0,134534|3,134534|2,134534|4,134534|6) - Delete one note. You used 4 notes for kick+cymbal+string before, and 5 is too much anyway.
02:17:534 (137534|1) - Delete again.
Nice diff in common.

Lv. 62
OD 7.5 because of extremely high LNs amount. You can set HP 8.5 to increase difficulty.
00:32:358 - Missed 1/3 LN.
00:32:946 - ^
00:33:769 - ^
00:35:299 - ^
00:58:475 (58475|3) - Same with Lv. 22.
00:58:475 (58475|6,58475|0,58475|2,58828|5,58828|1) - Why 3 notes for first and 2 for second? There's cymbal too.
01:01:299 (61299|1,61299|6,61299|5,61652|6,61652|0) - ^
01:04:122 (64122|0,64122|2,64122|1,64475|6,64475|2) - ^
01:06:946 - Make something like this: http://puu.sh/jh60O/46af891007.png. Your LNs are inconsistent (well, i see few sequences, but not the whole pattern).
01:11:181 - Make 1 LN track and point out strong beat each 1/2. Example: http://puu.sh/jh6e1/fdd31ed6ec.png. 1/2 kicks really need more pressure, while bass (2 LNs are for string and bass, right?) can be ignored here to follow rhythm better.
01:38:710 - ^
You can make 1/4 streams from 01:40:828 - till 01:42:240 - and from 01:43:828 - till 01:45:063 -. Your calm section is too calm imo.
02:07:652 - Reduce amount of jacks/doubles and delete one note in 5-noted chord. If i were you, i'd make some chords 3-noted in that way: http://puu.sh/jh7jT/b479283aaa.png.
02:13:299 - Add note to 4 for cymbal.
02:14:357 - ^ to 3 and 5.
02:14:534 - ^ to 2 and 6 or 4 only.
02:28:828 - You can add note or 2 here.

Hope, it will help you. Good luck.
Topic Starter
Xenophilius

Kiviman wrote:

Hi! From cute queue.

General
You need Normal diff between Lv. 5 and Lv. 22 for rank. I can't translate what Harbyter wrote, but i think, it's the same, lol.
|1|2|3|4|5|6|7|
Lv. 5
00:47:181 (47181|0,47534|2,47887|4) - Better follow kick, it's easier to understand and won't confuse player.
Same suggestion for all same sections till 00:56:710 -
00:58:475 (58475|4,58828|3,58828|2) - Inconsistent. Add note to barline. And then... It seems a bit weird that you use 2 notes for kick+cymbal and 2 notes for kick+hihat, like 00:59:887 (59887|4,59887|3,60240|5,60240|4) -
01:17:181 (77181|5,77887|3) - Better use LNs from 01:16:828 - and 01:17:534 - (same length ofc). End of LN is much more comfortable for player on aggressive sounds like cymbal than its beginning.

Lv. 22
OD 7.5, cause it shoudn't be higher than in Lv. 34. Fixed
00:47:181 - Try to make pattern fit the melody. Stairs are very awkward to play when they don't follow pitch or phythm. They make player deny his sense of melody/rhythm. It's not good for rhythm game, i think. Use triplets to follow music here (example: http://puu.sh/jh3Sh/fa016561e3.png). I recommend you to repattern all similar sections following rhythm or melody. Applied
00:48:240 (48240|5,48240|1) - Continue them till barline (00:48:593 -) according to sound's length (or end them 1/4 earlier like in Lv. 34).
00:56:710 (56710|5,56710|1) - ^
01:29:181 (89181|4,89181|2) - ^ Applied
00:58:475 (58475|3) - There's no sound longer 1/2 till 01:12:593 (72593|1) -
01:03:681 (63681|5) - This is not exception.

Lv. 34
01:50:887 (110887|1,110887|2,110975|4,110975|5,111240|5,111240|4,111328|2,111328|1,111593|2,111593|1,111681|5,111681|4) - Just make 3-noted chords each 1/2. This seems too weird. And there's no cymbal, so better don't add 4th note.
02:14:357 (134357|3,134357|1,134357|2,134357|5,134357|4,134534|0,134534|3,134534|2,134534|4,134534|6) - Delete one note. You used 4 notes for kick+cymbal+string before, and 5 is too much anyway.
02:17:534 (137534|1) - Delete again.
Nice diff in common.

