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Yun*chi - Wonderful Wonder World*

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Topic Starter
Taeyang

Tenseki wrote:

Hi, m4m request from pm
[General]
All notes look so lazy :C. I think you have to remap some parts for position
idk why all notes lazy to you... just...my mapping style bad XD
QAT이나 BN 한테 metadata 체크 모딩 해달라고 해보세요.
메타데이터는 이미 2015년도에 랭크된 여기서 가져왔기때문에 맞을거라고 생각합니다.
만일을 대비해서 뱃리퀘할때 한번더 확인해보겠습니다.


[Normal]
00:19:740 (2) - 오버맾, 드럼소리 없습니다. 보컬로 맞추셨다고 하셔도 이미 노말 자체를 드럼으로 노트를 찍으신 것 때문에 드럼에 계속 맞춰 주셔야합니다.
음 개인적으로 보컬따라가고 남는부분 드럼따라가는식으로했는데...
아마00:17:162 (4,5) - 이부분때문일거라 생각하니 걍 저길 수정하겠습니다.

00:34:740 (2,3) - 노말 유저들은 아직 스택 리딩력이 부족하기 때문에 추천드리지 않습니다.
스택 전부해제완료~

[Hard]
00:16:693 (3) - 블랭킷

00:19:037 (1,3) - 하드에서 슬라 꼬는거 저로선 그다지 추천드리고 싶지 않네요. 노말에서 하드로 넘어오는 하드유저들은 리딩이 힘듭니다
수정완료~
00:38:724 (3,4,5) - 들어보세요. 이렇게 찍는게 맞다고 생각하실거에요.
여기 배치할때 고민 많이했었는데 그부분을 정확히 들어보면 1/8리듬으로 00:39:134 - 여기배치하게됩니다.
그런 세세세한부분까지 잡으면 오히려 이상해지기도하고 이미 랭된맵 참고해가면서 저리듬 썻기에 그리고 스내어도 충분히
뒷받침되고있기에 이대로두겠습니다.

00:54:193 (1) - nc 뺴주세요
여기 1.1슬라변속 썻습니다. 이건 뱃한테 한번 의견구해보고 수정하겠습니다.
01:07:552 (1) - crush with hp-bar.png
사진보면 충분히 간격있고 스킨에따라 달라질지도모르겠는데 문제되면 수정하겠습니다.

01:17:630 (2,3) - 박자 오류 ctrl +g
01:18:802 (6) - ^ 그리고 스택을 아무 이유 없이 하면 안됩니다. 스택도 노래에 맞춰서 어울릴때 하셔야 합니다.
01:19:505 (2,3) - ^
보컬음의 높아지고 낮아지는걸 스택으로 01:16:693 - 01:17:630 (2) - 01:18:568 (5) - 01:19:505 - 캐치 하고 대칭만들어뒀고
이게더 맞다고 생각하니 이대로 두겠습니다.

01:39:193 (4,5) - 플레이 하기 좀 힘든 부분이 있네요. 그러니 디스턴스라도 맞춰 주세요.
리핏 늘리라해서 늘렸는데 지금보니 좀 아니네요 수정완료

