Cady Groves - This Little Girl (Speed Up Ver.)

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Monstrata
Okay, looks good! Bubbled~
Topic Starter
agusch
Thankss! :)
helltrot
Very nice map! Thanks!
riffy
I've been waiting for this, let's make it happen. Don't mind the doublepost thingy.

[General]
  1. soft-hitwhistle3.wav has a delay of 3 ms, which is not an unrankable issue, but I decided to fix it for you anyway. here you go. Just replace with the one you've got and we are good to go.


[Easy]
  1. 01:22:932 (3,4,5) - any way we can have these placed higher to prevent the overlap with score-metre? this does not look too pretty
  2. 01:25:307 (7) - perhaps a new combo for the vocals. The whole combo chain feels too long in comparison with the others.


[Normal]
  1. 00:12:376 (4) - move it a bit higher? An overlap with the score-metre just like in Easy.


[Little Girl]
  1. 01:26:155 (4,5) - try unstacking, so the flow and movement don't stop? example
  2. 02:14:493 (1,2) - probably an unstack here as well, just to keep things a bit easier. 1/1 and 1/2 stacks combined can be a bit tricky. example

Cool. Get back to me once you check it.
Topic Starter
agusch

Bakari wrote:

I've been waiting for this, let's make it happen. Don't mind the doublepost thingy.

[General]
  1. soft-hitwhistle3.wav has a delay of 3 ms, which is not an unrankable issue, but I decided to fix it for you anyway. here you go. Just replace with the one you've got and we are good to go. ty, cahnged


[Easy]
  1. 01:22:932 (3,4,5) - any way we can have these placed higher to prevent the overlap with score-metre? this does not look too pretty fixed
  2. 01:25:307 (7) - perhaps a new combo for the vocals. The whole combo chain feels too long in comparison with the others. NCed


[Normal]
  1. 00:12:376 (4) - move it a bit higher? An overlap with the score-metre just like in Easy. fixed


[Little Girl]
  1. 01:26:155 (4,5) - try unstacking, so the flow and movement don't stop? example changed
  2. 02:14:493 (1,2) - probably an unstack here as well, just to keep things a bit easier. 1/1 and 1/2 stacks combined can be a bit tricky. example placed 1 further

Cool. Get back to me once you check it.
riffy
I freakin' love it. Absolutely breathtaking. I also value the amount of time effort put into it.

Qualified!
Topic Starter
agusch
Ty for qualified :D:D:D

just took a couple of years xd

and a couple of hours to get dq
Cloudchaser
Felicidades che ~
Nozhomi
I don't really like that, but I think the map could be a little more polished, and I want because this song is really good (sorry).

I would like to know why you didn't used clap on violin in intro like 00:06:270 - / 00:07:627 - / etc... when you do it on the start, because I don't see any reason to stop.

[Little Girl :]
  1. 00:09:662 (1,2) - I think you should swap them, because having the slider at 00:10:002 - would definitly work better with vocal when the circle would stress more this suspended vocal created for the transition.
  2. 00:36:800 - This rhythm structure don't work as intended imo, because you follow vocal in first place, but then 00:37:308 - this beat should be clickable since it's stronger than previous one but you let it play passively. You could done smth like https://puu.sh/txbL5/c43afd6536.png or with circles to emphasis each vocal beat.
  3. 00:43:075 - Why not making this drumbeat clickable ? Sounds really weird like this as passive note.
  4. 00:46:637 (2,3,4) - The angle flow here is quite poor to play since you're doing an unnatural back and forth movement. I think you should move more 00:46:806 (3) - down to have a better angle.
  5. 01:21:576 (1) - This slider is completely on lifebar with 4/3 resolution.
  6. 01:42:607 (5,6) - Why stack them when you didn't the previous kiai ? Could keep it consistent would be better in that case.
  7. 02:04:147 - Why skip a so obvious beat when you didn't before for something like 02:03:129 (4) - ?
  8. 02:07:878 - / 02:09:574 - / Same kind of issue than above.
  9. 02:10:083 - What about add a circle here to catch this important beat ?
  10. 02:22:634 (1) - To be coherent with your previous pattern, I would CTRL+G this slider and curve it more like this to create a better movement to your next circle https://puu.sh/txd45/7a4fff330e.png .


Want also point on this diff a weird use of spacing on kiai for 00:47:654 - / 01:31:074 - / 02:25:348 - who never emphasis the same instrument on the song and have some huge spacing differences for the same intensity (exemple : 00:48:842 (8,1) - / 01:32:261 (8,1) - / 02:26:535 (8,1) - who start with 2.14x and end with 2.82x).
Some point on this diff can be applied on other diffs so take a look if you want to fix some stuff from here.

