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Go Ichinose - Five Furious Strikes!

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Topic Starter
Bara-
This beatmap was submitted using in-game submission on dinsdag 12 mei 2015 at 19:02:02

Artist: Go Ichinose
Title: Five Furious Strikes!
Source: Pokémon Omega Ruby & Alpha Sapphire
Tags: GAME FREAK Shota Kageyama Junichi Masuda Horde Battle Team Aqua Magma
BPM: 159,74
Filesize: 2780kb
Play Time: 00:49
Difficulties Available:
  1. Easy (1,48 stars, 63 notes)
  2. Hard (3,45 stars, 163 notes)
  3. Insane (4,44 stars, 245 notes)
  4. Normal (1,98 stars, 94 notes)
Download: Go Ichinose - Five Furious Strikes!
Information: Scores/Beatmap Listing
---------------
New .mp3 as of 10-5-2015, redownload if downloaded before that
Another nice short Pokémon ORAS song
Done
Easy: 100% (Wow, it has a very high star rating >.<)
Normal: 100%
Hard: 100%
Insane: 100%
naoe dami
from Noob at modding queue
[General]

- suggest : delete the first part of kiai time ( 00:13:252 )
- compress the mp3 to 192 kbps (you can using the FormatFactory or something else)
- hitsound too loud, please reduce it (F6 - audio - volume 70% or less)

[Normal]
00:14:734 (3) - fix this flow, make same like 00:13:232 (1,2) -
00:21:871 (2) - ctrl + g
00:19:242 (1,2) - better to blanket
00:22:247 (1) - maybe like this

00:24:125 (5) - change into slider 1/1
00:43:281 (1) - stack with 00:42:530 (1) - and blanket with 00:42:906 (2) -

[Hard]
00:07:973 (3,4,5) - change into slider
00:08:725 (1) - change into 2 circles in start and the tail of slider
00:24:500 (1) - change into slider 1/1

OK, just that, GL :3
Topic Starter
Bara-

naoe dami wrote:

from Noob at modding queue
[General]

- suggest : delete the first part of kiai time ( 00:13:252 ) I don't think this is neccessary, unless other people (BN) say so
- compress the mp3 to 192 kbps (you can using the FormatFactory or something else) Will do later, a little in a hurry now
- hitsound too loud, please reduce it (F6 - audio - volume 70% or less) Might do, if others say as well, but this fits for me

[Normal]
00:14:734 (3) - fix this flow, make same like 00:13:232 (1,2) - Seems fine to me
00:21:871 (2) - ctrl + g No, breaks distance and pattern
00:19:242 (1,2) - better to blanket No, it doesn't feel like it'll be a good blanket
00:22:247 (1) - maybe like this Nope, done it for blanket

00:24:125 (5) - change into slider 1/1 Not needed IMO. It's not too hard
00:43:281 (1) - stack with 00:42:530 (1) - and blanket with 00:42:906 (2) - Doesn't feel good to me; I try to avoid stacks in lower diffs as much as possible

[Hard]
00:07:973 (3,4,5) - change into slider Why? Circles fel good here, and also proper in combination with the difficulty (1/2 in normal, 1/4 in hard, many 1/4 in insane)
00:08:725 (1) - change into 2 circles in start and the tail of slider Why? This feels great to me
00:24:500 (1) - change into slider 1/1 No, this fits best

OK, just that, GL :3
Thanks
Oh gosh, I denied every single things except general O.o
Factorial
Short mods via PM request:
[General]
  1. Reduce volume since you are using Normal sampleset.
  2. Maybe you can use silent slider sound to blend with high tick rate.
[Normal]
  1. Reduce volume since you're using Normal sampleset.
  2. Reduce slider tick rate to 2. Ticks are not visible to sliders like 00:02:035 (2) and some are invisible.
  3. The note density is too high for Normal (since there is no Easy). 1.98 star difficulty is still too high for a 1 min map imo. Try to copy-paste on a 2 minute mp3 and you'll see why.
  4. 00:24:196 (5) - Avoid 1/4 notes on Normal (no Easy mapped explanation). Replace with 1/2 slider to be consistent with 00:24:571 (1,2)
Hard and Insane is mapped well rankable
If you're going to remove the 1st kiai time, it will be inconsistent with the 2nd, so I suggest not or both.
Kyle Y
Mod request from modding quene
Thank for the mod request(?

I am not an experienced modder, please do not expect to much.
Just see if my modding help you or not

[EN]
SPOILER
00:04:288 (1) - blanket both 00:03:913 (4) - (unblanket) and 00:05:414 (2) - (not natural)

00:05:791 (3) - 00:08:796 (3) - blanket
00:11:801 (3) - follow what you do 00:08:796 (3,4) - here
00:18:562 (1) - avoid overlapping
00:19:313 (1,2) - avoid 1/2 beat in EZ shorten slider 1 to white tick
00:22:318 (1,2) - ^
00:24:571 (1) - why nc
00:26:825 (3) - same
00:39:596 (1) - same

[HD]
SPOILER
00:01:284 (1,2,3) - okay, but I will use this melody

00:03:819 (5) - place on 00:03:631 - (?
00:03:631 (4) - why
00:13:679 (1,1,1) - del nc
00:14:805 (3) - nc
00:15:557 (1,1,1,1,1,1) - del nc
00:19:313 (1) - follow 00:01:284 (1,2,3,4) -
00:21:566 (1) - del nc
00:22:318 (1,2) - same
00:24:290 - missing?
00:24:947 (1) - 00:24:571 (1) - del nc
00:26:825 (1) - 1/2 beat
00:28:327 (1) - ^
00:31:332 (1) - ^
00:37:718 (1,1,1) - del nc
00:38:845 (3) - nc
00:39:596 (1,1) - del nc
00:40:723 (1,1,1) - del nc
00:43:352 (1) - same
00:44:666 - missing
00:45:606 (1,1) - del nc
00:48:986 (2) - near 00:48:610 (1) - and
00:49:362 (1) - move upward
00:29:830 (1) - blanket
00:32:459 (4) - ^
zj0924
Hi~from my queue
[Easy]
  1. 00:08:796 (3,4) - DS
  2. 00:13:303 (1) - since it's the first downbeat of kial... add finish?
  3. 00:15:557 (1) - no need nc
  4. 00:18:562 (1) - ^
  5. 00:19:313 (1,2) - I'm not sure whether 1/2 rhythm is rankable
  6. 00:49:362 (1) - finish

[Normal]
  1. 00:01:282 (1) - unsnapped
  2. 00:31:332 (1) - not suggest curved slider tail it will break the fluency of 00:31:332 (1,2) -
  3. 00:49:362 (1) - finish

[Hard]
  1. 00:15:932 (1) - remove nc
  2. 00:18:562 (1,1) - ^
  3. 00:24:947 (1) - sv too fast consider lower it or it'll be too sudden
  4. 00:49:362 (1) - finish
GL~
BanchoBot
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