[Insane]
00:11:537 (1,2) - 블랭킷 제대로 안되있네요
수정완료!
00:41:068 (6) - 내려가는 템포이므로 위치도 흐름에 맞게 아래쪽에 하는게 맞는듯합니다만
수정완료!
00:46:927 (5) - 3/4에 서클하나 배치가 거의 똑같으니 디스턴스에 맞게 스택
플레이 하는편에선 간격있는게 리딩하기 편하고 몇번 수정했었는데 이게맞다고 생각하여 이대로두겠습니다.
00:53:255 (5,6,7) - bpm이 낮지만 어찌됫든 연타가 있으니 DS를 1.8로 맞춰주시는게 플레이할때도 좋을것같네요
수정완료!
01:01:693 (4) - 모양 퀄리티가 약간 떨어져 보이네요. 흐름에 맞게 서클두개로 바꾸시는것도 괜찮다고 생각함
01:01:693 (4,1,2,3,4,5,6) - 이렇게 대칭패턴입니다.
01:05:677 (1) - 모양 바꿔주시는게 퀄리티 면에서도 좋을듯 합니다
괜찮다고 생각하니 패스...
01:13:412 (1,2) - 직각을 굳이 쓸 필요가 있을까 저는 생각하네요
수정완료!
01:16:693 (6) - 01:16:224 (5,6) - 대칭 1과의 흐름상으로 이게 더 좋다고 생각하기에 이대로 두겠습니다.
흐름에 맞게 01:17:162 (1,2,3) - 이부분도 모양과 배치를 바꿔주시면 퀄리티가 더욱더 높아질 듯 하네요
여기도 01:16:693 (6,1,2,3) - 이렇게 마름모꼴 그후01:17:630 (3,4,5) - 이렇게 각잡아둔거라...
01:23:138 (3) - 리딩이 힘들 것 같네요. 박자가 세지는 부분이니까 스택하지않고 바로 서클 주위에 배치하는것도 괜찮을 것 같네요
흐름에 맞게 01:23:372 (4) - 이부분도 알맞게 배치해 주세요
01:24:076 (3,4) - ^
음 이게 여기 의견 구할때마다 매번 여기저기 갈리는곳이였어서 스택하는것도 안하는것도 여러번 시도해봤고
최종적으로 이미 랭된맵에서 리듬 따오고 해서 결국 저렇게 하기로....

01:25:130 (2) - 앞의 슬라이더 테일에 스택해 주시는게 맞는 것 같네요

01:27:005 (2) - 이부분은 박자에 맞게 1/2 슬라로 바꾸셔야합니다
01:27:474 (3,4) - ^ 위의 수정으로 일정한 디스턴스로 조정해주세요. 일정한 박자때문에 디스턴스를 서로 같게 해주시는게 좋습니다.
보컬음에따라 배치한거라 이대로 두겠습니다.
01:28:880 (3,4,5) - 1/2 슬라로 바꾸시는걸 추천합니다. 3/4 쪽에 박자가 있더라도 하울링인가 어찌됫든 그부분은 노트를 찍는것이 아니라고 들었습니다.
(보컬로 매핑하신거라면 상관은 없습니다만)
제매핑이 주로 보컬위주 매핑인...이대로 두겠습니다.
01:31:224 (3) - 디스턴스
01:27:474 (3,4,5,6) - 여기랑 비슷한 DS 사용했습니다.
01:39:193 (1) - del nc
이것도 긴가민가 했던 그냥 안전하게 빼겠습니다.수정완료!
That's all. GL
모딩 감사합니다:3
Topic Starter
Taeyang

Keada wrote:

Hi There o3o/

This was impossible to mod D: for me its so good D:

only small things I found ;w;

Easy and Normal looked so good <3


  • Hard

  1. 00:16:693 (3) - could curve this a liiiiiittle better to make the blanket right
    so i liiiiiiiiiiiiiiiiiiiittle fixed XDD
  2. 00:33:802 (5) - could move it to the side so its a triangle instead of overlap? bad example: http://puu.sh/hWhrj/c1f84de2f1.jpg
    fixed
  3. 01:22:787 (5,3) - overlap ;w; dont know what to do here tho D:
    fixed
  4. 01:31:458 (5,1) - Stack a little bit off[
    fixed

  • Insane

    ¨
  1. 00:11:537 (1,2) - smaaaaall detail, could curve the one point in slider (the white one after the red) to make overlap perfect
    smaaaaall detail fixed :D
  2. 00:26:537 (1,2,3,4) - small detail again but the stacking is a little bit off
    it's fine :)?
  3. 01:01:693 (4) - move a bit further away from 01:00:755 (2) - because overlap
    here only used 1.5 DS

Gad, so impossible to mod for me .-. oh well. Since my mod was so short+I love Log Horizon, Ill give you a star too :>


Good luck~
Thanks mod :D
Adol Christin
placeholder.