Lv. 62
OD 7.5 because of extremely high LNs amount. You can set HP 8.5 to increase difficulty. Applied
00:32:358 - Missed 1/3 LN.
00:32:946 - ^
00:33:769 - ^
00:35:299 - ^ Fixed
00:58:475 (58475|3) - Same with Lv. 22.
00:58:475 (58475|6,58475|0,58475|2,58828|5,58828|1) - Why 3 notes for first and 2 for second? There's cymbal too.
01:01:299 (61299|1,61299|6,61299|5,61652|6,61652|0) - ^
01:04:122 (64122|0,64122|2,64122|1,64475|6,64475|2) - ^ Added 3rd note
01:06:946 - Make something like this: http://puu.sh/jh60O/46af891007.png. Your LNs are inconsistent (well, i see few sequences, but not the whole pattern). Really good, applied.
01:11:181 - Make 1 LN track and point out strong beat each 1/2. Example: http://puu.sh/jh6e1/fdd31ed6ec.png. 1/2 kicks really need more pressure, while bass (2 LNs are for string and bass, right?) can be ignored here to follow rhythm better. I' ve added a note each 1/2 to follow better the rhythm, but I prefer to follow strings and bass with 2 LN
01:38:710 - ^ Same ^
You can make 1/4 streams from 01:40:828 - till 01:42:240 - and from 01:43:828 - till 01:45:063 -. Your calm section is too calm imo. Yeah, it's calm but I want this calm here. Combinede with the SV it's cool to play
02:07:652 - Reduce amount of jacks/doubles and delete one note in 5-noted chord. If i were you, i'd make some chords 3-noted in that way: http://puu.sh/jh7jT/b479283aaa.png. Done!
02:13:299 - Add note to 4 for cymbal.
02:14:357 - ^ to 3 and 5.
02:14:534 - ^ to 2 and 6 or 4 only. All applied ^^
02:28:828 - You can add note or 2 here.Mhm, I don't like note here. I want to follow only organ and voice here.

Hope, it will help you. Good luck. Thanks!

Ok, really good and helpful mod. Thank you. Crack will check this and other mods soon, actually Kama's pc is broken so she can't respond to mod for now.
[ C r a c k ]

-BANGKE- wrote:

hi m4m from your queue~ Hi~

Tatsh - Xepher


Crack's Lv. 34
00:59:534 - 01:02:357 - 01:05:181 - missing note Yeah, I know, but it was voluntary, I don't want to break the rhythm
01:43:652 (103652|3) - i suggest, delete Hmm.. Why? Here there is the wind instrument form 01:43:652 - to 01:43:828 -
02:06:240 - 02:06:946 - why not LN? i dont hear anything in here, except vocal sound Really? Try to listen that part with 25% of "Playback Rate". Drum sound from 02:06:240 -. Anyway, fixed

Kiviman wrote:

Hi! From cute queue. Hi~

|1|2|3|4|5|6|7|

Lv. 34
01:50:887 (110887|1,110887|2,110975|4,110975|5,111240|5,111240|4,111328|2,111328|1,111593|2,111593|1,111681|5,111681|4) - Just make 3-noted chords each 1/2. This seems too weird. And there's no cymbal, so better don't add 4th note. yeah, fixed!
02:14:357 (134357|3,134357|1,134357|2,134357|5,134357|4,134534|0,134534|3,134534|2,134534|4,134534|6) - Delete one note. You used 4 notes for kick+cymbal+string before, and 5 is too much anyway.I was in love with these notes ;w; sigh, anyway, sigh, you're right. Deleted :D
02:17:534 (137534|1) - Delete again. Yeah, five notes for this point maybe are better. I've put six notes here because that second column without nothing hurts me
Nice diff in common. Thank you~
Thanks guys for mods :)

UPDATE: http://puu.sh/jhssj/c84040225f.rar
Kyuuten
how
many
mods

what the fuck

Nivrad00 wrote:

M4M from your queue. If you can't mod my map for whatever reason, that's ok :P Hello.

