dude i downloaded this map one and a half years ago and it still is'nt ranked, although it's always been awesome. I hope it soon does get ranked^^
dude i downloaded this map one and a half years ago and it still is'nt ranked, although it's always been awesome. I hope it soon does get ranked^^thanks!
Hihi, sorry for the massive delay lol.Ty for modding!!!
soft-hitfinish.wav and soft-hitfinish2.wav have more than a 5ms delay on their hitsound, so you need to remove those first 5 seconds. If you don't know how, let me know. wavs changed
00:02:200 (4,5,1) - Visually, they could be spaced evenly. space increased a bit
00:20:602 - Is this break intentional? nope, fixed
00:35:443 (1,2,3,4,5,6,7) - Not relaly sure what you are following here. Every circle lands on a sound yes, but they all folllow different layers, like the drum, the synth, etc... can you pick one instrument and follow that? For example, you could follow the sound on 00:36:121 (5,6) - and make 00:36:630 - clickable instead, (would involve ctrl+G'ing the rhythm of 00:36:291 (6,7) - ) ok, tried yours
00:42:905 (4) - I would make this a 1/2 slider and put a circle on 00:43:245 - , maybe even a jump? Emphasize the kick here cuz its going into the chorus true
00:48:672 (7,8,9,10) - Sounds rather overmapped for me xP. I don't hear 1/4's i know there are no 1/4 sounds but i don't feel that stream forced, it's not random placed. gonna ask for more opinions to decide.Edit: well, seems that i'm gonna change it
01:15:470 (4) - How about making this two circles for the extra kick on 01:15:639 - ? no, the 2 sliders are to emphasize the 2 piano notes 01:15:470 - 01:15:809 -
01:18:862 (1,2,3,4,5,6,7,8) - Same as earlier about am ambiguous rhythm that doesn't follow any particular instrument/layer. changed
01:24:629 (3,5) - space them further? 3 and 5 are unnecesarily close together and it makes it look kinda squashed together. more spaced now
01:26:325 (5) - Same about making this a 1/2 slider and adding a circle at the end for the kick. changed
01:32:091 (7,8,9,10) - Same about the streams.
01:47:695 (2,5) - I would swap them so you can get that blanket pattern with 1 and 2. applied ctrl+h to the slider so now u have blanket
02:06:182 (1) - Don't map the downbeat to a repeat xP. Make this circle then 1/2 slider beginning on downbeat. This rh ythm si not good changed
02:33:150 (3,2) - Does this really need to overlap? xP, Makes the map look less clean, changed
02:41:630 (1,2,3,4) - Don't reuse the exact same sliders like this xP its really hard to read. At least do a half overlap or something. half overlaped
00:46:637 (2,3,4,5,6) - The pattern felt a bit disjointed. Try something more structured by integrating the slider-end of slider 1 into the pattern? Like this: changed
00:52:573 (5) - Put this more evenly between 2 and 3 for a cleaner pattern,. since everyone ask for a star pattern then changed to star pattern
00:56:050 (2) - Triplet sounds really overmapped here. deleted
00:56:728 (5) - ^Same here you can just delete it and it'd play perfectly fine.
01:31:074 (1,2,3,4,5,6,7,8,1) - Oh, this is a really cool jump pattern. cuz they r triangles
01:39:384 (1,2,3,4,5,6) - Same about overmapped triplets. deleted
01:42:098 (1,2,3,4,5,6,7,1) - Cool
01:50:578 (3,4,5,6,7,8,9,10,1) - I don't think streams are appropriate imo. The sound being produced here fits better with repeat sliders. You could try a 1/8 buzz slider if you like, but streams just, ehh no. changed
02:33:658 (1,2,3,4,5,6) - Etc... overmapped triplets. deletc
02:41:291 (13) - You could NC this for emphasis if you want. yep, good idea
Really good diff. Lots of interesting jump patterns.