Insane

  1. 00:17:865 (3) - ctrl+g?
  2. 00:41:537 (1,2,3) - Recommemd you changing the rhythm into this, due to the bass sound. Your current triplet (slider tail) starts with (covers) a significant beat (i.e. 00:42:005 - ), which is weird for me.
  3. 00:54:662 (1,2) - I'll suggest you change the rhythm of your objects into this, base on the bass sound.
  4. 01:09:662 (1,2) - same
  5. 01:04:037 (1,3) - Making these 2 sliders symmetry would look better.
  6. 00:30:990 (2) - 00:35:912 (1) - Suggest you add the drum sound on the slidertick. (pm me if you dunno how to do this)
Really enjoyable and relaxing Insane diff with an awesome song. gj~

Hard

  1. 00:01:693 (4) - Imo a polygon slider is more suitable here than a blanket, since the previous and next sliders are both polygon type.
  2. 00:15:287 (1) - I thing this direction would be better.
  3. 00:18:099 (6) - Try this:
  4. 01:07:552 (1,2,3,4) - (just a complain) I didn't FC in my first play cuz of this....... damn
  5. Consider changing the slider tick rate into 2 and add custom hitsound for slidertick between 00:26:537 - and 00:37:787-
  6. 00:33:802 (5) - clap
Solid Hard diff with distance snap.

Normal

  1. 00:30:287 (1,2,3) - Duplicate the rhythm of 00:32:162 (4,5,6) - . Do you think the hitsound here is weird if you force the stuffs perfectly following vocal
Dunno how to mod Normal sorry, but your Normal is really nice.

Keada wrote:

This was impossible to mod D: for me its so good D:
That's all my mod. Go go rank it. gl~
Topic Starter
Taeyang

Adol Christin wrote:

placeholder.



Insane

  1. 00:17:865 (3) - ctrl+g?
    ok fixed
  2. 00:41:537 (1,2,3) - Recommemd you changing the rhythm into this, due to the bass sound. Your current triplet (slider tail) starts with (covers) a significant beat (i.e. 00:42:005 - ), which is weird for me.
    iit's fine to me
  3. 00:54:662 (1,2) - I'll suggest you change the rhythm of your objects into this, base on the bass sound. thanks suggest but i dont want that
  4. 01:09:662 (1,2) - same
    %
  5. 01:04:037 (1,3) - Making these 2 sliders symmetry would look better.
    i already tried but that's make boring
  6. 00:30:990 (2) - 00:35:912 (1) - Suggest you add the drum sound on the slidertick. (pm me if you dunno how to do this)
Really enjoyable and relaxing Insane diff with an awesome song. gj~
i dont want that XD

Hard

  1. 00:01:693 (4) - Imo a polygon slider is more suitable here than a blanket, since the previous and next sliders are both polygon type.
    i think if's fine
  2. 00:15:287 (1) - I thing this direction would be better. no i think that flow over
  3. 00:18:099 (6) - Try this: ok fixed
  4. 01:07:552 (1,2,3,4) - (just a complain) I didn't FC in my first play cuz of this....... damn
    XD it's fine
  5. Consider changing the slider tick rate into 2 and add custom hitsound for slidertick between 00:26:537 - and 00:37:787-
    i did it but some body dont want it so i all removed
  6. 00:33:802 (5) - clap
Solid Hard diff with distance snap.

Normal

  1. 00:30:287 (1,2,3) - Duplicate the rhythm of 00:32:162 (4,5,6) - . Do you think the hitsound here is weird if you force the stuffs perfectly following vocal
    fixed
Dunno how to mod Normal sorry, but your Normal is really nice.

Keada wrote:

This was impossible to mod D: for me its so good D:
That's all my mod. Go go rank it. gl~
Tarrasky
Hi

General

In Hard and Insane, you can finish the break in 00:07:787 -, for me sounds better
I reeeeeeeeeeeeally recommend you finish the first kiai in 01:05:912 -, for me it sounds much better

Easy

01:15:287 (3,4) - i think you can improfe this distance drom 0,9x, moving 01:16:224 (4) - from x:131 y:25 or something
01:16:224 (4) - maybe you can remap slider 2/1 like 01:26:537 (3) - and 01:30:287 (3) -
amazing map ^^

Normal

00:35:912 (4) - map until 00:36:380 - and add a circle in 00:36:615 - maybe, for me the sound gets better