The link to Kama's page leads to a user who hasn't been on in two years, so I think maybe it's the wrong link? #blamexenophilius2k15


1|2|3|4|5|6|7
[Kama's Lv. 5]
00:47:181 - this pattern doesn't fit the music very well. the strong beats are on every third line (like this, not on every fourth line. I fixed it with an easier part for the begginers.
01:14:005 - you should try making the two-note chords, the 1/4 snap notes, and the LNs fit some kind of pattern. Your map will be a lot more fun if the patterns fit the music (like, maybe one LN every time there's a vocal note) or, at least, they're consistent. for example, maybe you could a two-note chord every four beats, or a 1/4 note at the end of every measure. The density is also not consistent, because the end of the kiai section is a lot easier than the rest. Same goes for the second kiai section. Should definitely look over this map, or maybe ask for advice from someone. I tried to fix it, meeeh.
01:17:181 - this pattern will be really hard for a beginner. try moving the single notes to the left. Ok.


OKAY that's all good luck getting this monster ranked o/
Thank you for the mod!

Janko wrote:

hi o/ Hi...?
info
Steps: If you do one change you must to do next change
Other: Unrelated changes with each other
|1|2|3|4|5|6|7|


Lv.5
Step1
00:38:005 (38005|3) - move to column 6
00:39:416 (39416|4) - move to column 2
00:41:534 (41534|2) - move to column 5 and I propose change this note to LN ( 00:44:358 - end this LN)
Everything fixed.
--------
Step2
00:48:240 - add note in column 2
00:49:652 - add note in column 6
00:51:063 - add note in column 5
00:53:887 - ^ in column 2 or 3
00:55:299 - ^ in column 5
00:55:652 (55652|3,56005|4,56358|5,56710|6) - ctrl+G No.
do it in the same, more moments
For the rest, everything fixed.
--------
Step3
00:59:887 (59887|3,59887|4) - move to column 2 and 3
01:01:652 (61652|2,61652|3) - move to column 4 and 5
01:03:063 (63063|4,63063|3) - move to column 3 and 4
01:04:475 (64475|4,64475|3) - move to column 5 and 6
01:06:240 (66240|5,67652|1,69769|6,70475|0) - ctrl+H
Everything fixed.
--------
Step4
01:23:887 (83887|2) - move to column 7
01:26:357 (86357|5,86710|4) - ctrl+H
01:27:063 (87063|6) - move to column 6
Since I remaked the kiai, I'm going to ignore this. Sorryyy...
--------
Other
01:17:534 (77534|4) - move to column 3 Since I remaked the kiai, I'm going to ignore this. Sorryyy...
01:20:357 (80357|2) - move to column 1 Since I remaked the kiai, I'm going to ignore this. Sorryyy...
01:23:887 (83887|2) - move to column 7 Since I remaked the kiai, I'm going to ignore this. Sorryyy...
01:46:122 (106122|1,106475|2,106828|3) - move to first column Ok.
02:07:652 (127652|5) - move to column 7 and 02:07:652 (127652|4) - this note move to column 6 Since I remaked the kiai, I'm going to ignore this. Sorryyy...
the rest of the mods looks like good [but I may be wrong (I suck in 7k ;_; )]
Thank you for the mod!

Kiviman wrote:

Hi! From cute queue. Hello Kiviman.

Lv. 5
00:47:181 (47181|0,47534|2,47887|4) - Better follow kick, it's easier to understand and won't confuse player.
Same suggestion for all same sections till 00:56:710 - I fixed this part with Janko's mod. Anyway I fixed it so it's fixed. (?)
00:58:475 (58475|4,58828|3,58828|2) - Inconsistent. Add note to barline. And then... It seems a bit weird that you use 2 notes for kick+cymbal and 2 notes for kick+hihat, like 00:59:887 (59887|4,59887|3,60240|5,60240|4) - I didn't understand the first part but I fixed the hitsounds.
01:17:181 (77181|5,77887|3) - Better use LNs from 01:16:828 - and 01:17:534 - (same length ofc). End of LN is much more comfortable for player on aggressive sounds like cymbal than its beginning. Oh, okay. I fixed other parts too, so the gameplay would be more easy.


