Tatsh - Xepher [OsuMania]

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Kama
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Kama

Language: English
Request: N/A

Advice.


GREEN means OK.
RED means ERROR.


Remember it.


Artist: Tatsh
Title: Xepher
Source: Beatmania IIDX 12 HAPPY SKY
Tags: DanceDanceRevolution SuperNOVA O2Jam ~ You've missed mappers' names. Insert Crack Maffalda Kama.
BPM: 170
Filesize: 4233kb ~ Really don't know if it is positive or not. But since there isn't a video, it would be positive. Remember, this doesn't count diff's filesizes.
Play Time: 02:44 ~ Well this is nice, but it can change in easier difficulties like mine.
Elementaires
hello, oui oui baguette modding team

|1|2|3|4|5|6|7|

This mod is mainly suggestions, you can either apply or denied

maybe Overall Difficulty 7.5 better ? since theres SV (that i dont really like) with long notes

intro too "spacy" ?


i would see it more in this way

00:31:652 - ^ same, except i dont really understand why its always this spacy notes
00:31:652 (31652|2,32828|0,32946|4) - heres the problem, its not accurate, and the instrument at 00:32:887 and 00:32:975 aren't mapped ; i dont really know how you can do, maybe 2 shorts long notes?
00:34:122 (34122|6) - move to 3
00:34:240 (34240|2) - move to 7
00:34:946 (34946|6) - move to 4
00:34:475 (34475|3) - move to 7

01:03:416 (63416|3) - move to 01:03:505 -
01:04:210 (64210|4,64299|3,64387|2) - delete and add 01:04:299 on 3 and 5

01:52:122 (112122|4,112387|5) - delete

good map overall, but the SV are a bit too much
well... i think OD is too high, change it 7.5 at least
i dont have much to say about this, except that i hate the SV on it
and the patterns burned my hands


Good luck
Topic Starter
Xenophilius

Maffalda wrote:


Language: English
Request: N/A

Advice.


GREEN means OK.
RED means ERROR.


Remember it.


Artist: Tatsh
Title: Xepher
Source: Beatmania IIDX 12 HAPPY SKY
Tags: DanceDanceRevolution SuperNOVA O2Jam ~ You've missed mappers' names. Insert Crack Maffalda Kama. Corretto
BPM: 170
Filesize: 4233kb ~ Really don't know if it is positive or not. But since there isn't a video, it would be positive. Remember, this doesn't count diff's filesizes.
Play Time: 02:44 ~ Well this is nice, but it can change in easier difficulties like mine.
Perché ti costava tanto mappare altri 15 secondi eh.. *coff coff*
[ C r a c k ]

Elementaires wrote:

hello, oui oui baguette modding team

|1|2|3|4|5|6|7|

This mod is mainly suggestions, you can either apply or denied

maybe Overall Difficulty 7.5 better ? since theres SV (that i dont really like) with long notes There was a little error during the changing offset by _Xenophilius_, all SVs were copied from Lv. 62. Now I have fixed these SVsv using my SVs

intro too "spacy" ?


i would see it more in this way I prefer for this part to use separate notes, but I have changed something

00:31:652 - ^ same, except i dont really understand why its always this spacy notes The same^
00:31:652 (31652|2,32828|0,32946|4) - heres the problem, its not accurate, and the instrument at 00:32:887 and 00:32:975 aren't mapped ; i dont really know how you can do, maybe 2 shorts long notes? Yeah, I had noticed it, but i was unsure to add a single note + short LN for both of them. Now I have replaced notes with LNs
00:34:122 (34122|6) - move to 3 Why? I don't like this suggestion because after 00:31:652 - there is a long LN in the third column
00:34:240 (34240|2) - move to 7 I don't chage like up^
00:34:946 (34946|6) - move to 4 The same ^
00:34:475 (34475|3) - move to 7 Same^

In that part I was following "this", just another reason :)

01:03:416 (63416|3) - move to 01:03:505 - Done! Now it is more fun to play
01:04:210 (64210|4,64299|3,64387|2) - delete and add 01:04:299 on 3 and 5 Fixed!

