Hey, from my queue.
METADATA
I found the video you got the song off (I'm confident because of the matching BG). It should be called Nightcore not Speed Up Ver. It's listed as Nightcore by the editor.
Also add "RCA Records" to tags as that's the publishing label the song was produced under.
EASY
01:29:717 (1) - This is the first thing I noticed about this diff just scanning over it. Why is there a gap here? it just seems so out of place to not have anything here, I know this is an easy diff but it just takes away from the emphasis the other deadspots have.
That's about it, I don't have much to say about this diff cause it's already very clean. If you really want to impress with this diff you could add keysounds to the three note patterns backed by synth during the chorus ( 00:47:654- ).
NORMAL
I don't have any issues with this diff personally, good job.
HARD
Perhaps because of your liking for stacks in this diff, space these two triples out a bit more to make them look like like stacks
00:02:200 (4,5,1) -
00:15:768 (6,7,1) -
00:58:848 (2,3,4) - Try to make the spacing here a bit uniform, 2 and 3 are much closer together than 3 and 4. (Don't move 2 or 4, that could screw up neighbouring patterns, just move 3)
01:20:219 (1,2) - I believe this is the only time in this map that a pattern like this doesn't perfectly blanket, so it sticks out. Pull down the tail of 1 so that it blankets, if you move 1 you won't have to move anything else
02:11:779 (2,3) - Not a big deal, but while playtesting, I actually missed 2, because I assumed it was a break and put my pen down, while yes it's my fault for assuming based off different difficulties, it went against the pattern in my head. I don't think the map changes much either way, so keep them if you want, or take them out as I'd like, but it won't be a huge issue.
Personally I think this is the best diff in the set, because of your use of repeating patterns that're changed enough to play different, yet similar enough to remind me of the pattern you used last time this rhythm came up.
INSANE
The difficulty jump from Hard to Insane is, pretty damn big, a fair amount more than an entire star up. Might be worth your time to nerf this diff a little bit to make a more clean spread between hard and little girl.
00:14:751 (4,5,6) - This is just weird, my suggestion would be to swap 5 and 6 with each other, but you could try anything else. I just feel like this pattern doesn't fit with the rest of what you mapped, it's the first instance of a real anti-flow movement.
00:56:474 (4,5,6) - I really don't understand this pattern, There is nothing in the song that would suggest adding that, unless you're mapping a slight vocal reverb? which I can understand in situations like the stream a little more than half-way through, or even the triple. This pattern just turns 4 into a snap slider by forcing the player to jump of on a 1/4 beat, and play a double on the next slider head, for some reason. 5 is even on a blue tick. I just don't understand why it's there, I'd recommend just deleting 5, but if you have another solution feel free to try it out.
01:39:893 (4,5,6) - ^^^^^^
01:44:642 (1,2,3,4) - To be fair, this may just be because I edit in default skin with background (and hence playtest with those settings), This pattern plays with my eyes, I want to go down to 4 immediately after playing 2 because the 1 slider is pointed downwards, so it directs me down, and I miss 3 completely. Maybe angle 1 upwards, and then swap 2 and 3 to make a square jump instead?
01:58:889 (5,6,7) - Why is 7 dragged down so far? You've built up an eight sided polygon and just pulled the last note really far down from it's normal place, I get that the vocals come in on that beat, but the song itself is not any louder, and you've left it as part of the pattern that maps to the instrumental. Just seems very out of place.
02:11:779 (2,3) - Same thing as with the Hard diff, maybe even more so this time since there's pretty well no breaks in the entire map except right at the start.
02:26:026 (5,6,7,8) - 5 to 6 and 7 to 8 really should be parallel since 1 to 2 and 3 to 4 were, the tilt is fine, but it's really off putting that 7 to 8 is tilted from everything else.
02:34:167 (4,5,6) - Same issue with 5 as mentioned twice before
Well that's about it, the Insane is definitely a lot messier than the previous diffs were, but it's not that bad, a couple issues to iron out and it'll be down to minor preference.