Hope, it will help you. Good luck.
Thank you for the mod!
Kama's Lv.5
osu file format v14

[General]
AudioFilename: Xepher.mp3
AudioLeadIn: 0
PreviewTime: 72594
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.3

[Metadata]
Title:Xepher
TitleUnicode:Xepher
Artist:Tatsh
ArtistUnicode:Tatsh
Creator:_Xenophilius_
Version:Kama's Lv. 5
Source:Beatmania IIDX 12 HAPPY SKY
Tags:DanceDanceRevolution SuperNOVA O2Jam Crack Kama
BeatmapID:738749
BeatmapSetID:307415

[Difficulty]
HPDrainRate:7
CircleSize:7
OverallDifficulty:7
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Xepher_bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
20358,352.941176470588,4,2,0,25,1,0
74005,-100,4,2,0,25,0,1
88122,-100,4,2,0,25,0,0
112122,-100,4,2,0,25,0,1
127652,-100,4,2,0,25,0,0


[HitObjects]
36,192,20358,5,4,0:0:0:0:
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475,192,87063,1,4,0:0:0:0:
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109,192,89534,1,0,0:0:0:0:
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475,192,90946,1,0,0:0:0:0:
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256,192,137534,1,12,0:0:0:0:
NlHIL
Hi _Xenophilius_, fix the Kiai Time pls
kama's Lv.5
00:40:916 - this LN should end at here as 00:29:534

REMAKE PLS
(example 00:50:005 - change as
Lv.12
00:49:475 - move to 00:49:387
01:17:181 - add a note as 01:56:710
01:17:887 - add a note as 01:57:416
01:45:063 - add a note (as 01:14:005
02:12:946 - delete 2 notes
Lv.22
00:46:475 or 00:47:181 - *0.75 SV pls
how about changing the last part of this and Lv.62 more difficult as Crack's one
Topic Starter
Xenophilius

NlHIL wrote:

Hi _Xenophilius_, fix the Kiai Time pls
kama's Lv.5
00:40:916 - this LN should end at here as 00:29:534

REMAKE PLS
(example 00:50:005 - change as
Lv.12
00:49:475 - move to 00:49:387
01:17:181 - add a note as 01:56:710 True
01:17:887 - add a note as 01:57:416
01:45:063 - add a note (as 01:14:005 Woo, I totally forget about this issue in my map, thaks!
02:12:946 - delete 2 notes Mhm, why?
Lv.22
00:46:475 or 00:47:181 - *0.75 SV pls Yes, it's better for an easy diff like Lv 22. Applied
how about changing the last part of this and Lv.62 more difficult as Crack's one Because I like my easy end.
Thanks! Really useful. Kama will check this soon (I hope)
Another Lie
Hello again from my rejected mod (posted at page 2)
Beware of very wide post :o
Re-mod: i'll split it to 2 mod
1. SV: 'I don't think these SV are can be 'rankable' since this map already ranked kors k - smooooch by DJPop' Zenx says, so I decide to inform you about that
2. Notes: Why Lv. 12 is it harder than Lv. 22?
SV: Lv. 62
01:12:593 - 01:13:652 - SV remove or repair i guess?
02:06:240 - 02:07:548 - ^
Notes: Lv. 12
00:20:358 (20358|0,20475|2,20593|4,20710|6,20828|5,20946|3,21063|1,21181|0,21299|3,21416|6,21534|4,21652|2,21769|0,21887|5,22005|3,22122|1,22240|3,22358|5,22475|0,22593|2,22710|4,22828|6,22946|4,23063|2,23181|0,23299|6,23416|4,23534|2,23652|4,23769|6,23887|0,24005|3,24122|6,24240|1,24358|3,24475|5,24593|6,24710|4,24828|2,24946|0,25063|6,25181|5,25299|3,25416|1,25534|0,25652|3,25769|6,25887|1,26005|2,26122|4,26240|5,26358|6,26475|4,26593|2,26710|0,26828|5,26946|3,27063|1,27181|2,27299|4,27416|6,27534|0,27652|2,27769|4,27887|6,28005|1,30240|0,30358|2,30475|4,30593|2,30710|6,30828|4,30946|2,31063|4,31181|0,31299|2,31416|3,31534|4,31652|6,31769|3,31887|1,32005|3,32122|5,32240|0,32358|2,32475|4,32593|6,32710|1,32828|3,32946|5,33063|3,33181|1,33299|6,33416|4,33534|2,33652|0,33769|5,33887|3,34005|1,34122|3,34240|5,34358|0,34475|2,34593|4,34710|6,34828|5,34946|3,35063|1,35181|3,35299|5,35416|0,35534|2,35652|4,35769|6,35887|1,36005|3,36122|5,36240|0,36358|2,36475|4,36593|6,36710|3,36828|0,36946|6,37063|5,37181|2,37299|1,37416|4,37534|5,37652|0,37769|2,37887|4,38005|6,38122|3,38240|1,38358|5,38475|3,38593|0,38710|2,38828|4,38946|1,39063|3,39181|6,39299|4,41534|1,41652|3,41769|5,41887|6,42005|4,42122|2,42240|0,42358|6,42475|5,42593|2,42710|0,42828|1,42946|4,43063|6,43181|0,43299|3,43416|6,43534|5,43652|3,43769|1,43887|0,44005|5,44122|3,44240|1,44358|2) - why is it harder than Lv. 22?
those note can be switched to Lv. 22, where is the pattern consistency? (my recommend: re-arrange & change with LN or remove?)
Topic Starter
Xenophilius