01:52:122 (112122|4,112387|5) - delete At 01:52:122 - there is an loud sound, so I have decided to put 5 notes.

good map overall, but the SV are a bit too much Like up, it was not my mistake



Good luck
Thanks Elementaires for your mod, it was helpful to me.

Findus, take this "update" :)
DJ Profetti
this mapset need 2.5 star for rank
the gap can't higher than 1.5
ArcherLove
hi
col = 1~7

lv.62

00:49:563 (49563|4,49563|2,49652|6,49652|0,49828|6,49828|0) - http://puu.sh/j7SOC/4891993dc7.png?
00:50:005 (50005|4) - move to 7
00:55:299 (55299|5,55475|5) - move to 5
01:40:828 (100828|1) - move to 6?
01:42:593 (102593|5,102593|2) - move to 1-4
01:43:299 (103299|0,103299|3) - move to 3-6
01:44:005 (104005|5,104357|4,104710|3) - Ctrl+H
01:48:946 - http://puu.sh/j7T9A/5de04f696e.png?
02:17:534 - add 2 or 3 note here for cymbal


other seems fine
if you have time, please consider taking a lok at MX or lv.00 please?
thanks! http://osu.ppy.sh/s/291343
Topic Starter
Xenophilius

ArcherLove wrote:

hi
col = 1~7

lv.62

00:49:563 (49563|4,49563|2,49652|6,49652|0,49828|6,49828|0) - http://puu.sh/j7SOC/4891993dc7.png? Why?
00:50:005 (50005|4) - move to 7 Fixed
00:55:299 (55299|5,55475|5) - move to 5 Why?
01:40:828 (100828|1) - move to 6? Applied
01:42:593 (102593|5,102593|2) - move to 1-4 Applied
01:43:299 (103299|0,103299|3) - move to 3-6 Applied
01:44:005 (104005|5,104357|4,104710|3) - Ctrl+H applied
01:48:946 - http://puu.sh/j7T9A/5de04f696e.png? I don't understand the note in 01:49:122 -
02:17:534 - add 2 or 3 note here for cymbal Added


other seems fine
if you have time, please consider taking a lok at MX or lv.00 please?
thanks! http://osu.ppy.sh/s/291343
Nivrad00
M4M from your queue. If you can't mod my map for whatever reason, that's ok :P

I think the offset is wrong. Try like 20,374 maybe? (apply suggestions before changing offset)

Also, the background is a bit low quality. Maybe you should find a better one

The link to Kama's page leads to a user who hasn't been on in two years, so I think maybe it's the wrong link?

And on Lv. 62, maybe you should consider lowering the OD because it's very LN-heavy.

1|2|3|4|5|6|7
[Kama's Lv. 5]
00:47:181 - this pattern doesn't fit the music very well. the strong beats are on every third line (like this, not on every fourth line.
01:14:005 - you should try making the two-note chords, the 1/4 snap notes, and the LNs fit some kind of pattern. Your map will be a lot more fun if the patterns fit the music (like, maybe one LN every time there's a vocal note) or, at least, they're consistent. for example, maybe you could a two-note chord every four beats, or a 1/4 note at the end of every measure. The density is also not consistent, because the end of the kiai section is a lot easier than the rest. Same goes for the second kiai section. Should definitely look over this map, or maybe ask for advice from someone
01:17:181 - this pattern will be really hard for a beginner. try moving the single notes to the left
[Lv. 22]
00:52:475 (52475|6) - could move this to lane 1 or 2 so it's not so crowded
00:58:475 - ummmmmm looks like the LNs in this section got messed up :P they're not on-sync
02:02:181 - one of these notes are on the wrong snap
02:14:181 (134181|1,134269|5) - these notes are a bit too late
[Crack's Lv. 34]
01:40:916 - I don't think this should be a constant stream... either some of those notes don't exist or they're ridiculously quiet P:
01:47:181 - I definitely hear the LN start here and not later
02:09:857 (129857|6,129857|4,129857|5,129946|2,129946|1,129946|0) - just a suggestion, might be more fun if you flipped this horizontally
02:12:681 - and here
02:32:357 - I think the vocal LN should start here. In my opinion, whenever you're charting vocals and a syllable starts with a long consonent ("sh" here), it's more intuitive to put a note at the end of the consonent and the beginning of the vowel, especially because this consonent don't have pitch and all.
[Lv. 62 ]
00:52:475 (52475|6) - same thing as Lv. 22, maybe move the inverse note to lane 1 or 2
01:08:093 - maybe you should end this LN on a 1/2 snap so that it feels more natural
01:32:357 - I think you should look at this pattern with all the LN turned into single notes.... it looks like http://puu.sh/jbqep.png which is a pretty bad use of space and unnecessarily difficult. In my opinion, if it wouldn't be acceptable as normal mapping you shouldn't use it in an inverse pattern.
02:07:652 - maybe..... just maybe...... can I convince you to change this to http://puu.sh/jbqBh.png ? It's not "too hard" like it is, but I think it's a lot harder than anything else in the map and you should try to keep the difficulty consistent.