Hard

01:31:458 (5,1) - nazi stack


Map very well done and with star, nothing missing in Insane, I dont think this needed more non-bn mods
Good luck and congrats ^^
nanoK
IRC mod
21:45 Taeyang: hi~ nano! today can i get you mod?
21:45 nanoK: will do right now
21:45 nanoK: i modded a couple other's today
21:45 nanoK: :3
21:45 nanoK: which map is it again?
21:46 *Taeyang is listening to [http://osu.ppy.sh/b/700607 Yun*chi - Wonderful Wonder World*]
21:46 Taeyang: here it
21:47 nanoK: can i mod in irc?
21:48 nanoK: then ill save the log and post it on your map so we both get kudosu
21:48 Taeyang: um i dont want that... you busy?
21:48 nanoK: im just too lazy to create a forum post
21:48 nanoK: whatever
21:49 nanoK: ill do a forum post P
21:49 Taeyang: umm wait
21:49 Taeyang: 1min
21:49 nanoK: irc mod is just modding in chat
21:50 Taeyang: ok gogo
21:50 nanoK: first off
21:50 nanoK: offset is 311
21:50 *Taeyang is listening to [http://osu.ppy.sh/b/652226 Yun*chi - Wonderful Wonder World*]
21:50 Taeyang: check this
21:50 nanoK: 00:01:717 (1,2) - spacing is different than the normal
21:51 Taeyang: that insane?
21:51 nanoK: timing is incorrect on this one too
21:51 nanoK: insane
21:51 nanoK: alright ill do insane first
21:52 nanoK: on insane, 00:01:717 (1,2) - spacing is usually a bit shorter
21:52 Taeyang: offset fine
21:52 Taeyang: i take ranked map
21:52 nanoK: if you listen on 25%
21:52 Taeyang: it fine
21:53 Taeyang: this is insane map
21:53 nanoK: the clicks come like 30ms earlier than beat
21:53 Taeyang: so i did it
21:53 Taeyang: and that BN's recommend
21:53 nanoK: personally i think 317 sounds much bettere
21:53 nanoK: but your preference
21:53 Taeyang: um...
21:53 nanoK: anyways
21:54 Taeyang: i will keep going
21:54 nanoK: 00:12:973 (4,1) - spacing is too large compared to other 3/4 -> note combos in this section
21:55 nanoK: 00:27:973 (5) - move closer to fit spacing
21:55 nanoK: 00:28:910 (2) - direction is a bit awkward, the slider before it goes in a different direction
21:55 Taeyang: umm fine that's....
21:56 Taeyang: don't check DS XD i already checked
21:56 Taeyang: 00:15:052 (4,1) - here vocal sound strong
21:56 Taeyang: so i made jump
21:57 Taeyang: 00:28:412 (1,2) - flow already fine
21:57 Taeyang: that help 00:29:818 (5,6,1) -
21:57 Taeyang: here jump
22:01 nanoK: 00:45:317 (1,3) - overlap
22:01 Taeyang: what's mean?
22:01 nanoK: it means
22:01 Taeyang: tail stack already fine
22:01 nanoK: a slider is on another slider
22:01 nanoK: wasnt talking about that
22:02 nanoK: http://osu.ppy.sh/ss/3159848 see how they cross each other
22:02 nanoK: its unrankable
22:03 Taeyang: no this is not unrankable :X
22:03 Taeyang: BN recommend this