Another Lie wrote:

Hello again from my rejected mod (posted at page 2)
Beware of very wide post :o
Re-mod: i'll split it to 2 mod
1. SV: 'I don't think these SV are can be 'rankable' since this map already ranked kors k - smooooch by DJPop' Zenx says, so I decide to inform you about that
2. Notes: Why Lv. 12 is it harder than Lv. 22?
SV: Lv. 62
01:12:593 - 01:13:652 - SV remove or repair i guess?
02:06:240 - 02:07:548 - ^ I know that those SV are pretty hard to play and I know that this can be unrankable but I prefer to have the opinion of a BN on those SV. So for now no changes applied.
Notes: Lv. 12
00:20:358 (20358|0,20475|2,20593|4,20710|6,20828|5,20946|3,21063|1,21181|0,21299|3,21416|6,21534|4,21652|2,21769|0,21887|5,22005|3,22122|1,22240|3,22358|5,22475|0,22593|2,22710|4,22828|6,22946|4,23063|2,23181|0,23299|6,23416|4,23534|2,23652|4,23769|6,23887|0,24005|3,24122|6,24240|1,24358|3,24475|5,24593|6,24710|4,24828|2,24946|0,25063|6,25181|5,25299|3,25416|1,25534|0,25652|3,25769|6,25887|1,26005|2,26122|4,26240|5,26358|6,26475|4,26593|2,26710|0,26828|5,26946|3,27063|1,27181|2,27299|4,27416|6,27534|0,27652|2,27769|4,27887|6,28005|1,30240|0,30358|2,30475|4,30593|2,30710|6,30828|4,30946|2,31063|4,31181|0,31299|2,31416|3,31534|4,31652|6,31769|3,31887|1,32005|3,32122|5,32240|0,32358|2,32475|4,32593|6,32710|1,32828|3,32946|5,33063|3,33181|1,33299|6,33416|4,33534|2,33652|0,33769|5,33887|3,34005|1,34122|3,34240|5,34358|0,34475|2,34593|4,34710|6,34828|5,34946|3,35063|1,35181|3,35299|5,35416|0,35534|2,35652|4,35769|6,35887|1,36005|3,36122|5,36240|0,36358|2,36475|4,36593|6,36710|3,36828|0,36946|6,37063|5,37181|2,37299|1,37416|4,37534|5,37652|0,37769|2,37887|4,38005|6,38122|3,38240|1,38358|5,38475|3,38593|0,38710|2,38828|4,38946|1,39063|3,39181|6,39299|4,41534|1,41652|3,41769|5,41887|6,42005|4,42122|2,42240|0,42358|6,42475|5,42593|2,42710|0,42828|1,42946|4,43063|6,43181|0,43299|3,43416|6,43534|5,43652|3,43769|1,43887|0,44005|5,44122|3,44240|1,44358|2) - why is it harder than Lv. 22?
those note can be switched to Lv. 22, where is the pattern consistency? (my recommend: re-arrange & change with LN or remove?) Ok! Re-arranged
Thanks!
Frim4503

Col : 1,2,3,4,5,6,7
[General]
-BG : ok
-Mp3 : ok.
-Hitsound : no hitsound
-Difficulty : diff spread is not good
[Remember This Is Just Suggestion. Feel Free To Reject.]