00:33:407 (3,4,1,2) - Visually, spacing tem a bit more would prevent these really tiny overlaps. Theyre like a bit too close atm. Like, if you look at the negative space between the sliders' borders, you can see its a lot smaller than stuff like 00:35:443 (1,2,3) - . spaced a bit more
00:38:835 (3,4,1) - This triangle slider pattern just seems a bit off. The negative space between them is different. I would just redo the pattern. fixed
00:42:227 (1,1) - Are these supposed to be stacked? yes
00:54:439 (1,3) - Stacks are kinda off,. fixed
00:58:848 (2,3,4) - Visual pattern can be more consistent. fixed
02:14:493 (4) - I would NC here cuz the sounds here are quite different from the ones in the previous 3 circles NCed
00:47:654 (3,4) - Stuff like this, i think just a circle is enough. If you make them all 1/2 sliders, it makes the notes on 00:48:333 (5) - feel less exceptional. replaced for a circle 00:47:994 (4) -
00:59:188 (5) - Here, 1/2 slider is better for the kick at 00:59:357 - changed
01:31:074 (4,5,6) - Same as earlier.
01:37:179 (4) - And same as earlier.
02:19:411 - Did you want to put a spinner here? I noticed you added a spinner here on other diffs. You can add it on Normal too if you want, and end it on 02:20:599 - . There's enough recovery room. ok, placed
02:25:348 (4,5,6) - Same as earlier
02:31:454 (5) - Good!
02:46:379 (2) - 1/2 slider is better for the same reasons as earlier.
02:46:888 - Slider here? clicking on 02:47:057 (4) - is quite awkward cuz its the beat after the vocal. changed for 2 sliders
01:24:629 (1) - I don't think a spinner is good here. You end up sacrificing being able to begin the next chorus on the downbeat (where its supposed to begin). I would really recommend just mapping this part out.
01:29:717 (1) - I'm really not understanding why there needs to be a gap here... Its quite inconsistent with your other choruses.
02:47:057 (3) - Same complaint as Normal. There is no beat on the white tick actually, its on the red tick. Since its the final object, you can consider making 02:46:718 (2) - a 1/2 slider instead. done
Impressive set. You can call me back for your bubble once you've replied to the mod. Oh also, do you have metadata source?
the mp3 from must be from http://www.mp3c.cc
the hitsounds I remember the most distinctive ones
drum-hitwhistle is the normal-hitwhistle from tengaku
soft-hitwhistle/soft-hitwhistle2 is the drum-hitnormal10 from toumei elegy
soft-hitwhistle3 and soft-hitclap3 are from a skin but don't know wich one, I searched through lot of maps and skins to pick them
the rest no idea , I stole them like 9 months ago so i can't remember
Thanks for modding
imo theres a major difficulty gap between hard and insane. insane alone has 5 SR and hard is also very hard already with 3,5. a 4-4.25 difficulty between these would really make the spread more balanced. the 1,5 gap is truly significant when looking at the whole spread. the insane is also extremely challenging compared to the hard. and then there is the small 0,5 gap between insane and extra so another diff would 100% reasonable and only beneficial to the set. Disagree. The only gap I can see is between Normal and Hard since normal doesn't uses too much 1/2 rhythm and hard introduces SV changes, Jumps and plenty of 1/2 rhythm, the insane just introduces more jumps compared to hard. Anyways, there are 2 normal diffs so i don't see it as a big problem
soft-hitfinish.wav and soft-hitfinish2.wav have a delay which is unrankable and needs fixing. true, monstrata mentioned it too
in regards to density of elements the diff is really overdone and just filled thoroughly without any gaps. this doesnt properly reflect the song and makes the whole map rather forced to play. a bit less would've been a lot nicer to play. disagree, it's true that it's mapped almost the whole song but it doesn't mean that it's overdone. The SV changes and space match with the song intensity in the different sections. However, you still have 00:16:447 - 01:04:106 - 02:10:422 - to accommodate your hand
00:06:440 (2,3) - why did you use larger spacing for these and smaller for 00:07:797 (2,3,4) - 00:09:154 (2,3,4) - that doesnt make sense at all. use either but not 2 different ones as the intensity of all is the same. changed
00:06:949 (1) - better rhythm: http://puu.sh/sV6Hp/34dde43831.jpg since you follow the vocals right
00:43:075 - 01:26:494 - is an important beat that should definitely be mapped. even more since its the hardest difficulty.
01:50:578 (3,4,5,6,7) - overmapped. http://puu.sh/sV70H/a03be35051.jpg is a lot better. nobody can destinct that they are played as 1/4s since the vocals represent 1/8s i don't think so, everyone can clearly notice them as 1/4 sliders, u just dont like that choice of rhythm, wich is something totally different. I like how the 1/4 sliders play there.