OKAY that's all good luck getting this monster ranked o/
Topic Starter
Xenophilius

Nivrad00 wrote:

M4M from your queue. If you can't mod my map for whatever reason, that's ok :P

I think the offset is wrong. Try like 20,374 maybe? (apply suggestions before changing offset) Mhm, this is strange, also Crack tell me that he found an offset 4 ms later than mine and now you find another offset. I think I'll not change the offset and call someone who is good in timing to fix this

Also, the background is a bit low quality. Maybe you should find a better one

The link to Kama's page leads to a user who hasn't been on in two years, so I think maybe it's the wrong link? Ahh, damn Kama and her name changes

And on Lv. 62, maybe you should consider lowering the OD because it's very LN-heavy. I think I'll change OD to 7.5

1|2|3|4|5|6|7
[Kama's Lv. 5]
00:47:181 - this pattern doesn't fit the music very well. the strong beats are on every third line (like this, not on every fourth line.
01:14:005 - you should try making the two-note chords, the 1/4 snap notes, and the LNs fit some kind of pattern. Your map will be a lot more fun if the patterns fit the music (like, maybe one LN every time there's a vocal note) or, at least, they're consistent. for example, maybe you could a two-note chord every four beats, or a 1/4 note at the end of every measure. The density is also not consistent, because the end of the kiai section is a lot easier than the rest. Same goes for the second kiai section. Should definitely look over this map, or maybe ask for advice from someone
01:17:181 - this pattern will be really hard for a beginner. try moving the single notes to the left
[Lv. 22]
00:52:475 (52475|6) - could move this to lane 1 or 2 so it's not so crowded Applied!
00:58:475 - ummmmmm looks like the LNs in this section got messed up :P they're not on-sync Fixed!
02:02:181 - one of these notes are on the wrong snap Deletd
02:14:181 (134181|1,134269|5) - these notes are a bit too late Moved 02:14:269 (134269|5) -
[Crack's Lv. 34]
01:40:916 - I don't think this should be a constant stream... either some of those notes don't exist or they're ridiculously quiet P:
01:47:181 - I definitely hear the LN start here and not later
02:09:857 (129857|6,129857|4,129857|5,129946|2,129946|1,129946|0) - just a suggestion, might be more fun if you flipped this horizontally
02:12:681 - and here
02:32:357 - I think the vocal LN should start here. In my opinion, whenever you're charting vocals and a syllable starts with a long consonent ("sh" here), it's more intuitive to put a note at the end of the consonent and the beginning of the vowel, especially because this consonent don't have pitch and all.
[Lv. 62 ]
00:52:475 (52475|6) - same thing as Lv. 22, maybe move the inverse note to lane 1 or 2 In this diff i prefer not to move this note since those tree notes 00:52:475 (52475|6,52652|5,52828|4) - have the drum samplet for hitsound and I want to stair those notes
01:08:093 - maybe you should end this LN on a 1/2 snap so that it feels more natural Fixed, LN now end on 01:08:181 -
01:32:357 - I think you should look at this pattern with all the LN turned into single notes.... it looks like http://puu.sh/jbqep.png which is a pretty bad use of space and unnecessarily difficult. In my opinion, if it wouldn't be acceptable as normal mapping you shouldn't use it in an inverse pattern. Fixed, now the pattern look as a double stair with one normal note and one LN
02:07:652 - maybe..... just maybe...... can I convince you to change this to http://puu.sh/jbqBh.png ? It's not "too hard" like it is, but I think it's a lot harder than anything else in the map and you should try to keep the difficulty consistent. Mhm, no. I think I'll don't edit this