Lv. 22
Re-snap kiai
01:41:887 - add LN on 7 end at 01:42:240 -
01:44:710 - add LN end at 01:45:063 -
02:06:240 (126240|3) - make double for strong beat
Crack's Lv. 34
00:42:710 (42710|0,42946|0) - move to 3,2
00:43:652 (43652|5,43887|5) - move to 6,7
Mod done
Sorry if was short
This map is too hard for me
Topic Starter
Xenophilius

Frim4503 wrote:


Col : 1,2,3,4,5,6,7
[General]
-BG : ok
-Mp3 : ok.
-Hitsound : no hitsound I''ve hitsounded all my diffs. Lv. 14, Lv. 22 and Lv. 62 are hitsounded, also Crack's diff is hitsounded. And Kama's one too.
-Difficulty : diff spread is not good Why not? 1.25, 2.44, 3.62, 4.9, 6.38 I think that a gap of ~1.5 stars is not so bad.
[Remember This Is Just Suggestion. Feel Free To Reject.]

Lv. 22
Re-snap kiai Fixed.
01:41:887 - add LN on 7 end at 01:42:240 -
01:44:710 - add LN end at 01:45:063 - Why? there's no other sound here that i want to map. I use LN for strong vocals and normal notes for less louder ones.
02:06:240 (126240|3) - make double for strong beat Ok! Fixed here and in other diffs.
Crack's Lv. 34
00:42:710 (42710|0,42946|0) - move to 3,2
00:43:652 (43652|5,43887|5) - move to 6,7
Mod done
Sorry if was short
This map is too hard for me
Thanks for the mod! Crack will check and response to this soon.
deadbill
hello o/

this is a mod as a part of the deal, thx for modding my map :3

Okay, here we go..
I see that your mapping style is mainly using symmetric patterns,
while my mapping style is kinda tone based and somewhat technical ^^

Just keep in your mind that this is merely suggestion, and its all up to you :)

LV.22
00:00:593 - 00:20:358 you can map this part :) by using LNs and follow the synth, also you can use SV to deepen the mood
00:20:358 - https://imgur-archive.ppy.sh/Lnsfndq.jpg by following the pitch, it should be kinda like this (im trying to make it symmetric >.<)
00:31:652 - http://imgur.com/nC4Sb8U this part also..
00:35:181 - https://imgur-archive.ppy.sh/CAD7Avv.jpg
00:38:005 - https://imgur-archive.ppy.sh/OZQEYOQ.jpg
00:41:534 - https://imgur-archive.ppy.sh/6SulMQj.jpg
00:48:593 - https://imgur-archive.ppy.sh/7PN0GBK.jpg dont use ctrl+H here >.<
00:51:063 - https://imgur-archive.ppy.sh/TzDhTHU.jpg
00:51:416 - https://imgur-archive.ppy.sh/ORwc9KS.jpg
00:52:828 - https://imgur-archive.ppy.sh/CrsMBgz.jpg
00:54:240 - https://imgur-archive.ppy.sh/ZZKunGF.jpg
00:55:652 - https://imgur-archive.ppy.sh/TbB4U9n.jpg
00:57:063 - https://imgur-archive.ppy.sh/I6tgR2U.jpg
00:58:475 - https://imgur-archive.ppy.sh/Hg732Cq.jpg
00:59:887 - https://imgur-archive.ppy.sh/A9K94u8.jpg
01:01:299 - https://imgur-archive.ppy.sh/wlXYlg8.jpg
01:02:710 - https://imgur-archive.ppy.sh/acKfGXN.jpg
01:04:122 - https://imgur-archive.ppy.sh/cGZA0Rj.jpg
01:05:534 - https://imgur-archive.ppy.sh/AlXX75S.jpg
01:06:946 - https://imgur-archive.ppy.sh/Q78R5ul.jpg
01:08:357 - https://imgur-archive.ppy.sh/qNy9wib.jpg
01:09:769 - https://imgur-archive.ppy.sh/NfibxT9.jpg