METADATA
I found the video you got the song off (I'm confident because of the matching BG). It should be called Nightcore not Speed Up Ver. It's listed as Nightcore by the editor.
Also add "RCA Records" to tags as that's the publishing label the song was produced under.
EASY
01:29:717 (1) - This is the first thing I noticed about this diff just scanning over it. Why is there a gap here? it just seems so out of place to not have anything here, I know this is an easy diff but it just takes away from the emphasis the other deadspots have.
That's about it, I don't have much to say about this diff cause it's already very clean. If you really want to impress with this diff you could add keysounds to the three note patterns backed by synth during the chorus ( 00:47:654- ).
NORMAL
I don't have any issues with this diff personally, good job.
HARD
Perhaps because of your liking for stacks in this diff, space these two triples out a bit more to make them look like like stacks
00:02:200 (4,5,1) -
00:15:768 (6,7,1) -
00:58:848 (2,3,4) - Try to make the spacing here a bit uniform, 2 and 3 are much closer together than 3 and 4. (Don't move 2 or 4, that could screw up neighbouring patterns, just move 3)
01:20:219 (1,2) - I believe this is the only time in this map that a pattern like this doesn't perfectly blanket, so it sticks out. Pull down the tail of 1 so that it blankets, if you move 1 you won't have to move anything else
02:11:779 (2,3) - Not a big deal, but while playtesting, I actually missed 2, because I assumed it was a break and put my pen down, while yes it's my fault for assuming based off different difficulties, it went against the pattern in my head. I don't think the map changes much either way, so keep them if you want, or take them out as I'd like, but it won't be a huge issue.
Personally I think this is the best diff in the set, because of your use of repeating patterns that're changed enough to play different, yet similar enough to remind me of the pattern you used last time this rhythm came up.
INSANE
The difficulty jump from Hard to Insane is, pretty damn big, a fair amount more than an entire star up. Might be worth your time to nerf this diff a little bit to make a more clean spread between hard and little girl.
00:14:751 (4,5,6) - This is just weird, my suggestion would be to swap 5 and 6 with each other, but you could try anything else. I just feel like this pattern doesn't fit with the rest of what you mapped, it's the first instance of a real anti-flow movement.
00:56:474 (4,5,6) - I really don't understand this pattern, There is nothing in the song that would suggest adding that, unless you're mapping a slight vocal reverb? which I can understand in situations like the stream a little more than half-way through, or even the triple. This pattern just turns 4 into a snap slider by forcing the player to jump of on a 1/4 beat, and play a double on the next slider head, for some reason. 5 is even on a blue tick. I just don't understand why it's there, I'd recommend just deleting 5, but if you have another solution feel free to try it out.
01:39:893 (4,5,6) - ^^^^^^
01:44:642 (1,2,3,4) - To be fair, this may just be because I edit in default skin with background (and hence playtest with those settings), This pattern plays with my eyes, I want to go down to 4 immediately after playing 2 because the 1 slider is pointed downwards, so it directs me down, and I miss 3 completely. Maybe angle 1 upwards, and then swap 2 and 3 to make a square jump instead?
01:58:889 (5,6,7) - Why is 7 dragged down so far? You've built up an eight sided polygon and just pulled the last note really far down from it's normal place, I get that the vocals come in on that beat, but the song itself is not any louder, and you've left it as part of the pattern that maps to the instrumental. Just seems very out of place.
02:11:779 (2,3) - Same thing as with the Hard diff, maybe even more so this time since there's pretty well no breaks in the entire map except right at the start.
02:26:026 (5,6,7,8) - 5 to 6 and 7 to 8 really should be parallel since 1 to 2 and 3 to 4 were, the tilt is fine, but it's really off putting that 7 to 8 is tilted from everything else.
02:34:167 (4,5,6) - Same issue with 5 as mentioned twice before
Well that's about it, the Insane is definitely a lot messier than the previous diffs were, but it's not that bad, a couple issues to iron out and it'll be down to minor preference.