02:06:182 (1) - 02:15:002 (3) - NOBODY, literally nobody can differe these two because they look visually exactly the same. this is because you didnt use any slider ticks. i strongly recommend to increase them by one so the slow sliders are readable like that http://puu.sh/sV79H/aff86adb20.jpg it's not necessary since u can notice how everything turns slower at 02:10:422 (1) - So don't worry, nobody will have a sliderbreak there
00:30:185 - since youre mapping to vocal you should map this with a reverse slider maybe i tried it and didn't like it, i dont think this vocal 00:30:185 - is strong enough to be necessarily mapped
00:43:075 - 01:26:494 - same like little girl, important drum that should be mapped changed
00:55:965 (1,2,3,4,5,6) - 01:39:384 (1,2,3,4,5,6) - major issue there. you used the same spacing for 1/2 00:56:135 (3,4) - and 1/4 00:56:474 (4,5) - and thats not readable. you will have to fix this somewhow triplets removed
01:47:186 (1) - same like little girl, sv change is hard to notice. increase slider ticks rate. same^
01:50:578 (3,4,5,6,7,8,9,10,1) - same like little girl in this case changed since it's a stream, mentioned by monstrata
01:59:228 (7) - why does this suddenly have different spacing when 01:58:211 (1,2,3,4,5,6) - was consistent cause start vocal, but changed anyways to make it visually better
01:59:567 (1,2,3,4) - also should have consistent spacing since its rather monotonous it's not monotonous, u can hear how 02:00:246 (3) - is stronger than 02:00:076 (2) - And it's the same spacing used in the whole section, like this 02:02:960 (3) - 02:05:673 (3) -
sorry to say this but the two diffs (maybe the whole set, didnt look at any others) feels like you mapped this without actually thinking of how to place your patterns properly. they gave me the impression that you threw some random patterns into the diffs only so its mapped. a lot of it seems to be copy pasted too. it looks very unstructured to me. you didnt develop a mapping style yet. i clearly noticed that. i really encourage you to practise more rather than making a full set before your next rank attempt. if you want you can try out my beginner's queue. i can give you proper feedback there if you want and help you a bit with that. Could you be more specific about wich patterns u consider random? If u were specting the whole song mapped with the same 4 similar patterns, then sorry for diappointing you but that's not how i like to map, and that doesnt mean that it's wrong.
However, the mapping style is developed after mapping a lot, something that I did't, but it's not something to be worried right now since the ranking criteria does not requieres mappers to have one in order to rank a set.
I also thing that making a full set is a good way to learn since u revice feedback to all your difficulties resulting in the incorporation of knowldege about how to map an easy/normal/hard/insane. In my case I had to completely re-map most of my diffs like 3 times, wich helped me a lot to incorpore new techniques at mapping, so I think u should encourage us new mappers to make full sets.
Anywas, I'll have in mind your beginers queue for futures sets (if I don't get frustrated with mapping)
Hey, from my queue.Ty for modding
I found the video you got the song off (I'm confident because of the matching BG). It should be called Nightcore not Speed Up Ver. It's listed as Nightcore by the editor. nope, http://www.nightcoreuniverse.net/viewto ... f=17&t=930
Also add "RCA Records" to tags as that's the publishing label the song was produced under. ok
01:29:717 (1) - This is the first thing I noticed about this diff just scanning over it. Why is there a gap here? it just seems so out of place to not have anything here, I know this is an easy diff but it just takes away from the emphasis the other deadspots have. yep, changed, monstrata mentioned it before too
That's about it, I don't have much to say about this diff cause it's already very clean. If you really want to impress with this diff you could add keysounds to the three note patterns backed by synth during the chorus ( 00:47:654- ).
I don't have any issues with this diff personally, good job.