22:03 Taeyang: wait will find
22:03 nanoK: that pattern
22:04 Taeyang: that stack pattren
22:04 nanoK: not that one
22:05 nanoK: that pattern is rankable
22:05 nanoK: im talking about
22:05 nanoK: the two sliders
22:05 nanoK: 00:45:317 (1) -
22:05 nanoK: is on top of
22:05 nanoK: 00:46:020 (3) -
22:06 nanoK: see how they are intersecting?
22:06 Taeyang: like this rankable
22:06 Taeyang: *unrankable
22:06 Taeyang: http://puu.sh/hX5Pn/5ef5594d93.jpg
22:06 Taeyang: but like this fine XD
22:06 Taeyang: http://puu.sh/hX5Q9/68a1fe7d5a.jpg
22:07 nanoK: http://puu.sh/hX5Pn/5ef5594d93.jpg is rankable
22:07 nanoK: http://osu.ppy.sh/ss/3159863 is unrankable
22:09 Taeyang: ok wait 1min
22:09 nanoK: sorry im annoying XD
22:10 nanoK: hard time
22:10 nanoK: while you fix the insane ill do hard
22:11 Taeyang: http://puu.sh/hX62N/5afd86a713.jpg
22:11 nanoK: dont mean to be a spacing nazi but
22:11 nanoK: 00:23:490 (2,3,4) - spacing looks really weird
22:11 nanoK: XD
22:11 Taeyang: ok thanks XD
22:12 Taeyang: http://puu.sh/hX65n/619d532d52.jpg
22:12 Taeyang: DS1.2 same
22:12 nanoK: > looks
22:13 nanoK: it looks like the spacing is incosistent
22:14 Taeyang: ok i will fix it
22:14 nanoK: alright
22:15 nanoK: 01:39:193 (4,5) - kicksliders generally look weird when the spacing is small, and becuase you have reversing sliders before, it'd seem best to make it a reverse slider 2 times
22:15 nanoK: rather than 2 seperate sliders
22:16 Taeyang: that fine i already tried it
22:16 Taeyang: but that make boring
22:16 Taeyang: and 1.2 DS it;s fine
22:17 Taeyang: last BN recommend...
22:17 Taeyang: i dont want that XD but
22:17 Taeyang: it's make end flow
22:17 nanoK: in that case, because of your well mapping ill continue to normal
22:19 Taeyang: ok
22:19 nanoK: 00:52:787 (3) - 1 more reverse seems to fit the beat for this slider
22:21 Taeyang: how to?
22:21 nanoK: the beat is escalating at a pattern, and 3 beats with a rest seems to not fit the song of
22:22 Taeyang: umm i think it's fine and i dont understand...so can i get your picture?
22:22 Taeyang: example
22:23 Taeyang: you want like this?
22:23 Taeyang: http://puu.sh/hX6Eg/535862bc99.jpg
22:23 nanoK: only on the 3 slider
22:23 nanoK: not on 4
22:23 nanoK: https://osu.ppy.sh/ss/3159905
22:25 Taeyang: make DS over..
22:25 Taeyang: http://puu.sh/hX6LW/1b3acfc985.jpg
22:25 Taeyang: check here
22:26 Taeyang: nomal hard nessesary use same DS
22:28 nanoK: easy doesnt seem to need any mods
22:28 Taeyang: cool
22:31 nanoK: so you look ready for ranking
22:31 nanoK: some more polishing could do and then your off to your first ranked mapp
22:32 Taeyang: thanks your advice :D
22:32 Taeyang: i will check onemore