OKAY that's all good luck getting this monster ranked o/ Thanks! I think other mappers will check your mod and response after. I'll mod your map soon! (maybe today)
[ C r a c k ]

Nivrad00 wrote:

M4M from your queue. If you can't mod my map for whatever reason, that's ok :P

1|2|3|4|5|6|7

[Crack's Lv. 34]
01:40:916 - I don't think this should be a constant stream... either some of those notes don't exist or they're ridiculously quiet P: Here there is sound. Yeah, maybe these notes represent low sounds, but I don't change them, wind instrument start at 01:40:828 -
01:47:181 - I definitely hear the LN start here and not later Ok
02:09:857 (129857|6,129857|4,129857|5,129946|2,129946|1,129946|0) - just a suggestion, might be more fun if you flipped this horizontally Nice~
02:12:681 - and here Ok
02:32:357 - I think the vocal LN should start here. In my opinion, whenever you're charting vocals and a syllable starts with a long consonent ("sh" here), it's more intuitive to put a note at the end of the consonent and the beginning of the vowel, especially because this consonent don't have pitch and all. Fixed!


OKAY that's all good luck getting this monster ranked o/ Thank you~
Thanks for your mod Nivrad00 :)

UPDATE: http://puu.sh/jdYrd/6474a7d2c1.rar
Another Lie
Hi there, mod from me for gaining entry to Re:Volutionary Modding Team [Mania] OPEN Recruitment
i haven't see map like this since Imperishable night 2006 get ranked
00:32:828 (32828|5,32946|4) - delete (didn't find the pitch)
02:44:357 - you can add LN 3 & 5 - 02:45:769 (for ending)

sorry, can't mod too much (didn't find any bad mistake)
Topic Starter
Xenophilius

Another Lie wrote:

Hi there, mod from me for gaining entry to Re:Volutionary Modding Team [Mania] OPEN Recruitment
i haven't see map like this since Imperishable night 2006 get ranked Wow, thanks!
00:32:828 (32828|5,32946|4) - delete (didn't find the pitch) Those notes are on pitch and they represent the instrument, so I'll don't deleting
02:44:357 - you can add LN 3 & 5 - 02:45:769 (for ending) There's no other sound here except the finishing drum, sound over 00:32:828 (32828|5,32946|4) - are only dispersion of the vocals that I've not mapped in this diff and so, I'm not gonna put LN here to map dispersion of the voice

sorry, can't mod too much (didn't find any bad mistake)
-BANGKE-
hi m4m from your queue~
I actually confused and what to do, because I was not too often modding Beatmap 7k, because it is quite complicated for me ;w; , I've try my best to your Beatmap modding, and this mod of my

Tatsh - Xepher

00:20:358 (20358|2) - add 1
00:52:034 (52034|3,52210|5) - add 1
02:17:534 (137534|4) - add 1 /2
00:59:534 - 01:02:357 - 01:05:181 - missing note
01:43:652 (103652|3) - i suggest, delete
02:06:240 - 02:06:946 - why not LN? i dont hear anything in here, except vocal sound


thats all, sorry for bad mod ;w; good luck xeno~[/quote]
Topic Starter
Xenophilius

-BANGKE- wrote:

hi m4m from your queue~
I actually confused and what to do, because I was not too often modding Beatmap 7k, because it is quite complicated for me ;w; , I've try my best to your Beatmap modding, and this mod of my