the rest is up to you :)

as the LV. 14, you can edit it based on LV. 22 pattern while maintaining the tone progression

p.s. I cant mod the LV 34, since it is very different with my style... sorry
Topic Starter
Xenophilius

deadbill wrote:

hello o/

this is a mod as a part of the deal, thx for modding my map :3

Okay, here we go..
I see that your mapping style is mainly using symmetric patterns,
while my mapping style is kinda tone based and somewhat technical ^^

Just keep in your mind that this is merely suggestion, and its all up to you :)

LV.22
00:00:593 - 00:20:358 you can map this part :) by using LNs and follow the synth, also you can use SV to deepen the mood Nha, I pref this part as intro not mapped.
00:20:358 - https://imgur-archive.ppy.sh/Lnsfndq.jpg by following the pitch, it should be kinda like this (im trying to make it symmetric >.<)
00:31:652 - http://imgur.com/nC4Sb8U this part also..
00:35:181 - https://imgur-archive.ppy.sh/CAD7Avv.jpg
00:38:005 - https://imgur-archive.ppy.sh/OZQEYOQ.jpg
00:41:534 - https://imgur-archive.ppy.sh/6SulMQj.jpg ^ All applied
00:48:593 - https://imgur-archive.ppy.sh/7PN0GBK.jpg dont use ctrl+H here >.< Why?
00:51:063 - https://imgur-archive.ppy.sh/TzDhTHU.jpg ok!
00:51:416 - https://imgur-archive.ppy.sh/ORwc9KS.jpg Nope, I like my version, also you have added unecessary notes.
00:52:828 - https://imgur-archive.ppy.sh/CrsMBgz.jpg
00:54:240 - https://imgur-archive.ppy.sh/ZZKunGF.jpg
00:55:652 - https://imgur-archive.ppy.sh/TbB4U9n.jpg
00:57:063 - https://imgur-archive.ppy.sh/I6tgR2U.jpg
00:58:475 - https://imgur-archive.ppy.sh/Hg732Cq.jpg
00:59:887 - https://imgur-archive.ppy.sh/A9K94u8.jpg
01:01:299 - https://imgur-archive.ppy.sh/wlXYlg8.jpg
01:02:710 - https://imgur-archive.ppy.sh/acKfGXN.jpg
01:04:122 - https://imgur-archive.ppy.sh/cGZA0Rj.jpg
01:05:534 - https://imgur-archive.ppy.sh/AlXX75S.jpg
01:06:946 - https://imgur-archive.ppy.sh/Q78R5ul.jpg
01:08:357 - https://imgur-archive.ppy.sh/qNy9wib.jpg
01:09:769 - https://imgur-archive.ppy.sh/NfibxT9.jpg Applied some of the things above, not all.

the rest is up to you :)

as the LV. 14, you can edit it based on LV. 22 pattern while maintaining the tone progression

p.s. I cant mod the LV 34, since it is very different with my style... sorry No problem
Yeah, good remap of the song! I mean, mod. Thanks.
deadbill
lol your welcome :)

p.s. 00:28:710 (28710|0) - please re-check this LN
sherrysina
hi! m4m on your queue x)

here's a little pattern mod, sorry i just check the note ;w;

Collumn | 1 | 2 | 3 | 4 | 5 | 6 | 7 |



click this! :D
Kama's Lv.5
01:17:181 (77181|4) - delete?
01:18:946 (78946|4) - move to 6
01:19:299 (79299|2,79299|3) - ctrl+H
01:23:887 (83887|2) - move to 5

Lv.14
01:00:240 (60240|3) - move to 1
01:05:887 (65887|3) - move to 6
01:40:828 i suggest you to add long note and, end it here 01:42:240
01:43:652 - 01:45:063 ^

thats all, Good luck! >.<)9
Kyuuten

sherrysina wrote:

hi! m4m on your queue x) Hello! I like your avatar.

here's a little pattern mod, sorry i just check the note ;w; It's not a problem, really. ^^