Nice map!
Topic Starter
Taeyang

Tarrasky wrote:

Hi

General

In Hard and Insane, you can finish the break in 00:07:787 -, for me sounds better
I reeeeeeeeeeeeally recommend you finish the first kiai in 01:05:912 -, for me it sounds much better
thanks advice but that's make unrankable all mapset(ignore GD) nesseary use same Kiai time
and i will followed braketime so i want emphasis vocal


Easy

01:15:287 (3,4) - i think you can improfe this distance drom 0,9x, moving 01:16:224 (4) - from x:131 y:25 or something
ok fixed
01:16:224 (4) - maybe you can remap slider 2/1 like 01:26:537 (3) - and 01:30:287 (3) -
but i dont want that
amazing map ^^

Normal

00:35:912 (4) - map until 00:36:380 - and add a circle in 00:36:615 - maybe, for me the sound gets better
ok fixed
Hard

01:31:458 (5,1) - nazi stack
it's fine :D

Map very well done and with star, nothing missing in Insane, I dont think this needed more non-bn mods
Good luck and congrats ^^
thanks your mod :DD
SLM
Hi~ from pm request.



Easy

이렇게 생긴 블랭킷을 좀 많이 썼다는 느낌이 적잖아 있는데 조금 줄여보시는건?
그 외엔 전부 괜찮은듯



Normal

00:23:490 (2,3,4) - 얘네들이 빨간틱에 놓여있고, 전부 단타라서 (+거기다 낮은 AR) 노말플레이어에겐 헷갈릴 것 같은데 슬라이더를 써보는건 어떨까요? 예를들면

00:50:912 (1) - 약간 튀어 나왔다는 느낌이 있는데
maybe move to x 32 y 256?
01:22:318 (2) - 시계 방향으로 1도 돌려서(ctrl+shift+R)move to x 488 y 112
01:28:412 (1) - 이 슬라이더가 끝날때 보컬이 '나-' 거리고 그다음 반복 슬라이더가 오는데 개인적으로 약간 이상한 것 같아요. (지극히 개인적)
앞의 01:24:662 (1,2,3,4) 나 뒤의 01:32:162 (1,2,3) 랑 비슷하게 바꿔보는건 어떨까요?




Hard

01:40:130 (1) - 하드난이돈데 굳이 DS를 지킬 필요가..? 인세인처럼 화면 정중앙에 놔두면 더 좋을것 같아요.



Insane

01:27:474 (3,4) - DS consistency? 간격 일정하게 하시거나 아니면 음이 '레 파 (낮은)라 도'로 흘러가니
이런식으로 간격을 점점 줄이는거 추천




음.. 맵이 매우 괜찮아서 딱히 모딩할만한게 별로 없네요ㅠㅠ
저퀄모딩이라 죄송합니다. 초보한테 이런맵 맡기시면 곤란합니다
Good Luck! :)
Topic Starter
Taeyang

SLMmix wrote:

Hi~ from pm request.



Easy

이렇게 생긴 블랭킷을 좀 많이 썼다는 느낌이 적잖아 있는데 조금 줄여보시는건?
그 외엔 전부 괜찮은듯
00:22:787 (1,2,3) - 이렇게 이미 대칭써서... 그대칭부분도 00:20:912 (2,1) - 이렇게 담요...이므로 패스!


Normal

00:23:490 (2,3,4) - 얘네들이 빨간틱에 놓여있고, 전부 단타라서 (+거기다 낮은 AR) 노말플레이어에겐 헷갈릴 것 같은데 슬라이더를 써보는건 어떨까요? 예를들면

음 보컬음 강조하고싶어서 저렇게 넣었는데 이거 뱃리퀘때 한번 물어보고 결정하겠습니다.
00:50:912 (1) - 약간 튀어 나왔다는 느낌이 있는데
maybe move to x 32 y 256?
수정완료!
01:22:318 (2) - 시계 방향으로 1도 돌려서(ctrl+shift+R)move to x 488 y 112
수정완료!
01:28:412 (1) - 이 슬라이더가 끝날때 보컬이 '나-' 거리고 그다음 반복 슬라이더가 오는데 개인적으로 약간 이상한 것 같아요. (지극히 개인적)
앞의 01:24:662 (1,2,3,4) 나 뒤의 01:32:162 (1,2,3) 랑 비슷하게 바꿔보는건 어떨까요?
이건 같게하면 지루해질까봐 일부러 각자다 다른리듬썻습니다. 고로 패스



Hard

01:40:130 (1) - 하드난이돈데 굳이 DS를 지킬 필요가..? 인세인처럼 화면 정중앙에 놔두면 더 좋을것 같아요.
그래도 괜찮은데 문제는 하드난이도 전체적으로 DS를 지켜주서 저기만 다르게놓기는 어색...


Insane

01:27:474 (3,4) - DS consistency? 간격 일정하게 하시거나 아니면 음이 '레 파 (낮은)라 도'로 흘러가니
이런식으로 간격을 점점 줄이는거 추천
01:28:177 (6,3) - 여기 스택 패턴 그리고 01:31:224 (3,4,5,6) - 여기 같은 DS 음이커지는걸 점프로 잡아뒀



음.. 맵이 매우 괜찮아서 딱히 모딩할만한게 별로 없네요ㅠㅠ
저퀄모딩이라 죄송합니다. 초보한테 이런맵 맡기시면 곤란합니다
Good Luck! :)
그래도 고칠게 있었!!모딩 감사합니다.~!
Nathan
This has improved a lot o.o

This entire set is really missing a lot of NCs, go through and recheck them, just one NC every downbeat/end of measure