Perhaps because of your liking for stacks in this diff, space these two triples out a bit more to make them look like like stacks
00:02:200 (4,5,1) -
00:15:768 (6,7,1) -
spaced the first one, the second is fine how it's now
00:58:848 (2,3,4) - Try to make the spacing here a bit uniform, 2 and 3 are much closer together than 3 and 4. (Don't move 2 or 4, that could screw up neighbouring patterns, just move 3) yep, already changed
01:20:219 (1,2) - I believe this is the only time in this map that a pattern like this doesn't perfectly blanket, so it sticks out. Pull down the tail of 1 so that it blankets, if you move 1 you won't have to move anything else srsly? moved a bit
02:11:779 (2,3) - Not a big deal, but while playtesting, I actually missed 2, because I assumed it was a break and put my pen down, while yes it's my fault for assuming based off different difficulties, it went against the pattern in my head. I don't think the map changes much either way, so keep them if you want, or take them out as I'd like, but it won't be a huge issue. well, I think it's not a bad idea in this case since it's the hard diff
Personally I think this is the best diff in the set, because of your use of repeating patterns that're changed enough to play different, yet similar enough to remind me of the pattern you used last time this rhythm came up.
The difficulty jump from Hard to Insane is, pretty damn big, a fair amount more than an entire star up. Might be worth your time to nerf this diff a little bit to make a more clean spread between hard and little girl. The same I mentioned to BounceBabe before up there^^. Anyways, I nerfed the insane CS from 4 to 3.8
00:14:751 (4,5,6) - This is just weird, my suggestion would be to swap 5 and 6 with each other, but you could try anything else. I just feel like this pattern doesn't fit with the rest of what you mapped, it's the first instance of a real anti-flow movement. it's not weird, it's just a flow direction change to emphasize these three vocals 00:14:751 (4,5,6) - and the beggining of the compass
00:56:474 (4,5,6) - I really don't understand this pattern, There is nothing in the song that would suggest adding that, unless you're mapping a slight vocal reverb? which I can understand in situations like the stream a little more than half-way through, or even the triple. This pattern just turns 4 into a snap slider by forcing the player to jump of on a 1/4 beat, and play a double on the next slider head, for some reason. 5 is even on a blue tick. I just don't understand why it's there, I'd recommend just deleting 5, but if you have another solution feel free to try it out. yep, both bounce and monsti told me off for this so changed
01:39:893 (4,5,6) - ^^^^^^
01:44:642 (1,2,3,4) - To be fair, this may just be because I edit in default skin with background (and hence playtest with those settings), This pattern plays with my eyes, I want to go down to 4 immediately after playing 2 because the 1 slider is pointed downwards, so it directs me down, and I miss 3 completely. Maybe angle 1 upwards, and then swap 2 and 3 to make a square jump instead? I think it's you, I played it and didn't feel it like anti-flow or something
01:58:889 (5,6,7) - Why is 7 dragged down so far? You've built up an eight sided polygon and just pulled the last note really far down from it's normal place, I get that the vocals come in on that beat, but the song itself is not any louder, and you've left it as part of the pattern that maps to the instrumental. Just seems very out of place. changed
02:11:779 (2,3) - Same thing as with the Hard diff, maybe even more so this time since there's pretty well no breaks in the entire map except right at the start. no, I think it was ok in the hard, but i see no problem here
02:26:026 (5,6,7,8) - 5 to 6 and 7 to 8 really should be parallel since 1 to 2 and 3 to 4 were, the tilt is fine, but it's really off putting that 7 to 8 is tilted from everything else. pattern cleaned
02:34:167 (4,5,6) - Same issue with 5 as mentioned twice before
Well that's about it, the Insane is definitely a lot messier than the previous diffs were, but it's not that bad, a couple issues to iron out and it'll be down to minor preference.
I don't think you fixed the .wav's cuz they still have the delay.ops, maybe cause i cut them on an online wav cut and didn't look if it was fixed. wav's replaced with yours.
I've been waiting for this, let's make it happen. Don't mind the doublepost thingy.
- soft-hitwhistle3.wav has a delay of 3 ms, which is not an unrankable issue, but I decided to fix it for you anyway. here you go. Just replace with the one you've got and we are good to go. ty, cahnged
- 01:22:932 (3,4,5) - any way we can have these placed higher to prevent the overlap with score-metre? this does not look too pretty fixed
- 01:25:307 (7) - perhaps a new combo for the vocals. The whole combo chain feels too long in comparison with the others. NCed
- 00:12:376 (4) - move it a bit higher? An overlap with the score-metre just like in Easy. fixed
- 01:26:155 (4,5) - try unstacking, so the flow and movement don't stop? example changed
- 02:14:493 (1,2) - probably an unstack here as well, just to keep things a bit easier. 1/1 and 1/2 stacks combined can be a bit tricky. example placed 1 further
Cool. Get back to me once you check it.