Tatsh - Xepher

00:20:358 (20358|2) - add 1 Here there's no other soun than the organ. The LN I've used here is for the long organ note, adding another note will be following the 1/3 melody, that I choose to not follow in this diff. There's no drum sound here, so I won't apply this
00:52:034 (52034|3,52210|5) - add 1 Adding notes here make no sense, there's no drum or other instrument to follow here. 00:51:416 (51416|2,51593|1,51769|0,52475|0,52652|5,52828|6) - Here there is drum so I've used 2 notes. But 00:52:034 (52034|3,52210|5) - no, so no changes.
02:17:534 (137534|4) - add 1 /2 Yeah! That's right, I've added 2 notes.
00:59:534 - 01:02:357 - 01:05:181 - missing note
01:43:652 (103652|3) - i suggest, delete
02:06:240 - 02:06:946 - why not LN? i dont hear anything in here, except vocal sound


thats all, sorry for bad mod ;w; good luck xeno~
Thanks for the mod! I think Crack will check this soon and give you a response. Bye!
Mwallx
Free deniable passby little mod..
[LV.62]
  1. Many greenlines are unsnapped,maybe caused by offset change,fix plz.
  2. My appreciation of the difficulty shall be around 41,43 at most,you may refer to other skillful players' opinion.
  3. The beginning long lasting slowjam is gonna to disappoint most people to be honest.I suggest to change to at least 0.7x .
  4. 00:41:416 (41416|6,41475|2,41534|3) - How about https://osu.ppy.sh/ss/3454683
  5. 02:07:652 (127652|3,127652|6,127652|5,127652|4) - Actually I almost died here for carelessness,it's the harest part of the map in my opinion.Consider changing to 3 notes maybe.

Alright that's all...Hope it helpful for you..
Topic Starter
Xenophilius

Mwalls Ho wrote:

Free deniable passby little mod..
[LV.62]
  1. Many greenlines are unsnapped,maybe caused by offset change,fix plz. Can you give me an example? Because ai mode don't find any object unsapped
  2. My appreciation of the difficulty shall be around 41,43 at most,you may refer to other skillful players' opinion. Mhm, I'll see
  3. The beginning long lasting slowjam is gonna to disappoint most people to be honest.I suggest to change to at least 0.7x . I know that it's hard but in that part of the song it seems the BPM is half of the original BPM, so for this reason I think that x0.5 will be acceptable.
  4. 00:41:416 (41416|6,41475|2,41534|3) - How about https://osu.ppy.sh/ss/3454683 Good! Thanks
  5. 02:07:652 (127652|3,127652|6,127652|5,127652|4) - Actually I almost died here for carelessness,it's the harest part of the map in my opinion.Consider changing to 3 notes maybe.For now i prefer to keep it with 4 notes since the sound here 02:13:299 - is pretty much the half that here 02:07:652 -

Alright that's all...Hope it helpful for you..
It was helpful, thanks a lot!
Janko
hi o/
Steps: If you do one change you must to do next change
Other: Unrelated changes with each other

|1|2|3|4|5|6|7|


Step1
00:38:005 (38005|3) - move to column 6
00:39:416 (39416|4) - move to column 2
00:41:534 (41534|2) - move to column 5 and I propose change this note to LN ( 00:44:358 - end this LN)
--------
Step2
00:48:240 - add note in column 2
00:49:652 - add note in column 6
00:51:063 - add note in column 5
00:53:887 - ^ in column 2 or 3
00:55:299 - ^ in column 5
00:55:652 (55652|3,56005|4,56358|5,56710|6) - ctrl+G
do it in the same, more moments
--------
Step3
00:59:887 (59887|3,59887|4) - move to column 2 and 3
01:01:652 (61652|2,61652|3) - move to column 4 and 5
01:03:063 (63063|4,63063|3) - move to column 3 and 4
01:04:475 (64475|4,64475|3) - move to column 5 and 6
01:06:240 (66240|5,67652|1,69769|6,70475|0) - ctrl+H
--------
Step4
01:23:887 (83887|2) - move to column 7
01:26:357 (86357|5,86710|4) - ctrl+H
01:27:063 (87063|6) - move to column 6
--------
Other
01:17:534 (77534|4) - move to column 3
01:20:357 (80357|2) - move to column 1
01:23:887 (83887|2) - move to column 7
01:46:122 (106122|1,106475|2,106828|3) - move to first column
02:07:652 (127652|5) - move to column 7 and 02:07:652 (127652|4) - this note move to column 6

the rest of the mods looks like good [but I may be wrong (I suck in 7k ;_; )]
Harbyter
hai bisogno di altre due diff tra' il lv 5 ed il lv 22
Kivicat
Hi! From cute queue.