In Insane I don't get it why 00:02:878 (1) - is not a slider when you did on Hard, really confusing.

I like this song a lot.
Mukyu~
Irreversible
Hey there

As you can see, there are some valid points being pointed out concerning your map. Please check them carefully before deciding to get this back to ranked; I assume that there will be more mods as I've received some ingame PMs about the quality of it. I might give it a check once I'm not having exams anymore.
riffy
In case you need some help with applying or rechecking stuff, I'll be around. Let's see how much we can improve it!
Myxo
I got some additional things to mention about the highest difficulty, however some of these things apply for the other difficulties too. I won't mention points Nozhomi already mentioned, but I agree with all of his points.

  1. 00:03:557 (2) - Seems inconsistent to have a slider here, since you didn't use one before on 00:00:843 (2,3) -. Circles fit a lot better here because all the sounds are equal.
  2. 00:05:592 (1,2) - Would be nice if there was a small jump between these too like 00:07:118 (1,2) - 00:08:306 (1,2) - to seperate the different vocal phrases.
  3. 00:06:949 (4,1) - These NCs should be swapped.
  4. 00:21:026 - Since the first drum beat is here, I would start mapping here instead of at the next beat.
  5. 00:57:152 (1,2) - A rather minor point, but the overlap of these sliders doesn't look very aesthetically pleasing. In my opinion, it would look better to stack the tails or to not have the tails overlap at all, like this: http://osu.ppy.sh/ss/7142807 Same applies for 01:40:572 (1,2) -
  6. 01:14:791 (1,2) - I would use an 1/1-slider instead of these objects. Reason is that there is a long vocal here compared to 01:13:435 (1,2) -, so using the same rhythms in both of these measures feels awkward. Changing the rhythm as I suggested would make it clear that both measures are different from each other.
  7. 01:50:578 (3,4,5,6,7) - I don't agree with how these objects follow the 'sound' in the music. The rhythm you used in Insane fits it much better, because it's a more or less continous sound. The 1/4-sliders put a lot of emphasis on these beats 01:50:748 - 01:50:918 - 01:51:087 - which doesn't make much sense.
  8. 01:54:140 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - That's quite a weird rhythm for this section. The rhythm puts heavy emphasis on the white ticks but less emphasis on the red ticks. None of the instrument in the music focuses so heavily on white ticks here, though, so I recommend you to redo this rhythm and base it on one of the instruments present in the song, for example the drums, which would mean making 01:54:649 - 01:55:327 - etc. clickable.
  9. 02:09:065 (1,2,3,4) - Adding on to what Nozhomi said, I think you should have objects for each of the drum beats here, otherwise it sounds undermapped since you followed the drums before. You can still emphasize the vocals by using sliderends where there are no vocals: http://puu.sh/tyo2K/57c44f8d39.jpg
  10. 02:40:273 (1,2,3,4,5,6,7,8,1,2,3,4,1) - You emphasized the change of intensity in the stream nicely with this angle change and new combo 02:40:951 - , however something similar happens at 02:40:612 - so it would be nice to have an angle change and a new combo there, too.


My main concern about this difficulty is related to rhythm emphasis. It applies to the prechoruses (for example 00:32:729 - to 00:42:227 - ) and the chorus sections themselves. The rhythm density here is pretty high with a lot of 1/2-only sections such as 00:34:086 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4) - 00:44:941 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6) - and more. What's bothering me is that those rhythms follow multiple layers of the song at once, and it's not really clear what rhythm is prioritizing. Let me explain this in more detail:

For the prechorus-sections such as 00:32:729 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5) - , the rhythms feel too dense to me. You followed a mix of vocals and drums in the verses, but both are less dense in the prechoruses, so it would make more sense to have less dense rhythms here, too. It would be nice if you could use more 1/1-sliders here to follow the long vocals.

For the choruses, denser rhythms make sense because the song is more intense here. However, a long section consisting of circles and 1/2-sliders means that most beats are clickable, but some are not (the slider tails). Clicking puts more emphasis on the sounds, so the player would expect slidertails on less strong sounds. However, in these sections the slider-circle-composition looks rather random and it's not really clear what is being emphasized. Examples:
  1. 00:44:093 (2,3,4,5,6) - You are using a circle pattern here, which follows everything in the music at once. Vocals are at the red ticks, drums are mostly at the white ticks. It would make more sense to focus on one layer (preferably the vocals because you emphasize them at other sections and even in the kiais too, like 00:43:584 (1) - ) and place sliders starting on the strong beats of that layer.
  2. 00:44:941 (1,2,3,4,5,6,7,1,2,3,4,5) - Here, you are using sliders too, but it isn't really clear what they follow either.
  3. 00:47:654 (1,2,3,4,5,6,7,8) - I like these circle patterns with the special hitsounds. They don't emphasize anything particular in the music, but they serve well as transitions and fit to the mood of the song. If you adjust the rhythms that I am pointing out so they follow a specific layer of the song, these sections will stick out even more when playing and feel more awesome to play :b
  4. 00:49:011 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5) - These are rather weird again, though, as it's not clear what is being followed here.