Collumn | 1 | 2 | 3 | 4 | 5 | 6 | 7 |



click this! :D
Kama's Lv.5
01:17:181 (77181|4) - delete? Uhm, okay. I don't remember I added that note before, maybe it was missclicking.
01:18:946 (78946|4) - move to 6 Done.
01:19:299 (79299|2,79299|3) - ctrl+H Okay. I moved them too.
01:23:887 (83887|2) - move to 5 Okay.

thats all, Good luck! >.<)9
Thanks for the mod!
_^_)//
osu file format v14

[General]
AudioFilename: Xepher.mp3
AudioLeadIn: 0
PreviewTime: 72594
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.3

[Metadata]
Title:Xepher
TitleUnicode:Xepher
Artist:Tatsh
ArtistUnicode:Tatsh
Creator:_Xenophilius_
Version:Kama's Lv. 5
Source:Beatmania IIDX 12 HAPPY SKY
Tags:DanceDanceRevolution SuperNOVA O2Jam Crack Kama
BeatmapID:738749
BeatmapSetID:307415

[Difficulty]
HPDrainRate:7
CircleSize:7
OverallDifficulty:7
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Xepher_bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
20358,352.941176470588,4,2,0,25,1,0
74005,-100,4,2,0,25,0,1
88122,-100,4,2,0,25,0,0
112122,-100,4,2,0,25,0,1
127652,-100,4,2,0,25,0,0


[HitObjects]
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329,192,132240,1,2,0:0:0:0:
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256,192,132593,1,2,0:0:0:0:
182,192,133299,1,0,0:0:0:0:
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182,192,136122,128,0,137534:0:0:0:0:
256,192,137534,1,12,0:0:0:0:
Topic Starter
Xenophilius

sherrysina wrote:

hi! m4m on your queue x)

here's a little pattern mod, sorry i just check the note ;w;

Collumn | 1 | 2 | 3 | 4 | 5 | 6 | 7 |



click this! :D
Kama's Lv.5
01:17:181 (77181|4) - delete?
01:18:946 (78946|4) - move to 6
01:19:299 (79299|2,79299|3) - ctrl+H
01:23:887 (83887|2) - move to 5

Lv.14
01:00:240 (60240|3) - move to 1 Ok!
01:05:887 (65887|3) - move to 6 [color=#0000FF[Mhm, I've moved it to 5[/color]
01:40:828 i suggest you to add long note and, end it here 01:42:240
01:43:652 - 01:45:063 ^ Nha, this diff need to be super super easy

thats all, Good luck! >.<)9
Thanks for the mod.

Map updated.
Tornspirit
Hi, m4m from queue

1|2|3|4|5|6|7

Kama's Lv.5
So empty ._.

00:47:181 (47181|0,47534|2,47887|4) - Ehhh i thought this was fixed? Check again please, should be every 3rd beat not 4th.

Try this pattern
01:26:357 (86357|5) - move to 2
01:26:710 (86710|3) - move to 7
01:27:063 (87063|5) - move to 5
01:27:416 (87416|6) - move to 3
01:27:769 (87769|5) - move to 1

Lv. 14
01:11:887 (71887|3,71887|6,72063|2,72063|5,72240|4,72240|1,72416|3,72416|0) - I think you should copy the pattern from 01:11:181 (71181|3,71181|0,71357|4,71357|1,71534|2,71534|5,71710|6,71710|3) -

01:23:181 (83181|1,83181|4) - move 2 right (4+7)

Try this:
01:33:240 - add 2+6
01:33:416 (93416|5,93416|1) - change to 3+5
01:33:593 - add 2+6

Crack's Lv.34
01:03:416 (63416|0,63416|6) - Move one inwards (2 + 6)

01:14:181 (74181|4,74269|3) - These notes seem unnecessary, the rest of the section doesn't have double stairs

01:25:299 (85299|4,85299|5) - move left 1
01:25:387 (85387|3) - Delete
01:25:652 (85652|0,85652|1) - move right 1
01:25:828 (85828|1,85828|2) - move right 1

01:45:063 (105063|1) - Change this to a LN ending at 01:45:063 (105063|1)
01:45:152 (105152|2) - Delete
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