[Hard]
  1. 01:07:552 (1,2,3,4) - Difficult to read
  2. This difficulty really needs a tone down in 1/4, in fact the first kiai has more triplets than the insane... I'd recommend only having a few only in kiais, it's a fairly easy fix however, just delete some stacks to make them 1/2
[Normal]
  1. I think this could have a few less 1/2 rhythms, 01:09:662 (1,2,3,4,5,6,7) - density is a bit harsh here
  2. 01:09:662 (1,2,3,4,5,6,7) - ^
I'll recheck when you're done, and throw an actual mod on lower difficulties lol
Almost there!
BeatofIke
[Hard]
  1. 01:07:552 (1,2,3,4) - Flow could be better:
    232,48,67552,6,0,B|217:23|217:23|360:39,1,173.999994689942,2|2,0:0|0:0,0:0:0:0:
    356,144,68255,1,8,0:0:0:0:
    408,236,68490,2,0,P|508:259|458:168,1,260.999992034912,2|8,0:0|0:3,0:0:0:0:
    356,144,69427,1,4,0:3:0:0:
  2. 01:31:458 (5,1) - slider end not perfectly stacked with 5.
[Insane]
  1. 00:41:537 (1,2,3) - This is the only pattern you use from this part of the music. Try moving 00:42:122 (2,3) a blue tick later and stack these notes with 00:42:474 (4). You may have to redo 00:41:537 (1) if you decide to follow this suggestion. o3o
  2. 00:57:005 (2,3) - Eh? Weird pattern. Please redo pattern o3o
  3. 01:09:193 (1) - I'm not a huge fan of 3/4 ghost slider ends, since it doesn't go with anything in the music.
Topic Starter
Taeyang

BeatofIke wrote:

[Hard]
  1. 01:07:552 (1,2,3,4) - Flow could be better:
    232,48,67552,6,0,B|217:23|217:23|360:39,1,173.999994689942,2|2,0:0|0:0,0:0:0:0:
    356,144,68255,1,8,0:0:0:0:
    408,236,68490,2,0,P|508:259|458:168,1,260.999992034912,2|8,0:0|0:3,0:0:0:0:
    356,144,69427,1,4,0:3:0:0:
    already fixed XD thanks!
  2. 01:31:458 (5,1) - slider end not perfectly stacked with 5.
    oops :X
[Insane]
  1. 00:41:537 (1,2,3) - This is the only pattern you use from this part of the music. Try moving 00:42:122 (2,3) a blue tick later and stack these notes with 00:42:474 (4). You may have to redo 00:41:537 (1) if you decide to follow this suggestion. o3o
    i think it's fine to me
  2. 00:57:005 (2,3) - Eh? Weird pattern. Please redo pattern o3o
    ok fixed o3o
  3. 01:09:193 (1) - I'm not a huge fan of 3/4 ghost slider ends, since it doesn't go with anything in the music.
    i already tried that :P
sheela


Hello Taeyang, sorry for the late mod. Reason: school.

General

  1. I think the offset would need to be shifted to 297 (+ 10ms). The current feels early. Please change it after the mod to not conflict some objects I do not want to point.

Normal

  1. 00:18:099 (5) - What about extending this slider to the upbeat (00:18:568 - )? It would follow the piano and I don't think the circle is necessary there.
  2. 00:30:287 to 00:31:693 - I would maybe try this rhythm below so it could hit the drum to fill up the hitsounds instead of skipping it. Plus the current rhythm played weirdly to me.

Hard

  1. 00:42:357 (3) - The circle on the blue tick doesn't sound fitting with the rhythm. Although it follows the vocals, I suggest you move it to 00:42:240 .
  2. 01:27:357 (4) - Similar case to the previous point. I think putting it on 01:27:240 is fine.