The same applies to the other chorus sections. The rhythm issues apply to Insane too, overall.

Some people talked to me already about having similar concerns with this map. I think your mapping style has a lot of potential and you already spend a lot of effort on this mapset, however I think that fixing up those rhythms is needed to push this map into ranked. If my explanations were unclear or you want to discuss these, feel free to contact me ingame and we'll talk it over!

Good luck :)
-Sh1n1-
Dale bro, no te desanimes, responde a los mods tranquilo y verás que esto regresa rápido al ranked, suerte~~
Topic Starter
agusch

-Sh1n1- wrote:

Dale bro, no te desanimes, responde a los mods tranquilo y verás que esto regresa rápido al ranked, suerte~~
esta semana ya lo retomo, pasa que soy pajero y me tomo mi tiempo xd, no lo pienso dejar tirado :P
gracias por los ánimos igual :)
Topic Starter
agusch
only changed little girl diff, will be editing the other diffs soon

Nozhomi wrote:

I don't really like that, but I think the map could be a little more polished, and I want because this song is really good (sorry).

I would like to know why you didn't used clap on violin in intro like 00:06:270 - / 00:07:627 - / etc... when you do it on the start, because I don't see any reason to stop. changed

[Little Girl :]
  1. 00:09:662 (1,2) - I think you should swap them, because having the slider at 00:10:002 - would definitly work better with vocal when the circle would stress more this suspended vocal created for the transition. chnged
  2. 00:36:800 - This rhythm structure don't work as intended imo, because you follow vocal in first place, but then 00:37:308 - this beat should be clickable since it's stronger than previous one but you let it play passively. You could done smth like https://puu.sh/txbL5/c43afd6536.png or with circles to emphasis each vocal beat. pre-kiai section remaped
  3. 00:43:075 - Why not making this drumbeat clickable ? Sounds really weird like this as passive note. changed
  4. 00:46:637 (2,3,4) - The angle flow here is quite poor to play since you're doing an unnatural back and forth movement. I think you should move more 00:46:806 (3) - down to have a better angle. changed
  5. 01:21:576 (1) - This slider is completely on lifebar with 4/3 resolution. not anymore
  6. 01:42:607 (5,6) - Why stack them when you didn't the previous kiai ? Could keep it consistent would be better in that case. changed
  7. 02:04:147 - Why skip a so obvious beat when you didn't before for something like 02:03:129 (4) - ? fixed
  8. 02:07:878 - / 02:09:574 - / Same kind of issue than above.
  9. 02:10:083 - What about add a circle here to catch this important beat ? added
  10. 02:22:634 (1) - To be coherent with your previous pattern, I would CTRL+G this slider and curve it more like this to create a better movement to your next circle https://puu.sh/txd45/7a4fff330e.png .changed


Want also point on this diff a weird use of spacing on kiai for 00:47:654 - / 01:31:074 - / 02:25:348 - who never emphasis the same instrument on the song and have some huge spacing differences for the same intensity (exemple : 00:48:842 (8,1) - / 01:32:261 (8,1) - / 02:26:535 (8,1) - who start with 2.14x and end with 2.82x). spacing changed
Some point on this diff can be applied on other diffs so take a look if you want to fix some stuff from here. I'll be doing that soon

In Insane I don't get it why 00:02:878 (1) - is not a slider when you did on Hard, really confusing.

I like this song a lot.
Mukyu~
Ty Nozhomi :)

Desperate-kun wrote:

I got some additional things to mention about the highest difficulty, however some of these things apply for the other difficulties too. I won't mention points Nozhomi already mentioned, but I agree with all of his points.