You need Normal diff between Lv. 5 and Lv. 22 for rank. I can't translate what Harbyter wrote, but i think, it's the same, lol.

|1|2|3|4|5|6|7|
00:47:181 (47181|0,47534|2,47887|4) - Better follow kick, it's easier to understand and won't confuse player.
Same suggestion for all same sections till 00:56:710 -
00:58:475 (58475|4,58828|3,58828|2) - Inconsistent. Add note to barline. And then... It seems a bit weird that you use 2 notes for kick+cymbal and 2 notes for kick+hihat, like 00:59:887 (59887|4,59887|3,60240|5,60240|4) -
01:17:181 (77181|5,77887|3) - Better use LNs from 01:16:828 - and 01:17:534 - (same length ofc). End of LN is much more comfortable for player on aggressive sounds like cymbal than its beginning.
OD 7.5, cause it shoudn't be higher than in Lv. 34.
00:47:181 - Try to make pattern fit the melody. Stairs are very awkward to play when they don't follow pitch or phythm. They make player deny his sense of melody/rhythm. It's not good for rhythm game, i think. Use triplets to follow music here (example: http://puu.sh/jh3Sh/fa016561e3.png). I recommend you to repattern all similar sections following rhythm or melody.
00:48:240 (48240|5,48240|1) - Continue them till barline (00:48:593 -) according to sound's length (or end them 1/4 earlier like in Lv. 34).
00:56:710 (56710|5,56710|1) - ^
01:29:181 (89181|4,89181|2) - ^
00:58:475 (58475|3) - There's no sound longer 1/2 till 01:12:593 (72593|1) -
01:03:681 (63681|5) - This is not exception.
01:50:887 (110887|1,110887|2,110975|4,110975|5,111240|5,111240|4,111328|2,111328|1,111593|2,111593|1,111681|5,111681|4) - Just make 3-noted chords each 1/2. This seems too weird. And there's no cymbal, so better don't add 4th note.
02:14:357 (134357|3,134357|1,134357|2,134357|5,134357|4,134534|0,134534|3,134534|2,134534|4,134534|6) - Delete one note. You used 4 notes for kick+cymbal+string before, and 5 is too much anyway.
02:17:534 (137534|1) - Delete again.
Nice diff in common.
OD 7.5 because of extremely high LNs amount. You can set HP 8.5 to increase difficulty.
00:32:358 - Missed 1/3 LN.
00:32:946 - ^
00:33:769 - ^
00:35:299 - ^
00:58:475 (58475|3) - Same with Lv. 22.
00:58:475 (58475|6,58475|0,58475|2,58828|5,58828|1) - Why 3 notes for first and 2 for second? There's cymbal too.
01:01:299 (61299|1,61299|6,61299|5,61652|6,61652|0) - ^
01:04:122 (64122|0,64122|2,64122|1,64475|6,64475|2) - ^
01:06:946 - Make something like this: http://puu.sh/jh60O/46af891007.png. Your LNs are inconsistent (well, i see few sequences, but not the whole pattern).
01:11:181 - Make 1 LN track and point out strong beat each 1/2. Example: http://puu.sh/jh6e1/fdd31ed6ec.png. 1/2 kicks really need more pressure, while bass (2 LNs are for string and bass, right?) can be ignored here to follow rhythm better.
01:38:710 - ^
You can make 1/4 streams from 01:40:828 - till 01:42:240 - and from 01:43:828 - till 01:45:063 -. Your calm section is too calm imo.
02:07:652 - Reduce amount of jacks/doubles and delete one note in 5-noted chord. If i were you, i'd make some chords 3-noted in that way: http://puu.sh/jh7jT/b479283aaa.png.
02:13:299 - Add note to 4 for cymbal.
02:14:357 - ^ to 3 and 5.
02:14:534 - ^ to 2 and 6 or 4 only.
02:28:828 - You can add note or 2 here.


Hope, it will help you. Good luck.
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