Insane

  1. 00:11:537 to 00:25:599 - What if this section has a slider velocity slowed down, like 0.80x? It would fit perfectly with the music because in the the music, it feels more calm, so more slow.
  2. 00:11:537 (1,2,3,4) - The distance between them needs in my opinion reduced like 00:17:162 (1,2,3) . It feels correct and it would fit with the music, like in the previous suggestion.
  3. 00:17:865 (3,4) - I'd change the rhythm into something that 00:18:099 will have a clickable object since the piano gets strong there. The tail doesn't fit to me, so try this rhythm instead:
    The pattern is just giving you ideas because I suck at making patterns...
Alright, poke me back for a recheck and do not forget to change the offset.
Topic Starter
Taeyang

sheela901 wrote:



Hello Taeyang, sorry for the late mod. Reason: school.
wow thanks sheela! to your mod :D

General

  1. I think the offset would need to be shifted to 297 (+ 10ms). The current feels early. Please change it after the mod to not conflict some objects I do not want to point.
    this map source here https://osu.ppy.sh/s/286851 and that already ranked map it's really more fine?

Normal

  1. 00:18:099 (5) - What about extending this slider to the upbeat (00:18:568 - )? It would follow the piano and I don't think the circle is necessary there.
    fixed
  2. 00:30:287 to 00:31:693 - I would maybe try this rhythm below so it could hit the drum to fill up the hitsounds instead of skipping it. Plus the current rhythm played weirdly to me.
    fixed

Hard

  1. 00:42:357 (3) - The circle on the blue tick doesn't sound fitting with the rhythm. Although it follows the vocals, I suggest you move it to 00:42:240 .
    fixed
  2. 01:27:357 (4) - Similar case to the previous point. I think putting it on 01:27:240 is fine.
    fixed

Insane

  1. 00:11:537 to 00:25:599 - What if this section has a slider velocity slowed down, like 0.80x? It would fit perfectly with the music because in the the music, it feels more calm, so more slow.
    good idea but i dont want SV here
  2. 00:11:537 (1,2,3,4) - The distance between them needs in my opinion reduced like 00:17:162 (1,2,3) . It feels correct and it would fit with the music, like in the previous suggestion.
    um but i dont want that i followed vocal and make jumps
  3. 00:17:865 (3,4) - I'd change the rhythm into something that 00:18:099 will have a clickable object since the piano gets strong there. The tail doesn't fit to me, so try this rhythm instead:
    fixed
    The pattern is just giving you ideas because I suck at making patterns...
Alright, poke me back for a recheck and do not forget to change the offset.
sheela
Here is your bubble!

Nathan
yoyo

On Insane:
I would change up the rhythms on these so that the clickable objects aren't on blue ticks (repeat and 1/4 slider)
Even if it is correct emphasis it's quite difficult to comprehend and play correctly
  1. 01:23:138 (3,4)
  2. 01:24:076 (3,4)
coooool
Topic Starter
Taeyang

sukiNathan wrote:

yoyo

On Insane:
I would change up the rhythms on these so that the clickable objects aren't on blue ticks (repeat and 1/4 slider)
Even if it is correct emphasis it's quite difficult to comprehend and play correctly
  1. 01:23:138 (3,4)
  2. 01:24:076 (3,4)
coooool
ok fixed
sheela
sukiNathan's point has been applied. Rebubbled.
Nathan
you don't have to get a rebubble when you self-pop from the next nominator's mod :C

anyways here you go
Lari
첫랭크 축하드립니다~~
-[ Kami ]-
첫랭 축하드려요~

(저의 100번째 포스트의 영광을)
Lanturn
Congrats!
guineaQ
헐 ㅊㅋ
sheela

sukiNathan wrote:

you don't have to get a rebubble when you self-pop from the next nominator's mod :C

anyways here you go
Oh well, I didn't know you were going to qualify it.

Congratulations!
Enon
첫랭 정말로 축하드립니다
Topic Starter
Taeyang
YES!! I DID IT LOL
Thanks all !!

야핳하 첫랭땃다~ 도와주신 모더분들도 감사합니다!
SLM
히이이이이익 ㅊㅋㅊㅋ~
HabiHolic
첫랭 ㅊㅋㅊㅋ
Adol Christin
congratulation
Pho
dam i came too late, sorry :oops:
Congratz on your first rank set!~
Sonnyc
첫랭 축하드려요~~
바빠서 별다른 도움을 못드렸네요 ㅎ
Lami
ㅊㅊ
lolia
첫랭 축하드립니다 :D
Kawashiro
축하해요~!
LQA20Ans
GRATZ!
ErunamoJAZZ
orz, too late D:

Congrats taeyang!!
SONGWONJUN
goood~~~
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