  1. 00:03:557 (2) - Seems inconsistent to have a slider here, since you didn't use one before on 00:00:843 (2,3) -. Circles fit a lot better here because all the sounds are equal. changed
  2. 00:05:592 (1,2) - Would be nice if there was a small jump between these too like 00:07:118 (1,2) - 00:08:306 (1,2) - to seperate the different vocal phrases. changed
  3. 00:06:949 (4,1) - These NCs should be swapped. done
  4. 00:21:026 - Since the first drum beat is here, I would start mapping here instead of at the next beat. changed
  5. 00:57:152 (1,2) - A rather minor point, but the overlap of these sliders doesn't look very aesthetically pleasing. In my opinion, it would look better to stack the tails or to not have the tails overlap at all, like this: http://osu.ppy.sh/ss/7142807 Same applies for 01:40:572 (1,2) - changed
  6. 01:14:791 (1,2) - I would use an 1/1-slider instead of these objects. Reason is that there is a long vocal here compared to 01:13:435 (1,2) -, so using the same rhythms in both of these measures feels awkward. Changing the rhythm as I suggested would make it clear that both measures are different from each other. I don't agree with this, u can hear the word "sticks" separated --> 01:14:791 - "sti" 01:14:961 - "ckss". So it's not a long vocal, it's vocal and then consonant, and it's totally different compared to a long vocal like this 01:05:293 (1) -
  7. 01:50:578 (3,4,5,6,7) - I don't agree with how these objects follow the 'sound' in the music. The rhythm you used in Insane fits it much better, because it's a more or less continous sound. The 1/4-sliders put a lot of emphasis on these beats 01:50:748 - 01:50:918 - 01:51:087 - which doesn't make much sense. changed
  8. 01:54:140 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - That's quite a weird rhythm for this section. The rhythm puts heavy emphasis on the white ticks but less emphasis on the red ticks. None of the instrument in the music focuses so heavily on white ticks here, though, so I recommend you to redo this rhythm and base it on one of the instruments present in the song, for example the drums, which would mean making 01:54:649 - 01:55:327 - etc. clickable. redone
  9. 02:09:065 (1,2,3,4) - Adding on to what Nozhomi said, I think you should have objects for each of the drum beats here, otherwise it sounds undermapped since you followed the drums before. You can still emphasize the vocals by using sliderends where there are no vocals: http://puu.sh/tyo2K/57c44f8d39.jpg changed
  10. 02:40:273 (1,2,3,4,5,6,7,8,1,2,3,4,1) - You emphasized the change of intensity in the stream nicely with this angle change and new combo 02:40:951 - , however something similar happens at 02:40:612 - so it would be nice to have an angle change and a new combo there, too. changed


My main concern about this difficulty is related to rhythm emphasis. It applies to the prechoruses (for example 00:32:729 - to 00:42:227 - ) and the chorus sections themselves. The rhythm density here is pretty high with a lot of 1/2-only sections such as 00:34:086 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4) - 00:44:941 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6) - and more. What's bothering me is that those rhythms follow multiple layers of the song at once, and it's not really clear what rhythm is prioritizing. Let me explain this in more detail:

For the prechorus-sections such as 00:32:729 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5) - , the rhythms feel too dense to me. You followed a mix of vocals and drums in the verses, but both are less dense in the prechoruses, so it would make more sense to have less dense rhythms here, too. It would be nice if you could use more 1/1-sliders here to follow the long vocals. remaped

For the choruses, denser rhythms make sense because the song is more intense here. However, a long section consisting of circles and 1/2-sliders means that most beats are clickable, but some are not (the slider tails). Clicking puts more emphasis on the sounds, so the player would expect slidertails on less strong sounds. However, in these sections the slider-circle-composition looks rather random and it's not really clear what is being emphasized. Examples:
  1. 00:44:093 (2,3,4,5,6) - You are using a circle pattern here, which follows everything in the music at once. Vocals are at the red ticks, drums are mostly at the white ticks. It would make more sense to focus on one layer (preferably the vocals because you emphasize them at other sections and even in the kiais too, like 00:43:584 (1) - ) and place sliders starting on the strong beats of that layer.
  2. 00:44:941 (1,2,3,4,5,6,7,1,2,3,4,5) - Here, you are using sliders too, but it isn't really clear what they follow either.
  3. 00:47:654 (1,2,3,4,5,6,7,8) - I like these circle patterns with the special hitsounds. They don't emphasize anything particular in the music, but they serve well as transitions and fit to the mood of the song. If you adjust the rhythms that I am pointing out so they follow a specific layer of the song, these sections will stick out even more when playing and feel more awesome to play :b
  4. 00:49:011 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5) - These are rather weird again, though, as it's not clear what is being followed here.

The same applies to the other chorus sections. The rhythm issues apply to Insane too, overall. All kiais remaped

Some people talked to me already about having similar concerns with this map. I think your mapping style has a lot of potential and you already spend a lot of effort on this mapset, however I think that fixing up those rhythms is needed to push this map into ranked. If my explanations were unclear or you want to discuss these, feel free to contact me ingame and we'll talk it over!

Good luck :)Ty desperate :D really helpfull mod
Thurion
SUUUPEEER!!!!!!!!
LauraSerky
Keep going! I love this map and song aswell, Im praying for it to get ranked
Rope Bunny
Congrats... this map now holds the title of my worst choke ever https://www.youtube.com/watch?v=q_7kESEfvwI
riffy
Just a friendly reminder that we are around when you feel like it's the time to give it another try.
Vici
<3
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